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namespace ProjectStormTrooper;
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/// <summary>
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/// Направление перемещения
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/// </summary>
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public enum DirectionType
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{
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/// <summary>
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/// Вверх
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/// </summary>
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Up = 1,
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/// <summary>
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/// Вниз
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/// </summary>
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Down = 2,
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/// <summary>
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/// Влево
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/// </summary>
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Left = 3,
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/// <summary>
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/// Вправо
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/// </summary>
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Right = 4
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}
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using System.DirectoryServices;
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namespace ProjectStormTrooper;
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public class DrawningStormTrooper
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{
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntityStormTrooper? EntityStormTrooper { get; private set; }
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/// <summary>
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/// Ширина окна
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/// </summary>
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private int? _pictureWidth;
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/// <summary>
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/// Высота окна
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/// </summary>
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private int? _pictureHeight;
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/// <summary>
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/// Левая координата прорисовки штурмовика
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/// </summary>
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private int? _startPosX;
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/// <summary>
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/// Верхняя кооридната прорисовки штурмовика
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/// </summary>
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private int? _startPosY;
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/// <summary>
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/// Ширина прорисовки штурмовика
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/// </summary>
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private readonly int _drawningStormTrooperWidth = 140;
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/// <summary>
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/// Высота прорисовки штурмовика
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/// </summary>
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private readonly int _drawningStormTrooperHeight =95;
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/// <summary>
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/// Инициализация свойств
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="rockets">Признак наличия ракет</param>
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/// <param name="bombs">Признак наличия бомб</param>
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public void Init(int speed, double weight, Color bodyColor, Color colorOfHead, Color additionalColor, bool bombs, bool rockets)
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{
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EntityStormTrooper = new EntityStormTrooper();
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EntityStormTrooper.Init(speed, weight, bodyColor, colorOfHead, additionalColor, bombs,rockets);
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_pictureWidth = null;
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_pictureHeight = null;
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_startPosX = null;
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_startPosY = null;
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}
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/// <summary>
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/// Установка границ поля
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/// </summary>
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/// <param name="width">Ширина поля</param>
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/// <param name="height">Высота поля</param>
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/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
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public bool SetPictureSize(int width, int height)
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{
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// TODO проверка, что объект "влезает" в размеры поля
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// если влезает, сохраняем границы и корректируем позицию объекта,
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//если она была уже установлена
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if (width <= _drawningStormTrooperWidth || height <= _drawningStormTrooperHeight) {
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return false;
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};
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_pictureWidth = width;
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_pictureHeight = height;
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if (_startPosX.HasValue && _startPosY.HasValue)
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{
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if (_startPosX + _drawningStormTrooperWidth > _pictureWidth)
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{
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_startPosX = _pictureWidth.Value - _drawningStormTrooperWidth;
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}
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if (_startPosY + _drawningStormTrooperHeight > _pictureHeight)
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{
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_startPosY = _pictureHeight.Value - _drawningStormTrooperHeight;
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}
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}
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return true;
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}
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/// <summary>
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/// Установка позиции
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/// </summary>
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/// <param name="x">Координата X</param>
