From b9691cc763aababe66e7738ad854a63a3870ad31 Mon Sep 17 00:00:00 2001 From: zum Date: Mon, 4 Mar 2024 18:15:31 +0400 Subject: [PATCH] lab2 commit --- .../ProjectStormTrooper/DirectionType.cs | 27 -- .../DrawningStormTrooper.cs | 307 ------------------ .../Drawnings/DirectionType.cs | 31 ++ .../Drawnings/DrawningStormTrooper.cs | 102 ++++++ .../Drawnings/DrawningWarPlane.cs | 264 +++++++++++++++ .../{ => Entities}/EntityStormTrooper.cs | 46 +-- .../Entities/EntityWarPlane.cs | 41 +++ .../FormStormTrooper.Designer.cs | 43 ++- .../ProjectStormTrooper/FormStormTrooper.cs | 116 +++++-- .../MovementStrategy/AbstractStrategy.cs | 139 ++++++++ .../MovementStrategy/IMoveableObjects.cs | 25 ++ .../MovementStrategy/MoveToBorder.cs | 54 +++ .../MovementStrategy/MoveToCenter.cs | 56 ++++ .../MovementStrategy/MoveablePlane.cs | 65 ++++ .../MovementStrategy/MovementDirection.cs | 27 ++ .../MovementStrategy/ObjectParameters.cs | 72 ++++ .../MovementStrategy/StrategyStatus.cs | 22 ++ 17 files changed, 1040 insertions(+), 397 deletions(-) delete mode 100644 ProjectStormTrooper/ProjectStormTrooper/DirectionType.cs delete mode 100644 ProjectStormTrooper/ProjectStormTrooper/DrawningStormTrooper.cs create mode 100644 ProjectStormTrooper/ProjectStormTrooper/Drawnings/DirectionType.cs create mode 100644 ProjectStormTrooper/ProjectStormTrooper/Drawnings/DrawningStormTrooper.cs create mode 100644 ProjectStormTrooper/ProjectStormTrooper/Drawnings/DrawningWarPlane.cs rename ProjectStormTrooper/ProjectStormTrooper/{ => Entities}/EntityStormTrooper.cs (52%) create mode 100644 ProjectStormTrooper/ProjectStormTrooper/Entities/EntityWarPlane.cs create mode 100644 ProjectStormTrooper/ProjectStormTrooper/MovementStrategy/AbstractStrategy.cs create mode 100644 ProjectStormTrooper/ProjectStormTrooper/MovementStrategy/IMoveableObjects.cs create mode 100644 ProjectStormTrooper/ProjectStormTrooper/MovementStrategy/MoveToBorder.cs create mode 100644 ProjectStormTrooper/ProjectStormTrooper/MovementStrategy/MoveToCenter.cs create mode 100644 ProjectStormTrooper/ProjectStormTrooper/MovementStrategy/MoveablePlane.cs create mode 100644 ProjectStormTrooper/ProjectStormTrooper/MovementStrategy/MovementDirection.cs create mode 100644 ProjectStormTrooper/ProjectStormTrooper/MovementStrategy/ObjectParameters.cs create mode 100644 ProjectStormTrooper/ProjectStormTrooper/MovementStrategy/StrategyStatus.cs diff --git a/ProjectStormTrooper/ProjectStormTrooper/DirectionType.cs b/ProjectStormTrooper/ProjectStormTrooper/DirectionType.cs deleted file mode 100644 index 5e64c76..0000000 --- a/ProjectStormTrooper/ProjectStormTrooper/DirectionType.cs +++ /dev/null @@ -1,27 +0,0 @@ -namespace ProjectStormTrooper; - -/// -/// Направление перемещения -/// -public enum DirectionType -{ - /// - /// Вверх - /// - Up = 1, - - /// - /// Вниз - /// - Down = 2, - - /// - /// Влево - /// - Left = 3, - - /// - /// Вправо - /// - Right = 4 -} \ No newline at end of file diff --git a/ProjectStormTrooper/ProjectStormTrooper/DrawningStormTrooper.cs b/ProjectStormTrooper/ProjectStormTrooper/DrawningStormTrooper.cs deleted file mode 100644 index 16484a9..0000000 --- a/ProjectStormTrooper/ProjectStormTrooper/DrawningStormTrooper.cs +++ /dev/null @@ -1,307 +0,0 @@ -using System.DirectoryServices; - -namespace ProjectStormTrooper; - -public class DrawningStormTrooper -{ - /// - /// Класс-сущность - /// - - public EntityStormTrooper? EntityStormTrooper { get; private set; } - - /// - /// Ширина окна - /// - - private int? _pictureWidth; - /// - /// Высота окна - /// - - - private int? _pictureHeight; - - /// - /// Левая координата прорисовки штурмовика - /// - - private int? _startPosX; - /// - /// Верхняя кооридната прорисовки штурмовика - /// - - private int? _startPosY; - - /// - /// Ширина прорисовки штурмовика - /// - - private readonly int _drawningStormTrooperWidth = 140; - /// - /// Высота прорисовки штурмовика - /// - - private readonly int _drawningStormTrooperHeight =95; - - - - /// - /// Инициализация свойств - /// - /// Скорость - /// Вес - /// Основной цвет - /// Дополнительный цвет - /// Признак наличия ракет - /// Признак наличия бомб - - - - public void Init(int speed, double weight, Color bodyColor, Color colorOfHead, Color additionalColor, bool bombs, bool rockets) - { - EntityStormTrooper = new EntityStormTrooper(); - EntityStormTrooper.Init(speed, weight, bodyColor, colorOfHead, additionalColor, bombs,rockets); - _pictureWidth = null; - _pictureHeight = null; - _startPosX = null; - _startPosY = null; - } - /// - /// Установка границ поля - /// - /// Ширина поля - /// Высота поля - /// true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах - - - public bool SetPictureSize(int width, int height) - { - // TODO проверка, что объект "влезает" в размеры поля - // если влезает, сохраняем границы и корректируем позицию объекта, - //если она была уже установлена - - if (width <= _drawningStormTrooperWidth || height <= _drawningStormTrooperHeight) { - return false; - }; - _pictureWidth = width; - _pictureHeight = height; - if (_startPosX.HasValue && _startPosY.HasValue) - { - if (_startPosX + _drawningStormTrooperWidth > _pictureWidth) - { - _startPosX = _pictureWidth.Value - _drawningStormTrooperWidth; - } - if (_startPosY + _drawningStormTrooperHeight > _pictureHeight) - { - _startPosY = _pictureHeight.Value - _drawningStormTrooperHeight; - } - } - - return true; - } - - /// - /// Установка позиции - /// - /// Координата X - /// Координата Y - - public void SetPosition(int x, int y) - { - // TODO если при установке объекта в эти координаты, он будет - //"выходить" за границы формы - // то надо изменить координаты, чтобы он оставался в этих границах - if (!_pictureHeight.HasValue || !_pictureWidth.HasValue) - { - return; - } - - if (!_pictureHeight.HasValue || !