PIBD-13 Kobin_V.O. LabWork02 Simple #2
32
WarmlyLocomotive/WarmlyLocomotive/Drawnings/DirectionType.cs
Normal file
32
WarmlyLocomotive/WarmlyLocomotive/Drawnings/DirectionType.cs
Normal file
@ -0,0 +1,32 @@
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namespace WarmlyLocomotive.Drawnings;
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/// <summary>
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/// Направление перемещения
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/// </summary>
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public enum DirectionType
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{
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/// <summary>
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/// Неизвестное направление
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/// </summary>
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Unknow = -1,
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/// <summary>
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/// Вверх
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/// </summary>
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Up = 1,
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/// <summary>
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/// Вниз
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/// </summary>
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Down = 2,
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/// <summary>
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/// Влево
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/// </summary>
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Left = 3,
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/// <summary>
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/// Вправо
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/// </summary>
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Right = 4
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}
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@ -1,14 +1,13 @@
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namespace WarmlyLocomotive;
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using WarmlyLocomotive.Entities;
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/// <summary>
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/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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/// </summary>
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public class DrawningWarmlyLocomotive
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namespace WarmlyLocomotive.Drawnings;
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public class DrawningLocomotive
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{
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntityWarmlyLocomotive? EntityWarmlyLocomotive { get; private set; }
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public EntityLocomotive? EntityLocomotive { get; protected set; }
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/// <summary>
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/// Ширина окна
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/// </summary>
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@ -20,38 +19,74 @@ public class DrawningWarmlyLocomotive
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/// <summary>
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/// Левая координата прорисовки паровоза
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/// </summary>
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private int? _startPosX;
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protected int? _startPosX;
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/// <summary>
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/// Верхняя кооридната прорисовки паровоза
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/// </summary>
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private int? _startPosY;
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protected int? _startPosY;
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/// <summary>
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/// Ширина прорисовки паровоза
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/// </summary>
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private readonly int _drawningWarmlyLocomotiveWidth = 130;
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private readonly int _drawningLocomotiveWidth = 130;
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/// <summary>
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/// Высота прорисовки паровоза
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/// </summary>
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private readonly int _drawningWarmlyLocomotiveHeight = 50;
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private readonly int _drawningLocomotiveHeight = 40;
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/// <summary>
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/// Инициализация свойств
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/// Координата X объекта
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="chimney">Признак наличия дымохода</param>
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/// <param name="compartment">Признак наличия отсека</param>
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/// <param name="indicatingLine">Признак наличия обозначающей полосы</param>
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public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool chimney, bool compartment, bool indicatingLine)
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public int? GetPosX => _startPosX;
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/// <summary>
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/// Координата Y объекта
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/// </summary>
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public int? GetPosY => _startPosY;
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/// <summary>
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/// Ширина объекта
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/// </summary>
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public int GetWidth => _drawningLocomotiveWidth;
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/// <summary>
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/// Высота объекта
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/// </summary>
