ISEbd-21. Gruzdev A.P. Lab work 02. #3

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y3nnn wants to merge 1 commits from lab02 into lab01
15 changed files with 781 additions and 178 deletions

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@ -0,0 +1,135 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using static ProjectWarmlyShip.DirectionType;
namespace ProjectWarmlyShip.MovementStrategy
{
/// <summary>
/// Класс-стратегия перемещения объекта
/// </summary>
public abstract class AbstractStrategy
{
/// <summary>
/// Перемещаемый объект
/// </summary>
private IMoveableObject? _moveableObject;
/// <summary>
/// Статус перемещения
/// </summary>
private Status _state = Status.NotInit;
/// <summary>
/// Ширина поля
/// </summary>
protected int FieldWidth { get; private set; }
/// <summary>
/// Высота поля
/// </summary>
protected int FieldHeight { get; private set; }
/// <summary>
/// Статус перемещения
/// </summary>
public Status GetStatus() { return _state; }
/// <summary>
/// Установка данных
/// </summary>
/// <param name="moveableObject">Перемещаемый объект</param>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
public void SetData(IMoveableObject moveableObject, int width, int
height)
{
if (moveableObject == null)
{
_state = Status.NotInit;
return;
}
_state = Status.InProgress;
_moveableObject = moveableObject;
FieldWidth = width;
FieldHeight = height;
}
/// <summary>
/// Шаг перемещения
/// </summary>
public void MakeStep()
{
if (_state != Status.InProgress)
{
return;
}
if (IsTargetDestinaion())
{
_state = Status.Finish;
return;
}
MoveToTarget();
}
/// <summary>
/// Перемещение влево
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveLeft() => MoveTo(DirectionType.Left);
/// <summary>
/// Перемещение вправо
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveRight() => MoveTo(DirectionType.Right);
/// <summary>
/// Перемещение вверх
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveUp() => MoveTo(DirectionType.Up);
/// <summary>
/// Перемещение вниз
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveDown() => MoveTo(DirectionType.Down);
/// <summary>
/// Параметры объекта
/// </summary>
protected ObjectParameters? GetObjectParameters =>
_moveableObject?.GetObjectPosition;
/// <summary>
/// Шаг объекта
/// </summary>
/// <returns></returns>
protected int? GetStep()
{
if (_state != Status.InProgress)
{
return null;
}
return _moveableObject?.GetStep;
}
/// <summary>
/// Перемещение к цели
/// </summary>
protected abstract void MoveToTarget();
/// <summary>
/// Достигнута ли цель
/// </summary>
/// <returns></returns>
protected abstract bool IsTargetDestinaion();
/// <summary>
/// Попытка перемещения в требуемом направлении
/// </summary>
/// <param name="directionType">Направление</param>
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
private bool MoveTo(DirectionType directionType)
{
if (_state != Status.InProgress)
{
return false;
}
if (_moveableObject?.CheckCanMove(directionType) ?? false)
{
_moveableObject.MoveObject(directionType);
return true;
}
return false;
}
}
}

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@ -5,8 +5,6 @@ using System.Text;
using System.Threading.Tasks;
namespace ProjectWarmlyShip
{
internal class Direction
{
/// <summary>
/// Направление перемещения
@ -31,4 +29,3 @@ namespace ProjectWarmlyShip
Right = 4
}
}
}

