PIBD-13_Zolotov_A.D. LabWork02 Simple #2

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zolart wants to merge 2 commits from lab_2 into lab_1
16 changed files with 934 additions and 296 deletions

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@ -1,242 +0,0 @@
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Reflection.Metadata.Ecma335;
using System.Text;
using System.Threading.Tasks;
namespace ProjectLinkor
{
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
public class DrawingLinkor
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityLinkor? EntityLinkor { get; private set; }
/// <summary>
/// Ширина окна
/// </summary>
private int? _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int? _pictureHeight;
/// <summary>
/// Левая координата прорисовки автомобиля
/// </summary>
private int? _startPosX;
/// <summary>
/// Верхняя кооридната прорисовки автомобиля
/// </summary>
private int? _startPosY;
/// <summary>
/// Ширина прорисовки аэробуса
/// </summary>
private readonly int _drawningLinkorWidth = 110;
/// <summary>
/// Высота прорисовки аэробуса
/// </summary>
private readonly int _drawningLinkorHeight = 70;
/// <summary>
/// Инициализация свойств
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="rocket">Признак наличия обвеса</param>
/// <param name="gun">Признак наличия антикрыла</param>
/// <param name="sportLine">Признак наличия гоночной полосы</param>
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool rocket, bool gun)
{
EntityLinkor = new EntityLinkor();
EntityLinkor.Init(speed, weight, bodyColor, additionalColor, rocket, gun);
_pictureWidth = null;
_pictureHeight = null;
_startPosX = null;
_startPosY = null;
}
/// <summary>
/// Установка границ поля
/// </summary>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
public bool SetPictureSize(int width, int height)
{
// TODO проверка, что объект "влезает" в размеры поля
// если влезает, сохраняем границы и корректируем позицию объекта, если она была уже установлена
if (width > 110 && height > 70)
{
_pictureWidth = width;
_pictureHeight = height;
return true;
}
return false;
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
public void SetPosition(int x, int y)
{
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
{
return;
}
// TODO если при установке объекта в эти координаты, он будет "выходить" за границы формы
// то надо изменить координаты, чтобы он оставался в этих границах
else
{
_startPosX = x;
_startPosY = y;
if (_startPosX.Value + 110 > _pictureWidth)
{
_startPosX = _pictureWidth - 110;
}
if (_startPosY.Value + 70 > _pictureHeight)
{
_startPosY = _pictureHeight - 70;
}
}
}
public void CheckPosition()
{
if (_startPosX ==null || _startPosY==null)
{
return;
}
if (_startPosX.Value + _drawningLinkorWidth > _pictureWidth)
{
_startPosX = _pictureWidth - _drawningLinkorWidth;
}
if (_startPosY.Value + _drawningLinkorHeight > _pictureHeight)
{
_startPosY = _pictureHeight - _drawningLinkorHeight;
}
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
public bool MoveTransport(DirectionType direction)
{
if (EntityLinkor == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return false;
}
switch (direction)
{
//влево
case DirectionType.Left:
if (_startPosX.Value - EntityLinkor.Step > 0)
{
_startPosX -= (int)EntityLinkor.Step;
}
return true;
//вверх
case DirectionType.Up:
if (_startPosY.Value - EntityLinkor.Step > 0)
{
_startPosY -= (int)EntityLinkor.Step;
}
return true;
// вправо
case DirectionType.Right:
if (_startPosX.Value + _drawningLinkorWidth + EntityLinkor.Step < _pictureWidth)
{
_startPosX += (int)EntityLinkor.Step;
}
return true;
//вниз
case DirectionType.Down:
if (_startPosY.Value + _drawningLinkorHeight + EntityLinkor.Step < _pictureHeight)
{
_startPosY += (int)EntityLinkor.Step;
}
return true;
default:
return false;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public void DrawTransport(Graphics g)
{
if (EntityLinkor == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush additionalBrush = new SolidBrush(EntityLinkor.AdditionalColor);
Point[] body = { new Point(_startPosX.Value + 70, _startPosY.Value + 20),
new Point(_startPosX.Value + 100, _startPosY.Value + 40), new Point(_startPosX.Value +70, _startPosY.Value + 60) };
Point[] body2 = { new Point(_startPosX.Value + 50, _startPosY.Value + 10),
new Point(_startPosX.Value + 60, _startPosY.Value + 15), new Point(_startPosX.Value +50, _startPosY.Value + 20) };
Point[] body3 = { new Point(_startPosX.Value + 50, _startPosY.Value + 60),
new Point(_startPosX.Value + 60, _startPosY.Value + 65), new Point(_startPosX.Value + 50, _startPosY.Value + 70) };
//границы Линкора
g.DrawPolygon(pen, body);
g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value + 20, 60, 40);
g.DrawRectangle(pen, _startPosX.Value + 5, _startPosY.Value + 25, 5, 10);
g.DrawRectangle(pen, _startPosX.Value + 5, _startPosY.Value + 45, 5, 10);
//корпус
Brush br = new SolidBrush(EntityLinkor.BodyColor);
g.FillPolygon(br, body);
g.FillRectangle(br, _startPosX.Value + 10, _startPosY.Value + 20, 60, 40);
g.FillEllipse(additionalBrush, _startPosX.Value + 65, _startPosY.Value + 35, 10, 10);
//Мачта
Brush brBlack = new SolidBrush(Color.Black);
g.FillRectangle(brBlack, _startPosX.Value + 50, _startPosY.Value + 30, 10, 20);
g.FillRectangle(brBlack, _startPosX.Value + 30, _startPosY.Value + 35, 20, 10);
//задние трубы
g.FillRectangle(brBlack, _startPosX.Value + 5, _startPosY.Value + 25, 5, 10);
g.FillRectangle(brBlack, _startPosX.Value + 5, _startPosY.Value + 45, 5, 10);
// доп
if (EntityLinkor.Rocket)
{
//ракеты
g.FillRectangle(additionalBrush, _startPosX.Value + 30, _startPosY.Value + 10, 20, 10);
g.FillRectangle(additionalBrush, _startPosX.Value + 30, _startPosY.Value + 60, 20, 10);
g.FillPolygon(additionalBrush, body2);
g.FillPolygon(additionalBrush, body3);
}
if (EntityLinkor.Gun)
{
//пушка
g.FillEllipse(additionalBrush, _startPosX.Value + 80, _startPosY.Value + 35, 10, 10);
g.FillRectangle(additionalBrush, _startPosX.Value + 55, _startPosY.Value + 35, 30, 10);
}
/*
*/
}
}
}

