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19 changed files with 841 additions and 391 deletions

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@ -0,0 +1,32 @@
namespace WarmlyLocomotive.Drawnings;
/// <summary>
/// Направление перемещения
/// </summary>
public enum DirectionType
{
/// <summary>
/// Неизвестное направление
/// </summary>
Unknow = -1,
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}

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@ -1,14 +1,13 @@
namespace WarmlyLocomotive;
using WarmlyLocomotive.Entities;
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
public class DrawningWarmlyLocomotive
namespace WarmlyLocomotive.Drawnings;
public class DrawningLocomotive
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityWarmlyLocomotive? EntityWarmlyLocomotive { get; private set; }
public EntityLocomotive? EntityLocomotive { get; protected set; }
/// <summary>
/// Ширина окна
/// </summary>
@ -20,38 +19,74 @@ public class DrawningWarmlyLocomotive
/// <summary>
/// Левая координата прорисовки паровоза
/// </summary>
private int? _startPosX;
protected int? _startPosX;
/// <summary>
/// Верхняя кооридната прорисовки паровоза
/// </summary>
private int? _startPosY;
protected int? _startPosY;
/// <summary>
/// Ширина прорисовки паровоза
/// </summary>
private readonly int _drawningWarmlyLocomotiveWidth = 130;
private readonly int _drawningLocomotiveWidth = 130;
/// <summary>
/// Высота прорисовки паровоза
/// </summary>
private readonly int _drawningWarmlyLocomotiveHeight = 50;
private readonly int _drawningLocomotiveHeight = 40;
/// <summary>
/// Инициализация свойств
/// Координата X объекта
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="chimney">Признак наличия дымохода</param>
/// <param name="compartment">Признак наличия отсека</param>
/// <param name="indicatingLine">Признак наличия обозначающей полосы</param>
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool chimney, bool compartment, bool indicatingLine)
public int? GetPosX => _startPosX;
/// <summary>
/// Координата Y объекта
/// </summary>
public int? GetPosY => _startPosY;
/// <summary>
/// Ширина объекта
/// </summary>
public int GetWidth => _drawningLocomotiveWidth;
/// <summary>
/// Высота объекта
/// </summary>
public int GetHeight => _drawningLocomotiveHeight;
/// <summary>
/// Пустой конструктор
/// </summary>
private DrawningLocomotive()
{
EntityWarmlyLocomotive = new EntityWarmlyLocomotive();
EntityWarmlyLocomotive.Init(speed, weight, bodyColor, additionalColor, chimney, compartment, indicatingLine);
_pictureWidth = null;
_pictureHeight = null;
_startPosX = null;
_startPosY = null;
}
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
public DrawningLocomotive(int speed, double weight, Color bodyColor) : this()
{
EntityLocomotive = new EntityLocomotive(speed, weight, bodyColor);
}
/// <summary>
/// Конструктор для наследников
/// </summary>
/// <param name="drawningLocomotiveWidth">Ширина прорисовки паровоза</param>
/// <param name="drawningLocomotiveHeight">Высота прорисовки паровоза</param>
protected DrawningLocomotive(int drawningLocomotiveWidth, int drawningLocomotiveHeight) : this()
{
_drawningLocomotiveWidth = drawningLocomotiveWidth;
_pictureHeight = drawningLocomotiveHeight;
}
/// <summary>
/// Установка границ поля
/// </summary>
@ -63,7 +98,7 @@ public class DrawningWarmlyLocomotive
// TODO проверка, что объект "влезает" в размеры поля
