ISEbd-21. Gruzdev A.P. Lab work 02. #3
135
ProjectWarmlyShip/ProjectWarmlyShip/AbstractStrategy.cs
Normal file
135
ProjectWarmlyShip/ProjectWarmlyShip/AbstractStrategy.cs
Normal file
@ -0,0 +1,135 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using static ProjectWarmlyShip.DirectionType;
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namespace ProjectWarmlyShip.MovementStrategy
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{
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/// <summary>
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/// Класс-стратегия перемещения объекта
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/// </summary>
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public abstract class AbstractStrategy
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{
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/// <summary>
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/// Перемещаемый объект
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/// </summary>
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private IMoveableObject? _moveableObject;
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/// <summary>
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/// Статус перемещения
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/// </summary>
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private Status _state = Status.NotInit;
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/// <summary>
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/// Ширина поля
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/// </summary>
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protected int FieldWidth { get; private set; }
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/// <summary>
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/// Высота поля
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/// </summary>
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protected int FieldHeight { get; private set; }
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/// <summary>
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/// Статус перемещения
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/// </summary>
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public Status GetStatus() { return _state; }
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/// <summary>
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/// Установка данных
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/// </summary>
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/// <param name="moveableObject">Перемещаемый объект</param>
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/// <param name="width">Ширина поля</param>
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/// <param name="height">Высота поля</param>
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public void SetData(IMoveableObject moveableObject, int width, int
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height)
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{
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if (moveableObject == null)
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{
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_state = Status.NotInit;
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return;
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}
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_state = Status.InProgress;
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_moveableObject = moveableObject;
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FieldWidth = width;
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FieldHeight = height;
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}
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/// <summary>
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/// Шаг перемещения
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/// </summary>
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public void MakeStep()
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{
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if (_state != Status.InProgress)
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{
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return;
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}
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if (IsTargetDestinaion())
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{
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_state = Status.Finish;
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return;
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}
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MoveToTarget();
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}
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/// <summary>
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/// Перемещение влево
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveLeft() => MoveTo(DirectionType.Left);
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/// <summary>
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/// Перемещение вправо
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveRight() => MoveTo(DirectionType.Right);
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/// <summary>
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/// Перемещение вверх
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveUp() => MoveTo(DirectionType.Up);
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/// <summary>
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/// Перемещение вниз
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveDown() => MoveTo(DirectionType.Down);
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/// <summary>
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/// Параметры объекта
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/// </summary>
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protected ObjectParameters? GetObjectParameters =>
