ISEbd21 Zinovev V.V. Lab Work 01 #1

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vladimir_zinovev wants to merge 15 commits from TankBasicLabFirst into main
37 changed files with 2496 additions and 621 deletions

803
.gitignore vendored
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# Visual Studio 2015/2017 cache/options directory
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# Uncomment if you have tasks that create the project's static files in wwwroot
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# Visual Studio 2017 auto generated files
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# MSTest test Results
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# NUnit
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# Build Results of an ATL Project
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# Files built by Visual Studio
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# Including strong name files can present a security risk
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#*.snk
# Since there are multiple workflows, uncomment next line to ignore bower_components
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# Backup & report files from converting an old project file
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# because we have git ;-)
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# SQL Server files
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@ -1,25 +1,25 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.4.33103.184
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ProjectTank", "ProjectTank\ProjectTank.csproj", "{5365A6E1-3D16-42DB-80AE-69880B9C560C}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{5365A6E1-3D16-42DB-80AE-69880B9C560C}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{5365A6E1-3D16-42DB-80AE-69880B9C560C}.Debug|Any CPU.Build.0 = Debug|Any CPU
{5365A6E1-3D16-42DB-80AE-69880B9C560C}.Release|Any CPU.ActiveCfg = Release|Any CPU
{5365A6E1-3D16-42DB-80AE-69880B9C560C}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {52BC5146-F9AB-4977-AA7D-3C2F3D505B4C}
EndGlobalSection
EndGlobal

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.4.33103.184
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ProjectTank", "ProjectTank\ProjectTank.csproj", "{5365A6E1-3D16-42DB-80AE-69880B9C560C}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{5365A6E1-3D16-42DB-80AE-69880B9C560C}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{5365A6E1-3D16-42DB-80AE-69880B9C560C}.Debug|Any CPU.Build.0 = Debug|Any CPU
{5365A6E1-3D16-42DB-80AE-69880B9C560C}.Release|Any CPU.ActiveCfg = Release|Any CPU
{5365A6E1-3D16-42DB-80AE-69880B9C560C}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {52BC5146-F9AB-4977-AA7D-3C2F3D505B4C}
EndGlobalSection
EndGlobal

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@ -0,0 +1,134 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ProjectTank.DrawningObjects;
namespace ProjectTank.MovementStrategy
{
/// <summary>
/// Класс-стратегия перемещения объекта
/// </summary>
public abstract class AbstractStrategy
{
/// <summary>
/// Перемещаемый объект
/// </summary>
private IMoveableObject? _moveableObject;
/// <summary>
/// Статус перемещения
/// </summary>
private Status _state = Status.NotInit;
/// <summary>
/// Ширина поля
/// </summary>
protected int FieldWidth { get; private set; }
/// <summary>
/// Высота поля
/// </summary>
protected int FieldHeight { get; private set; }
/// <summary>
/// Статус перемещения
/// </summary>
public Status GetStatus() { return _state; }
/// <summary>
/// Установка данных
/// </summary>
/// <param name="moveableObject">Перемещаемый объект</param>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
public void SetData(IMoveableObject moveableObject, int width, int
height)
{
if (moveableObject == null)
{
_state = Status.NotInit;
return;
}
_state = Status.InProgress;
_moveableObject = moveableObject;
FieldWidth = width;
FieldHeight = height;
}
/// <summary>
/// Шаг перемещения
/// </summary>
public void MakeStep()
{
if (_state != Status.InProgress)
{
return;
}
if (IsTargetDestinaion())
{
_state = Status.Finish;
return;
}
MoveToTarget();
}
/// <summary>
/// Перемещение влево
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false -неудача)</returns>
protected bool MoveLeft() => MoveTo(DirectionType.Left);
/// <summary>
/// Перемещение вправо
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться,false - неудача)</returns>
protected bool MoveRight() => MoveTo(DirectionType.Right);
/// <summary>
/// Перемещение вверх
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться,false - неудача)</returns>
protected bool MoveUp() => MoveTo(DirectionType.Up);
/// <summary>
/// Перемещение вниз
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться,false - неудача)</returns>
protected bool MoveDown() => MoveTo(DirectionType.Down);
/// <summary>
/// Параметры объекта
/// </summary>
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
/// <summary>
/// Шаг объекта
/// </summary>
/// <returns></returns>
protected int? GetStep()
{
if (_state != Status.InProgress)
{
return null;
}
return _moveableObject?.GetStep;
}
/// <summary>
/// Перемещение к цели
/// </summary>
protected abstract void MoveToTarget();
/// <summary>
/// Достигнута ли цель
/// </summary>
/// <returns></returns>
protected abstract bool IsTargetDestinaion();
/// <summary>
/// Попытка перемещения в требуемом направлении
/// </summary>
/// <param name="directionType">Направление</param>
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
private bool MoveTo(DirectionType directionType)
{
if (_state != Status.InProgress)
{
return false;
}
if (_moveableObject?.CheckCanMove(directionType) ?? false)
{
_moveableObject.MoveObject(directionType);
return true;
}
return false;
}
}
}

