PIBD-13_Zolotov_A.D. LabWork02 Simple #2
@ -1,242 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Data;
|
||||
using System.Linq;
|
||||
using System.Reflection.Metadata.Ecma335;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectLinkor
|
||||
{
|
||||
/// <summary>
|
||||
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
|
||||
/// </summary>
|
||||
public class DrawingLinkor
|
||||
{
|
||||
/// <summary>
|
||||
/// Класс-сущность
|
||||
/// </summary>
|
||||
public EntityLinkor? EntityLinkor { get; private set; }
|
||||
/// <summary>
|
||||
/// Ширина окна
|
||||
/// </summary>
|
||||
private int? _pictureWidth;
|
||||
/// <summary>
|
||||
/// Высота окна
|
||||
/// </summary>
|
||||
private int? _pictureHeight;
|
||||
/// <summary>
|
||||
/// Левая координата прорисовки автомобиля
|
||||
/// </summary>
|
||||
private int? _startPosX;
|
||||
/// <summary>
|
||||
/// Верхняя кооридната прорисовки автомобиля
|
||||
/// </summary>
|
||||
private int? _startPosY;
|
||||
/// <summary>
|
||||
/// Ширина прорисовки аэробуса
|
||||
/// </summary>
|
||||
private readonly int _drawningLinkorWidth = 110;
|
||||
/// <summary>
|
||||
/// Высота прорисовки аэробуса
|
||||
/// </summary>
|
||||
private readonly int _drawningLinkorHeight = 70;
|
||||
/// <summary>
|
||||
/// Инициализация свойств
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||
/// <param name="rocket">Признак наличия обвеса</param>
|
||||
/// <param name="gun">Признак наличия антикрыла</param>
|
||||
/// <param name="sportLine">Признак наличия гоночной полосы</param>
|
||||
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool rocket, bool gun)
|
||||
{
|
||||
EntityLinkor = new EntityLinkor();
|
||||
EntityLinkor.Init(speed, weight, bodyColor, additionalColor, rocket, gun);
|
||||
_pictureWidth = null;
|
||||
_pictureHeight = null;
|
||||
_startPosX = null;
|
||||
_startPosY = null;
|
||||
}
|
||||
/// <summary>
|
||||
/// Установка границ поля
|
||||
/// </summary>
|
||||
/// <param name="width">Ширина поля</param>
|
||||
/// <param name="height">Высота поля</param>
|
||||
/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
|
||||
public bool SetPictureSize(int width, int height)
|
||||
{
|
||||
// TODO проверка, что объект "влезает" в размеры поля
|
||||
// если влезает, сохраняем границы и корректируем позицию объекта, если она была уже установлена
|
||||
|
||||
if (width > 110 && height > 70)
|
||||
{
|
||||
_pictureWidth = width;
|
||||
_pictureHeight = height;
|
||||
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
|
||||
}
|
||||
/// <summary>
|
||||
/// Установка позиции
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
public void SetPosition(int x, int y)
|
||||
{
|
||||
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
|
||||
{
|
||||
return;
|
||||
}
|
||||
// TODO если при установке объекта в эти координаты, он будет "выходить" за границы формы
|
||||
// то надо изменить координаты, чтобы он оставался в этих границах
|
||||
else
|
||||
{
|
||||
_startPosX = x;
|
||||
_startPosY = y;
|
||||
|
||||
if (_startPosX.Value + 110 > _pictureWidth)
|
||||
{
|
||||
_startPosX = _pictureWidth - 110;
|
||||
}
|
||||
if (_startPosY.Value + 70 > _pictureHeight)
|
||||
{
|
||||
_startPosY = _pictureHeight - 70;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
public void CheckPosition()
|
||||
{
|
||||
if (_startPosX ==null || _startPosY==null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (_startPosX.Value + _drawningLinkorWidth > _pictureWidth)
|
||||
{
|
||||
_startPosX = _pictureWidth - _drawningLinkorWidth;
|
||||
}
|
||||
if (_startPosY.Value + _drawningLinkorHeight > _pictureHeight)
|
||||
{
|
||||
_startPosY = _pictureHeight - _drawningLinkorHeight;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Изменение направления перемещения
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
|
||||
public bool MoveTransport(DirectionType direction)
|
||||
{
|
||||
if (EntityLinkor == null || !_startPosX.HasValue || !_startPosY.HasValue)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
switch (direction)
|
||||
{
|
||||
//влево
|
||||
case DirectionType.Left:
|
||||
if (_startPosX.Value - EntityLinkor.Step > 0)
|
||||
{
|
||||
_startPosX -= (int)EntityLinkor.Step;
|
||||
}
|
||||
return true;
|
||||
//вверх
|
||||
case DirectionType.Up:
|
||||
if (_startPosY.Value - EntityLinkor.Step > 0)
|
||||
{
|
||||
_startPosY -= (int)EntityLinkor.Step;
|
||||
}
|
||||
return true;
|
||||
// вправо
|
||||
case DirectionType.Right:
|
||||
if (_startPosX.Value + _drawningLinkorWidth + EntityLinkor.Step < _pictureWidth)
|
||||
{
|
||||
_startPosX += (int)EntityLinkor.Step;
|
||||
}
|
||||
return true;
|
||||
//вниз
|
||||
case DirectionType.Down:
|
||||
if (_startPosY.Value + _drawningLinkorHeight + EntityLinkor.Step < _pictureHeight)
|
||||
{
|
||||
_startPosY += (int)EntityLinkor.Step;
|
||||
}
