ISEbd-21. Gruzdev A.P. Lab work 02 hard. #2
134
ProjectWarmlyShipHard/ProjectWarmlyShipHard/AbstractStrategy.cs
Normal file
134
ProjectWarmlyShipHard/ProjectWarmlyShipHard/AbstractStrategy.cs
Normal file
@ -0,0 +1,134 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ProjectWarmlyShip.MovementStrategy
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{
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/// <summary>
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/// Класс-стратегия перемещения объекта
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/// </summary>
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public abstract class AbstractStrategy
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{
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/// <summary>
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/// Перемещаемый объект
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/// </summary>
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private IMoveableObject? _moveableObject;
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/// <summary>
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/// Статус перемещения
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/// </summary>
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private Status _state = Status.NotInit;
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/// <summary>
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/// Ширина поля
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/// </summary>
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protected int FieldWidth { get; private set; }
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/// <summary>
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/// Высота поля
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/// </summary>
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protected int FieldHeight { get; private set; }
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/// <summary>
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/// Статус перемещения
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/// </summary>
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public Status GetStatus() { return _state; }
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/// <summary>
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/// Установка данных
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/// </summary>
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/// <param name="moveableObject">Перемещаемый объект</param>
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/// <param name="width">Ширина поля</param>
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/// <param name="height">Высота поля</param>
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public void SetData(IMoveableObject moveableObject, int width, int
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height)
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{
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if (moveableObject == null)
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{
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_state = Status.NotInit;
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return;
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}
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_state = Status.InProgress;
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_moveableObject = moveableObject;
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FieldWidth = width;
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FieldHeight = height;
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}
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/// <summary>
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/// Шаг перемещения
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/// </summary>
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public void MakeStep()
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{
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if (_state != Status.InProgress)
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{
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return;
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}
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if (IsTargetDestinaion())
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{
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_state = Status.Finish;
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return;
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}
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MoveToTarget();
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}
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/// <summary>
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/// Перемещение влево
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveLeft() => MoveTo(DirectionType.Left);
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/// <summary>
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/// Перемещение вправо
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveRight() => MoveTo(DirectionType.Right);
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/// <summary>
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/// Перемещение вверх
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveUp() => MoveTo(DirectionType.Up);
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/// <summary>
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/// Перемещение вниз
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveDown() => MoveTo(DirectionType.Down);
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/// <summary>
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/// Параметры объекта
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/// </summary>
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protected ObjectParameters? GetObjectParameters =>
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_moveableObject?.GetObjectPosition;
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/// <summary>
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/// Шаг объекта
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/// </summary>
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/// <returns></returns>
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protected int? GetStep()
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{
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if (_state != Status.InProgress)
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{
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return null;
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}
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return _moveableObject?.GetStep;
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}
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/// <summary>
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/// Перемещение к цели
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/// </summary>
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protected abstract void MoveToTarget();
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/// <summary>
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/// Достигнута ли цель
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/// </summary>
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/// <returns></returns>