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namespace ProjectTank
{
partial class ArmoredTransportCollectionForm
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.ArmoredTransportCollectionFormToolsGroup = new System.Windows.Forms.GroupBox();
this.ButtonRefreshCollection = new System.Windows.Forms.Button();
this.ButtonRemoveArmoredTransport = new System.Windows.Forms.Button();
this.maskedTextBoxNumber = new System.Windows.Forms.TextBox();
this.ButtonAddArmoredTransport = new System.Windows.Forms.Button();
this.contextMenuStrip1 = new System.Windows.Forms.ContextMenuStrip(this.components);
this.pictureBoxCollection = new System.Windows.Forms.PictureBox();
this.ArmoredTransportCollectionFormToolsGroup.SuspendLayout();
((System.ComponentModel.ISupportInitialize)(this.pictureBoxCollection)).BeginInit();
this.SuspendLayout();
//
// ArmoredTransportCollectionFormToolsGroup
//
this.ArmoredTransportCollectionFormToolsGroup.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
| System.Windows.Forms.AnchorStyles.Right)));
this.ArmoredTransportCollectionFormToolsGroup.Controls.Add(this.ButtonRefreshCollection);
this.ArmoredTransportCollectionFormToolsGroup.Controls.Add(this.ButtonRemoveArmoredTransport);
this.ArmoredTransportCollectionFormToolsGroup.Controls.Add(this.maskedTextBoxNumber);
this.ArmoredTransportCollectionFormToolsGroup.Controls.Add(this.ButtonAddArmoredTransport);
this.ArmoredTransportCollectionFormToolsGroup.Location = new System.Drawing.Point(1057, -4);
this.ArmoredTransportCollectionFormToolsGroup.Name = "ArmoredTransportCollectionFormToolsGroup";
this.ArmoredTransportCollectionFormToolsGroup.Size = new System.Drawing.Size(431, 865);
this.ArmoredTransportCollectionFormToolsGroup.TabIndex = 0;
this.ArmoredTransportCollectionFormToolsGroup.TabStop = false;
this.ArmoredTransportCollectionFormToolsGroup.Text = "Инструменты";
//
// ButtonRefreshCollection
//
this.ButtonRefreshCollection.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
this.ButtonRefreshCollection.Location = new System.Drawing.Point(22, 394);
this.ButtonRefreshCollection.Name = "ButtonRefreshCollection";
this.ButtonRefreshCollection.Size = new System.Drawing.Size(391, 47);
this.ButtonRefreshCollection.TabIndex = 3;
this.ButtonRefreshCollection.Text = "Обновить коллекцию";
this.ButtonRefreshCollection.UseVisualStyleBackColor = true;
this.ButtonRefreshCollection.Click += new System.EventHandler(this.ButtonRefreshCollection_Click);
//
// ButtonRemoveArmoredTransport
//
this.ButtonRemoveArmoredTransport.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
this.ButtonRemoveArmoredTransport.Location = new System.Drawing.Point(22, 251);
this.ButtonRemoveArmoredTransport.Name = "ButtonRemoveArmoredTransport";
this.ButtonRemoveArmoredTransport.Size = new System.Drawing.Size(391, 82);
this.ButtonRemoveArmoredTransport.TabIndex = 2;
this.ButtonRemoveArmoredTransport.Text = "Удалить бронированный транспорт";
this.ButtonRemoveArmoredTransport.UseVisualStyleBackColor = true;
this.ButtonRemoveArmoredTransport.Click += new System.EventHandler(this.ButtonRemoveArmoredTransport_Click);
//
// maskedTextBoxNumber
//
this.maskedTextBoxNumber.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
this.maskedTextBoxNumber.Location = new System.Drawing.Point(71, 188);
this.maskedTextBoxNumber.Name = "maskedTextBoxNumber";
this.maskedTextBoxNumber.Size = new System.Drawing.Size(275, 39);
this.maskedTextBoxNumber.TabIndex = 1;
//
// ButtonAddArmoredTransport
//
this.ButtonAddArmoredTransport.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
this.ButtonAddArmoredTransport.Location = new System.Drawing.Point(22, 88);
this.ButtonAddArmoredTransport.Name = "ButtonAddArmoredTransport";
this.ButtonAddArmoredTransport.Size = new System.Drawing.Size(391, 82);
this.ButtonAddArmoredTransport.TabIndex = 0;
this.ButtonAddArmoredTransport.Text = "Добавить бронированный транспорт";
this.ButtonAddArmoredTransport.UseVisualStyleBackColor = true;
this.ButtonAddArmoredTransport.Click += new System.EventHandler(this.ButtonAddArmoredTransport_Click);
//
// contextMenuStrip1
//
this.contextMenuStrip1.ImageScalingSize = new System.Drawing.Size(32, 32);
this.contextMenuStrip1.Name = "contextMenuStrip1";
this.contextMenuStrip1.Size = new System.Drawing.Size(61, 4);
//
// pictureBoxCollection
//
this.pictureBoxCollection.Dock = System.Windows.Forms.DockStyle.Fill;
this.pictureBoxCollection.Location = new System.Drawing.Point(0, 0);
this.pictureBoxCollection.Name = "pictureBoxCollection";
this.pictureBoxCollection.Size = new System.Drawing.Size(1492, 873);
this.pictureBoxCollection.SizeMode = System.Windows.Forms.PictureBoxSizeMode.AutoSize;
this.pictureBoxCollection.TabIndex = 2;
this.pictureBoxCollection.TabStop = false;
//
// ArmoredTransportCollectionForm
//
this.AutoScaleDimensions = new System.Drawing.SizeF(13F, 32F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(1492, 873);
this.Controls.Add(this.ArmoredTransportCollectionFormToolsGroup);
this.Controls.Add(this.pictureBoxCollection);
this.Name = "ArmoredTransportCollectionForm";
this.Text = "ArmoredTransportCollectionForm";
this.ArmoredTransportCollectionFormToolsGroup.ResumeLayout(false);
this.ArmoredTransportCollectionFormToolsGroup.PerformLayout();
((System.ComponentModel.ISupportInitialize)(this.pictureBoxCollection)).EndInit();
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private GroupBox ArmoredTransportCollectionFormToolsGroup;
private Button ButtonRefreshCollection;
private Button ButtonRemoveArmoredTransport;
private TextBox maskedTextBoxNumber;
private Button ButtonAddArmoredTransport;
private ContextMenuStrip contextMenuStrip1;
private PictureBox pictureBoxCollection;
}
}

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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using ProjectTank.DrawningObjects;
using ProjectTank.Generics;
using ProjectTank.MovementStrategy;
namespace ProjectTank
{
/// <summary>
/// Форма для работы с набором объектов класса DrawningCar
/// </summary>
public partial class ArmoredTransportCollectionForm : Form
{
/// <summary>
/// Набор объектов
/// </summary>
private readonly ArmoredTransportsGenericCollection<DrawningArmoredTransport, DrawningObjectArmoredTransport> _armoredTransports;
/// <summary>
/// Конструктор
/// </summary>
public ArmoredTransportCollectionForm()
{
InitializeComponent();
_armoredTransports = new ArmoredTransportsGenericCollection<DrawningArmoredTransport,DrawningObjectArmoredTransport>(pictureBoxCollection.Width, pictureBoxCollection.Height);
}
/// <summary>
/// Добавление объекта в набор
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonAddArmoredTransport_Click(object sender, EventArgs e)
{
TankForm form = new();
if (form.ShowDialog() == DialogResult.OK)
{
if (_armoredTransports + form.SelectedArmoredTransport != null)
{
MessageBox.Show("Объект добавлен");
pictureBoxCollection.Image = _armoredTransports.ShowArmoredTransports();
}
else
{
MessageBox.Show("Не удалось добавить объект");
}
}
}
/// <summary>
/// Удаление объекта из набора
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonRemoveArmoredTransport_Click(object sender, EventArgs e)
{
if (MessageBox.Show("Удалить объект?", "Удаление",
MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.No)
{
return;
}
int pos = Convert.ToInt32(maskedTextBoxNumber.Text);
if (_armoredTransports - pos != null)
{
MessageBox.Show("Объект удален");
pictureBoxCollection.Image = _armoredTransports.ShowArmoredTransports();
}
else
{
MessageBox.Show("Не удалось удалить объект");
}
}
/// <summary>
/// Обновление рисунка по набору
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonRefreshCollection_Click(object sender, EventArgs
e)
{
pictureBoxCollection.Image = _armoredTransports.ShowArmoredTransports();
}
}
}

