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4 Commits

Author SHA1 Message Date
zw1st
43b19c24ab Компания 2024-04-03 16:06:21 +04:00
zw1st
ec1c7b0fe3 Добавление стратегии 2024-03-08 22:06:29 +04:00
zw1st
d7b2497caa Лабораторная работа №1 2024-02-21 16:36:38 +04:00
zw1st
cd590393be Лабораторная работа №1 2024-02-18 14:39:04 +04:00
32 changed files with 2027 additions and 75 deletions

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using Cruiser.Drawings;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Cruiser.CollectionGenericObjects;
public abstract class AbstractCompany
{
/// <summary>
/// Размер места (ширина)
/// </summary>
protected readonly int _placeSizeWidth = 160;
/// <summary>
/// Ширина окна (высота)
/// </summary>
protected readonly int _placeSizeHeight = 50;
/// <summary>
/// Ширина окна
/// </summary>
protected readonly int _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
protected readonly int _pictureHeight;
/// <summary>
/// Коллекция кораблей
/// </summary>
protected ICollectionGenericObjects<DrawingShip>? _collection = null;
/// <summary>
/// Вычисление максимального количества элементов, которое можно разместить в окне
/// </summary>
private int GetMaxCount => _pictureWidth * _pictureHeight / (_placeSizeHeight * _placeSizeWidth);
/// <summary>
/// Конструктор
/// </summary>
/// <param name="picWidth"></param>
/// <param name="picHeight"></param>
/// <param name="collection"></param>
public AbstractCompany(int picWidth, int picHeight, ICollectionGenericObjects<DrawingShip> collection)
{
_pictureWidth = picWidth;
_pictureHeight = picHeight;
_collection = collection;
_collection.SetMaxCount = GetMaxCount;
}
/// <summary>
/// Перегрузка оператора сложения для класса
/// </summary>
/// <param name="company"></param>
/// <param name="ship"></param>
/// <returns></returns>
public static int operator +(AbstractCompany company, DrawingShip ship)
{
return company._collection.Insert(ship);
}
/// <summary>
/// Перегрузка оператора вычитания для класса
/// </summary>
/// <param name="company"></param>
/// <param name="position"></param>
/// <returns></returns>
public static int operator -(AbstractCompany company, int position)
{
company._collection?.Remove(position);
return 1;
}
/// <summary>
/// Получение случайного элемента из коллекции
/// </summary>
/// <returns></returns>
public DrawingShip? GetRandomObject()
{
Random rnd = new();
return _collection?.Get(rnd.Next(GetMaxCount));
}
public Bitmap? Show()
{
Bitmap bitmap = new(_pictureWidth, _pictureHeight);
Graphics g = Graphics.FromImage(bitmap);
DrawBackground(g);
SetObjectsPosition();
for (int i = 0; i < (_collection?.Count ?? 0); ++i)
{
DrawingShip? obj = _collection?.Get(i);
obj?.DrawTransport(g);
}
return bitmap;
}
protected abstract void SetObjectsPosition();
protected abstract void DrawBackground(Graphics g);
}

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using Cruiser.Drawings;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Cruiser.CollectionGenericObjects;
public class Docs : AbstractCompany
{
public Docs(int picWidth, int picHeight, ICollectionGenericObjects<DrawingShip> collection) : base(picWidth, picHeight, collection)
{
}
protected override void DrawBackground(Graphics g)
{
Pen pen = new Pen(Color.Black, 4f);
for (int i = 0; i < _pictureHeight - _placeSizeHeight * 2; i= i + (_placeSizeHeight * 2))
{
g.DrawLine(pen, 30, i, _pictureWidth / _placeSizeWidth * _placeSizeWidth + 30, i);
for (int j = 0; j < _pictureWidth / _placeSizeWidth + 1; ++j)
{
g.DrawLine(pen, j * _placeSizeWidth + 30, i, j * _placeSizeWidth + 30, i + _placeSizeHeight);
}
}
}
protected override void SetObjectsPosition()
{
int nowWidth = 35;
int nowHeight = 10;
for (int i = 0; i < (_collection?.Count ?? 0); i++)
{
if (nowHeight > _pictureHeight)
{
return;
}
if (_collection?.Get(i) != null)
{
_collection?.Get(i)?.SetPictureSize(_pictureWidth, _pictureHeight);
_collection?.Get(i)?.SetPosition(nowWidth, nowHeight);
}
if (nowWidth < _pictureWidth - _placeSizeWidth - 35) nowWidth += _placeSizeWidth;
else
{
nowWidth = 35;
nowHeight+= _placeSizeHeight * 2;
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Cruiser.CollectionGenericObjects;
public interface ICollectionGenericObjects<T>
where T : class
{
/// <summary>
/// Кол-во элементов в коллекции
/// </summary>
int Count { get; }
int SetMaxCount { set; }
/// <summary>
/// Добавление объекта в коллекцию
/// </summary>
/// <param name="obj"></param>
/// <returns></returns>
int Insert(T obj);
/// <summary>
/// Добавление в коллекцию по индексу
/// </summary>
/// <param name="obj"></param>
/// <param name="position"></param>
/// <returns></returns>
int Insert(T obj, int position);
/// <summary>
/// Удаление из коллекции по индесу
/// </summary>
/// <param name="position"></param>
/// <returns></returns>
T? Remove(int position);
/// <summary>
/// ПОлучение элемента по индексу
/// </summary>
/// <param name="position"></param>
/// <returns></returns>
T? Get(int position);
}