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@ -3,41 +3,14 @@ using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using static ProjectWarmlyShip.Direction;
using static ProjectWarmlyShip.DirectionType;
using ProjectWarmlyShip.Entities;
namespace ProjectWarmlyShip
namespace ProjectWarmlyShip.DrawningObjects
{
// Класс, отвечающий за прорисовку и перемещение объекта-сущности
internal class DrawingWarmlyShip
public class DrawningWarmlyShip : DrawningShip
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityWarmlyShip? EntityWarmlyShip { get; private set; }
/// <summary>
///Ширина окна
/// </summary>
private int _pictureWidth;
/// <summary>
///Высота окна
/// </summary>
private int _pictureHeight;
/// <summary>
/// Левая координата прорисовки теплохода
/// </summary>
private int _startPosX;
/// <summary>
/// Верхняя кооридната прорисовки теплохода
/// </summary>
private int _startPosY;
/// <summary>
/// Ширина прорисовки теплохода
/// </summary>
private int _shipWidth = 200;
/// <summary>
/// Высота прорисовки теплохода
/// </summary>
private int _shipHeight = 30;
/// <summary>
/// Инициализация свойств
/// </summary>
@ -49,123 +22,38 @@ namespace ProjectWarmlyShip
/// <param name="width">Ширина картинки</param>
/// <param name="height">Высота картинки</param>
/// <returns>true - объект создан, false - проверка не пройдена, нельзя создать объект в этих размерах</returns>
public bool Init(int speed, double weight, Color bodyColor, Color additionalColor, bool shipPipes, bool shipFuel, int width, int height)
public DrawningWarmlyShip(int speed, double weight, Color bodyColor, Color additionalColor, bool shipPipes, bool shipFuel, int width, int height) :
base(speed, weight, bodyColor, width, height, 200, 30)
{
if (width < _shipWidth || height < _shipHeight)
if (EntityShip != null)
{
return false;
EntityShip = new EntityWarmlyShip(speed, weight, bodyColor, additionalColor, shipPipes, shipFuel);
}
_pictureWidth = width;
_pictureHeight = height;
EntityWarmlyShip = new EntityWarmlyShip();
EntityWarmlyShip.Init(speed, weight, bodyColor, additionalColor, shipPipes, shipFuel);
return true;
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
public void SetPosition(int x, int y)
public override void DrawTransport(Graphics g)
{
if ((x > 0) && (x < _pictureWidth)) _startPosX = x;
else _startPosX = 0;
if ((y > 0) && (y < _pictureHeight)) _startPosY = y;
else _startPosY = 0;
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
public void MoveTransport(DirectionType direction)
{
if (EntityWarmlyShip == null)
if (EntityShip is not EntityWarmlyShip warmlyShip)
{
return;
}
switch (direction)
{
//влево
case DirectionType.Left:
if (_startPosX - EntityWarmlyShip.Step > 0)
{
_startPosX -= (int)EntityWarmlyShip.Step;
}
else
{
_startPosX = 0;
}
break;
//вверх
case DirectionType.Up:
if (_startPosY - EntityWarmlyShip.Step > 0)
{
_startPosY -= (int)EntityWarmlyShip.Step;
}
else
{
_startPosY = 0;
}
break;
// вправо
case DirectionType.Right:
if (_startPosX + _shipWidth + EntityWarmlyShip.Step < _pictureWidth)
{
_startPosX += (int)EntityWarmlyShip.Step;
}
else
{
_startPosX = _pictureWidth - _shipWidth;
}
break;
//вниз
case DirectionType.Down:
if (_startPosY + _shipHeight + EntityWarmlyShip.Step < _pictureHeight)
{
_startPosY += (int)EntityWarmlyShip.Step;
}
else
{
_startPosY = _pictureHeight - _shipHeight;
}
break;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public void DrawTransport(Graphics g)
{
if (EntityWarmlyShip == null)
{
return;
}
Pen pen = new(Color.Black);
Brush additionalBrush = new SolidBrush(EntityWarmlyShip.AdditionalColor);
Brush bodyBrush = new SolidBrush(EntityWarmlyShip.BodyColor);
//трубы
if (EntityWarmlyShip.ShipPipes)
{
g.FillRectangle(additionalBrush, _startPosX + 180, _startPosY + 2, 3, 12);
g.FillRectangle(additionalBrush, _startPosX + 185, _startPosY + 4, 5, 10);
}
//границы корабля
Point point1 = new Point(_startPosX, _startPosY + 12);
Point point2 = new Point(_startPosX + 25, _startPosY + 35);
Point point3 = new Point(_startPosX + 175, _startPosY + 35);
Point point4 = new Point(_startPosX + 200, _startPosY + 12);
Brush additionalBrush = new SolidBrush(warmlyShip.AdditionalColor);
Point[] curvePoints1 = { point1, point2, point3, point4 };
g.FillPolygon(bodyBrush, curvePoints1);
//граница палубы
Brush brAqua = new SolidBrush(Color.Aquamarine);
g.FillRectangle(brAqua, _startPosX + 50, _startPosY + 0, 125, 12);
//топливо
if (EntityWarmlyShip.ShipFuel)
//трубы
if (warmlyShip.ShipPipes)
{
g.FillRectangle(additionalBrush, _startPosX + 12, _startPosY + 5, 27, 7);
}
Brush brBl = new SolidBrush(Color.Black);
g.FillRectangle(brBl, _startPosX + 180, _startPosY + 2, 3, 12);
g.FillRectangle(brBl, _startPosX + 185, _startPosY + 4, 5, 10);
}
//топливо
if (warmlyShip.ShipFuel)
{
Brush bryell = new SolidBrush(Color.Yellow);
g.FillRectangle(bryell, _startPosX + 12, _startPosY + 5, 27, 7);
}
base.DrawTransport(g);
}
}
}