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Прорисовка объекта
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
public void DrawTransport(Graphics g)
|
||||
{
|
||||
if (EntityLinkor == null || !_startPosX.HasValue || !_startPosY.HasValue)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Pen pen = new(Color.Black);
|
||||
Brush additionalBrush = new SolidBrush(EntityLinkor.AdditionalColor);
|
||||
|
||||
Point[] body = { new Point(_startPosX.Value + 70, _startPosY.Value + 20),
|
||||
new Point(_startPosX.Value + 100, _startPosY.Value + 40), new Point(_startPosX.Value +70, _startPosY.Value + 60) };
|
||||
Point[] body2 = { new Point(_startPosX.Value + 50, _startPosY.Value + 10),
|
||||
new Point(_startPosX.Value + 60, _startPosY.Value + 15), new Point(_startPosX.Value +50, _startPosY.Value + 20) };
|
||||
Point[] body3 = { new Point(_startPosX.Value + 50, _startPosY.Value + 60),
|
||||
new Point(_startPosX.Value + 60, _startPosY.Value + 65), new Point(_startPosX.Value + 50, _startPosY.Value + 70) };
|
||||
|
||||
|
||||
//границы Линкора
|
||||
g.DrawPolygon(pen, body);
|
||||
g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value + 20, 60, 40);
|
||||
g.DrawRectangle(pen, _startPosX.Value + 5, _startPosY.Value + 25, 5, 10);
|
||||
g.DrawRectangle(pen, _startPosX.Value + 5, _startPosY.Value + 45, 5, 10);
|
||||
|
||||
|
||||
|
||||
//корпус
|
||||
Brush br = new SolidBrush(EntityLinkor.BodyColor);
|
||||
g.FillPolygon(br, body);
|
||||
g.FillRectangle(br, _startPosX.Value + 10, _startPosY.Value + 20, 60, 40);
|
||||
g.FillEllipse(additionalBrush, _startPosX.Value + 65, _startPosY.Value + 35, 10, 10);
|
||||
|
||||
//Мачта
|
||||
Brush brBlack = new SolidBrush(Color.Black);
|
||||
g.FillRectangle(brBlack, _startPosX.Value + 50, _startPosY.Value + 30, 10, 20);
|
||||
g.FillRectangle(brBlack, _startPosX.Value + 30, _startPosY.Value + 35, 20, 10);
|
||||
|
||||
//задние трубы
|
||||
g.FillRectangle(brBlack, _startPosX.Value + 5, _startPosY.Value + 25, 5, 10);
|
||||
g.FillRectangle(brBlack, _startPosX.Value + 5, _startPosY.Value + 45, 5, 10);
|
||||
|
||||
// доп
|
||||
if (EntityLinkor.Rocket)
|
||||
{
|
||||
//ракеты
|
||||
g.FillRectangle(additionalBrush, _startPosX.Value + 30, _startPosY.Value + 10, 20, 10);
|
||||
g.FillRectangle(additionalBrush, _startPosX.Value + 30, _startPosY.Value + 60, 20, 10);
|
||||
g.FillPolygon(additionalBrush, body2);
|
||||
g.FillPolygon(additionalBrush, body3);
|
||||
|
||||
}
|
||||
if (EntityLinkor.Gun)
|
||||
{
|
||||
//пушка
|
||||
g.FillEllipse(additionalBrush, _startPosX.Value + 80, _startPosY.Value + 35, 10, 10);
|
||||
g.FillRectangle(additionalBrush, _startPosX.Value + 55, _startPosY.Value + 35, 30, 10);
|
||||
}
|
||||
|
||||
/*
|
||||
*/
|
||||
}
|
||||
}
|
||||
}
|
@ -4,13 +4,17 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectLinkor
|
||||
namespace ProjectLinkor.Drawnings
|
||||
{
|
||||
/// <summary>
|
||||
/// Направление перемещения
|
||||
/// </summary>
|
||||
public enum DirectionType
|
||||
{
|
||||
/// <summary>
|
||||
/// Неизвестное направление
|
||||
/// </summary>
|
||||
Unknow = -1,
|
||||
/// <summary>
|
||||
/// Вверх
|
||||
/// </summary>
|
70
ProjectAirbus/ProjectAirbus/Drawnings/DrawingLinkor.cs
Normal file
70
ProjectAirbus/ProjectAirbus/Drawnings/DrawingLinkor.cs
Normal file
@ -0,0 +1,70 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Data;
|
||||
using System.Linq;
|
||||
using System.Reflection.Metadata.Ecma335;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using ProjectLinkor.Entities;
|
||||
|
||||
namespace ProjectLinkor.Drawnings
|
||||
{
|
||||
/// <summary>
|
||||
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
|
||||
/// </summary>
|
||||
public class DrawingLinkor : DrawingShip
|
||||
{
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||
/// <param name="rocket">Признак наличия обвеса</param>
|
||||
/// <param name="gun">Признак наличия антикрыла</param>
|
||||
/// <param name="sportLine">Признак наличия гоночной полосы</param>
|
||||
|
||||
public DrawingLinkor(int speed, double weight, Color bodyColor, Color additionalColor, bool rocket, bool gun) : base(110, 70)
|
||||
{
|
||||
EntityShip = new EntityLinkor(speed, weight, bodyColor, additionalColor, rocket, gun);
|
||||
}
|
||||
|
||||
public override void DrawTransport(Graphics g)
|
||||
{
|
||||
if (EntityShip == null || EntityShip is not EntityLinkor linkor || !_startPosX.HasValue || !_startPosY.HasValue)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Pen pen = new(Color.Black);
|
||||
Brush additionalBrush = new SolidBrush(linkor.AdditionalColor);
|
||||
|
||||
Point[] body2 = { new Point(_startPosX.Value + 50, _startPosY.Value + 10),
|
||||
new Point(_startPosX.Value + 60, _startPosY.Value + 15), new Point(_startPosX.Value +50, _startPosY.Value + 20) };
|
||||
Point[] body3 = { new Point(_startPosX.Value + 50, _startPosY.Value + 60),
|
||||