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using Cruiser.Drawings;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Cruiser.CollectionGenericObjects;
public class MassiveGenericObjects<T> : ICollectionGenericObjects<T>
where T : class
{
private T?[] _collection;
public int Count => _collection.Length;
public int SetMaxCount { set { if (value > 0) { _collection = new T?[value]; } } }
public MassiveGenericObjects()
{
_collection = Array.Empty<T?>();
}
public T? Get(int position)
{
if (position >= _collection.Length || position < 0)
{
return default(T?);
}
return _collection[position];
}
public int Insert(T obj)
{
for (int i = 0; i < _collection.Length; i++)
{
if (_collection[i] == null)
{
_collection[i] = obj;
return i;
}
}
return -1;
}
public int Insert(T obj, int position)
{
if (position >= _collection.Length || position < 0)
{
return -1;
}
if (_collection[position] != null)
{
return -1;
}
for (int i = position; i < _collection.Length; i++)
{
if (_collection[i] == null)
{
_collection[i] = obj;
return i;
}
}
for (int i = 0; i < position; i++)
{
_collection[i] = obj;
return i;
}
return -1;
}
public T? Remove(int position)
{
if (position > _collection.Length || position < 0)
{
return null;
}
T? obj = _collection[position];
_collection[position] = null;
return obj;
}
}

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namespace Cruiser.Drawings;
/// <summary>
/// Перечисление направлений
/// </summary>
public enum DirectionType
{
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4,
/// <summary>
/// Неизвестное напрвление
/// </summary>
Unknow = -1,
}

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using Cruiser.Entities;
namespace Cruiser.Drawings;
public class DrawingCruiser : DrawingShip
{
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed"><скорость/param>
/// <param name="weight"><вес/param>
/// <param name="bodycolor"><основной_цвет/param>
///<param name="bodykit"><Надстройки/param>
/// <param name="arms"><Вооружение/param>
/// <param name="helicopter"><Вертолетная_площадка/param>
public DrawingCruiser(int speed, double weight, Color bodycolor, Color additionalColor, bool bodykit, bool arms, bool helicopter) : base(150, 50)
{
EntityShip = new EntityCruiser(speed, weight, bodycolor, additionalColor, bodykit, arms, helicopter);
}
public override void DrawTransport(Graphics g)
{
if (EntityShip == null || EntityShip is not EntityCruiser cruiser || !_startPosX.HasValue || !_startPosX.HasValue) return;
base.DrawTransport(g);
Brush additionalbrush = new SolidBrush(cruiser.AdditionalColor);
Pen pen = new(Color.Black);
if (cruiser.Arms == true)
{
g.FillEllipse(additionalbrush, _startPosX.Value + 100, _startPosY.Value + 15, 20, 20);
g.DrawEllipse(pen, _startPosX.Value + 100, _startPosY.Value + 15, 20, 20);
}
if (cruiser.Helicopter == true)
{
g.FillEllipse(additionalbrush, _startPosX.Value + 10, _startPosY.Value + 5, 40, 40);
g.DrawEllipse(pen, _startPosX.Value + 10, _startPosY.Value + 5, 40, 40);
Point ap1 = new Point(_startPosX.Value + 20, _startPosY.Value + 15);
Point ap2 = new Point(_startPosX.Value + 25, _startPosY.Value + 15);
Point ap3 = new Point(_startPosX.Value + 25, _startPosY.Value + 23);
Point ap4 = new Point(_startPosX.Value + 35, _startPosY.Value + 23);
Point ap5 = new Point(_startPosX.Value + 35, _startPosY.Value + 15);
Point ap6 = new Point(_startPosX.Value + 40, _startPosY.Value + 15);
Point ap7 = new Point(_startPosX.Value + 40, _startPosY.Value + 35);
Point ap8 = new Point(_startPosX.Value + 35, _startPosY.Value + 35);
Point ap9 = new Point(_startPosX.Value + 35, _startPosY.Value + 28);
Point ap10 = new Point(_startPosX.Value + 25, _startPosY.Value + 28);
Point ap11 = new Point(_startPosX.Value + 25, _startPosY.Value + 35);
Point ap12 = new Point(_startPosX.Value + 20, _startPosY.Value + 35);
Point[] abodypoints = { ap1, ap2, ap3, ap4, ap5, ap6, ap7, ap8, ap9, ap10, ap11, ap12 };
g.FillPolygon(new SolidBrush(Color.White), abodypoints);
g.DrawPolygon(pen, abodypoints);
}
if (cruiser.BodyKit == true)
{
g.FillRectangle(additionalbrush, _startPosX.Value + 70, _startPosY.Value + 15, 20, 20);
g.DrawRectangle(pen, _startPosX.Value + 70, _startPosY.Value + 15, 20, 20);
g.FillRectangle(additionalbrush, _startPosX.Value + 60, _startPosY.Value + 20, 10, 10);
g.DrawRectangle(pen, _startPosX.Value + 60, _startPosY.Value + 20, 10, 10);
}
}
}