_pictureWidth.HasValue) - { - return; - } - - _startPosX = x; - _startPosY = y; - - if (_drawningStormTrooperHeight + y > _pictureHeight || y < 0) - { - _startPosY = 0; - } - if (_drawningStormTrooperWidth + x > _pictureWidth || x < 0) - { - _startPosX = 0; - } - return; - - } - - /// - /// Изменение направления перемещения - /// - /// Направление - /// true - перемещене выполнено, false - перемещение невозможно - - public bool MoveTransport(DirectionType direction) - { - if (EntityStormTrooper == null || !_startPosX.HasValue || !_startPosY.HasValue) - { - return false; - } - - switch (direction) - { - //влево - case DirectionType.Left: - if (_startPosX.Value - EntityStormTrooper.Step > 0) - { - _startPosX -= (int)EntityStormTrooper.Step; - } - return true; - //вверх - case DirectionType.Up: - - if (_startPosY.Value - EntityStormTrooper.Step > 0) - { - _startPosY -= (int)EntityStormTrooper.Step; - } - - return true; - // вправо - case DirectionType.Right: - - if(_startPosX.Value + EntityStormTrooper.Step + _drawningStormTrooperWidth < _pictureWidth) - { - _startPosX += (int)EntityStormTrooper.Step; - } - - - return true; - //вниз - case DirectionType.Down: - - if (_startPosY.Value + EntityStormTrooper.Step + _drawningStormTrooperHeight < _pictureHeight) - { - _startPosY += (int)EntityStormTrooper.Step; - } - - - return true; - default: - return false; - } - } - - /// - /// Прорисовка объекта - /// - /// - - public void DrawTransport(Graphics g) - { - if (EntityStormTrooper == null || !_startPosX.HasValue || !_startPosY.HasValue) - { - return; - } - - Pen pen = new(Color.Black); - Brush additionalBrush = new SolidBrush(EntityStormTrooper.AdditionalColor); - Brush mainBrush = new SolidBrush(EntityStormTrooper.BodyColor); - Brush headBrush = new SolidBrush(EntityStormTrooper.ColorOfHead); - // флюзеляж - Rectangle bodyOfFighter = new Rectangle(_startPosX.Value, _startPosY.Value+40, 120,20); - - g.DrawRectangle(pen, bodyOfFighter); - g.FillRectangle(mainBrush, bodyOfFighter); - Point topOfNose = new Point(bodyOfFighter.Right, bodyOfFighter.Top); - Point bottomOfNose = new Point(bodyOfFighter.Right, bodyOfFighter.Bottom); - Point edgeOfNose = new Point(bodyOfFighter.Right+20, (bodyOfFighter.Top + bodyOfFighter.Bottom)/2); - Point[] nose = new Point[] { topOfNose, bottomOfNose, edgeOfNose }; - g.DrawPolygon(pen, nose); - g.FillPolygon(headBrush, nose); - // крылья штурмовика - int middleOfBody = (bodyOfFighter.X + bodyOfFighter.Right)/2; - // верхнее крыло - - Point topWingRightBottom = new Point(middleOfBody+30, bodyOfFighter.Top); - Point topWingRightTop = new Point(middleOfBody, bodyOfFighter.Top-40); - Point topWingLeftTop = new Point(middleOfBody - 10, bodyOfFighter.Top-40); - Point topWingLeftBottom = new Point(middleOfBody-10, bodyOfFighter.Top); - Point[] topWing = new Point[] { topWingRightBottom, topWingRightTop,topWingLeftTop, topWingLeftBottom }; - g.DrawPolygon(pen, topWing); - g.FillPolygon(mainBrush, topWing); - //нижнее крыло - Point bottomWingRightTop = new Point(middleOfBody + 30, bodyOfFighter.Bottom); - Point bottomWingRightBottom = new Point(middleOfBody, bodyOfFighter.Bottom + 40); - Point bottomWingLeftBottom = new Point(middleOfBody - 10, bodyOfFighter.Bottom + 40); - Point bottomWingLeftTop = new Point(middleOfBody - 10, bodyOfFighter.Bottom); - Point[] bottomWing = new Point[] { bottomWingRightTop, bottomWingRightBottom, bottomWingLeftBottom, bottomWingLeftTop }; - g.DrawPolygon(pen, bottomWing); - g.FillPolygon(mainBrush, bottomWing); - //задние стабилизаторы - //верхний - Point topStabRightBottom = new Point(bodyOfFighter.X + 30, bodyOfFighter.Top); - Point topStabRightTop = new Point(bodyOfFighter.X +10, bodyOfFighter.Top-20); - Point topStabLeftTop = new Point(bodyOfFighter.X, bodyOfFighter.Top - 20); - Point topStabLeftBottom = new Point(bodyOfFighter.X, bodyOfFighter.Top); - Point[] topStable = new Point[] { topStabRightBottom, topStabRightTop, topStabLeftTop, topStabLeftBottom }; - g.DrawPolygon(pen, topStable); - g.FillPolygon(mainBrush, topStable); - //нижний - Point bottomStabRightBottom = new Point(bodyOfFighter.X + 30, bodyOfFighter.Bottom); - Point bottomStabRightTop = new Point(bodyOfFighter.X + 10, bodyOfFighter.Bottom + 20); - Point bottomStabLeftTop = new Point(bodyOfFighter.X, bodyOfFighter.Bottom + 20); - Point bottomStabLeftBottom = new Point(bodyOfFighter.X, bodyOfFighter.Bottom); - Point[] bottomStable = new Point[] { bottomStabRightBottom, bottomStabRightTop, bottomStabLeftTop, bottomStabLeftBottom }; - g.DrawPolygon(pen, bottomStable); - g.FillPolygon(mainBrush, bottomStable); - // ракеты - if (EntityStormTrooper.Rockets) - { - //верхняя ракета - int middleOfWingX = (middleOfBody + 30 + middleOfBody) / 2; - int middleOfTopWingY = (2*bodyOfFighter.Top - 50) / 2; - Point topLeftTopRocket = new Point(middleOfWingX-1, middleOfTopWingY+3); - Point bottomLeftTopRocket = new Point(middleOfWingX+6, middleOfTopWingY+12); - Point edgeOfTopRocket = new Point(middleOfWingX+12, middleOfTopWingY+6); - Point[] headOfTopRocket = new Point[] { topLeftTopRocket, bottomLeftTopRocket,edgeOfTopRocket}; - g.DrawPolygon(pen,headOfTopRocket); - g.FillPolygon(additionalBrush, headOfTopRocket); - //нижняя ракета - - int middleOfBottomWingY = (bodyOfFighter.Top + bodyOfFighter.Top + 50) / 2; - Point topLeftBottomRocket = new Point(middleOfWingX+8, middleOfBottomWingY + 2); - Point bottomLeftBottomRocket = new Point(middleOfWingX+4, middleOfBottomWingY+12); - Point edgeOfBottomRocket = new Point(middleOfWingX + 16, middleOfBottomWingY + 6); - Point[] headOfBottomRocket = new Point[] { topLeftBottomRocket, bottomLeftBottomRocket, edgeOfBottomRocket}; - g.DrawPolygon(pen, headOfBottomRocket); - g.FillPolygon (additionalBrush, headOfBottomRocket); - } - // бомбы - if (EntityStormTrooper.Bombs) - { - Rectangle topBombBody = new Rectangle(middleOfBody + 40, bodyOfFighter.Top-10, 10, 10); - Rectangle bottomBombBody = new Rectangle(middleOfBody + 40, bodyOfFighter.Bottom, 10, 10); - //голова верхней бомбы - Point topTopBomb = new Point(topBombBody.Right+1, topBombBody.Top); - Point