new Point(_startPosX.Value + 60, _startPosY.Value + 65), new Point(_startPosX.Value + 50, _startPosY.Value + 70) };
|
||||
if (linkor.Rocket)
|
||||
{
|
||||
//ракеты
|
||||
g.FillRectangle(additionalBrush, _startPosX.Value + 30, _startPosY.Value + 10, 20, 10);
|
||||
g.FillRectangle(additionalBrush, _startPosX.Value + 30, _startPosY.Value + 60, 20, 10);
|
||||
g.FillPolygon(additionalBrush, body2);
|
||||
g.FillPolygon(additionalBrush, body3);
|
||||
|
||||
}
|
||||
_startPosX += 5;
|
||||
_startPosY += 20;
|
||||
base.DrawTransport(g);
|
||||
_startPosX -= 5;
|
||||
_startPosY -= 20;
|
||||
|
||||
if (linkor.Gun)
|
||||
{
|
||||
//пушка
|
||||
g.FillEllipse(additionalBrush, _startPosX.Value + 80, _startPosY.Value + 35, 10, 10);
|
||||
g.FillRectangle(additionalBrush, _startPosX.Value + 55, _startPosY.Value + 35, 30, 10);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
244
ProjectAirbus/ProjectAirbus/Drawnings/DrawingShip.cs
Normal file
244
ProjectAirbus/ProjectAirbus/Drawnings/DrawingShip.cs
Normal file
@ -0,0 +1,244 @@
|
||||
using ProjectLinkor.Entities;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectLinkor.Drawnings;
|
||||
|
||||
public class DrawingShip
|
||||
{
|
||||
/// <summary>
|
||||
/// Класс-сущность
|
||||
/// </summary>
|
||||
public EntityShip? EntityShip { get; protected set; }
|
||||
/// <summary>
|
||||
/// Ширина окна
|
||||
/// </summary>
|
||||
private int? _pictureWidth;
|
||||
/// <summary>
|
||||
/// Высота окна
|
||||
/// </summary>
|
||||
private int? _pictureHeight;
|
||||
/// <summary>
|
||||
/// Левая координата прорисовки корабля
|
||||
/// </summary>
|
||||
protected int? _startPosX;
|
||||
/// <summary>
|
||||
/// Верхняя кооридната прорисовки корабля
|
||||
/// </summary>
|
||||
protected int? _startPosY;
|
||||
/// <summary>
|
||||
/// Ширина прорисовки корабля
|
||||
/// </summary>
|
||||
private readonly int _drawningShipWidth = 95;
|
||||
/// <summary>
|
||||
/// Высота прорисовки корабля
|
||||
/// </summary>
|
||||
private readonly int _drawningShipHeight = 40;
|
||||
|
||||
/// <summary>
|
||||
/// Координата X объекта
|
||||
/// </summary>
|
||||
public int? GetPosX => _startPosX;
|
||||
/// <summary>
|
||||
/// Координата Y объекта
|
||||
/// </summary>
|
||||
public int? GetPosY => _startPosY;
|
||||
// <summary>
|
||||
/// Ширина объекта
|
||||
/// </summary>
|
||||
public int GetWidth => _drawningShipWidth;
|
||||
// <summary>
|
||||
/// Высота объекта
|
||||
/// </summary>
|
||||
public int GetHeight => _drawningShipHeight;
|
||||
|
||||
/// <summary>
|
||||
/// Пустой конструктор
|
||||
/// </summary>
|
||||
private DrawingShip()
|
||||
{
|
||||
_pictureWidth = null;
|
||||
_pictureHeight = null;
|
||||
_startPosX = null;
|
||||
_startPosY = null;
|
||||
}
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
|
||||
public DrawingShip(int speed, double weight, Color bodyColor) : this()
|
||||
{
|
||||
EntityShip = new EntityShip(speed, weight, bodyColor);
|
||||
}
|
||||
/// <summary>
|
||||
/// Конструктор для наследоваников
|
||||
/// </summary>
|
||||
/// <param name="drawningLinkorWidth">Ширина прорисовки корабля</param>
|
||||
/// <param name="drawningLinkorHeight">Высота прорисовки корабля</param>
|
||||
protected DrawingShip(int drawningLinkorWidth, int drawningLinkorHeight) : this()
|
||||
{
|
||||
_drawningShipWidth = drawningLinkorWidth;
|
||||
_drawningShipHeight = drawningLinkorHeight;
|
||||
}
|
||||
/// <summary>
|
||||
/// Установка границ поля
|
||||
/// </summary>
|
||||
/// <param name="width">Ширина поля</param>
|
||||
/// <param name="height">Высота поля</param>
|
||||
/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
|
||||
public bool SetPictureSize(int width, int height)
|
||||
{
|
||||
// TODO проверка, что объект "влезает" в размеры поля
|
||||
// если влезает, сохраняем границы и корректируем позицию объекта, если она была уже установлена
|
||||
|
||||
if (width > _drawningShipWidth && height > _drawningShipHeight)
|
||||
{
|
||||
_pictureWidth = width;
|
||||
_pictureHeight = height;
|
||||
|
||||
if (_startPosX != null && _startPosY != null)
|
||||
{
|
||||
if (_startPosX.Value < 0) _startPosX = 0;
|
||||
if (_startPosY.Value < 0) _startPosY = 0;
|
||||
if (_startPosX.Value + _drawningShipWidth > _pictureWidth)
|
||||
{
|
||||
_startPosX = _pictureWidth - _drawningShipWidth;
|
||||
}
|
||||
if (_startPosY.Value + _drawningShipHeight > _pictureHeight)
|
||||
{
|
||||
_startPosY = _pictureHeight - _drawningShipHeight;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
|
||||
}
|
||||
/// <summary>
|
||||
/// Установка позиции
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
public void SetPosition(int x, int y)
|
||||
{
|
||||
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
|
||||
{
|
||||
return;
|
||||
}
|
||||
// TODO если при установке объекта в эти координаты, он будет "выходить" за границы формы
|
||||