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@ -4,13 +4,17 @@ using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectLinkor
namespace ProjectLinkor.Drawnings
{
/// <summary>
/// Направление перемещения
/// </summary>
public enum DirectionType
{
/// <summary>
/// Неизвестное направление
/// </summary>
Unknow = -1,
/// <summary>
/// Вверх
/// </summary>

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@ -0,0 +1,70 @@
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Reflection.Metadata.Ecma335;
using System.Text;
using System.Threading.Tasks;
using ProjectLinkor.Entities;
namespace ProjectLinkor.Drawnings
{
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
public class DrawingLinkor : DrawingShip
{
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="rocket">Признак наличия обвеса</param>
/// <param name="gun">Признак наличия антикрыла</param>
/// <param name="sportLine">Признак наличия гоночной полосы</param>
public DrawingLinkor(int speed, double weight, Color bodyColor, Color additionalColor, bool rocket, bool gun) : base(110, 70)
{
EntityShip = new EntityLinkor(speed, weight, bodyColor, additionalColor, rocket, gun);
}
public override void DrawTransport(Graphics g)
{
if (EntityShip == null || EntityShip is not EntityLinkor linkor || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush additionalBrush = new SolidBrush(linkor.AdditionalColor);
Point[] body2 = { new Point(_startPosX.Value + 50, _startPosY.Value + 10),
new Point(_startPosX.Value + 60, _startPosY.Value + 15), new Point(_startPosX.Value +50, _startPosY.Value + 20) };
Point[] body3 = { new Point(_startPosX.Value + 50, _startPosY.Value + 60),
new Point(_startPosX.Value + 60, _startPosY.Value + 65), new Point(_startPosX.Value + 50, _startPosY.Value + 70) };
if (linkor.Rocket)
{
//ракеты
g.FillRectangle(additionalBrush, _startPosX.Value + 30, _startPosY.Value + 10, 20, 10);
g.FillRectangle(additionalBrush, _startPosX.Value + 30, _startPosY.Value + 60, 20, 10);
g.FillPolygon(additionalBrush, body2);
g.FillPolygon(additionalBrush, body3);
}
_startPosX += 5;
_startPosY += 20;
base.DrawTransport(g);
_startPosX -= 5;
_startPosY -= 20;
if (linkor.Gun)
{
//пушка
g.FillEllipse(additionalBrush, _startPosX.Value + 80, _startPosY.Value + 35, 10, 10);
g.FillRectangle(additionalBrush, _startPosX.Value + 55, _startPosY.Value + 35, 30, 10);
}
}
}
}