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protected abstract bool IsTargetDestinaion();
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/// <summary>
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/// Попытка перемещения в требуемом направлении
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/// </summary>
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/// <param name="directionType">Направление</param>
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/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
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private bool MoveTo(DirectionType directionType)
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{
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if (_state != Status.InProgress)
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{
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return false;
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}
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if (_moveableObject?.CheckCanMove(directionType) ?? false)
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{
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_moveableObject.MoveObject(directionType);
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return true;
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}
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return false;
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}
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}
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}
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@ -0,0 +1,90 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ProjectWarmlyShip
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{
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public class DrawDecksParal : IDrawingDecks
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{
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private NumDecks numDecks;
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public int SomeProperty
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{
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set
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{
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switch (value)
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{
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case 1:
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numDecks = NumDecks.OneDeck;
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break;
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case 2:
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numDecks = NumDecks.TwoDecks;
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break;
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case 3:
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numDecks = NumDecks.ThreeDecks;
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break;
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default:
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numDecks = NumDecks.OneDeck;
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MessageBox.Show("Было введено неверное количество палуб, поэтому была выведена 1 палуба");
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break;
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}
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}
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}
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public void Draw(int _startPosX, int _startPosY, Color Os, Graphics g)
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{
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Pen pen = new Pen(Color.Black);
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Brush os = new SolidBrush(Os);
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if (numDecks == NumDecks.OneDeck)
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{
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Point point1 = new Point(_startPosX + 40, _startPosY + 12);
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Point point2 = new Point(_startPosX + 50, _startPosY);
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Point point3 = new Point(_startPosX + 175, _startPosY);
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Point point4 = new Point(_startPosX + 165, _startPosY + 12);
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Point[] curvePoints1 = { point1, point2, point3, point4 };
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g.FillPolygon(os, curvePoints1);
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}
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if (numDecks == NumDecks.TwoDecks)
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{
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Point point1 = new Point(_startPosX + 40, _startPosY + 24);
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Point point2 = new Point(_startPosX + 50, _startPosY + 12);
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Point point3 = new Point(_startPosX + 175, _startPosY + 12);
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Point point4 = new Point(_startPosX + 165, _startPosY + 24);
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Point[] curvePoints1 = { point1, point2, point3, point4 };
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g.FillPolygon(os, curvePoints1);
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Point point5 = new Point(_startPosX + 62, _startPosY + 12);
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Point point6 = new Point(_startPosX + 72, _startPosY);
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Point point7 = new Point(_startPosX + 153, _startPosY);
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Point point8 = new Point(_startPosX + 143, _startPosY + 12);
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Point[] curvePoints2 = { point5, point6, point7, point8 };
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g.FillPolygon(os, curvePoints2);
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}
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if (numDecks == NumDecks.ThreeDecks)
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{
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Point point1 = new Point(_startPosX + 40, _startPosY + 36);
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Point point2 = new Point(_startPosX + 50, _startPosY + 24);
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Point point3 = new Point(_startPosX + 175, _startPosY + 24);
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Point point4 = new Point(_startPosX + 165, _startPosY + 36);
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Point[] curvePoints1 = { point1, point2, point3, point4 };
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g.FillPolygon(os, curvePoints1);
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Point point5 = new Point(_startPosX + 62, _startPosY + 24);
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Point point6 = new Point(_startPosX + 72, _startPosY + 12);
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Point point7 = new Point(_startPosX + 153, _startPosY + 12);
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Point point8 = new Point(_startPosX + 143, _startPosY + 24);
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Point[] curvePoints2 = { point5, point6, point7, point8 };
