ISEbd-21. Gruzdev A.P. Lab work 02 hard. #2
134
ProjectWarmlyShipHard/ProjectWarmlyShipHard/AbstractStrategy.cs
Normal file
134
ProjectWarmlyShipHard/ProjectWarmlyShipHard/AbstractStrategy.cs
Normal file
@ -0,0 +1,134 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ProjectWarmlyShip.MovementStrategy
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{
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/// <summary>
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/// Класс-стратегия перемещения объекта
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/// </summary>
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public abstract class AbstractStrategy
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{
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/// <summary>
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/// Перемещаемый объект
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/// </summary>
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private IMoveableObject? _moveableObject;
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/// <summary>
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/// Статус перемещения
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/// </summary>
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private Status _state = Status.NotInit;
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/// <summary>
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/// Ширина поля
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/// </summary>
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protected int FieldWidth { get; private set; }
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/// <summary>
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/// Высота поля
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/// </summary>
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protected int FieldHeight { get; private set; }
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/// <summary>
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/// Статус перемещения
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/// </summary>
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public Status GetStatus() { return _state; }
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/// <summary>
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/// Установка данных
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/// </summary>
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/// <param name="moveableObject">Перемещаемый объект</param>
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/// <param name="width">Ширина поля</param>
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/// <param name="height">Высота поля</param>
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public void SetData(IMoveableObject moveableObject, int width, int
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height)
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{
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if (moveableObject == null)
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{
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_state = Status.NotInit;
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return;
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}
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_state = Status.InProgress;
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_moveableObject = moveableObject;
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FieldWidth = width;
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FieldHeight = height;
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}
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/// <summary>
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/// Шаг перемещения
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/// </summary>
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public void MakeStep()
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{
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if (_state != Status.InProgress)
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{
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return;
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}
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if (IsTargetDestinaion())
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{
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_state = Status.Finish;
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return;
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}
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MoveToTarget();
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}
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/// <summary>
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/// Перемещение влево
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveLeft() => MoveTo(DirectionType.Left);
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/// <summary>
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/// Перемещение вправо
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveRight() => MoveTo(DirectionType.Right);
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/// <summary>
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/// Перемещение вверх
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveUp() => MoveTo(DirectionType.Up);
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/// <summary>
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/// Перемещение вниз
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveDown() => MoveTo(DirectionType.Down);
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/// <summary>
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/// Параметры объекта
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/// </summary>
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protected ObjectParameters? GetObjectParameters =>
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_moveableObject?.GetObjectPosition;
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/// <summary>
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/// Шаг объекта
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/// </summary>
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/// <returns></returns>
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protected int? GetStep()
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{
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if (_state != Status.InProgress)
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{
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return null;
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}
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return _moveableObject?.GetStep;
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}
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/// <summary>
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/// Перемещение к цели
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/// </summary>
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protected abstract void MoveToTarget();
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/// <summary>
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/// Достигнута ли цель
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/// </summary>
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/// <returns></returns>
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protected abstract bool IsTargetDestinaion();
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/// <summary>
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/// Попытка перемещения в требуемом направлении
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/// </summary>
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/// <param name="directionType">Направление</param>
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/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
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private bool MoveTo(DirectionType directionType)
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{
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if (_state != Status.InProgress)
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{
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return false;
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}
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if (_moveableObject?.CheckCanMove(directionType) ?? false)
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{
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_moveableObject.MoveObject(directionType);