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@ -0,0 +1,244 @@
using ProjectLinkor.Entities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectLinkor.Drawnings;
public class DrawingShip
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityShip? EntityShip { get; protected set; }
/// <summary>
/// Ширина окна
/// </summary>
private int? _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int? _pictureHeight;
/// <summary>
/// Левая координата прорисовки корабля
/// </summary>
protected int? _startPosX;
/// <summary>
/// Верхняя кооридната прорисовки корабля
/// </summary>
protected int? _startPosY;
/// <summary>
/// Ширина прорисовки корабля
/// </summary>
private readonly int _drawningShipWidth = 95;
/// <summary>
/// Высота прорисовки корабля
/// </summary>
private readonly int _drawningShipHeight = 40;
/// <summary>
/// Координата X объекта
/// </summary>
public int? GetPosX => _startPosX;
/// <summary>
/// Координата Y объекта
/// </summary>
public int? GetPosY => _startPosY;
// <summary>
/// Ширина объекта
/// </summary>
public int GetWidth => _drawningShipWidth;
// <summary>
/// Высота объекта
/// </summary>
public int GetHeight => _drawningShipHeight;
/// <summary>
/// Пустой конструктор
/// </summary>
private DrawingShip()
{
_pictureWidth = null;
_pictureHeight = null;
_startPosX = null;
_startPosY = null;
}
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
public DrawingShip(int speed, double weight, Color bodyColor) : this()
{
EntityShip = new EntityShip(speed, weight, bodyColor);
}
/// <summary>
/// Конструктор для наследоваников
/// </summary>
/// <param name="drawningLinkorWidth">Ширина прорисовки корабля</param>
/// <param name="drawningLinkorHeight">Высота прорисовки корабля</param>
protected DrawingShip(int drawningLinkorWidth, int drawningLinkorHeight) : this()
{
_drawningShipWidth = drawningLinkorWidth;
_drawningShipHeight = drawningLinkorHeight;
}
/// <summary>
/// Установка границ поля
/// </summary>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
public bool SetPictureSize(int width, int height)
{
// TODO проверка, что объект "влезает" в размеры поля
// если влезает, сохраняем границы и корректируем позицию объекта, если она была уже установлена
if (width > _drawningShipWidth && height > _drawningShipHeight)
{
_pictureWidth = width;
_pictureHeight = height;
if (_startPosX != null && _startPosY != null)
{
if (_startPosX.Value < 0) _startPosX = 0;
if (_startPosY.Value < 0) _startPosY = 0;
if (_startPosX.Value + _drawningShipWidth > _pictureWidth)
{
_startPosX = _pictureWidth - _drawningShipWidth;
}
if (_startPosY.Value + _drawningShipHeight > _pictureHeight)
{
_startPosY = _pictureHeight - _drawningShipHeight;
}
}
return true;
}
return false;
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
public void SetPosition(int x, int y)
{
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
{
return;
}
// TODO если при установке объекта в эти координаты, он будет "выходить" за границы формы
// то надо изменить координаты, чтобы он оставался в этих границах
else
{
_startPosX = x;
_startPosY = y;
if (_startPosX.Value < 0) _startPosX = 0;
if (_startPosY.Value < 0) _startPosY = 0;
if (_startPosX.Value + _drawningShipWidth > _pictureWidth)
{
_startPosX = _pictureWidth - _drawningShipWidth;
}
if (_startPosY.Value + _drawningShipHeight > _pictureHeight)
{