// то надо изменить координаты, чтобы он оставался в этих границах
|
||||
else
|
||||
{
|
||||
_startPosX = x;
|
||||
_startPosY = y;
|
||||
|
||||
if (_startPosX.Value < 0) _startPosX = 0;
|
||||
if (_startPosY.Value < 0) _startPosY = 0;
|
||||
if (_startPosX.Value + _drawningShipWidth > _pictureWidth)
|
||||
{
|
||||
_startPosX = _pictureWidth - _drawningShipWidth;
|
||||
}
|
||||
if (_startPosY.Value + _drawningShipHeight > _pictureHeight)
|
||||
{
|
||||
_startPosY = _pictureHeight - _drawningShipHeight;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Изменение направления перемещения
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
|
||||
public bool MoveTransport(DirectionType direction)
|
||||
{
|
||||
if (EntityShip == null || !_startPosX.HasValue || !_startPosY.HasValue)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
switch (direction)
|
||||
{
|
||||
//влево
|
||||
case DirectionType.Left:
|
||||
if (_startPosX.Value - EntityShip.Step > 0)
|
||||
{
|
||||
_startPosX -= (int)EntityShip.Step;
|
||||
}
|
||||
return true;
|
||||
//вверх
|
||||
case DirectionType.Up:
|
||||
if (_startPosY.Value - EntityShip.Step > 0)
|
||||
{
|
||||
_startPosY -= (int)EntityShip.Step;
|
||||
}
|
||||
return true;
|
||||
// вправо
|
||||
case DirectionType.Right:
|
||||
if (_startPosX.Value + _drawningShipWidth + EntityShip.Step < _pictureWidth)
|
||||
{
|
||||
_startPosX += (int)EntityShip.Step;
|
||||
}
|
||||
return true;
|
||||
//вниз
|
||||
case DirectionType.Down:
|
||||
if (_startPosY.Value + _drawningShipHeight + EntityShip.Step < _pictureHeight)
|
||||
{
|
||||
_startPosY += (int)EntityShip.Step;
|
||||
}
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Прорисовка объекта
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
public virtual void DrawTransport(Graphics g)
|
||||
{
|
||||
if (EntityShip == null || !_startPosX.HasValue || !_startPosY.HasValue)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Pen pen = new(Color.Black);
|
||||
|
||||
Point[] body = { new Point(_startPosX.Value + 65, _startPosY.Value),
|
||||
new Point(_startPosX.Value + 95, _startPosY.Value + 20), new Point(_startPosX.Value +65, _startPosY.Value + 40) };
|
||||
|
||||
|
||||
|
||||
//границы Линкора
|
||||
g.DrawPolygon(pen, body);
|
||||
g.DrawRectangle(pen, _startPosX.Value+ 5, _startPosY.Value, 60, 40);
|
||||
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 5, 5, 10);
|
||||
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 25, 5, 10);
|
||||
|
||||
|
||||
|
||||
//корпус
|
||||
Brush br = new SolidBrush(EntityShip.BodyColor);
|
||||
g.FillPolygon(br, body);
|
||||
g.FillRectangle(br, _startPosX.Value + 5, _startPosY.Value, 60, 40);
|
||||
g.FillEllipse(br, _startPosX.Value + 60, _startPosY.Value + 15, 10, 10);
|
||||
|
||||
//Мачта
|
||||
Brush brBlack = new SolidBrush(Color.Black);
|
||||
g.FillRectangle(brBlack, _startPosX.Value + 45, _startPosY.Value + 10, 10, 20);
|
||||
g.FillRectangle(brBlack, _startPosX.Value + 25, _startPosY.Value + 15, 20, 10);
|
||||
|
||||
//задние трубы
|
||||
g.FillRectangle(brBlack, _startPosX.Value, _startPosY.Value + 5, 5, 10);
|
||||
g.FillRectangle(brBlack, _startPosX.Value, _startPosY.Value + 25, 5, 10);
|
||||
|
||||
}
|
||||
}
|
@ -4,28 +4,13 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectLinkor
|
||||
namespace ProjectLinkor.Entities
|
||||
{
|
||||
/// <summary>
|
||||
/// Класс-сущность "Линкор"
|
||||
/// </summary>
|
||||
public class EntityLinkor
|
||||
public class EntityLinkor : EntityShip
|
||||
{
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
public int Speed { get; private set; }
|
||||
/// <summary>
|
||||
/// Вес
|
||||
/// </summary>
|
||||
public double Weight { get; private set; }
|
||||
/// <summary>
|
||||
/// Основной цвет
|
||||
/// </summary>
|
||||
public Color BodyColor { get; private set; }
|
||||
/// <summary>
|
||||
/// Дополнительный цвет (для опциональных элементов)
|
||||
/// </summary>
|
||||
public Color AdditionalColor { get; private set; }
|
||||
/// <summary>
|
||||
/// Признак (опция) наличия ракеты
|
||||
@ -35,7 +20,7 @@ namespace ProjectLinkor
|
||||
/// Признак (опция) наличия оружия
|
||||
/// </summary>
|
||||
public bool Gun { get; private set; }
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Шаг перемещения линкора
|
||||
/// </summary>
|
||||
@ -50,16 +35,12 @@ namespace ProjectLinkor
|
||||
/// <param name="rocket">Признак наличия обвеса</param>
|
||||
/// <param name="gun">Признак наличия антикрыла</param>
|
||||
/// <param name="sportLine">Признак наличия гоночной полосы</param>
|
||||
public void Init(int speed, double weight, Color bodyColor, Color
|
||||
additionalColor, bool rocket, bool gun)
|
||||
public EntityLinkor(int speed, double weight, Color bodyColor, Color
|
||||
additionalColor, bool rocket, bool gun) : base(speed, weight, bodyColor)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