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return true;
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}
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return false;
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}
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}
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}
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@ -0,0 +1,90 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ProjectWarmlyShip
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{
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public class DrawDecksParal : IDrawingDecks
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{
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private NumDecks numDecks;
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public int SomeProperty
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{
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set
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{
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switch (value)
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{
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case 1:
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numDecks = NumDecks.OneDeck;
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break;
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case 2:
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numDecks = NumDecks.TwoDecks;
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break;
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case 3:
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numDecks = NumDecks.ThreeDecks;
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break;
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default:
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numDecks = NumDecks.OneDeck;
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MessageBox.Show("Было введено неверное количество палуб, поэтому была выведена 1 палуба");
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break;
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}
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}
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}
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public void Draw(int _startPosX, int _startPosY, Color Os, Graphics g)
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{
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Pen pen = new Pen(Color.Black);
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Brush os = new SolidBrush(Os);
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if (numDecks == NumDecks.OneDeck)
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{
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Point point1 = new Point(_startPosX + 40, _startPosY + 12);
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Point point2 = new Point(_startPosX + 50, _startPosY);
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Point point3 = new Point(_startPosX + 175, _startPosY);
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Point point4 = new Point(_startPosX + 165, _startPosY + 12);
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Point[] curvePoints1 = { point1, point2, point3, point4 };
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g.FillPolygon(os, curvePoints1);
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}
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if (numDecks == NumDecks.TwoDecks)
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{
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Point point1 = new Point(_startPosX + 40, _startPosY + 24);
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Point point2 = new Point(_startPosX + 50, _startPosY + 12);
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Point point3 = new Point(_startPosX + 175, _startPosY + 12);
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Point point4 = new Point(_startPosX + 165, _startPosY + 24);
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Point[] curvePoints1 = { point1, point2, point3, point4 };
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g.FillPolygon(os, curvePoints1);
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Point point5 = new Point(_startPosX + 62, _startPosY + 12);
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Point point6 = new Point(_startPosX + 72, _startPosY);
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Point point7 = new Point(_startPosX + 153, _startPosY);
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Point point8 = new Point(_startPosX + 143, _startPosY + 12);
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Point[] curvePoints2 = { point5, point6, point7, point8 };
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g.FillPolygon(os, curvePoints2);
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}
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if (numDecks == NumDecks.ThreeDecks)
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{
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Point point1 = new Point(_startPosX + 40, _startPosY + 36);
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Point point2 = new Point(_startPosX + 50, _startPosY + 24);
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Point point3 = new Point(_startPosX + 175, _startPosY + 24);
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Point point4 = new Point(_startPosX + 165, _startPosY + 36);
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Point[] curvePoints1 = { point1, point2, point3, point4 };
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g.FillPolygon(os, curvePoints1);
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Point point5 = new Point(_startPosX + 62, _startPosY + 24);
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Point point6 = new Point(_startPosX + 72, _startPosY + 12);
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Point point7 = new Point(_startPosX + 153, _startPosY + 12);
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Point point8 = new Point(_startPosX + 143, _startPosY + 24);
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Point[] curvePoints2 = { point5, point6, point7, point8 };
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g.FillPolygon(os, curvePoints2);
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Point point9 = new Point(_startPosX + 87, _startPosY + 12);
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Point point10 = new Point(_startPosX + 97, _startPosY);
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Point point11 = new Point(_startPosX + 131, _startPosY);
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Point point12 = new Point(_startPosX + 121, _startPosY + 12);
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Point[] curvePoints3 = { point9, point10, point11, point12 };
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g.FillPolygon(os, curvePoints3);
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||||||
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}
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||||||
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}
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}
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||||||
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}
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@ -6,16 +6,12 @@ using System.Threading.Tasks;
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|||||||
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namespace ProjectWarmlyShip
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namespace ProjectWarmlyShip
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{
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{
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public class DecksDrawing
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public class DrawDecksSquare : IDrawingDecks
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{
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{
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private NumDecks numDecks;
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private NumDecks numDecks;
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public int? SomeProperty
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public int SomeProperty
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{
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{
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get
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{
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return SomeProperty;
|