_startPosY = _pictureHeight - _drawningShipHeight;
}
}
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
public bool MoveTransport(DirectionType direction)
{
if (EntityShip == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return false;
}
switch (direction)
{
//влево
case DirectionType.Left:
if (_startPosX.Value - EntityShip.Step > 0)
{
_startPosX -= (int)EntityShip.Step;
}
return true;
//вверх
case DirectionType.Up:
if (_startPosY.Value - EntityShip.Step > 0)
{
_startPosY -= (int)EntityShip.Step;
}
return true;
// вправо
case DirectionType.Right:
if (_startPosX.Value + _drawningShipWidth + EntityShip.Step < _pictureWidth)
{
_startPosX += (int)EntityShip.Step;
}
return true;
//вниз
case DirectionType.Down:
if (_startPosY.Value + _drawningShipHeight + EntityShip.Step < _pictureHeight)
{
_startPosY += (int)EntityShip.Step;
}
return true;
default:
return false;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public virtual void DrawTransport(Graphics g)
{
if (EntityShip == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Point[] body = { new Point(_startPosX.Value + 65, _startPosY.Value),
new Point(_startPosX.Value + 95, _startPosY.Value + 20), new Point(_startPosX.Value +65, _startPosY.Value + 40) };
//границы Линкора
g.DrawPolygon(pen, body);
g.DrawRectangle(pen, _startPosX.Value+ 5, _startPosY.Value, 60, 40);
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 5, 5, 10);
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 25, 5, 10);
//корпус
Brush br = new SolidBrush(EntityShip.BodyColor);
g.FillPolygon(br, body);
g.FillRectangle(br, _startPosX.Value + 5, _startPosY.Value, 60, 40);
g.FillEllipse(br, _startPosX.Value + 60, _startPosY.Value + 15, 10, 10);
//Мачта
Brush brBlack = new SolidBrush(Color.Black);
g.FillRectangle(brBlack, _startPosX.Value + 45, _startPosY.Value + 10, 10, 20);
g.FillRectangle(brBlack, _startPosX.Value + 25, _startPosY.Value + 15, 20, 10);
//задние трубы
g.FillRectangle(brBlack, _startPosX.Value, _startPosY.Value + 5, 5, 10);
g.FillRectangle(brBlack, _startPosX.Value, _startPosY.Value + 25, 5, 10);
}
}

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@ -4,28 +4,13 @@ using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectLinkor
namespace ProjectLinkor.Entities
{
/// <summary>
/// Класс-сущность "Линкор"
/// </summary>
public class EntityLinkor
public class EntityLinkor : EntityShip
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Дополнительный цвет (для опциональных элементов)
/// </summary>
public Color AdditionalColor { get; private set; }
/// <summary>
/// Признак (опция) наличия ракеты
@ -35,7 +20,7 @@ namespace ProjectLinkor
/// Признак (опция) наличия оружия
/// </summary>
public bool Gun { get; private set; }
/// <summary>
/// Шаг перемещения линкора
/// </summary>
@ -50,16 +35,12 @@ namespace ProjectLinkor
/// <param name="rocket">Признак наличия обвеса</param>
/// <param name="gun">Признак наличия антикрыла</param>
/// <param name="sportLine">Признак наличия гоночной полосы</param>
public void Init(int speed, double weight, Color bodyColor, Color
additionalColor, bool rocket, bool gun)
public EntityLinkor(int speed, double weight, Color bodyColor, Color
additionalColor, bool rocket, bool gun) : base(speed, weight, bodyColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
Rocket = rocket;
Gun = gun;
//SportLine = sportLine;
}
}