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<root>
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<metadata name="contextMenuStrip1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>17, 17</value>
</metadata>
</root>

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ProjectTank.DrawningObjects;
using ProjectTank.MovementStrategy;
namespace ProjectTank.Generics
{
/// <summary>
/// Параметризованный класс для набора объектов DrawningArmoredTransport
/// </summary>
/// <typeparam name="T"></typeparam>
/// <typeparam name="U"></typeparam>
internal class ArmoredTransportsGenericCollection<T, U>
where T : DrawningArmoredTransport
where U : IMoveableObject
{
/// <summary>
/// Коэффициент изменения ширины парковки
/// </summary>
readonly int koefWidth = 2;
/// <summary>
/// Ширина окна прорисовки
/// </summary>
private readonly int _pictureWidth;
/// <summary>
/// Высота окна прорисовки
/// </summary>
private readonly int _pictureHeight;
/// <summary>
/// Размер занимаемого объектом места (ширина)
/// </summary>
private readonly int _placeSizeWidth = 200;
/// <summary>
/// Размер занимаемого объектом места (высота)
/// </summary>
private readonly int _placeSizeHeight = 90;
/// <summary>
/// Набор объектов
/// </summary>
private readonly SetGeneric<T> _collection;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="picWidth"></param>
/// <param name="picHeight"></param>
public ArmoredTransportsGenericCollection(int picWidth, int picHeight)
{
int width = picWidth / _placeSizeWidth;
int height = picHeight / _placeSizeHeight;
_pictureWidth = picWidth;
_pictureHeight = picHeight;
_collection = new SetGeneric<T>(width * height);
}
/// <summary>
/// Перегрузка оператора сложения
/// </summary>
/// <param name="collect"></param>
/// <param name="obj"></param>
/// <returns></returns>
public static int operator +(ArmoredTransportsGenericCollection<T, U> collect, T? obj)
{
if (obj == null || collect == null)
{
return -1;
}
return collect._collection.Insert(obj);
}
/// <summary>
/// Перегрузка оператора вычитания
/// </summary>
/// <param name="collect"></param>
/// <param name="pos"></param>
/// <returns></returns>
public static bool operator -(ArmoredTransportsGenericCollection<T, U> collect, int pos)
{
T? obj = collect?._collection.Get(pos);
if (obj != null && collect != null)
{
return collect._collection.Remove(pos);
}
return false;
}
/// <summary>
/// Получение объекта IMoveableObject
/// </summary>
/// <param name="pos"></param>
/// <returns></returns>
public U? GetU(int pos)
{
return (U?)_collection.Get(pos)?.GetMoveableObject;
}
/// <summary>
/// Вывод всего набора объектов
/// </summary>
/// <returns></returns>
public Bitmap ShowArmoredTransports()
{
Bitmap bmp = new(_pictureWidth, _pictureHeight);
Graphics gr = Graphics.FromImage(bmp);
DrawBackground(gr);
DrawObjects(gr);
return bmp;
}
/// <summary>
/// Метод отрисовки фона
/// </summary>
/// <param name="g"></param>
private void DrawBackground(Graphics g)
{
Pen pen = new(Color.Black, 3);
for (int i = 0; i < (_pictureWidth / _placeSizeWidth)/koefWidth; i++) //изменение ширины парковки
{
for (int j = 0; j < _pictureHeight / _placeSizeHeight + 1; ++j)
{
//линия рамзетки места
g.DrawLine(pen, i * _placeSizeWidth, j * _placeSizeHeight,
i * _placeSizeWidth + _placeSizeWidth / 2, j *_placeSizeHeight);
g.DrawString("P", new Font("Courier New", 30.0F), new SolidBrush(Color.Blue),
new Point(i * _placeSizeWidth, (j-1) * _placeSizeHeight));
}
g.DrawLine(pen, i * _placeSizeWidth, 0, i * _placeSizeWidth,
_pictureHeight / _placeSizeHeight * _placeSizeHeight);
}
}
/// <summary>
/// Метод прорисовки объектов
/// </summary>
/// <param name="g"></param>
private void DrawObjects(Graphics g)
{
int width = (_pictureWidth / _placeSizeWidth)/koefWidth; //изменение ширины парковки
int height = _pictureHeight / _placeSizeHeight;
for (int i = 0; i < _collection.Count; i++)
{
DrawningArmoredTransport? armoredTransport = _collection.Get(i);
if (armoredTransport != null)
{
int row = height - 1 - (i / width);
int col = width - 1 - (i % width);
armoredTransport.SetPosition(col * _placeSizeWidth, row * _placeSizeHeight);
armoredTransport.DrawTransport(g);
}
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectTank
{
public enum DirectionType
{
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ProjectTank.Entities;
using ProjectTank.MovementStrategy;
namespace ProjectTank.DrawningObjects
{
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
public class DrawningArmoredTransport
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityArmoredTransport? EntityArmoredTransport { get; protected set; }
/// <summary>
/// Ширина окна
/// </summary>
private int _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int _pictureHeight;
/// <summary>
/// Левая координата прорисовки транспорта
/// </summary>
protected int _startPosX;
/// <summary>
/// Верхняя кооридната прорисовки транспорта
/// </summary>
protected int _startPosY;
/// <summary>
/// Ширина прорисовки транспорта
/// </summary>
protected readonly int _transportWidth = 200;
/// <summary>
/// Высота прорисовки транспорта
/// </summary>
protected readonly int _transportHeight = 80;
/// <summary>
/// Координата X объекта
/// </summary>
public int GetPosX => _startPosX;
/// <summary>
/// Координата Y объекта
/// </summary>
public int GetPosY => _startPosY;
/// <summary>
/// Ширина объекта
/// </summary>
public int GetWidth => _transportWidth;
/// <summary>
/// Высота объекта
/// </summary>
public int GetHeight => _transportHeight;
/// <summary>
/// Получение объекта IMoveableObject из объекта DrawningArmoredTransport
/// </summary>
public IMoveableObject GetMoveableObject => new DrawningObjectArmoredTransport(this);
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="width">Ширина картинки</param>
/// <param name="height">Высота картинки</param>