AdditionalColor = additionalColor;
|
||||
Rocket = rocket;
|
||||
Gun = gun;
|
||||
//SportLine = sportLine;
|
||||
}
|
||||
|
||||
}
|
45
ProjectAirbus/ProjectAirbus/Entities/EntityShip.cs
Normal file
45
ProjectAirbus/ProjectAirbus/Entities/EntityShip.cs
Normal file
@ -0,0 +1,45 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Net.Sockets;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectLinkor.Entities;
|
||||
/// <summary>
|
||||
/// Класс-сущность "Корабль"
|
||||
/// </summary>
|
||||
public class EntityShip
|
||||
{
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
public int Speed { get; private set; }
|
||||
/// <summary>
|
||||
/// Вес
|
||||
/// </summary>
|
||||
public double Weight { get; private set; }
|
||||
/// <summary>
|
||||
/// Основной цвет
|
||||
/// </summary>
|
||||
public Color BodyColor { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Шаг перемещения корабля
|
||||
/// </summary>
|
||||
public double Step => Speed * 100 / Weight;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор сущности
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес автомобиля</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
|
||||
public EntityShip(int speed, double weight, Color bodyColor)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
}
|
||||
}
|
48
ProjectAirbus/ProjectAirbus/FormLinkor.Designer.cs
generated
48
ProjectAirbus/ProjectAirbus/FormLinkor.Designer.cs
generated
@ -34,14 +34,17 @@
|
||||
buttonRight = new Button();
|
||||
buttonDown = new Button();
|
||||
buttonUp = new Button();
|
||||
buttonCreateShip = new Button();
|
||||
comboBoxStrategy = new ComboBox();
|
||||
buttonStrategyStep = new Button();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxLinkor).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
// pictureBoxAirBus
|
||||
// pictureBoxLinkor
|
||||
//
|
||||
pictureBoxLinkor.Dock = DockStyle.Fill;
|
||||
pictureBoxLinkor.Location = new Point(0, 0);
|
||||
pictureBoxLinkor.Name = "pictureBoxAirBus";
|
||||
pictureBoxLinkor.Name = "pictureBoxLinkor";
|
||||
pictureBoxLinkor.Size = new Size(800, 414);
|
||||
pictureBoxLinkor.TabIndex = 0;
|
||||
pictureBoxLinkor.TabStop = false;
|
||||
@ -51,9 +54,9 @@
|
||||
buttonCreateAirBus.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreateAirBus.Location = new Point(12, 368);
|
||||
buttonCreateAirBus.Name = "buttonCreateAirBus";
|
||||
buttonCreateAirBus.Size = new Size(112, 34);
|
||||
buttonCreateAirBus.Size = new Size(170, 34);
|
||||
buttonCreateAirBus.TabIndex = 1;
|
||||
buttonCreateAirBus.Text = "Создать";
|
||||
buttonCreateAirBus.Text = "Создать линкор";
|
||||
buttonCreateAirBus.UseVisualStyleBackColor = true;
|
||||
buttonCreateAirBus.Click += ButtonCreateLinkor_Click;
|
||||
//
|
||||
@ -105,11 +108,45 @@
|
||||
buttonUp.UseVisualStyleBackColor = true;
|
||||
buttonUp.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonCreateShip
|
||||
//
|
||||
buttonCreateShip.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreateShip.Location = new Point(188, 368);
|
||||
buttonCreateShip.Name = "buttonCreateShip";
|
||||
buttonCreateShip.Size = new Size(170, 34);
|
||||
buttonCreateShip.TabIndex = 6;
|
||||
buttonCreateShip.Text = "Создать корабль";
|
||||
buttonCreateShip.UseVisualStyleBackColor = true;
|
||||
buttonCreateShip.Click += ButtonCreateShip_Click;
|
||||
//
|
||||
// comboBoxStrategy
|
||||
//
|
||||
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
|
||||
comboBoxStrategy.FormattingEnabled = true;
|
||||
comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
|
||||
comboBoxStrategy.Location = new Point(606, 12);
|
||||
comboBoxStrategy.Name = "comboBoxStrategy";
|
||||
comboBoxStrategy.Size = new Size(182, 33);
|
||||
comboBoxStrategy.TabIndex = 7;
|
||||
//
|
||||
// buttonStrategyStep
|
||||
//
|
||||
buttonStrategyStep.Location = new Point(676, 51);
|
||||
buttonStrategyStep.Name = "buttonStrategyStep";
|
||||
buttonStrategyStep.Size = new Size(112, 34);
|
||||
buttonStrategyStep.TabIndex = 8;
|
||||
buttonStrategyStep.Text = "Шаг";
|
||||
buttonStrategyStep.UseVisualStyleBackColor = true;
|
||||
buttonStrategyStep.Click += ButtonStrategyStep_Click;
|
||||
//
|
||||
// FormLinkor
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(10F, 25F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(800, 414);
|
||||
Controls.Add(buttonStrategyStep);
|
||||
Controls.Add(comboBoxStrategy);
|
||||
Controls.Add(buttonCreateShip);
|
||||
Controls.Add(buttonUp);
|
||||
Controls.Add(buttonDown);
|
||||
Controls.Add(buttonRight);
|
||||
@ -132,5 +169,8 @@
|
||||
private Button buttonRight;
|
||||
private Button buttonDown;
|
||||
private Button buttonUp;
|
||||
private Button buttonCreateShip;
|
||||
private ComboBox comboBoxStrategy;
|
||||
private Button buttonStrategyStep;
|
||||
}
|
||||
}
|
@ -7,49 +7,87 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
using ProjectLinkor.Drawnings;
|