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public int GetHeight => _drawningLocomotiveHeight;
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/// <summary>
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/// Пустой конструктор
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/// </summary>
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private DrawningLocomotive()
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{
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EntityWarmlyLocomotive = new EntityWarmlyLocomotive();
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EntityWarmlyLocomotive.Init(speed, weight, bodyColor, additionalColor, chimney, compartment, indicatingLine);
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_pictureWidth = null;
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_pictureHeight = null;
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_startPosX = null;
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_startPosY = null;
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}
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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public DrawningLocomotive(int speed, double weight, Color bodyColor) : this()
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{
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EntityLocomotive = new EntityLocomotive(speed, weight, bodyColor);
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}
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/// <summary>
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/// Конструктор для наследников
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/// </summary>
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/// <param name="drawningLocomotiveWidth">Ширина прорисовки паровоза</param>
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/// <param name="drawningLocomotiveHeight">Высота прорисовки паровоза</param>
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protected DrawningLocomotive(int drawningLocomotiveWidth, int drawningLocomotiveHeight) : this()
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{
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_drawningLocomotiveWidth = drawningLocomotiveWidth;
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_pictureHeight = drawningLocomotiveHeight;
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}
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/// <summary>
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/// Установка границ поля
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/// </summary>
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@ -63,7 +98,7 @@ public class DrawningWarmlyLocomotive
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// TODO проверка, что объект "влезает" в размеры поля
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// если влезает, сохраняем границы и корректируем позицию объекта, если она была уже установлена
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if (width > _drawningWarmlyLocomotiveWidth && height > _drawningWarmlyLocomotiveHeight)
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if (width > _drawningLocomotiveWidth && height > _drawningLocomotiveHeight)
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{
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_pictureWidth = width;
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_pictureHeight = height;
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@ -75,14 +110,14 @@ public class DrawningWarmlyLocomotive
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if (_startPosY.Value < 0) { _startPosY = 0; }
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if (_startPosX.Value + _drawningWarmlyLocomotiveWidth > _pictureWidth)
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if (_startPosX.Value + _drawningLocomotiveWidth > _pictureWidth)
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{
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_startPosX = _pictureWidth - _drawningWarmlyLocomotiveWidth;
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_startPosX = _pictureWidth - _drawningLocomotiveWidth;
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}
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if (_startPosY.Value + _drawningWarmlyLocomotiveHeight > _pictureHeight)
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if (_startPosY.Value + _drawningLocomotiveHeight > _pictureHeight)
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{
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_startPosY = _pictureHeight - _drawningWarmlyLocomotiveHeight;
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_startPosY = _pictureHeight - _drawningLocomotiveHeight;
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}
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}
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return true;
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@ -110,18 +145,18 @@ public class DrawningWarmlyLocomotive
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if (_startPosY.Value < 0) { _startPosY = 0; }
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if (_startPosX.Value < 0) { _startPosX = 0; }
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if (_startPosX.Value + _drawningWarmlyLocomotiveWidth > _pictureWidth)
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if (_startPosX.Value + _drawningLocomotiveWidth > _pictureWidth)
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{
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_startPosX = _pictureWidth - _drawningWarmlyLocomotiveWidth;
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_startPosX = _pictureWidth - _drawningLocomotiveWidth;
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}
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if (_startPosY.Value + _drawningWarmlyLocomotiveHeight > _pictureHeight)
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if (_startPosY.Value + _drawningLocomotiveHeight > _pictureHeight)
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{
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_startPosY = _pictureHeight - _drawningWarmlyLocomotiveHeight;
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_startPosY = _pictureHeight - _drawningLocomotiveHeight;
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}
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}
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}
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}
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/// <summary>