bottomTopBomb = new Point(topBombBody.Right+1, topBombBody.Bottom); - Point edgeTopBomb = new Point(topBombBody.Right+10, (topBombBody.Top+ topBombBody.Bottom)/2); - Point[] headOfTopBomb = new Point[] {topTopBomb, bottomTopBomb,edgeTopBomb}; - g.DrawPolygon(pen, headOfTopBomb); - g.FillPolygon(additionalBrush,headOfTopBomb); - Point topBottomBomb = new Point(bottomBombBody.Right + 1, bottomBombBody.Top); - Point bottomBottomBomb = new Point(bottomBombBody.Right + 1, bottomBombBody.Bottom); - Point edgeBottomBomb = new Point(bottomBombBody.Right + 10, (bottomBombBody.Top + bottomBombBody.Bottom) / 2); - Point[] headOfBottomBomb = new Point[] { topBottomBomb, bottomBottomBomb, edgeBottomBomb }; - g.DrawPolygon (pen, headOfBottomBomb); - g.FillPolygon (additionalBrush, headOfBottomBomb); - g.DrawRectangle(pen, topBombBody); - g.DrawRectangle(pen, bottomBombBody); - g.FillRectangle(additionalBrush, topBombBody); - g.FillRectangle (additionalBrush, bottomBombBody); - } - - - } -} \ No newline at end of file diff --git a/ProjectStormTrooper/ProjectStormTrooper/Drawnings/DirectionType.cs b/ProjectStormTrooper/ProjectStormTrooper/Drawnings/DirectionType.cs new file mode 100644 index 0000000..7451372 --- /dev/null +++ b/ProjectStormTrooper/ProjectStormTrooper/Drawnings/DirectionType.cs @@ -0,0 +1,31 @@ +namespace ProjectStormTrooper.Drawnings; + +/// +/// Направление перемещения +/// +public enum DirectionType +{ + /// + /// Неизвестное направление + /// + Unknow = -1, + /// + /// Вверх + /// + Up = 1, + + /// + /// Вниз + /// + Down = 2, + + /// + /// Влево + /// + Left = 3, + + /// + /// Вправо + /// + Right = 4 +} \ No newline at end of file diff --git a/ProjectStormTrooper/ProjectStormTrooper/Drawnings/DrawningStormTrooper.cs b/ProjectStormTrooper/ProjectStormTrooper/Drawnings/DrawningStormTrooper.cs new file mode 100644 index 0000000..f6b6e43 --- /dev/null +++ b/ProjectStormTrooper/ProjectStormTrooper/Drawnings/DrawningStormTrooper.cs @@ -0,0 +1,102 @@ +using System.DirectoryServices; +using ProjectStormTrooper.Drawnings; +using ProjectStormTrooper.Entities; + +namespace ProjectStormTrooper.Drawnings; + +public class DrawningStormTrooper : DrawningWarPlane +{ + + + + + /// + /// Инициализация свойств + /// + /// Скорость + /// Вес + /// Основной цвет + /// Дополнительный цвет + /// Признак наличия ракет + /// Признак наличия бомб + + + + public DrawningStormTrooper(int speed, double weight, Color bodyColor, Color colorOfHead, Color additionalColor, bool bombs, bool rockets) + { + EntityWarPlane = new EntityStormTrooper(speed, weight, bodyColor, colorOfHead, additionalColor, bombs, rockets); + + + } + + /// + /// Прорисовка объекта + /// + /// + + public override void DrawTransport(Graphics g) + { + if (EntityWarPlane == null || EntityWarPlane is not EntityStormTrooper stormTrooper|| !_startPosX.HasValue || !_startPosY.HasValue) + { + return; + } + + Pen pen = new(Color.Black); + Brush additionalBrush = new SolidBrush(stormTrooper.AdditionalColor); + Brush mainBrush = new SolidBrush(EntityWarPlane.BodyColor); + Brush headBrush = new SolidBrush(EntityWarPlane.ColorOfHead); + Rectangle bodyOfFighter = new Rectangle(_startPosX.Value, _startPosY.Value + 40, 120, 20); + + int middleOfBody = (bodyOfFighter.X + bodyOfFighter.Right) / 2; + base.DrawTransport(g); + + + // ракеты + if (stormTrooper.Rockets) + { + //верхняя ракета + int middleOfWingX = (2*middleOfBody + 30 ) /2; + int middleOfTopWingY = (2 * bodyOfFighter.Top - 50) / 2; + Point topLeftTopRocket = new Point(middleOfWingX - 1, middleOfTopWingY + 3); + Point bottomLeftTopRocket = new Point(middleOfWingX + 6, middleOfTopWingY + 12); + Point edgeOfTopRocket = new Point(middleOfWingX + 12, middleOfTopWingY + 6); + Point[] headOfTopRocket = new Point[] { topLeftTopRocket, bottomLeftTopRocket, edgeOfTopRocket }; + g.DrawPolygon(pen, headOfTopRocket); + g.FillPolygon(additionalBrush, headOfTopRocket); + //нижняя ракета + + int middleOfBottomWingY = (2*bodyOfFighter.Top + 50) / 2; + Point topLeftBottomRocket = new Point(middleOfWingX + 8, middleOfBottomWingY + 2); + Point bottomLeftBottomRocket = new Point(middleOfWingX + 4, middleOfBottomWingY + 12); + Point edgeOfBottomRocket = new Point(middleOfWingX + 16, middleOfBottomWingY + 6); + Point[] headOfBottomRocket = new Point[] { topLeftBottomRocket, bottomLeftBottomRocket, edgeOfBottomRocket }; + g.DrawPolygon(pen, headOfBottomRocket); + g.FillPolygon(additionalBrush, headOfBottomRocket); + } + // бомбы + if (stormTrooper.Bombs) + { + Rectangle topBombBody = new Rectangle(middleOfBody + 40, bodyOfFighter.Top - 10, 10, 10); + Rectangle bottomBombBody = new Rectangle(middleOfBody + 40, bodyOfFighter.Bottom, 10, 10); + //голова верхней бомбы + Point topTopBomb = new Point(topBombBody.Right + 1, topBombBody.Top); + Point bottomTopBomb = new Point(topBombBody.Right + 1, topBombBody.Bottom); + Point edgeTopBomb = new Point(topBombBody.Right + 10, (topBombBody.Top + topBombBody.Bottom) / 2); + Point[] headOfTopBomb = new Point[] { topTopBomb, bottomTopBomb, edgeTopBomb }; + g.DrawPolygon(pen, headOfTopBomb); + g.FillPolygon(additionalBrush, headOfTopBomb); + Point topBottomBomb = new Point(bottomBombBody.Right + 1, bottomBombBody.Top); + Point bottomBottomBomb = new Point(bottomBombBody.Right + 1, bottomBombBody.Bottom); + Point edgeBottomBomb = new Point(bottomBombBody.Right + 10, (bottomBombBody.Top + bottomBombBody.Bottom) / 2); + Point[] headOfBottomBomb = new Point[] { topBottomBomb, bottomBottomBomb, edgeBottomBomb }; + g.DrawPolygon(pen, headOfBottomBomb); + g.FillPolygon(additionalBrush, headOfBottomBomb); + g.DrawRectangle(pen, topBombBody); + g.DrawRectangle(pen, bottomBombBody); + g.FillRectangle(additionalBrush, topBombBody); + g.FillRectangle(additionalBrush, bottomBombBody); + } + + + } +} diff --git a/ProjectStormTrooper/ProjectStormTrooper/Drawnings/DrawningWarPlane.cs