public DrawningArmoredTransport(int speed, double weight, Color bodyColor, int
width, int height)
{
if ((height > _transportHeight) && (width > _transportWidth))
{
EntityArmoredTransport = new EntityArmoredTransport(speed, weight, bodyColor);
}
_pictureWidth = width;
_pictureHeight = height;
}
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="width">Ширина картинки</param>
/// <param name="height">Высота картинки</param>
/// <param name="transportWidth">Ширина прорисовки транспорта</param>
/// <param name="transportHeight">Высота прорисовки транспорта</param>
protected DrawningArmoredTransport(int speed, double weight, Color bodyColor, int
width, int height, int transportWidth, int transportHeight)
{
if ((height > transportHeight) && (width > transportWidth))
{
EntityArmoredTransport = new EntityArmoredTransport(speed, weight, bodyColor);
}
_pictureWidth = width;
_pictureHeight = height;
_transportWidth = transportWidth;
_transportHeight = transportHeight;
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
public void SetPosition(int x, int y)
{
if ((x < 0 || y < 0) || (x + _transportWidth > _pictureWidth || y + _transportHeight > _pictureHeight))
{
_startPosX = 0;
_startPosY = 0;
}
else
{
_startPosX = x;
_startPosY = y;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public virtual void DrawTransport(Graphics g)
{
if (EntityArmoredTransport == null)
{
return;
}
Pen pen = new(Color.Black, 3);
Pen penGray = new(Color.Gray, 4);
Brush grayColorBrush = new SolidBrush(Color.Gray);
Brush blackColorBrush = new SolidBrush(Color.Black);
Brush bodyBrush = new SolidBrush(EntityArmoredTransport.BodyColor);
// Границы транспорта
// гусеницы
g.DrawEllipse(pen, _startPosX + 14, _startPosY + 44, 151, 31);
g.FillEllipse(blackColorBrush, _startPosX + 15, _startPosY + 45, 150, 30);
g.DrawEllipse(penGray, _startPosX + 24, _startPosY + 54, 10, 10);
g.DrawEllipse(penGray, _startPosX + 144, _startPosY + 54, 10, 10);
g.DrawEllipse(penGray, _startPosX + 44, _startPosY + 59, 10, 10);
g.DrawEllipse(penGray, _startPosX + 124, _startPosY + 59, 10, 10);
g.DrawEllipse(penGray, _startPosX + 64, _startPosY + 61, 10, 10);
g.DrawEllipse(penGray, _startPosX + 104, _startPosY + 61, 10, 10);
g.DrawEllipse(penGray, _startPosX + 84, _startPosY + 62, 10, 10);
// Кузов
g.DrawRectangle(pen, _startPosX + 19, _startPosY + 34, 141, 21);
g.FillRectangle(bodyBrush, _startPosX + 20, _startPosY + 35, 140, 20);
// Башня
g.FillRectangle(blackColorBrush, _startPosX + 75, _startPosY + 10, 25, 5);
g.DrawRectangle(pen, _startPosX + 64, _startPosY + 14, 66, 21);
g.FillRectangle(bodyBrush, _startPosX + 65, _startPosY + 15, 65, 20);
//Точки для отрисовки передней и задней части
Point pointFirstBackSide = new Point(_startPosX + 18, _startPosY + 35);
Point pointSecondBackSide = new Point(_startPosX + 18, _startPosY + 55);
Point pointThirdBackSide = new Point(_startPosX + 0, _startPosY + 55);
Point pointFirstFrontSide = new Point(_startPosX + 162, _startPosY + 35);
Point pointSecondFrontSide = new Point(_startPosX + 185, _startPosY + 55);
Point pointThirdFrontSide = new Point(_startPosX + 162, _startPosY + 55);
// Задняя часть
Point[] backSide = { pointFirstBackSide, pointSecondBackSide, pointThirdBackSide };
g.DrawPolygon(pen, backSide);
g.FillPolygon(bodyBrush, backSide);
// Передняя часть
Point[] frontSide = { pointFirstFrontSide, pointSecondFrontSide, pointThirdFrontSide };
g.DrawPolygon(pen, frontSide);
g.FillPolygon(bodyBrush, frontSide);
}
/// <summary>
/// Проверка, что объект может переместится по указанному направлению
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - можно переместится по указанномунаправлению</returns>
public bool CanMove(DirectionType direction)
{
if (EntityArmoredTransport == null)
{
return false;
}
return direction switch
{
//влево
DirectionType.Left => _startPosX - EntityArmoredTransport.Step > 0,
//вверх
DirectionType.Up => _startPosY - EntityArmoredTransport.Step > 0,
// вправо
DirectionType.Right => _startPosX + _transportWidth + EntityArmoredTransport.Step < _pictureWidth,
//вниз
DirectionType.Down => _startPosY + _transportHeight + EntityArmoredTransport.Step < _pictureHeight,
_ => false,
};
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
public void MoveTransport(DirectionType direction)
{
if (!CanMove(direction) || EntityArmoredTransport == null)
{
return;
}
switch (direction)
{
//влево
case DirectionType.Left:
_startPosX -= (int)EntityArmoredTransport.Step;
break;
//вверх
case DirectionType.Up:
_startPosY -= (int)EntityArmoredTransport.Step;
break;
// вправо
case DirectionType.Right:
_startPosX += (int)EntityArmoredTransport.Step;
break;
//вниз
case DirectionType.Down:
_startPosY += (int)EntityArmoredTransport.Step;
break;
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ProjectTank.DrawningObjects;
namespace ProjectTank.MovementStrategy
{
/// <summary>
/// Реализация интерфейса IDrawningObject для работы с объектом DrawningCar(паттерн Adapter)
/// </summary>
public class DrawningObjectArmoredTransport : IMoveableObject
{
private readonly DrawningArmoredTransport? _drawningArmoredTransport = null;
public DrawningObjectArmoredTransport(DrawningArmoredTransport drawningArmoredTransport)
{
_drawningArmoredTransport = drawningArmoredTransport;
}
public ObjectParameters? GetObjectPosition
{
get
{
if (_drawningArmoredTransport == null || _drawningArmoredTransport.EntityArmoredTransport == null)
{
return null;
}
return new ObjectParameters(_drawningArmoredTransport.GetPosX, _drawningArmoredTransport.GetPosY,
_drawningArmoredTransport.GetWidth, _drawningArmoredTransport.GetHeight);
}
}
public int GetStep => (int)(_drawningArmoredTransport?.EntityArmoredTransport?.Step ?? 0);
public bool CheckCanMove(DirectionType direction) =>_drawningArmoredTransport?.CanMove(direction) ?? false;
public void MoveObject(DirectionType direction) =>_drawningArmoredTransport?.MoveTransport(direction);
}
}