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_moveableObject?.GetObjectPosition;
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/// <summary>
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/// Шаг объекта
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/// </summary>
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/// <returns></returns>
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protected int? GetStep()
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{
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if (_state != Status.InProgress)
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{
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return null;
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}
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return _moveableObject?.GetStep;
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}
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/// <summary>
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/// Перемещение к цели
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/// </summary>
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protected abstract void MoveToTarget();
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/// <summary>
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/// Достигнута ли цель
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/// </summary>
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/// <returns></returns>
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protected abstract bool IsTargetDestinaion();
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/// <summary>
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/// Попытка перемещения в требуемом направлении
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/// </summary>
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/// <param name="directionType">Направление</param>
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/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
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private bool MoveTo(DirectionType directionType)
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{
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if (_state != Status.InProgress)
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{
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return false;
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}
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if (_moveableObject?.CheckCanMove(directionType) ?? false)
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{
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_moveableObject.MoveObject(directionType);
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return true;
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}
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return false;
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}
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}
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}
|
@ -6,8 +6,6 @@ using System.Threading.Tasks;
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namespace ProjectWarmlyShip
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{
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internal class Direction
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{
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/// <summary>
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/// Направление перемещения
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/// </summary>
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@ -30,5 +28,4 @@ namespace ProjectWarmlyShip
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/// </summary>
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Right = 4
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}
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}
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}
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|
@ -3,41 +3,14 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using static ProjectWarmlyShip.Direction;
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using static ProjectWarmlyShip.DirectionType;
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using ProjectWarmlyShip.Entities;
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namespace ProjectWarmlyShip
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namespace ProjectWarmlyShip.DrawningObjects
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{
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// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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internal class DrawingWarmlyShip
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public class DrawningWarmlyShip : DrawningShip
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{
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntityWarmlyShip? EntityWarmlyShip { get; private set; }
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/// <summary>
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///Ширина окна
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/// </summary>
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private int _pictureWidth;
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/// <summary>
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///Высота окна
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/// </summary>
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private int _pictureHeight;
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/// <summary>
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/// Левая координата прорисовки теплохода
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/// </summary>
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private int _startPosX;
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/// <summary>
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/// Верхняя кооридната прорисовки теплохода