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@ -0,0 +1,36 @@
using ProjectWarmlyShip.DrawningObjects;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using static ProjectWarmlyShip.DirectionType;
namespace ProjectWarmlyShip.MovementStrategy
{
/// <summary>
/// Реализация интерфейса IDrawningObject для работы с объектом DrawningShip (паттерн Adapter)
/// </summary>
public class DrawningObjectShip : IMoveableObject
{
private readonly DrawningShip? _drawningShip = null;
public DrawningObjectShip(DrawningShip drawningShip)
{
_drawningShip = drawningShip;
}
public ObjectParameters? GetObjectPosition
{
get
{
if (_drawningShip == null || _drawningShip.EntityShip == null)
{
return null;
}
return new ObjectParameters(_drawningShip.GetPosX, _drawningShip.GetPosY, _drawningShip.GetWidth, _drawningShip.GetHeight);
}
}
public int GetStep => (int)(_drawningShip?.EntityShip?.Step ?? 0);
public bool CheckCanMove(DirectionType direction) => _drawningShip?.CanMove(direction) ?? false;
public void MoveObject(DirectionType direction) => _drawningShip?.MoveTransport(direction);
}
}

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@ -0,0 +1,196 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using static ProjectWarmlyShip.DirectionType;
using ProjectWarmlyShip.Entities;
namespace ProjectWarmlyShip.DrawningObjects
{
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
public class DrawningShip
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityShip? EntityShip { get; protected set; }
/// <summary>
/// Ширина окна
/// </summary>
private int _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int _pictureHeight;
/// <summary>
/// Левая координата прорисовки автомобиля
/// </summary>
protected int _startPosX;
/// <summary>
/// Верхняя кооридната прорисовки автомобиля
/// </summary>
protected int _startPosY;
/// <summary>
/// Ширина прорисовки автомобиля
/// </summary>
protected readonly int _shipWidth = 200;
/// <summary>
/// Высота прорисовки автомобиля
/// </summary>
protected readonly int _shipHeight = 30;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="width">Ширина картинки</param>
/// <param name="height">Высота картинки</param>
public DrawningShip(int speed, double weight, Color bodyColor, int width, int height)
{
// TODO: Продумать проверки
if (width > _shipWidth && height > _shipHeight)
{
_pictureWidth = width;
_pictureHeight = height;
EntityShip = new EntityShip(speed, weight, bodyColor);
}
}
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="width">Ширина картинки</param>
/// <param name="height">Высота картинки</param>
/// <param name="shipWidth">Ширина прорисовки автомобиля</param>
/// <param name="shipHeight">Высота прорисовки автомобиля</param>
protected DrawningShip(int speed, double weight, Color bodyColor, int width, int height, int shipWidth, int shipHeight)
{
// TODO: Продумать проверки
if (width > _shipWidth && height > _shipHeight)
{
_pictureWidth = width;
_pictureHeight = height;
_shipWidth = shipWidth;
_shipHeight = shipHeight;
EntityShip = new EntityShip(speed, weight, bodyColor);
}
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
public void SetPosition(int x, int y)
{
if ((x > 0) && (x < _pictureWidth))
_startPosX = x;
else _startPosX = 0;
if ((y > 0) && (y < _pictureHeight))
_startPosY = y;
else _startPosY = 0;
_startPosX = x;
_startPosY = y;
}
/// <summary>
/// Координата X объекта
/// </summary>
public int GetPosX => _startPosX;
/// <summary>
/// Координата Y объекта
/// </summary>
public int GetPosY => _startPosY;
/// <summary>
/// Ширина объекта
/// </summary>
public int GetWidth => _shipWidth;
/// <summary>
/// Высота объекта
/// </summary>
public int GetHeight => _shipHeight;
/// <summary>
/// Проверка, что объект может переместится по указанному направлению
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - можно переместится по указанному направлению</returns>
public bool CanMove(DirectionType direction)
{
if (EntityShip == null)
{
return false;
}
return direction switch
{
//влево
DirectionType.Left => _startPosX - EntityShip.Step > 0,
//вверх
DirectionType.Up => _startPosY - EntityShip.Step > 0,
// вправо
DirectionType.Right => _startPosX + _shipWidth + EntityShip.Step < _pictureWidth,
//вниз
DirectionType.Down => _startPosY + _shipHeight + EntityShip.Step < _pictureHeight,
};
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
public void MoveTransport(DirectionType direction)
{
if (!CanMove(direction) || EntityShip == null)
{
return;
}
switch (direction)
{
//влево
case DirectionType.Left:
_startPosX -= (int)EntityShip.Step;
break;
//вверх
case DirectionType.Up:
_startPosY -= (int)EntityShip.Step;
break;
// вправо
case DirectionType.Right:
_startPosX += (int)EntityShip.Step;
break;
//вниз
case DirectionType.Down:
_startPosY += (int)EntityShip.Step;
break;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public virtual void DrawTransport(Graphics g)
{
if (EntityShip == null)
{
return;
}
Brush BodyBrush = new SolidBrush(EntityShip.BodyColor);
//границы корабля
Point point1 = new Point(_startPosX, _startPosY + 12);
Point point2 = new Point(_startPosX + 25, _startPosY + 35);
Point point3 = new Point(_startPosX + 175, _startPosY + 35);
Point point4 = new Point(_startPosX + 200, _startPosY + 12);
Point[] curvePoints1 = { point1, point2, point3, point4 };
g.FillPolygon(BodyBrush, curvePoints1);
//граница палубы
Brush brBl = new SolidBrush(Color.LightBlue);
g.FillRectangle(brBl, _startPosX + 50, _startPosY + 0, 125, 12);
}
}
}