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/// <param name="y">Координата Y</param>
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public void SetPosition(int x, int y)
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{
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// TODO если при установке объекта в эти координаты, он будет
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//"выходить" за границы формы
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// то надо изменить координаты, чтобы он оставался в этих границах
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if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
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{
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return;
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}
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if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
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{
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return;
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}
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_startPosX = x;
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_startPosY = y;
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if (_drawningStormTrooperHeight + y > _pictureHeight || y < 0)
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{
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_startPosY = 0;
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}
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if (_drawningStormTrooperWidth + x > _pictureWidth || x < 0)
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{
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_startPosX = 0;
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}
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return;
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}
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/// <summary>
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/// Изменение направления перемещения
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/// </summary>
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/// <param name="direction">Направление</param>
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/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
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public bool MoveTransport(DirectionType direction)
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{
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if (EntityStormTrooper == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return false;
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}
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switch (direction)
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{
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//влево
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case DirectionType.Left:
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if (_startPosX.Value - EntityStormTrooper.Step > 0)
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{
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_startPosX -= (int)EntityStormTrooper.Step;
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}
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return true;
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//вверх
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case DirectionType.Up:
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if (_startPosY.Value - EntityStormTrooper.Step > 0)
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{
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_startPosY -= (int)EntityStormTrooper.Step;
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}
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return true;
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// вправо
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case DirectionType.Right:
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if(_startPosX.Value + EntityStormTrooper.Step + _drawningStormTrooperWidth < _pictureWidth)
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{
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_startPosX += (int)EntityStormTrooper.Step;
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}
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return true;
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//вниз
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case DirectionType.Down:
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if (_startPosY.Value + EntityStormTrooper.Step + _drawningStormTrooperHeight < _pictureHeight)
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{
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_startPosY += (int)EntityStormTrooper.Step;
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}
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return true;
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default:
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return false;
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}
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}
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/// <summary>
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/// Прорисовка объекта
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/// </summary>
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/// <param name="g"></param>
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public void DrawTransport(Graphics g)
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{
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if (EntityStormTrooper == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return;
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}
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Pen pen = new(Color.Black);
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Brush additionalBrush = new SolidBrush(EntityStormTrooper.AdditionalColor);
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Brush mainBrush = new SolidBrush(EntityStormTrooper.BodyColor);
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Brush headBrush = new SolidBrush(EntityStormTrooper.ColorOfHead);
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// флюзеляж
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Rectangle bodyOfFighter = new Rectangle(_startPosX.Value, _startPosY.Value+40, 120,20);
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g.DrawRectangle(pen, bodyOfFighter);
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g.FillRectangle(mainBrush, bodyOfFighter);
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Point topOfNose = new Point(bodyOfFighter.Right, bodyOfFighter.Top);
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Point bottomOfNose = new Point(bodyOfFighter.Right, bodyOfFighter.Bottom);
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Point edgeOfNose = new Point(bodyOfFighter.Right+20, (bodyOfFighter.Top + bodyOfFighter.Bottom)/2);
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Point[] nose = new Point[] { topOfNose, bottomOfNose, edgeOfNose };
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g.DrawPolygon(pen, nose);
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g.FillPolygon(headBrush, nose);
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// крылья штурмовика
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int middleOfBody = (bodyOfFighter.X + bodyOfFighter.Right)/2;
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// верхнее крыло
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Point topWingRightBottom = new Point(middleOfBody+30, bodyOfFighter.Top);