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/// </summary>
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private int _startPosY;
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/// <summary>
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/// Ширина прорисовки теплохода
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/// </summary>
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private int _shipWidth = 200;
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/// <summary>
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/// Высота прорисовки теплохода
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/// </summary>
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private int _shipHeight = 30;
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/// <summary>
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/// Инициализация свойств
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/// </summary>
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@ -49,123 +22,38 @@ namespace ProjectWarmlyShip
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/// <param name="width">Ширина картинки</param>
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/// <param name="height">Высота картинки</param>
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/// <returns>true - объект создан, false - проверка не пройдена, нельзя создать объект в этих размерах</returns>
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public bool Init(int speed, double weight, Color bodyColor, Color additionalColor, bool shipPipes, bool shipFuel, int width, int height)
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public DrawningWarmlyShip(int speed, double weight, Color bodyColor, Color additionalColor, bool shipPipes, bool shipFuel, int width, int height) :
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base(speed, weight, bodyColor, width, height, 200, 30)
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{
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if (width < _shipWidth || height < _shipHeight)
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if (EntityShip != null)
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{
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return false;
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EntityShip = new EntityWarmlyShip(speed, weight, bodyColor, additionalColor, shipPipes, shipFuel);
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}
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_pictureWidth = width;
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_pictureHeight = height;
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EntityWarmlyShip = new EntityWarmlyShip();
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EntityWarmlyShip.Init(speed, weight, bodyColor, additionalColor, shipPipes, shipFuel);
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return true;
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}
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/// <summary>
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/// Установка позиции
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/// </summary>
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/// <param name="x">Координата X</param>
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/// <param name="y">Координата Y</param>
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public void SetPosition(int x, int y)
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public override void DrawTransport(Graphics g)
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{
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if ((x > 0) && (x < _pictureWidth)) _startPosX = x;
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else _startPosX = 0;
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if ((y > 0) && (y < _pictureHeight)) _startPosY = y;
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else _startPosY = 0;
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}
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/// <summary>
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/// Изменение направления перемещения
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/// </summary>
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/// <param name="direction">Направление</param>
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public void MoveTransport(DirectionType direction)
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{
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if (EntityWarmlyShip == null)
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if (EntityShip is not EntityWarmlyShip warmlyShip)
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{
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return;
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}
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switch (direction)
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{
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//влево
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case DirectionType.Left:
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if (_startPosX - EntityWarmlyShip.Step > 0)
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{
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_startPosX -= (int)EntityWarmlyShip.Step;
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}
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else
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{
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_startPosX = 0;
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}
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break;
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//вверх
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case DirectionType.Up:
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if (_startPosY - EntityWarmlyShip.Step > 0)
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{