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/// Изменение направления перемещения
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/// </summary>
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@ -129,7 +164,7 @@ public class DrawningWarmlyLocomotive
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/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
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public bool MoveTransport(DirectionType direction)
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{
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if (EntityWarmlyLocomotive == null || !_startPosX.HasValue || !_startPosY.HasValue)
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if (EntityLocomotive == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return false;
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}
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@ -137,30 +172,30 @@ public class DrawningWarmlyLocomotive
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{
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//влево
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case DirectionType.Left:
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if (_startPosX.Value - EntityWarmlyLocomotive.Step > 0)
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if (_startPosX.Value - EntityLocomotive.Step > 0)
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{
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_startPosX -= (int)EntityWarmlyLocomotive.Step;
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_startPosX -= (int)EntityLocomotive.Step;
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}
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return true;
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//вверх
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case DirectionType.Up:
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if (_startPosY.Value - EntityWarmlyLocomotive.Step > 0)
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if (_startPosY.Value - EntityLocomotive.Step > 0)
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{
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_startPosY -= (int)EntityWarmlyLocomotive.Step;
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_startPosY -= (int)EntityLocomotive.Step;
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}
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return true;
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// вправо
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case DirectionType.Right:
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if (_startPosX.Value + EntityWarmlyLocomotive.Step + _drawningWarmlyLocomotiveWidth < _pictureWidth)
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if (_startPosX.Value + EntityLocomotive.Step + _drawningLocomotiveWidth < _pictureWidth)
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{
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_startPosX += (int)EntityWarmlyLocomotive.Step;
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_startPosX += (int)EntityLocomotive.Step;
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}
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return true;
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//вниз
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case DirectionType.Down:
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if (_startPosY.Value + EntityWarmlyLocomotive.Step + _drawningWarmlyLocomotiveHeight < _pictureHeight)
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if (_startPosY.Value + EntityLocomotive.Step + _drawningLocomotiveHeight < _pictureHeight)
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{
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_startPosY += (int)EntityWarmlyLocomotive.Step;
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_startPosY += (int)EntityLocomotive.Step;
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}
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return true;
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default:
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@ -172,88 +207,66 @@ public class DrawningWarmlyLocomotive
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/// Прорисовка объекта
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/// </summary>
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/// <param name="g"></param>
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public void DrawTransport(Graphics g)
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public virtual void DrawTransport(Graphics g)
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{
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if (EntityWarmlyLocomotive == null || !_startPosX.HasValue || !_startPosY.HasValue)
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if (EntityLocomotive == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return;
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}
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Pen pen = new(Color.Black);
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Brush additionalBrush = new SolidBrush(EntityWarmlyLocomotive.AdditionalColor);
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// обвесы
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if (EntityWarmlyLocomotive.Chimney)
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{
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//труба
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g.DrawRectangle(pen, _startPosX.Value + 20, _startPosY.Value + 0, 10, 10);
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g.FillRectangle(additionalBrush, _startPosX.Value + 20, _startPosY.Value + 0, 10, 5);
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}
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if (EntityWarmlyLocomotive.Compartment)
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{
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//топливо отсек
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g.DrawRectangle(pen, _startPosX.Value + 40, _startPosY.Value + 35, 20, 5);
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g.FillRectangle(additionalBrush, _startPosX.Value + 40, _startPosY.Value + 35, 20, 5);
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}
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//границы паровоза
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g.DrawRectangle(pen, _startPosX.Value + 0, _startPosY.Value + 20, 120, 15);
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g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value + 5, 110, 15);