// если влезает, сохраняем границы и корректируем позицию объекта, если она была уже установлена
if (width > _drawningWarmlyLocomotiveWidth && height > _drawningWarmlyLocomotiveHeight)
if (width > _drawningLocomotiveWidth && height > _drawningLocomotiveHeight)
{
_pictureWidth = width;
_pictureHeight = height;
@ -75,14 +110,14 @@ public class DrawningWarmlyLocomotive
if (_startPosY.Value < 0) { _startPosY = 0; }
if (_startPosX.Value + _drawningWarmlyLocomotiveWidth > _pictureWidth)
if (_startPosX.Value + _drawningLocomotiveWidth > _pictureWidth)
{
_startPosX = _pictureWidth - _drawningWarmlyLocomotiveWidth;
_startPosX = _pictureWidth - _drawningLocomotiveWidth;
}
if (_startPosY.Value + _drawningWarmlyLocomotiveHeight > _pictureHeight)
if (_startPosY.Value + _drawningLocomotiveHeight > _pictureHeight)
{
_startPosY = _pictureHeight - _drawningWarmlyLocomotiveHeight;
_startPosY = _pictureHeight - _drawningLocomotiveHeight;
}
}
return true;
@ -110,18 +145,18 @@ public class DrawningWarmlyLocomotive
if (_startPosY.Value < 0) { _startPosY = 0; }
if (_startPosX.Value < 0) { _startPosX = 0; }
if (_startPosX.Value + _drawningWarmlyLocomotiveWidth > _pictureWidth)
if (_startPosX.Value + _drawningLocomotiveWidth > _pictureWidth)
{
_startPosX = _pictureWidth - _drawningWarmlyLocomotiveWidth;
_startPosX = _pictureWidth - _drawningLocomotiveWidth;
}
if (_startPosY.Value + _drawningWarmlyLocomotiveHeight > _pictureHeight)
if (_startPosY.Value + _drawningLocomotiveHeight > _pictureHeight)
{
_startPosY = _pictureHeight - _drawningWarmlyLocomotiveHeight;
_startPosY = _pictureHeight - _drawningLocomotiveHeight;
}
}
}
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
@ -129,7 +164,7 @@ public class DrawningWarmlyLocomotive
/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
public bool MoveTransport(DirectionType direction)
{
if (EntityWarmlyLocomotive == null || !_startPosX.HasValue || !_startPosY.HasValue)
if (EntityLocomotive == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return false;
}
@ -137,30 +172,30 @@ public class DrawningWarmlyLocomotive
{
//влево
case DirectionType.Left:
if (_startPosX.Value - EntityWarmlyLocomotive.Step > 0)
if (_startPosX.Value - EntityLocomotive.Step > 0)
{
_startPosX -= (int)EntityWarmlyLocomotive.Step;
_startPosX -= (int)EntityLocomotive.Step;
}
return true;
//вверх
case DirectionType.Up:
if (_startPosY.Value - EntityWarmlyLocomotive.Step > 0)
if (_startPosY.Value - EntityLocomotive.Step > 0)
{
_startPosY -= (int)EntityWarmlyLocomotive.Step;
_startPosY -= (int)EntityLocomotive.Step;
}
return true;
// вправо
case DirectionType.Right:
if (_startPosX.Value + EntityWarmlyLocomotive.Step + _drawningWarmlyLocomotiveWidth < _pictureWidth)
if (_startPosX.Value + EntityLocomotive.Step + _drawningLocomotiveWidth < _pictureWidth)
{
_startPosX += (int)EntityWarmlyLocomotive.Step;
_startPosX += (int)EntityLocomotive.Step;
}
return true;
//вниз
case DirectionType.Down:
if (_startPosY.Value + EntityWarmlyLocomotive.Step + _drawningWarmlyLocomotiveHeight < _pictureHeight)
if (_startPosY.Value + EntityLocomotive.Step + _drawningLocomotiveHeight < _pictureHeight)
{
_startPosY += (int)EntityWarmlyLocomotive.Step;
_startPosY += (int)EntityLocomotive.Step;
}
return true;
default:
@ -172,88 +207,66 @@ public class DrawningWarmlyLocomotive
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public void DrawTransport(Graphics g)
public virtual void DrawTransport(Graphics g)