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_startPosY -= (int)EntityWarmlyShip.Step;
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}
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else
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{
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_startPosY = 0;
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}
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break;
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// вправо
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case DirectionType.Right:
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if (_startPosX + _shipWidth + EntityWarmlyShip.Step < _pictureWidth)
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{
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_startPosX += (int)EntityWarmlyShip.Step;
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}
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else
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{
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_startPosX = _pictureWidth - _shipWidth;
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}
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break;
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//вниз
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case DirectionType.Down:
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if (_startPosY + _shipHeight + EntityWarmlyShip.Step < _pictureHeight)
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{
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_startPosY += (int)EntityWarmlyShip.Step;
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}
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else
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{
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||||
_startPosY = _pictureHeight - _shipHeight;
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||||
}
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||||
break;
|
||||
}
|
||||
}
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/// <summary>
|
||||
/// Прорисовка объекта
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/// </summary>
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||||
/// <param name="g"></param>
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||||
public void DrawTransport(Graphics g)
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||||
{
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||||
if (EntityWarmlyShip == null)
|
||||
{
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||||
return;
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||||
}
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Pen pen = new(Color.Black);
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Brush additionalBrush = new SolidBrush(EntityWarmlyShip.AdditionalColor);
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||||
Brush bodyBrush = new SolidBrush(EntityWarmlyShip.BodyColor);
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||||
//трубы
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if (EntityWarmlyShip.ShipPipes)
|
||||
{
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||||
g.FillRectangle(additionalBrush, _startPosX + 180, _startPosY + 2, 3, 12);
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||||
g.FillRectangle(additionalBrush, _startPosX + 185, _startPosY + 4, 5, 10);
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}
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//границы корабля
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||||
Point point1 = new Point(_startPosX, _startPosY + 12);
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||||
Point point2 = new Point(_startPosX + 25, _startPosY + 35);
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||||
Point point3 = new Point(_startPosX + 175, _startPosY + 35);
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||||
Point point4 = new Point(_startPosX + 200, _startPosY + 12);
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||||
Brush additionalBrush = new SolidBrush(warmlyShip.AdditionalColor);
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||||
|
||||
Point[] curvePoints1 = { point1, point2, point3, point4 };
|
||||
g.FillPolygon(bodyBrush, curvePoints1);
|
||||
//граница палубы
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||||
Brush brAqua = new SolidBrush(Color.Aquamarine);
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||||
g.FillRectangle(brAqua, _startPosX + 50, _startPosY + 0, 125, 12);
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||||
//топливо
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if (EntityWarmlyShip.ShipFuel)
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||||
//трубы
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||||
if (warmlyShip.ShipPipes)
|
||||
{
|
||||
g.FillRectangle(additionalBrush, _startPosX + 12, _startPosY + 5, 27, 7);
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||||
Brush brBl = new SolidBrush(Color.Black);
|
||||
g.FillRectangle(brBl, _startPosX + 180, _startPosY + 2, 3, 12);
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||||
g.FillRectangle(brBl, _startPosX + 185, _startPosY + 4, 5, 10);
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||||
}
|
||||
|
||||
//топливо
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||||
if (warmlyShip.ShipFuel)
|
||||
{
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||||
Brush bryell = new SolidBrush(Color.Yellow);
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||||
g.FillRectangle(bryell, _startPosX + 12, _startPosY + 5, 27, 7);
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||||
}
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||||
base.DrawTransport(g);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
36
ProjectWarmlyShip/ProjectWarmlyShip/DrawningObjectShip.cs
Normal file
36
ProjectWarmlyShip/ProjectWarmlyShip/DrawningObjectShip.cs
Normal file
@ -0,0 +1,36 @@
|
||||