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using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using ProjectTank.Entities;
namespace ProjectTank.DrawningObjects
{
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
public class DrawningTank : DrawningArmoredTransport
{
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="gun">Пушка</param>
/// <param name="machineGun">Пулемет</param>
/// <param name="width">Ширина картинки</param>
/// <param name="height">Высота картинки</param>
public DrawningTank(int speed, double weight, Color bodyColor, Color
additionalColor, bool gun, bool machineGun, int width, int height) : base(speed,weight, bodyColor, width, height, 200, 80)
{
if (EntityArmoredTransport != null)
{
EntityArmoredTransport = new EntityTank(speed, weight, bodyColor,
additionalColor, gun, machineGun);
}
}
public override void DrawTransport(Graphics g)
{
if (EntityArmoredTransport is not EntityTank tank)
{
return;
}
Pen pen = new(Color.Black, 3);
Brush blackColorBrush = new SolidBrush(Color.Black);
Brush additionalBrush = new SolidBrush(tank.AdditionalColor);
// пушка
if (tank.Gun)
{
g.DrawRectangle(pen, _startPosX + 129, _startPosY + 19, 56, 6);
g.FillRectangle(additionalBrush, _startPosX + 130, _startPosY + 20, 55, 5);
g.DrawRectangle(pen, _startPosX + 184, _startPosY + 17, 16, 11);
g.FillRectangle(blackColorBrush, _startPosX + 185, _startPosY + 18, 15, 10);
}
// пулемет
if (tank.MachineGun)
{
Outdated
Review

Сначала выполняются проверки и только потом, если они пройдены успешно, запоминаются данные

Сначала выполняются проверки и только потом, если они пройдены успешно, запоминаются данные
g.DrawRectangle(pen, _startPosX + 104, _startPosY + 9, 16, 6);
g.FillRectangle(additionalBrush, _startPosX + 105, _startPosY + 10, 15, 5);
g.DrawRectangle(pen, _startPosX + 111, _startPosY, 4, 6);
g.FillRectangle(additionalBrush, _startPosX + 112, _startPosY + 1, 4, 7);
g.FillRectangle(blackColorBrush, _startPosX + 98, _startPosY, 7, 7);
g.DrawRectangle(pen, _startPosX + 104, _startPosY + 2, 30, 3);
g.FillRectangle(additionalBrush, _startPosX + 105, _startPosY + 3, 29, 3);
g.FillRectangle(blackColorBrush, _startPosX + 135, _startPosY, 15, 8);
}
base.DrawTransport(g);
}
}
}

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@ -0,0 +1,43 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectTank.Entities
{
/// <summary>
/// Класс-сущность "Бронирванный транспорт"
/// </summary>
public class EntityArmoredTransport
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Шаг перемещения автомобиля
/// </summary>
public double Step => (double)Speed * 100 / Weight;
/// <summary>
/// Конструктор с параметрами
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес автомобиля</param>
/// <param name="bodyColor">Основной цвет</param>
public EntityArmoredTransport(int speed, double weight, Color bodyColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
}
}
}

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@ -0,0 +1,44 @@
using ProjectTank.Entities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectTank.Entities
{
/// <summary>
/// Класс-сущность "Танк"
/// </summary>
public class EntityTank : EntityArmoredTransport
{
/// <summary>
/// Дополнительный цвет (для опциональных элементов)
/// </summary>
public Color AdditionalColor { get; private set; }
/// <summary>
/// Пушка
/// </summary>
public bool Gun { get; private set; }
/// <summary>
/// Пулемет
/// </summary>
public bool MachineGun { get; private set; }
/// <summary>
/// Инициализация полей объекта-класса спортивного автомобиля
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес автомобиля</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="gun">Признак наличия пушки</param>
/// <param name="machineGun">Признак наличия пулемета</param>
public EntityTank(int speed, double weight, Color bodyColor, Color additionalColor, bool gun,
bool machineGun) : base(speed, weight, bodyColor)
{
AdditionalColor = additionalColor;
Gun = gun;
MachineGun = machineGun;
}
}
}

View File

@ -1,39 +0,0 @@
namespace ProjectTank
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Text = "Form1";
}
#endregion
}
}

View File

@ -1,10 +0,0 @@
namespace ProjectTank
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
}
}

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@ -0,0 +1,35 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ProjectTank.DrawningObjects;
namespace ProjectTank.MovementStrategy
{
/// <summary>
/// Интерфейс для работы с перемещаемым объектом
/// </summary>
public interface IMoveableObject
{
/// <summary>
/// Получение координаты X объекта
/// </summary>
ObjectParameters? GetObjectPosition { get; }
/// <summary>
/// Шаг объекта
/// </summary>
int GetStep { get; }
/// <summary>
/// Проверка, можно ли переместиться по нужному направлению
/// </summary>
/// <param name="direction"></param>
/// <returns></returns>
bool CheckCanMove(DirectionType direction);
/// <summary>
/// Изменение направления пермещения объекта
/// </summary>
/// <param name="direction">Направление</param>
void MoveObject(DirectionType direction);
}
}