{
if (EntityWarmlyLocomotive == null || !_startPosX.HasValue || !_startPosY.HasValue)
if (EntityLocomotive == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush additionalBrush = new SolidBrush(EntityWarmlyLocomotive.AdditionalColor);
// обвесы
if (EntityWarmlyLocomotive.Chimney)
{
//труба
g.DrawRectangle(pen, _startPosX.Value + 20, _startPosY.Value + 0, 10, 10);
g.FillRectangle(additionalBrush, _startPosX.Value + 20, _startPosY.Value + 0, 10, 5);
}
if (EntityWarmlyLocomotive.Compartment)
{
//топливо отсек
g.DrawRectangle(pen, _startPosX.Value + 40, _startPosY.Value + 35, 20, 5);
g.FillRectangle(additionalBrush, _startPosX.Value + 40, _startPosY.Value + 35, 20, 5);
}
//границы паровоза
g.DrawRectangle(pen, _startPosX.Value + 0, _startPosY.Value + 20, 120, 15);
g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value + 5, 110, 15);
g.DrawRectangle(pen, _startPosX.Value + 0, _startPosY.Value + 15, 120, 15);
g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value + 0, 110, 15);
//кузов
Brush bk = new SolidBrush(EntityWarmlyLocomotive.BodyColor);
g.FillRectangle(bk, _startPosX.Value + 0, _startPosY.Value + 20, 120, 15);
g.FillRectangle(bk, _startPosX.Value + 10, _startPosY.Value + 5, 110, 15);
Brush bk = new SolidBrush(EntityLocomotive.BodyColor);
g.FillRectangle(bk, _startPosX.Value + 0, _startPosY.Value + 15, 120, 15);
g.FillRectangle(bk, _startPosX.Value + 10, _startPosY.Value + 0, 110, 15);
//дверь
g.DrawRectangle(pen, _startPosX.Value + 45, _startPosY.Value + 10, 10, 22);
g.DrawRectangle(pen, _startPosX.Value + 45, _startPosY.Value + 5, 10, 22);
//нос
g.DrawLine(pen, _startPosX.Value + 0, _startPosY.Value + 20, _startPosX.Value + 10, _startPosY.Value + 5);
g.DrawLine(pen, _startPosX.Value + 0, _startPosY.Value + 15, _startPosX.Value + 10, _startPosY.Value + 0);
//стекла
Pen penBlue = new(Color.LightBlue);
Brush wt = new SolidBrush(Color.White);
g.FillRectangle(wt, _startPosX.Value + 15, _startPosY.Value + 7, 10, 10);
g.DrawRectangle(penBlue, _startPosX.Value + 15, _startPosY.Value + 7, 10, 10);
g.FillRectangle(wt, _startPosX.Value + 30, _startPosY.Value + 7, 10, 10);
g.DrawRectangle(penBlue, _startPosX.Value + 30, _startPosY.Value + 7, 10, 10);
g.FillRectangle(wt, _startPosX.Value + 107, _startPosY.Value + 7, 10, 10);
g.DrawRectangle(penBlue, _startPosX.Value + 107, _startPosY.Value + 7, 10, 10);
g.FillRectangle(wt, _startPosX.Value + 15, _startPosY.Value + 2, 10, 10);
g.DrawRectangle(penBlue, _startPosX.Value + 15, _startPosY.Value + 2, 10, 10);
g.FillRectangle(wt, _startPosX.Value + 30, _startPosY.Value + 2, 10, 10);
g.DrawRectangle(penBlue, _startPosX.Value + 30, _startPosY.Value + 2, 10, 10);
g.FillRectangle(wt, _startPosX.Value + 107, _startPosY.Value + 2, 10, 10);
g.DrawRectangle(penBlue, _startPosX.Value + 107, _startPosY.Value + 2, 10, 10);
//треугольники низ
Brush br = new SolidBrush(Color.Black);
g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value + 35, 30, 5);
g.DrawLine(pen, _startPosX.Value + 10, _startPosY.Value + 35, _startPosX.Value + 0, _startPosY.Value + 40);
g.DrawLine(pen, _startPosX.Value + 0, _startPosY.Value + 40, _startPosX.Value + 10, _startPosY.Value + 40);
g.FillRectangle(br, _startPosX.Value + 10, _startPosY.Value + 35, 30, 5);
g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value + 30, 30, 5);
g.DrawLine(pen, _startPosX.Value + 10, _startPosY.Value + 30, _startPosX.Value + 0, _startPosY.Value + 35);