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@ -0,0 +1,43 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectWarmlyShip.Entities
{
/// <summary>
/// Класс-сущность "Корабль"
/// </summary>
public class EntityShip
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Шаг перемещения автомобиля
/// </summary>
public double Step => (double)Speed * 100 / Weight;
/// <summary>
/// Конструктор с параметрами
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес автомобиля</param>
/// <param name="bodyColor">Основной цвет</param>
public EntityShip(int speed, double weight, Color bodyColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
}
}
}

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@ -4,22 +4,10 @@ using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectWarmlyShip
namespace ProjectWarmlyShip.Entities
{
internal class EntityWarmlyShip
internal class EntityWarmlyShip : EntityShip
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Дополнительный цвет (для опциональных элементов)
/// </summary>
@ -33,10 +21,6 @@ namespace ProjectWarmlyShip
/// </summary>
public bool ShipFuel { get; private set; }
/// <summary>
/// Шаг перемещения теплохода
/// </summary>
public double Step => (double)Speed * 100 / Weight;
/// <summary>
/// Инициализация полей объекта-класса теплохода
/// </summary>
/// <param name="speed">Скорость</param>
@ -45,12 +29,8 @@ namespace ProjectWarmlyShip
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="ShipPipes">Признак наличия труб</param>
/// <param name="ShipFuel">Признак наличия топлива</param>
public void Init(int speed, double weight, Color bodyColor, Color
additionalColor, bool shipPipes, bool shipFuel)
public EntityWarmlyShip(int speed, double weight, Color bodyColor, Color additionalColor, bool shipPipes, bool shipFuel) : base(speed, weight, bodyColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
ShipPipes = shipPipes;
ShipFuel = shipFuel;