b/ProjectStormTrooper/ProjectStormTrooper/Drawnings/DrawningWarPlane.cs new file mode 100644 index 0000000..cee629f --- /dev/null +++ b/ProjectStormTrooper/ProjectStormTrooper/Drawnings/DrawningWarPlane.cs @@ -0,0 +1,264 @@ +using ProjectStormTrooper.Entities; +using ProjectStormTrooper.Drawnings; + +namespace ProjectStormTrooper.Drawnings +{ + public class DrawningWarPlane + { + /// + /// Класс-сущность + /// + public EntityWarPlane? EntityWarPlane { get; protected set; } + /// + /// Ширина окна + /// + + private int? _pictureWidth; + /// + /// Высота окна + /// + + + private int? _pictureHeight; + + /// + /// Левая координата прорисовки самолета + /// + + protected int? _startPosX; + /// + /// Верхняя кооридната прорисовки самолета + /// + + protected int? _startPosY; + + /// + /// Ширина прорисовки самолета + /// + + private readonly int _drawningWarPlaneWidth = 140; + /// + /// Высота прорисовки самолета + /// + + private readonly int _drawningWarPlaneHeight = 95; + /// + /// Координата X объекта + /// + public int? GetPosX => _startPosX; + + /// + /// Координата Y объекта + /// + public int? GetPosY => _startPosY; + + /// + /// Ширина объекта + /// + public int GetWidth => _drawningWarPlaneWidth; + + /// + /// Высота объекта + /// + public int GetHeight => _drawningWarPlaneHeight; + /// + /// Пустой конструктор + /// + public DrawningWarPlane() + { + _pictureWidth = null; + _pictureHeight = null; + _startPosX = null; + _startPosY = null; + } + public DrawningWarPlane(int speed, double weight, Color bodyColor, Color colorOfHead) + { + EntityWarPlane = new EntityWarPlane(speed, weight, bodyColor, colorOfHead); + } + /// + /// Установка границ поля + /// + /// Ширина поля + /// Высота поля + /// true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах + + + public bool SetPictureSize(int width, int height) + { + // TODO проверка, что объект "влезает" в размеры поля + // если влезает, сохраняем границы и корректируем позицию объекта, + //если она была уже установлена + + if (width <= _drawningWarPlaneWidth || height <= _drawningWarPlaneHeight) + { + return false; + }; + _pictureWidth = width; + _pictureHeight = height; + if (_startPosX.HasValue && _startPosY.HasValue) + { + if (_startPosX + _drawningWarPlaneWidth > _pictureWidth) + { + _startPosX = _pictureWidth.Value - _drawningWarPlaneWidth; + } + if (_startPosY + _drawningWarPlaneHeight > _pictureHeight) + { + _startPosY = _pictureHeight.Value - _drawningWarPlaneHeight; + } + } + + return true; + } + + /// + /// Установка позиции + /// + /// Координата X + /// Координата Y + + public void SetPosition(int x, int y) + { + // TODO если при установке объекта в эти координаты, он будет + //"выходить" за границы формы + // то надо изменить координаты, чтобы он оставался в этих границах + if (!_pictureHeight.HasValue || !_pictureWidth.HasValue) + { + return; + } + + if (!_pictureHeight.HasValue || !_pictureWidth.HasValue) + { + return; + } + + _startPosX = x; + _startPosY = y; + + if (_drawningWarPlaneHeight + y > _pictureHeight || y < 0) + { + _startPosY = 0; + } + if (_drawningWarPlaneWidth + x > _pictureWidth || x < 0) + { + _startPosX = 0; + } + return; + + } + + /// + /// Изменение направления перемещения + /// + /// Направление + /// true - перемещене выполнено, false - перемещение невозможно + + public bool MoveTransport(DirectionType direction) + { + if (EntityWarPlane == null || !_startPosX.HasValue || !_startPosY.HasValue) + { + return false; + } + + switch (direction) + { + //влево + case DirectionType.Left: + if (_startPosX.Value - EntityWarPlane.Step > 0) + { + _startPosX -= (int)EntityWarPlane.Step; + } + return true; + //вверх + case DirectionType.Up: + + if (_startPosY.Value - EntityWarPlane.Step > 0) + { + _startPosY -= (int)EntityWarPlane.Step; + } + + return true; + // вправо + case DirectionType.Right: + + if (_startPosX.Value + EntityWarPlane.Step + _drawningWarPlaneWidth < _pictureWidth) + { + _startPosX += (int)EntityWarPlane.Step; + } + + + return true; + //вниз + case DirectionType.Down: + + if (_startPosY.Value + EntityWarPlane.Step + _drawningWarPlaneHeight < _pictureHeight) + { + _startPosY += (int)EntityWarPlane.Step; + } + + + return true; + default: + return false; + } + } + public virtual void DrawTransport(Graphics g) + { + if (EntityWarPlane == null || !_startPosX.HasValue || !_startPosY.HasValue) + { + return; + } + + Pen pen = new(Color.Black); + Brush mainBrush = new SolidBrush(EntityWarPlane.BodyColor); + Brush headBrush = new SolidBrush(EntityWarPlane.ColorOfHead); + // флюзеляж + Rectangle bodyOfFighter = new Rectangle(_startPosX.Value, _startPosY.Value + 40, 120, 20); + + g.DrawRectangle(pen, bodyOfFighter); + g.FillRectangle(mainBrush, bodyOfFighter); + Point topOfNose = new Point(bodyOfFighter.Right, bodyOfFighter.Top); + Point bottomOfNose = new Point(bodyOfFighter.Right, bodyOfFighter.Bottom); + Point edgeOfNose = new Point(bodyOfFighter.Right + 20, (bodyOfFighter.Top + bodyOfFighter.Bottom) / 2); + Point[] nose = new Point[] { topOfNose, bottomOfNose, edgeOfNose }; + g.DrawPolygon(pen, nose); + g.FillPolygon(headBrush, nose); + // крылья штурмовика + int middleOfBody = (bodyOfFighter.X + bodyOfFighter.Right) / 2; + // верхнее крыло + + Point topWingRightBottom = new Point(middleOfBody + 30, bodyOfFighter.Top); + Point topWingRightTop = new Point(middleOfBody, bodyOfFighter.Top - 40); + Point topWingLeftTop = new Point(middleOfBody - 10, bodyOfFighter.Top - 40); + Point topWingLeftBottom = new Point(middleOfBody - 10, bodyOfFighter.Top); + Point[] topWing = new Point[] { topWingRightBottom, topWingRightTop, topWingLeftTop, topWingLeftBottom }; + g.DrawPolygon(pen, topWing); + g.FillPolygon(mainBrush, topWing); + //нижнее крыло + Point bottomWingRightTop = new Point(middleOfBody + 30, bodyOfFighter.Bottom); + Point bottomWingRightBottom = new Point(middleOfBody, bodyOfFighter.Bottom + 40); + Point bottomWingLeftBottom = new Point(middleOfBody - 10, bodyOfFighter.Bottom + 