g.DrawLine(pen, _startPosX.Value + 0, _startPosY.Value + 35, _startPosX.Value + 10, _startPosY.Value + 35);
g.FillRectangle(br, _startPosX.Value + 10, _startPosY.Value + 30, 30, 5);
g.DrawRectangle(pen, _startPosX.Value + 85, _startPosY.Value + 30, 30, 5);
g.DrawLine(pen, _startPosX.Value + 110, _startPosY.Value + 30, _startPosX.Value + 130, _startPosY.Value + 35);
g.DrawLine(pen, _startPosX.Value + 130, _startPosY.Value + 35, _startPosX.Value + 110, _startPosY.Value + 35);
g.FillRectangle(br, _startPosX.Value + 85, _startPosY.Value + 30, 30, 5);
g.DrawRectangle(pen, _startPosX.Value + 85, _startPosY.Value + 35, 30, 5);
g.DrawLine(pen, _startPosX.Value + 110, _startPosY.Value + 35, _startPosX.Value + 130, _startPosY.Value + 40);
g.DrawLine(pen, _startPosX.Value + 130, _startPosY.Value + 40, _startPosX.Value + 110, _startPosY.Value + 40);
g.FillRectangle(br, _startPosX.Value + 85, _startPosY.Value + 35, 30, 5);
//зад.часть
g.DrawRectangle(pen, _startPosX.Value + 120, _startPosY.Value + 7, 5, 25);
g.FillRectangle(br, _startPosX.Value + 120, _startPosY.Value + 7, 5, 25);
g.DrawRectangle(pen, _startPosX.Value + 120, _startPosY.Value + 2, 5, 25);
g.FillRectangle(br, _startPosX.Value + 120, _startPosY.Value + 2, 5, 25);
//колеса
g.FillEllipse(wt, _startPosX.Value + 10, _startPosY.Value + 35, 12, 11);
g.DrawEllipse(pen, _startPosX.Value + 10, _startPosY.Value + 35, 12, 11);
g.FillEllipse(wt, _startPosX.Value + 10, _startPosY.Value + 30, 12, 11);
g.DrawEllipse(pen, _startPosX.Value + 10, _startPosY.Value + 30, 12, 11);
g.FillEllipse(wt, _startPosX.Value + 30, _startPosY.Value + 35, 12, 11);
g.DrawEllipse(pen, _startPosX.Value + 30, _startPosY.Value + 35, 12, 11);
g.FillEllipse(wt, _startPosX.Value + 30, _startPosY.Value + 30, 12, 11);
g.DrawEllipse(pen, _startPosX.Value + 30, _startPosY.Value + 30, 12, 11);
g.FillEllipse(wt, _startPosX.Value + 80, _startPosY.Value + 35, 12, 11);
g.DrawEllipse(pen, _startPosX.Value + 80, _startPosY.Value + 35, 12, 11);
g.FillEllipse(wt, _startPosX.Value + 80, _startPosY.Value + 30, 12, 11);
g.DrawEllipse(pen, _startPosX.Value + 80, _startPosY.Value + 30, 12, 11);
g.FillEllipse(wt, _startPosX.Value + 100, _startPosY.Value + 35, 12, 11);
g.DrawEllipse(pen, _startPosX.Value + 100, _startPosY.Value + 35, 12, 11);
//линия
if (EntityWarmlyLocomotive.IndicatingLine)
{
g.FillRectangle(additionalBrush, _startPosX.Value + 0, _startPosY.Value + 20, 120, 2);
}
g.FillEllipse(wt, _startPosX.Value + 100, _startPosY.Value + 30, 12, 11);
g.DrawEllipse(pen, _startPosX.Value + 100, _startPosY.Value + 30, 12, 11);
}
}
}

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@ -0,0 +1,63 @@
using WarmlyLocomotive.Entities;
namespace WarmlyLocomotive.Drawnings;
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
public class DrawningWarmlyLocomotive : DrawningLocomotive
{
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="chimney">Признак наличия дымохода</param>
/// <param name="compartment">Признак наличия отсека</param>
/// <param name="indicatingLine">Признак наличия обозначающей полосы</param>
public DrawningWarmlyLocomotive(int speed, double weight, Color bodyColor, Color additionalColor, bool chimney, bool compartment, bool indicatingLine) : base(130, 50)
{
EntityLocomotive = new EntityWarmlyLocomotive(speed, weight, bodyColor, additionalColor, chimney, compartment, indicatingLine);
}
public override void DrawTransport(Graphics g)
{