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}
|
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set
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set
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{
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{
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switch (value)
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switch (value)
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@ -34,23 +30,33 @@ namespace ProjectWarmlyShip
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|||||||
MessageBox.Show("Было введено неверное количество палуб, поэтому была выведена 1 палуба");
|
MessageBox.Show("Было введено неверное количество палуб, поэтому была выведена 1 палуба");
|
||||||
break;
|
break;
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||||||
}
|
}
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||||||
|
|
||||||
}
|
}
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||||||
}
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}
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||||||
public void Draw(int _startPosX, int _startPosY, Color Os, Color Ad, Graphics g)
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public void Draw(int _startPosX, int _startPosY, Color Os, Graphics g)
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||||||
{
|
{
|
||||||
Brush ad = new SolidBrush(Ad);
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Pen pen = new Pen(Color.Black);
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||||||
Brush os = new SolidBrush(Os);
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Brush os = new SolidBrush(Os);
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||||||
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if (numDecks == NumDecks.OneDeck)
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||||||
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{
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||||||
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g.DrawRectangle(pen, _startPosX + 50, _startPosY + 0, 125, 12);
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||||||
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g.FillRectangle(os, _startPosX + 50, _startPosY + 0, 125, 12);
|
||||||
|
}
|
||||||
if (numDecks == NumDecks.TwoDecks)
|
if (numDecks == NumDecks.TwoDecks)
|
||||||
{
|
{
|
||||||
g.FillRectangle(ad, _startPosX + 75, _startPosY, 75, 12);
|
g.DrawRectangle(pen, _startPosX + 50, _startPosY + 12, 125, 12);
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||||||
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g.DrawRectangle(pen, _startPosX + 75, _startPosY, 75, 12);
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||||||
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g.FillRectangle(os, _startPosX + 50, _startPosY + 12, 125, 12);
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||||||
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g.FillRectangle(os, _startPosX + 75, _startPosY, 75, 12);
|
||||||
}
|
}
|
||||||
if (numDecks == NumDecks.ThreeDecks)
|
if (numDecks == NumDecks.ThreeDecks)
|
||||||
{
|
{
|
||||||
g.FillRectangle(ad, _startPosX + 75, _startPosY + 12, 75, 12);
|
g.DrawRectangle(pen, _startPosX + 50, _startPosY + 24, 125, 12);
|
||||||
|
g.DrawRectangle(pen, _startPosX + 75, _startPosY + 12, 75, 12);
|
||||||
|
g.DrawRectangle(pen, _startPosX + 100, _startPosY, 25, 12);
|
||||||
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g.FillRectangle(os, _startPosX + 50, _startPosY + 24, 125, 12);
|
||||||
|
g.FillRectangle(os, _startPosX + 75, _startPosY + 12, 75, 12);
|
||||||
g.FillRectangle(os, _startPosX + 100, _startPosY, 25, 12);
|
g.FillRectangle(os, _startPosX + 100, _startPosY, 25, 12);
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -0,0 +1,89 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace ProjectWarmlyShip
|
||||||
|
{
|
||||||
|
public class DrawDecksTrapeze : IDrawingDecks
|
||||||
|
{
|
||||||
|
private NumDecks numDecks;
|
||||||
|
public int SomeProperty
|
||||||
|
{
|
||||||
|
set
|
||||||
|
{
|
||||||
|
switch (value)
|
||||||
|
{
|
||||||
|
case 1:
|
||||||
|
numDecks = NumDecks.OneDeck;
|
||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
numDecks = NumDecks.TwoDecks;
|
||||||
|
break;
|
||||||
|
case 3:
|
||||||
|
numDecks = NumDecks.ThreeDecks;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
numDecks = NumDecks.OneDeck;
|
||||||
|
MessageBox.Show("Было введено неверное количество палуб, поэтому была выведена 1 палуба");
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public void Draw(int _startPosX, int _startPosY, Color Os, Graphics g)
|
||||||
|
{
|
||||||
|
Pen pen = new Pen(Color.Black);
|
||||||
|
Brush os = new SolidBrush(Os);
|
||||||
|
if (numDecks == NumDecks.OneDeck)
|
||||||
|
{
|
||||||
|
Point point1 = new Point(_startPosX + 40, _startPosY + 12);
|
||||||
|
Point point2 = new Point(_startPosX + 50, _startPosY);
|
||||||
|
Point point3 = new Point(_startPosX + 165, _startPosY);
|
||||||
|
Point point4 = new Point(_startPosX + 175, _startPosY + 12);
|
||||||
|
Point[] curvePoints1 = { point1, point2, point3, point4 };
|
||||||
|
g.FillPolygon(os, curvePoints1);
|
||||||
|
|
||||||
|
}
|
||||||
|
if (numDecks == NumDecks.TwoDecks)
|
||||||
|
{
|
||||||
|
Point point1 = new Point(_startPosX + 40, _startPosY + 24);
|
||||||
|
Point point2 = new Point(_startPosX + 50, _startPosY + 12);
|
||||||
|
Point point3 = new Point(_startPosX + 165, _startPosY + 12);
|
||||||
|
Point point4 = new Point(_startPosX + 175, _startPosY + 24);
|
||||||
|
Point[] curvePoints1 = { point1, point2, point3, point4 };
|
||||||
|
g.FillPolygon(os, curvePoints1);
|
||||||
|
|
||||||
|
Point point5 = new Point(_startPosX + 62, _startPosY + 12);
|
||||||
|
Point point6 = new Point(_startPosX + 72, _startPosY);
|
||||||
|
Point point7 = new Point(_startPosX + 143, _startPosY);
|
||||||
|
Point point8 = new Point(_startPosX + 153, _startPosY + 12);
|
||||||
|
Point[] curvePoints2 = { point5, point6, point7, point8 };
|
||||||
|
g.FillPolygon(os, curvePoints2);
|
||||||
|
}
|
||||||
|
if (numDecks == NumDecks.ThreeDecks)
|
||||||
|
{
|
||||||
|
Point point1 = new Point(_startPosX + 40, _startPosY + 36);
|
||||||
|
Point point2 = new Point(_startPosX + 50, _startPosY + 24);
|
||||||
|
Point point3 = new Point(_startPosX + 165, _startPosY + 24);
|
||||||
|
Point point4 = new Point(_startPosX + 175, _startPosY + 36);
|
||||||
|
Point[] curvePoints1 = { point1, point2, point3, point4 };
|
||||||
|
g.FillPolygon(os, curvePoints1);
|
||||||
|
|
||||||
|
Point point5 = new Point(_startPosX + 62, _startPosY + 24);
|
||||||
|
Point point6 = new Point(_startPosX + 72, _startPosY + 12);
|
||||||
|
Point point7 = new Point(_startPosX + 143, _startPosY + 12);
|
||||||
|
Point point8 = new Point(_startPosX + 153, _startPosY + 24);
|
||||||
|
Point[] curvePoints2 = { point5, point6, point7, point8 };
|
||||||
|
g.FillPolygon(os, curvePoints2);
|
||||||
|
|
||||||
|
Point point9 = new Point(_startPosX + 87, _startPosY + 12);
|
||||||
|
Point point10 = new Point(_startPosX + 97, _startPosY);
|
||||||
|
Point point11 = new Point(_startPosX + 121, _startPosY);
|
||||||
|
Point point12 = new Point(_startPosX + 131, _startPosY + 12);
|
||||||
|
Point[] curvePoints3 = { point9, point10, point11, point12 };
|
||||||
|
g.FillPolygon(os, curvePoints3);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -3,50 +3,13 @@ using System.Collections.Generic;
|
|||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
|
using ProjectWarmlyShip.Entities;
|
||||||
|
|
||||||
namespace ProjectWarmlyShip
|
namespace ProjectWarmlyShip.DrawningObjects
|
||||||
{
|
{
|
||||||
// Класс, отвечающий за прорисовку и перемещение объекта-сущности
|
// Класс, отвечающий за прорисовку и перемещение объекта-сущности
|
||||||
internal class DrawingWarmlyShip
|
public class DrawingWarmlyShip : DrawningShip
|
||||||
{
|
{
|
||||||
/// <summary>
|
|
||||||
/// Класс-сущность
|
|
||||||
/// </summary>
|
|
||||||
public EntityWarmlyShip? EntityWarmlyShip { get; private set; }
|
|
||||||
|
|
||||||
public DecksDrawing? DrawingDecks;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
///Ширина окна
|
|
||||||
/// </summary>
|
|
||||||
private int _pictureWidth;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
///Высота окна
|
|
||||||
/// </summary>
|
|
||||||
private int _pictureHeight;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Левая координата прорисовки теплохода
|
|
||||||
/// </summary>
|
|
||||||
private int _startPosX;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Верхняя кооридната прорисовки теплохода
|
|
||||||
/// </summary>
|
|
||||||
///
|
|
||||||