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||||
g.DrawRectangle(pen, _startPosX.Value + 0, _startPosY.Value + 15, 120, 15);
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g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value + 0, 110, 15);
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|
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//кузов
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Brush bk = new SolidBrush(EntityWarmlyLocomotive.BodyColor);
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g.FillRectangle(bk, _startPosX.Value + 0, _startPosY.Value + 20, 120, 15);
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g.FillRectangle(bk, _startPosX.Value + 10, _startPosY.Value + 5, 110, 15);
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Brush bk = new SolidBrush(EntityLocomotive.BodyColor);
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g.FillRectangle(bk, _startPosX.Value + 0, _startPosY.Value + 15, 120, 15);
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g.FillRectangle(bk, _startPosX.Value + 10, _startPosY.Value + 0, 110, 15);
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||||
//дверь
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g.DrawRectangle(pen, _startPosX.Value + 45, _startPosY.Value + 10, 10, 22);
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||||
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g.DrawRectangle(pen, _startPosX.Value + 45, _startPosY.Value + 5, 10, 22);
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||||
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//нос
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g.DrawLine(pen, _startPosX.Value + 0, _startPosY.Value + 20, _startPosX.Value + 10, _startPosY.Value + 5);
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||||
g.DrawLine(pen, _startPosX.Value + 0, _startPosY.Value + 15, _startPosX.Value + 10, _startPosY.Value + 0);
|
||||
|
||||
//стекла
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Pen penBlue = new(Color.LightBlue);
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Brush wt = new SolidBrush(Color.White);
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g.FillRectangle(wt, _startPosX.Value + 15, _startPosY.Value + 7, 10, 10);
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g.DrawRectangle(penBlue, _startPosX.Value + 15, _startPosY.Value + 7, 10, 10);
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g.FillRectangle(wt, _startPosX.Value + 30, _startPosY.Value + 7, 10, 10);
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g.DrawRectangle(penBlue, _startPosX.Value + 30, _startPosY.Value + 7, 10, 10);
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||||
g.FillRectangle(wt, _startPosX.Value + 107, _startPosY.Value + 7, 10, 10);
|
||||
g.DrawRectangle(penBlue, _startPosX.Value + 107, _startPosY.Value + 7, 10, 10);
|
||||
g.FillRectangle(wt, _startPosX.Value + 15, _startPosY.Value + 2, 10, 10);
|
||||
g.DrawRectangle(penBlue, _startPosX.Value + 15, _startPosY.Value + 2, 10, 10);
|
||||
g.FillRectangle(wt, _startPosX.Value + 30, _startPosY.Value + 2, 10, 10);
|
||||
g.DrawRectangle(penBlue, _startPosX.Value + 30, _startPosY.Value + 2, 10, 10);
|
||||
g.FillRectangle(wt, _startPosX.Value + 107, _startPosY.Value + 2, 10, 10);
|
||||
g.DrawRectangle(penBlue, _startPosX.Value + 107, _startPosY.Value + 2, 10, 10);
|
||||
|
||||
//треугольники низ
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Brush br = new SolidBrush(Color.Black);
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||||
g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value + 35, 30, 5);
|
||||
g.DrawLine(pen, _startPosX.Value + 10, _startPosY.Value + 35, _startPosX.Value + 0, _startPosY.Value + 40);
|
||||
g.DrawLine(pen, _startPosX.Value + 0, _startPosY.Value + 40, _startPosX.Value + 10, _startPosY.Value + 40);
|
||||
g.FillRectangle(br, _startPosX.Value + 10, _startPosY.Value + 35, 30, 5);
|
||||
g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value + 30, 30, 5);
|
||||
g.DrawLine(pen, _startPosX.Value + 10, _startPosY.Value + 30, _startPosX.Value + 0, _startPosY.Value + 35);
|
||||
g.DrawLine(pen, _startPosX.Value + 0, _startPosY.Value + 35, _startPosX.Value + 10, _startPosY.Value + 35);
|
||||
g.FillRectangle(br, _startPosX.Value + 10, _startPosY.Value + 30, 30, 5);
|
||||
|
||||
g.DrawRectangle(pen, _startPosX.Value + 85, _startPosY.Value + 30, 30, 5);
|
||||
g.DrawLine(pen, _startPosX.Value + 110, _startPosY.Value + 30, _startPosX.Value + 130, _startPosY.Value + 35);
|
||||
g.DrawLine(pen, _startPosX.Value + 130, _startPosY.Value + 35, _startPosX.Value + 110, _startPosY.Value + 35);
|
||||
g.FillRectangle(br, _startPosX.Value + 85, _startPosY.Value + 30, 30, 5);
|
||||
|
||||
g.DrawRectangle(pen, _startPosX.Value + 85, _startPosY.Value + 35, 30, 5);
|
||||
g.DrawLine(pen, _startPosX.Value + 110, _startPosY.Value + 35, _startPosX.Value + 130, _startPosY.Value + 40);
|
||||
g.DrawLine(pen, _startPosX.Value + 130, _startPosY.Value + 40, _startPosX.Value + 110, _startPosY.Value + 40);
|
||||
g.FillRectangle(br, _startPosX.Value + 85, _startPosY.Value + 35, 30, 5);
|
||||
|
||||
//зад.часть
|
||||
g.DrawRectangle(pen, _startPosX.Value + 120, _startPosY.Value + 7, 5, 25);
|
||||
g.FillRectangle(br, _startPosX.Value + 120, _startPosY.Value + 7, 5, 25);
|
||||
g.DrawRectangle(pen, _startPosX.Value + 120, _startPosY.Value + 2, 5, 25);
|
||||
g.FillRectangle(br, _startPosX.Value + 120, _startPosY.Value + 2, 5, 25);
|
||||
|
||||
//колеса
|
||||
g.FillEllipse(wt, _startPosX.Value + 10, _startPosY.Value + 35, 12, 11);
|
||||
g.DrawEllipse(pen, _startPosX.Value + 10, _startPosY.Value + 35, 12, 11);
|
||||
g.FillEllipse(wt, _startPosX.Value + 10, _startPosY.Value + 30, 12, 11);
|
||||
g.DrawEllipse(pen, _startPosX.Value + 10, _startPosY.Value + 30, 12, 11);
|
||||
|
||||
g.FillEllipse(wt, _startPosX.Value + 30, _startPosY.Value + 35, 12, 11);
|
||||
g.DrawEllipse(pen, _startPosX.Value + 30, _startPosY.Value + 35, 12, 11);
|
||||
g.FillEllipse(wt, _startPosX.Value + 30, _startPosY.Value + 30, 12, 11);
|
||||
g.DrawEllipse(pen, _startPosX.Value + 30, _startPosY.Value + 30, 12, 11);
|
||||
|
||||
g.FillEllipse(wt, _startPosX.Value + 80, _startPosY.Value + 35, 12, 11);
|
||||
g.DrawEllipse(pen, _startPosX.Value + 80, _startPosY.Value + 35, 12, 11);
|
||||
g.FillEllipse(wt, _startPosX.Value + 80, _startPosY.Value + 30, 12, 11);
|
||||
g.DrawEllipse(pen, _startPosX.Value + 80, _startPosY.Value + 30, 12, 11);
|
||||
|
||||
g.FillEllipse(wt, _startPosX.Value + 100, _startPosY.Value + 35, 12, 11);
|
||||
g.DrawEllipse(pen, _startPosX.Value + 100, _startPosY.Value + 35, 12, 11);