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using Cruiser.Entities;
namespace Cruiser.Drawings;
public class DrawingShip
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityShip? EntityShip { get; protected set; }
/// <summary>
/// Ширина окна
/// </summary>
private int? _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int? _pictureHeight;
/// <summary>
/// Левая координата корабля
/// </summary>
protected int? _startPosX;
/// <summary>
/// Верхняя координата корабля
/// </summary>
protected int? _startPosY;
/// <summary>
/// Ширина прорисовки корабля
/// </summary>
private readonly int _drawingShipWidth = 150;
/// <summary>
/// Высота прорисовки корабля
/// </summary>
private readonly int _drawingShipHeight = 50;
public int? GetPosX => _startPosX;
public int ? GetPosY => _startPosY;
public int GetWidth => _drawingShipWidth;
public int GetHeight => _drawingShipHeight;
/// <summary>
/// Пустой конструктор
/// </summary>
private DrawingShip()
{
_pictureWidth = null;
_pictureHeight = null;
_startPosX = null;
_startPosY = null;
}
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed"><скорость/param>
/// <param name="weight"><вес/param>
/// <param name="bodycolor"><основной_цвет/param>
public DrawingShip(int speed, double weight, Color bodycolor) : this()
{
EntityShip = new EntityShip(speed, weight, bodycolor);
}
/// <summary>
/// Конструктор для наследников
/// </summary>
/// <param name="drawingShipWidth">Ширина прорисовки корабля</param>
/// <param name="drawingShipHeight">Высота прорисовки корабля<вес/param>
protected DrawingShip(int drawingShipWidth, int drawingShipHeight) : this()
{
_drawingShipHeight = drawingShipHeight;
_drawingShipWidth = drawingShipWidth;
}
/// <summary>
/// Установка размеров окна
/// </summary>
/// <param name="width"><Ширина/param>
/// <param name="height"><Высота/param>
/// <returns></returns>
public bool SetPictureSize(int width, int height)
{
if (width > _drawingShipWidth && height > _drawingShipHeight)
{
_pictureWidth = width;
_pictureHeight = height;
return true;
}
return false;
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x"></param>
/// <param name="y"></param>
public void SetPosition(int x, int y)
{
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
{
return;
}
_startPosX = x;
_startPosY = y;
if (_startPosX + _drawingShipWidth > _pictureWidth)
{
_startPosX = _pictureWidth - _drawingShipWidth;
}
else if (_startPosX < 0)
{
_startPosX = 0;
}
if (_startPosY + _drawingShipHeight > _pictureHeight)
{
_startPosY = _pictureHeight - _drawingShipHeight;
}
else if (_startPosY < 0)
{
_startPosY = 0;
}
}
/// <summary>
/// Движение объекта
/// </summary>
/// <param name="direction"></param>
/// <returns></returns>
public bool MoveTransport(DirectionType direction)
{
if (EntityShip == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return false;
}
switch (direction)
{
case DirectionType.Left:
if (_startPosX.Value - EntityShip.Step > 0)
{
_startPosX -= (int)EntityShip.Step;
}
return true;
case DirectionType.Up:
if (_startPosY.Value - EntityShip.Step > 0)
{
_startPosY -= (int)EntityShip.Step;
}
return true;
case DirectionType.Right:
if (_startPosX.Value + EntityShip.Step + _drawingShipWidth < _pictureWidth)
{
_startPosX += (int)EntityShip.Step;
}
return true;
case DirectionType.Down:
if (_startPosY.Value + EntityShip.Step + _drawingShipHeight < _pictureHeight)
{
_startPosY += (int)EntityShip.Step;
}
return true;
default: return false;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public virtual void DrawTransport(Graphics g)
{
if (EntityShip == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Brush bodybrush = new SolidBrush(EntityShip.BodyColor);
//Массив точек
Pen pen = new(Color.Black);
Point p1 = new Point(_startPosX.Value + 5, _startPosY.Value);
Point p2 = new Point(_startPosX.Value + 100, _startPosY.Value);
Point p3 = new Point(_startPosX.Value + 150, _startPosY.Value + 25);
Point p4 = new Point(_startPosX.Value + 100, _startPosY.Value + 50);
Point p5 = new Point(_startPosX.Value + 5, _startPosY.Value + 50);
Point p6 = new Point(_startPosX.Value + 5, _startPosY.Value);
Point[] bodypoints = { p1, p2, p3, p4, p5, p6 };
g.FillPolygon(bodybrush, bodypoints);
g.DrawPolygon(pen, bodypoints);
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 10, 5, 10);
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 30, 5, 10);
}
}