private int _startPosY;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Ширина прорисовки теплохода
|
|
||||||
/// </summary>
|
|
||||||
private int _shipWidth = 200;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Высота прорисовки теплохода
|
|
||||||
/// </summary>
|
|
||||||
private int _shipHeight = 30;
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Инициализация свойств
|
/// Инициализация свойств
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@ -58,191 +21,67 @@ namespace ProjectWarmlyShip
|
|||||||
/// <param name="width">Ширина картинки</param>
|
/// <param name="width">Ширина картинки</param>
|
||||||
/// <param name="height">Высота картинки</param>
|
/// <param name="height">Высота картинки</param>
|
||||||
/// <returns>true - объект создан, false - проверка не пройдена, нельзя создать объект в этих размерах</returns>
|
/// <returns>true - объект создан, false - проверка не пройдена, нельзя создать объект в этих размерах</returns>
|
||||||
public bool Init(int speed, double weight, Color bodyColor, Color additionalColor, bool shipPipes, bool shipFuel, int width, int height, int _numDecks)
|
public DrawingWarmlyShip(int speed, double weight, Color bodyColor, Color additionalColor, bool shipPipes, bool shipFuel, int width, int height, int numdecks, int nummode) :
|
||||||
|
base(speed, weight, bodyColor, width, height, numdecks, nummode)
|
||||||
{
|
{
|
||||||
if (width < _shipWidth || height < _shipHeight)
|
if (EntityShip != null)
|
||||||
{
|
{
|
||||||
return false;
|
EntityShip = new EntityWarmlyShip(speed, weight, bodyColor, additionalColor, shipPipes, shipFuel);
|
||||||
}
|
}
|
||||||
_pictureWidth = width;
|
|
||||||
_pictureHeight = height;
|
|
||||||
EntityWarmlyShip = new EntityWarmlyShip();
|
|
||||||
EntityWarmlyShip.Init(speed, weight, bodyColor, additionalColor, shipPipes, shipFuel, _numDecks);
|
|
||||||
DrawingDecks = new DecksDrawing();
|
|
||||||
DrawingDecks.SomeProperty = _numDecks;
|
|
||||||
return true;
|
|
||||||
}
|
}
|
||||||
/// <summary>
|
public override void DrawTransport(Graphics g)
|
||||||
/// Установка позиции
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="x">Координата X</param>
|
|
||||||
/// <param name="y">Координата Y</param>
|
|
||||||
public void SetPosition(int x, int y)
|
|
||||||
{
|
{
|
||||||
if ((x > 0) && (x < _pictureWidth)) _startPosX = x;
|
if (EntityShip is not EntityWarmlyShip warmlyShip)
|
||||||
else _startPosX = 0;
|
|
||||||
if ((y > 0) && (y < _pictureHeight)) _startPosY = y;
|
|
||||||
else _startPosY = 0;
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Изменение направления перемещения
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="direction">Направление</param>
|
|
||||||
public void MoveTransport(DirectionType direction)
|
|
||||||
{
|
|
||||||
if (EntityWarmlyShip == null)
|
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
switch (direction)
|
Brush additionalBrush = new SolidBrush(warmlyShip.AdditionalColor);
|
||||||
|
if (_shipHeight == 30)
|
||||||
{
|
{
|
||||||
//влево
|
//трубы
|
||||||
case DirectionType.Left:
|
if (warmlyShip.ShipPipes)
|
||||||
if (_startPosX - EntityWarmlyShip.Step > 0)
|
{
|
||||||
{
|
g.FillRectangle(additionalBrush, _startPosX + 180, _startPosY + 2, 3, 12);
|
||||||
_startPosX -= (int)EntityWarmlyShip.Step;
|
g.FillRectangle(additionalBrush, _startPosX + 185, _startPosY + 4, 5, 10);
|
||||||
}
|
}
|
||||||
else
|
|
||||||
{
|
|
||||||
_startPosX = 0;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
//вверх
|
|
||||||
case DirectionType.Up:
|
|
||||||
if (_startPosY - EntityWarmlyShip.Step > 0)
|
|
||||||
{
|
|
||||||
_startPosY -= (int)EntityWarmlyShip.Step;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
_startPosY = 0;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
// вправо
|
|
||||||
case DirectionType.Right:
|
|
||||||
if (_startPosX + _shipWidth + EntityWarmlyShip.Step < _pictureWidth)
|
|
||||||
{
|
|
||||||
_startPosX += (int)EntityWarmlyShip.Step;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
_startPosX = _pictureWidth - _shipWidth;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
//вниз
|
|
||||||
case DirectionType.Down:
|
|
||||||
if (_startPosY + _shipHeight + EntityWarmlyShip.Step < _pictureHeight)
|
|
||||||
{
|
|
||||||
_startPosY += (int)EntityWarmlyShip.Step;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
_startPosY = _pictureHeight - _shipHeight;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Прорисовка объекта
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="g"></param>
|
|
||||||
public void DrawTransport(Graphics g)
|
|
||||||
{
|
|
||||||
if (EntityWarmlyShip == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
Brush additionalBrush = new SolidBrush(EntityWarmlyShip.AdditionalColor);
|
|
||||||
Brush bodyBrush = new SolidBrush(EntityWarmlyShip.BodyColor);
|
|
||||||
Brush brAqua = new SolidBrush(Color.Aquamarine);
|
|
||||||
//границы корабля
|
|
||||||
if (EntityWarmlyShip.numDecks == 1)
|
|
||||||
{
|
|
||||||
Point point1 = new Point(_startPosX, _startPosY + 12);
|
|
||||||
Point point2 = new Point(_startPosX + 25, _startPosY + 35);
|
|
||||||
Point point3 = new Point(_startPosX + 175, _startPosY + 35);
|
|
||||||
Point point4 = new Point(_startPosX + 200, _startPosY + 12);
|
|
||||||
|
|
||||||
Point[] curvePoints1 = { point1, point2, point3, point4 };
|
|
||||||
g.FillPolygon(bodyBrush, curvePoints1);
|
|
||||||
|
|
||||||
//граница палубы
|
|
||||||
g.FillRectangle(brAqua, _startPosX + 50, _startPosY + 0, 125, 12);
|
|
||||||
|
|
||||||
//топливо
|
//топливо
|
||||||
if (EntityWarmlyShip.ShipFuel)
|
if (warmlyShip.ShipFuel)
|
||||||
{
|
{
|
||||||
g.FillRectangle(additionalBrush, _startPosX + 12, _startPosY + 5, 27, 7);
|
g.FillRectangle(additionalBrush, _startPosX + 12, _startPosY + 5, 27, 7);
|
||||||
}
|
}
|
||||||
//трубы
|
|
||||||
if (EntityWarmlyShip.ShipPipes)
|
|
||||||
{
|
|
||||||
g.FillRectangle(additionalBrush, _startPosX + 180, _startPosY + 2, 3, 10);
|
|
||||||
g.FillRectangle(additionalBrush, _startPosX + 185, _startPosY + 4, 5, 8);
|
|
||||||
}
|
|
||||||
//палубы
|
|
||||||
DrawingDecks.Draw(_startPosX, _startPosY, EntityWarmlyShip.BodyColor, EntityWarmlyShip.AdditionalColor, g);
|
|
||||||
|
|
||||||
}
|
}
|
||||||
if (EntityWarmlyShip.numDecks == 2)
|
if (_shipHeight == 42)
|
||||||
{
|
{
|
||||||
_shipHeight = 42;
|
//трубы
|
||||||
Point point1 = new Point(_startPosX, _startPosY + 24);
|
if (warmlyShip.ShipPipes)
|
||||||
Point point2 = new Point(_startPosX + 25, _startPosY + 47);
|
{
|
||||||
Point point3 = new Point(_startPosX + 175, _startPosY + 47);
|
g.FillRectangle(additionalBrush, _startPosX + 180, _startPosY + 14, 3, 12);
|
||||||
Point point4 = new Point(_startPosX + 200, _startPosY + 22);
|
g.FillRectangle(additionalBrush, _startPosX + 185, _startPosY + 16, 5, 10);
|
||||||
|
}
|
||||||
Point[] curvePoints1 = { point1, point2, point3, point4 };
|
|
||||||
g.FillPolygon(bodyBrush, curvePoints1);
|
|
||||||
|
|
||||||
//граница палубы
|
|
||||||
|
|
||||||
g.FillRectangle(brAqua, _startPosX + 50, _startPosY + 12, 125, 12);
|
|
||||||
|
|
||||||
//топливо
|
//топливо
|
||||||
if (EntityWarmlyShip.ShipFuel)
|
if (warmlyShip.ShipFuel)
|
||||||
{
|
{
|
||||||
g.FillRectangle(additionalBrush, _startPosX + 12, _startPosY + 17, 27, 7);
|
g.FillRectangle(additionalBrush, _startPosX + 12, _startPosY + 17, 27, 7);
|
||||||
}
|
}
|
||||||
//трубы
|
|
||||||
if (EntityWarmlyShip.ShipPipes)
|
|
||||||
{
|
|
||||||
g.FillRectangle(additionalBrush, _startPosX + 180, _startPosY + 14, 3, 10);
|
|
||||||
g.FillRectangle(additionalBrush, _startPosX + 185, _startPosY + 16, 5, 8);
|
|
||||||
}
|
|
||||||
//палубы
|
|
||||||
DrawingDecks.Draw(_startPosX, _startPosY, EntityWarmlyShip.BodyColor, EntityWarmlyShip.AdditionalColor, g);
|
|
||||||
}
|
}
|
||||||
if (EntityWarmlyShip.numDecks == 3)
|
if (_shipHeight == 54)
|
||||||
{
|
{
|
||||||
_shipHeight = 54;
|
//трубы
|
||||||
Point point1 = new Point(_startPosX, _startPosY + 36);
|
if (warmlyShip.ShipPipes)
|
||||||
Point point2 = new Point(_startPosX + 25, _startPosY + 59);
|
{
|
||||||
Point point3 = new Point(_startPosX + 175, _startPosY + 59);
|
g.FillRectangle(additionalBrush, _startPosX + 180, _startPosY + 26, 3, 12);
|
||||||
Point point4 = new Point(_startPosX + 200, _startPosY + 34);
|
g.FillRectangle(additionalBrush, _startPosX + 185, _startPosY + 28, 5, 10);
|
||||||
|
}
|
||||||
Point[] curvePoints1 = { point1, point2, point3, point4 };
|
|
||||||
g.FillPolygon(bodyBrush, curvePoints1);
|
|
||||||
|
|
||||||
//граница палубы
|
|
||||||
|
|
||||||
g.FillRectangle(brAqua, _startPosX + 50, _startPosY + 24, 125, 12);
|
|
||||||
|
|
||||||
//топливо
|
//топливо
|
||||||
if (EntityWarmlyShip.ShipFuel)
|
if (warmlyShip.ShipFuel)
|
||||||
{
|
{
|