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g.FillPolygon(os, curvePoints2);
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Point point9 = new Point(_startPosX + 87, _startPosY + 12);
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Point point10 = new Point(_startPosX + 97, _startPosY);
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Point point11 = new Point(_startPosX + 131, _startPosY);
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Point point12 = new Point(_startPosX + 121, _startPosY + 12);
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Point[] curvePoints3 = { point9, point10, point11, point12 };
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g.FillPolygon(os, curvePoints3);
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}
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}
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}
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}
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@ -6,16 +6,12 @@ using System.Threading.Tasks;
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namespace ProjectWarmlyShip
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{
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public class DecksDrawing
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public class DrawDecksSquare : IDrawingDecks
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{
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private NumDecks numDecks;
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public int? SomeProperty
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public int SomeProperty
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{
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get
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{
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return SomeProperty;
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}
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set
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{
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switch (value)
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@ -34,23 +30,33 @@ namespace ProjectWarmlyShip
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MessageBox.Show("Было введено неверное количество палуб, поэтому была выведена 1 палуба");
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break;
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}
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}
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}
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public void Draw(int _startPosX, int _startPosY, Color Os, Color Ad, Graphics g)
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public void Draw(int _startPosX, int _startPosY, Color Os, Graphics g)
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{
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Brush ad = new SolidBrush(Ad);
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Pen pen = new Pen(Color.Black);
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Brush os = new SolidBrush(Os);
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if (numDecks == NumDecks.OneDeck)
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{
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g.DrawRectangle(pen, _startPosX + 50, _startPosY + 0, 125, 12);
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g.FillRectangle(os, _startPosX + 50, _startPosY + 0, 125, 12);
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}
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if (numDecks == NumDecks.TwoDecks)
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{
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g.FillRectangle(ad, _startPosX + 75, _startPosY, 75, 12);
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g.DrawRectangle(pen, _startPosX + 50, _startPosY + 12, 125, 12);
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g.DrawRectangle(pen, _startPosX + 75, _startPosY, 75, 12);
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g.FillRectangle(os, _startPosX + 50, _startPosY + 12, 125, 12);
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g.FillRectangle(os, _startPosX + 75, _startPosY, 75, 12);
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}
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if (numDecks == NumDecks.ThreeDecks)
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{
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g.FillRectangle(ad, _startPosX + 75, _startPosY + 12, 75, 12);
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g.DrawRectangle(pen, _startPosX + 50, _startPosY + 24, 125, 12);
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g.DrawRectangle(pen, _startPosX + 75, _startPosY + 12, 75, 12);
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g.DrawRectangle(pen, _startPosX + 100, _startPosY, 25, 12);
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g.FillRectangle(os, _startPosX + 50, _startPosY + 24, 125, 12);
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g.FillRectangle(os, _startPosX + 75, _startPosY + 12, 75, 12);
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g.FillRectangle(os, _startPosX + 100, _startPosY, 25, 12);
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}
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}
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}
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}
|
@ -0,0 +1,89 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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||||
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||||
namespace ProjectWarmlyShip
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{
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public class DrawDecksTrapeze : IDrawingDecks
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||||
{
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private NumDecks numDecks;
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public int SomeProperty
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{
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set
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{
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switch (value)
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||||
{
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case 1:
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numDecks = NumDecks.OneDeck;
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||||
break;
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||||
case 2:
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numDecks = NumDecks.TwoDecks;
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||||
break;
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||||
case 3:
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numDecks = NumDecks.ThreeDecks;
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break;
|
||||
default:
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||||
numDecks = NumDecks.OneDeck;
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MessageBox.Show("Было введено неверное количество палуб, поэтому была выведена 1 палуба");
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
public void Draw(int _startPosX, int _startPosY, Color Os, Graphics g)
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||||
{