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namespace Cruiser.Entities;
/// <summary>
/// Класс-сущность Корабль Круизер
/// </summary>
public class EntityCruiser : EntityShip
{
/// <summary>
/// Дополнительный цвеь (детали)
/// </summary>
public Color AdditionalColor { get; private set; }
/// <summary>
/// Наличие "надстроек"
/// </summary>
public bool BodyKit { get; private set; }
/// <summary>
/// Наличие вооружения
/// </summary>
public bool Arms { get; private set; }
/// <summary>
/// Наличие вертолетной площадки
/// </summary>
public bool Helicopter { get; private set; }
/// <summary>
/// Конструктор сущности
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес автомобиля</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalСolor"><Дополнительный_цвет/param>
/// <param name="bodykit"><Надстройки/param>
/// <param name="arms"><Вооружение/param>
/// <param name="helicopter"><Вертолетная_площадка/param>
public EntityCruiser(int speed, double weight, Color bodyСolor, Color additionalСolor, bool bodykit, bool arms, bool helicopter) : base(speed, weight, bodyСolor)
{
AdditionalColor = additionalСolor;
BodyKit = bodykit;
Arms = arms;
Helicopter = helicopter;
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Cruiser.Entities;
/// <summary>
/// Кдасс-сущность "Корабль"
/// </summary>
public class EntityShip
{
/// <summary>
/// Скорость сущности
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес сущности
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет (контур)
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Шаг перемещения
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
/// Конструктор сущности
/// </summary>
/// <param name="speed"><Скорость/param>
/// <param name="weight"><Вес/param>
/// <param name="bodycolor"><Основной_цвет/param>
public EntityShip(int speed, double weight, Color bodyСolor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyСolor;
}
}

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namespace Cruiser
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Text = "Form1";
}
#endregion
}
}

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namespace Cruiser
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
}
}

147
Cruiser/Cruiser/FormCruiser.Designer.cs generated Normal file
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namespace Cruiser
{
partial class FormCruiser
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
pictureBoxCruiser = new PictureBox();
buttonRight = new Button();
buttonDown = new Button();
buttonUp = new Button();
buttonLeft = new Button();
comboBoxStrategy = new ComboBox();
buttonStrategyStep = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxCruiser).BeginInit();
SuspendLayout();
//
// pictureBoxCruiser
//
pictureBoxCruiser.Dock = DockStyle.Fill;
pictureBoxCruiser.Location = new Point(0, 0);
pictureBoxCruiser.Name = "pictureBoxCruiser";
pictureBoxCruiser.Size = new Size(1002, 724);
pictureBoxCruiser.SizeMode = PictureBoxSizeMode.CenterImage;
pictureBoxCruiser.TabIndex = 9;
pictureBoxCruiser.TabStop = false;
//
// buttonRight
//
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonRight.BackgroundImage = Properties.Resources.arrowRight;
buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
buttonRight.Location = new Point(955, 678);
buttonRight.Name = "buttonRight";
buttonRight.Size = new Size(35, 35);
buttonRight.TabIndex = 4;
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += ButtonMove_Click;
//
// buttonDown
//
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonDown.BackgroundImage = Properties.Resources.arrowDown;
buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
buttonDown.Location = new Point(914, 678);
buttonDown.Name = "buttonDown";
buttonDown.Size = new Size(35, 35);
buttonDown.TabIndex = 5;
buttonDown.UseVisualStyleBackColor = true;
buttonDown.Click += ButtonMove_Click;
//
// buttonUp
//
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonUp.BackgroundImage = Properties.Resources.arrowUp;
buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
buttonUp.Location = new Point(914, 637);
buttonUp.Name = "buttonUp";
buttonUp.Size = new Size(35, 35);
buttonUp.TabIndex = 6;
buttonUp.UseVisualStyleBackColor = true;
buttonUp.Click += ButtonMove_Click;
//
// buttonLeft
//
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonLeft.BackgroundImage = Properties.Resources.arrowLeft;
buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
buttonLeft.Location = new Point(873, 678);
buttonLeft.Name = "buttonLeft";
buttonLeft.Size = new Size(35, 35);
buttonLeft.TabIndex = 7;
buttonLeft.UseVisualStyleBackColor = true;
buttonLeft.Click += ButtonMove_Click;
//
// comboBoxStrategy
//
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
comboBoxStrategy.FormattingEnabled = true;
comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
comboBoxStrategy.Location = new Point(839, 12);
comboBoxStrategy.Name = "comboBoxStrategy";
comboBoxStrategy.Size = new Size(151, 28);
comboBoxStrategy.TabIndex = 11;
//
// buttonStrategyStep
//
buttonStrategyStep.Location = new Point(896, 63);
buttonStrategyStep.Name = "buttonStrategyStep";
buttonStrategyStep.Size = new Size(94, 29);
buttonStrategyStep.TabIndex = 12;
buttonStrategyStep.Text = "Шаг";
buttonStrategyStep.UseVisualStyleBackColor = true;
buttonStrategyStep.Click += buttonStrategyStep_Click;
//
// FormCruiser
//
AutoScaleDimensions = new SizeF(8F, 20F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(1002, 724);
Controls.Add(buttonStrategyStep);
Controls.Add(comboBoxStrategy);
Controls.Add(buttonLeft);
Controls.Add(buttonUp);
Controls.Add(buttonDown);
Controls.Add(buttonRight);
Controls.Add(pictureBoxCruiser);
Name = "FormCruiser";
Text = "Круизер";
((System.ComponentModel.ISupportInitialize)pictureBoxCruiser).EndInit();
ResumeLayout(false);
}
#endregion
private PictureBox pictureBoxCruiser;
private Button buttonRight;
private Button buttonDown;
private Button buttonUp;
private Button buttonLeft;
private ComboBox comboBoxStrategy;
private Button buttonStrategyStep;
}
}