||||||
g.FillRectangle(additionalBrush, _startPosX + 12, _startPosY + 29, 27, 7);
|
g.FillRectangle(additionalBrush, _startPosX + 12, _startPosY + 29, 27, 7);
|
||||||
}
|
}
|
||||||
//трубы
|
|
||||||
if (EntityWarmlyShip.ShipPipes)
|
|
||||||
{
|
|
||||||
g.FillRectangle(additionalBrush, _startPosX + 180, _startPosY + 26, 3, 10);
|
|
||||||
g.FillRectangle(additionalBrush, _startPosX + 185, _startPosY + 28, 5, 8);
|
|
||||||
}
|
|
||||||
//палубы
|
|
||||||
DrawingDecks.Draw(_startPosX, _startPosY, EntityWarmlyShip.BodyColor, EntityWarmlyShip.AdditionalColor, g);
|
|
||||||
}
|
}
|
||||||
|
base.DrawTransport(g);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -0,0 +1,35 @@
|
|||||||
|
using ProjectWarmlyShip.DrawningObjects;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace ProjectWarmlyShip.MovementStrategy
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Реализация интерфейса IDrawningObject для работы с объектом DrawningShip (паттерн Adapter)
|
||||||
|
/// </summary>
|
||||||
|
public class DrawningObjectShip : IMoveableObject
|
||||||
|
{
|
||||||
|
private readonly DrawningShip? _drawningShip = null;
|
||||||
|
public DrawningObjectShip(DrawningShip drawningShip)
|
||||||
|
{
|
||||||
|
_drawningShip = drawningShip;
|
||||||
|
}
|
||||||
|
public ObjectParameters? GetObjectPosition
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
if (_drawningShip == null || _drawningShip.EntityShip == null)
|
||||||
|
{
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
return new ObjectParameters(_drawningShip.GetPosX, _drawningShip.GetPosY, _drawningShip.GetWidth, _drawningShip.GetHeight);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public int GetStep => (int)(_drawningShip?.EntityShip?.Step ?? 0);
|
||||||
|
public bool CheckCanMove(DirectionType direction) => _drawningShip?.CanMove(direction) ?? false;
|
||||||
|
public void MoveObject(DirectionType direction) => _drawningShip?.MoveTransport(direction);
|
||||||
|
}
|
||||||
|
}
|
236
ProjectWarmlyShipHard/ProjectWarmlyShipHard/DrawningShip.cs
Normal file
236
ProjectWarmlyShipHard/ProjectWarmlyShipHard/DrawningShip.cs
Normal file
@ -0,0 +1,236 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using ProjectWarmlyShip.Entities;
|
||||||
|
|
||||||
|
namespace ProjectWarmlyShip.DrawningObjects
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
|
||||||
|
/// </summary>
|
||||||
|
public class DrawningShip
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Класс-сущность
|
||||||
|
/// </summary>
|
||||||
|
public EntityShip? EntityShip { get; protected set; }
|
||||||
|
private IDrawingDecks? DrawingDecks;
|
||||||
|
/// <summary>
|
||||||
|
/// Ширина окна
|
||||||
|
/// </summary>
|
||||||
|
private int _pictureWidth;
|
||||||
|
/// <summary>
|
||||||
|
/// Высота окна
|
||||||
|
/// </summary>
|
||||||
|
private int _pictureHeight;
|
||||||
|
/// <summary>
|
||||||
|
/// Левая координата прорисовки автомобиля
|
||||||
|
/// </summary>
|
||||||
|
protected int _startPosX;
|
||||||
|
/// <summary>
|
||||||
|
/// Верхняя кооридната прорисовки автомобиля
|
||||||
|
/// </summary>
|
||||||
|
protected int _startPosY;
|
||||||
|
/// <summary>
|
||||||
|
/// Ширина прорисовки автомобиля
|
||||||
|
/// </summary>
|
||||||
|
protected readonly int _shipWidth = 200;
|
||||||
|
/// <summary>
|
||||||
|
/// Высота прорисовки автомобиля
|
||||||
|
/// </summary>
|
||||||
|
public int _shipHeight = 30;
|
||||||
|
/// <summary>
|
||||||
|
/// Конструктор
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="speed">Скорость</param>
|
||||||
|
/// <param name="weight">Вес</param>
|
||||||
|
/// <param name="bodyColor">Основной цвет</param>
|
||||||
|
/// <param name="width">Ширина картинки</param>
|
||||||
|
/// <param name="height">Высота картинки</param>
|
||||||
|
public DrawningShip(int speed, double weight, Color bodyColor, int width, int height, int numDecks, int nummode)
|
||||||
|
{
|
||||||
|
// TODO: Продумать проверки
|
||||||
|
if (width > _shipWidth && height > _shipHeight)
|
||||||
|
{
|
||||||
|
_pictureWidth = width;
|
||||||
|
_pictureHeight = height;
|
||||||
|
EntityShip = new EntityShip(speed, weight, bodyColor);
|
||||||
|
int mode = nummode % 3;
|
||||||
|
switch (mode)
|
||||||
|
{
|
||||||
|
case 0:
|
||||||
|
DrawingDecks = new DrawDecksSquare();
|
||||||
|
break;
|
||||||
|
case 1:
|
||||||
|
DrawingDecks = new DrawDecksTrapeze();
|
||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
DrawingDecks = new DrawDecksParal();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
DrawingDecks.SomeProperty = numDecks;
|
||||||
|
if (numDecks == 2)
|
||||||
|
_shipHeight = 42;
|
||||||
|
if (numDecks == 3)
|
||||||
|
_shipHeight = 54;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Конструктор
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="speed">Скорость</param>
|
||||||
|
/// <param name="weight">Вес</param>
|
||||||
|
/// <param name="bodyColor">Основной цвет</param>
|
||||||
|
/// <param name="width">Ширина картинки</param>
|
||||||
|
/// <param name="height">Высота картинки</param>
|
||||||
|
/// <param name="shipWidth">Ширина прорисовки автомобиля</param>
|
||||||
|
/// <param name="shipHeight">Высота прорисовки автомобиля</param>
|
||||||
|
protected DrawningShip(int speed, double weight, Color bodyColor, int width, int height, int shipWidth, int shipHeight, int numDecks)
|
||||||
|
{
|
||||||
|
// TODO: Продумать проверки
|
||||||
|
//if (width > _shipWidth && height > _shipHeight)
|
||||||
|
|
||||||
|
_pictureWidth = width;
|
||||||
|
_pictureHeight = height;
|
||||||
|
_shipWidth = shipWidth;
|
||||||
|
_shipHeight = shipHeight;
|
||||||
|
EntityShip = new EntityShip(speed, weight, bodyColor);
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Установка позиции
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="x">Координата X</param>
|
||||||
|
/// <param name="y">Координата Y</param>
|
||||||
|
public void SetPosition(int x, int y)
|
||||||
|
{
|
||||||
|
if ((x > 0) && (x < _pictureWidth))
|
||||||
|
_startPosX = x;
|
||||||
|
else _startPosX = 0;
|
||||||
|
if ((y > 0) && (y < _pictureHeight))
|
||||||
|
_startPosY = y;
|
||||||
|
else _startPosY = 0;
|
||||||
|
_startPosX = x;
|
||||||
|
_startPosY = y;
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Координата X объекта
|
||||||
|
/// </summary>
|
||||||
|
public int GetPosX => _startPosX;
|
||||||
|
/// <summary>
|
||||||
|
/// Координата Y объекта
|
||||||
|
/// </summary>
|
||||||
|
public int GetPosY => _startPosY;
|
||||||
|
/// <summary>
|
||||||
|
/// Ширина объекта
|
||||||
|
/// </summary>
|
||||||
|
public int GetWidth => _shipWidth;
|
||||||
|
/// <summary>
|
||||||
|
/// Высота объекта
|
||||||
|
/// </summary>
|
||||||
|
public int GetHeight => _shipHeight;
|
||||||
|
/// <summary>
|
||||||
|
/// Проверка, что объект может переместится по указанному направлению
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="direction">Направление</param>
|
||||||
|
/// <returns>true - можно переместится по указанному направлению</returns>
|
||||||
|
public bool CanMove(DirectionType direction)
|
||||||
|
{
|
||||||
|
if (EntityShip == null)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
return direction switch
|
||||||
|
{
|
||||||
|
//влево
|
||||||
|
DirectionType.Left => _startPosX - EntityShip.Step > 0,
|
||||||
|
//вверх
|
||||||
|
DirectionType.Up => _startPosY - EntityShip.Step > 0,
|
||||||
|
// вправо
|
||||||
|
DirectionType.Right => _startPosX + _shipWidth + EntityShip.Step < _pictureWidth,
|
||||||
|
//вниз
|
||||||
|
DirectionType.Down => _startPosY + _shipHeight + EntityShip.Step < _pictureHeight,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Изменение направления перемещения
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="direction">Направление</param>
|
||||||
|
public void MoveTransport(DirectionType direction)
|
||||||
|
{
|
||||||
|
if (!CanMove(direction) || EntityShip == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
switch (direction)
|
||||||
|
{
|
||||||
|
//влево
|
||||||
|
case DirectionType.Left:
|
||||||
|
_startPosX -= (int)EntityShip.Step;
|
||||||
|
break;
|
||||||
|
//вверх
|
||||||
|
case DirectionType.Up:
|
||||||
|
_startPosY -= (int)EntityShip.Step;
|
||||||
|
break;
|
||||||
|
// вправо
|
||||||
|
case DirectionType.Right:
|
||||||
|
_startPosX += (int)EntityShip.Step;
|
||||||
|
break;
|
||||||
|
//вниз
|
||||||
|
case DirectionType.Down:
|
||||||
|
_startPosY += (int)EntityShip.Step;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Прорисовка объекта
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="g"></param>
|
||||||
|
public virtual void DrawTransport(Graphics g)
|
||||||
|
{
|
||||||
|
if (EntityShip == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