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Point topWingRightTop = new Point(middleOfBody, bodyOfFighter.Top-40);
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Point topWingLeftTop = new Point(middleOfBody - 10, bodyOfFighter.Top-40);
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Point topWingLeftBottom = new Point(middleOfBody-10, bodyOfFighter.Top);
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Point[] topWing = new Point[] { topWingRightBottom, topWingRightTop,topWingLeftTop, topWingLeftBottom };
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g.DrawPolygon(pen, topWing);
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g.FillPolygon(mainBrush, topWing);
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//нижнее крыло
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Point bottomWingRightTop = new Point(middleOfBody + 30, bodyOfFighter.Bottom);
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Point bottomWingRightBottom = new Point(middleOfBody, bodyOfFighter.Bottom + 40);
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Point bottomWingLeftBottom = new Point(middleOfBody - 10, bodyOfFighter.Bottom + 40);
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Point bottomWingLeftTop = new Point(middleOfBody - 10, bodyOfFighter.Bottom);
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Point[] bottomWing = new Point[] { bottomWingRightTop, bottomWingRightBottom, bottomWingLeftBottom, bottomWingLeftTop };
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g.DrawPolygon(pen, bottomWing);
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g.FillPolygon(mainBrush, bottomWing);
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//задние стабилизаторы
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//верхний
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Point topStabRightBottom = new Point(bodyOfFighter.X + 30, bodyOfFighter.Top);
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Point topStabRightTop = new Point(bodyOfFighter.X +10, bodyOfFighter.Top-20);
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Point topStabLeftTop = new Point(bodyOfFighter.X, bodyOfFighter.Top - 20);
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Point topStabLeftBottom = new Point(bodyOfFighter.X, bodyOfFighter.Top);
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Point[] topStable = new Point[] { topStabRightBottom, topStabRightTop, topStabLeftTop, topStabLeftBottom };
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g.DrawPolygon(pen, topStable);
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g.FillPolygon(mainBrush, topStable);
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//нижний
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Point bottomStabRightBottom = new Point(bodyOfFighter.X + 30, bodyOfFighter.Bottom);
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Point bottomStabRightTop = new Point(bodyOfFighter.X + 10, bodyOfFighter.Bottom + 20);
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Point bottomStabLeftTop = new Point(bodyOfFighter.X, bodyOfFighter.Bottom + 20);
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Point bottomStabLeftBottom = new Point(bodyOfFighter.X, bodyOfFighter.Bottom);
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Point[] bottomStable = new Point[] { bottomStabRightBottom, bottomStabRightTop, bottomStabLeftTop, bottomStabLeftBottom };
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g.DrawPolygon(pen, bottomStable);
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g.FillPolygon(mainBrush, bottomStable);
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// ракеты
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if (EntityStormTrooper.Rockets)
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{
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//верхняя ракета
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int middleOfWingX = (middleOfBody + 30 + middleOfBody) / 2;
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int middleOfTopWingY = (2*bodyOfFighter.Top - 50) / 2;
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Point topLeftTopRocket = new Point(middleOfWingX-1, middleOfTopWingY+3);
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Point bottomLeftTopRocket = new Point(middleOfWingX+6, middleOfTopWingY+12);
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Point edgeOfTopRocket = new Point(middleOfWingX+12, middleOfTopWingY+6);
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Point[] headOfTopRocket = new Point[] { topLeftTopRocket, bottomLeftTopRocket,edgeOfTopRocket};
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g.DrawPolygon(pen,headOfTopRocket);
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g.FillPolygon(additionalBrush, headOfTopRocket);
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//нижняя ракета
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int middleOfBottomWingY = (bodyOfFighter.Top + bodyOfFighter.Top + 50) / 2;
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Point topLeftBottomRocket = new Point(middleOfWingX+8, middleOfBottomWingY + 2);
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Point bottomLeftBottomRocket = new Point(middleOfWingX+4, middleOfBottomWingY+12);
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Point edgeOfBottomRocket = new Point(middleOfWingX + 16, middleOfBottomWingY + 6);
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Point[] headOfBottomRocket = new Point[] { topLeftBottomRocket, bottomLeftBottomRocket, edgeOfBottomRocket};
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g.DrawPolygon(pen, headOfBottomRocket);
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g.FillPolygon (additionalBrush, headOfBottomRocket);
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}
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// бомбы
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if (EntityStormTrooper.Bombs)
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{
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Rectangle topBombBody = new Rectangle(middleOfBody + 40, bodyOfFighter.Top-10, 10, 10);
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Rectangle bottomBombBody = new Rectangle(middleOfBody + 40, bodyOfFighter.Bottom, 10, 10);
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//голова верхней бомбы
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Point topTopBomb = new Point(topBombBody.Right+1, topBombBody.Top);
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Point bottomTopBomb = new Point(topBombBody.Right+1, topBombBody.Bottom);
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Point edgeTopBomb = new Point(topBombBody.Right+10, (topBombBody.Top+ topBombBody.Bottom)/2);
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Point[] headOfTopBomb = new Point[] {topTopBomb, bottomTopBomb,edgeTopBomb};
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g.DrawPolygon(pen, headOfTopBomb);
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g.FillPolygon(additionalBrush,headOfTopBomb);
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Point topBottomBomb = new Point(bottomBombBody.Right + 1, bottomBombBody.Top);
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Point bottomBottomBomb = new Point(bottomBombBody.Right + 1, bottomBombBody.Bottom);
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Point edgeBottomBomb = new Point(bottomBombBody.Right + 10, (bottomBombBody.Top + bottomBombBody.Bottom) / 2);
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Point[] headOfBottomBomb = new Point[] { topBottomBomb, bottomBottomBomb, edgeBottomBomb };
