ИСЭбд-21 Чегодаев Александр лаб 1 простая #1
19
Cruiser/Cruiser/DirectionType.cs
Normal file
19
Cruiser/Cruiser/DirectionType.cs
Normal file
@ -0,0 +1,19 @@
|
||||
using System;
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||||
using System.Collections.Generic;
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||||
using System.Linq;
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||||
using System.Text;
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using System.Threading.Tasks;
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|
||||
namespace Cruiser
|
||||
{
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||||
internal enum DirectionType
|
||||
{
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||||
Up = 1,
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Down = 2,
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||||
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Left = 3,
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||||
|
||||
Right = 4
|
||||
}
|
||||
}
|
157
Cruiser/Cruiser/DrawningCruiser.cs
Normal file
157
Cruiser/Cruiser/DrawningCruiser.cs
Normal file
@ -0,0 +1,157 @@
|
||||
using System;
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||||
using System.Collections.Generic;
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||||
using System.Drawing.Drawing2D;
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||||
using System.Linq;
|
||||
using System.Text;
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||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Cruiser
|
||||
{
|
||||
internal class DrawningCruiser
|
||||
{
|
||||
public EntityCruiser? EntityCruiser { get; private set; }
|
||||
|
||||
private int _pictureWidth;
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||||
|
||||
private int _pictureHeight;
|
||||
|
||||
private int _startPosX;
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||||
|
||||
private int _startPosY;
|
||||
|
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private readonly int _cruiserWidth = 150;
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||||
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private readonly int _cruiserHeight = 50;
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||||
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||||
public bool Init(int speed, double weight, Color bodyColor, Color
|
||||
additionalColor, bool vert, bool rocket, int width, int height)
|
||||
{
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||||
|
||||
if (width < _pictureWidth || height < _pictureHeight)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
_pictureWidth = width;
|
||||
_pictureHeight = height;
|
||||
EntityCruiser = new EntityCruiser();
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||||
EntityCruiser.Init(speed, weight, bodyColor, additionalColor, vert, rocket);
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||||
return true;
|
||||
}
|
||||
|
||||
public void SetPosition(int x, int y)
|
||||
|
||||
{
|
||||
if (x <= _pictureWidth - _cruiserWidth && y <= _pictureHeight - _cruiserHeight)
|
||||
eegov
commented
Не учтены все условия, при которых объект может выйти за границы Не учтены все условия, при которых объект может выйти за границы
|
||||
{
|
||||
_startPosX = x;
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||||
_startPosY = y;
|
||||
}
|
||||
}
|
||||
|
||||
public void MoveTransport(DirectionType direction)
|
||||
{
|
||||
if (EntityCruiser == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
switch (direction)
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||||
{
|
||||
case DirectionType.Left:
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||||
if (_startPosX - EntityCruiser.Step > 0)
|
||||
{
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||||
_startPosX -= (int)EntityCruiser.Step;
|
||||
}
|
||||
else if (_startPosX - EntityCruiser.Step < 0)
|
||||
{
|
||||
_startPosX = _startPosX - _startPosX + 3;
|
||||
eegov
commented
Что за "+3"? Что за "+3"?