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@ -0,0 +1,45 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectTank.MovementStrategy
{
/// <summary>
/// Стратегия перемещения объекта в центр экрана
/// </summary>
public class MoveToBorder : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
var objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.RightBorder <= FieldWidth &&
objParams.RightBorder + GetStep() >= FieldWidth &&
objParams.DownBorder <= FieldHeight &&
objParams.DownBorder + GetStep() >= FieldHeight;
}
protected override void MoveToTarget()
{
var objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
var diffX = objParams.RightBorder - FieldWidth;
if (Math.Abs(diffX) > GetStep())
{
MoveRight();
}
var diffY = objParams.DownBorder - FieldHeight;
if (Math.Abs(diffY) > GetStep())
{
MoveDown();
}
}
}
}

View File

@ -0,0 +1,59 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectTank.MovementStrategy
{
/// <summary>
/// Стратегия перемещения объекта в центр экрана
/// </summary>
public class MoveToCenter : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
var objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.ObjectMiddleHorizontal <= FieldWidth / 2 &&
objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
objParams.ObjectMiddleVertical <= FieldHeight / 2 &&
objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
}
protected override void MoveToTarget()
{
var objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
var diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
var diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}
}

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@ -0,0 +1,57 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectTank.MovementStrategy
{
/// <summary>
/// Параметры-координаты объекта
/// </summary>
public class ObjectParameters
{
private readonly int _x;
private readonly int _y;
private readonly int _width;
private readonly int _height;
/// <summary>
/// Левая граница
/// </summary>
public int LeftBorder => _x;
/// <summary>
/// Верхняя граница
/// </summary>
public int TopBorder => _y;
/// <summary>
/// Правая граница
/// </summary>
public int RightBorder => _x + _width;
/// <summary>
/// Нижняя граница
/// </summary>
public int DownBorder => _y + _height;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleHorizontal => _x + _width / 2;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleVertical => _y + _height / 2;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
/// <param name="width">Ширина</param>
/// <param name="height">Высота</param>
public ObjectParameters(int x, int y, int width, int height)
{
_x = x;
_y = y;
_width = width;
_height = height;
}
}
}

View File

@ -1,17 +1,19 @@
namespace ProjectTank
{
internal static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new Form1());
}
}
using System.Drawing;
namespace ProjectTank
{
internal static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new ArmoredTransportCollectionForm());
}
}
}

View File

@ -1,11 +1,26 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net6.0-windows</TargetFramework>
<Nullable>enable</Nullable>
<UseWindowsForms>true</UseWindowsForms>
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net6.0-windows</TargetFramework>
<Nullable>enable</Nullable>
<UseWindowsForms>true</UseWindowsForms>
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project>

View File

@ -0,0 +1,103 @@
//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace ProjectTank.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ProjectTank.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap btnDown {
get {
object obj = ResourceManager.GetObject("btnDown", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap btnLeft {
get {
object obj = ResourceManager.GetObject("btnLeft", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap btnRight {
get {
object obj = ResourceManager.GetObject("btnRight", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap btnUp {
get {
object obj = ResourceManager.GetObject("btnUp", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

View File

@ -1,120 +1,133 @@
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<root>
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Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
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<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
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</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
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<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:element>
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<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="btnDown" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\btnDown.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="btnLeft" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\btnLeft.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="btnRight" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\btnRight.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="btnUp" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\btnUp.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
</root>

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectTank.Generics
{
/// <summary>
/// Параметризованный набор объектов
/// </summary>
/// <typeparam name="T"></typeparam>
internal class SetGeneric<T>
where T : class
{
/// <summary>
/// Массив объектов, которые храним
/// </summary>
private readonly T?[] _places;
/// <summary>
/// Количество объектов в массиве
/// </summary>
public int Count => _places.Length;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="count"></param>
public SetGeneric(int count)
{
_places = new T?[count];
}
/// <summary>
/// Добавление объекта в набор
/// </summary>
/// <param name="armoredTransport">Добавляемый автомобиль</param>
/// <returns></returns>
public int Insert(T armoredTransport)
{
if (_places[Count - 1] != null)
{
return -1;
}
else
{
return Insert(armoredTransport,0);
}
}
/// <summary>
/// Добавление объекта в набор на конкретную позицию
/// </summary>
/// <param name="car">Добавляемый автомобиль</param>
/// <param name="position">Позиция</param>
/// <returns></returns>
public int Insert(T armoredTransport, int position)
{
if (!(position >= 0 && position < Count))
return -1;
if (_places[position] != null)
{
int ind = position;
while (ind < Count && _places[ind] != null)
ind++;
if (ind == Count)
return -1;
for (int i = ind - 1; i >= position; i--)
_places[i + 1] = _places[i];
}
_places[position] = armoredTransport;
return position;
}
/// <summary>
/// Удаление объекта из набора с конкретной позиции
/// </summary>
/// <param name="position"></param>
/// <returns></returns>
public bool Remove(int position)
{
if (!(position >= 0 && position < Count) || _places[position] == null)
{
return false;
}
_places[position] = null;
return true;
}
/// <summary>
/// Получение объекта из набора по позиции
/// </summary>
/// <param name="position"></param>
/// <returns></returns>
public T? Get(int position)
{
if (!(position >= 0 && position < Count))
{
return null;
}
return _places[position];
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectTank.MovementStrategy
{
/// <summary>
/// Статус выполнения операции перемещения
/// </summary>
public enum Status
{
NotInit,
InProgress,
Finish
}
}