using ProjectWarmlyShip.DrawningObjects;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using static ProjectWarmlyShip.DirectionType;
|
||||
|
||||
namespace ProjectWarmlyShip.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Реализация интерфейса IDrawningObject для работы с объектом DrawningShip (паттерн Adapter)
|
||||
/// </summary>
|
||||
public class DrawningObjectShip : IMoveableObject
|
||||
{
|
||||
private readonly DrawningShip? _drawningShip = null;
|
||||
public DrawningObjectShip(DrawningShip drawningShip)
|
||||
{
|
||||
_drawningShip = drawningShip;
|
||||
}
|
||||
public ObjectParameters? GetObjectPosition
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_drawningShip == null || _drawningShip.EntityShip == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return new ObjectParameters(_drawningShip.GetPosX, _drawningShip.GetPosY, _drawningShip.GetWidth, _drawningShip.GetHeight);
|
||||
}
|
||||
}
|
||||
public int GetStep => (int)(_drawningShip?.EntityShip?.Step ?? 0);
|
||||
public bool CheckCanMove(DirectionType direction) => _drawningShip?.CanMove(direction) ?? false;
|
||||
public void MoveObject(DirectionType direction) => _drawningShip?.MoveTransport(direction);
|
||||
}
|
||||
}
|
196
ProjectWarmlyShip/ProjectWarmlyShip/DrawningShip.cs
Normal file
196
ProjectWarmlyShip/ProjectWarmlyShip/DrawningShip.cs
Normal file
@ -0,0 +1,196 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using static ProjectWarmlyShip.DirectionType;
|
||||
using ProjectWarmlyShip.Entities;
|
||||
|
||||
namespace ProjectWarmlyShip.DrawningObjects
|
||||
{
|
||||
/// <summary>
|
||||
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
|
||||
/// </summary>
|
||||
public class DrawningShip
|
||||
{
|
||||
/// <summary>
|
||||
/// Класс-сущность
|
||||
/// </summary>
|
||||
public EntityShip? EntityShip { get; protected set; }
|
||||
/// <summary>
|
||||
/// Ширина окна
|
||||
/// </summary>
|
||||
private int _pictureWidth;
|
||||
/// <summary>
|
||||
/// Высота окна
|
||||
/// </summary>
|
||||
private int _pictureHeight;
|
||||
/// <summary>
|
||||
/// Левая координата прорисовки автомобиля
|
||||
/// </summary>
|
||||
protected int _startPosX;
|
||||
/// <summary>
|
||||
/// Верхняя кооридната прорисовки автомобиля
|
||||
/// </summary>
|
||||
protected int _startPosY;
|
||||
/// <summary>
|
||||
/// Ширина прорисовки автомобиля
|
||||
/// </summary>
|
||||
protected readonly int _shipWidth = 200;
|
||||
/// <summary>
|
||||
/// Высота прорисовки автомобиля
|
||||
/// </summary>
|
||||
protected readonly int _shipHeight = 30;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
/// <param name="width">Ширина картинки</param>
|
||||
/// <param name="height">Высота картинки</param>
|
||||
public DrawningShip(int speed, double weight, Color bodyColor, int width, int height)
|
||||
{
|
||||
// TODO: Продумать проверки
|
||||
if (width > _shipWidth && height > _shipHeight)
|
||||
{
|
||||
_pictureWidth = width;
|
||||
_pictureHeight = height;
|
||||
EntityShip = new EntityShip(speed, weight, bodyColor);
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
/// <param name="width">Ширина картинки</param>
|
||||
/// <param name="height">Высота картинки</param>
|
||||
/// <param name="shipWidth">Ширина прорисовки автомобиля</param>
|
||||
/// <param name="shipHeight">Высота прорисовки автомобиля</param>
|
||||
protected DrawningShip(int speed, double weight, Color bodyColor, int width, int height, int shipWidth, int shipHeight)
|
||||
{
|
||||
// TODO: Продумать проверки
|
||||
if (width > _shipWidth && height > _shipHeight)
|
||||
{
|
||||
_pictureWidth = width;
|
||||
_pictureHeight = height;
|
||||
_shipWidth = shipWidth;
|
||||
_shipHeight = shipHeight;
|
||||
EntityShip = new EntityShip(speed, weight, bodyColor);
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Установка позиции
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
public void SetPosition(int x, int y)
|
||||
{
|
||||
if ((x > 0) && (x < _pictureWidth))
|
||||
_startPosX = x;
|
||||
else _startPosX = 0;
|
||||
if ((y > 0) && (y < _pictureHeight))
|
||||
_startPosY = y;
|
||||
else _startPosY = 0;
|
||||
_startPosX = x;
|
||||
_startPosY = y;
|
||||
}
|
||||
/// <summary>
|
||||
/// Координата X объекта
|
||||
/// </summary>
|
||||
public int GetPosX => _startPosX;
|
||||
/// <summary>
|
||||
/// Координата Y объекта
|
||||
/// </summary>
|
||||
public int GetPosY => _startPosY;
|
||||
/// <summary>
|
||||
/// Ширина объекта
|
||||
/// </summary>
|
||||
public int GetWidth => _shipWidth;
|
||||
/// <summary>
|
||||
/// Высота объекта
|
||||
/// </summary>
|
||||
public int GetHeight => _shipHeight;
|
||||
/// <summary>
|
||||
/// Проверка, что объект может переместится по указанному направлению
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
/// <returns>true - можно переместится по указанному направлению</returns>
|
||||
public bool CanMove(DirectionType direction)
|
||||
{
|
||||
if (EntityShip == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return direction switch
|
||||
{
|
||||
//влево
|
||||
DirectionType.Left => _startPosX - EntityShip.Step > 0,
|
||||
//вверх
|
||||
DirectionType.Up => _startPosY - EntityShip.Step > 0,
|
||||
// вправо
|
||||
DirectionType.Right => _startPosX + _shipWidth + EntityShip.Step < _pictureWidth,
|
||||
//вниз
|
||||
DirectionType.Down => _startPosY + _shipHeight + EntityShip.Step < _pictureHeight,
|
||||
};
|
||||
}
|
||||
/// <summary>
|
||||
/// Изменение направления перемещения
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
public void MoveTransport(DirectionType direction)
|
||||
{
|
||||
if (!CanMove(direction) || EntityShip == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
switch (direction)
|
||||
{
|
||||
//влево
|
||||
case DirectionType.Left:
|
||||
_startPosX -= (int)EntityShip.Step;
|
||||
break;
|
||||
//вверх
|
||||
case DirectionType.Up:
|
||||
_startPosY -= (int)EntityShip.Step;
|
||||
break;
|
||||
// вправо
|
||||
case DirectionType.Right:
|
||||
_startPosX += (int)EntityShip.Step;
|
||||
break;
|
||||
//вниз
|
||||
case DirectionType.Down:
|
||||