|
||||
|
||||
//линия
|
||||
if (EntityWarmlyLocomotive.IndicatingLine)
|
||||
{
|
||||
g.FillRectangle(additionalBrush, _startPosX.Value + 0, _startPosY.Value + 20, 120, 2);
|
||||
|
||||
}
|
||||
g.FillEllipse(wt, _startPosX.Value + 100, _startPosY.Value + 30, 12, 11);
|
||||
g.DrawEllipse(pen, _startPosX.Value + 100, _startPosY.Value + 30, 12, 11);
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,63 @@
|
||||
using WarmlyLocomotive.Entities;
|
||||
|
||||
namespace WarmlyLocomotive.Drawnings;
|
||||
|
||||
/// <summary>
|
||||
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
|
||||
/// </summary>
|
||||
public class DrawningWarmlyLocomotive : DrawningLocomotive
|
||||
{
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||
/// <param name="chimney">Признак наличия дымохода</param>
|
||||
/// <param name="compartment">Признак наличия отсека</param>
|
||||
/// <param name="indicatingLine">Признак наличия обозначающей полосы</param>
|
||||
public DrawningWarmlyLocomotive(int speed, double weight, Color bodyColor, Color additionalColor, bool chimney, bool compartment, bool indicatingLine) : base(130, 50)
|
||||
{
|
||||
EntityLocomotive = new EntityWarmlyLocomotive(speed, weight, bodyColor, additionalColor, chimney, compartment, indicatingLine);
|
||||
}
|
||||
|
||||
public override void DrawTransport(Graphics g)
|
||||
{
|
||||
if (EntityLocomotive == null || EntityLocomotive is not EntityWarmlyLocomotive warmlyLocmotive || !_startPosX.HasValue || !_startPosY.HasValue)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Pen pen = new(Color.Black);
|
||||
Brush additionalBrush = new SolidBrush(warmlyLocmotive.AdditionalColor);
|
||||
|
||||
// обвесы
|
||||
if (warmlyLocmotive.Chimney)
|
||||
{
|
||||
//труба
|
||||
g.DrawRectangle(pen, _startPosX.Value + 20, _startPosY.Value + 0, 10, 10);
|
||||
g.FillRectangle(additionalBrush, _startPosX.Value + 20, _startPosY.Value + 0, 10, 5);
|
||||
}
|
||||
|
||||
if (warmlyLocmotive.Compartment)
|
||||
{
|
||||
//топливо отсек
|
||||
g.DrawRectangle(pen, _startPosX.Value + 40, _startPosY.Value + 35, 20, 5);
|
||||
g.FillRectangle(additionalBrush, _startPosX.Value + 40, _startPosY.Value + 35, 20, 5);
|
||||
}
|
||||
|
||||
_startPosX += 0;
|
||||
_startPosY += 5;
|
||||
base.DrawTransport(g);
|
||||
_startPosX -= 0;
|
||||
_startPosY -= 5;
|
||||
|
||||
//линия
|
||||
if (warmlyLocmotive.IndicatingLine)
|
||||
{
|
||||
g.FillRectangle(additionalBrush, _startPosX.Value + 0, _startPosY.Value + 20, 120, 2);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,40 @@
|
||||
namespace WarmlyLocomotive.Entities;
|
||||
|
||||
/// <summary>
|
||||
/// Класс-сущность "Паровоз"
|
||||
/// </summary>
|
||||
public class EntityLocomotive
|
||||
{
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
public int Speed { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Вес
|
||||
/// </summary>
|
||||
public double Weight { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Основной цвет
|
||||
/// </summary>
|
||||
public Color BodyColor { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Шаг перемещения автомобиля
|
||||
/// </summary>
|
||||
public double Step => Speed * 100 / Weight;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор сущности
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес тепловоза</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
public EntityLocomotive(int speed, double weight, Color bodyColor)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
}
|
||||
}
|
@ -1,21 +1,11 @@
|
||||
namespace WarmlyLocomotive;
|
||||
namespace WarmlyLocomotive.Entities;
|
||||
|
||||
/// <summary>
|
||||
/// Класс-сущность "тепловоз"
|
||||
/// </summary>
|
||||
public class EntityWarmlyLocomotive
|
||||
public class EntityWarmlyLocomotive : EntityLocomotive
|
||||
{
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
public int Speed { get; private set; }
|
||||
/// <summary>
|
||||
/// Вес
|
||||
/// </summary>
|
||||
public double Weight { get; private set; }
|
||||
/// <summary>
|
||||
/// Основной цвет
|
||||
/// </summary>
|
||||
public Color BodyColor { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Дополнительный цвет (для опциональных элементов)
|
||||
/// </summary>
|
||||
@ -32,12 +22,9 @@ public class EntityWarmlyLocomotive
|
||||
/// Признак (опция) наличия гоночной полосы
|
||||
/// </summary>
|
||||
public bool IndicatingLine { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Шаг перемещения автомобиля
|
||||
/// </summary>
|
||||
public double Step => Speed * 100 / Weight;
|
||||
/// <summary>
|
||||
/// Инициализация полей объекта-класса тепловоза
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес тепловоза</param>
|
||||
@ -46,15 +33,11 @@ public class EntityWarmlyLocomotive
|
||||
/// <param name="chimney">Признак наличия трубы</param>
|
||||
/// <param name="compartment">Признак наличия топливного отсека</param>
|
||||
/// <param name="indicatingLine">Признак наличия обозначающей полосы</param>
|
||||
|
||||
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool chimney, bool compartment, bool indicatingLine)
|
||||
public EntityWarmlyLocomotive(int speed, double weight, Color bodyColor, Color additionalColor, bool chimney, bool compartment, bool indicatingLine) : base(speed, weight, bodyColor)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
AdditionalColor = additionalColor;
|
||||
Chimney = chimney;
|
||||
Compartment = compartment;
|
||||
IndicatingLine = indicatingLine;
|
||||
}
|
||||
}
|
||||
}
|
@ -34,6 +34,9 @@
|
||||
buttonDown = new Button();
|
||||
buttonRight = new Button();
|
||||
buttonUp = new Button();
|
||||
buttonCreateLocomotive = new Button();
|
||||
comboBoxStrategy = new ComboBox();
|
||||
buttonStrategyStep = new Button();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxWarmlyLocomotive).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
@ -51,9 +54,9 @@
|
||||
buttonCreateWarmlyLocomotive.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreateWarmlyLocomotive.Location = new Point(12, 409);
|
||||
buttonCreateWarmlyLocomotive.Name = "buttonCreateWarmlyLocomotive";
|
||||
buttonCreateWarmlyLocomotive.Size = new Size(94, 29);
|
||||
buttonCreateWarmlyLocomotive.Size = new Size(156, 29);
|
||||
buttonCreateWarmlyLocomotive.TabIndex = 1;
|
||||
buttonCreateWarmlyLocomotive.Text = "создать";
|
||||
buttonCreateWarmlyLocomotive.Text = "создать локомотив";
|
||||
buttonCreateWarmlyLocomotive.UseVisualStyleBackColor = true;
|
||||
buttonCreateWarmlyLocomotive.Click += ButtonCreateWarmlyLocomotive_Click;
|
||||
//
|
||||
@ -105,11 +108,45 @@
|
||||
buttonUp.UseVisualStyleBackColor = true;
|
||||