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@ -0,0 +1,45 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Sockets;
using System.Text;
using System.Threading.Tasks;
namespace ProjectLinkor.Entities;
/// <summary>
/// Класс-сущность "Корабль"
/// </summary>
public class EntityShip
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Шаг перемещения корабля
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
/// Конструктор сущности
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес автомобиля</param>
/// <param name="bodyColor">Основной цвет</param>
public EntityShip(int speed, double weight, Color bodyColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
}
}

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@ -34,14 +34,17 @@
buttonRight = new Button();
buttonDown = new Button();
buttonUp = new Button();
buttonCreateShip = new Button();
comboBoxStrategy = new ComboBox();
buttonStrategyStep = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxLinkor).BeginInit();
SuspendLayout();
//
// pictureBoxAirBus
// pictureBoxLinkor
//
pictureBoxLinkor.Dock = DockStyle.Fill;
pictureBoxLinkor.Location = new Point(0, 0);
pictureBoxLinkor.Name = "pictureBoxAirBus";
pictureBoxLinkor.Name = "pictureBoxLinkor";
pictureBoxLinkor.Size = new Size(800, 414);
pictureBoxLinkor.TabIndex = 0;
pictureBoxLinkor.TabStop = false;
@ -51,9 +54,9 @@
buttonCreateAirBus.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateAirBus.Location = new Point(12, 368);
buttonCreateAirBus.Name = "buttonCreateAirBus";
buttonCreateAirBus.Size = new Size(112, 34);
buttonCreateAirBus.Size = new Size(170, 34);
buttonCreateAirBus.TabIndex = 1;
buttonCreateAirBus.Text = "Создать";
buttonCreateAirBus.Text = "Создать линкор";
buttonCreateAirBus.UseVisualStyleBackColor = true;
buttonCreateAirBus.Click += ButtonCreateLinkor_Click;
//
@ -105,11 +108,45 @@
buttonUp.UseVisualStyleBackColor = true;
buttonUp.Click += ButtonMove_Click;
//
// buttonCreateShip
//
buttonCreateShip.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateShip.Location = new Point(188, 368);
buttonCreateShip.Name = "buttonCreateShip";
buttonCreateShip.Size = new Size(170, 34);
buttonCreateShip.TabIndex = 6;
buttonCreateShip.Text = "Создать корабль";
buttonCreateShip.UseVisualStyleBackColor = true;
buttonCreateShip.Click += ButtonCreateShip_Click;
//
// comboBoxStrategy
//
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
comboBoxStrategy.FormattingEnabled = true;
comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
comboBoxStrategy.Location = new Point(606, 12);
comboBoxStrategy.Name = "comboBoxStrategy";
comboBoxStrategy.Size = new Size(182, 33);
comboBoxStrategy.TabIndex = 7;
//
// buttonStrategyStep
//
buttonStrategyStep.Location = new Point(676, 51);
buttonStrategyStep.Name = "buttonStrategyStep";
buttonStrategyStep.Size = new Size(112, 34);
buttonStrategyStep.TabIndex = 8;
buttonStrategyStep.Text = "Шаг";
buttonStrategyStep.UseVisualStyleBackColor = true;
buttonStrategyStep.Click += ButtonStrategyStep_Click;
//
// FormLinkor
//
AutoScaleDimensions = new SizeF(10F, 25F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(800, 414);
Controls.Add(buttonStrategyStep);
Controls.Add(comboBoxStrategy);
Controls.Add(buttonCreateShip);
Controls.Add(buttonUp);
Controls.Add(buttonDown);
Controls.Add(buttonRight);
@ -132,5 +169,8 @@
private Button buttonRight;
private Button buttonDown;
private Button buttonUp;
private Button buttonCreateShip;
private ComboBox comboBoxStrategy;
private Button buttonStrategyStep;
}
}