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||||
}
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||||
break;
|
||||
|
||||
case DirectionType.Up:
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if (_startPosY - EntityCruiser.Step > 0)
|
||||
{
|
||||
_startPosY -= (int)EntityCruiser.Step;
|
||||
}
|
||||
else if (_startPosY - EntityCruiser.Step < 0)
|
||||
{
|
||||
_startPosY = _startPosY - _startPosY + 0;
|
||||
}
|
||||
break;
|
||||
|
||||
case DirectionType.Right:
|
||||
if (_startPosX + EntityCruiser.Step + _cruiserWidth < _pictureWidth)
|
||||
{
|
||||
_startPosX += (int)EntityCruiser.Step;
|
||||
}
|
||||
else if (_startPosX + EntityCruiser.Step + _cruiserWidth > _pictureWidth)
|
||||
{
|
||||
_startPosX += _pictureWidth - _startPosX - _cruiserWidth;
|
||||
}
|
||||
break;
|
||||
|
||||
case DirectionType.Down:
|
||||
if (_startPosY + EntityCruiser.Step + _cruiserHeight < _pictureHeight)
|
||||
{
|
||||
_startPosY += (int)EntityCruiser.Step;
|
||||
}
|
||||
else if (_startPosY + EntityCruiser.Step + _cruiserHeight > _pictureHeight)
|
||||
{
|
||||
_startPosY += _pictureHeight - _startPosY - _cruiserHeight;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public void DrawTransport(Graphics g)
|
||||
{
|
||||
if (EntityCruiser == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Pen pen = new(Color.Black);
|
||||
Brush additionalBrush = new SolidBrush(EntityCruiser.AdditionalColor);
|
||||
Brush BodyColor = new SolidBrush(EntityCruiser.BodyColor);
|
||||
|
||||
GraphicsPath path1 = new GraphicsPath();
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||||
path1.AddLine(_startPosX + 100, _startPosY + 0, _startPosX + 0, _startPosY + 0);
|
||||
path1.AddLine(_startPosX + 0, _startPosY + 50, _startPosX + 0, _startPosY + 0);
|
||||
path1.AddLine(_startPosX + 0, _startPosY + 50, _startPosX + 100, _startPosY + 50);
|
||||
path1.AddLine(_startPosX + 100, _startPosY + 50, _startPosX + 150, _startPosY + 25);
|
||||
path1.AddLine(_startPosX + 100, _startPosY + 0, _startPosX + 150, _startPosY + 25);
|
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|
||||
g.FillPath(additionalBrush, path1);
|
||||
g.DrawPath(pen, path1);
|
||||
|
||||
Brush brBlack = new SolidBrush(Color.Black);
|
||||
|
||||
g.DrawRectangle(pen, _startPosX - 3, _startPosY + 7, 3, 15);
|
||||
g.FillRectangle(brBlack, _startPosX - 3, _startPosY + 7, 3, 15);
|
||||
g.DrawRectangle(pen, _startPosX - 3, _startPosY + 25, 3, 15);
|
||||
g.FillRectangle(brBlack, _startPosX - 3, _startPosY + 25, 3, 15);
|
||||
|
||||
g.DrawRectangle(pen, _startPosX + 60, _startPosY + 12, 20, 25);
|
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g.FillRectangle(brBlack, _startPosX + 60, _startPosY + 12, 20, 25);
|
||||
g.DrawRectangle(pen, _startPosX + 30, _startPosY + 19, 30, 13);
|
||||
g.FillRectangle(brBlack, _startPosX + 30, _startPosY + 19, 30, 13);
|
||||
|
||||
if (EntityCruiser.Vert)
|
||||
{
|
||||
Brush brRed = new SolidBrush(Color.Red);
|
||||
g.FillEllipse(brRed, _startPosX + 95, _startPosY + 15, 20, 20);
|
||||
g.DrawEllipse(pen, _startPosX + 95, _startPosY + 15, 20, 20);
|
||||
}
|
||||
|
||||
if (EntityCruiser.Rocket)
|
||||
{
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||||
g.DrawEllipse(pen, _startPosX + 8, _startPosY + 3, 15, 12);
|
||||
g.FillEllipse(brBlack, _startPosX + 8, _startPosY + 3, 15, 12);
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||||
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||||
g.DrawEllipse(pen, _startPosX + 8, _startPosY + 18, 15, 12);
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||||
g.FillEllipse(brBlack, _startPosX + 8, _startPosY + 18, 15, 12);
|
||||
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||||
g.DrawEllipse(pen, _startPosX + 8, _startPosY + 33, 15, 12);
|
||||
g.FillEllipse(brBlack, _startPosX + 8, _startPosY + 33, 15, 12);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
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||||
|
37
Cruiser/Cruiser/EntityCruiser.cs
Normal file