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@ -35,6 +35,9 @@
buttonUp = new Button();
buttonRight = new Button();
buttonDown = new Button();
buttonCreateDeckShip = new Button();
comboBoxStrategy = new ComboBox();
buttonStep = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxWarmlyShip).BeginInit();
SuspendLayout();
//
@ -51,7 +54,7 @@
//
// buttonCreate
//
buttonCreate.Location = new Point(12, 415);
buttonCreate.Location = new Point(195, 415);
buttonCreate.Name = "buttonCreate";
buttonCreate.Size = new Size(75, 23);
buttonCreate.TabIndex = 1;
@ -68,7 +71,7 @@
buttonLeft.Size = new Size(30, 30);
buttonLeft.TabIndex = 2;
buttonLeft.UseVisualStyleBackColor = true;
buttonLeft.Click += buttonMove_Click;
buttonLeft.Click += ButtonMove_Click;
//
// buttonUp
//
@ -79,7 +82,7 @@
buttonUp.Size = new Size(30, 30);
buttonUp.TabIndex = 3;
buttonUp.UseVisualStyleBackColor = true;
buttonUp.Click += buttonMove_Click;
buttonUp.Click += ButtonMove_Click;
//
// buttonRight
//
@ -90,7 +93,7 @@
buttonRight.Size = new Size(30, 30);
buttonRight.TabIndex = 4;
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += buttonMove_Click;
buttonRight.Click += ButtonMove_Click;
//
// buttonDown
//
@ -101,13 +104,44 @@
buttonDown.Size = new Size(30, 30);
buttonDown.TabIndex = 5;
buttonDown.UseVisualStyleBackColor = true;
buttonDown.Click += buttonMove_Click;
buttonDown.Click += ButtonMove_Click;
//
// buttonCreateDeckShip
//
buttonCreateDeckShip.Location = new Point(12, 415);
buttonCreateDeckShip.Name = "buttonCreateDeckShip";
buttonCreateDeckShip.Size = new Size(177, 23);
buttonCreateDeckShip.TabIndex = 6;
buttonCreateDeckShip.Text = "Создать корабль с обвесами";
buttonCreateDeckShip.UseVisualStyleBackColor = true;
buttonCreateDeckShip.Click += buttonCreateDeckShip_Click;
//
// comboBoxStrategy
//
comboBoxStrategy.FormattingEnabled = true;
comboBoxStrategy.Location = new Point(637, 12);
comboBoxStrategy.Name = "comboBoxStrategy";
comboBoxStrategy.Size = new Size(151, 23);
comboBoxStrategy.TabIndex = 7;
//
// buttonStep
//
buttonStep.Location = new Point(686, 41);
buttonStep.Name = "buttonStep";
buttonStep.Size = new Size(75, 23);
buttonStep.TabIndex = 8;
buttonStep.Text = "Шаг";
buttonStep.UseVisualStyleBackColor = true;
buttonStep.Click += ButtonStep_Click;
//
// FormWarmlyShip
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(800, 450);
Controls.Add(buttonStep);
Controls.Add(comboBoxStrategy);
Controls.Add(buttonCreateDeckShip);
Controls.Add(buttonDown);
Controls.Add(buttonRight);
Controls.Add(buttonUp);
@ -129,5 +163,8 @@
private Button buttonUp;
private Button buttonRight;
private Button buttonDown;
private Button buttonCreateDeckShip;
private ComboBox comboBoxStrategy;
private Button buttonStep;
}
}