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||||
Pen pen = new Pen(Color.Black);
|
||||
Brush os = new SolidBrush(Os);
|
||||
if (numDecks == NumDecks.OneDeck)
|
||||
{
|
||||
Point point1 = new Point(_startPosX + 40, _startPosY + 12);
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||||
Point point2 = new Point(_startPosX + 50, _startPosY);
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||||
Point point3 = new Point(_startPosX + 165, _startPosY);
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Point point4 = new Point(_startPosX + 175, _startPosY + 12);
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||||
Point[] curvePoints1 = { point1, point2, point3, point4 };
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g.FillPolygon(os, curvePoints1);
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||||
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||||
}
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if (numDecks == NumDecks.TwoDecks)
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||||
{
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||||
Point point1 = new Point(_startPosX + 40, _startPosY + 24);
|
||||
Point point2 = new Point(_startPosX + 50, _startPosY + 12);
|
||||
Point point3 = new Point(_startPosX + 165, _startPosY + 12);
|
||||
Point point4 = new Point(_startPosX + 175, _startPosY + 24);
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||||
Point[] curvePoints1 = { point1, point2, point3, point4 };
|
||||
g.FillPolygon(os, curvePoints1);
|
||||
|
||||
Point point5 = new Point(_startPosX + 62, _startPosY + 12);
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||||
Point point6 = new Point(_startPosX + 72, _startPosY);
|
||||
Point point7 = new Point(_startPosX + 143, _startPosY);
|
||||
Point point8 = new Point(_startPosX + 153, _startPosY + 12);
|
||||
Point[] curvePoints2 = { point5, point6, point7, point8 };
|
||||
g.FillPolygon(os, curvePoints2);
|
||||
}
|
||||
if (numDecks == NumDecks.ThreeDecks)
|
||||
{
|
||||
Point point1 = new Point(_startPosX + 40, _startPosY + 36);
|
||||
Point point2 = new Point(_startPosX + 50, _startPosY + 24);
|
||||
Point point3 = new Point(_startPosX + 165, _startPosY + 24);
|
||||
Point point4 = new Point(_startPosX + 175, _startPosY + 36);
|
||||
Point[] curvePoints1 = { point1, point2, point3, point4 };
|
||||
g.FillPolygon(os, curvePoints1);
|
||||
|
||||
Point point5 = new Point(_startPosX + 62, _startPosY + 24);
|
||||
Point point6 = new Point(_startPosX + 72, _startPosY + 12);
|
||||
Point point7 = new Point(_startPosX + 143, _startPosY + 12);
|
||||
Point point8 = new Point(_startPosX + 153, _startPosY + 24);
|
||||
Point[] curvePoints2 = { point5, point6, point7, point8 };
|
||||
g.FillPolygon(os, curvePoints2);
|
||||
|
||||
Point point9 = new Point(_startPosX + 87, _startPosY + 12);
|
||||
Point point10 = new Point(_startPosX + 97, _startPosY);
|
||||
Point point11 = new Point(_startPosX + 121, _startPosY);
|
||||
Point point12 = new Point(_startPosX + 131, _startPosY + 12);
|
||||
Point[] curvePoints3 = { point9, point10, point11, point12 };
|
||||
g.FillPolygon(os, curvePoints3);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -3,50 +3,13 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using ProjectWarmlyShip.Entities;
|
||||
|
||||
namespace ProjectWarmlyShip
|
||||
namespace ProjectWarmlyShip.DrawningObjects
|
||||
{
|
||||
// Класс, отвечающий за прорисовку и перемещение объекта-сущности
|
||||
internal class DrawingWarmlyShip
|
||||
public class DrawingWarmlyShip : DrawningShip
|
||||
{
|
||||
/// <summary>
|
||||
/// Класс-сущность
|
||||
/// </summary>
|
||||
public EntityWarmlyShip? EntityWarmlyShip { get; private set; }
|
||||
|
||||
public DecksDrawing? DrawingDecks;
|
||||
|
||||
/// <summary>
|
||||
///Ширина окна
|
||||
/// </summary>
|
||||
private int _pictureWidth;
|
||||
|
||||
/// <summary>
|
||||
///Высота окна
|
||||
/// </summary>
|
||||
private int _pictureHeight;
|
||||
|
||||
/// <summary>
|
||||
/// Левая координата прорисовки теплохода
|
||||
/// </summary>
|
||||
private int _startPosX;
|
||||
|
||||
/// <summary>
|
||||
/// Верхняя кооридната прорисовки теплохода
|
||||
/// </summary>
|
||||
///
|
||||
private int _startPosY;
|
||||
|
||||
/// <summary>
|
||||
/// Ширина прорисовки теплохода
|
||||
/// </summary>
|
||||
private int _shipWidth = 200;
|
||||
|
||||
/// <summary>
|
||||
/// Высота прорисовки теплохода
|
||||
/// </summary>
|
||||
private int _shipHeight = 30;
|
||||
|
||||
/// <summary>
|
||||
/// Инициализация свойств
|
||||
/// </summary>
|
||||
@ -58,191 +21,67 @@ namespace ProjectWarmlyShip
|
||||
/// <param name="width">Ширина картинки</param>
|
||||
/// <param name="height">Высота картинки</param>
|
||||
/// <returns>true - объект создан, false - проверка не пройдена, нельзя создать объект в этих размерах</returns>
|
||||
public bool Init(int speed, double weight, Color bodyColor, Color additionalColor, bool shipPipes, bool shipFuel, int width, int height, int _numDecks)
|
||||
public DrawingWarmlyShip(int speed, double weight, Color bodyColor, Color additionalColor, bool shipPipes, bool shipFuel, int width, int height, int numdecks, int nummode) :
|
||||
base(speed, weight, bodyColor, width, height, numdecks, nummode)
|
||||
{
|
||||
if (width < _shipWidth || height < _shipHeight)
|
||||
if (EntityShip != null)
|
||||
{
|
||||
return false;
|
||||
EntityShip = new EntityWarmlyShip(speed, weight, bodyColor, additionalColor, shipPipes, shipFuel);
|
||||
}
|
||||
_pictureWidth = width;
|
||||
_pictureHeight = height;
|
||||
EntityWarmlyShip = new EntityWarmlyShip();
|
||||
EntityWarmlyShip.Init(speed, weight, bodyColor, additionalColor, shipPipes, shipFuel, _numDecks);
|
||||
DrawingDecks = new DecksDrawing();
|
||||
DrawingDecks.SomeProperty = _numDecks;
|
||||
return true;
|
||||
}
|
||||
/// <summary>
|
||||
/// Установка позиции
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
public void SetPosition(int x, int y)
|
||||
public override void DrawTransport(Graphics g)
|
||||
{
|
||||
if ((x > 0) && (x < _pictureWidth)) _startPosX = x;
|
||||
else _startPosX = 0;
|
||||
if ((y > 0) && (y < _pictureHeight)) _startPosY = y;
|
||||
else _startPosY = 0;
|
||||
}
|
||||
/// <summary>
|
||||
/// Изменение направления перемещения
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
public void MoveTransport(DirectionType direction)
|
||||
{
|
||||
if (EntityWarmlyShip == null)
|
||||
if (EntityShip is not EntityWarmlyShip warmlyShip)
|
||||
{
|
||||
return;
|
||||
}
|
||||
switch (direction)
|
||||
Brush additionalBrush = new SolidBrush(warmlyShip.AdditionalColor);
|
||||
if (_shipHeight == 30)
|
||||
{
|
||||
//влево
|
||||
case DirectionType.Left:
|
||||
if (_startPosX - EntityWarmlyShip.Step > 0)
|
||||
//трубы
|
||||
if (warmlyShip.ShipPipes)
|
||||
{
|
||||
_startPosX -= (int)EntityWarmlyShip.Step;
|
||||
g.FillRectangle(additionalBrush, _startPosX + 180, _startPosY + 2, 3, 12);
|
||||
g.FillRectangle(additionalBrush, _startPosX + 185, _startPosY + 4, 5, 10);
|
||||
}
|
||||
else
|
||||
{
|
||||
_startPosX = 0;
|
||||
}
|
||||
break;
|
||||
//вверх
|
||||
case DirectionType.Up:
|
||||
if (_startPosY - EntityWarmlyShip.Step > 0)
|
||||
{
|
||||
_startPosY -= (int)EntityWarmlyShip.Step;
|
||||
}
|
||||
else
|
||||
{
|
||||
_startPosY = 0;
|
||||
}
|
||||
break;
|
||||
// вправо
|
||||
case DirectionType.Right:
|
||||
if (_startPosX + _shipWidth + EntityWarmlyShip.Step < _pictureWidth)
|
||||
{
|
||||
_startPosX += (int)EntityWarmlyShip.Step;