||||
using ProjectLinkor.MovementStrategy;
|
||||
|
||||
namespace ProjectLinkor
|
||||
{
|
||||
public partial class FormLinkor : Form
|
||||
{
|
||||
private DrawingLinkor? _drawingLinkor;
|
||||
private DrawingShip? _drawingShip;
|
||||
|
||||
/// <summary>
|
||||
/// Стратегия перемещения
|
||||
/// </summary>
|
||||
private AbstractStrategy? _strategy;
|
||||
|
||||
public FormLinkor()
|
||||
{
|
||||
InitializeComponent();
|
||||
_strategy = null;
|
||||
}
|
||||
|
||||
|
||||
|
||||
private void Draw()
|
||||
{
|
||||
if (_drawingLinkor == null)
|
||||
if (_drawingShip == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Bitmap bmp = new(pictureBoxLinkor.Width, pictureBoxLinkor.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawingLinkor.DrawTransport(gr);
|
||||
_drawingShip.DrawTransport(gr);
|
||||
pictureBoxLinkor.Image = bmp;
|
||||
}
|
||||
|
||||
|
||||
private void CreateObject(string type)
|
||||
{
|
||||
Random random = new();
|
||||
switch (type)
|
||||
{
|
||||
case nameof(DrawingShip):
|
||||
_drawingShip = new DrawingShip(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
|
||||
break;
|
||||
case nameof(DrawingLinkor):
|
||||
_drawingShip = new DrawingLinkor(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)),
|
||||
Convert.ToBoolean(random.Next(0, 2)));
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
_drawingShip.SetPictureSize(pictureBoxLinkor.Width, pictureBoxLinkor.Height);
|
||||
_drawingShip.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
_strategy = null;
|
||||
comboBoxStrategy.Enabled = true;
|
||||
Draw();
|
||||
}
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать линкор"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonCreateLinkor_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new Random();
|
||||
_drawingLinkor = new DrawingLinkor();
|
||||
_drawingLinkor.Init(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
_drawingLinkor.SetPictureSize(pictureBoxLinkor.Width, pictureBoxLinkor.Height);
|
||||
_drawingLinkor.SetPosition(random.Next(40, 100), random.Next(40, 100));
|
||||
Draw();
|
||||
|
||||
CreateObject(nameof(DrawingLinkor));
|
||||
|
||||
}
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать корабль"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonCreateShip_Click(object sender, EventArgs e)
|
||||
{
|
||||
CreateObject(nameof(DrawingShip));
|
||||
}
|
||||
|
||||
private void ButtonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawingLinkor == null)
|
||||
if (_drawingShip == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
@ -58,37 +96,77 @@ namespace ProjectLinkor
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
result = _drawingLinkor.MoveTransport(DirectionType.Up);
|
||||
result = _drawingShip.MoveTransport(DirectionType.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
result = _drawingLinkor.MoveTransport(DirectionType.Down);
|
||||
result = _drawingShip.MoveTransport(DirectionType.Down);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
result = _drawingLinkor.MoveTransport(DirectionType.Left);
|
||||
result = _drawingShip.MoveTransport(DirectionType.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
result = _drawingLinkor.MoveTransport(DirectionType.Right);
|
||||
result = _drawingShip.MoveTransport(DirectionType.Right);
|
||||
break;
|
||||
}
|
||||
if (result)
|
||||
{
|
||||
Draw();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
private void FormLinkor_SizeChanged(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawingLinkor == null)
|
||||
if (_drawingShip == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (_drawingLinkor.SetPictureSize(pictureBoxLinkor.Width, pictureBoxLinkor.Height))
|
||||
if (_drawingShip.SetPictureSize(pictureBoxLinkor.Width, pictureBoxLinkor.Height))
|
||||
{
|
||||
_drawingLinkor.CheckPosition();
|
||||
Draw();
|
||||
}
|
||||
}
|
||||
/*
|
||||
private void pictureBoxLinkor_Click(object sender, EventArgs e)
|
||||
|
||||
{
|
||||
|
||||
}
|
||||
*/
|
||||
|
||||
private void ButtonStrategyStep_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawingShip == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (comboBoxStrategy.Enabled)
|
||||
{
|
||||
_strategy = comboBoxStrategy.SelectedIndex switch
|
||||
{
|
||||
0 => new MoveToCenter(),
|
||||
1 => new MoveToBorder(),
|
||||
_ => null,
|
||||
};
|
||||
if (_strategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_strategy.SetData(new MoveableShip(_drawingShip),
|
||||
pictureBoxLinkor.Width, pictureBoxLinkor.Height);
|
||||
}
|
||||
if (_strategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
comboBoxStrategy.Enabled = false;
|
||||
_strategy.MakeStep();
|
||||
Draw();
|
||||
if (_strategy.GetStatus() == StrategyStatus.Finish)
|
||||
{
|
||||
comboBoxStrategy.Enabled = true;
|
||||
_strategy = null;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
125