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@ -7,49 +7,87 @@ using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using ProjectLinkor.Drawnings;
using ProjectLinkor.MovementStrategy;
namespace ProjectLinkor
{
public partial class FormLinkor : Form
{
private DrawingLinkor? _drawingLinkor;
private DrawingShip? _drawingShip;
/// <summary>
/// Стратегия перемещения
/// </summary>
private AbstractStrategy? _strategy;
public FormLinkor()
{
InitializeComponent();
_strategy = null;
}
private void Draw()
{
if (_drawingLinkor == null)
if (_drawingShip == null)
{
return;
}
Bitmap bmp = new(pictureBoxLinkor.Width, pictureBoxLinkor.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawingLinkor.DrawTransport(gr);
_drawingShip.DrawTransport(gr);
pictureBoxLinkor.Image = bmp;
}
private void CreateObject(string type)
{
Random random = new();
switch (type)
{
case nameof(DrawingShip):
_drawingShip = new DrawingShip(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
break;
case nameof(DrawingLinkor):
_drawingShip = new DrawingLinkor(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)),
Convert.ToBoolean(random.Next(0, 2)));
break;
default:
return;
}
_drawingShip.SetPictureSize(pictureBoxLinkor.Width, pictureBoxLinkor.Height);
_drawingShip.SetPosition(random.Next(10, 100), random.Next(10, 100));
_strategy = null;
comboBoxStrategy.Enabled = true;
Draw();
}
/// <summary>
/// Обработка нажатия кнопки "Создать линкор"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreateLinkor_Click(object sender, EventArgs e)
{
Random random = new Random();
_drawingLinkor = new DrawingLinkor();
_drawingLinkor.Init(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
_drawingLinkor.SetPictureSize(pictureBoxLinkor.Width, pictureBoxLinkor.Height);
_drawingLinkor.SetPosition(random.Next(40, 100), random.Next(40, 100));
Draw();
CreateObject(nameof(DrawingLinkor));
}
/// <summary>
/// Обработка нажатия кнопки "Создать корабль"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreateShip_Click(object sender, EventArgs e)
{
CreateObject(nameof(DrawingShip));
}
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawingLinkor == null)
if (_drawingShip == null)
{
return;
}
@ -58,37 +96,77 @@ namespace ProjectLinkor
switch (name)
{
case "buttonUp":
result = _drawingLinkor.MoveTransport(DirectionType.Up);
result = _drawingShip.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
result = _drawingLinkor.MoveTransport(DirectionType.Down);
result = _drawingShip.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
result = _drawingLinkor.MoveTransport(DirectionType.Left);
result = _drawingShip.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
result = _drawingLinkor.MoveTransport(DirectionType.Right);
result = _drawingShip.MoveTransport(DirectionType.Right);
break;
}
if (result)
{
Draw();
}
}
}
private void FormLinkor_SizeChanged(object sender, EventArgs e)
{
if (_drawingLinkor == null)
if (_drawingShip == null)
{
return;
}
if (_drawingLinkor.SetPictureSize(pictureBoxLinkor.Width, pictureBoxLinkor.Height))
if (_drawingShip.SetPictureSize(pictureBoxLinkor.Width, pictureBoxLinkor.Height))
{
_drawingLinkor.CheckPosition();
Draw();
}
}
/*
private void pictureBoxLinkor_Click(object sender, EventArgs e)
Review