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g.DrawPolygon (pen, headOfBottomBomb);
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g.FillPolygon (additionalBrush, headOfBottomBomb);
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g.DrawRectangle(pen, topBombBody);
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g.DrawRectangle(pen, bottomBombBody);
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g.FillRectangle(additionalBrush, topBombBody);
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g.FillRectangle (additionalBrush, bottomBombBody);
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}
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}
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}
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@ -0,0 +1,31 @@
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namespace ProjectStormTrooper.Drawnings;
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/// <summary>
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/// Направление перемещения
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/// </summary>
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public enum DirectionType
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{
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/// <summary>
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/// Неизвестное направление
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/// </summary>
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Unknow = -1,
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/// <summary>
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/// Вверх
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/// </summary>
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Up = 1,
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/// <summary>
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/// Вниз
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/// </summary>
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Down = 2,
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/// <summary>
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/// Влево
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/// </summary>
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Left = 3,
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/// <summary>
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/// Вправо
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/// </summary>
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Right = 4
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}
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@ -0,0 +1,102 @@
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using System.DirectoryServices;
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using ProjectStormTrooper.Drawnings;
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using ProjectStormTrooper.Entities;
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namespace ProjectStormTrooper.Drawnings;
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public class DrawningStormTrooper : DrawningWarPlane
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{
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/// <summary>
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/// Инициализация свойств
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="rockets">Признак наличия ракет</param>
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/// <param name="bombs">Признак наличия бомб</param>
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public DrawningStormTrooper(int speed, double weight, Color bodyColor, Color colorOfHead, Color additionalColor, bool bombs, bool rockets)
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{
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EntityWarPlane = new EntityStormTrooper(speed, weight, bodyColor, colorOfHead, additionalColor, bombs, rockets);
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}
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/// <summary>
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/// Прорисовка объекта
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/// </summary>
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/// <param name="g"></param>
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public override void DrawTransport(Graphics g)
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{
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if (EntityWarPlane == null || EntityWarPlane is not EntityStormTrooper stormTrooper|| !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return;
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}
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Pen pen = new(Color.Black);
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Brush additionalBrush = new SolidBrush(stormTrooper.AdditionalColor);
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Brush mainBrush = new SolidBrush(EntityWarPlane.BodyColor);
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Brush headBrush = new SolidBrush(EntityWarPlane.ColorOfHead);
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Rectangle bodyOfFighter = new Rectangle(_startPosX.Value, _startPosY.Value + 40, 120, 20);
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int middleOfBody = (bodyOfFighter.X + bodyOfFighter.Right) / 2;
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base.DrawTransport(g);
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// ракеты
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if (stormTrooper.Rockets)
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{
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//верхняя ракета
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int middleOfWingX = (2*middleOfBody + 30 ) /2;
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int middleOfTopWingY = (2 * bodyOfFighter.Top - 50) / 2;
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Point topLeftTopRocket = new Point(middleOfWingX - 1, middleOfTopWingY + 3);
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Point bottomLeftTopRocket = new Point(middleOfWingX + 6, middleOfTopWingY + 12);
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Point edgeOfTopRocket = new Point(middleOfWingX + 12, middleOfTopWingY + 6);
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Point[] headOfTopRocket = new Point[] { topLeftTopRocket, bottomLeftTopRocket, edgeOfTopRocket };
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g.DrawPolygon(pen, headOfTopRocket);
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g.FillPolygon(additionalBrush, headOfTopRocket);
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//нижняя ракета
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int middleOfBottomWingY = (2*bodyOfFighter.Top + 50) / 2;
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Point topLeftBottomRocket = new Point(middleOfWingX + 8, middleOfBottomWingY + 2);
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Point bottomLeftBottomRocket = new Point(middleOfWingX + 4, middleOfBottomWingY + 12);
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Point edgeOfBottomRocket = new Point(middleOfWingX + 16, middleOfBottomWingY + 6);
|
||||
Point[] headOfBottomRocket = new Point[] { topLeftBottomRocket, bottomLeftBottomRocket, edgeOfBottomRocket };
|
||||
g.DrawPolygon(pen, headOfBottomRocket);
|
||||
g.FillPolygon(additionalBrush, headOfBottomRocket);
|
||||
}
|
||||
// бомбы
|
||||
if (stormTrooper.Bombs)
|
||||
{
|
||||
Rectangle topBombBody = new Rectangle(middleOfBody + 40, bodyOfFighter.Top - 10, 10, 10);
|
||||