|
||||
}
|
||||
else
|
||||
{
|
||||
_startPosX = _pictureWidth - _shipWidth;
|
||||
}
|
||||
break;
|
||||
//вниз
|
||||
case DirectionType.Down:
|
||||
if (_startPosY + _shipHeight + EntityWarmlyShip.Step < _pictureHeight)
|
||||
{
|
||||
_startPosY += (int)EntityWarmlyShip.Step;
|
||||
}
|
||||
else
|
||||
{
|
||||
_startPosY = _pictureHeight - _shipHeight;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Прорисовка объекта
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
public void DrawTransport(Graphics g)
|
||||
{
|
||||
if (EntityWarmlyShip == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Brush additionalBrush = new SolidBrush(EntityWarmlyShip.AdditionalColor);
|
||||
Brush bodyBrush = new SolidBrush(EntityWarmlyShip.BodyColor);
|
||||
Brush brAqua = new SolidBrush(Color.Aquamarine);
|
||||
//границы корабля
|
||||
if (EntityWarmlyShip.numDecks == 1)
|
||||
{
|
||||
Point point1 = new Point(_startPosX, _startPosY + 12);
|
||||
Point point2 = new Point(_startPosX + 25, _startPosY + 35);
|
||||
Point point3 = new Point(_startPosX + 175, _startPosY + 35);
|
||||
Point point4 = new Point(_startPosX + 200, _startPosY + 12);
|
||||
|
||||
Point[] curvePoints1 = { point1, point2, point3, point4 };
|
||||
g.FillPolygon(bodyBrush, curvePoints1);
|
||||
|
||||
//граница палубы
|
||||
g.FillRectangle(brAqua, _startPosX + 50, _startPosY + 0, 125, 12);
|
||||
|
||||
//топливо
|
||||
if (EntityWarmlyShip.ShipFuel)
|
||||
if (warmlyShip.ShipFuel)
|
||||
{
|
||||
g.FillRectangle(additionalBrush, _startPosX + 12, _startPosY + 5, 27, 7);
|
||||
}
|
||||
}
|
||||
if (_shipHeight == 42)
|
||||
{
|
||||
//трубы
|
||||
if (EntityWarmlyShip.ShipPipes)
|
||||
if (warmlyShip.ShipPipes)
|
||||
{
|
||||
g.FillRectangle(additionalBrush, _startPosX + 180, _startPosY + 2, 3, 10);
|
||||
g.FillRectangle(additionalBrush, _startPosX + 185, _startPosY + 4, 5, 8);
|
||||
g.FillRectangle(additionalBrush, _startPosX + 180, _startPosY + 14, 3, 12);
|
||||
g.FillRectangle(additionalBrush, _startPosX + 185, _startPosY + 16, 5, 10);
|
||||
}
|
||||
//палубы
|
||||
DrawingDecks.Draw(_startPosX, _startPosY, EntityWarmlyShip.BodyColor, EntityWarmlyShip.AdditionalColor, g);
|
||||
|
||||
}
|
||||
if (EntityWarmlyShip.numDecks == 2)
|
||||
{
|
||||
_shipHeight = 42;
|
||||
Point point1 = new Point(_startPosX, _startPosY + 24);
|
||||
Point point2 = new Point(_startPosX + 25, _startPosY + 47);
|
||||
Point point3 = new Point(_startPosX + 175, _startPosY + 47);
|
||||
Point point4 = new Point(_startPosX + 200, _startPosY + 22);
|
||||
|
||||
Point[] curvePoints1 = { point1, point2, point3, point4 };
|
||||
g.FillPolygon(bodyBrush, curvePoints1);
|
||||
|
||||
//граница палубы
|
||||
|
||||
g.FillRectangle(brAqua, _startPosX + 50, _startPosY + 12, 125, 12);
|
||||
|
||||
//топливо
|
||||
if (EntityWarmlyShip.ShipFuel)
|
||||
if (warmlyShip.ShipFuel)
|
||||
{
|
||||
g.FillRectangle(additionalBrush, _startPosX + 12, _startPosY + 17, 27, 7);
|
||||
}
|
||||
}
|
||||
if (_shipHeight == 54)
|
||||
{
|
||||
//трубы
|
||||
if (EntityWarmlyShip.ShipPipes)
|
||||
if (warmlyShip.ShipPipes)
|
||||
{
|
||||
g.FillRectangle(additionalBrush, _startPosX + 180, _startPosY + 14, 3, 10);
|
||||
g.FillRectangle(additionalBrush, _startPosX + 185, _startPosY + 16, 5, 8);
|
||||
g.FillRectangle(additionalBrush, _startPosX + 180, _startPosY + 26, 3, 12);
|
||||
g.FillRectangle(additionalBrush, _startPosX + 185, _startPosY + 28, 5, 10);
|
||||
}
|
||||
//палубы
|
||||
DrawingDecks.Draw(_startPosX, _startPosY, EntityWarmlyShip.BodyColor, EntityWarmlyShip.AdditionalColor, g);
|
||||
}
|
||||
if (EntityWarmlyShip.numDecks == 3)
|
||||
{
|
||||
_shipHeight = 54;
|
||||
Point point1 = new Point(_startPosX, _startPosY + 36);
|
||||
Point point2 = new Point(_startPosX + 25, _startPosY + 59);
|
||||
Point point3 = new Point(_startPosX + 175, _startPosY + 59);
|
||||
Point point4 = new Point(_startPosX + 200, _startPosY + 34);
|
||||
|
||||
Point[] curvePoints1 = { point1, point2, point3, point4 };
|
||||
g.FillPolygon(bodyBrush, curvePoints1);
|
||||
|
||||
//граница палубы
|
||||
|
||||
g.FillRectangle(brAqua, _startPosX + 50, _startPosY + 24, 125, 12);
|
||||
|
||||
//топливо
|
||||
if (EntityWarmlyShip.ShipFuel)
|
||||
if (warmlyShip.ShipFuel)
|
||||
{
|
||||
g.FillRectangle(additionalBrush, _startPosX + 12, _startPosY + 29, 27, 7);
|
||||
}
|
||||
//трубы
|
||||
if (EntityWarmlyShip.ShipPipes)
|
||||
{
|
||||
g.FillRectangle(additionalBrush, _startPosX + 180, _startPosY + 26, 3, 10);
|
||||
g.FillRectangle(additionalBrush, _startPosX + 185, _startPosY + 28, 5, 8);
|
||||
}
|
||||
//палубы
|
||||
DrawingDecks.Draw(_startPosX, _startPosY, EntityWarmlyShip.BodyColor, EntityWarmlyShip.AdditionalColor, g);
|
||||
}
|
||||
base.DrawTransport(g);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,35 @@
|
||||
using ProjectWarmlyShip.DrawningObjects;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectWarmlyShip.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Реализация интерфейса IDrawningObject для работы с объектом DrawningShip (паттерн Adapter)
|
||||
/// </summary>
|
||||
public class DrawningObjectShip : IMoveableObject
|
||||
{
|
||||
private readonly DrawningShip? _drawningShip = null;
|
||||
public DrawningObjectShip(DrawningShip drawningShip)
|
||||
{
|
||||
_drawningShip = drawningShip;
|
||||
}
|
||||
public ObjectParameters? GetObjectPosition
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_drawningShip == null || _drawningShip.EntityShip == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return new ObjectParameters(_drawningShip.GetPosX, _drawningShip.GetPosY, _drawningShip.GetWidth, _drawningShip.GetHeight);
|
||||
}
|
||||
}
|
||||
public int GetStep => (int)(_drawningShip?.EntityShip?.Step ?? 0);
|
||||
public bool CheckCanMove(DirectionType direction) => _drawningShip?.CanMove(direction) ?? false;
|
||||
public void MoveObject(DirectionType direction) => _drawningShip?.MoveTransport(direction);
|
||||
}
|
||||
}
|
236
ProjectWarmlyShipHard/ProjectWarmlyShipHard/DrawningShip.cs
Normal file
236
ProjectWarmlyShipHard/ProjectWarmlyShipHard/DrawningShip.cs
Normal file
@ -0,0 +1,236 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using ProjectWarmlyShip.Entities;
|
||||
|
||||
namespace ProjectWarmlyShip.DrawningObjects
|
||||
{
|
||||
/// <summary>
|
||||
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
|
||||
/// </summary>
|
||||
public class DrawningShip
|
||||
{
|
||||
/// <summary>
|
||||
/// Класс-сущность
|
||||
/// </summary>
|
||||
public EntityShip? EntityShip { get; protected set; }
|
||||
private IDrawingDecks? DrawingDecks;
|
||||
/// <summary>
|
||||
/// Ширина окна
|
||||
/// </summary>
|
||||
private int _pictureWidth;
|
||||
/// <summary>
|
||||
/// Высота окна
|
||||
/// </summary>
|
||||
private int _pictureHeight;
|
||||
/// <summary>
|
||||
/// Левая координата прорисовки автомобиля
|
||||
/// </summary>
|
||||
protected int _startPosX;
|
||||
/// <summary>
|
||||
/// Верхняя кооридната прорисовки автомобиля
|
||||
/// </summary>
|
||||
protected int _startPosY;
|
||||
/// <summary>
|
||||
/// Ширина прорисовки автомобиля
|
||||
/// </summary>
|
||||
protected readonly int _shipWidth = 200;
|
||||
/// <summary>
|
||||
/// Высота прорисовки автомобиля
|
||||
/// </summary>
|
||||
public int _shipHeight = 30;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
/// <param name="width">Ширина картинки</param>
|
||||
/// <param name="height">Высота картинки</param>