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namespace ProjectTank
{
partial class TankForm
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.pictureBoxTanks = new System.Windows.Forms.PictureBox();
this.ButtonCreateTank = new System.Windows.Forms.Button();
this.buttonUp = new System.Windows.Forms.Button();
this.buttonRight = new System.Windows.Forms.Button();
this.buttonLeft = new System.Windows.Forms.Button();
this.buttonDown = new System.Windows.Forms.Button();
this.label1 = new System.Windows.Forms.Label();
this.comboBoxStrategy = new System.Windows.Forms.ComboBox();
this.ButtonCreateArmoredTransport = new System.Windows.Forms.Button();
this.ButtonStep = new System.Windows.Forms.Button();
this.ButtonSelectArmoredTransport = new System.Windows.Forms.Button();
((System.ComponentModel.ISupportInitialize)(this.pictureBoxTanks)).BeginInit();
this.SuspendLayout();
//
// pictureBoxTanks
//
this.pictureBoxTanks.Dock = System.Windows.Forms.DockStyle.Fill;
this.pictureBoxTanks.Location = new System.Drawing.Point(0, 0);
this.pictureBoxTanks.Margin = new System.Windows.Forms.Padding(6);
this.pictureBoxTanks.Name = "pictureBoxTanks";
this.pictureBoxTanks.Size = new System.Drawing.Size(1445, 881);
this.pictureBoxTanks.SizeMode = System.Windows.Forms.PictureBoxSizeMode.AutoSize;
this.pictureBoxTanks.TabIndex = 0;
this.pictureBoxTanks.TabStop = false;
//
// ButtonCreateTank
//
this.ButtonCreateTank.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
this.ButtonCreateTank.Location = new System.Drawing.Point(22, 806);
this.ButtonCreateTank.Margin = new System.Windows.Forms.Padding(6);
this.ButtonCreateTank.Name = "ButtonCreateTank";
this.ButtonCreateTank.Size = new System.Drawing.Size(192, 49);
this.ButtonCreateTank.TabIndex = 1;
this.ButtonCreateTank.Text = "Создать Танк";
this.ButtonCreateTank.UseVisualStyleBackColor = true;
this.ButtonCreateTank.Click += new System.EventHandler(this.ButtonCreateTank_Click);
//
// buttonUp
//
this.buttonUp.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.buttonUp.BackgroundImage = global::ProjectTank.Properties.Resources.btnUp;
this.buttonUp.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
this.buttonUp.Location = new System.Drawing.Point(1300, 730);
this.buttonUp.Margin = new System.Windows.Forms.Padding(6);
this.buttonUp.Name = "buttonUp";
this.buttonUp.Size = new System.Drawing.Size(56, 64);
this.buttonUp.TabIndex = 2;
this.buttonUp.UseVisualStyleBackColor = true;
this.buttonUp.Click += new System.EventHandler(this.ButtonMove_Click);
//
// buttonRight
//
this.buttonRight.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.buttonRight.BackgroundImage = global::ProjectTank.Properties.Resources.btnRight;
this.buttonRight.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
this.buttonRight.Location = new System.Drawing.Point(1367, 806);
this.buttonRight.Margin = new System.Windows.Forms.Padding(6);
this.buttonRight.Name = "buttonRight";
this.buttonRight.Size = new System.Drawing.Size(56, 64);
this.buttonRight.TabIndex = 3;
this.buttonRight.UseVisualStyleBackColor = true;
this.buttonRight.Click += new System.EventHandler(this.ButtonMove_Click);
//
// buttonLeft
//
this.buttonLeft.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.buttonLeft.BackgroundImage = global::ProjectTank.Properties.Resources.btnLeft;
this.buttonLeft.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
this.buttonLeft.Location = new System.Drawing.Point(1233, 806);
this.buttonLeft.Margin = new System.Windows.Forms.Padding(6);
this.buttonLeft.Name = "buttonLeft";
this.buttonLeft.Size = new System.Drawing.Size(56, 64);
this.buttonLeft.TabIndex = 4;
this.buttonLeft.UseVisualStyleBackColor = true;
this.buttonLeft.Click += new System.EventHandler(this.ButtonMove_Click);
//
// buttonDown
//
this.buttonDown.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.buttonDown.BackgroundImage = global::ProjectTank.Properties.Resources.btnDown;
this.buttonDown.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
this.buttonDown.Location = new System.Drawing.Point(1300, 806);
this.buttonDown.Margin = new System.Windows.Forms.Padding(6);
this.buttonDown.Name = "buttonDown";
this.buttonDown.Size = new System.Drawing.Size(56, 64);
this.buttonDown.TabIndex = 5;
this.buttonDown.UseVisualStyleBackColor = true;
this.buttonDown.Click += new System.EventHandler(this.ButtonMove_Click);
//
// label1
//
this.label1.AutoSize = true;
this.label1.Location = new System.Drawing.Point(1172, 0);
this.label1.Margin = new System.Windows.Forms.Padding(6, 0, 6, 0);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(0, 32);
this.label1.TabIndex = 6;
//
// comboBoxStrategy
//
this.comboBoxStrategy.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
this.comboBoxStrategy.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
this.comboBoxStrategy.FormattingEnabled = true;
this.comboBoxStrategy.Items.AddRange(new object[] {
"0",
"1"});
this.comboBoxStrategy.Location = new System.Drawing.Point(1181, 12);
this.comboBoxStrategy.Name = "comboBoxStrategy";
this.comboBoxStrategy.Size = new System.Drawing.Size(242, 40);
this.comboBoxStrategy.TabIndex = 7;
//
// ButtonCreateArmoredTransport
//
this.ButtonCreateArmoredTransport.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
this.ButtonCreateArmoredTransport.Location = new System.Drawing.Point(241, 806);
this.ButtonCreateArmoredTransport.Margin = new System.Windows.Forms.Padding(6);
this.ButtonCreateArmoredTransport.Name = "ButtonCreateArmoredTransport";
this.ButtonCreateArmoredTransport.Size = new System.Drawing.Size(401, 49);
this.ButtonCreateArmoredTransport.TabIndex = 8;
this.ButtonCreateArmoredTransport.Text = "Создать Бронированную машину";
this.ButtonCreateArmoredTransport.UseVisualStyleBackColor = true;
this.ButtonCreateArmoredTransport.Click += new System.EventHandler(this.ButtonCreateArmoredTransport_Click);
//
// ButtonStep
//
this.ButtonStep.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
this.ButtonStep.Location = new System.Drawing.Point(1263, 61);
this.ButtonStep.Margin = new System.Windows.Forms.Padding(6);
this.ButtonStep.Name = "ButtonStep";
this.ButtonStep.Size = new System.Drawing.Size(160, 49);
this.ButtonStep.TabIndex = 9;
this.ButtonStep.Text = "Шаг";
this.ButtonStep.UseVisualStyleBackColor = true;
this.ButtonStep.Click += new System.EventHandler(this.ButtonStep_Click);
//
// ButtonSelectArmoredTransport
//
this.ButtonSelectArmoredTransport.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
this.ButtonSelectArmoredTransport.Location = new System.Drawing.Point(664, 806);
this.ButtonSelectArmoredTransport.Margin = new System.Windows.Forms.Padding(6);
this.ButtonSelectArmoredTransport.Name = "ButtonSelectArmoredTransport";
this.ButtonSelectArmoredTransport.Size = new System.Drawing.Size(227, 49);
this.ButtonSelectArmoredTransport.TabIndex = 10;
this.ButtonSelectArmoredTransport.Text = "Выбор";
this.ButtonSelectArmoredTransport.UseVisualStyleBackColor = true;
this.ButtonSelectArmoredTransport.Click += new System.EventHandler(this.ButtonSelectArmoredTransport_Click);
//
// TankForm
//
this.AutoScaleDimensions = new System.Drawing.SizeF(13F, 32F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(1445, 881);
this.Controls.Add(this.ButtonSelectArmoredTransport);
this.Controls.Add(this.ButtonStep);
this.Controls.Add(this.ButtonCreateArmoredTransport);
this.Controls.Add(this.comboBoxStrategy);
this.Controls.Add(this.label1);
this.Controls.Add(this.buttonDown);
this.Controls.Add(this.buttonLeft);
this.Controls.Add(this.buttonRight);
this.Controls.Add(this.buttonUp);
this.Controls.Add(this.ButtonCreateTank);
this.Controls.Add(this.pictureBoxTanks);
this.Margin = new System.Windows.Forms.Padding(6);
this.Name = "TankForm";
this.Text = "Tank";
((System.ComponentModel.ISupportInitialize)(this.pictureBoxTanks)).EndInit();
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private Button ButtonCreateTank;
private Button buttonUp;
private Button buttonRight;
private Button buttonLeft;
private Button buttonDown;
public PictureBox pictureBoxTanks;
private Label label1;
private ComboBox comboBoxStrategy;
private Button ButtonCreateArmoredTransport;
private Button ButtonStep;
private Button ButtonSelectArmoredTransport;
}
}