37
Cruiser/Cruiser/EntityCruiser.cs
Normal file
@ -0,0 +1,37 @@
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||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Cruiser
|
||||
{
|
||||
internal class EntityCruiser
|
||||
{
|
||||
public int Speed { get; private set; }
|
||||
|
||||
public double Weight { get; private set; }
|
||||
|
||||
public Color BodyColor { get; private set; }
|
||||
|
||||
public Color AdditionalColor { get; private set; }
|
||||
|
||||
public bool Vert { get; private set; }
|
||||
|
||||
public bool Rocket { get; private set; }
|
||||
|
||||
public double Step => (double)Speed * 100 / Weight;
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||||
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||||
public void Init(int speed, double weight, Color bodyColor, Color
|
||||
additionalColor, bool vert, bool rocket)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
AdditionalColor = additionalColor;
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||||
|
||||
Vert = vert;
|
||||
Rocket = rocket;
|
||||
}
|
||||
}
|
||||
}
|
39
Cruiser/Cruiser/Form1.Designer.cs
generated
39
Cruiser/Cruiser/Form1.Designer.cs
generated
@ -1,39 +0,0 @@
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namespace Cruiser
|
||||
{
|
||||
partial class Form1
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.components = new System.ComponentModel.Container();
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(800, 450);
|
||||
this.Text = "Form1";
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
@ -1,10 +0,0 @@
|
||||
namespace Cruiser
|
||||
{
|
||||
public partial class Form1 : Form
|
||||
{
|
||||
public Form1()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
}
|
||||
}
|
137
Cruiser/Cruiser/FormCruiser.Designer.cs
generated
Normal file
137
Cruiser/Cruiser/FormCruiser.Designer.cs
generated
Normal file
@ -0,0 +1,137 @@
|
||||
namespace Cruiser
|
||||
{
|
||||
partial class FormCruiser
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.pictureBoxCruiser = new System.Windows.Forms.PictureBox();
|
||||
this.buttonCreate = new System.Windows.Forms.Button();
|
||||
this.buttonUp = new System.Windows.Forms.Button();
|
||||
this.buttonLeft = new System.Windows.Forms.Button();
|
||||
this.buttonDown = new System.Windows.Forms.Button();
|
||||
this.buttonRight = new System.Windows.Forms.Button();
|
||||
((System.ComponentModel.ISupportInitialize)(this.pictureBoxCruiser)).BeginInit();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// pictureBoxCruiser
|
||||
//
|
||||
this.pictureBoxCruiser.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.pictureBoxCruiser.Location = new System.Drawing.Point(0, 0);
|
||||
this.pictureBoxCruiser.Name = "pictureBoxCruiser";
|
||||
this.pictureBoxCruiser.Size = new System.Drawing.Size(800, 450);
|
||||
this.pictureBoxCruiser.SizeMode = System.Windows.Forms.PictureBoxSizeMode.AutoSize;
|
||||
this.pictureBoxCruiser.TabIndex = 0;
|
||||
this.pictureBoxCruiser.TabStop = false;
|
||||
//
|
||||
// buttonCreate
|
||||
//
|
||||
this.buttonCreate.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
|
||||
this.buttonCreate.Location = new System.Drawing.Point(12, 408);
|
||||
this.buttonCreate.Name = "buttonCreate";
|
||||
this.buttonCreate.Size = new System.Drawing.Size(83, 30);
|
||||
this.buttonCreate.TabIndex = 1;
|
||||
this.buttonCreate.Text = "Создать";
|
||||
this.buttonCreate.UseVisualStyleBackColor = true;
|
||||
this.buttonCreate.Click += new System.EventHandler(this.buttonCreate_Click);
|
||||
//
|
||||
// buttonUp
|
||||
//
|
||||
this.buttonUp.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.buttonUp.BackgroundImage = global::Cruiser.Properties.Resources.вверх;
|
||||
this.buttonUp.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
|
||||
this.buttonUp.Location = new System.Drawing.Point(720, 372);
|
||||
this.buttonUp.Name = "buttonUp";
|
||||
this.buttonUp.Size = new System.Drawing.Size(30, 30);
|
||||
this.buttonUp.TabIndex = 2;
|
||||