Brush BodyBrush = new SolidBrush(EntityShip.BodyColor);
|
||||||
|
|
||||||
|
//границы корабля
|
||||||
|
|
||||||
|
if (_shipHeight == 30)
|
||||||
|
{
|
||||||
|
Point point1 = new Point(_startPosX, _startPosY + 12);
|
||||||
|
Point point2 = new Point(_startPosX + 25, _startPosY + 35);
|
||||||
|
Point point3 = new Point(_startPosX + 175, _startPosY + 35);
|
||||||
|
Point point4 = new Point(_startPosX + 200, _startPosY + 12);
|
||||||
|
|
||||||
|
Point[] curvePoints1 = { point1, point2, point3, point4 };
|
||||||
|
g.FillPolygon(BodyBrush, curvePoints1);
|
||||||
|
|
||||||
|
}
|
||||||
|
if (_shipHeight == 42)
|
||||||
|
{
|
||||||
|
Point point1 = new Point(_startPosX, _startPosY + 24);
|
||||||
|
Point point2 = new Point(_startPosX + 25, _startPosY + 47);
|
||||||
|
Point point3 = new Point(_startPosX + 175, _startPosY + 47);
|
||||||
|
Point point4 = new Point(_startPosX + 200, _startPosY + 22);
|
||||||
|
|
||||||
|
Point[] curvePoints1 = { point1, point2, point3, point4 };
|
||||||
|
g.FillPolygon(BodyBrush, curvePoints1);
|
||||||
|
|
||||||
|
}
|
||||||
|
if (_shipHeight == 54)
|
||||||
|
{
|
||||||
|
Point point1 = new Point(_startPosX, _startPosY + 36);
|
||||||
|
Point point2 = new Point(_startPosX + 25, _startPosY + 59);
|
||||||
|
Point point3 = new Point(_startPosX + 175, _startPosY + 59);
|
||||||
|
Point point4 = new Point(_startPosX + 200, _startPosY + 34);
|
||||||
|
|
||||||
|
Point[] curvePoints1 = { point1, point2, point3, point4 };
|
||||||
|
g.FillPolygon(BodyBrush, curvePoints1);
|
||||||
|
|
||||||
|
}
|
||||||
|
DrawingDecks.Draw(_startPosX, _startPosY, EntityShip.BodyColor, g);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
45
ProjectWarmlyShipHard/ProjectWarmlyShipHard/EntityShip.cs
Normal file
45
ProjectWarmlyShipHard/ProjectWarmlyShipHard/EntityShip.cs
Normal file
@ -0,0 +1,45 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace ProjectWarmlyShip.Entities
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Класс-сущность "Корабль"
|
||||||
|
/// </summary>
|
||||||
|
public class EntityShip
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Скорость
|
||||||
|
/// </summary>
|
||||||
|
public int Speed { get; private set; }
|
||||||
|
/// <summary>
|
||||||
|
/// Вес
|
||||||
|
/// </summary>
|
||||||
|
public double Weight { get; private set; }
|
||||||
|
/// <summary>
|
||||||
|
/// Основной цвет
|
||||||
|
/// </summary>
|
||||||
|
public Color BodyColor { get; private set; }
|
||||||
|
/// <summary>
|
||||||
|
/// Шаг перемещения автомобиля
|
||||||
|
/// </summary>
|
||||||
|
public double Step => (double)Speed * 100 / Weight;
|
||||||
|
|
||||||
|
public int numDecks;
|
||||||
|
/// <summary>
|
||||||
|
/// Конструктор с параметрами
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="speed">Скорость</param>
|
||||||
|
/// <param name="weight">Вес автомобиля</param>
|
||||||
|
/// <param name="bodyColor">Основной цвет</param>
|
||||||
|
public EntityShip(int speed, double weight, Color bodyColor)
|
||||||
|
{
|
||||||
|
Speed = speed;
|
||||||
|
Weight = weight;
|
||||||
|
BodyColor = bodyColor;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -3,23 +3,12 @@ using System.Collections.Generic;
|
|||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
|
using ProjectWarmlyShip.DrawningObjects;
|
||||||
|
|
||||||
namespace ProjectWarmlyShip
|
namespace ProjectWarmlyShip.Entities
|
||||||
{
|
{
|
||||||
public class EntityWarmlyShip
|
internal class EntityWarmlyShip : EntityShip
|
||||||
{
|
{
|
||||||
/// <summary>
|
|
||||||
/// Скорость
|
|
||||||
/// </summary>
|
|
||||||
public int Speed { get; private set; }
|
|
||||||
/// <summary>
|
|
||||||
/// Вес
|
|
||||||
/// </summary>
|
|
||||||
public double Weight { get; private set; }
|
|
||||||
/// <summary>
|
|
||||||
/// Основной цвет
|
|
||||||
/// </summary>
|
|
||||||
public Color BodyColor { get; private set; }
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Дополнительный цвет (для опциональных элементов)
|
/// Дополнительный цвет (для опциональных элементов)
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@ -31,15 +20,10 @@ namespace ProjectWarmlyShip
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// Признак (опция) наличия дополнительного топлива
|
/// Признак (опция) наличия дополнительного топлива
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public bool ShipFuel { get; private set; }
|
/// /// <summary>
|
||||||
/// <summary>
|
|
||||||
/// Шаг перемещения теплохода
|
|
||||||
/// </summary>
|
|
||||||
public double Step => (double)Speed * 100 / Weight;
|
|
||||||
/// <summary>
|
|
||||||
/// количество палуб [2;3]
|
/// количество палуб [2;3]
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public int numDecks;
|
public bool ShipFuel { get; private set; }
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Инициализация полей объекта-класса теплохода
|
/// Инициализация полей объекта-класса теплохода
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@ -49,17 +33,11 @@ namespace ProjectWarmlyShip
|
|||||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||||
/// <param name="ShipPipes">Признак наличия труб</param>
|
/// <param name="ShipPipes">Признак наличия труб</param>
|
||||||
/// <param name="ShipFuel">Признак наличия топлива</param>
|
/// <param name="ShipFuel">Признак наличия топлива</param>
|
||||||
/// /// <param name="ShipFuel">Признак наличия топлива</param>
|
public EntityWarmlyShip(int speed, double weight, Color bodyColor, Color additionalColor, bool shipPipes, bool shipFuel) : base(speed, weight, bodyColor)
|
||||||
public void Init(int speed, double weight, Color bodyColor, Color
|
|
||||||
additionalColor, bool shipPipes, bool shipFuel, int _numDecks)
|
|
||||||
{
|
{
|
||||||
Speed = speed;
|
|
||||||
Weight = weight;
|
|
||||||
BodyColor = bodyColor;
|
|
||||||
AdditionalColor = additionalColor;
|
AdditionalColor = additionalColor;
|
||||||
ShipPipes = shipPipes;
|
ShipPipes = shipPipes;
|
||||||
ShipFuel = shipFuel;
|
ShipFuel = shipFuel;
|
||||||
numDecks = _numDecks;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -31,6 +31,9 @@
|
|||||||
buttonDown = new Button();
|
buttonDown = new Button();
|
||||||
buttonUp = new Button();
|
buttonUp = new Button();
|
||||||
buttonRight = new Button();
|
buttonRight = new Button();
|
||||||
|
buttonCreateDeckShip = new Button();
|
||||||
|
comboBoxStrategy = new ComboBox();
|
||||||
|
buttonStep = new Button();
|
||||||
((System.ComponentModel.ISupportInitialize)pictureBoxWarmlyShip).BeginInit();
|
((System.ComponentModel.ISupportInitialize)pictureBoxWarmlyShip).BeginInit();
|
||||||
SuspendLayout();
|
SuspendLayout();
|
||||||
//
|
//
|
||||||
@ -45,7 +48,7 @@
|
|||||||
//
|
//
|
||||||
// buttonCreate
|
// buttonCreate
|
||||||
//
|
//
|
||||||
buttonCreate.Location = new Point(12, 426);
|
buttonCreate.Location = new Point(195, 426);
|
||||||
buttonCreate.Name = "buttonCreate";
|
buttonCreate.Name = "buttonCreate";
|
||||||
buttonCreate.Size = new Size(75, 23);
|
buttonCreate.Size = new Size(75, 23);
|
||||||
buttonCreate.TabIndex = 1;
|
buttonCreate.TabIndex = 1;
|
||||||
@ -97,11 +100,42 @@
|
|||||||
buttonRight.UseVisualStyleBackColor = true;
|
buttonRight.UseVisualStyleBackColor = true;
|
||||||
buttonRight.Click += buttonMove_Click;
|
buttonRight.Click += buttonMove_Click;
|
||||||
//
|
//
|
||||||
|
// buttonCreateDeckShip
|
||||||
|
//
|
||||||
|
buttonCreateDeckShip.Location = new Point(12, 426);
|
||||||
|
buttonCreateDeckShip.Name = "buttonCreateDeckShip";
|
||||||
|
buttonCreateDeckShip.Size = new Size(177, 23);
|
||||||
|
buttonCreateDeckShip.TabIndex = 6;
|
||||||
|
buttonCreateDeckShip.Text = "Создать корабль с обвесами";
|
||||||
|
buttonCreateDeckShip.UseVisualStyleBackColor = true;
|
||||||
|
buttonCreateDeckShip.Click += buttonCreateDeckShip_Click;
|
||||||
|
//
|
||||||
|
// comboBoxStrategy
|
||||||
|
//
|
||||||
|
comboBoxStrategy.FormattingEnabled = true;
|
||||||
|
comboBoxStrategy.Location = new Point(706, 12);
|
||||||
|
comboBoxStrategy.Name = "comboBoxStrategy";
|
||||||
|
comboBoxStrategy.Size = new Size(166, 23);
|
||||||
|
comboBoxStrategy.TabIndex = 7;
|
||||||
|
//
|
||||||
|
// buttonStep
|
||||||
|
//
|
||||||
|
buttonStep.Location = new Point(761, 41);
|
||||||
|
buttonStep.Name = "buttonStep";
|
||||||
|
buttonStep.Size = new Size(75, 23);
|
||||||
|
buttonStep.TabIndex = 8;
|
||||||
|
buttonStep.Text = "Шаг";
|
||||||
|
buttonStep.UseVisualStyleBackColor = true;
|
||||||
|
buttonStep.Click += ButtonStep_Click;
|
||||||
|
//
|
||||||
// FormWarmlyShip
|
// FormWarmlyShip
|
||||||
//
|
//
|
||||||
AutoScaleDimensions = new SizeF(7F, 15F);
|
AutoScaleDimensions = new SizeF(7F, 15F);
|
||||||
AutoScaleMode = AutoScaleMode.Font;
|