if (EntityLocomotive == null || EntityLocomotive is not EntityWarmlyLocomotive warmlyLocmotive || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush additionalBrush = new SolidBrush(warmlyLocmotive.AdditionalColor);
// обвесы
if (warmlyLocmotive.Chimney)
{
//труба
g.DrawRectangle(pen, _startPosX.Value + 20, _startPosY.Value + 0, 10, 10);
g.FillRectangle(additionalBrush, _startPosX.Value + 20, _startPosY.Value + 0, 10, 5);
}
if (warmlyLocmotive.Compartment)
{
//топливо отсек
g.DrawRectangle(pen, _startPosX.Value + 40, _startPosY.Value + 35, 20, 5);
g.FillRectangle(additionalBrush, _startPosX.Value + 40, _startPosY.Value + 35, 20, 5);
}
_startPosX += 0;
_startPosY += 5;
base.DrawTransport(g);
_startPosX -= 0;
_startPosY -= 5;
//линия
if (warmlyLocmotive.IndicatingLine)
{
g.FillRectangle(additionalBrush, _startPosX.Value + 0, _startPosY.Value + 20, 120, 2);
}
}
}

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@ -0,0 +1,40 @@
namespace WarmlyLocomotive.Entities;
/// <summary>
/// Класс-сущность "Паровоз"
/// </summary>
public class EntityLocomotive
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Шаг перемещения автомобиля
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
/// Конструктор сущности
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес тепловоза</param>
/// <param name="bodyColor">Основной цвет</param>
public EntityLocomotive(int speed, double weight, Color bodyColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
}
}

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@ -1,21 +1,11 @@
namespace WarmlyLocomotive;
namespace WarmlyLocomotive.Entities;
/// <summary>
/// Класс-сущность "тепловоз"
/// </summary>
public class EntityWarmlyLocomotive
public class EntityWarmlyLocomotive : EntityLocomotive
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Дополнительный цвет (для опциональных элементов)
/// </summary>
@ -32,12 +22,9 @@ public class EntityWarmlyLocomotive
/// Признак (опция) наличия гоночной полосы
/// </summary>
public bool IndicatingLine { get; private set; }
/// <summary>
/// Шаг перемещения автомобиля
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
/// Инициализация полей объекта-класса тепловоза
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес тепловоза</param>
@ -46,15 +33,11 @@ public class EntityWarmlyLocomotive
/// <param name="chimney">Признак наличия трубы</param>
/// <param name="compartment">Признак наличия топливного отсека</param>
/// <param name="indicatingLine">Признак наличия обозначающей полосы</param>
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool chimney, bool compartment, bool indicatingLine)
public EntityWarmlyLocomotive(int speed, double weight, Color bodyColor, Color additionalColor, bool chimney, bool compartment, bool indicatingLine) : base(speed, weight, bodyColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
Chimney = chimney;
Compartment = compartment;
IndicatingLine = indicatingLine;
}
}
}

View File

@ -34,6 +34,9 @@
buttonDown = new Button();
buttonRight = new Button();
buttonUp = new Button();
buttonCreateLocomotive = new Button();
comboBoxStrategy = new ComboBox();
buttonStrategyStep = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxWarmlyLocomotive).BeginInit();
SuspendLayout();
//
@ -51,9 +54,9 @@
buttonCreateWarmlyLocomotive.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateWarmlyLocomotive.Location = new Point(12, 409);
buttonCreateWarmlyLocomotive.Name = "buttonCreateWarmlyLocomotive";