40); + Point bottomWingLeftTop = new Point(middleOfBody - 10, bodyOfFighter.Bottom); + Point[] bottomWing = new Point[] { bottomWingRightTop, bottomWingRightBottom, bottomWingLeftBottom, bottomWingLeftTop }; + g.DrawPolygon(pen, bottomWing); + g.FillPolygon(mainBrush, bottomWing); + //задние стабилизаторы + //верхний + Point topStabRightBottom = new Point(bodyOfFighter.X + 30, bodyOfFighter.Top); + Point topStabRightTop = new Point(bodyOfFighter.X + 10, bodyOfFighter.Top - 20); + Point topStabLeftTop = new Point(bodyOfFighter.X, bodyOfFighter.Top - 20); + Point topStabLeftBottom = new Point(bodyOfFighter.X, bodyOfFighter.Top); + Point[] topStable = new Point[] { topStabRightBottom, topStabRightTop, topStabLeftTop, topStabLeftBottom }; + g.DrawPolygon(pen, topStable); + g.FillPolygon(mainBrush, topStable); + //нижний + Point bottomStabRightBottom = new Point(bodyOfFighter.X + 30, bodyOfFighter.Bottom); + Point bottomStabRightTop = new Point(bodyOfFighter.X + 10, bodyOfFighter.Bottom + 20); + Point bottomStabLeftTop = new Point(bodyOfFighter.X, bodyOfFighter.Bottom + 20); + Point bottomStabLeftBottom = new Point(bodyOfFighter.X, bodyOfFighter.Bottom); + Point[] bottomStable = new Point[] { bottomStabRightBottom, bottomStabRightTop, bottomStabLeftTop, bottomStabLeftBottom }; + g.DrawPolygon(pen, bottomStable); + g.FillPolygon(mainBrush, bottomStable); + } + + } +} diff --git a/ProjectStormTrooper/ProjectStormTrooper/EntityStormTrooper.cs b/ProjectStormTrooper/ProjectStormTrooper/Entities/EntityStormTrooper.cs similarity index 52% rename from ProjectStormTrooper/ProjectStormTrooper/EntityStormTrooper.cs rename to ProjectStormTrooper/ProjectStormTrooper/Entities/EntityStormTrooper.cs index 348f771..c787c8c 100644 --- a/ProjectStormTrooper/ProjectStormTrooper/EntityStormTrooper.cs +++ b/ProjectStormTrooper/ProjectStormTrooper/Entities/EntityStormTrooper.cs @@ -1,33 +1,15 @@ -namespace ProjectStormTrooper; +namespace ProjectStormTrooper.Entities; -public class EntityStormTrooper +public class EntityStormTrooper : EntityWarPlane { - /// - /// Скорость - /// - - public int Speed { get; private set; } - /// - /// Вес - /// - - public double Weight { get; private set; } - /// - /// Основной цвет - /// - - public Color BodyColor { get; private set; } /// /// Дополнительный цвет (для опциональных элементов) /// public Color AdditionalColor { get; private set; } - /// - /// цвет головы - /// - public Color ColorOfHead { get; private set; } + /// /// Признак (опция) наличия бомб /// @@ -40,11 +22,8 @@ public class EntityStormTrooper public bool Rockets { get; private set; } - /// - /// Шаг перемещения штурмовика - /// - public double Step => Speed * 200 / Weight; + /// @@ -57,15 +36,12 @@ public class EntityStormTrooper /// Признак наличия бомб /// Признак наличия ракет - public void Init(int speed, double weight, Color bodyColor, Color colorOfHead, Color additionalColor, bool bombs, bool rockets) - { - Speed = speed; - Weight = weight; - BodyColor = bodyColor; - ColorOfHead = colorOfHead; - AdditionalColor = additionalColor; - Bombs = bombs; - Rockets = rockets; + public EntityStormTrooper(int speed, double weight, Color bodyColor, Color colorOfHead, Color additionalColor, bool bombs, bool rockets) : base(speed, weight, bodyColor, colorOfHead) + { + + AdditionalColor = additionalColor; + Bombs = bombs; + Rockets = rockets; - } + } } \ No newline at end of file diff --git a/ProjectStormTrooper/ProjectStormTrooper/Entities/EntityWarPlane.cs b/ProjectStormTrooper/ProjectStormTrooper/Entities/EntityWarPlane.cs new file mode 100644 index 0000000..af163ac --- /dev/null +++ b/ProjectStormTrooper/ProjectStormTrooper/Entities/EntityWarPlane.cs @@ -0,0 +1,41 @@ + +namespace ProjectStormTrooper.Entities +{ + public class EntityWarPlane + { + + /// + /// Скорость + /// + + public int Speed { get; private set; } + /// + /// Вес + /// + + public double Weight { get; private set; } + /// + /// Основной цвет + /// + + public Color BodyColor { get; private set; } + /// + /// цвет головы + /// + public Color ColorOfHead { get; private set; } + + /// + /// Шаг перемещения штурмовика + /// + + public double Step => Speed * 200 / Weight; + public EntityWarPlane(int speed, double weight, Color bodyColor, Color colorOfHead) { + Speed = speed; + Weight = weight; + BodyColor = bodyColor; + ColorOfHead = colorOfHead; + + } + + } +} diff --git a/ProjectStormTrooper/ProjectStormTrooper/FormStormTrooper.Designer.cs b/ProjectStormTrooper/ProjectStormTrooper/FormStormTrooper.Designer.cs index 7997535..ae65347 100644 --- a/ProjectStormTrooper/ProjectStormTrooper/FormStormTrooper.Designer.cs +++ b/ProjectStormTrooper/ProjectStormTrooper/FormStormTrooper.Designer.cs @@ -34,6 +34,9 @@ buttonUp = new Button(); buttonDown = new Button(); buttonRight = new Button(); + buttoтCreateWarPlane = new Button(); + buttonStrategyStep = new Button(); + comboBoxStrategy = new ComboBox(); ((System.ComponentModel.ISupportInitialize)pictureBoxStormTrooper).BeginInit(); SuspendLayout(); // @@ -53,9 +56,9 @@ buttonCreateStormTrooper.Location = new Point(14, 493); buttonCreateStormTrooper.Margin = new Padding(3, 4, 3, 4); buttonCreateStormTrooper.Name = "buttonCreateStormTrooper"; - buttonCreateStormTrooper.Size = new Size(86, 31); + buttonCreateStormTrooper.Size = new Size(168, 31); buttonCreateStormTrooper.TabIndex = 1; - buttonCreateStormTrooper.Text = "Создать"; + buttonCreateStormTrooper.Text = "Создать штурмовик"; buttonCreateStormTrooper.UseVisualStyleBackColor = true; buttonCreateStormTrooper.Click += ButtonCreateStormTrooper_Click; // @@ -111,11 +114,44 @@ buttonRight.UseVisualStyleBackColor = true; buttonRight.Click += ButtonMove_Click; // + // buttoтCreateWarPlane + // + buttoтCreateWarPlane.Location = new Point(205, 493); + buttoтCreateWarPlane.Name = "buttoтCreateWarPlane"; + buttoтCreateWarPlane.Size = new Size(237, 31); + buttoтCreateWarPlane.TabIndex = 6; + buttoтCreateWarPlane.Text = "Создать военный самолет"; + buttoтCreateWarPlane.UseVisualStyleBackColor = true; + buttoтCreateWarPlane.Click += ButtonCreateWarPlane; + // + // buttonStrategyStep + // + buttonStrategyStep.Location = new Point(851, 63); + buttonStrategyStep.Name = "buttonStrategyStep"; + buttonStrategyStep.Size = new Size(87, 29); + buttonStrategyStep.TabIndex = 7; + buttonStrategyStep.Text = "Шаг"; + buttonStrategyStep.UseVisualStyleBackColor = true; + buttonStrategyStep.Click += ButtonStrategyStep_Click; + // + // comboBoxStrategy + // + comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList; + comboBoxStrategy.FormattingEnabled = true; + comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" }); + comboBoxStrategy.Location = new Point(820, 12); + comboBoxStrategy.Name = "comboBoxStrategy"; + comboBoxStrategy.Size = new Size(125, 28); + comboBoxStrategy.TabIndex = 8; + // // FormStormTrooper // AutoScaleDimensions = new SizeF(8F, 20F); AutoScaleMode = AutoScaleMode.Font; ClientSize = new Size(950, 540); + Controls.Add(comboBoxStrategy); + Controls.Add(buttonStrategyStep); + Controls.Add(buttoтCreateWarPlane); Controls.Add(buttonRight); Controls.Add(buttonDown); Controls.Add(buttonUp); @@ -137,5 +173,8 @@ private Button buttonUp; private Button buttonDown; private Button buttonRight; + private Button buttoтCreateWarPlane; + private Button buttonStrategyStep; + private ComboBox comboBoxStrategy; } } \ No newline at end of file diff --git a/ProjectStormTrooper/ProjectStormTrooper/FormStormTrooper.cs b/ProjectStormTrooper/ProjectStormTrooper/FormStormTrooper.cs index 5e3fe43..0ef54f1 100644 --- a/ProjectStormTrooper/ProjectStormTrooper/FormStormTrooper.cs +++ b/ProjectStormTrooper/ProjectStormTrooper/FormStormTrooper.cs @@ -1,4 +1,8 @@ -namespace ProjectStormTrooper; + +using ProjectStormTrooper.Drawnings; +using ProjectStormTrooper.MovementStrategy; + +namespace ProjectStormTrooper; public partial class FormStormTrooper : Form @@ -7,7 +11,12 @@ public partial class FormStormTrooper : Form /// Поле-объект для прорисовки объекта /// - private DrawningStormTrooper? _drawningStormTrooper; + private DrawningWarPlane? _drawningWarPlane; + /// + /// Стратегия перемещения + /// + private AbstractStrategy? _strategy; + /// /// Инициализация формы /// @@ -16,6 +25,7 @@ public partial class FormStormTrooper : Form public FormStormTrooper() { InitializeComponent(); + _strategy = null; } @@ -25,41 +35,53 @@ public partial class FormStormTrooper : Form private void Draw() { - if (_drawningStormTrooper == null) + if (_drawningWarPlane == null) { return; } Bitmap bmp = new(pictureBoxStormTrooper.Width, pictureBoxStormTrooper.Height); Graphics gr = Graphics.FromImage(bmp); - _drawningStormTrooper.DrawTransport(gr); + _drawningWarPlane.DrawTransport(gr); pictureBoxStormTrooper.Image = bmp; } + private void CreateObject(string type) + { + Random random = new(); + switch (type) + { + case nameof(DrawningWarPlane): + _drawningWarPlane = new DrawningWarPlane(random.Next(100, 300), random.Next(1000, 3000), + Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)), + Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256))); + break; + case nameof(DrawningStormTrooper): + _drawningWarPlane = new DrawningStormTrooper(random.Next(100, 300), random.Next(1000, 3000), + Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)), + Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)), + Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)), + Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2))); + break; + default: + return; + } + _drawningWarPlane.SetPictureSize(pictureBoxStormTrooper.Width, pictureBoxStormTrooper.Height); + _drawningWarPlane.SetPosition(random.Next(10, 100), random.Next(10, 100)); + _strategy = null; + comboBoxStrategy.Enabled = true; + Draw(); + } /// - /// Обработка нажатия кнопки создать + /// Обработка нажатия кнопки "Создать штурмовик" /// /// /// - private void ButtonCreateStormTrooper_Click(object sender, EventArgs e) - { - Random random = new(); - _drawningStormTrooper = new DrawningStormTrooper(); - _drawningStormTrooper.Init(random.Next(100, 300), random.Next(1000, 3000), - Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)), - Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)), - Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)), - Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2))); - - _drawningStormTrooper.SetPictureSize(pictureBoxStormTrooper.Width, pictureBoxStormTrooper.Height); - _drawningStormTrooper.SetPosition(random.Next(15,100), random.Next(10,120)); - Draw(); - - - } + private void ButtonCreateStormTrooper_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningStormTrooper)); + private void ButtonCreateWarPlane(object sender, EventArgs e) => CreateObject(nameof(DrawningWarPlane)); /// /// Перемещение объекта по форме (нажатие кнопок навигации) /// @@ -68,7 +90,7 @@ public partial class FormStormTrooper : Form private void ButtonMove_Click(object sender, EventArgs e) { - if (_drawningStormTrooper == null) + if (_drawningWarPlane == null) { return; } @@ -78,16 +100,16 @@ public partial class FormStormTrooper : Form switch (name) { case "buttonUp": - result = _drawningStormTrooper.MoveTransport(DirectionType.Up); + result = _drawningWarPlane.MoveTransport(DirectionType.Up); break; case "buttonDown": - result = _drawningStormTrooper.MoveTransport(DirectionType.Down); + result = _drawningWarPlane.MoveTransport(DirectionType.Down); break; case "buttonLeft": - result = _drawningStormTrooper.MoveTransport(DirectionType.Left); + result = _drawningWarPlane.MoveTransport(DirectionType.Left); break; case "buttonRight": - result = _drawningStormTrooper.MoveTransport(DirectionType.Right); + result = _drawningWarPlane.MoveTransport(DirectionType.Right); break; } @@ -96,4 +118,46 @@ public partial class FormStormTrooper : Form Draw(); } } + /// + /// Обработка нажатия кнопки "Шаг" + /// + /// + /// + private void