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@ -0,0 +1,112 @@
using Cruiser.Drawings;
using Cruiser.MovementStrategy;
namespace Cruiser;
public partial class FormCruiser : Form
{
private DrawingShip? _drawingShip;
private AbstructStrategy? _strategy;
public DrawingShip SetShip
{
set
{
_drawingShip = value;
_drawingShip.SetPictureSize(pictureBoxCruiser.Width, pictureBoxCruiser.Height);
comboBoxStrategy.Enabled = true;
_strategy = null;
Draw();
}
}
public FormCruiser()
{
InitializeComponent();
_strategy = null;
}
private void Draw()
{
if (_drawingShip == null)
{
return;
}
Bitmap bmp = new(pictureBoxCruiser.Width, pictureBoxCruiser.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawingShip.DrawTransport(gr);
pictureBoxCruiser.Image = bmp;
}
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawingShip == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
bool result = false;
switch (name)
{
case "buttonUp":
result = _drawingShip.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
result = _drawingShip.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
result = _drawingShip.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
result = _drawingShip.MoveTransport(DirectionType.Right);
break;
}
if (result)
{
Draw();
}
}
private void buttonStrategyStep_Click(object sender, EventArgs e)
{
if (_drawingShip == null)
{
return;
}
if (comboBoxStrategy.Enabled)
{
_strategy = comboBoxStrategy.SelectedIndex switch
{
0 => new MoveToCenter(),
1 => new MoveToBorder(),
_ => null,
};
if (_strategy == null)
{
return;
}
_strategy.SetData(new MoveableShip(_drawingShip), pictureBoxCruiser.Width, pictureBoxCruiser.Height);
}
if (_strategy == null)
{
return;
}
comboBoxStrategy.Enabled = false;
_strategy.MakeStep();
Draw();
if (_strategy.GetStatus() == StrategyStatus.Finish)
{
comboBoxStrategy.Enabled = true;
_strategy = null;
}
}
}

View File

@ -1,17 +1,17 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<root> <root>
<!-- <!--
Microsoft ResX Schema Microsoft ResX Schema
Version 2.0 Version 2.0
The primary goals of this format is to allow a simple XML format The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes various data types are done through the TypeConverter classes
associated with the data types. associated with the data types.
Example: Example:
... ado.net/XML headers & schema ... ... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader> <resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader> <resheader name="version">2.0</resheader>
@ -26,36 +26,36 @@
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value> <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment> <comment>This is a comment</comment>
</data> </data>
There are any number of "resheader" rows that contain simple There are any number of "resheader" rows that contain simple
name/value pairs. name/value pairs.
Each data row contains a name, and value. The row also contains a Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture. text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the Classes that don't support this are serialized and stored with the
mimetype set. mimetype set.
The mimetype is used for serialized objects, and tells the The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly: extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below. read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64 mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding. : and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64 mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding. : and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64 mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter : using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding. : and then encoded with base64 encoding.
--> -->