|
||||
public DrawningShip(int speed, double weight, Color bodyColor, int width, int height, int numDecks, int nummode)
|
||||
{
|
||||
// TODO: Продумать проверки
|
||||
if (width > _shipWidth && height > _shipHeight)
|
||||
{
|
||||
_pictureWidth = width;
|
||||
_pictureHeight = height;
|
||||
EntityShip = new EntityShip(speed, weight, bodyColor);
|
||||
int mode = nummode % 3;
|
||||
switch (mode)
|
||||
{
|
||||
case 0:
|
||||
DrawingDecks = new DrawDecksSquare();
|
||||
break;
|
||||
case 1:
|
||||
DrawingDecks = new DrawDecksTrapeze();
|
||||
break;
|
||||
case 2:
|
||||
DrawingDecks = new DrawDecksParal();
|
||||
break;
|
||||
}
|
||||
DrawingDecks.SomeProperty = numDecks;
|
||||
if (numDecks == 2)
|
||||
_shipHeight = 42;
|
||||
if (numDecks == 3)
|
||||
_shipHeight = 54;
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
/// <param name="width">Ширина картинки</param>
|
||||
/// <param name="height">Высота картинки</param>
|
||||
/// <param name="shipWidth">Ширина прорисовки автомобиля</param>
|
||||
/// <param name="shipHeight">Высота прорисовки автомобиля</param>
|
||||
protected DrawningShip(int speed, double weight, Color bodyColor, int width, int height, int shipWidth, int shipHeight, int numDecks)
|
||||
{
|
||||
// TODO: Продумать проверки
|
||||
//if (width > _shipWidth && height > _shipHeight)
|
||||
|
||||
_pictureWidth = width;
|
||||
_pictureHeight = height;
|
||||
_shipWidth = shipWidth;
|
||||
_shipHeight = shipHeight;
|
||||
EntityShip = new EntityShip(speed, weight, bodyColor);
|
||||
}
|
||||
/// <summary>
|
||||
/// Установка позиции
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
public void SetPosition(int x, int y)
|
||||
{
|
||||
if ((x > 0) && (x < _pictureWidth))
|
||||
_startPosX = x;
|
||||
else _startPosX = 0;
|
||||
if ((y > 0) && (y < _pictureHeight))
|
||||
_startPosY = y;
|
||||
else _startPosY = 0;
|
||||
_startPosX = x;
|
||||
_startPosY = y;
|
||||
}
|
||||
/// <summary>
|
||||
/// Координата X объекта
|
||||
/// </summary>
|
||||
public int GetPosX => _startPosX;
|
||||
/// <summary>
|
||||
/// Координата Y объекта
|
||||
/// </summary>
|
||||
public int GetPosY => _startPosY;
|
||||
/// <summary>
|
||||
/// Ширина объекта
|
||||
/// </summary>
|
||||
public int GetWidth => _shipWidth;
|
||||
/// <summary>
|
||||
/// Высота объекта
|
||||
/// </summary>
|
||||
public int GetHeight => _shipHeight;
|
||||
/// <summary>
|
||||
/// Проверка, что объект может переместится по указанному направлению
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
/// <returns>true - можно переместится по указанному направлению</returns>
|
||||
public bool CanMove(DirectionType direction)
|
||||
{
|
||||
if (EntityShip == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return direction switch
|
||||
{
|
||||
//влево
|
||||
DirectionType.Left => _startPosX - EntityShip.Step > 0,
|
||||
//вверх
|
||||
DirectionType.Up => _startPosY - EntityShip.Step > 0,
|
||||
// вправо
|
||||
DirectionType.Right => _startPosX + _shipWidth + EntityShip.Step < _pictureWidth,
|
||||
//вниз
|
||||
DirectionType.Down => _startPosY + _shipHeight + EntityShip.Step < _pictureHeight,
|
||||
};
|
||||
}
|
||||
/// <summary>
|
||||
/// Изменение направления перемещения
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
public void MoveTransport(DirectionType direction)
|
||||
{
|
||||
if (!CanMove(direction) || EntityShip == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
switch (direction)
|
||||
{
|
||||
//влево
|
||||
case DirectionType.Left:
|
||||
_startPosX -= (int)EntityShip.Step;
|
||||
break;
|
||||
//вверх
|
||||
case DirectionType.Up:
|
||||
_startPosY -= (int)EntityShip.Step;
|
||||
break;
|
||||
// вправо
|
||||
case DirectionType.Right:
|
||||
_startPosX += (int)EntityShip.Step;
|
||||
break;
|
||||
//вниз
|
||||
case DirectionType.Down:
|
||||
_startPosY += (int)EntityShip.Step;
|
||||
break;
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Прорисовка объекта
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
public virtual void DrawTransport(Graphics g)
|
||||
{
|
||||
if (EntityShip == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Brush BodyBrush = new SolidBrush(EntityShip.BodyColor);
|
||||
|
||||
//границы корабля
|
||||
|
||||
if (_shipHeight == 30)
|
||||
{
|
||||
Point point1 = new Point(_startPosX, _startPosY + 12);
|
||||
Point point2 = new Point(_startPosX + 25, _startPosY + 35);
|
||||
Point point3 = new Point(_startPosX + 175, _startPosY + 35);
|
||||
Point point4 = new Point(_startPosX + 200, _startPosY + 12);
|
||||
|
||||
Point[] curvePoints1 = { point1, point2, point3, point4 };
|
||||
g.FillPolygon(BodyBrush, curvePoints1);
|
||||
|
||||
}
|
||||
if (_shipHeight == 42)
|
||||
{
|
||||
Point point1 = new Point(_startPosX, _startPosY + 24);
|
||||
Point point2 = new Point(_startPosX + 25, _startPosY + 47);
|
||||
Point point3 = new Point(_startPosX + 175, _startPosY + 47);
|
||||
Point point4 = new Point(_startPosX + 200, _startPosY + 22);
|
||||
|
||||
Point[] curvePoints1 = { point1, point2, point3, point4 };
|
||||
g.FillPolygon(BodyBrush, curvePoints1);
|
||||
|
||||
}
|
||||
if (_shipHeight == 54)
|
||||
{
|
||||
Point point1 = new Point(_startPosX, _startPosY + 36);
|
||||
Point point2 = new Point(_startPosX + 25, _startPosY + 59);
|
||||
Point point3 = new Point(_startPosX + 175, _startPosY + 59);
|
||||
Point point4 = new Point(_startPosX + 200, _startPosY + 34);
|
||||
|
||||
Point[] curvePoints1 = { point1, point2, point3, point4 };
|
||||
g.FillPolygon(BodyBrush, curvePoints1);
|
||||
|
||||
}
|
||||
DrawingDecks.Draw(_startPosX, _startPosY, EntityShip.BodyColor, g);
|
||||
}
|
||||
}
|
||||
}
|
45
ProjectWarmlyShipHard/ProjectWarmlyShipHard/EntityShip.cs
Normal file
45
ProjectWarmlyShipHard/ProjectWarmlyShipHard/EntityShip.cs
Normal file
@ -0,0 +1,45 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectWarmlyShip.Entities
|
||||
{
|
||||
/// <summary>
|
||||
/// Класс-сущность "Корабль"
|
||||
/// </summary>
|
||||
public class EntityShip
|
||||
{
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
public int Speed { get; private set; }
|
||||
/// <summary>
|
||||
/// Вес
|
||||
/// </summary>
|
||||
public double Weight { get; private set; }
|
||||
/// <summary>
|
||||
/// Основной цвет
|
||||
/// </summary>
|
||||
public Color BodyColor { get; private set; }
|
||||
/// <summary>
|
||||
/// Шаг перемещения автомобиля
|
||||
/// </summary>
|
||||
public double Step => (double)Speed * 100 / Weight;
|
||||
|
||||
public int numDecks;
|
||||
/// <summary>
|
||||
/// Конструктор с параметрами
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес автомобиля</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
public EntityShip(int speed, double weight, Color bodyColor)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
}
|
||||
}
|
||||
}
|
@ -3,23 +3,12 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using ProjectWarmlyShip.DrawningObjects;
|
||||
|
||||
namespace ProjectWarmlyShip
|
||||
namespace ProjectWarmlyShip.Entities
|
||||
{
|
||||
public class EntityWarmlyShip
|
||||
internal class EntityWarmlyShip : EntityShip
|
||||
{
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
public int Speed { get; private set; }
|
||||
/// <summary>
|
||||
/// Вес
|
||||
/// </summary>
|
||||
public double Weight { get; private set; }
|
||||
/// <summary>
|
||||
/// Основной цвет
|
||||
/// </summary>
|
||||
public Color BodyColor { get; private set; }
|
||||
/// <summary>
|
||||