Rectangle bottomBombBody = new Rectangle(middleOfBody + 40, bodyOfFighter.Bottom, 10, 10);
|
||||
//голова верхней бомбы
|
||||
Point topTopBomb = new Point(topBombBody.Right + 1, topBombBody.Top);
|
||||
Point bottomTopBomb = new Point(topBombBody.Right + 1, topBombBody.Bottom);
|
||||
Point edgeTopBomb = new Point(topBombBody.Right + 10, (topBombBody.Top + topBombBody.Bottom) / 2);
|
||||
Point[] headOfTopBomb = new Point[] { topTopBomb, bottomTopBomb, edgeTopBomb };
|
||||
g.DrawPolygon(pen, headOfTopBomb);
|
||||
g.FillPolygon(additionalBrush, headOfTopBomb);
|
||||
Point topBottomBomb = new Point(bottomBombBody.Right + 1, bottomBombBody.Top);
|
||||
Point bottomBottomBomb = new Point(bottomBombBody.Right + 1, bottomBombBody.Bottom);
|
||||
Point edgeBottomBomb = new Point(bottomBombBody.Right + 10, (bottomBombBody.Top + bottomBombBody.Bottom) / 2);
|
||||
Point[] headOfBottomBomb = new Point[] { topBottomBomb, bottomBottomBomb, edgeBottomBomb };
|
||||
g.DrawPolygon(pen, headOfBottomBomb);
|
||||
g.FillPolygon(additionalBrush, headOfBottomBomb);
|
||||
g.DrawRectangle(pen, topBombBody);
|
||||
g.DrawRectangle(pen, bottomBombBody);
|
||||
g.FillRectangle(additionalBrush, topBombBody);
|
||||
g.FillRectangle(additionalBrush, bottomBombBody);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
@ -0,0 +1,264 @@
|
||||
using ProjectStormTrooper.Entities;
|
||||
using ProjectStormTrooper.Drawnings;
|
||||
|
||||
namespace ProjectStormTrooper.Drawnings
|
||||
{
|
||||
public class DrawningWarPlane
|
||||
{
|
||||
/// <summary>
|
||||
/// Класс-сущность
|
||||
/// </summary>
|
||||
public EntityWarPlane? EntityWarPlane { get; protected set; }
|
||||
/// <summary>
|
||||
/// Ширина окна
|
||||
/// </summary>
|
||||
|
||||
private int? _pictureWidth;
|
||||
/// <summary>
|
||||
/// Высота окна
|
||||
/// </summary>
|
||||
|
||||
|
||||
private int? _pictureHeight;
|
||||
|
||||
/// <summary>
|
||||
/// Левая координата прорисовки самолета
|
||||
/// </summary>
|
||||
|
||||
protected int? _startPosX;
|
||||
/// <summary>
|
||||
/// Верхняя кооридната прорисовки самолета
|
||||
/// </summary>
|
||||
|
||||
protected int? _startPosY;
|
||||
|
||||
/// <summary>
|
||||
/// Ширина прорисовки самолета
|
||||
/// </summary>
|
||||
|
||||
private readonly int _drawningWarPlaneWidth = 140;
|
||||
/// <summary>
|
||||
/// Высота прорисовки самолета
|
||||
/// </summary>
|
||||
|
||||
private readonly int _drawningWarPlaneHeight = 95;
|
||||
/// <summary>
|
||||
/// Координата X объекта
|
||||
/// </summary>
|
||||
public int? GetPosX => _startPosX;
|
||||
|
||||
/// <summary>
|
||||
/// Координата Y объекта
|
||||
/// </summary>
|
||||
public int? GetPosY => _startPosY;
|
||||
|
||||
/// <summary>
|
||||
/// Ширина объекта
|
||||
/// </summary>
|
||||
public int GetWidth => _drawningWarPlaneWidth;
|
||||
|
||||
/// <summary>
|
||||
/// Высота объекта
|
||||
/// </summary>
|
||||
public int GetHeight => _drawningWarPlaneHeight;
|
||||
/// <summary>
|
||||
/// Пустой конструктор
|
||||
/// </summary>
|
||||
public DrawningWarPlane()
|
||||
{
|
||||
_pictureWidth = null;
|
||||
_pictureHeight = null;
|
||||
_startPosX = null;
|
||||
_startPosY = null;
|
||||
}
|
||||
public DrawningWarPlane(int speed, double weight, Color bodyColor, Color colorOfHead)
|
||||
{
|
||||
EntityWarPlane = new EntityWarPlane(speed, weight, bodyColor, colorOfHead);
|
||||
}
|
||||
/// <summary>
|
||||
/// Установка границ поля
|
||||
/// </summary>
|
||||
/// <param name="width">Ширина поля</param>
|
||||
/// <param name="height">Высота поля</param>
|
||||
/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
|
||||
|
||||
|
||||
public bool SetPictureSize(int width, int height)
|
||||
{
|
||||
// TODO проверка, что объект "влезает" в размеры поля
|
||||
// если влезает, сохраняем границы и корректируем позицию объекта,
|
||||
//если она была уже установлена
|
||||
|
||||
if (width <= _drawningWarPlaneWidth || height <= _drawningWarPlaneHeight)
|
||||
{
|
||||
return false;
|
||||
};
|
||||
_pictureWidth = width;
|
||||
_pictureHeight = height;
|
||||
if (_startPosX.HasValue && _startPosY.HasValue)
|
||||
{
|
||||
if (_startPosX + _drawningWarPlaneWidth > _pictureWidth)
|
||||
{
|
||||
_startPosX = _pictureWidth.Value - _drawningWarPlaneWidth;
|
||||
}
|
||||
if (_startPosY + _drawningWarPlaneHeight > _pictureHeight)
|
||||
{
|
||||
_startPosY = _pictureHeight.Value - _drawningWarPlaneHeight;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Установка позиции
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
|
||||
public void SetPosition(int x, int y)
|
||||
{
|
||||
// TODO если при установке объекта в эти координаты, он будет
|
||||
//"выходить" за границы формы
|
||||
// то надо изменить координаты, чтобы он оставался в этих границах
|
||||
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_startPosX = x;
|
||||
_startPosY = y;
|
||||
|
||||
if (_drawningWarPlaneHeight + y > _pictureHeight || y < 0)
|
||||
{
|
||||
_startPosY = 0;
|
||||
}
|
||||
if (_drawningWarPlaneWidth + x > _pictureWidth || x < 0)
|
||||
{
|
||||
_startPosX = 0;
|
||||
}
|
||||
return;
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Изменение направления перемещения
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
|
||||
|
||||
public bool MoveTransport(DirectionType direction)
|
||||
{
|
||||
if (EntityWarPlane == null || !_startPosX.HasValue || !_startPosY.HasValue)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
switch (direction)
|
||||
{
|
||||
//влево
|
||||
case DirectionType.Left:
|
||||
if (_startPosX.Value - EntityWarPlane.Step > 0)
|
||||
{
|
||||
_startPosX -= (int)EntityWarPlane.Step;
|
||||
}
|
||||
return true;
|
||||
//вверх
|
||||
case DirectionType.Up:
|
||||
|
||||
if (_startPosY.Value - EntityWarPlane.Step > 0)
|
||||
{
|
||||
_startPosY -= (int)EntityWarPlane.Step;
|
||||
}
|
||||
|
||||
return true;
|
||||
// вправо
|
||||
case DirectionType.Right:
|
||||
|
||||
if (_startPosX.Value + EntityWarPlane.Step + _drawningWarPlaneWidth < _pictureWidth)
|
||||
{
|
||||
_startPosX += (int)EntityWarPlane.Step;
|
||||
}
|
||||
|
||||
|
||||
return true;
|
||||
//вниз
|
||||
case DirectionType.Down:
|
||||
|
||||
if (_startPosY.Value + EntityWarPlane.Step + _drawningWarPlaneHeight < _pictureHeight)
|
||||
{
|
||||
_startPosY += (int)EntityWarPlane.Step;
|
||||
}
|
||||
|
||||
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
public virtual void DrawTransport(Graphics g)
|
||||
{
|
||||
if (EntityWarPlane == null || !_startPosX.HasValue || !_startPosY.HasValue)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Pen pen = new(Color.Black);
|
||||
Brush mainBrush = new SolidBrush(EntityWarPlane.BodyColor);
|
||||
Brush headBrush = new SolidBrush(EntityWarPlane.ColorOfHead);
|
||||
// флюзеляж
|
||||
Rectangle bodyOfFighter = new Rectangle(_startPosX.Value, _startPosY.Value + 40, 120, 20);
|
||||
|
||||
g.DrawRectangle(pen, bodyOfFighter);
|
||||
g.FillRectangle(mainBrush, bodyOfFighter);
|
||||
Point topOfNose = new Point(bodyOfFighter.Right, bodyOfFighter.Top);
|
||||
Point bottomOfNose = new Point(bodyOfFighter.Right, bodyOfFighter.Bottom);
|
||||
Point edgeOfNose = new Point(bodyOfFighter.Right + 20, (bodyOfFighter.Top + bodyOfFighter.Bottom) / 2);
|
||||
Point[] nose = new Point[] { topOfNose, bottomOfNose, edgeOfNose };
|
||||
g.DrawPolygon(pen, nose);
|
||||
g.FillPolygon(headBrush, nose);
|
||||
// крылья штурмовика
|
||||
int middleOfBody = (bodyOfFighter.X + bodyOfFighter.Right) / 2;
|
||||
// верхнее крыло
|
||||
|
||||
Point topWingRightBottom = new Point(middleOfBody + 30, bodyOfFighter.Top);
|
||||
Point topWingRightTop = new Point(middleOfBody, bodyOfFighter.Top - 40);
|
||||
