Лабораторная работа №1

This commit is contained in:
zw1st 2024-02-18 14:39:04 +04:00
parent cfba987e88
commit cd590393be
15 changed files with 763 additions and 75 deletions

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Cruiser;
/// <summary>
/// Перечисление направлений
/// </summary>
public enum DirectionType
{
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4,
}

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using System.Drawing;
namespace Cruiser;
public class DrawingCruiser
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityCruiser? EntityCruiser { get; private set; }
/// <summary>
/// Ширина окна
/// </summary>
private int? _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int? _pictureHeight;
/// <summary>
/// Левая координата корабля
/// </summary>
private int? _startPosX;
/// <summary>
/// Верхняя координата корабля
/// </summary>
private int? _startPosY;
/// <summary>
/// Ширина прорисовки корабля
/// </summary>
private readonly int _drawingCruiserWidth = 150;
/// <summary>
/// Высота прорисовки корабля
/// </summary>
private readonly int _drawingCruiserHeight = 50;
/// <summary>
/// Инициализация
/// </summary>
/// <param name="speed"><скорость/param>
/// <param name="weight"><вес/param>
/// <param name="bodycolor"><основной_цвет/param>
/// <param name="additionalcolor"><дополнительный_цвет/param>
/// <param name="bodykit"><наличиеадстроек/param>
/// <param name="arms"><наличиеооружения/param>
/// <param name="anchor"><наличие_якоря/param>
public void Init(int speed, double weight, Color bodycolor, Color additionalcolor, bool bodykit, bool arms, bool anchor)
{
EntityCruiser = new EntityCruiser();
EntityCruiser.Init(speed, weight, bodycolor, additionalcolor, bodykit, arms, anchor);
_pictureWidth = null;
_pictureHeight = null;
_startPosX = null;
_startPosY = null;
}
/// <summary>
/// Установка размеров окна
/// </summary>
/// <param name="width"><Ширина/param>
/// <param name="height"><Высота/param>
/// <returns></returns>
public bool SetPictureSize(int width, int height)
{
//TODO проверка, что объект влезает в границы поля
_pictureHeight = height;
_pictureWidth = width;
return true;
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x"></param>
/// <param name="y"></param>
public void SetPosition(int x, int y)
{
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
{
return;
}
//TODO если при установке объекта в эти координаты, он будет выходить за границы поля,
//то нужно изменить координаты, чтобы он остался в нужных размерах
_startPosX = x;
_startPosY = y;
}
/// <summary>
/// Движение объекта
/// </summary>
/// <param name="direction"></param>
/// <returns></returns>
public bool MoveTransport(DirectionType direction)
{
if (EntityCruiser == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return false;
}
switch (direction)
{
case DirectionType.Left:
if (_startPosX.Value - EntityCruiser.Step > 0)
{
_startPosX -= (int)EntityCruiser.Step;
}
return true;
case DirectionType.Up:
if (_startPosY.Value - EntityCruiser.Step > 0)
{
_startPosY -= (int)EntityCruiser.Step;
}
return true;
case DirectionType.Right:
if (_startPosX.Value + EntityCruiser.Step + _drawingCruiserWidth < _pictureWidth)
{
_startPosX += (int)EntityCruiser.Step;
}
return true;
case DirectionType.Down:
if (_startPosY.Value + EntityCruiser.Step + _drawingCruiserHeight < _pictureHeight)
{
_startPosY += (int)EntityCruiser.Step;
}
return true;
default: return false;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public void DrawTransport(Graphics g)
{
if (EntityCruiser == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Brush bodybrush = new SolidBrush(EntityCruiser.BodyColor);
//Массив точек
Pen pen = new(Color.Black);
Point p1 = new Point(_startPosX.Value + 5, _startPosY.Value);
Point p2 = new Point(_startPosX.Value + 100, _startPosY.Value);
Point p3 = new Point(_startPosX.Value + 150, _startPosY.Value + 25);
Point p4 = new Point(_startPosX.Value + 100, _startPosY.Value + 50);
Point p5 = new Point(_startPosX.Value + 5, _startPosY.Value + 50);
Point p6 = new Point(_startPosX.Value + 5, _startPosY.Value);
Point[] bodypoints = {p1, p2, p3, p4, p5, p6};
g.FillPolygon(bodybrush, bodypoints);
g.DrawPolygon(pen, bodypoints);
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 10, 5, 10);
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 30, 5, 10);
Brush additionalbrush = new SolidBrush(EntityCruiser.AdditionalColor);
if (EntityCruiser.Arms == true){
g.FillEllipse(additionalbrush, _startPosX.Value + 100, _startPosY.Value + 15, 20, 20);
g.DrawEllipse(pen, _startPosX.Value + 100, _startPosY.Value + 15, 20, 20);
}
if (EntityCruiser.Helicopter == true)
{
g.FillEllipse(additionalbrush, _startPosX.Value + 10, _startPosY.Value + 5, 40, 40);
g.DrawEllipse(pen, _startPosX.Value + 10, _startPosY.Value + 5, 40, 40);
Point ap1 = new Point(_startPosX.Value + 20, _startPosY.Value + 15);
Point ap2 = new Point(_startPosX.Value + 25, _startPosY.Value + 15);
Point ap3 = new Point(_startPosX.Value + 25, _startPosY.Value + 23);
Point ap4 = new Point(_startPosX.Value + 35, _startPosY.Value + 23);
Point ap5 = new Point(_startPosX.Value + 35, _startPosY.Value + 15);
Point ap6 = new Point(_startPosX.Value + 40, _startPosY.Value + 15);
Point ap7 = new Point(_startPosX.Value + 40, _startPosY.Value + 35);
Point ap8 = new Point(_startPosX.Value + 35, _startPosY.Value + 35);
Point ap9 = new Point(_startPosX.Value + 35, _startPosY.Value + 28);
Point ap10 = new Point(_startPosX.Value + 25, _startPosY.Value + 28);
Point ap11 = new Point(_startPosX.Value + 25, _startPosY.Value + 35);
Point ap12 = new Point(_startPosX.Value + 20, _startPosY.Value + 35);
Point[] abodypoints = { ap1, ap2, ap3, ap4, ap5, ap6, ap7, ap8, ap9, ap10, ap11, ap12};
g.FillPolygon(new SolidBrush(Color.White), abodypoints );
g.DrawPolygon(pen, abodypoints);
}
if (EntityCruiser.BodyKit == true)
{
g.FillRectangle(additionalbrush, _startPosX.Value + 70, _startPosY.Value + 15, 20, 20);
g.DrawRectangle(pen, _startPosX.Value + 70, _startPosY.Value + 15, 20, 20);
g.FillRectangle(additionalbrush, _startPosX.Value + 60, _startPosY.Value + 20, 10, 10);
g.DrawRectangle(pen, _startPosX.Value + 60, _startPosY.Value + 20, 10, 10);
}
}
}