ProjectAirbus/ProjectAirbus/MovementStrategy/AbstractStrategy.cs
Normal file
125
ProjectAirbus/ProjectAirbus/MovementStrategy/AbstractStrategy.cs
Normal file
@ -0,0 +1,125 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectLinkor.MovementStrategy;
|
||||
|
||||
public abstract class AbstractStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Перемещаемый объект
|
||||
/// </summary>
|
||||
private IMoveableObject? _moveableObject;
|
||||
/// <summary>
|
||||
/// Статус перемещения
|
||||
/// </summary>
|
||||
private StrategyStatus _state = StrategyStatus.NotInit;
|
||||
/// <summary>
|
||||
/// Ширина поля
|
||||
/// </summary>
|
||||
protected int FieldWidth { get; private set; }
|
||||
/// <summary>
|
||||
/// Высота поля
|
||||
/// </summary>
|
||||
protected int FieldHeight { get; private set; }
|
||||
/// <summary>
|
||||
/// Статус перемещения
|
||||
/// </summary>
|
||||
public StrategyStatus GetStatus() { return _state; }
|
||||
/// <summary>
|
||||
/// Установка данных
|
||||
/// </summary>
|
||||
/// <param name="moveableObject">Перемещаемый объект</param>
|
||||
/// <param name="width">Ширина поля</param>
|
||||
/// <param name="height">Высота поля</param>
|
||||
public void SetData(IMoveableObject moveableObject, int width, int height)
|
||||
{
|
||||
if (moveableObject == null)
|
||||
{
|
||||
_state = StrategyStatus.NotInit;
|
||||
return;
|
||||
}
|
||||
_state = StrategyStatus.InProgress;
|
||||
_moveableObject = moveableObject;
|
||||
FieldWidth = width;
|
||||
FieldHeight = height;
|
||||
}
|
||||
/// <summary>
|
||||
/// Шаг перемещения
|
||||
/// </summary>
|
||||
public void MakeStep()
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (IsTargetDestinaion())
|
||||
{
|
||||
_state = StrategyStatus.Finish;
|
||||
return;
|
||||
}
|
||||
MoveToTarget();
|
||||
}
|
||||
/// <summary>
|
||||
/// Перемещение влево
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
|
||||
/// <summary>
|
||||
/// Перемещение вправо
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveRight() => MoveTo(MovementDirection.Right);
|
||||
/// <summary>
|
||||
/// Перемещение вверх
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveUp() => MoveTo(MovementDirection.Up);
|
||||
/// <summary>
|
||||
/// Перемещение вниз
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveDown() => MoveTo(MovementDirection.Down);
|
||||
/// <summary>
|
||||
/// Параметры объекта
|
||||
/// </summary>
|
||||
protected ObjectParametrs? GetObjectParameters =>
|
||||
_moveableObject?.GetObjectPosition;
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected int? GetStep()
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return _moveableObject?.GetStep;
|
||||
}
|
||||
/// <summary>
|
||||
/// Перемещение к цели
|
||||
/// </summary>
|
||||
protected abstract void MoveToTarget();
|
||||
/// <summary>
|
||||
/// Достигнута ли цель
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected abstract bool IsTargetDestinaion();
|
||||
/// <summary>
|
||||
/// Попытка перемещения в требуемом направлении
|
||||
/// </summary>
|
||||
/// <param name="movementDirection">Направление</param>
|
||||
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
|
||||
private bool MoveTo(MovementDirection movementDirection)
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
|
||||
}
|
||||
|
||||
}
|
@ -0,0 +1,25 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectLinkor.MovementStrategy;
|
||||
|
||||
public interface IMoveableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Получение координаты объекта
|
||||
/// </summary>
|
||||
ObjectParametrs? GetObjectPosition { get; }
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
int GetStep { get; }
|
||||
/// <summary>
|
||||
/// Попытка переместить объект в указанном направлении
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
/// <returns>true - объект перемещен, false - перемещение невозможно</returns>
|
||||
bool TryMoveObject(MovementDirection direction);
|
||||
}
|
39
ProjectAirbus/ProjectAirbus/MovementStrategy/MoveToBorder.cs
Normal file
39
ProjectAirbus/ProjectAirbus/MovementStrategy/MoveToBorder.cs
Normal file
@ -0,0 +1,39 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectLinkor.MovementStrategy;
|
||||
|
||||
public class MoveToBorder : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
ObjectParametrs? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.RightBorder + GetStep() >= FieldWidth &&
|
||||
objParams.DownBorder + GetStep() >= FieldHeight;
|
||||
}
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
ObjectParametrs? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
int diffX = objParams.RightBorder - FieldWidth;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
int diffY = objParams.DownBorder - FieldHeight;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
55
ProjectAirbus/ProjectAirbus/MovementStrategy/MoveToCenter.cs
Normal file
55