buttonCreateWarmlyLocomotive.Size = new Size(94, 29);
buttonCreateWarmlyLocomotive.Size = new Size(156, 29);
buttonCreateWarmlyLocomotive.TabIndex = 1;
buttonCreateWarmlyLocomotive.Text = "создать";
buttonCreateWarmlyLocomotive.Text = "создать локомотив";
buttonCreateWarmlyLocomotive.UseVisualStyleBackColor = true;
buttonCreateWarmlyLocomotive.Click += ButtonCreateWarmlyLocomotive_Click;
//
@ -105,11 +108,45 @@
buttonUp.UseVisualStyleBackColor = true;
buttonUp.Click += ButtonMove_Click;
//
// buttonCreateLocomotive
//
buttonCreateLocomotive.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateLocomotive.Location = new Point(174, 409);
buttonCreateLocomotive.Name = "buttonCreateLocomotive";
buttonCreateLocomotive.Size = new Size(156, 29);
buttonCreateLocomotive.TabIndex = 6;
buttonCreateLocomotive.Text = "создать паровоз";
buttonCreateLocomotive.UseVisualStyleBackColor = true;
buttonCreateLocomotive.Click += ButtonCreateLocomotive_Click;
//
// comboBoxStrategy
//
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
comboBoxStrategy.FormattingEnabled = true;
comboBoxStrategy.Items.AddRange(new object[] { "К центру ", "К краю" });
comboBoxStrategy.Location = new Point(637, 12);
comboBoxStrategy.Name = "comboBoxStrategy";
comboBoxStrategy.Size = new Size(151, 28);
comboBoxStrategy.TabIndex = 7;
//
// buttonStrategyStep
//
buttonStrategyStep.Location = new Point(694, 46);
buttonStrategyStep.Name = "buttonStrategyStep";
buttonStrategyStep.Size = new Size(94, 29);
buttonStrategyStep.TabIndex = 8;
buttonStrategyStep.Text = "Шаг";
buttonStrategyStep.UseVisualStyleBackColor = true;
buttonStrategyStep.Click += ButtonStrategyStep_Click;
//
// FormWarmlyLocomotive
//
AutoScaleDimensions = new SizeF(8F, 20F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(800, 450);
Controls.Add(buttonStrategyStep);
Controls.Add(comboBoxStrategy);
Controls.Add(buttonCreateLocomotive);
Controls.Add(buttonUp);
Controls.Add(buttonRight);
Controls.Add(buttonDown);
@ -130,5 +167,8 @@
private Button buttonDown;
private Button buttonRight;
private Button buttonUp;
private Button buttonCreateLocomotive;
private ComboBox comboBoxStrategy;
private Button buttonStrategyStep;
}
}

View File

@ -1,4 +1,7 @@
namespace WarmlyLocomotive;
using WarmlyLocomotive.Drawnings;
using WarmlyLocomotive.MovementStrategy;
namespace WarmlyLocomotive;
/// <summary>
/// Форма работы с объектом "тепловоз"
@ -8,7 +11,12 @@ public partial class FormWarmlyLocomotive : Form
/// <summary>
/// Поле-объект для прорисовки объекта
/// </summary>
private DrawningWarmlyLocomotive? _drawningWarmlyLocomotive;
private DrawningLocomotive? _drawningLocomotive;
/// <summary>
/// Стратегия перемещения
/// </summary>
private AbstractStrategy? _strategy;
/// <summary>
/// Конструктор формы
@ -16,6 +24,7 @@ public partial class FormWarmlyLocomotive : Form
public FormWarmlyLocomotive()
{
InitializeComponent();
_strategy = null;
}
/// <summary>
@ -23,35 +32,59 @@ public partial class FormWarmlyLocomotive : Form
/// </summary>
private void Draw()
{
if (_drawningWarmlyLocomotive == null)
if (_drawningLocomotive == null)
{
return;
}
Bitmap bmp = new(pictureBoxWarmlyLocomotive.Width, pictureBoxWarmlyLocomotive.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningWarmlyLocomotive.DrawTransport(gr);
_drawningLocomotive.DrawTransport(gr);
pictureBoxWarmlyLocomotive.Image = bmp;
}
/// <summary>
/// Обработка нажатия кнопки "Создать"