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namespace Cruiser;
/// <summary>
/// Класс-сущность Корабль Круизер
/// </summary>
public class EntityCruiser
{
/// <summary>
/// Скорость сущности
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес сущности
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет (контур)
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Дополнительный цвеь (детали)
/// </summary>
public Color AdditionalColor { get; private set; }
/// <summary>
/// Наличие "надстроек"
/// </summary>
public bool BodyKit { get; private set; }
/// <summary>
/// Наличие вооружения
/// </summary>
public bool Arms { get; private set; }
/// <summary>
/// Наличие вертолетной площадки
/// </summary>
public bool Helicopter { get; private set; }
/// <summary>
/// Шаг перемещения
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
///
/// </summary>
/// <param name="speed"><Скорость/param>
/// <param name="weight"><Вес/param>
/// <param name="bodycolor"><Основной_цвет/param>
/// <param name="additionalcolor"><Дополнительный_цвет/param>
/// <param name="bodykit"><Надстройки/param>
/// <param name="arms"><Вооружение/param>
/// <param name="anchor"><Якорь/param>
public void Init(int speed, double weight, Color bodycolor, Color additionalcolor, bool bodykit, bool arms, bool helicopter)
{
Speed = speed;
Weight = weight;
BodyColor = bodycolor;
AdditionalColor = additionalcolor;
BodyKit = bodykit;
Arms = arms;
Helicopter = helicopter;
}
}

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@ -1,39 +0,0 @@
namespace Cruiser
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Text = "Form1";
}
#endregion
}
}

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@ -1,10 +0,0 @@
namespace Cruiser
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
}
}