buttonUp.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonCreateLocomotive
|
||||
//
|
||||
buttonCreateLocomotive.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreateLocomotive.Location = new Point(174, 409);
|
||||
buttonCreateLocomotive.Name = "buttonCreateLocomotive";
|
||||
buttonCreateLocomotive.Size = new Size(156, 29);
|
||||
buttonCreateLocomotive.TabIndex = 6;
|
||||
buttonCreateLocomotive.Text = "создать паровоз";
|
||||
buttonCreateLocomotive.UseVisualStyleBackColor = true;
|
||||
buttonCreateLocomotive.Click += ButtonCreateLocomotive_Click;
|
||||
//
|
||||
// comboBoxStrategy
|
||||
//
|
||||
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
|
||||
comboBoxStrategy.FormattingEnabled = true;
|
||||
comboBoxStrategy.Items.AddRange(new object[] { "К центру ", "К краю" });
|
||||
comboBoxStrategy.Location = new Point(637, 12);
|
||||
comboBoxStrategy.Name = "comboBoxStrategy";
|
||||
comboBoxStrategy.Size = new Size(151, 28);
|
||||
comboBoxStrategy.TabIndex = 7;
|
||||
//
|
||||
// buttonStrategyStep
|
||||
//
|
||||
buttonStrategyStep.Location = new Point(694, 46);
|
||||
buttonStrategyStep.Name = "buttonStrategyStep";
|
||||
buttonStrategyStep.Size = new Size(94, 29);
|
||||
buttonStrategyStep.TabIndex = 8;
|
||||
buttonStrategyStep.Text = "Шаг";
|
||||
buttonStrategyStep.UseVisualStyleBackColor = true;
|
||||
buttonStrategyStep.Click += ButtonStrategyStep_Click;
|
||||
//
|
||||
// FormWarmlyLocomotive
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(8F, 20F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(800, 450);
|
||||
Controls.Add(buttonStrategyStep);
|
||||
Controls.Add(comboBoxStrategy);
|
||||
Controls.Add(buttonCreateLocomotive);
|
||||
Controls.Add(buttonUp);
|
||||
Controls.Add(buttonRight);
|
||||
Controls.Add(buttonDown);
|
||||
@ -130,5 +167,8 @@
|
||||
private Button buttonDown;
|
||||
private Button buttonRight;
|
||||
private Button buttonUp;
|
||||
private Button buttonCreateLocomotive;
|
||||
private ComboBox comboBoxStrategy;
|
||||
private Button buttonStrategyStep;
|
||||
}
|
||||
}
|
@ -1,4 +1,7 @@
|
||||
namespace WarmlyLocomotive;
|
||||
using WarmlyLocomotive.Drawnings;
|
||||
using WarmlyLocomotive.MovementStrategy;
|
||||
|
||||
namespace WarmlyLocomotive;
|
||||
|
||||
/// <summary>
|
||||
/// Форма работы с объектом "тепловоз"
|
||||
@ -8,7 +11,12 @@ public partial class FormWarmlyLocomotive : Form
|
||||
/// <summary>
|
||||
/// Поле-объект для прорисовки объекта
|
||||
/// </summary>
|
||||
private DrawningWarmlyLocomotive? _drawningWarmlyLocomotive;
|
||||
private DrawningLocomotive? _drawningLocomotive;
|
||||
|
||||
/// <summary>
|
||||
/// Стратегия перемещения
|
||||
/// </summary>
|
||||
private AbstractStrategy? _strategy;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор формы
|
||||
@ -16,6 +24,7 @@ public partial class FormWarmlyLocomotive : Form
|
||||
public FormWarmlyLocomotive()
|
||||
{
|
||||
InitializeComponent();
|
||||
_strategy = null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -23,35 +32,59 @@ public partial class FormWarmlyLocomotive : Form
|
||||
/// </summary>
|
||||
private void Draw()
|
||||
{
|
||||
if (_drawningWarmlyLocomotive == null)
|
||||
if (_drawningLocomotive == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Bitmap bmp = new(pictureBoxWarmlyLocomotive.Width, pictureBoxWarmlyLocomotive.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawningWarmlyLocomotive.DrawTransport(gr);
|
||||
_drawningLocomotive.DrawTransport(gr);
|
||||
pictureBoxWarmlyLocomotive.Image = bmp;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать"
|
||||
/// Создание объекта класса-перемещения
|
||||
/// </summary>
|
||||
/// <param name="type">Тип создаваемого объекта</param>
|
||||
private void CreateObject(string type)
|
||||
{
|
||||
Random random = new();
|
||||
switch (type)
|
||||
{
|
||||
case nameof(DrawningLocomotive):
|
||||
_drawningLocomotive = new DrawningLocomotive(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
|
||||
break;
|
||||
case nameof(DrawningWarmlyLocomotive):
|
||||
_drawningLocomotive = new DrawningWarmlyLocomotive(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
_drawningLocomotive.SetPictureSize(pictureBoxWarmlyLocomotive.Width, pictureBoxWarmlyLocomotive.Height);
|
||||
_drawningLocomotive.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
_strategy = null;
|
||||
comboBoxStrategy.Enabled = true;
|
||||
Draw();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать локомотив"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonCreateWarmlyLocomotive_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new();
|
||||
_drawningWarmlyLocomotive = new DrawningWarmlyLocomotive();
|
||||
_drawningWarmlyLocomotive.Init(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
_drawningWarmlyLocomotive.SetPictureSize(pictureBoxWarmlyLocomotive.Width, pictureBoxWarmlyLocomotive.Height);
|
||||
_drawningWarmlyLocomotive.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
private void ButtonCreateWarmlyLocomotive_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningWarmlyLocomotive));
|
||||
|
||||
Draw();
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать паровоз"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonCreateLocomotive_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningLocomotive));
|
||||
|
||||
}
|
||||
/// <summary>
|
||||
/// Перемещение объекта по форме (нажатие кнопок навигации)
|
||||
/// </summary>
|
||||
@ -59,30 +92,72 @@ public partial class FormWarmlyLocomotive : Form
|
||||
/// <param name="e"></param>
|
||||
private void ButtonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningWarmlyLocomotive == null)
|
||||
if (_drawningLocomotive == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||
bool result = false;
|
||||
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
result = _drawningWarmlyLocomotive.MoveTransport(DirectionType.Up);
|
||||
result = _drawningLocomotive.MoveTransport(DirectionType.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
result = _drawningWarmlyLocomotive.MoveTransport(DirectionType.Down);
|
||||
result = _drawningLocomotive.MoveTransport(DirectionType.Down);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
result = _drawningWarmlyLocomotive.MoveTransport(DirectionType.Left);
|
||||
result = _drawningLocomotive.MoveTransport(DirectionType.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
result = _drawningWarmlyLocomotive.MoveTransport(DirectionType.Right);
|
||||
result = _drawningLocomotive.MoveTransport(DirectionType.Right);
|
||||
break;
|
||||
}
|
||||
|
||||
if (result)
|
||||
{
|
||||