Пустых методов быть не должно

Пустых методов быть не должно
{
}
*/
private void ButtonStrategyStep_Click(object sender, EventArgs e)
{
if (_drawingShip == null)
{
return;
}
if (comboBoxStrategy.Enabled)
{
_strategy = comboBoxStrategy.SelectedIndex switch
{
0 => new MoveToCenter(),
1 => new MoveToBorder(),
_ => null,
};
if (_strategy == null)
{
return;
}
_strategy.SetData(new MoveableShip(_drawingShip),
pictureBoxLinkor.Width, pictureBoxLinkor.Height);
}
if (_strategy == null)
{
return;
}
comboBoxStrategy.Enabled = false;
_strategy.MakeStep();
Draw();
if (_strategy.GetStatus() == StrategyStatus.Finish)
{
comboBoxStrategy.Enabled = true;
_strategy = null;
}
}
}
}

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@ -0,0 +1,125 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectLinkor.MovementStrategy;
public abstract class AbstractStrategy
{
/// <summary>
/// Перемещаемый объект
/// </summary>
private IMoveableObject? _moveableObject;
/// <summary>
/// Статус перемещения
/// </summary>
private StrategyStatus _state = StrategyStatus.NotInit;
/// <summary>
/// Ширина поля
/// </summary>
protected int FieldWidth { get; private set; }
/// <summary>
/// Высота поля
/// </summary>
protected int FieldHeight { get; private set; }
/// <summary>
/// Статус перемещения
/// </summary>
public StrategyStatus GetStatus() { return _state; }
/// <summary>
/// Установка данных
/// </summary>
/// <param name="moveableObject">Перемещаемый объект</param>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
public void SetData(IMoveableObject moveableObject, int width, int height)
{
if (moveableObject == null)
{
_state = StrategyStatus.NotInit;
return;
}
_state = StrategyStatus.InProgress;
_moveableObject = moveableObject;
FieldWidth = width;
FieldHeight = height;
}
/// <summary>
/// Шаг перемещения
/// </summary>
public void MakeStep()
{
if (_state != StrategyStatus.InProgress)
{
return;
}
if (IsTargetDestinaion())
{
_state = StrategyStatus.Finish;
return;
}
MoveToTarget();
}
/// <summary>
/// Перемещение влево
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
/// <summary>
/// Перемещение вправо
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveRight() => MoveTo(MovementDirection.Right);
/// <summary>
/// Перемещение вверх
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveUp() => MoveTo(MovementDirection.Up);
/// <summary>
/// Перемещение вниз
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveDown() => MoveTo(MovementDirection.Down);
/// <summary>
/// Параметры объекта
/// </summary>
protected ObjectParametrs? GetObjectParameters =>
_moveableObject?.GetObjectPosition;
/// <summary>
/// Шаг объекта
/// </summary>
/// <returns></returns>
protected int? GetStep()
{
if (_state != StrategyStatus.InProgress)
{
return null;
}
return _moveableObject?.GetStep;
}
/// <summary>
/// Перемещение к цели
/// </summary>
protected abstract void MoveToTarget();
/// <summary>
/// Достигнута ли цель
/// </summary>
/// <returns></returns>
protected abstract bool IsTargetDestinaion();
/// <summary>
/// Попытка перемещения в требуемом направлении
/// </summary>
/// <param name="movementDirection">Направление</param>
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
private bool MoveTo(MovementDirection movementDirection)
{
if (_state != StrategyStatus.InProgress)
{
return false;
}
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
}
}

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@ -0,0 +1,25 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectLinkor.MovementStrategy;
public interface IMoveableObject
{
/// <summary>
/// Получение координаты объекта
/// </summary>
ObjectParametrs? GetObjectPosition { get; }
/// <summary>
/// Шаг объекта
/// </summary>
int GetStep { get; }
/// <summary>
/// Попытка переместить объект в указанном направлении
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - объект перемещен, false - перемещение невозможно</returns>
bool TryMoveObject(MovementDirection direction);
}