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@ -1,4 +1,6 @@
using static ProjectWarmlyShip.Direction;
using ProjectWarmlyShip.DrawningObjects;
using ProjectWarmlyShip.MovementStrategy;
using static ProjectWarmlyShip.DirectionType;
namespace ProjectWarmlyShip
{
@ -10,13 +12,19 @@ namespace ProjectWarmlyShip
/// <summary>
/// Ïîëå-îáúåêò äëÿ ïðîðèñîâêè îáúåêòà
/// </summary>
private DrawingWarmlyShip? _drawingWarmlyShip;
private DrawningShip? _drawingWarmlyShip;
/// <summary>
/// Ñòðàòåãèÿ ïåðåìåùåíèÿ
/// </summary>
private AbstractStrategy? _abstractStrategy;
/// <summary>
/// Èíèöèàëèçàöèÿ ôîðìû
/// </summary>
public FormWarmlyShip()
{
InitializeComponent();
comboBoxStrategy.Items.Add("Äâèæåíèå â öåíòð");
comboBoxStrategy.Items.Add("Äâèæåíèå ê ãðàíèöå");
}
/// <summary>
/// Ìåòîä ïðîðèñîâêè êîðàáëÿ
@ -40,8 +48,21 @@ namespace ProjectWarmlyShip
private void buttonCreate_Click(object sender, EventArgs e)
{
Random random = new();
_drawingWarmlyShip = new DrawingWarmlyShip();
_drawingWarmlyShip.Init(random.Next(100, 300), random.Next(1000, 3000),
_drawingWarmlyShip = new DrawningShip(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)), pictureBoxWarmlyShip.Width, pictureBoxWarmlyShip.Height);
_drawingWarmlyShip.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw();
}
/// <summary>
/// Îáðàáîòêà íàæàòèÿ êíîïêè "Ñîçäàòü êîðàáëü ñ îáâåñàìè"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void buttonCreateDeckShip_Click(object sender, EventArgs e)
{
Random random = new();
_drawingWarmlyShip = new DrawningWarmlyShip(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)),
@ -50,11 +71,11 @@ namespace ProjectWarmlyShip
Draw();
}
/// <summary>
/// Èçìåíåíèå ðàçìåðîâ ôîðìû
/// Èçìåíåíèå ïîëîæåíèÿ êîðàáëÿ
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void buttonMove_Click(object sender, EventArgs e)
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawingWarmlyShip == null)
{
@ -78,5 +99,44 @@ namespace ProjectWarmlyShip
}
Draw();
}
/// <summary>
/// Îáðàáîòêà íàæàòèÿ êíîïêè "Øàã"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonStep_Click(object sender, EventArgs e)
{
if (_drawingWarmlyShip == null)
{
return;
}
if (comboBoxStrategy.Enabled)
{
_abstractStrategy = comboBoxStrategy.SelectedIndex
switch
{
0 => new MoveToCenter(),
1 => new MoveToBorder(),
};
if (_abstractStrategy == null)
{
return;
}
_abstractStrategy.SetData(new DrawningObjectShip(_drawingWarmlyShip), pictureBoxWarmlyShip.Width, pictureBoxWarmlyShip.Height);
comboBoxStrategy.Enabled = false;
}
if (_abstractStrategy == null)
{
return;
}
_abstractStrategy.MakeStep();
Draw();
if (_abstractStrategy.GetStatus() == Status.Finish)
{
comboBoxStrategy.Enabled = true;
_abstractStrategy = null;
}
}
}
}

View File

@ -123,7 +123,7 @@
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@ -141,7 +141,7 @@
iVBORw0KGgoAAAANSUhEUgAAAOEAAADhCAMAAAAJbSJIAAAABGdBTUEAALGPC/xhBQAAAG9QTFRF////
AAAAWVlZ8fHx9PT0REREtLS0Ojo6+Pj4a2trp6enj4+P3t7eXl5efX1919fXh4eHw8PD6+vrdXV10dHR
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2FF0jYuWXQAAAAAAAAAAAAAAAADA/7JZP643epyls3LnTP/K0GUVWJaX+nd2vhVYlt9aycyV8nautJaV
xZvqdt4WWs3JUnG1pVYz0kyZRnbTpp0yjcymzVZZXVs9l4W5okJzPZuDcMo0Mpo2/SnTyGbanCpo36mO
MHevnJh7HWMtPmUaOUyblVriVjrK2I1ShtzoOFuvChn2qiNNjU2ZhvW02ShinPHGzfGLGirXF3pQlhfX
@ -163,7 +163,7 @@
iVBORw0KGgoAAAANSUhEUgAAAOEAAADhCAMAAAAJbSJIAAAABGdBTUEAALGPC/xhBQAAAG9QTFRF////
AAAAWVlZ8fHx9PT0REREtLS0Ojo6+Pj4a2trp6enj4+P3t7eXl5efX1919fXh4eHw8PD6+vrdXV10dHR
5ubmDAwMy8vLTU1NlZWVvLy8iIiINjY2nJycFhYWYWFhJycnUVFRHR0dr6+vKioqoesKnwAAAAlwSFlz
AAAOwAAADsABataJCQAAAipJREFUeF7t3NlS20AQRmEJGzAgL+ybIQTy/s8YOfyawtJtZIWT891QVleB
AAAOvQAADr0BR/uQrQAAAipJREFUeF7t3NlS20AQRmEJGzAgL+ybIQTy/s8YOfyawtJtZIWT891QVleB
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@ -180,7 +180,7 @@
iVBORw0KGgoAAAANSUhEUgAAAOEAAADhCAMAAAAJbSJIAAAABGdBTUEAALGPC/xhBQAAAG9QTFRF////
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5ubmDAwMy8vLTU1NlZWVvLy8iIiINjY2nJycFhYWYWFhJycnUVFRHR0dr6+vKioqoesKnwAAAAlwSFlz
AAAOwAAADsABataJCQAAA2JJREFUeF7t3dtyolAQheHgIZqTicacMznO+z/jBFgoLRtwLqame9f/XUnj
AAAOvQAADr0BR/uQrQAAA2JJREFUeF7t3dtyolAQheHgIZqTicacMznO+z/jBFgoLRtwLqame9f/XUnj
xV6W1UBTBScAAAAAAAAAAAAAAAAA8K/MtqfbqT5n6fytKIq3c21l6OInX+lC29m5VMCiuFYlNzfKVxQr
VXIzUb6imKiSGxLGR8L4SBgfCeMjYXwkjI+E8ZEwPhLGR8L4SBgfCeMjYXwkjI+E8ZEwPhLGR8L4SBgf
CeMjYXwkjI+E8ZEwPhLGR8L4SBgfCeMjYXwkjI+E8ZEwPhLGR8L4SBgfCeMjYXwkjI+E8ZEwPhK6d7ea