_startPosY += (int)EntityShip.Step;
|
||||
break;
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Прорисовка объекта
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
public virtual void DrawTransport(Graphics g)
|
||||
{
|
||||
if (EntityShip == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Brush BodyBrush = new SolidBrush(EntityShip.BodyColor);
|
||||
|
||||
//границы корабля
|
||||
|
||||
Point point1 = new Point(_startPosX, _startPosY + 12);
|
||||
Point point2 = new Point(_startPosX + 25, _startPosY + 35);
|
||||
Point point3 = new Point(_startPosX + 175, _startPosY + 35);
|
||||
Point point4 = new Point(_startPosX + 200, _startPosY + 12);
|
||||
|
||||
Point[] curvePoints1 = { point1, point2, point3, point4 };
|
||||
g.FillPolygon(BodyBrush, curvePoints1);
|
||||
|
||||
//граница палубы
|
||||
Brush brBl = new SolidBrush(Color.LightBlue);
|
||||
g.FillRectangle(brBl, _startPosX + 50, _startPosY + 0, 125, 12);
|
||||
}
|
||||
}
|
||||
}
|
43
ProjectWarmlyShip/ProjectWarmlyShip/EntityShip.cs
Normal file
43
ProjectWarmlyShip/ProjectWarmlyShip/EntityShip.cs
Normal file
@ -0,0 +1,43 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectWarmlyShip.Entities
|
||||
{
|
||||
/// <summary>
|
||||
/// Класс-сущность "Корабль"
|
||||
/// </summary>
|
||||
public class EntityShip
|
||||
{
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
public int Speed { get; private set; }
|
||||
/// <summary>
|
||||
/// Вес
|
||||
/// </summary>
|
||||
public double Weight { get; private set; }
|
||||
/// <summary>
|
||||
/// Основной цвет
|
||||
/// </summary>
|
||||
public Color BodyColor { get; private set; }
|
||||
/// <summary>
|
||||
/// Шаг перемещения автомобиля
|
||||
/// </summary>
|
||||
public double Step => (double)Speed * 100 / Weight;
|
||||
/// <summary>
|
||||
/// Конструктор с параметрами
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес автомобиля</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
public EntityShip(int speed, double weight, Color bodyColor)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
}
|
||||
}
|
||||
}
|
@ -4,22 +4,10 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectWarmlyShip
|
||||
namespace ProjectWarmlyShip.Entities
|
||||
{
|
||||
internal class EntityWarmlyShip
|
||||
internal class EntityWarmlyShip : EntityShip
|
||||
{
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
public int Speed { get; private set; }
|
||||
/// <summary>
|
||||
/// Вес
|
||||
/// </summary>
|
||||
public double Weight { get; private set; }
|
||||
/// <summary>
|
||||
/// Основной цвет
|
||||
/// </summary>
|
||||
public Color BodyColor { get; private set; }
|
||||
/// <summary>
|
||||
/// Дополнительный цвет (для опциональных элементов)
|
||||
/// </summary>
|
||||
@ -33,10 +21,6 @@ namespace ProjectWarmlyShip
|
||||
/// </summary>
|
||||
public bool ShipFuel { get; private set; }
|
||||
/// <summary>
|
||||
/// Шаг перемещения теплохода
|
||||
/// </summary>
|
||||
public double Step => (double)Speed * 100 / Weight;
|
||||
/// <summary>
|
||||
/// Инициализация полей объекта-класса теплохода
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
@ -45,12 +29,8 @@ namespace ProjectWarmlyShip
|
||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||
/// <param name="ShipPipes">Признак наличия труб</param>
|
||||
/// <param name="ShipFuel">Признак наличия топлива</param>
|
||||
public void Init(int speed, double weight, Color bodyColor, Color
|
||||
additionalColor, bool shipPipes, bool shipFuel)
|
||||
public EntityWarmlyShip(int speed, double weight, Color bodyColor, Color additionalColor, bool shipPipes, bool shipFuel) : base(speed, weight, bodyColor)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
AdditionalColor = additionalColor;
|
||||
ShipPipes = shipPipes;
|
||||
ShipFuel = shipFuel;
|
||||
|
@ -35,6 +35,9 @@
|
||||
buttonUp = new Button();
|
||||
buttonRight = new Button();
|
||||
buttonDown = new Button();
|
||||
buttonCreateDeckShip = new Button();
|
||||
comboBoxStrategy = new ComboBox();
|
||||
buttonStep = new Button();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxWarmlyShip).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
@ -51,7 +54,7 @@
|
||||
//
|
||||
// buttonCreate
|
||||
//
|
||||
buttonCreate.Location = new Point(12, 415);
|
||||
buttonCreate.Location = new Point(195, 415);
|
||||
buttonCreate.Name = "buttonCreate";
|
||||
buttonCreate.Size = new Size(75, 23);
|
||||
buttonCreate.TabIndex = 1;
|
||||
@ -68,7 +71,7 @@
|
||||
buttonLeft.Size = new Size(30, 30);
|
||||
buttonLeft.TabIndex = 2;
|
||||
buttonLeft.UseVisualStyleBackColor = true;
|
||||
buttonLeft.Click += buttonMove_Click;
|
||||
buttonLeft.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonUp
|
||||
//
|
||||
@ -79,7 +82,7 @@
|
||||
buttonUp.Size = new Size(30, 30);
|
||||
buttonUp.TabIndex = 3;
|
||||
buttonUp.UseVisualStyleBackColor = true;
|
||||
buttonUp.Click += buttonMove_Click;
|
||||
buttonUp.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonRight
|
||||
//
|
||||
@ -90,7 +93,7 @@
|
||||
buttonRight.Size = new Size(30, 30);
|
||||
buttonRight.TabIndex = 4;
|
||||
buttonRight.UseVisualStyleBackColor = true;
|
||||
buttonRight.Click += buttonMove_Click;
|
||||
buttonRight.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonDown
|
||||
//
|
||||
@ -101,13 +104,44 @@
|
||||
buttonDown.Size = new Size(30, 30);
|
||||
buttonDown.TabIndex = 5;
|
||||
buttonDown.UseVisualStyleBackColor = true;
|
||||
buttonDown.Click += buttonMove_Click;
|
||||
buttonDown.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonCreateDeckShip
|
||||
//
|
||||
buttonCreateDeckShip.Location = new Point(12, 415);
|
||||
buttonCreateDeckShip.Name = "buttonCreateDeckShip";
|
||||
buttonCreateDeckShip.Size = new Size(177, 23);
|
||||
buttonCreateDeckShip.TabIndex = 6;
|
||||
buttonCreateDeckShip.Text = "Создать корабль с обвесами";
|
||||
buttonCreateDeckShip.UseVisualStyleBackColor = true;
|
||||
buttonCreateDeckShip.Click += buttonCreateDeckShip_Click;
|
||||
//
|
||||
// comboBoxStrategy
|
||||
//
|
||||
comboBoxStrategy.FormattingEnabled = true;