ProjectAirbus/ProjectAirbus/MovementStrategy/MoveToCenter.cs
Normal file
@ -0,0 +1,55 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectLinkor.MovementStrategy;
|
||||
|
||||
public class MoveToCenter : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
ObjectParametrs? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2
|
||||
&& objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2
|
||||
&& objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
||||
}
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
ObjectParametrs? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
66
ProjectAirbus/ProjectAirbus/MovementStrategy/MoveableShip.cs
Normal file
66
ProjectAirbus/ProjectAirbus/MovementStrategy/MoveableShip.cs
Normal file
@ -0,0 +1,66 @@
|
||||
using ProjectLinkor.Drawnings;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectLinkor.MovementStrategy;
|
||||
/// <summary>
|
||||
/// Класс-реализация IMoveableObject с использованием DrawingShip
|
||||
/// </summary>
|
||||
public class MoveableShip : IMoveableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Поле-объект класса DrawningCar или его наследника
|
||||
/// </summary>
|
||||
private readonly DrawingShip? _ship = null;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="car">Объект класса DrawningCar</param>
|
||||
public MoveableShip(DrawingShip ship)
|
||||
{
|
||||
_ship = ship;
|
||||
}
|
||||
|
||||
public ObjectParametrs? GetObjectPosition
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_ship == null || _ship.EntityShip == null ||
|
||||
!_ship.GetPosX.HasValue || !_ship.GetPosY.HasValue)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return new ObjectParametrs(_ship.GetPosX.Value, _ship.GetPosY.Value, _ship.GetWidth, _ship.GetHeight);
|
||||
}
|
||||
}
|
||||
public int GetStep => (int)(_ship?.EntityShip?.Step ?? 0);
|
||||
public bool TryMoveObject(MovementDirection direction)
|
||||
{
|
||||
if (_ship == null || _ship.EntityShip == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return _ship.MoveTransport(GetDirectionType(direction));
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Конвертация из MovementDirection в DirectionType
|
||||
/// </summary>
|
||||
/// <param name="direction">MovementDirection</param>
|
||||
/// <returns>DirectionType</returns>
|
||||
private static DirectionType GetDirectionType(MovementDirection direction)
|
||||
{
|
||||
return direction switch
|
||||
{
|
||||
MovementDirection.Left => DirectionType.Left,
|
||||
MovementDirection.Right => DirectionType.Right,
|
||||
MovementDirection.Up => DirectionType.Up,
|
||||
MovementDirection.Down => DirectionType.Down,
|
||||
_ => DirectionType.Unknow,
|
||||
};
|
||||
}
|
||||
}
|
@ -0,0 +1,27 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectLinkor.MovementStrategy;
|
||||
|
||||
public enum MovementDirection
|
||||
{
|
||||
/// <summary>
|
||||
/// Вверх
|
||||
/// </summary>
|
||||
Up = 1,
|
||||
/// <summary>
|
||||
/// Вниз
|
||||
/// </summary>
|
||||
Down = 2,
|
||||
/// <summary>
|
||||
/// Влево
|
||||
/// </summary>
|
||||
Left = 3,
|
||||
// <summary>
|
||||
/// Вправо
|
||||
/// </summary>
|
||||
Right = 4
|
||||
}
|
@ -0,0 +1,65 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectLinkor.MovementStrategy;
|
||||
|
||||
public class ObjectParametrs
|
||||
{
|
||||
/// <summary>
|
||||
/// Координата X
|
||||
/// </summary>
|
||||
private readonly int _x;
|
||||
/// <summary>
|
||||
/// Координата Y
|
||||
/// </summary>
|
||||
private readonly int _y;
|
||||
/// <summary>
|
||||
/// Ширина объекта
|
||||
/// </summary>
|
||||
private readonly int _width;
|
||||
/// <summary>
|
||||
/// Высота объекта
|
||||
/// </summary>
|
||||
private readonly int _height;
|
||||
/// <summary>
|
||||
/// Левая граница
|
||||
/// </summary>
|
||||
public int LeftBorder => _x;
|
||||
/// <summary>
|
||||
/// Верхняя граница
|
||||
/// </summary>
|
||||
public int TopBorder => _y;
|
||||
/// <summary>
|
||||
/// Правая граница
|
||||
/// </summary>
|
||||
public int RightBorder => _x + _width;
|
||||
/// <summary>
|
||||
/// Нижняя граница
|
||||
/// </summary>
|
||||
public int DownBorder => _y + _height;
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleVertical => _y + _height / 2;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
/// <param name="width">Ширина объекта</param>
|
||||
/// <param name="height">Высота объекта</param>
|
||||
public ObjectParametrs(int x, int y, int width, int height)
|
||||
{
|
||||
_x = x;
|
||||
_y = y;
|
||||
_width = width;
|
||||
_height = height;
|
||||
}
|
||||
}
|
@ -0,0 +1,16 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectLinkor.MovementStrategy;
|
||||
public enum StrategyStatus
|
||||
{
|
||||
//всё готово к началу
|
||||
NotInit,
|
||||
//выполняется
|
||||
InProgress,
|
||||
//завершено
|
||||
Finish
|
||||
}
|
Loading…
Reference in New Issue
Block a user
Пустых методов быть не должно