/// Дополнительный цвет (для опциональных элементов)
|
||||
/// </summary>
|
||||
@ -31,15 +20,10 @@ namespace ProjectWarmlyShip
|
||||
/// <summary>
|
||||
/// Признак (опция) наличия дополнительного топлива
|
||||
/// </summary>
|
||||
public bool ShipFuel { get; private set; }
|
||||
/// <summary>
|
||||
/// Шаг перемещения теплохода
|
||||
/// </summary>
|
||||
public double Step => (double)Speed * 100 / Weight;
|
||||
/// <summary>
|
||||
/// /// <summary>
|
||||
/// количество палуб [2;3]
|
||||
/// </summary>
|
||||
public int numDecks;
|
||||
public bool ShipFuel { get; private set; }
|
||||
/// <summary>
|
||||
/// Инициализация полей объекта-класса теплохода
|
||||
/// </summary>
|
||||
@ -49,17 +33,11 @@ namespace ProjectWarmlyShip
|
||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||
/// <param name="ShipPipes">Признак наличия труб</param>
|
||||
/// <param name="ShipFuel">Признак наличия топлива</param>
|
||||
/// /// <param name="ShipFuel">Признак наличия топлива</param>
|
||||
public void Init(int speed, double weight, Color bodyColor, Color
|
||||
additionalColor, bool shipPipes, bool shipFuel, int _numDecks)
|
||||
public EntityWarmlyShip(int speed, double weight, Color bodyColor, Color additionalColor, bool shipPipes, bool shipFuel) : base(speed, weight, bodyColor)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
AdditionalColor = additionalColor;
|
||||
ShipPipes = shipPipes;
|
||||
ShipFuel = shipFuel;
|
||||
numDecks = _numDecks;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -31,6 +31,9 @@
|
||||
buttonDown = new Button();
|
||||
buttonUp = new Button();
|
||||
buttonRight = new Button();
|
||||
buttonCreateDeckShip = new Button();
|
||||
comboBoxStrategy = new ComboBox();
|
||||
buttonStep = new Button();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxWarmlyShip).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
@ -45,7 +48,7 @@
|
||||
//
|
||||
// buttonCreate
|
||||
//
|
||||
buttonCreate.Location = new Point(12, 426);
|
||||
buttonCreate.Location = new Point(195, 426);
|
||||
buttonCreate.Name = "buttonCreate";
|
||||
buttonCreate.Size = new Size(75, 23);
|
||||
buttonCreate.TabIndex = 1;
|
||||
@ -97,11 +100,42 @@
|
||||
buttonRight.UseVisualStyleBackColor = true;
|
||||
buttonRight.Click += buttonMove_Click;
|
||||
//
|
||||
// buttonCreateDeckShip
|
||||
//
|
||||
buttonCreateDeckShip.Location = new Point(12, 426);
|
||||
buttonCreateDeckShip.Name = "buttonCreateDeckShip";
|
||||
buttonCreateDeckShip.Size = new Size(177, 23);
|
||||
buttonCreateDeckShip.TabIndex = 6;
|
||||
buttonCreateDeckShip.Text = "Создать корабль с обвесами";
|
||||
buttonCreateDeckShip.UseVisualStyleBackColor = true;
|
||||
buttonCreateDeckShip.Click += buttonCreateDeckShip_Click;
|
||||
//
|
||||
// comboBoxStrategy
|
||||
//
|
||||
comboBoxStrategy.FormattingEnabled = true;
|
||||
comboBoxStrategy.Location = new Point(706, 12);
|
||||
comboBoxStrategy.Name = "comboBoxStrategy";
|
||||
comboBoxStrategy.Size = new Size(166, 23);
|
||||
comboBoxStrategy.TabIndex = 7;
|
||||
//
|
||||
// buttonStep
|
||||
//
|
||||
buttonStep.Location = new Point(761, 41);
|
||||
buttonStep.Name = "buttonStep";
|
||||
buttonStep.Size = new Size(75, 23);
|
||||
buttonStep.TabIndex = 8;
|
||||
buttonStep.Text = "Шаг";
|
||||
buttonStep.UseVisualStyleBackColor = true;
|
||||
buttonStep.Click += ButtonStep_Click;
|
||||
//
|
||||
// FormWarmlyShip
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(7F, 15F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(884, 461);
|
||||
Controls.Add(buttonStep);
|
||||
Controls.Add(comboBoxStrategy);
|
||||
Controls.Add(buttonCreateDeckShip);
|
||||
Controls.Add(buttonRight);
|
||||
Controls.Add(buttonUp);
|
||||
Controls.Add(buttonDown);
|
||||
@ -123,5 +157,8 @@
|
||||
private Button buttonDown;
|
||||
private Button buttonUp;
|
||||
private Button buttonRight;
|
||||
private Button buttonCreateDeckShip;
|
||||
private ComboBox comboBoxStrategy;
|
||||
private Button buttonStep;
|
||||
}
|
||||
}
|
@ -1,4 +1,6 @@
|
||||
using ProjectWarmlyShip;
|
||||
using ProjectWarmlyShip.DrawningObjects;
|
||||
using ProjectWarmlyShip.MovementStrategy;
|
||||
using static ProjectWarmlyShip.DirectionType;
|
||||
namespace ProjectWarmlyShipHard
|
||||
{
|
||||
@ -7,13 +9,19 @@ namespace ProjectWarmlyShipHard
|
||||
/// <summary>
|
||||
/// Ïîëå-îáúåêò äëÿ ïðîðèñîâêè îáúåêòà
|
||||
/// </summary>
|
||||
private DrawingWarmlyShip? _drawingWarmlyShip;
|
||||
private DrawningShip? _drawingWarmlyShip;
|
||||
/// <summary>
|
||||
/// Ñòðàòåãèÿ ïåðåìåùåíèÿ
|
||||
/// </summary>
|
||||
private AbstractStrategy? _abstractStrategy;
|
||||
/// <summary>
|
||||
/// Èíèöèàëèçàöèÿ ôîðìû
|
||||
/// </summary>
|
||||
public FormWarmlyShip()
|
||||
{
|
||||
InitializeComponent();
|
||||
comboBoxStrategy.Items.Add("Äâèæåíèå â öåíòð");
|
||||
comboBoxStrategy.Items.Add("Äâèæåíèå ê ãðàíèöå");
|
||||
}
|
||||
/// <summary>
|
||||
/// Ìåòîä ïðîðèñîâêè êîðàáëÿ
|
||||
@ -37,12 +45,25 @@ namespace ProjectWarmlyShipHard
|
||||
private void buttonCreate_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new();
|
||||
_drawingWarmlyShip = new DrawingWarmlyShip();
|
||||
_drawingWarmlyShip.Init(random.Next(100, 300), random.Next(1000, 3000),
|
||||
_drawingWarmlyShip = new DrawningShip(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)), pictureBoxWarmlyShip.Width, pictureBoxWarmlyShip.Height, random.Next(1, 4), random.Next(1, 4));
|
||||
|
||||
_drawingWarmlyShip.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
Draw();
|
||||
}
|
||||
/// <summary>
|
||||
/// Îáðàáîòêà íàæàòèÿ êíîïêè "Ñîçäàòü êîðàáëü ñ îáâåñàìè"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void buttonCreateDeckShip_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new();
|
||||
_drawingWarmlyShip = new DrawingWarmlyShip(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)),
|
||||
pictureBoxWarmlyShip.Width, pictureBoxWarmlyShip.Height, random.Next(1, 4));
|
||||
pictureBoxWarmlyShip.Width, pictureBoxWarmlyShip.Height, random.Next(1, 4), random.Next(1, 4));
|
||||
_drawingWarmlyShip.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
Draw();
|
||||
}
|
||||
@ -75,5 +96,44 @@ namespace ProjectWarmlyShipHard
|
||||
}
|
||||
Draw();
|
||||
}
|
||||
/// <summary>
|
||||
/// Îáðàáîòêà íàæàòèÿ êíîïêè "Øàã"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonStep_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawingWarmlyShip == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (comboBoxStrategy.Enabled)
|
||||
{
|
||||
_abstractStrategy = comboBoxStrategy.SelectedIndex
|
||||
switch
|
||||
{
|
||||
0 => new MoveToCenter(),
|
||||
1 => new MoveToBorder(),
|
||||
|
||||
};
|
||||
if (_abstractStrategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_abstractStrategy.SetData(new DrawningObjectShip(_drawingWarmlyShip), pictureBoxWarmlyShip.Width, pictureBoxWarmlyShip.Height);
|
||||
comboBoxStrategy.Enabled = false;
|
||||
}
|
||||
if (_abstractStrategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_abstractStrategy.MakeStep();
|
||||
Draw();
|
||||
if (_abstractStrategy.GetStatus() == Status.Finish)
|
||||
{
|
||||
comboBoxStrategy.Enabled = true;
|
||||
_abstractStrategy = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -123,7 +123,7 @@
|
||||
iVBORw0KGgoAAAANSUhEUgAAAOEAAADhCAMAAAAJbSJIAAAABGdBTUEAALGPC/xhBQAAAG9QTFRF////
|
||||
AAAAWVlZ8fHx9PT0REREtLS0Ojo6+Pj4a2trp6enj4+P3t7eXl5efX1919fXh4eHw8PD6+vrdXV10dHR
|
||||
5ubmDAwMy8vLTU1NlZWVvLy8iIiINjY2nJycFhYWYWFhJycnUVFRHR0dr6+vKioqoesKnwAAAAlwSFlz