|
||||
comboBoxStrategy.Location = new Point(637, 12);
|
||||
comboBoxStrategy.Name = "comboBoxStrategy";
|
||||
comboBoxStrategy.Size = new Size(151, 23);
|
||||
comboBoxStrategy.TabIndex = 7;
|
||||
//
|
||||
// buttonStep
|
||||
//
|
||||
buttonStep.Location = new Point(686, 41);
|
||||
buttonStep.Name = "buttonStep";
|
||||
buttonStep.Size = new Size(75, 23);
|
||||
buttonStep.TabIndex = 8;
|
||||
buttonStep.Text = "Шаг";
|
||||
buttonStep.UseVisualStyleBackColor = true;
|
||||
buttonStep.Click += ButtonStep_Click;
|
||||
//
|
||||
// FormWarmlyShip
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(7F, 15F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(800, 450);
|
||||
Controls.Add(buttonStep);
|
||||
Controls.Add(comboBoxStrategy);
|
||||
Controls.Add(buttonCreateDeckShip);
|
||||
Controls.Add(buttonDown);
|
||||
Controls.Add(buttonRight);
|
||||
Controls.Add(buttonUp);
|
||||
@ -129,5 +163,8 @@
|
||||
private Button buttonUp;
|
||||
private Button buttonRight;
|
||||
private Button buttonDown;
|
||||
private Button buttonCreateDeckShip;
|
||||
private ComboBox comboBoxStrategy;
|
||||
private Button buttonStep;
|
||||
}
|
||||
}
|
@ -1,4 +1,6 @@
|
||||
using static ProjectWarmlyShip.Direction;
|
||||
using ProjectWarmlyShip.DrawningObjects;
|
||||
using ProjectWarmlyShip.MovementStrategy;
|
||||
using static ProjectWarmlyShip.DirectionType;
|
||||
|
||||
namespace ProjectWarmlyShip
|
||||
{
|
||||
@ -10,13 +12,19 @@ namespace ProjectWarmlyShip
|
||||
/// <summary>
|
||||
/// Ïîëå-îáúåêò äëÿ ïðîðèñîâêè îáúåêòà
|
||||
/// </summary>
|
||||
private DrawingWarmlyShip? _drawingWarmlyShip;
|
||||
private DrawningShip? _drawingWarmlyShip;
|
||||
/// <summary>
|
||||
/// Ñòðàòåãèÿ ïåðåìåùåíèÿ
|
||||
/// </summary>
|
||||
private AbstractStrategy? _abstractStrategy;
|
||||
/// <summary>
|
||||
/// Èíèöèàëèçàöèÿ ôîðìû
|
||||
/// </summary>
|
||||
public FormWarmlyShip()
|
||||
{
|
||||
InitializeComponent();
|
||||
comboBoxStrategy.Items.Add("Äâèæåíèå â öåíòð");
|
||||
comboBoxStrategy.Items.Add("Äâèæåíèå ê ãðàíèöå");
|
||||
}
|
||||
/// <summary>
|
||||
/// Ìåòîä ïðîðèñîâêè êîðàáëÿ
|
||||
@ -40,8 +48,21 @@ namespace ProjectWarmlyShip
|
||||
private void buttonCreate_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new();
|
||||
_drawingWarmlyShip = new DrawingWarmlyShip();
|
||||
_drawingWarmlyShip.Init(random.Next(100, 300), random.Next(1000, 3000),
|
||||
_drawingWarmlyShip = new DrawningShip(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)), pictureBoxWarmlyShip.Width, pictureBoxWarmlyShip.Height);
|
||||
|
||||
_drawingWarmlyShip.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
Draw();
|
||||
}
|
||||
/// <summary>
|
||||
/// Îáðàáîòêà íàæàòèÿ êíîïêè "Ñîçäàòü êîðàáëü ñ îáâåñàìè"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void buttonCreateDeckShip_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new();
|
||||
_drawingWarmlyShip = new DrawningWarmlyShip(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)),
|
||||
@ -50,11 +71,11 @@ namespace ProjectWarmlyShip
|
||||
Draw();
|
||||
}
|
||||
/// <summary>
|
||||
/// Èçìåíåíèå ðàçìåðîâ ôîðìû
|
||||
/// Èçìåíåíèå ïîëîæåíèÿ êîðàáëÿ
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void buttonMove_Click(object sender, EventArgs e)
|
||||
private void ButtonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawingWarmlyShip == null)
|
||||
{
|
||||
@ -78,5 +99,44 @@ namespace ProjectWarmlyShip
|
||||
}
|
||||
Draw();
|
||||
}
|
||||
/// <summary>
|
||||
/// Îáðàáîòêà íàæàòèÿ êíîïêè "Øàã"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonStep_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawingWarmlyShip == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (comboBoxStrategy.Enabled)
|
||||
{
|
||||
_abstractStrategy = comboBoxStrategy.SelectedIndex
|
||||
switch
|
||||
{
|
||||
0 => new MoveToCenter(),
|
||||
1 => new MoveToBorder(),
|
||||
|
||||
};
|
||||
if (_abstractStrategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_abstractStrategy.SetData(new DrawningObjectShip(_drawingWarmlyShip), pictureBoxWarmlyShip.Width, pictureBoxWarmlyShip.Height);
|
||||
comboBoxStrategy.Enabled = false;
|
||||
}
|
||||
if (_abstractStrategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_abstractStrategy.MakeStep();
|
||||
Draw();
|
||||
if (_abstractStrategy.GetStatus() == Status.Finish)
|
||||
{
|
||||
comboBoxStrategy.Enabled = true;
|
||||
_abstractStrategy = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -123,7 +123,7 @@
|
||||
iVBORw0KGgoAAAANSUhEUgAAAOEAAADhCAMAAAAJbSJIAAAABGdBTUEAALGPC/xhBQAAAG9QTFRF////
|
||||
AAAAWVlZ8fHx9PT0REREtLS0Ojo6+Pj4a2trp6enj4+P3t7eXl5efX1919fXh4eHw8PD6+vrdXV10dHR
|
||||
5ubmDAwMy8vLTU1NlZWVvLy8iIiINjY2nJycFhYWYWFhJycnUVFRHR0dr6+vKioqoesKnwAAAAlwSFlz
|
||||
AAAOwAAADsABataJCQAAAkFJREFUeF7t3GtT2zAQhWErF5JAnIQQSrmFW///b+wCR6LY/Vg3nqP3+cJE
|
||||
AAAOvQAADr0BR/uQrQAAAkFJREFUeF7t3GtT2zAQhWErF5JAnIQQSrmFW///b+wCR6LY/Vg3nqP3+cJE
|
||||
O5Nhh1kjrSQ3AAAAAAAAAAAAAAAAAAAAAAAAAAAAAACMyVQ/Tc02P1J6WuuToUP6dKfPds6VYErXGjFz
|
||||
pfTCRkNWpgtl926uQSeHeMR8WWjUyFcJfpho2MdGmWVuD9PpTyWWPSngYvuqxLKVAi7OlFfxqICLnfIq
|
||||
bhQwseyW4MJsOrP+pcSy1VIRE3fKq7hVwMW98iouFTCxbJVX9mC2Llw/KLFsYlaCl8qruFfAxa3yKsxm
|
||||
@ -141,7 +141,7 @@
|
||||
iVBORw0KGgoAAAANSUhEUgAAAOEAAADhCAMAAAAJbSJIAAAABGdBTUEAALGPC/xhBQAAAG9QTFRF////
|
||||
AAAAWVlZ8fHx9PT0REREtLS0Ojo6+Pj4a2trp6enj4+P3t7eXl5efX1919fXh4eHw8PD6+vrdXV10dHR
|
||||
5ubmDAwMy8vLTU1NlZWVvLy8iIiINjY2nJycFhYWYWFhJycnUVFRHR0dr6+vKioqoesKnwAAAAlwSFlz
|
||||
AAAOwAAADsABataJCQAAA01JREFUeF7t3dluo0AURVHwEGdO7DjznPT/f2PHcAgULsD90FKd0l5P7jKR
|
||||
AAAOvQAADr0BR/uQrQAAA01JREFUeF7t3dluo0AURVHwEGdO7DjznPT/f2PHcAgULsD90FKd0l5P7jKR
|
||||
2FF0jYuWXQAAAAAAAAAAAAAAAADA/7JZP643epyls3LnTP/K0GUVWJaX+nd2vhVYlt9aycyV8nautJaV
|
||||
xZvqdt4WWs3JUnG1pVYz0kyZRnbTpp0yjcymzVZZXVs9l4W5okJzPZuDcMo0Mpo2/SnTyGbanCpo36mO
|
||||
MHevnJh7HWMtPmUaOUyblVriVjrK2I1ShtzoOFuvChn2qiNNjU2ZhvW02ShinPHGzfGLGirXF3pQlhfX
|
||||
@ -163,7 +163,7 @@
|
||||
iVBORw0KGgoAAAANSUhEUgAAAOEAAADhCAMAAAAJbSJIAAAABGdBTUEAALGPC/xhBQAAAG9QTFRF////
|
||||