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@ -0,0 +1,39 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectLinkor.MovementStrategy;
public class MoveToBorder : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
ObjectParametrs? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.RightBorder + GetStep() >= FieldWidth &&
objParams.DownBorder + GetStep() >= FieldHeight;
}
protected override void MoveToTarget()
{
ObjectParametrs? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int diffX = objParams.RightBorder - FieldWidth;
if (Math.Abs(diffX) > GetStep())
{
MoveRight();
}
int diffY = objParams.DownBorder - FieldHeight;
if (Math.Abs(diffY) > GetStep())
{
MoveDown();
}
}
}

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@ -0,0 +1,55 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectLinkor.MovementStrategy;
public class MoveToCenter : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
ObjectParametrs? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2
&& objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2
&& objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
}
protected override void MoveToTarget()
{
ObjectParametrs? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}

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@ -0,0 +1,66 @@
using ProjectLinkor.Drawnings;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectLinkor.MovementStrategy;
/// <summary>
/// Класс-реализация IMoveableObject с использованием DrawingShip
/// </summary>
public class MoveableShip : IMoveableObject
{
/// <summary>
/// Поле-объект класса DrawningCar или его наследника
/// </summary>
private readonly DrawingShip? _ship = null;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="car">Объект класса DrawningCar</param>
public MoveableShip(DrawingShip ship)
{
_ship = ship;
}
public ObjectParametrs? GetObjectPosition
{
get
{
if (_ship == null || _ship.EntityShip == null ||
!_ship.GetPosX.HasValue || !_ship.GetPosY.HasValue)
{
return null;
}
return new ObjectParametrs(_ship.GetPosX.Value, _ship.GetPosY.Value, _ship.GetWidth, _ship.GetHeight);
}
}
public int GetStep => (int)(_ship?.EntityShip?.Step ?? 0);
public bool TryMoveObject(MovementDirection direction)
{
if (_ship == null || _ship.EntityShip == null)
{
return false;
}
return _ship.MoveTransport(GetDirectionType(direction));
}
/// <summary>
/// Конвертация из MovementDirection в DirectionType
/// </summary>
/// <param name="direction">MovementDirection</param>
/// <returns>DirectionType</returns>
private static DirectionType GetDirectionType(MovementDirection direction)
{
return direction switch
{
MovementDirection.Left => DirectionType.Left,
MovementDirection.Right => DirectionType.Right,
MovementDirection.Up => DirectionType.Up,
MovementDirection.Down => DirectionType.Down,
_ => DirectionType.Unknow,
};
}
}

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@ -0,0 +1,27 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectLinkor.MovementStrategy;
public enum MovementDirection
{
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
// <summary>
/// Вправо
/// </summary>
Right = 4
}

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@ -0,0 +1,65 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectLinkor.MovementStrategy;
public class ObjectParametrs
{
/// <summary>
/// Координата X
/// </summary>
private readonly int _x;
/// <summary>
/// Координата Y
/// </summary>
private readonly int _y;
/// <summary>
/// Ширина объекта
/// </summary>
private readonly int _width;
/// <summary>
/// Высота объекта
/// </summary>
private readonly int _height;
/// <summary>
/// Левая граница
/// </summary>
public int LeftBorder => _x;
/// <summary>
/// Верхняя граница
/// </summary>
public int TopBorder => _y;
/// <summary>
/// Правая граница
/// </summary>
public int RightBorder => _x + _width;
/// <summary>
/// Нижняя граница
/// </summary>
public int DownBorder => _y + _height;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleHorizontal => _x + _width / 2;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleVertical => _y + _height / 2;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
/// <param name="width">Ширина объекта</param>
/// <param name="height">Высота объекта</param>
public ObjectParametrs(int x, int y, int width, int height)
{
_x = x;
_y = y;
_width = width;
_height = height;
}
}

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@ -0,0 +1,16 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectLinkor.MovementStrategy;
public enum StrategyStatus
{
//всё готово к началу
NotInit,
//выполняется
InProgress,
//завершено
Finish
}