ButtonStrategyStep_Click(object sender, EventArgs e) + { + if (_drawningWarPlane == null) + { + return; + } + + if (comboBoxStrategy.Enabled) + { + _strategy = comboBoxStrategy.SelectedIndex switch + { + 0 => new MoveToCenter(), + 1 => new MoveToBorder(), + _ => null, + }; + if (_strategy == null) + { + return; + } + _strategy.SetData(new MoveableCar(_drawningWarPlane), pictureBoxStormTrooper.Width, pictureBoxStormTrooper.Height); + } + + if (_strategy == null) + { + return; + } + + comboBoxStrategy.Enabled = false; + _strategy.MakeStep(); + Draw(); + + if (_strategy.GetStatus() == StrategyStatus.Finish) + { + comboBoxStrategy.Enabled = true; + _strategy = null; + } + } } \ No newline at end of file diff --git a/ProjectStormTrooper/ProjectStormTrooper/MovementStrategy/AbstractStrategy.cs b/ProjectStormTrooper/ProjectStormTrooper/MovementStrategy/AbstractStrategy.cs new file mode 100644 index 0000000..cf9d82c --- /dev/null +++ b/ProjectStormTrooper/ProjectStormTrooper/MovementStrategy/AbstractStrategy.cs @@ -0,0 +1,139 @@ +namespace ProjectStormTrooper.MovementStrategy; + +/// +/// Класс-стратегия перемещения объекта +/// +public abstract class AbstractStrategy +{ + /// + /// Перемещаемый объект + /// + private IMoveableObject? _moveableObject; + + /// + /// Статус перемещения + /// + private StrategyStatus _state = StrategyStatus.NotInit; + + /// + /// Ширина поля + /// + protected int FieldWidth { get; private set; } + + /// + /// Высота поля + /// + protected int FieldHeight { get; private set; } + + /// + /// Статус перемещения + /// + public StrategyStatus GetStatus() { return _state; } + + /// + /// Установка данных + /// + /// Перемещаемый объект + /// Ширина поля + /// Высота поля + public void SetData(IMoveableObject moveableObject, int width, int height) + { + if (moveableObject == null) + { + _state = StrategyStatus.NotInit; + return; + } + + _state = StrategyStatus.InProgress; + _moveableObject = moveableObject; + FieldWidth = width; + FieldHeight = height; + } + + /// + /// Шаг перемещения + /// + public void MakeStep() + { + if (_state != StrategyStatus.InProgress) + { + return; + } + + if (IsTargetDestinaion()) + { + _state = StrategyStatus.Finish; + return; + } + + MoveToTarget(); + } + + /// + /// Перемещение влево + /// + /// Результат перемещения (true - удалось переместиться, false - неудача) + protected bool MoveLeft() => MoveTo(MovementDirection.Left); + + /// + /// Перемещение вправо + /// + /// Результат перемещения (true - удалось переместиться, false - неудача) + protected bool MoveRight() => MoveTo(MovementDirection.Right); + + /// + /// Перемещение вверх + /// + /// Результат перемещения (true - удалось переместиться, false - неудача) + protected bool MoveUp() => MoveTo(MovementDirection.Up); + + /// + /// Перемещение вниз + /// + /// Результат перемещения (true - удалось переместиться, false - неудача) + protected bool MoveDown() => MoveTo(MovementDirection.Down); + + /// + /// Параметры объекта + /// + protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition; + + /// + /// Шаг объекта + /// + /// + protected int? GetStep() + { + if (_state != StrategyStatus.InProgress) + { + return null; + } + return _moveableObject?.GetStep; + } + + /// + /// Перемещение к цели + /// + protected abstract void MoveToTarget(); + + /// + /// Достигнута ли цель + /// + /// + protected abstract bool IsTargetDestinaion(); + + /// + /// Попытка перемещения в требуемом направлении + /// + /// Направление + /// Результат попытки (true - удалось переместиться, false - неудача) + private bool MoveTo(MovementDirection movementDirection) + { + if (_state != StrategyStatus.InProgress) + { + return false; + } + + return _moveableObject?.TryMoveObject(movementDirection) ?? false; + } +} \ No newline at end of file diff --git a/ProjectStormTrooper/ProjectStormTrooper/MovementStrategy/IMoveableObjects.cs b/ProjectStormTrooper/ProjectStormTrooper/MovementStrategy/IMoveableObjects.cs new file mode 100644 index 0000000..11bbd15 --- /dev/null +++ b/ProjectStormTrooper/ProjectStormTrooper/MovementStrategy/IMoveableObjects.cs @@ -0,0 +1,25 @@ +namespace ProjectStormTrooper.MovementStrategy; + +/// +/// Интерфейс для работы с перемещаемым объектом +/// +public interface IMoveableObject +{ + /// + /// Получение координаты объекта + /// + ObjectParameters? GetObjectPosition { get; } + + /// + /// Шаг объекта + /// + int GetStep { get; } + + /// + /// Попытка переместить объект в указанном направлении + /// + /// Направление + /// true - объект перемещен, false - перемещение невозможно + bool TryMoveObject(MovementDirection direction); + +} \ No newline at end of file diff --git a/ProjectStormTrooper/ProjectStormTrooper/MovementStrategy/MoveToBorder.cs b/ProjectStormTrooper/ProjectStormTrooper/MovementStrategy/MoveToBorder.cs new file mode 100644 index 0000000..494fda8 --- /dev/null +++ b/ProjectStormTrooper/ProjectStormTrooper/MovementStrategy/MoveToBorder.cs @@ -0,0 +1,54 @@ + +using System.Runtime.Remoting; + +namespace ProjectStormTrooper.MovementStrategy; + +public class MoveToBorder : AbstractStrategy +{ + protected override bool IsTargetDestinaion() + { + ObjectParameters? objParams = GetObjectParameters; + + if (objParams == null) + { + return false; + } + + return objParams.DownBorder + GetStep() >= FieldHeight && objParams.RightBorder + GetStep() >= FieldWidth; + } + + protected override void MoveToTarget() + { + ObjectParameters? objParams = GetObjectParameters; + if (objParams == null) + { + return; + } + + int diffX = objParams.RightBorder - FieldWidth; + if (Math.Abs(diffX) > GetStep()) + { + if (diffX > 0) + { + MoveLeft(); + } + else + { + MoveRight(); + } + } + + int diffY = objParams.DownBorder - FieldHeight; + if (Math.Abs(diffY) > GetStep()) + { + if (diffY > 0) + { + MoveUp(); + } + else + { + MoveDown(); + } + } + } +} \ No newline at end of file diff --git a/ProjectStormTrooper/ProjectStormTrooper/MovementStrategy/MoveToCenter.cs