AutoScaleMode = AutoScaleMode.Font;
|
||||||
ClientSize = new Size(884, 461);
|
ClientSize = new Size(884, 461);
|
||||||
|
Controls.Add(buttonStep);
|
||||||
|
Controls.Add(comboBoxStrategy);
|
||||||
|
Controls.Add(buttonCreateDeckShip);
|
||||||
Controls.Add(buttonRight);
|
Controls.Add(buttonRight);
|
||||||
Controls.Add(buttonUp);
|
Controls.Add(buttonUp);
|
||||||
Controls.Add(buttonDown);
|
Controls.Add(buttonDown);
|
||||||
@ -123,5 +157,8 @@
|
|||||||
private Button buttonDown;
|
private Button buttonDown;
|
||||||
private Button buttonUp;
|
private Button buttonUp;
|
||||||
private Button buttonRight;
|
private Button buttonRight;
|
||||||
|
private Button buttonCreateDeckShip;
|
||||||
|
private ComboBox comboBoxStrategy;
|
||||||
|
private Button buttonStep;
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -1,4 +1,6 @@
|
|||||||
using ProjectWarmlyShip;
|
using ProjectWarmlyShip;
|
||||||
|
using ProjectWarmlyShip.DrawningObjects;
|
||||||
|
using ProjectWarmlyShip.MovementStrategy;
|
||||||
using static ProjectWarmlyShip.DirectionType;
|
using static ProjectWarmlyShip.DirectionType;
|
||||||
namespace ProjectWarmlyShipHard
|
namespace ProjectWarmlyShipHard
|
||||||
{
|
{
|
||||||
@ -7,13 +9,19 @@ namespace ProjectWarmlyShipHard
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// Ïîëå-îáúåêò äëÿ ïðîðèñîâêè îáúåêòà
|
/// Ïîëå-îáúåêò äëÿ ïðîðèñîâêè îáúåêòà
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private DrawingWarmlyShip? _drawingWarmlyShip;
|
private DrawningShip? _drawingWarmlyShip;
|
||||||
|
/// <summary>
|
||||||
|
/// Ñòðàòåãèÿ ïåðåìåùåíèÿ
|
||||||
|
/// </summary>
|
||||||
|
private AbstractStrategy? _abstractStrategy;
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Èíèöèàëèçàöèÿ ôîðìû
|
/// Èíèöèàëèçàöèÿ ôîðìû
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public FormWarmlyShip()
|
public FormWarmlyShip()
|
||||||
{
|
{
|
||||||
InitializeComponent();
|
InitializeComponent();
|
||||||
|
comboBoxStrategy.Items.Add("Äâèæåíèå â öåíòð");
|
||||||
|
comboBoxStrategy.Items.Add("Äâèæåíèå ê ãðàíèöå");
|
||||||
}
|
}
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Ìåòîä ïðîðèñîâêè êîðàáëÿ
|
/// Ìåòîä ïðîðèñîâêè êîðàáëÿ
|
||||||
@ -37,12 +45,25 @@ namespace ProjectWarmlyShipHard
|
|||||||
private void buttonCreate_Click(object sender, EventArgs e)
|
private void buttonCreate_Click(object sender, EventArgs e)
|
||||||
{
|
{
|
||||||
Random random = new();
|
Random random = new();
|
||||||
_drawingWarmlyShip = new DrawingWarmlyShip();
|
_drawingWarmlyShip = new DrawningShip(random.Next(100, 300), random.Next(1000, 3000),
|
||||||
_drawingWarmlyShip.Init(random.Next(100, 300), random.Next(1000, 3000),
|
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)), pictureBoxWarmlyShip.Width, pictureBoxWarmlyShip.Height, random.Next(1, 4), random.Next(1, 4));
|
||||||
|
|
||||||
|
_drawingWarmlyShip.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||||
|
Draw();
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Îáðàáîòêà íàæàòèÿ êíîïêè "Ñîçäàòü êîðàáëü ñ îáâåñàìè"
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="sender"></param>
|
||||||
|
/// <param name="e"></param>
|
||||||
|
private void buttonCreateDeckShip_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
Random random = new();
|
||||||
|
_drawingWarmlyShip = new DrawingWarmlyShip(random.Next(100, 300), random.Next(1000, 3000),
|
||||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)),
|
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)),
|
||||||
pictureBoxWarmlyShip.Width, pictureBoxWarmlyShip.Height, random.Next(1, 4));
|
pictureBoxWarmlyShip.Width, pictureBoxWarmlyShip.Height, random.Next(1, 4), random.Next(1, 4));
|
||||||
_drawingWarmlyShip.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
_drawingWarmlyShip.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||||
Draw();
|
Draw();
|
||||||
}
|
}
|
||||||
@ -75,5 +96,44 @@ namespace ProjectWarmlyShipHard
|
|||||||
}
|
}
|
||||||
Draw();
|
Draw();
|
||||||
}
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Îáðàáîòêà íàæàòèÿ êíîïêè "Øàã"
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="sender"></param>
|
||||||
|
/// <param name="e"></param>
|
||||||
|
private void ButtonStep_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
if (_drawingWarmlyShip == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (comboBoxStrategy.Enabled)
|
||||||
|
{
|
||||||
|
_abstractStrategy = comboBoxStrategy.SelectedIndex
|
||||||
|
switch
|
||||||
|
{
|
||||||
|
0 => new MoveToCenter(),
|
||||||
|
1 => new MoveToBorder(),
|
||||||
|
|
||||||
|
};
|
||||||
|
if (_abstractStrategy == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
_abstractStrategy.SetData(new DrawningObjectShip(_drawingWarmlyShip), pictureBoxWarmlyShip.Width, pictureBoxWarmlyShip.Height);
|
||||||
|
comboBoxStrategy.Enabled = false;
|
||||||
|
}
|
||||||
|
if (_abstractStrategy == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
_abstractStrategy.MakeStep();
|
||||||
|
Draw();
|
||||||
|
if (_abstractStrategy.GetStatus() == Status.Finish)
|
||||||
|
{
|
||||||
|
comboBoxStrategy.Enabled = true;
|
||||||
|
_abstractStrategy = null;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -123,7 +123,7 @@
|
|||||||
iVBORw0KGgoAAAANSUhEUgAAAOEAAADhCAMAAAAJbSJIAAAABGdBTUEAALGPC/xhBQAAAG9QTFRF////
|
iVBORw0KGgoAAAANSUhEUgAAAOEAAADhCAMAAAAJbSJIAAAABGdBTUEAALGPC/xhBQAAAG9QTFRF////
|
||||||
AAAAWVlZ8fHx9PT0REREtLS0Ojo6+Pj4a2trp6enj4+P3t7eXl5efX1919fXh4eHw8PD6+vrdXV10dHR
|
AAAAWVlZ8fHx9PT0REREtLS0Ojo6+Pj4a2trp6enj4+P3t7eXl5efX1919fXh4eHw8PD6+vrdXV10dHR
|
||||||
5ubmDAwMy8vLTU1NlZWVvLy8iIiINjY2nJycFhYWYWFhJycnUVFRHR0dr6+vKioqoesKnwAAAAlwSFlz
|
5ubmDAwMy8vLTU1NlZWVvLy8iIiINjY2nJycFhYWYWFhJycnUVFRHR0dr6+vKioqoesKnwAAAAlwSFlz
|
||||||
AAAOwQAADsEBuJFr7QAAAkFJREFUeF7t3GtT2zAQhWErF5JAnIQQSrmFW///b+wCR6LY/Vg3nqP3+cJE
|
AAAOvwAADr8BOAVTJAAAAkFJREFUeF7t3GtT2zAQhWErF5JAnIQQSrmFW///b+wCR6LY/Vg3nqP3+cJE
|
||||||
O5Nhh1kjrSQ3AAAAAAAAAAAAAAAAAAAAAAAAAAAAAACMyVQ/Tc02P1J6WuuToUP6dKfPds6VYErXGjFz
|
O5Nhh1kjrSQ3AAAAAAAAAAAAAAAAAAAAAAAAAAAAAACMyVQ/Tc02P1J6WuuToUP6dKfPds6VYErXGjFz
|
||||||
pfTCRkNWpgtl926uQSeHeMR8WWjUyFcJfpho2MdGmWVuD9PpTyWWPSngYvuqxLKVAi7OlFfxqICLnfIq
|
pfTCRkNWpgtl926uQSeHeMR8WWjUyFcJfpho2MdGmWVuD9PpTyWWPSngYvuqxLKVAi7OlFfxqICLnfIq
|
||||||
bhQwseyW4MJsOrP+pcSy1VIRE3fKq7hVwMW98iouFTCxbJVX9mC2Llw/KLFsYlaCl8qruFfAxa3yKsxm
|
bhQwseyW4MJsOrP+pcSy1VIRE3fKq7hVwMW98iouFTCxbJVX9mC2Llw/KLFsYlaCl8qruFfAxa3yKsxm
|
||||||
@ -141,7 +141,7 @@
|
|||||||
iVBORw0KGgoAAAANSUhEUgAAAOEAAADhCAMAAAAJbSJIAAAABGdBTUEAALGPC/xhBQAAAG9QTFRF////
|
iVBORw0KGgoAAAANSUhEUgAAAOEAAADhCAMAAAAJbSJIAAAABGdBTUEAALGPC/xhBQAAAG9QTFRF////
|
||||||
AAAAWVlZ8fHx9PT0REREtLS0Ojo6+Pj4a2trp6enj4+P3t7eXl5efX1919fXh4eHw8PD6+vrdXV10dHR
|
AAAAWVlZ8fHx9PT0REREtLS0Ojo6+Pj4a2trp6enj4+P3t7eXl5efX1919fXh4eHw8PD6+vrdXV10dHR
|
||||||
5ubmDAwMy8vLTU1NlZWVvLy8iIiINjY2nJycFhYWYWFhJycnUVFRHR0dr6+vKioqoesKnwAAAAlwSFlz
|
5ubmDAwMy8vLTU1NlZWVvLy8iIiINjY2nJycFhYWYWFhJycnUVFRHR0dr6+vKioqoesKnwAAAAlwSFlz
|
||||||
AAAOwQAADsEBuJFr7QAAA2JJREFUeF7t3dtyolAQheHgIZqTicacMznO+z/jBFgoLRtwLqame9f/XUnj
|
AAAOvwAADr8BOAVTJAAAA2JJREFUeF7t3dtyolAQheHgIZqTicacMznO+z/jBFgoLRtwLqame9f/XUnj
|
||||||
xV6W1UBTBScAAAAAAAAAAAAAAAAA8K/MtqfbqT5n6fytKIq3c21l6OInX+lC29m5VMCiuFYlNzfKVxQr
|
xV6W1UBTBScAAAAAAAAAAAAAAAAA8K/MtqfbqT5n6fytKIq3c21l6OInX+lC29m5VMCiuFYlNzfKVxQr
|
||||||
VXIzUb6imKiSGxLGR8L4SBgfCeMjYXwkjI+E8ZEwPhLGR8L4SBgfCeMjYXwkjI+E8ZEwPhLGR8L4SBgf
|
VXIzUb6imKiSGxLGR8L4SBgfCeMjYXwkjI+E8ZEwPhLGR8L4SBgfCeMjYXwkjI+E8ZEwPhLGR8L4SBgf
|
||||||
CeMjYXwkjI+E8ZEwPhLGR8L4SBgfCeMjYXwkjI+E8ZEwPhLGR8L4SBgfCeMjYXwkjI+E8ZEwPhK6d7ea
|
CeMjYXwkjI+E8ZEwPhLGR8L4SBgfCeMjYXwkjI+E8ZEwPhLGR8L4SBgfCeMjYXwkjI+E8ZEwPhK6d7ea
|
||||||
@ -164,7 +164,7 @@
|
|||||||
iVBORw0KGgoAAAANSUhEUgAAAOEAAADhCAMAAAAJbSJIAAAABGdBTUEAALGPC/xhBQAAAG9QTFRF////
|
iVBORw0KGgoAAAANSUhEUgAAAOEAAADhCAMAAAAJbSJIAAAABGdBTUEAALGPC/xhBQAAAG9QTFRF////
|
||||||
AAAAWVlZ8fHx9PT0REREtLS0Ojo6+Pj4a2trp6enj4+P3t7eXl5efX1919fXh4eHw8PD6+vrdXV10dHR
|
AAAAWVlZ8fHx9PT0REREtLS0Ojo6+Pj4a2trp6enj4+P3t7eXl5efX1919fXh4eHw8PD6+vrdXV10dHR
|
||||||
5ubmDAwMy8vLTU1NlZWVvLy8iIiINjY2nJycFhYWYWFhJycnUVFRHR0dr6+vKioqoesKnwAAAAlwSFlz
|
5ubmDAwMy8vLTU1NlZWVvLy8iIiINjY2nJycFhYWYWFhJycnUVFRHR0dr6+vKioqoesKnwAAAAlwSFlz
|
||||||
AAAOwQAADsEBuJFr7QAAA01JREFUeF7t3dluo0AURVHwEGdO7DjznPT/f2PHcAgULsD90FKd0l5P7jKR
|
AAAOvwAADr8BOAVTJAAAA01JREFUeF7t3dluo0AURVHwEGdO7DjznPT/f2PHcAgULsD90FKd0l5P7jKR
|
||||||
2FF0jYuWXQAAAAAAAAAAAAAAAADA/7JZP643epyls3LnTP/K0GUVWJaX+nd2vhVYlt9aycyV8nautJaV
|
2FF0jYuWXQAAAAAAAAAAAAAAAADA/7JZP643epyls3LnTP/K0GUVWJaX+nd2vhVYlt9aycyV8nautJaV
|
||||||
xZvqdt4WWs3JUnG1pVYz0kyZRnbTpp0yjcymzVZZXVs9l4W5okJzPZuDcMo0Mpo2/SnTyGbanCpo36mO
|
xZvqdt4WWs3JUnG1pVYz0kyZRnbTpp0yjcymzVZZXVs9l4W5okJzPZuDcMo0Mpo2/SnTyGbanCpo36mO
|
||||||