Point topWingLeftTop = new Point(middleOfBody - 10, bodyOfFighter.Top - 40);
|
||||
Point topWingLeftBottom = new Point(middleOfBody - 10, bodyOfFighter.Top);
|
||||
Point[] topWing = new Point[] { topWingRightBottom, topWingRightTop, topWingLeftTop, topWingLeftBottom };
|
||||
g.DrawPolygon(pen, topWing);
|
||||
g.FillPolygon(mainBrush, topWing);
|
||||
//нижнее крыло
|
||||
Point bottomWingRightTop = new Point(middleOfBody + 30, bodyOfFighter.Bottom);
|
||||
Point bottomWingRightBottom = new Point(middleOfBody, bodyOfFighter.Bottom + 40);
|
||||
Point bottomWingLeftBottom = new Point(middleOfBody - 10, bodyOfFighter.Bottom + 40);
|
||||
Point bottomWingLeftTop = new Point(middleOfBody - 10, bodyOfFighter.Bottom);
|
||||
Point[] bottomWing = new Point[] { bottomWingRightTop, bottomWingRightBottom, bottomWingLeftBottom, bottomWingLeftTop };
|
||||
g.DrawPolygon(pen, bottomWing);
|
||||
g.FillPolygon(mainBrush, bottomWing);
|
||||
//задние стабилизаторы
|
||||
//верхний
|
||||
Point topStabRightBottom = new Point(bodyOfFighter.X + 30, bodyOfFighter.Top);
|
||||
Point topStabRightTop = new Point(bodyOfFighter.X + 10, bodyOfFighter.Top - 20);
|
||||
Point topStabLeftTop = new Point(bodyOfFighter.X, bodyOfFighter.Top - 20);
|
||||
Point topStabLeftBottom = new Point(bodyOfFighter.X, bodyOfFighter.Top);
|
||||
Point[] topStable = new Point[] { topStabRightBottom, topStabRightTop, topStabLeftTop, topStabLeftBottom };
|
||||
g.DrawPolygon(pen, topStable);
|
||||
g.FillPolygon(mainBrush, topStable);
|
||||
//нижний
|
||||
Point bottomStabRightBottom = new Point(bodyOfFighter.X + 30, bodyOfFighter.Bottom);
|
||||
Point bottomStabRightTop = new Point(bodyOfFighter.X + 10, bodyOfFighter.Bottom + 20);
|
||||
Point bottomStabLeftTop = new Point(bodyOfFighter.X, bodyOfFighter.Bottom + 20);
|
||||
Point bottomStabLeftBottom = new Point(bodyOfFighter.X, bodyOfFighter.Bottom);
|
||||
Point[] bottomStable = new Point[] { bottomStabRightBottom, bottomStabRightTop, bottomStabLeftTop, bottomStabLeftBottom };
|
||||
g.DrawPolygon(pen, bottomStable);
|
||||
g.FillPolygon(mainBrush, bottomStable);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
@ -1,33 +1,15 @@
|
||||
namespace ProjectStormTrooper;
|
||||
namespace ProjectStormTrooper.Entities;
|
||||
|
||||
|
||||
public class EntityStormTrooper
|
||||
public class EntityStormTrooper : EntityWarPlane
|
||||
{
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
|
||||
public int Speed { get; private set; }
|
||||
/// <summary>
|
||||
/// Вес
|
||||
/// </summary>
|
||||
|
||||
public double Weight { get; private set; }
|
||||
/// <summary>
|
||||
/// Основной цвет
|
||||
/// </summary>
|
||||
|
||||
public Color BodyColor { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Дополнительный цвет (для опциональных элементов)
|
||||
/// </summary>
|
||||
|
||||
public Color AdditionalColor { get; private set; }
|
||||
/// <summary>
|
||||
/// цвет головы
|
||||
/// </summary>
|
||||
public Color ColorOfHead { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Признак (опция) наличия бомб
|
||||
/// </summary>
|
||||
@ -40,11 +22,8 @@ public class EntityStormTrooper
|
||||
|
||||
public bool Rockets { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Шаг перемещения штурмовика
|
||||
/// </summary>
|
||||
|
||||
public double Step => Speed * 200 / Weight;
|
||||
|
||||
|
||||
|
||||
/// <summary>
|
||||
@ -57,15 +36,12 @@ public class EntityStormTrooper
|
||||
/// <param name="bombs">Признак наличия бомб</param>
|
||||
/// <param name="rockets">Признак наличия ракет</param>
|
||||
|
||||
public void Init(int speed, double weight, Color bodyColor, Color colorOfHead, Color additionalColor, bool bombs, bool rockets)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
ColorOfHead = colorOfHead;
|
||||
AdditionalColor = additionalColor;
|
||||
Bombs = bombs;
|
||||
Rockets = rockets;
|
||||
public EntityStormTrooper(int speed, double weight, Color bodyColor, Color colorOfHead, Color additionalColor, bool bombs, bool rockets) : base(speed, weight, bodyColor, colorOfHead)
|
||||
{
|
||||
|
||||
AdditionalColor = additionalColor;
|
||||
Bombs = bombs;
|
||||
Rockets = rockets;
|
||||
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,41 @@
|
||||
|
||||
namespace ProjectStormTrooper.Entities
|
||||
{
|
||||
public class EntityWarPlane
|
||||
{
|
||||
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
|
||||
public int Speed { get; private set; }
|
||||
/// <summary>
|
||||
/// Вес
|
||||
/// </summary>
|
||||
|
||||
public double Weight { get; private set; }
|
||||
/// <summary>
|
||||
/// Основной цвет
|
||||
/// </summary>
|
||||
|
||||
public Color BodyColor { get; private set; }
|
||||
/// <summary>
|
||||
/// цвет головы
|
||||
/// </summary>
|
||||
public Color ColorOfHead { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Шаг перемещения штурмовика
|
||||
/// </summary>
|
||||
|
||||
public double Step => Speed * 200 / Weight;
|
||||
public EntityWarPlane(int speed, double weight, Color bodyColor, Color colorOfHead) {
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
ColorOfHead = colorOfHead;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
@ -34,6 +34,9 @@
|
||||
buttonUp = new Button();
|
||||
buttonDown = new Button();
|
||||
buttonRight = new Button();
|
||||
buttoтCreateWarPlane = new Button();
|
||||
buttonStrategyStep = new Button();
|
||||
comboBoxStrategy = new ComboBox();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxStormTrooper).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
@ -53,9 +56,9 @@
|
||||
buttonCreateStormTrooper.Location = new Point(14, 493);
|
||||
buttonCreateStormTrooper.Margin = new Padding(3, 4, 3, 4);
|
||||
buttonCreateStormTrooper.Name = "buttonCreateStormTrooper";
|
||||
buttonCreateStormTrooper.Size = new Size(86, 31);
|
||||
buttonCreateStormTrooper.Size = new Size(168, 31);
|
||||
buttonCreateStormTrooper.TabIndex = 1;
|
||||
buttonCreateStormTrooper.Text = "Создать";
|
||||
buttonCreateStormTrooper.Text = "Создать штурмовик";
|
||||
buttonCreateStormTrooper.UseVisualStyleBackColor = true;
|
||||
buttonCreateStormTrooper.Click += ButtonCreateStormTrooper_Click;
|
||||
//
|
||||
@ -111,11 +114,44 @@
|
||||
buttonRight.UseVisualStyleBackColor = true;
|
||||
buttonRight.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttoтCreateWarPlane
|
||||
//
|
||||
buttoтCreateWarPlane.Location = new Point(205, 493);
|
||||
buttoтCreateWarPlane.Name = "buttoтCreateWarPlane";
|
||||
buttoтCreateWarPlane.Size = new Size(237, 31);
|
||||
buttoтCreateWarPlane.TabIndex = 6;
|
||||
buttoтCreateWarPlane.Text = "Создать военный самолет";
|
||||
buttoтCreateWarPlane.UseVisualStyleBackColor = true;
|
||||
buttoтCreateWarPlane.Click += ButtonCreateWarPlane;
|
||||
//
|
||||
// buttonStrategyStep
|
||||
//
|
||||
buttonStrategyStep.Location = new Point(851, 63);
|
||||
buttonStrategyStep.Name = "buttonStrategyStep";
|
||||
buttonStrategyStep.Size = new Size(87, 29);
|
||||
buttonStrategyStep.TabIndex = 7;
|
||||
buttonStrategyStep.Text = "Шаг";
|
||||
buttonStrategyStep.UseVisualStyleBackColor = true;
|
||||
buttonStrategyStep.Click += ButtonStrategyStep_Click;
|
||||
//
|
||||
// comboBoxStrategy
|
||||
//
|
||||
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
|
||||
comboBoxStrategy.FormattingEnabled = true;
|
||||
comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
|
||||
comboBoxStrategy.Location = new Point(820, 12);
|
||||
comboBoxStrategy.Name = "comboBoxStrategy";
|
||||
comboBoxStrategy.Size = new Size(125, 28);
|
||||
comboBoxStrategy.TabIndex = 8;
|
||||
//
|
||||
// FormStormTrooper
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(8F, 20F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(950, 540);
|
||||