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@ -0,0 +1,174 @@
namespace Cruiser
{
partial class FormShipCollection
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
groupBoxTools = new GroupBox();
buttonRefresh = new Button();
buttonGoToCheck = new Button();
buttonRemoveShip = new Button();
maskedTextBox = new MaskedTextBox();
buttonAddCruiser = new Button();
buttonAddShip = new Button();
comboBoxSelectorCompany = new ComboBox();
pictureBox = new PictureBox();
groupBoxTools.SuspendLayout();
((System.ComponentModel.ISupportInitialize)pictureBox).BeginInit();
SuspendLayout();
//
// groupBoxTools
//
groupBoxTools.Controls.Add(buttonRefresh);
groupBoxTools.Controls.Add(buttonGoToCheck);
groupBoxTools.Controls.Add(buttonRemoveShip);
groupBoxTools.Controls.Add(maskedTextBox);
groupBoxTools.Controls.Add(buttonAddCruiser);
groupBoxTools.Controls.Add(buttonAddShip);
groupBoxTools.Controls.Add(comboBoxSelectorCompany);
groupBoxTools.Dock = DockStyle.Right;
groupBoxTools.Location = new Point(852, 0);
groupBoxTools.Name = "groupBoxTools";
groupBoxTools.Size = new Size(324, 661);
groupBoxTools.TabIndex = 0;
groupBoxTools.TabStop = false;
groupBoxTools.Text = "Инструменты";
//
// buttonRefresh
//
buttonRefresh.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
buttonRefresh.Location = new Point(6, 466);
buttonRefresh.Name = "buttonRefresh";
buttonRefresh.Size = new Size(306, 52);
buttonRefresh.TabIndex = 6;
buttonRefresh.Text = "Обновить";
buttonRefresh.UseVisualStyleBackColor = true;
buttonRefresh.Click += ButtonRefresh_Click;
//
// buttonGoToCheck
//
buttonGoToCheck.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
buttonGoToCheck.Location = new Point(6, 370);
buttonGoToCheck.Name = "buttonGoToCheck";
buttonGoToCheck.Size = new Size(306, 52);
buttonGoToCheck.TabIndex = 5;
buttonGoToCheck.Text = "Передать на тесты";
buttonGoToCheck.UseVisualStyleBackColor = true;
buttonGoToCheck.Click += ButtonGoToCheck_Click;
//
// buttonRemoveShip
//
buttonRemoveShip.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
buttonRemoveShip.Location = new Point(6, 279);
buttonRemoveShip.Name = "buttonRemoveShip";
buttonRemoveShip.Size = new Size(306, 52);
buttonRemoveShip.TabIndex = 4;
buttonRemoveShip.Text = "Удалить корабль";
buttonRemoveShip.UseVisualStyleBackColor = true;
buttonRemoveShip.Click += ButtonRemoveShip_Click;
//
// maskedTextBox
//
maskedTextBox.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
maskedTextBox.Location = new Point(6, 246);
maskedTextBox.Mask = "00";
maskedTextBox.Name = "maskedTextBox";
maskedTextBox.Size = new Size(306, 27);
maskedTextBox.TabIndex = 3;
maskedTextBox.ValidatingType = typeof(int);
//
// buttonAddCruiser
//
buttonAddCruiser.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
buttonAddCruiser.Location = new Point(6, 159);
buttonAddCruiser.Name = "buttonAddCruiser";
buttonAddCruiser.Size = new Size(306, 52);
buttonAddCruiser.TabIndex = 2;
buttonAddCruiser.Text = "Добавление круизера";
buttonAddCruiser.UseVisualStyleBackColor = true;
buttonAddCruiser.Click += ButtonAddCruiser_Click;
//
// buttonAddShip
//
buttonAddShip.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
buttonAddShip.Location = new Point(6, 101);
buttonAddShip.Name = "buttonAddShip";
buttonAddShip.Size = new Size(306, 52);
buttonAddShip.TabIndex = 1;
buttonAddShip.Text = "Добавление корабля";
buttonAddShip.UseVisualStyleBackColor = true;
buttonAddShip.Click += ButtonAddShip_Click;
//
// comboBoxSelectorCompany
//
comboBoxSelectorCompany.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
comboBoxSelectorCompany.DropDownStyle = ComboBoxStyle.DropDownList;
comboBoxSelectorCompany.FormattingEnabled = true;
comboBoxSelectorCompany.Items.AddRange(new object[] { "Хранилище" });
comboBoxSelectorCompany.Location = new Point(6, 26);
comboBoxSelectorCompany.Name = "comboBoxSelectorCompany";
comboBoxSelectorCompany.Size = new Size(306, 28);
comboBoxSelectorCompany.TabIndex = 0;
comboBoxSelectorCompany.SelectedIndexChanged += comboBoxSelectorCompany_SelectedIndexChanged;
//
// pictureBox
//
pictureBox.Dock = DockStyle.Fill;
pictureBox.Location = new Point(0, 0);
pictureBox.Name = "pictureBox";
pictureBox.Size = new Size(852, 661);
pictureBox.TabIndex = 1;
pictureBox.TabStop = false;
//
// FormShipCollection
//
AutoScaleDimensions = new SizeF(8F, 20F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(1176, 661);
Controls.Add(pictureBox);
Controls.Add(groupBoxTools);
Name = "FormShipCollection";
Text = "Коллекция кораблей";
groupBoxTools.ResumeLayout(false);
groupBoxTools.PerformLayout();
((System.ComponentModel.ISupportInitialize)pictureBox).EndInit();
ResumeLayout(false);
}
#endregion
private GroupBox groupBoxTools;
private Button buttonAddCruiser;
private Button buttonAddShip;
private MaskedTextBox maskedTextBox;
private PictureBox pictureBox;
private Button buttonRemoveShip;
private Button buttonRefresh;
private Button buttonGoToCheck;
private ComboBox comboBoxSelectorCompany;
}
}