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using System.Reflection.Emit;
using ProjectTank.DrawningObjects;
using ProjectTank.MovementStrategy;
namespace ProjectTank
{
/// <summary>
/// Ôîðìà ðàáîòû ñ îáúåêòîì "Òàíê"
/// </summary>
public partial class TankForm : Form
{
/// <summary>
/// Ïîëå-îáúåêò äëÿ ïðîðèñîâêè îáúåêòà
/// </summary>
private DrawningArmoredTransport? _drawningArmoredTransport;
/// <summary>
/// Ñòðàòåãèÿ ïåðåìåùåíèÿ
/// </summary>
private AbstractStrategy? _abstractStrategy;
/// <summary>
/// Âûáðàííûé àâòîìîáèëü
/// </summary>
public DrawningArmoredTransport? SelectedArmoredTransport { get; private set; }
/// <summary>
/// Èíèöèàëèçàöèÿ ôîðìû
/// </summary>
public TankForm()
{
InitializeComponent();
_abstractStrategy = null;
SelectedArmoredTransport = null;
}
/// <summary>
/// Ìåòîä ïðîðèñîâêè ìàøèíû
/// </summary>
private void Draw()
{
if (_drawningArmoredTransport == null)
{
return;
}
Bitmap bmp = new(pictureBoxTanks.Width, pictureBoxTanks.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningArmoredTransport.DrawTransport(gr);
pictureBoxTanks.Image = bmp;
}
/// <summary>
/// Îáðàáîòêà íàæàòèÿ êíîïêè "Ñîçäàòü"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreateTank_Click(object sender, EventArgs e)
{
Random random = new();
Color color = Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256));
ColorDialog dialogMain = new();
if (dialogMain.ShowDialog() == DialogResult.OK)
{
color = dialogMain.Color;
}
Color dopColor = Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256));
ColorDialog dialogDop = new();
if (dialogDop.ShowDialog() == DialogResult.OK)
{
dopColor = dialogDop.Color;
}
_drawningArmoredTransport = new DrawningTank(random.Next(100, 300), random.Next(1000, 3000),
color, dopColor,Convert.ToBoolean(random.Next(0, 2)),
Convert.ToBoolean(random.Next(0, 2)),
pictureBoxTanks.Width, pictureBoxTanks.Height);
_drawningArmoredTransport.SetPosition(random.Next(0, 100), random.Next(0, 100));
Draw();
}
/// <summary>
/// Îáðàáîòêà íàæàòèÿ êíîïêè "Ñîçäàòü àâòîìîáèëü"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreateArmoredTransport_Click(object sender, EventArgs e)
{
Random random = new();
Color color = Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256));
//TODO âûáîð îñíîâíîãî öâåòà
ColorDialog dialog = new();
if (dialog.ShowDialog() == DialogResult.OK)
{
color = dialog.Color;
}
_drawningArmoredTransport = new DrawningArmoredTransport(random.Next(100, 300),random.Next(1000, 3000), color,
pictureBoxTanks.Width, pictureBoxTanks.Height);
_drawningArmoredTransport.SetPosition(random.Next(10, 100), random.Next(10,100));
Draw();
}
/// <summary>
/// Èçìåíåíèå ðàçìåðîâ ôîðìû
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawningArmoredTransport == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
switch (name)
{
case "buttonUp":
_drawningArmoredTransport.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
_drawningArmoredTransport.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
_drawningArmoredTransport.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
_drawningArmoredTransport.MoveTransport(DirectionType.Right);
break;
}
Draw();
}
/// <summary>
/// Îáðàáîòêà íàæàòèÿ êíîïêè "Øàã"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonStep_Click(object sender, EventArgs e)
{
if (_drawningArmoredTransport == null)
{
return;
}
if (comboBoxStrategy.Enabled)
{
_abstractStrategy = comboBoxStrategy.SelectedIndex
switch
{
0 => new MoveToCenter(),
1 => new MoveToBorder(),
_ => null,
};
if (_abstractStrategy == null)
{
return;
}
_abstractStrategy.SetData(_drawningArmoredTransport.GetMoveableObject,
pictureBoxTanks.Width, pictureBoxTanks.Height);
}
if (_abstractStrategy == null)
{
return;
}
comboBoxStrategy.Enabled = false;
_abstractStrategy.MakeStep();
Draw();
if (_abstractStrategy.GetStatus() == Status.Finish)
{
comboBoxStrategy.Enabled = true;
_abstractStrategy = null;
}
}
/// <summary>
/// Âûáîð àâòîìîáèëÿ
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonSelectArmoredTransport_Click(object sender, EventArgs e)
{
SelectedArmoredTransport = _drawningArmoredTransport;
DialogResult = DialogResult.OK;
}
}
}

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<root>
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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@ -1,3 +1,3 @@
# ISEbd-21_Zinovev_V.V._Tank_Basic
# ISEbd-21_Zinovev_V.V._Tank_Basic
ИСэбд-21 Зиновьев В.В. Танк Базовое задание.

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