View File

@ -0,0 +1,35 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using static ProjectWarmlyShip.DirectionType;
namespace ProjectWarmlyShip.MovementStrategy
{
/// <summary>
/// Интерфейс для работы с перемещаемым объектом
/// </summary>
public interface IMoveableObject
{
/// <summary>
/// Получение координаты X объекта
/// </summary>
ObjectParameters? GetObjectPosition { get; }
/// <summary>
/// Шаг объекта
/// </summary>
int GetStep { get; }
/// <summary>
/// Проверка, можно ли переместиться по нужному направлению
/// </summary>
/// <param name="direction"></param>
/// <returns></returns>
bool CheckCanMove(DirectionType direction);
/// <summary>
/// Изменение направления пермещения объекта
/// </summary>
/// <param name="direction">Направление</param>
void MoveObject(DirectionType direction);
}
}

View File

@ -0,0 +1,59 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectWarmlyShip.MovementStrategy
{
/// <summary>
/// Стратегия перемещения объекта в центр экрана
/// </summary>
public class MoveToBorder : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
var objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.ObjectRightBorder <= FieldWidth &&
objParams.ObjectRightBorder + GetStep() >= FieldWidth &&
objParams.ObjectDownBorder <= FieldHeight &&
objParams.ObjectDownBorder + GetStep() >= FieldHeight;
}
protected override void MoveToTarget()
{
var objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
var diffX = objParams.ObjectRightBorder - FieldWidth;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
var diffY = objParams.ObjectDownBorder - FieldHeight;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}
}

View File

@ -0,0 +1,59 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectWarmlyShip.MovementStrategy
{
/// <summary>
/// Стратегия перемещения объекта в центр экрана
/// </summary>
public class MoveToCenter : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
var objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.ObjectMiddleHorizontal <= FieldWidth / 2 &&
objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
objParams.ObjectMiddleVertical <= FieldHeight / 2 &&
objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
}
protected override void MoveToTarget()
{
var objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
var diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
var diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}
}

View File

@ -0,0 +1,65 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectWarmlyShip.MovementStrategy
{
/// <summary>
/// Параметры-координаты объекта
/// </summary>
public class ObjectParameters
{
private readonly int _x;
private readonly int _y;
private readonly int _width;
private readonly int _height;
/// <summary>
/// Левая граница
/// </summary>
public int LeftBorder => _x;
/// <summary>
/// Верхняя граница
/// </summary>
public int TopBorder => _y;
/// <summary>
/// Правая граница
/// </summary>
public int RightBorder => _x + _width;
/// <summary>
/// Нижняя граница
/// </summary>
public int DownBorder => _y + _height;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleHorizontal => _x + _width / 2;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleVertical => _y + _height / 2;
/// <summary>
/// Правая граница
/// </summary>
public int ObjectRightBorder => _x + _width;
/// <summary>
/// Нижняя граница
/// </summary>
public int ObjectDownBorder => _y + _height;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
/// <param name="width">Ширина</param>
/// <param name="height">Высота</param>
public ObjectParameters(int x, int y, int width, int height)
{
_x = x;
_y = y;
_width = width;
_height = height;
}
}
}

View File

@ -0,0 +1,13 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectWarmlyShip.MovementStrategy
{
public enum Status
{
NotInit, InProgress, Finish
}
}