this.buttonUp.UseVisualStyleBackColor = true;
|
||||
this.buttonUp.Click += new System.EventHandler(this.buttonMove_Click);
|
||||
//
|
||||
// buttonLeft
|
||||
//
|
||||
this.buttonLeft.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.buttonLeft.BackgroundImage = global::Cruiser.Properties.Resources.влево;
|
||||
this.buttonLeft.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
|
||||
this.buttonLeft.Location = new System.Drawing.Point(684, 408);
|
||||
this.buttonLeft.Name = "buttonLeft";
|
||||
this.buttonLeft.Size = new System.Drawing.Size(30, 30);
|
||||
this.buttonLeft.TabIndex = 3;
|
||||
this.buttonLeft.UseVisualStyleBackColor = true;
|
||||
this.buttonLeft.Click += new System.EventHandler(this.buttonMove_Click);
|
||||
//
|
||||
// buttonDown
|
||||
//
|
||||
this.buttonDown.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.buttonDown.BackgroundImage = global::Cruiser.Properties.Resources.вниз;
|
||||
this.buttonDown.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
|
||||
this.buttonDown.Location = new System.Drawing.Point(720, 408);
|
||||
this.buttonDown.Name = "buttonDown";
|
||||
this.buttonDown.Size = new System.Drawing.Size(30, 30);
|
||||
this.buttonDown.TabIndex = 4;
|
||||
this.buttonDown.UseVisualStyleBackColor = true;
|
||||
this.buttonDown.Click += new System.EventHandler(this.buttonMove_Click);
|
||||
//
|
||||
// buttonRight
|
||||
//
|
||||
this.buttonRight.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.buttonRight.BackgroundImage = global::Cruiser.Properties.Resources.вправо;
|
||||
this.buttonRight.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
|
||||
this.buttonRight.Location = new System.Drawing.Point(756, 408);
|
||||
this.buttonRight.Name = "buttonRight";
|
||||
this.buttonRight.Size = new System.Drawing.Size(30, 30);
|
||||
this.buttonRight.TabIndex = 5;
|
||||
this.buttonRight.UseVisualStyleBackColor = true;
|
||||
this.buttonRight.Click += new System.EventHandler(this.buttonMove_Click);
|
||||
//
|
||||
// FormCruiser
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(7F, 15F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(800, 450);
|
||||
this.Controls.Add(this.buttonRight);
|
||||
this.Controls.Add(this.buttonDown);
|
||||
this.Controls.Add(this.buttonLeft);
|
||||
this.Controls.Add(this.buttonUp);
|
||||
this.Controls.Add(this.buttonCreate);
|
||||
this.Controls.Add(this.pictureBoxCruiser);
|
||||
this.Name = "FormCruiser";
|
||||
this.Text = "FormCruiser";
|
||||
((System.ComponentModel.ISupportInitialize)(this.pictureBoxCruiser)).EndInit();
|
||||
this.ResumeLayout(false);
|
||||
this.PerformLayout();
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private PictureBox pictureBoxCruiser;
|
||||
private Button buttonCreate;
|
||||
private Button buttonUp;
|
||||
private Button buttonLeft;
|
||||
private Button buttonDown;
|
||||
private Button buttonRight;
|
||||
}
|
||||
}
|
69
Cruiser/Cruiser/FormCruiser.cs
Normal file
69
Cruiser/Cruiser/FormCruiser.cs
Normal file
@ -0,0 +1,69 @@
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace Cruiser
|
||||
{
|
||||
public partial class FormCruiser : Form
|
||||
{
|
||||
private DrawningCruiser? _drawningCruiser;
|
||||
|
||||
public FormCruiser()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
|
||||
private void Draw()
|
||||
{
|
||||
if (_drawningCruiser == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Bitmap bmp = new(pictureBoxCruiser.Width,
|
||||
pictureBoxCruiser.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawningCruiser.DrawTransport(gr);
|
||||
pictureBoxCruiser.Image = bmp;
|
||||
}
|
||||
|
||||
private void buttonCreate_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new();
|
||||
_drawningCruiser = new DrawningCruiser();
|
||||
_drawningCruiser.Init(random.Next(100, 300),
|
||||
random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
|
||||
random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
|
||||
random.Next(0, 256)),
|
||||
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), pictureBoxCruiser.Width, pictureBoxCruiser.Height);