Controls.Add(comboBoxStrategy);
|
||||
Controls.Add(buttonStrategyStep);
|
||||
Controls.Add(buttoтCreateWarPlane);
|
||||
Controls.Add(buttonRight);
|
||||
Controls.Add(buttonDown);
|
||||
Controls.Add(buttonUp);
|
||||
@ -137,5 +173,8 @@
|
||||
private Button buttonUp;
|
||||
private Button buttonDown;
|
||||
private Button buttonRight;
|
||||
private Button buttoтCreateWarPlane;
|
||||
private Button buttonStrategyStep;
|
||||
private ComboBox comboBoxStrategy;
|
||||
}
|
||||
}
|
@ -1,4 +1,8 @@
|
||||
namespace ProjectStormTrooper;
|
||||
|
||||
using ProjectStormTrooper.Drawnings;
|
||||
using ProjectStormTrooper.MovementStrategy;
|
||||
|
||||
namespace ProjectStormTrooper;
|
||||
|
||||
|
||||
public partial class FormStormTrooper : Form
|
||||
@ -7,7 +11,12 @@ public partial class FormStormTrooper : Form
|
||||
/// Поле-объект для прорисовки объекта
|
||||
/// </summary>
|
||||
|
||||
private DrawningStormTrooper? _drawningStormTrooper;
|
||||
private DrawningWarPlane? _drawningWarPlane;
|
||||
/// <summary>
|
||||
/// Стратегия перемещения
|
||||
/// </summary>
|
||||
private AbstractStrategy? _strategy;
|
||||
|
||||
/// <summary>
|
||||
/// Инициализация формы
|
||||
/// </summary>
|
||||
@ -16,6 +25,7 @@ public partial class FormStormTrooper : Form
|
||||
public FormStormTrooper()
|
||||
{
|
||||
InitializeComponent();
|
||||
_strategy = null;
|
||||
}
|
||||
|
||||
|
||||
@ -25,41 +35,53 @@ public partial class FormStormTrooper : Form
|
||||
|
||||
private void Draw()
|
||||
{
|
||||
if (_drawningStormTrooper == null)
|
||||
if (_drawningWarPlane == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Bitmap bmp = new(pictureBoxStormTrooper.Width, pictureBoxStormTrooper.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawningStormTrooper.DrawTransport(gr);
|
||||
_drawningWarPlane.DrawTransport(gr);
|
||||
pictureBoxStormTrooper.Image = bmp;
|
||||
}
|
||||
private void CreateObject(string type)
|
||||
{
|
||||
Random random = new();
|
||||
switch (type)
|
||||
{
|
||||
case nameof(DrawningWarPlane):
|
||||
_drawningWarPlane = new DrawningWarPlane(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
|
||||
break;
|
||||
case nameof(DrawningStormTrooper):
|
||||
_drawningWarPlane = new DrawningStormTrooper(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
|
||||
_drawningWarPlane.SetPictureSize(pictureBoxStormTrooper.Width, pictureBoxStormTrooper.Height);
|
||||
_drawningWarPlane.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
_strategy = null;
|
||||
comboBoxStrategy.Enabled = true;
|
||||
Draw();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки создать
|
||||
/// Обработка нажатия кнопки "Создать штурмовик"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
|
||||
private void ButtonCreateStormTrooper_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new();
|
||||
_drawningStormTrooper = new DrawningStormTrooper();
|
||||
_drawningStormTrooper.Init(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
|
||||
_drawningStormTrooper.SetPictureSize(pictureBoxStormTrooper.Width, pictureBoxStormTrooper.Height);
|
||||
_drawningStormTrooper.SetPosition(random.Next(15,100), random.Next(10,120));
|
||||
Draw();
|
||||
|
||||
|
||||
}
|
||||
private void ButtonCreateStormTrooper_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningStormTrooper));
|
||||
|
||||
private void ButtonCreateWarPlane(object sender, EventArgs e) => CreateObject(nameof(DrawningWarPlane));
|
||||
/// <summary>
|
||||
/// Перемещение объекта по форме (нажатие кнопок навигации)
|
||||
/// </summary>
|
||||
@ -68,7 +90,7 @@ public partial class FormStormTrooper : Form
|
||||
|
||||
private void ButtonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningStormTrooper == null)
|
||||
if (_drawningWarPlane == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
@ -78,16 +100,16 @@ public partial class FormStormTrooper : Form
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
result = _drawningStormTrooper.MoveTransport(DirectionType.Up);
|
||||
result = _drawningWarPlane.MoveTransport(DirectionType.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
result = _drawningStormTrooper.MoveTransport(DirectionType.Down);
|
||||
result = _drawningWarPlane.MoveTransport(DirectionType.Down);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
result = _drawningStormTrooper.MoveTransport(DirectionType.Left);
|
||||
result = _drawningWarPlane.MoveTransport(DirectionType.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
result = _drawningStormTrooper.MoveTransport(DirectionType.Right);
|
||||
result = _drawningWarPlane.MoveTransport(DirectionType.Right);
|
||||
break;
|
||||
}
|
||||
|
||||
@ -96,4 +118,46 @@ public partial class FormStormTrooper : Form
|
||||
Draw();
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Шаг"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonStrategyStep_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningWarPlane == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (comboBoxStrategy.Enabled)
|
||||
{
|
||||
_strategy = comboBoxStrategy.SelectedIndex switch
|
||||
{
|
||||
0 => new MoveToCenter(),
|
||||
1 => new MoveToBorder(),
|
||||
_ => null,
|
||||
};
|
||||
if (_strategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_strategy.SetData(new MoveableCar(_drawningWarPlane), pictureBoxStormTrooper.Width, pictureBoxStormTrooper.Height);
|
||||
}
|
||||
|
||||
if (_strategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
comboBoxStrategy.Enabled = false;
|
||||
_strategy.MakeStep();
|
||||
Draw();
|
||||
|
||||
if (_strategy.GetStatus() == StrategyStatus.Finish)
|
||||
{
|
||||
comboBoxStrategy.Enabled = true;
|
||||
_strategy = null;
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,139 @@
|
||||
namespace ProjectStormTrooper.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Класс-стратегия перемещения объекта
|
||||
/// </summary>
|
||||
public abstract class AbstractStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Перемещаемый объект
|
||||
/// </summary>
|
||||
private IMoveableObject? _moveableObject;
|
||||
|
||||
/// <summary>
|
||||
/// Статус перемещения
|
||||
/// </summary>
|
||||
private StrategyStatus _state = StrategyStatus.NotInit;
|
||||
|
||||
/// <summary>
|
||||
/// Ширина поля
|
||||
/// </summary>
|
||||
protected int FieldWidth { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Высота поля
|
||||
/// </summary>
|
||||
protected int FieldHeight { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Статус перемещения
|
||||
/// </summary>
|
||||
public StrategyStatus GetStatus() { return _state; }
|
||||
|
||||
/// <summary>
|
||||
/// Установка данных
|
||||
/// </summary>
|
||||
/// <param name="moveableObject">Перемещаемый объект</param>
|
||||
/// <param name="width">Ширина поля</param>
|
||||
/// <param name="height">Высота поля</param>
|
||||
public void SetData(IMoveableObject moveableObject, int width, int height)
|
||||
{
|
||||
if (moveableObject == null)
|
||||
{
|
||||
_state = StrategyStatus.NotInit;
|
||||
return;
|
||||
}
|
||||
|
||||
_state = StrategyStatus.InProgress;
|
||||
_moveableObject = moveableObject;
|
||||
FieldWidth = width;
|
||||
FieldHeight = height;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Шаг перемещения
|
||||
/// </summary>
|
||||
public void MakeStep()
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (IsTargetDestinaion())
|
||||
{
|
||||
_state = StrategyStatus.Finish;
|
||||
return;
|
||||
}
|
||||
|
||||
MoveToTarget();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение влево
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение вправо
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveRight() => MoveTo(MovementDirection.Right);