|
||||
AAAOwQAADsEBuJFr7QAAAkFJREFUeF7t3GtT2zAQhWErF5JAnIQQSrmFW///b+wCR6LY/Vg3nqP3+cJE
|
||||
AAAOvwAADr8BOAVTJAAAAkFJREFUeF7t3GtT2zAQhWErF5JAnIQQSrmFW///b+wCR6LY/Vg3nqP3+cJE
|
||||
O5Nhh1kjrSQ3AAAAAAAAAAAAAAAAAAAAAAAAAAAAAACMyVQ/Tc02P1J6WuuToUP6dKfPds6VYErXGjFz
|
||||
pfTCRkNWpgtl926uQSeHeMR8WWjUyFcJfpho2MdGmWVuD9PpTyWWPSngYvuqxLKVAi7OlFfxqICLnfIq
|
||||
bhQwseyW4MJsOrP+pcSy1VIRE3fKq7hVwMW98iouFTCxbJVX9mC2Llw/KLFsYlaCl8qruFfAxa3yKsxm
|
||||
@ -141,7 +141,7 @@
|
||||
iVBORw0KGgoAAAANSUhEUgAAAOEAAADhCAMAAAAJbSJIAAAABGdBTUEAALGPC/xhBQAAAG9QTFRF////
|
||||
AAAAWVlZ8fHx9PT0REREtLS0Ojo6+Pj4a2trp6enj4+P3t7eXl5efX1919fXh4eHw8PD6+vrdXV10dHR
|
||||
5ubmDAwMy8vLTU1NlZWVvLy8iIiINjY2nJycFhYWYWFhJycnUVFRHR0dr6+vKioqoesKnwAAAAlwSFlz
|
||||
AAAOwQAADsEBuJFr7QAAA2JJREFUeF7t3dtyolAQheHgIZqTicacMznO+z/jBFgoLRtwLqame9f/XUnj
|
||||
AAAOvwAADr8BOAVTJAAAA2JJREFUeF7t3dtyolAQheHgIZqTicacMznO+z/jBFgoLRtwLqame9f/XUnj
|
||||
xV6W1UBTBScAAAAAAAAAAAAAAAAA8K/MtqfbqT5n6fytKIq3c21l6OInX+lC29m5VMCiuFYlNzfKVxQr
|
||||
VXIzUb6imKiSGxLGR8L4SBgfCeMjYXwkjI+E8ZEwPhLGR8L4SBgfCeMjYXwkjI+E8ZEwPhLGR8L4SBgf
|
||||
CeMjYXwkjI+E8ZEwPhLGR8L4SBgfCeMjYXwkjI+E8ZEwPhLGR8L4SBgfCeMjYXwkjI+E8ZEwPhK6d7ea
|
||||
@ -164,7 +164,7 @@
|
||||
iVBORw0KGgoAAAANSUhEUgAAAOEAAADhCAMAAAAJbSJIAAAABGdBTUEAALGPC/xhBQAAAG9QTFRF////
|
||||
AAAAWVlZ8fHx9PT0REREtLS0Ojo6+Pj4a2trp6enj4+P3t7eXl5efX1919fXh4eHw8PD6+vrdXV10dHR
|
||||
5ubmDAwMy8vLTU1NlZWVvLy8iIiINjY2nJycFhYWYWFhJycnUVFRHR0dr6+vKioqoesKnwAAAAlwSFlz
|
||||
AAAOwQAADsEBuJFr7QAAA01JREFUeF7t3dluo0AURVHwEGdO7DjznPT/f2PHcAgULsD90FKd0l5P7jKR
|
||||
AAAOvwAADr8BOAVTJAAAA01JREFUeF7t3dluo0AURVHwEGdO7DjznPT/f2PHcAgULsD90FKd0l5P7jKR
|
||||
2FF0jYuWXQAAAAAAAAAAAAAAAADA/7JZP643epyls3LnTP/K0GUVWJaX+nd2vhVYlt9aycyV8nautJaV
|
||||
xZvqdt4WWs3JUnG1pVYz0kyZRnbTpp0yjcymzVZZXVs9l4W5okJzPZuDcMo0Mpo2/SnTyGbanCpo36mO
|
||||
MHevnJh7HWMtPmUaOUyblVriVjrK2I1ShtzoOFuvChn2qiNNjU2ZhvW02ShinPHGzfGLGirXF3pQlhfX
|
||||
@ -186,7 +186,7 @@
|
||||
iVBORw0KGgoAAAANSUhEUgAAAOEAAADhCAMAAAAJbSJIAAAABGdBTUEAALGPC/xhBQAAAG9QTFRF////
|
||||
AAAAWVlZ8fHx9PT0REREtLS0Ojo6+Pj4a2trp6enj4+P3t7eXl5efX1919fXh4eHw8PD6+vrdXV10dHR
|
||||
5ubmDAwMy8vLTU1NlZWVvLy8iIiINjY2nJycFhYWYWFhJycnUVFRHR0dr6+vKioqoesKnwAAAAlwSFlz
|
||||
AAAOwQAADsEBuJFr7QAAAipJREFUeF7t3NlS20AQRmEJGzAgL+ybIQTy/s8YOfyawtJtZIWT891QVleB
|
||||
AAAOvwAADr8BOAVTJAAAAipJREFUeF7t3NlS20AQRmEJGzAgL+ybIQTy/s8YOfyawtJtZIWT891QVleB
|
||||
u6iWZnpmVEmSJEmSJEmSJEmSJEmSJEmSJEmSJEmS9F3N8hOqWdb13WqeT0BP9aebfMa5TYJ1fZ4rNKvk
|
||||
17rOJZjjpLdzirzjnCa7P+6IxXiU5AJYjN2ttLPKdZAfSa3zwCvGs6TWeV8nwPGS1IqTBDjuk1mxSYDj
|
||||
du+Z0XrADVMX/WJ8axLheExqxVMCHJfJrHhOgKPZJrXOcpEIxqKdCu/Z8orxOakVlwlw9Eep9WMCHM1b
|
||||
|
14
ProjectWarmlyShipHard/ProjectWarmlyShipHard/IDrawingDecks.cs
Normal file
14
ProjectWarmlyShipHard/ProjectWarmlyShipHard/IDrawingDecks.cs
Normal file
@ -0,0 +1,14 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectWarmlyShip
|
||||
{
|
||||
public interface IDrawingDecks
|
||||
{
|
||||
int SomeProperty { set;}
|
||||
void Draw(int _startPosX, int _startPosY, Color Os, Graphics g);
|
||||
}
|
||||
}
|
@ -0,0 +1,34 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectWarmlyShip.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Интерфейс для работы с перемещаемым объектом
|
||||
/// </summary>
|
||||
public interface IMoveableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Получение координаты X объекта
|
||||
/// </summary>
|
||||
ObjectParameters? GetObjectPosition { get; }
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
int GetStep { get; }
|
||||
/// <summary>
|
||||
/// Проверка, можно ли переместиться по нужному направлению
|
||||
/// </summary>
|
||||
/// <param name="direction"></param>
|
||||
/// <returns></returns>
|
||||
bool CheckCanMove(DirectionType direction);
|
||||
/// <summary>
|
||||
/// Изменение направления пермещения объекта
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
void MoveObject(DirectionType direction);
|
||||
}
|
||||
}
|
59
ProjectWarmlyShipHard/ProjectWarmlyShipHard/MoveToBorder.cs
Normal file
59
ProjectWarmlyShipHard/ProjectWarmlyShipHard/MoveToBorder.cs
Normal file
@ -0,0 +1,59 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectWarmlyShip.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Стратегия перемещения объекта в центр экрана
|
||||
/// </summary>
|
||||
public class MoveToBorder : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.ObjectRightBorder <= FieldWidth &&
|
||||
objParams.ObjectRightBorder + GetStep() >= FieldWidth &&
|
||||
objParams.ObjectDownBorder <= FieldHeight &&
|
||||
objParams.ObjectDownBorder + GetStep() >= FieldHeight;
|
||||
}
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
var diffX = objParams.ObjectRightBorder - FieldWidth;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
var diffY = objParams.ObjectDownBorder - FieldHeight;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
59
ProjectWarmlyShipHard/ProjectWarmlyShipHard/MoveToBroder.cs
Normal file
59
ProjectWarmlyShipHard/ProjectWarmlyShipHard/MoveToBroder.cs
Normal file
@ -0,0 +1,59 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectWarmlyShip.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Стратегия перемещения объекта в центр экрана
|
||||
/// </summary>
|
||||
public class MoveToCenter : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.ObjectMiddleHorizontal <= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleVertical <= FieldHeight / 2 &&
|
||||
objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
||||
}
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
var diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
var diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,66 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Xml.Linq;
|
||||
|
||||
namespace ProjectWarmlyShip.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Параметры-координаты объекта
|
||||
/// </summary>
|
||||
public class ObjectParameters
|
||||
{
|
||||
private readonly int _x;
|
||||
private readonly int _y;
|
||||
private readonly int _width;
|
||||
private readonly int _height;
|
||||
/// <summary>
|
||||
/// Левая граница
|
||||
/// </summary>
|
||||
public int LeftBorder => _x;
|
||||
/// <summary>
|
||||
/// Верхняя граница
|
||||
/// </summary>
|
||||
public int TopBorder => _y;
|
||||
/// <summary>
|
||||
/// Правая граница
|
||||
/// </summary>
|
||||
public int RightBorder => _x + _width;
|
||||
/// <summary>
|
||||
/// Нижняя граница
|
||||
/// </summary>
|
||||
public int DownBorder => _y + _height;
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleVertical => _y + _height / 2;
|
||||
/// <summary>
|
||||
/// Правая граница
|
||||
/// </summary>
|
||||
public int ObjectRightBorder => _x + _width;
|
||||
/// <summary>
|
||||
/// Нижняя граница
|
||||
/// </summary>
|
||||
public int ObjectDownBorder => _y + _height;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
/// <param name="width">Ширина</param>
|
||||
/// <param name="height">Высота</param>
|
||||
public ObjectParameters(int x, int y, int width, int height)
|
||||
{
|
||||
_x = x;
|
||||
_y = y;
|
||||
_width = width;
|
||||
_height = height;
|
||||
}
|
||||
}
|
||||
}
|
13
ProjectWarmlyShipHard/ProjectWarmlyShipHard/Status.cs
Normal file
13
ProjectWarmlyShipHard/ProjectWarmlyShipHard/Status.cs
Normal file
@ -0,0 +1,13 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectWarmlyShip.MovementStrategy
|
||||
{
|
||||
public enum Status
|
||||
{
|
||||
NotInit, InProgress, Finish
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user