MHevnJh7HWMtPmUaOUyblVriVjrK2I1ShtzoOFuvChn2qiNNjU2ZhvW02ShinPHGzfGLGirXF3pQlhfX
|
MHevnJh7HWMtPmUaOUyblVriVjrK2I1ShtzoOFuvChn2qiNNjU2ZhvW02ShinPHGzfGLGirXF3pQlhfX
|
||||||
@ -186,7 +186,7 @@
|
|||||||
iVBORw0KGgoAAAANSUhEUgAAAOEAAADhCAMAAAAJbSJIAAAABGdBTUEAALGPC/xhBQAAAG9QTFRF////
|
iVBORw0KGgoAAAANSUhEUgAAAOEAAADhCAMAAAAJbSJIAAAABGdBTUEAALGPC/xhBQAAAG9QTFRF////
|
||||||
AAAAWVlZ8fHx9PT0REREtLS0Ojo6+Pj4a2trp6enj4+P3t7eXl5efX1919fXh4eHw8PD6+vrdXV10dHR
|
AAAAWVlZ8fHx9PT0REREtLS0Ojo6+Pj4a2trp6enj4+P3t7eXl5efX1919fXh4eHw8PD6+vrdXV10dHR
|
||||||
5ubmDAwMy8vLTU1NlZWVvLy8iIiINjY2nJycFhYWYWFhJycnUVFRHR0dr6+vKioqoesKnwAAAAlwSFlz
|
5ubmDAwMy8vLTU1NlZWVvLy8iIiINjY2nJycFhYWYWFhJycnUVFRHR0dr6+vKioqoesKnwAAAAlwSFlz
|
||||||
AAAOwQAADsEBuJFr7QAAAipJREFUeF7t3NlS20AQRmEJGzAgL+ybIQTy/s8YOfyawtJtZIWT891QVleB
|
AAAOvwAADr8BOAVTJAAAAipJREFUeF7t3NlS20AQRmEJGzAgL+ybIQTy/s8YOfyawtJtZIWT891QVleB
|
||||||
u6iWZnpmVEmSJEmSJEmSJEmSJEmSJEmSJEmSJEmS9F3N8hOqWdb13WqeT0BP9aebfMa5TYJ1fZ4rNKvk
|
u6iWZnpmVEmSJEmSJEmSJEmSJEmSJEmSJEmSJEmS9F3N8hOqWdb13WqeT0BP9aebfMa5TYJ1fZ4rNKvk
|
||||||
17rOJZjjpLdzirzjnCa7P+6IxXiU5AJYjN2ttLPKdZAfSa3zwCvGs6TWeV8nwPGS1IqTBDjuk1mxSYDj
|
17rOJZjjpLdzirzjnCa7P+6IxXiU5AJYjN2ttLPKdZAfSa3zwCvGs6TWeV8nwPGS1IqTBDjuk1mxSYDj
|
||||||
du+Z0XrADVMX/WJ8axLheExqxVMCHJfJrHhOgKPZJrXOcpEIxqKdCu/Z8orxOakVlwlw9Eep9WMCHM1b
|
du+Z0XrADVMX/WJ8axLheExqxVMCHJfJrHhOgKPZJrXOcpEIxqKdCu/Z8orxOakVlwlw9Eep9WMCHM1b
|
||||||
|
14
ProjectWarmlyShipHard/ProjectWarmlyShipHard/IDrawingDecks.cs
Normal file
14
ProjectWarmlyShipHard/ProjectWarmlyShipHard/IDrawingDecks.cs
Normal file
@ -0,0 +1,14 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace ProjectWarmlyShip
|
||||||
|
{
|
||||||
|
public interface IDrawingDecks
|
||||||
|
{
|
||||||
|
int SomeProperty { set;}
|
||||||
|
void Draw(int _startPosX, int _startPosY, Color Os, Graphics g);
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,34 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace ProjectWarmlyShip.MovementStrategy
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Интерфейс для работы с перемещаемым объектом
|
||||||
|
/// </summary>
|
||||||
|
public interface IMoveableObject
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Получение координаты X объекта
|
||||||
|
/// </summary>
|
||||||
|
ObjectParameters? GetObjectPosition { get; }
|
||||||
|
/// <summary>
|
||||||
|
/// Шаг объекта
|
||||||
|
/// </summary>
|
||||||
|
int GetStep { get; }
|
||||||
|
/// <summary>
|
||||||
|
/// Проверка, можно ли переместиться по нужному направлению
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="direction"></param>
|
||||||
|
/// <returns></returns>
|
||||||
|
bool CheckCanMove(DirectionType direction);
|
||||||
|
/// <summary>
|
||||||
|
/// Изменение направления пермещения объекта
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="direction">Направление</param>
|
||||||
|
void MoveObject(DirectionType direction);
|
||||||
|
}
|
||||||
|
}
|
59
ProjectWarmlyShipHard/ProjectWarmlyShipHard/MoveToBorder.cs
Normal file
59
ProjectWarmlyShipHard/ProjectWarmlyShipHard/MoveToBorder.cs
Normal file
@ -0,0 +1,59 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace ProjectWarmlyShip.MovementStrategy
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Стратегия перемещения объекта в центр экрана
|
||||||
|
/// </summary>
|
||||||
|
public class MoveToBorder : AbstractStrategy
|
||||||
|
{
|
||||||
|
protected override bool IsTargetDestinaion()
|
||||||
|
{
|
||||||
|
var objParams = GetObjectParameters;
|
||||||
|
if (objParams == null)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
return objParams.ObjectRightBorder <= FieldWidth &&
|
||||||
|
objParams.ObjectRightBorder + GetStep() >= FieldWidth &&
|
||||||
|
objParams.ObjectDownBorder <= FieldHeight &&
|
||||||
|
objParams.ObjectDownBorder + GetStep() >= FieldHeight;
|
||||||
|
}
|
||||||
|
protected override void MoveToTarget()
|
||||||
|
{
|
||||||
|
var objParams = GetObjectParameters;
|
||||||
|
if (objParams == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
var diffX = objParams.ObjectRightBorder - FieldWidth;
|
||||||
|
if (Math.Abs(diffX) > GetStep())
|
||||||
|
{
|
||||||
|
if (diffX > 0)
|
||||||
|
{
|
||||||
|
MoveLeft();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
MoveRight();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
var diffY = objParams.ObjectDownBorder - FieldHeight;
|
||||||
|
if (Math.Abs(diffY) > GetStep())
|
||||||
|
{
|
||||||
|
if (diffY > 0)
|
||||||
|
{
|
||||||
|
MoveUp();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
MoveDown();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
59
ProjectWarmlyShipHard/ProjectWarmlyShipHard/MoveToBroder.cs
Normal file
59
ProjectWarmlyShipHard/ProjectWarmlyShipHard/MoveToBroder.cs
Normal file
@ -0,0 +1,59 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace ProjectWarmlyShip.MovementStrategy
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Стратегия перемещения объекта в центр экрана
|
||||||
|
/// </summary>
|
||||||
|
public class MoveToCenter : AbstractStrategy
|
||||||
|
{
|
||||||
|
protected override bool IsTargetDestinaion()
|
||||||
|
{
|
||||||
|
var objParams = GetObjectParameters;
|
||||||
|
if (objParams == null)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
return objParams.ObjectMiddleHorizontal <= FieldWidth / 2 &&
|
||||||
|
objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
||||||
|
objParams.ObjectMiddleVertical <= FieldHeight / 2 &&
|
||||||
|
objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
||||||
|
}
|
||||||
|
protected override void MoveToTarget()
|
||||||
|
{
|
||||||
|
var objParams = GetObjectParameters;
|
||||||
|
if (objParams == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
var diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
||||||
|
if (Math.Abs(diffX) > GetStep())
|
||||||
|
{
|
||||||
|
if (diffX > 0)
|
||||||
|
{
|
||||||
|
MoveLeft();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
MoveRight();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
var diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
||||||
|
if (Math.Abs(diffY) > GetStep())
|
||||||
|
{
|
||||||
|
if (diffY > 0)
|
||||||
|
{
|
||||||
|
MoveUp();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
MoveDown();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,66 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using System.Xml.Linq;
|
||||||
|
|
||||||
|
namespace ProjectWarmlyShip.MovementStrategy
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Параметры-координаты объекта
|
||||||
|
/// </summary>
|
||||||
|
public class ObjectParameters
|
||||||
|
{
|
||||||
|
private readonly int _x;
|
||||||
|
private readonly int _y;
|
||||||
|
private readonly int _width;
|
||||||
|
private readonly int _height;
|
||||||
|
/// <summary>
|
||||||
|
/// Левая граница
|
||||||
|
/// </summary>
|
||||||
|
public int LeftBorder => _x;
|
||||||
|
/// <summary>
|
||||||
|
/// Верхняя граница
|
||||||
|
/// </summary>
|
||||||
|
public int TopBorder => _y;
|
||||||
|
/// <summary>
|
||||||
|
/// Правая граница
|
||||||
|
/// </summary>
|
||||||
|
public int RightBorder => _x + _width;
|
||||||
|
/// <summary>
|
||||||
|
/// Нижняя граница
|
||||||
|
/// </summary>
|
||||||
|
public int DownBorder => _y + _height;
|
||||||
|
/// <summary>
|
||||||
|
/// Середина объекта
|
||||||
|
/// </summary>
|
||||||
|
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||||
|
/// <summary>
|
||||||
|
/// Середина объекта
|
||||||
|
/// </summary>
|
||||||
|
public int ObjectMiddleVertical => _y + _height / 2;
|
||||||
|
/// <summary>
|
||||||
|
/// Правая граница
|
||||||
|
/// </summary>
|
||||||
|
public int ObjectRightBorder => _x + _width;
|
||||||
|
/// <summary>
|
||||||
|
/// Нижняя граница
|
||||||
|
/// </summary>
|
||||||
|
public int ObjectDownBorder => _y + _height;
|
||||||
|
/// <summary>
|
||||||
|
/// Конструктор
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="x">Координата X</param>
|
||||||
|
/// <param name="y">Координата Y</param>
|
||||||
|
/// <param name="width">Ширина</param>
|
||||||
|
/// <param name="height">Высота</param>
|
||||||
|
public ObjectParameters(int x, int y, int width, int height)
|
||||||
|
{
|
||||||
|
_x = x;
|
||||||
|
_y = y;
|
||||||
|
_width = width;
|
||||||
|
_height = height;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
13
ProjectWarmlyShipHard/ProjectWarmlyShipHard/Status.cs
Normal file
13
ProjectWarmlyShipHard/ProjectWarmlyShipHard/Status.cs
Normal file
@ -0,0 +1,13 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace ProjectWarmlyShip.MovementStrategy
|
||||||
|
{
|
||||||
|
public enum Status
|
||||||
|
{
|
||||||
|
NotInit, InProgress, Finish
|
||||||
|
}
|
||||||
|
}
|
Loading…
Reference in New Issue
Block a user