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение вверх
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveUp() => MoveTo(MovementDirection.Up);
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение вниз
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveDown() => MoveTo(MovementDirection.Down);
|
||||
|
||||
/// <summary>
|
||||
/// Параметры объекта
|
||||
/// </summary>
|
||||
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
|
||||
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected int? GetStep()
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return _moveableObject?.GetStep;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение к цели
|
||||
/// </summary>
|
||||
protected abstract void MoveToTarget();
|
||||
|
||||
/// <summary>
|
||||
/// Достигнута ли цель
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected abstract bool IsTargetDestinaion();
|
||||
|
||||
/// <summary>
|
||||
/// Попытка перемещения в требуемом направлении
|
||||
/// </summary>
|
||||
/// <param name="movementDirection">Направление</param>
|
||||
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
|
||||
private bool MoveTo(MovementDirection movementDirection)
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
|
||||
}
|
||||
}
|
@ -0,0 +1,25 @@
|
||||
namespace ProjectStormTrooper.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Интерфейс для работы с перемещаемым объектом
|
||||
/// </summary>
|
||||
public interface IMoveableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Получение координаты объекта
|
||||
/// </summary>
|
||||
ObjectParameters? GetObjectPosition { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
int GetStep { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Попытка переместить объект в указанном направлении
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
/// <returns>true - объект перемещен, false - перемещение невозможно</returns>
|
||||
bool TryMoveObject(MovementDirection direction);
|
||||
|
||||
}
|
@ -0,0 +1,54 @@
|
||||
|
||||
using System.Runtime.Remoting;
|
||||
|
||||
namespace ProjectStormTrooper.MovementStrategy;
|
||||
|
||||
public class MoveToBorder : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return objParams.DownBorder + GetStep() >= FieldHeight && objParams.RightBorder + GetStep() >= FieldWidth;
|
||||
}
|
||||
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
int diffX = objParams.RightBorder - FieldWidth;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
|
||||
int diffY = objParams.DownBorder - FieldHeight;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,56 @@
|
||||
|
||||
namespace ProjectStormTrooper.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Стратегия перемещения объекта в центр экрана
|
||||
/// </summary>
|
||||
public class MoveToCenter : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2 && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2 && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
||||
}
|
||||
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
|
||||
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,65 @@
|
||||
|
||||
using ProjectStormTrooper.Drawnings;
|
||||
|
||||
namespace ProjectStormTrooper.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Класс-реализация IMoveableObject с использованием DrawningCar
|
||||
/// </summary>
|
||||
public class MoveableCar : IMoveableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Поле-объект класса DrawningCar или его наследника
|
||||
/// </summary>
|
||||
private readonly DrawningWarPlane? _warPlane = null;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="warPlane">Объект класса DrawningWarPlane</param>
|
||||
public MoveableCar(DrawningWarPlane warPlane)
|
||||
{
|
||||
_warPlane = warPlane;
|
||||
}
|
||||
|
||||
public ObjectParameters? GetObjectPosition
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_warPlane == null || _warPlane.EntityWarPlane == null || !_warPlane.GetPosX.HasValue || !_warPlane.GetPosY.HasValue)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return new ObjectParameters(_warPlane.GetPosX.Value, _warPlane.GetPosY.Value, _warPlane.GetWidth, _warPlane.GetHeight);
|
||||
}
|
||||
}
|
||||
|
||||
public int GetStep => (int)(_warPlane?.EntityWarPlane?.Step ?? 0);
|
||||
|
||||
public bool TryMoveObject(MovementDirection direction)
|
||||
{
|
||||
if (_warPlane == null || _warPlane.EntityWarPlane == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return _warPlane.MoveTransport(GetDirectionType(direction));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Конвертация из MovementDirection в DirectionType
|
||||
/// </summary>
|
||||
/// <param name="direction">MovementDirection</param>
|
||||
/// <returns>DirectionType</returns>
|
||||
private static DirectionType GetDirectionType(MovementDirection direction)
|
||||
{
|
||||
return direction switch
|
||||
{
|
||||
MovementDirection.Left => DirectionType.Left,
|
||||
MovementDirection.Right => DirectionType.Right,
|
||||
MovementDirection.Up => DirectionType.Up,
|
||||
MovementDirection.Down => DirectionType.Down,
|
||||
_ => DirectionType.Unknow,
|
||||
};
|
||||
}
|
||||
}
|
@ -0,0 +1,27 @@
|
||||
namespace ProjectStormTrooper.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Направление перемещения
|
||||
/// </summary>
|
||||
public enum MovementDirection
|
||||
{
|
||||
/// <summary>
|
||||
/// Вверх
|
||||
/// </summary>
|
||||
Up = 1,
|
||||
|
||||
/// <summary>
|
||||
/// Вниз
|
||||
/// </summary>
|
||||
Down = 2,
|
||||
|
||||
/// <summary>
|
||||
/// Влево
|
||||
/// </summary>
|
||||
Left = 3,
|
||||
|
||||
/// <summary>
|
||||
/// Вправо
|
||||
/// </summary>
|
||||
Right = 4
|
||||
}
|
@ -0,0 +1,72 @@
|
||||
namespace ProjectStormTrooper.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Параметры-координаты объекта
|
||||
/// </summary>
|
||||
public class ObjectParameters
|
||||
{
|
||||
/// <summary>
|
||||
/// Координата X
|
||||
/// </summary>
|
||||
private readonly int _x;
|
||||
|
||||
/// <summary>
|
||||
/// Координата Y
|
||||
/// </summary>
|
||||
private readonly int _y;
|
||||
|
||||
/// <summary>
|
||||
/// Ширина объекта
|
||||
/// </summary>
|
||||
private readonly int _width;
|
||||
|
||||
/// <summary>
|
||||
/// Высота объекта
|
||||
/// </summary>
|
||||
private readonly int _height;
|
||||
|
||||
/// <summary>
|
||||
/// Левая граница
|
||||
/// </summary>
|
||||
public int LeftBorder => _x;
|
||||
|
||||
/// <summary>
|
||||
/// Верхняя граница
|
||||
/// </summary>
|
||||
public int TopBorder => _y;
|
||||
|
||||
/// <summary>
|
||||
/// Правая граница
|
||||
/// </summary>
|
||||
public int RightBorder => _x + _width;
|
||||
|
||||
/// <summary>
|
||||
/// Нижняя граница
|
||||
/// </summary>
|
||||
public int DownBorder => _y + _height;
|
||||
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleVertical => _y + _height / 2;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
/// <param name="width">Ширина объекта</param>
|
||||
/// <param name="height">Высота объекта</param>
|
||||
public ObjectParameters(int x, int y, int width, int height)
|
||||
{
|
||||
_x = x;
|
||||
_y = y;
|
||||
_width = width;
|
||||
_height = height;
|
||||
}
|
||||
}
|
@ -0,0 +1,22 @@
|
||||
namespace ProjectStormTrooper.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Статус выполнения операции перемещения
|
||||
/// </summary>
|
||||
public enum StrategyStatus
|
||||
{
|
||||
/// <summary>
|
||||
/// Все готово к началу
|
||||
/// </summary>
|
||||
NotInit,
|
||||
|
||||
/// <summary>
|
||||
/// Выполняется
|
||||
/// </summary>
|
||||
InProgress,
|
||||
|
||||
/// <summary>
|
||||
/// Завершено
|
||||
/// </summary>
|
||||
Finish
|
||||
}
|
Loading…
Reference in New Issue
Block a user