134
Cruiser/Cruiser/FormCruiser.Designer.cs generated Normal file
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namespace Cruiser
{
partial class FormCruiser
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
pictureBoxCruiser = new PictureBox();
buttonCreateCruiser = new Button();
buttonRight = new Button();
buttonDown = new Button();
buttonUp = new Button();
buttonLeft = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxCruiser).BeginInit();
SuspendLayout();
//
// pictureBoxCruiser
//
pictureBoxCruiser.Dock = DockStyle.Fill;
pictureBoxCruiser.Location = new Point(0, 0);
pictureBoxCruiser.Name = "pictureBoxCruiser";
pictureBoxCruiser.Size = new Size(1002, 724);
pictureBoxCruiser.SizeMode = PictureBoxSizeMode.CenterImage;
pictureBoxCruiser.TabIndex = 9;
pictureBoxCruiser.TabStop = false;
//
// buttonCreateCruiser
//
buttonCreateCruiser.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateCruiser.Location = new Point(12, 678);
buttonCreateCruiser.Name = "buttonCreateCruiser";
buttonCreateCruiser.Size = new Size(80, 34);
buttonCreateCruiser.TabIndex = 8;
buttonCreateCruiser.Text = "Создать";
buttonCreateCruiser.Click += buttonCreate_Click;
//
// buttonRight
//
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonRight.BackgroundImage = Properties.Resources.arrowRight;
buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
buttonRight.Location = new Point(955, 678);
buttonRight.Name = "buttonRight";
buttonRight.Size = new Size(35, 35);
buttonRight.TabIndex = 4;
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += ButtonMove_Click;
//
// buttonDown
//
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonDown.BackgroundImage = Properties.Resources.arrowDown;
buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
buttonDown.Location = new Point(914, 678);
buttonDown.Name = "buttonDown";
buttonDown.Size = new Size(35, 35);
buttonDown.TabIndex = 5;
buttonDown.UseVisualStyleBackColor = true;
buttonDown.Click += ButtonMove_Click;
//
// buttonUp
//
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonUp.BackgroundImage = Properties.Resources.arrowUp;
buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
buttonUp.Location = new Point(914, 637);
buttonUp.Name = "buttonUp";
buttonUp.Size = new Size(35, 35);
buttonUp.TabIndex = 6;
buttonUp.UseVisualStyleBackColor = true;
buttonUp.Click += ButtonMove_Click;
//
// buttonLeft
//
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonLeft.BackgroundImage = Properties.Resources.arrowLeft;
buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
buttonLeft.Location = new Point(873, 678);
buttonLeft.Name = "buttonLeft";
buttonLeft.Size = new Size(35, 35);
buttonLeft.TabIndex = 7;
buttonLeft.UseVisualStyleBackColor = true;
buttonLeft.Click += ButtonMove_Click;
//
// FormCruiser
//
AutoScaleDimensions = new SizeF(8F, 20F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(1002, 724);
Controls.Add(buttonLeft);
Controls.Add(buttonUp);
Controls.Add(buttonDown);
Controls.Add(buttonRight);
Controls.Add(buttonCreateCruiser);
Controls.Add(pictureBoxCruiser);
Name = "FormCruiser";
Text = "Круизер";
((System.ComponentModel.ISupportInitialize)pictureBoxCruiser).EndInit();
ResumeLayout(false);
}
#endregion
private PictureBox pictureBoxCruiser;
private Button buttonCreateCruiser;
private Button buttonRight;
private Button buttonDown;
private Button buttonUp;
private Button buttonLeft;
}
}

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@ -0,0 +1,67 @@
namespace Cruiser;
public partial class FormCruiser : Form
{
private DrawingCruiser? _drawingCruiser;
public FormCruiser()
{
InitializeComponent();
}
private void Draw()
{
if (_drawingCruiser == null)
{
return;
}
Bitmap bmp = new(pictureBoxCruiser.Width, pictureBoxCruiser.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawingCruiser.DrawTransport(gr);
pictureBoxCruiser.Image = bmp;
}
private void buttonCreate_Click(object sender, EventArgs e)
{
Random random = new();
_drawingCruiser = new DrawingCruiser();
_drawingCruiser.Init(random.Next(100, 300), random.Next(200, 400),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
_drawingCruiser.SetPictureSize(pictureBoxCruiser.Width, pictureBoxCruiser.Height);
_drawingCruiser.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw();
}
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawingCruiser == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
bool result = false;
switch (name)
{
case "buttonUp":
result = _drawingCruiser.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
result = _drawingCruiser.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
result = _drawingCruiser.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
result = _drawingCruiser.MoveTransport(DirectionType.Right);
break;
}
if (result)
{
Draw();
}
}
}

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@ -1,17 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
@ -26,36 +26,36 @@
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->

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@ -11,7 +11,7 @@ namespace Cruiser
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new Form1());
Application.Run(new FormCruiser());
}
}
}

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@ -0,0 +1,103 @@
//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Cruiser.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Cruiser.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowDown {
get {
object obj = ResourceManager.GetObject("arrowDown", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowLeft {
get {
object obj = ResourceManager.GetObject("arrowLeft", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowRight {
get {
object obj = ResourceManager.GetObject("arrowRight", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowUp {
get {
object obj = ResourceManager.GetObject("arrowUp", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

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@ -0,0 +1,133 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="arrowDown" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrowDown.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="arrowRight" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrowRight.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="arrowLeft" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrowLeft.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="arrowUp" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrowUp.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
</root>

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