Draw();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Шаг"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonStrategyStep_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningLocomotive == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (comboBoxStrategy.Enabled)
|
||||
{
|
||||
_strategy = comboBoxStrategy.SelectedIndex switch
|
||||
{
|
||||
0 => new MoveToCenter(),
|
||||
1 => new MoveToBorder(),
|
||||
_ => null,
|
||||
};
|
||||
if (_strategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_strategy.SetData(new MoveableLocomotive(_drawningLocomotive),
|
||||
pictureBoxWarmlyLocomotive.Width, pictureBoxWarmlyLocomotive.Height);
|
||||
}
|
||||
if (_strategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
comboBoxStrategy.Enabled = false;
|
||||
_strategy.MakeStep();
|
||||
Draw();
|
||||
if (_strategy.GetStatus() == StrategyStatus.Finish)
|
||||
{
|
||||
comboBoxStrategy.Enabled = true;
|
||||
_strategy = null;
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,140 @@
|
||||
namespace WarmlyLocomotive.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Класс-стратегия перемещения объекта
|
||||
/// </summary>
|
||||
public abstract class AbstractStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Перемещаемый объект
|
||||
/// </summary>
|
||||
private IMoveableObject? _moveableObject;
|
||||
|
||||
/// <summary>
|
||||
/// Статус перемещения
|
||||
/// </summary>
|
||||
private StrategyStatus _state = StrategyStatus.NotInit;
|
||||
|
||||
/// <summary>
|
||||
/// Ширина поля
|
||||
/// </summary>
|
||||
protected int FieldWidth { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Высота поля
|
||||
/// </summary>
|
||||
protected int FieldHeight { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Статус перемещения
|
||||
/// </summary>
|
||||
public StrategyStatus GetStatus() { return _state; }
|
||||
|
||||
/// <summary>
|
||||
/// Установка данных
|
||||
/// </summary>
|
||||
/// <param name="moveableObject">Перемещаемый объект</param>
|
||||
/// <param name="width">Ширина поля</param>
|
||||
/// <param name="height">Высота поля</param>
|
||||
public void SetData(IMoveableObject moveableObject, int width, int height)
|
||||
{
|
||||
if (moveableObject == null)
|
||||
{
|
||||
_state = StrategyStatus.NotInit;
|
||||
return;
|
||||
}
|
||||
|
||||
_state = StrategyStatus.InProgress;
|
||||
_moveableObject = moveableObject;
|
||||
FieldWidth = width;
|
||||
FieldHeight = height;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Шаг перемещения
|
||||
/// </summary>
|
||||
public void MakeStep()
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (IsTargetDestinaion())
|
||||
{
|
||||
_state = StrategyStatus.Finish;
|
||||
return;
|
||||
}
|
||||
|
||||
MoveToTarget();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение влево
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение вправо
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false -неудача)</returns>
|
||||
protected bool MoveRight() => MoveTo(MovementDirection.Right);
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение вверх
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveUp() => MoveTo(MovementDirection.Up);
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение вниз
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveDown() => MoveTo(MovementDirection.Down);
|
||||
|
||||
/// <summary>
|
||||
/// Параметры объекта
|
||||
/// </summary>
|
||||
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
|
||||
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected int? GetStep()
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
return _moveableObject?.GetStep;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение к цели
|
||||
/// </summary>
|
||||
protected abstract void MoveToTarget();
|
||||
|
||||
/// <summary>
|
||||
/// Достигнута ли цель
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected abstract bool IsTargetDestinaion();
|
||||
|
||||
/// <summary>
|
||||
/// Попытка перемещения в требуемом направлении
|
||||
/// </summary>
|
||||
/// <param name="movementDirection">Направление</param>
|
||||
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
|
||||
private bool MoveTo(MovementDirection movementDirection)
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
|
||||
}
|
||||
}
|
@ -0,0 +1,24 @@
|
||||
namespace WarmlyLocomotive.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Интерфейс для работы с перемещаемым объектом
|
||||
/// </summary>
|
||||
public interface IMoveableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Получение координаты объекта
|
||||
/// </summary>
|
||||
ObjectParameters? GetObjectPosition { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
int GetStep { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Попытка переместить объект в указанном направлении
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
/// <returns>true - объект перемещен, false - перемещение невозможно</returns>
|
||||
bool TryMoveObject(MovementDirection direction);
|
||||
}
|
@ -0,0 +1,58 @@
|
||||
namespace WarmlyLocomotive.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Стратегия перемещения объекта в правый кран экрана
|
||||
/// </summary>
|
||||
public class MoveToBorder : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth &&
|
||||
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight;
|
||||
|
||||
}
|
||||
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth;
|
||||
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
|
||||
int diffY = objParams.ObjectMiddleVertical - FieldHeight;
|
||||
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,58 @@
|
||||
namespace WarmlyLocomotive.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Стратегия перемещения объекта в центр экрана
|
||||
/// </summary>
|
||||
public class MoveToCenter : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2 && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2 && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
||||
}
|
||||
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
||||
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
|
||||
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
||||
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,64 @@
|
||||
using WarmlyLocomotive.Drawnings;
|
||||
|
||||
namespace WarmlyLocomotive.MovementStrategy;
|
||||
|
||||
// <summary>
|
||||
/// Класс-реализация IMoveableObject с использованием DrawningLocomotive
|
||||
/// </summary>
|
||||
public class MoveableLocomotive : IMoveableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Поле-объект класса DrawningLocomotive или его наследника
|
||||
/// </summary>
|
||||