b/ProjectStormTrooper/ProjectStormTrooper/MovementStrategy/MoveToCenter.cs new file mode 100644 index 0000000..2f817f0 --- /dev/null +++ b/ProjectStormTrooper/ProjectStormTrooper/MovementStrategy/MoveToCenter.cs @@ -0,0 +1,56 @@ + +namespace ProjectStormTrooper.MovementStrategy; + +/// +/// Стратегия перемещения объекта в центр экрана +/// +public class MoveToCenter : AbstractStrategy +{ + protected override bool IsTargetDestinaion() + { + ObjectParameters? objParams = GetObjectParameters; + + if (objParams == null) + { + return false; + } + + return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2 && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 && + objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2 && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2; + } + + protected override void MoveToTarget() + { + ObjectParameters? objParams = GetObjectParameters; + if (objParams == null) + { + return; + } + + int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2; + if (Math.Abs(diffX) > GetStep()) + { + if (diffX > 0) + { + MoveLeft(); + } + else + { + MoveRight(); + } + } + + int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2; + if (Math.Abs(diffY) > GetStep()) + { + if (diffY > 0) + { + MoveUp(); + } + else + { + MoveDown(); + } + } + } +} \ No newline at end of file diff --git a/ProjectStormTrooper/ProjectStormTrooper/MovementStrategy/MoveablePlane.cs b/ProjectStormTrooper/ProjectStormTrooper/MovementStrategy/MoveablePlane.cs new file mode 100644 index 0000000..19746fe --- /dev/null +++ b/ProjectStormTrooper/ProjectStormTrooper/MovementStrategy/MoveablePlane.cs @@ -0,0 +1,65 @@ + +using ProjectStormTrooper.Drawnings; + +namespace ProjectStormTrooper.MovementStrategy; + +/// +/// Класс-реализация IMoveableObject с использованием DrawningCar +/// +public class MoveableCar : IMoveableObject +{ + /// + /// Поле-объект класса DrawningCar или его наследника + /// + private readonly DrawningWarPlane? _warPlane = null; + + /// + /// Конструктор + /// + /// Объект класса DrawningWarPlane + public MoveableCar(DrawningWarPlane warPlane) + { + _warPlane = warPlane; + } + + public ObjectParameters? GetObjectPosition + { + get + { + if (_warPlane == null || _warPlane.EntityWarPlane == null || !_warPlane.GetPosX.HasValue || !_warPlane.GetPosY.HasValue) + { + return null; + } + return new ObjectParameters(_warPlane.GetPosX.Value, _warPlane.GetPosY.Value, _warPlane.GetWidth, _warPlane.GetHeight); + } + } + + public int GetStep => (int)(_warPlane?.EntityWarPlane?.Step ?? 0); + + public bool TryMoveObject(MovementDirection direction) + { + if (_warPlane == null || _warPlane.EntityWarPlane == null) + { + return false; + } + + return _warPlane.MoveTransport(GetDirectionType(direction)); + } + + /// + /// Конвертация из MovementDirection в DirectionType + /// + /// MovementDirection + /// DirectionType + private static DirectionType GetDirectionType(MovementDirection direction) + { + return direction switch + { + MovementDirection.Left => DirectionType.Left, + MovementDirection.Right => DirectionType.Right, + MovementDirection.Up => DirectionType.Up, + MovementDirection.Down => DirectionType.Down, + _ => DirectionType.Unknow, + }; + } +} \ No newline at end of file diff --git a/ProjectStormTrooper/ProjectStormTrooper/MovementStrategy/MovementDirection.cs b/ProjectStormTrooper/ProjectStormTrooper/MovementStrategy/MovementDirection.cs new file mode 100644 index 0000000..d414f47 --- /dev/null +++ b/ProjectStormTrooper/ProjectStormTrooper/MovementStrategy/MovementDirection.cs @@ -0,0 +1,27 @@ +namespace ProjectStormTrooper.MovementStrategy; + +/// +/// Направление перемещения +/// +public enum MovementDirection +{ + /// + /// Вверх + /// + Up = 1, + + /// + /// Вниз + /// + Down = 2, + + /// + /// Влево + /// + Left = 3, + + /// + /// Вправо + /// + Right = 4 +} \ No newline at end of file diff --git a/ProjectStormTrooper/ProjectStormTrooper/MovementStrategy/ObjectParameters.cs b/ProjectStormTrooper/ProjectStormTrooper/MovementStrategy/ObjectParameters.cs new file mode 100644 index 0000000..f72e853 --- /dev/null +++ b/ProjectStormTrooper/ProjectStormTrooper/MovementStrategy/ObjectParameters.cs @@ -0,0 +1,72 @@ +namespace ProjectStormTrooper.MovementStrategy; + +/// +/// Параметры-координаты объекта +/// +public class ObjectParameters +{ + /// + /// Координата X + /// + private readonly int _x; + + /// + /// Координата Y + /// + private readonly int _y; + + /// + /// Ширина объекта + /// + private readonly int _width; + + /// + /// Высота объекта + /// + private readonly int _height; + + /// + /// Левая граница + /// + public int LeftBorder => _x; + + /// + /// Верхняя граница + /// + public int TopBorder => _y; + + /// + /// Правая граница + /// + public int RightBorder => _x + _width; + + /// + /// Нижняя граница + /// + public int DownBorder => _y + _height; + + /// + /// Середина объекта + /// + public int ObjectMiddleHorizontal => _x + _width / 2; + + /// + /// Середина объекта + /// + public int ObjectMiddleVertical => _y + _height / 2; + + /// + /// Конструктор + /// + /// Координата X + /// Координата Y + /// Ширина объекта + /// Высота объекта + public ObjectParameters(int x, int y, int width, int height) + { + _x = x; + _y = y; + _width = width; + _height = height; + } +} \ No newline at end of file diff --git a/ProjectStormTrooper/ProjectStormTrooper/MovementStrategy/StrategyStatus.cs b/ProjectStormTrooper/ProjectStormTrooper/MovementStrategy/StrategyStatus.cs new file mode 100644 index 0000000..0be0507 --- /dev/null +++ b/ProjectStormTrooper/ProjectStormTrooper/MovementStrategy/StrategyStatus.cs @@ -0,0 +1,22 @@ +namespace ProjectStormTrooper.MovementStrategy; + +/// +/// Статус выполнения операции перемещения +/// +public enum StrategyStatus +{ + /// + /// Все готово к началу + /// + NotInit, + + /// + /// Выполняется + /// + InProgress, + + /// + /// Завершено + /// + Finish +} \ No newline at end of file