View File

@ -0,0 +1,143 @@
using Cruiser.CollectionGenericObjects;
using Cruiser.Drawings;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Diagnostics.Metrics;
using System.Drawing;
using System.Linq;
using System.Runtime.InteropServices.Marshalling;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Cruiser;
public partial class FormShipCollection : Form
{
private AbstractCompany? _company = null;
public FormShipCollection()
{
InitializeComponent();
}
private void CreateObject(string type)
{
if (_company == null) { return; }
DrawingShip drawingShip;
Random random = new();
switch (type)
{
case nameof(DrawingShip):
drawingShip = new DrawingShip(random.Next(100, 300), random.Next(1000, 3000), GetColor(random));
break;
case nameof(DrawingCruiser):
Color mainColor = GetColor(random);
Color additionalColor = GetColor(random);
drawingShip = new DrawingCruiser(random.Next(100, 300), random.Next(1000, 3000),
mainColor, additionalColor,
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
break;
default:
return;
}
if (_company + drawingShip > 0)
{
MessageBox.Show("Объект добавлен");
pictureBox.Image = _company.Show();
}
else
{
MessageBox.Show("Не удалось добавить объект");
}
}
private static Color GetColor(Random random)
{
Color color = Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256));
ColorDialog dialog = new();
if (dialog.ShowDialog() == DialogResult.OK)
{
color = dialog.Color;
}
return color;
}
private void comboBoxSelectorCompany_SelectedIndexChanged(object sender, EventArgs e)
{
switch (comboBoxSelectorCompany.Text)
{
case "Хранилище":
_company = new Docs(pictureBox.Width, pictureBox.Height, new MassiveGenericObjects<DrawingShip>());
break;
}
}
private void ButtonAddShip_Click(object sender, EventArgs e) => CreateObject(nameof(DrawingShip));
private void ButtonAddCruiser_Click(object sender, EventArgs e) => CreateObject(nameof(DrawingCruiser));
private void ButtonRemoveShip_Click(object sender, EventArgs e)
{
if (string.IsNullOrEmpty(maskedTextBox.Text) || _company == null)
{
return;
}
if (MessageBox.Show("Удалить объект?", "Удаление", MessageBoxButtons.YesNo, MessageBoxIcon.Question) != DialogResult.Yes)
{
return;
}
int pos = Convert.ToInt32(maskedTextBox.Text);
if (_company - pos == 1)
{
MessageBox.Show("Объект удален");
pictureBox.Image = _company.Show();
}
else
{
MessageBox.Show("Не удалось удалить объект");
}
}
private void ButtonGoToCheck_Click(object sender, EventArgs e)
{
if (_company == null)
{
return;
}
DrawingShip? ship = null;
int counter = 100;
while (ship == null)
{
ship = _company.GetRandomObject();
counter--;
if (counter <= 100)
{
break;
}
}
if (ship == null)
{
return;
}
FormCruiser form = new()
{
SetShip = ship
};
form.ShowDialog();
}
private void ButtonRefresh_Click(object sender, EventArgs e)
{
if (_company == null)
{
return;
}
pictureBox.Image = _company.Show();
}
}

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@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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@ -0,0 +1,81 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Cruiser.MovementStrategy;
public abstract class AbstructStrategy
{
private IMoveableObject? _moveableObject;
private StrategyStatus _state = StrategyStatus.NotInit;
protected int FieldHeight { get; private set; }
protected int FieldWidth { get; private set;}
public StrategyStatus GetStatus() { return _state; }
public void SetData(IMoveableObject moveableObject, int width, int height)
{
if(moveableObject == null)
{
_state = StrategyStatus.NotInit;
return;
}
_state = StrategyStatus.InProgress;
_moveableObject = moveableObject;
FieldHeight = height;
FieldWidth = width;
}
public void MakeStep()
{
if (_state != StrategyStatus.InProgress)
{
return;
}
if (IsTargetDestination())
{
_state = StrategyStatus.Finish;
return;
}
MoveToTarget();
}
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
protected bool MoveRight() => MoveTo(MovementDirection.Right);
protected bool MoveUp() => MoveTo(MovementDirection.Up);
protected bool MoveDown() => MoveTo(MovementDirection.Down);
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
protected int? GetStep()
{
if (_state!= StrategyStatus.InProgress)
{
return null;
}
return _moveableObject.GetStep;
}
protected abstract void MoveToTarget();
protected abstract bool IsTargetDestination();
private bool MoveTo(MovementDirection movementDirection)
{
if (_state != StrategyStatus.InProgress)
{
return false;
}
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
}
}