private readonly DrawningLocomotive? _locomotive = null;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="locomotive">Объект класса DrawningLocomotive</param>
|
||||
public MoveableLocomotive(DrawningLocomotive locomotive)
|
||||
{
|
||||
_locomotive = locomotive;
|
||||
}
|
||||
|
||||
public ObjectParameters? GetObjectPosition
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_locomotive == null || _locomotive.EntityLocomotive == null || !_locomotive.GetPosX.HasValue || !_locomotive.GetPosY.HasValue)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return new ObjectParameters(_locomotive.GetPosX.Value, _locomotive.GetPosY.Value, _locomotive.GetWidth, _locomotive.GetHeight);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public int GetStep => (int)(_locomotive?.EntityLocomotive?.Step ?? 0);
|
||||
|
||||
public bool TryMoveObject(MovementDirection direction)
|
||||
{
|
||||
if (_locomotive == null || _locomotive.EntityLocomotive == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return _locomotive.MoveTransport(GetDirectionType(direction));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Конвертация из MovementDirection в DirectionType
|
||||
/// </summary>
|
||||
/// <param name="direction">MovementDirection</param>
|
||||
/// <returns>DirectionType</returns>
|
||||
private static DirectionType GetDirectionType(MovementDirection direction)
|
||||
{
|
||||
return direction switch
|
||||
{
|
||||
MovementDirection.Left => DirectionType.Left,
|
||||
MovementDirection.Right => DirectionType.Right,
|
||||
MovementDirection.Up => DirectionType.Up,
|
||||
MovementDirection.Down => DirectionType.Down,
|
||||
_ => DirectionType.Unknow,
|
||||
};
|
||||
}
|
||||
}
|
@ -1,24 +1,27 @@
|
||||
namespace WarmlyLocomotive;
|
||||
namespace WarmlyLocomotive.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Направление перемещения
|
||||
/// </summary>
|
||||
public enum DirectionType
|
||||
public enum MovementDirection
|
||||
{
|
||||
/// <summary>
|
||||
/// Вверх
|
||||
/// </summary>
|
||||
Up = 1,
|
||||
|
||||
/// <summary>
|
||||
/// Вниз
|
||||
/// </summary>
|
||||
Down = 2,
|
||||
|
||||
/// <summary>
|
||||
/// Влево
|
||||
/// </summary>
|
||||
Left = 3,
|
||||
|
||||
/// <summary>
|
||||
/// Вправо
|
||||
/// </summary>
|
||||
Right = 4
|
||||
|
||||
}
|
||||
}
|
@ -0,0 +1,73 @@
|
||||
namespace WarmlyLocomotive.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Параметры-координаты объекта
|
||||
/// </summary>
|
||||
public class ObjectParameters
|
||||
{
|
||||
/// <summary>
|
||||
/// Координата X
|
||||
/// </summary>
|
||||
private readonly int _x;
|
||||
|
||||
/// <summary>
|
||||
/// Координата Y
|
||||
/// </summary>
|
||||
private readonly int _y;
|
||||
|
||||
/// <summary>
|
||||
/// Ширина объекта
|
||||
/// </summary>
|
||||
private readonly int _width;
|
||||
|
||||
/// <summary>
|
||||
/// Высота объекта
|
||||
/// </summary>
|
||||
private readonly int _height;
|
||||
|
||||
/// <summary>
|
||||
/// Левая граница
|
||||
/// </summary>
|
||||
public int LeftBorder => _x;
|
||||
|
||||
/// <summary>
|
||||
/// Верхняя граница
|
||||
/// </summary>
|
||||
public int TopBorder => _y;
|
||||
|
||||
/// <summary>
|
||||
/// Правая граница
|
||||
/// </summary>
|
||||
public int RightBorder => _x + _width;
|
||||
|
||||
/// <summary>
|
||||
/// Нижняя граница
|
||||
/// </summary>
|
||||
public int DownBorder => _y + _height;
|
||||
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleVertical => _y + _height / 2;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
/// <param name="width">Ширина объекта</param>
|
||||
/// <param name="height">Высота объекта</param>
|
||||
public ObjectParameters(int x, int y, int width, int height)
|
||||
{
|
||||
_x = x;
|
||||
_y = y;
|
||||
_width = width;
|
||||
_height = height;
|
||||
}
|
||||
|
||||
}
|
@ -0,0 +1,22 @@
|
||||
namespace WarmlyLocomotive.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Статус выполнения операции перемещения
|
||||
/// </summary>
|
||||
public enum StrategyStatus
|
||||
{
|
||||
/// <summary>
|
||||
/// Все готово к началу
|
||||
/// </summary>
|
||||
NotInit,
|
||||
|
||||
/// <summary>
|
||||
/// Выполняется
|
||||
/// </summary>
|
||||
InProgress,
|
||||
|
||||
/// <summary>
|
||||
/// Завершено
|
||||
/// </summary>
|
||||
Finish
|
||||
}
|
@ -1,31 +0,0 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.7.34024.191
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "lab_1", "lab_1\lab_1.vcxproj", "{88F6E495-8313-457C-8B37-34F8848D95C3}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|x64 = Debug|x64
|
||||
Debug|x86 = Debug|x86
|
||||
Release|x64 = Release|x64
|
||||
Release|x86 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{88F6E495-8313-457C-8B37-34F8848D95C3}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{88F6E495-8313-457C-8B37-34F8848D95C3}.Debug|x64.Build.0 = Debug|x64
|
||||
{88F6E495-8313-457C-8B37-34F8848D95C3}.Debug|x86.ActiveCfg = Debug|Win32
|
||||
{88F6E495-8313-457C-8B37-34F8848D95C3}.Debug|x86.Build.0 = Debug|Win32
|
||||
{88F6E495-8313-457C-8B37-34F8848D95C3}.Release|x64.ActiveCfg = Release|x64
|
||||
{88F6E495-8313-457C-8B37-34F8848D95C3}.Release|x64.Build.0 = Release|x64
|
||||
{88F6E495-8313-457C-8B37-34F8848D95C3}.Release|x86.ActiveCfg = Release|Win32
|
||||
{88F6E495-8313-457C-8B37-34F8848D95C3}.Release|x86.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {AFE935BC-7614-4661-8922-8FCC085EA88C}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
@ -1,50 +0,0 @@
|
||||
#define _CRT_SECURE_NO_WARNINGS
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <Windows.h>
|
||||
|
||||
//ñîçäàíèå ñòðóêòóðû
|
||||
struct medicine {
|
||||
char name[10];
|
||||
int index;
|
||||
struct medicine* next;
|
||||
};
|
||||
|
||||
struct medicine* first = NULL;
|
||||
|
||||
void sortMedicine(struct medicine* list);
|
||||
|
||||
struct medicine* create(struct medicine* end, int n, char* p) {
|
||||
struct medicine* tmp;
|
||||
|
||||
tmp = (struct medicine*)malloc(sizeof(struct medicine));
|
||||
|
||||
tmp->index = n;
|
||||
strcpy(tmp->name, p);
|
||||
|
||||
if (end == NULL) {
|
||||
tmp->next = NULL;
|
||||
}
|
||||
else {
|
||||
tmp->next = end;
|
||||
}
|
||||
|
||||
return tmp;
|
||||
}
|
||||
|
||||
|
||||
void print(struct medicine *p) {
|
||||
do {
|
||||
printf("%10s (%d) -> ", p->name, p->index);
|
||||
} while ((p = p->next) != NULL);
|
||||
|
||||
printf("\n");
|
||||
}
|
||||
|
||||
void main() {
|
||||
first = NULL;
|
||||
printList();
|
||||
addElement("bimbim", 2);
|
||||
printList();
|
||||
}
|
@ -1,135 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
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|
Loading…
Reference in New Issue
Block a user