AAAAWVlZ8fHx9PT0REREtLS0Ojo6+Pj4a2trp6enj4+P3t7eXl5efX1919fXh4eHw8PD6+vrdXV10dHR
|
||||
5ubmDAwMy8vLTU1NlZWVvLy8iIiINjY2nJycFhYWYWFhJycnUVFRHR0dr6+vKioqoesKnwAAAAlwSFlz
|
||||
AAAOwAAADsABataJCQAAAipJREFUeF7t3NlS20AQRmEJGzAgL+ybIQTy/s8YOfyawtJtZIWT891QVleB
|
||||
AAAOvQAADr0BR/uQrQAAAipJREFUeF7t3NlS20AQRmEJGzAgL+ybIQTy/s8YOfyawtJtZIWT891QVleB
|
||||
u6iWZnpmVEmSJEmSJEmSJEmSJEmSJEmSJEmSJEmS9F3N8hOqWdb13WqeT0BP9aebfMa5TYJ1fZ4rNKvk
|
||||
17rOJZjjpLdzirzjnCa7P+6IxXiU5AJYjN2ttLPKdZAfSa3zwCvGs6TWeV8nwPGS1IqTBDjuk1mxSYDj
|
||||
du+Z0XrADVMX/WJ8axLheExqxVMCHJfJrHhOgKPZJrXOcpEIxqKdCu/Z8orxOakVlwlw9Eep9WMCHM1b
|
||||
@ -180,7 +180,7 @@
|
||||
iVBORw0KGgoAAAANSUhEUgAAAOEAAADhCAMAAAAJbSJIAAAABGdBTUEAALGPC/xhBQAAAG9QTFRF////
|
||||
AAAAWVlZ8fHx9PT0REREtLS0Ojo6+Pj4a2trp6enj4+P3t7eXl5efX1919fXh4eHw8PD6+vrdXV10dHR
|
||||
5ubmDAwMy8vLTU1NlZWVvLy8iIiINjY2nJycFhYWYWFhJycnUVFRHR0dr6+vKioqoesKnwAAAAlwSFlz
|
||||
AAAOwAAADsABataJCQAAA2JJREFUeF7t3dtyolAQheHgIZqTicacMznO+z/jBFgoLRtwLqame9f/XUnj
|
||||
AAAOvQAADr0BR/uQrQAAA2JJREFUeF7t3dtyolAQheHgIZqTicacMznO+z/jBFgoLRtwLqame9f/XUnj
|
||||
xV6W1UBTBScAAAAAAAAAAAAAAAAA8K/MtqfbqT5n6fytKIq3c21l6OInX+lC29m5VMCiuFYlNzfKVxQr
|
||||
VXIzUb6imKiSGxLGR8L4SBgfCeMjYXwkjI+E8ZEwPhLGR8L4SBgfCeMjYXwkjI+E8ZEwPhLGR8L4SBgf
|
||||
CeMjYXwkjI+E8ZEwPhLGR8L4SBgfCeMjYXwkjI+E8ZEwPhLGR8L4SBgfCeMjYXwkjI+E8ZEwPhK6d7ea
|
||||
|
35
ProjectWarmlyShip/ProjectWarmlyShip/IMoveableobject.cs
Normal file
35
ProjectWarmlyShip/ProjectWarmlyShip/IMoveableobject.cs
Normal file
@ -0,0 +1,35 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using static ProjectWarmlyShip.DirectionType;
|
||||
|
||||
namespace ProjectWarmlyShip.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Интерфейс для работы с перемещаемым объектом
|
||||
/// </summary>
|
||||
public interface IMoveableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Получение координаты X объекта
|
||||
/// </summary>
|
||||
ObjectParameters? GetObjectPosition { get; }
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
int GetStep { get; }
|
||||
/// <summary>
|
||||
/// Проверка, можно ли переместиться по нужному направлению
|
||||
/// </summary>
|
||||
/// <param name="direction"></param>
|
||||
/// <returns></returns>
|
||||
bool CheckCanMove(DirectionType direction);
|
||||
/// <summary>
|
||||
/// Изменение направления пермещения объекта
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
void MoveObject(DirectionType direction);
|
||||
}
|
||||
}
|
59
ProjectWarmlyShip/ProjectWarmlyShip/MoveToBorder.cs
Normal file
59
ProjectWarmlyShip/ProjectWarmlyShip/MoveToBorder.cs
Normal file
@ -0,0 +1,59 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectWarmlyShip.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Стратегия перемещения объекта в центр экрана
|
||||
/// </summary>
|
||||
public class MoveToBorder : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.ObjectRightBorder <= FieldWidth &&
|
||||
objParams.ObjectRightBorder + GetStep() >= FieldWidth &&
|
||||
objParams.ObjectDownBorder <= FieldHeight &&
|
||||
objParams.ObjectDownBorder + GetStep() >= FieldHeight;
|
||||
}
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
var diffX = objParams.ObjectRightBorder - FieldWidth;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
var diffY = objParams.ObjectDownBorder - FieldHeight;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
59
ProjectWarmlyShip/ProjectWarmlyShip/MoveToCenter.cs
Normal file
59
ProjectWarmlyShip/ProjectWarmlyShip/MoveToCenter.cs
Normal file
@ -0,0 +1,59 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectWarmlyShip.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Стратегия перемещения объекта в центр экрана
|
||||
/// </summary>
|
||||
public class MoveToCenter : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.ObjectMiddleHorizontal <= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleVertical <= FieldHeight / 2 &&
|
||||
objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
||||
}
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
var diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
var diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
65
ProjectWarmlyShip/ProjectWarmlyShip/Objectparametrs.cs
Normal file
65
ProjectWarmlyShip/ProjectWarmlyShip/Objectparametrs.cs
Normal file
@ -0,0 +1,65 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectWarmlyShip.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Параметры-координаты объекта
|
||||
/// </summary>
|
||||
public class ObjectParameters
|
||||
{
|
||||
private readonly int _x;
|
||||
private readonly int _y;
|
||||
private readonly int _width;
|
||||
private readonly int _height;
|
||||
/// <summary>
|
||||
/// Левая граница
|
||||
/// </summary>
|
||||
public int LeftBorder => _x;
|
||||
/// <summary>
|
||||
/// Верхняя граница
|
||||
/// </summary>
|
||||
public int TopBorder => _y;
|
||||
/// <summary>
|
||||
/// Правая граница
|
||||
/// </summary>
|
||||
public int RightBorder => _x + _width;
|
||||
/// <summary>
|
||||
/// Нижняя граница
|
||||
/// </summary>
|
||||
public int DownBorder => _y + _height;
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleVertical => _y + _height / 2;
|
||||
/// <summary>
|
||||
/// Правая граница
|
||||
/// </summary>
|
||||
public int ObjectRightBorder => _x + _width;
|
||||
/// <summary>
|
||||
/// Нижняя граница
|
||||
/// </summary>
|
||||
public int ObjectDownBorder => _y + _height;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
/// <param name="width">Ширина</param>
|
||||
/// <param name="height">Высота</param>
|
||||
public ObjectParameters(int x, int y, int width, int height)
|
||||
{
|
||||
_x = x;
|
||||
_y = y;
|
||||
_width = width;
|
||||
_height = height;
|
||||
}
|
||||
}
|
||||
}
|
13
ProjectWarmlyShip/ProjectWarmlyShip/Status.cs
Normal file
13
ProjectWarmlyShip/ProjectWarmlyShip/Status.cs
Normal file
@ -0,0 +1,13 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectWarmlyShip.MovementStrategy
|
||||
{
|
||||
public enum Status
|
||||
{
|
||||
NotInit, InProgress, Finish
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user