View File

@ -0,0 +1,19 @@
namespace Cruiser.MovementStrategy;
/// <summary>
/// Интерфейс для работы с перемещаемыми объектом
/// </summary>
public interface IMoveableObject
{
/// <summary>
/// Получение координат объекта
/// </summary>
ObjectParameters? GetObjectPosition { get; }
/// <summary>
/// Шаг объекта
/// </summary>
int GetStep { get; }
bool TryMoveObject(MovementDirection direction);
}

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@ -0,0 +1,41 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Cruiser.MovementStrategy;
public class MoveToBorder : AbstructStrategy
{
protected override bool IsTargetDestination()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.RightBorder + GetStep() >= FieldWidth && objParams.DownBorder + GetStep() >= FieldHeight;
//return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2 && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
// objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2 && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
if (objParams.RightBorder + GetStep() <= FieldWidth)
{
MoveRight();
}
if (objParams.DownBorder + GetStep() <= FieldHeight)
{
MoveDown();
}
}
}

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@ -0,0 +1,57 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Cruiser.MovementStrategy;
public class MoveToCenter : AbstructStrategy
{
protected override bool IsTargetDestination()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2 && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2 && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}

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@ -0,0 +1,53 @@
using Cruiser.Drawings;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Cruiser.MovementStrategy;
public class MoveableShip : IMoveableObject
{
private readonly DrawingShip? _ship = null;
public MoveableShip(DrawingShip? ship)
{
_ship = ship;
}
public ObjectParameters? GetObjectPosition
{
get
{
if (_ship == null || _ship.EntityShip == null || !_ship.GetPosX.HasValue || !_ship.GetPosY.HasValue)
{
return null;
}
return new ObjectParameters(_ship.GetPosX.Value, _ship.GetPosY.Value, _ship.GetWidth, _ship.GetHeight);
}
}
public int GetStep => (int)(_ship.EntityShip?.Step ?? 0);
public bool TryMoveObject(MovementDirection direction)
{
if (_ship == null || _ship.EntityShip == null)
{
return false;
}
return _ship.MoveTransport(GetDirectionType(direction));
}
private static DirectionType GetDirectionType(MovementDirection direction)
{
return direction switch
{
MovementDirection.Left => DirectionType.Left,
MovementDirection.Right => DirectionType.Right,
MovementDirection.Up => DirectionType.Up,
MovementDirection.Down => DirectionType.Down,
_ => DirectionType.Unknow,
};
}
}

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@ -0,0 +1,27 @@
namespace Cruiser.MovementStrategy;
/// <summary>
/// Перечисление направлений
/// </summary>
public enum MovementDirection
{
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4,
}

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@ -0,0 +1,75 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Cruiser.MovementStrategy;
public class ObjectParameters
{
/// <summary>
/// Координата x
/// </summary>
private readonly int _x;
/// <summary>
/// Координата y
/// </summary>
private readonly int _y;
/// <summary>
/// Ширина объекта
/// </summary>
private readonly int _width;
/// <summary>
/// Высота объекта
/// </summary>
private readonly int _height;
/// <summary>
/// Левая граница
/// </summary>
public int LeftBorder => _x;
/// <summary>
/// Верхняя граница
/// </summary>
public int TopBorder => _y;
/// <summary>
/// Правая граница
/// </summary>
public int RightBorder => _width + _x;
/// <summary>
/// Нижняя граница
/// </summary>
public int DownBorder => _height + _y;
/// <summary>
///Середина объекта
/// </summary>
public int ObjectMiddleHorizontal => _x + _width / 2;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleVertical => _y + _height / 2;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="x"></param>
/// <param name="y"></param>
/// <param name="width"></param>
/// <param name="height"></param>
public ObjectParameters(int x, int y, int width, int height)
{
_x = x;
_y = y;
_width = width;
_height = height;
}
}

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@ -0,0 +1,28 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Cruiser.MovementStrategy;
/// <summary>
/// Статус выполнения операции перемещения
/// </summary>
public enum StrategyStatus
{
/// <summary>
/// Все готово к началу
/// </summary>
NotInit,
/// <summary>
/// Выполняется
/// </summary>
InProgress,
/// <summary>
/// Завершено
/// </summary>
Finish
}

View File

@ -11,7 +11,7 @@ namespace Cruiser
// To customize application configuration such as set high DPI settings or default font, // To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration. // see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize(); ApplicationConfiguration.Initialize();
Application.Run(new Form1()); Application.Run(new FormShipCollection());
} }
} }
} }

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@ -0,0 +1,103 @@
//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Cruiser.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Cruiser.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowDown {
get {
object obj = ResourceManager.GetObject("arrowDown", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowLeft {
get {
object obj = ResourceManager.GetObject("arrowLeft", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowRight {
get {
object obj = ResourceManager.GetObject("arrowRight", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowUp {
get {
object obj = ResourceManager.GetObject("arrowUp", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

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@ -0,0 +1,133 @@
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<root>
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Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute ref="xml:space" />
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<xsd:element name="resheader">
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