|
||||
_drawningCruiser.SetPosition(random.Next(10, 100),
|
||||
random.Next(10, 100));
|
||||
Draw();
|
||||
}
|
||||
|
||||
private void buttonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningCruiser == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
_drawningCruiser.MoveTransport(DirectionType.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
_drawningCruiser.MoveTransport(DirectionType.Down);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
_drawningCruiser.MoveTransport(DirectionType.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
_drawningCruiser.MoveTransport(DirectionType.Right);
|
||||
break;
|
||||
}
|
||||
Draw();
|
||||
}
|
||||
}
|
||||
}
|
60
Cruiser/Cruiser/FormCruiser.resx
Normal file
60
Cruiser/Cruiser/FormCruiser.resx
Normal file
@ -0,0 +1,60 @@
|
||||
<root>
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
@ -11,7 +11,7 @@ namespace Cruiser
|
||||
// To customize application configuration such as set high DPI settings or default font,
|
||||
// see https://aka.ms/applicationconfiguration.
|
||||
ApplicationConfiguration.Initialize();
|
||||
Application.Run(new Form1());
|
||||
Application.Run(new FormCruiser());
|
||||
}
|
||||
}
|
||||
}
|
103
Cruiser/Cruiser/Properties/Resources.Designer.cs
generated
Normal file
103
Cruiser/Cruiser/Properties/Resources.Designer.cs
generated
Normal file
@ -0,0 +1,103 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// Этот код создан программой.
|
||||
// Исполняемая версия:4.0.30319.42000
|
||||
//
|
||||
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
|
||||
// повторной генерации кода.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace Cruiser.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
|
||||
/// </summary>
|
||||
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
|
||||
// с помощью такого средства, как ResGen или Visual Studio.
|
||||
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
|
||||
// с параметром /str или перестройте свой проект VS.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Cruiser.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
|
||||
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap вверх {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("вверх", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap влево {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("влево", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap вниз {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("вниз", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap вправо {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("вправо", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -117,4 +117,17 @@
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||
<data name="вверх" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\вверх.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="влево" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\влево.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="вниз" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\вниз.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="вправо" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\вправо.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
</root>
|
BIN
Cruiser/Cruiser/Resources/вверх.jpg
Normal file
BIN
Cruiser/Cruiser/Resources/вверх.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 33 KiB |
BIN
Cruiser/Cruiser/Resources/влево.jpg
Normal file
BIN
Cruiser/Cruiser/Resources/влево.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 33 KiB |
BIN
Cruiser/Cruiser/Resources/вниз.jpg
Normal file
BIN
Cruiser/Cruiser/Resources/вниз.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 32 KiB |
BIN
Cruiser/Cruiser/Resources/вправо.jpg
Normal file
BIN
Cruiser/Cruiser/Resources/вправо.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 26 KiB |
Loading…
Reference in New Issue
Block a user
Нет корректировки координат, если при текущих объект "выходит" за границы