/// Создание объекта класса-перемещения
/// </summary>
/// <param name="type">Тип создаваемого объекта</param>
private void CreateObject(string type)
{
Random random = new();
switch (type)
{
case nameof(DrawningLocomotive):
_drawningLocomotive = new DrawningLocomotive(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
break;
case nameof(DrawningWarmlyLocomotive):
_drawningLocomotive = new DrawningWarmlyLocomotive(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
break;
default:
return;
}
_drawningLocomotive.SetPictureSize(pictureBoxWarmlyLocomotive.Width, pictureBoxWarmlyLocomotive.Height);
_drawningLocomotive.SetPosition(random.Next(10, 100), random.Next(10, 100));
_strategy = null;
comboBoxStrategy.Enabled = true;
Draw();
}
/// <summary>
/// Обработка нажатия кнопки "Создать локомотив"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreateWarmlyLocomotive_Click(object sender, EventArgs e)
{
Random random = new();
_drawningWarmlyLocomotive = new DrawningWarmlyLocomotive();
_drawningWarmlyLocomotive.Init(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
_drawningWarmlyLocomotive.SetPictureSize(pictureBoxWarmlyLocomotive.Width, pictureBoxWarmlyLocomotive.Height);
_drawningWarmlyLocomotive.SetPosition(random.Next(10, 100), random.Next(10, 100));
private void ButtonCreateWarmlyLocomotive_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningWarmlyLocomotive));
Draw();
/// <summary>
/// Обработка нажатия кнопки "Создать паровоз"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreateLocomotive_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningLocomotive));
}
/// <summary>
/// Перемещение объекта по форме (нажатие кнопок навигации)
/// </summary>
@ -59,30 +92,72 @@ public partial class FormWarmlyLocomotive : Form
/// <param name="e"></param>
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawningWarmlyLocomotive == null)
if (_drawningLocomotive == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
bool result = false;
switch (name)
{
case "buttonUp":
result = _drawningWarmlyLocomotive.MoveTransport(DirectionType.Up);
result = _drawningLocomotive.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
result = _drawningWarmlyLocomotive.MoveTransport(DirectionType.Down);
result = _drawningLocomotive.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
result = _drawningWarmlyLocomotive.MoveTransport(DirectionType.Left);
result = _drawningLocomotive.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
result = _drawningWarmlyLocomotive.MoveTransport(DirectionType.Right);
result = _drawningLocomotive.MoveTransport(DirectionType.Right);
break;
}
if (result)
{
Draw();
}
}
}
/// <summary>
/// Обработка нажатия кнопки "Шаг"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonStrategyStep_Click(object sender, EventArgs e)
{
if (_drawningLocomotive == null)
{
return;
}
if (comboBoxStrategy.Enabled)
{
_strategy = comboBoxStrategy.SelectedIndex switch
{
0 => new MoveToCenter(),
1 => new MoveToBorder(),
_ => null,
};
if (_strategy == null)
{
return;
}
_strategy.SetData(new MoveableLocomotive(_drawningLocomotive),
pictureBoxWarmlyLocomotive.Width, pictureBoxWarmlyLocomotive.Height);
}
if (_strategy == null)
{
return;
}
comboBoxStrategy.Enabled = false;
_strategy.MakeStep();
Draw();
if (_strategy.GetStatus() == StrategyStatus.Finish)
{
comboBoxStrategy.Enabled = true;
_strategy = null;
}
}
}

View File

@ -0,0 +1,140 @@
namespace WarmlyLocomotive.MovementStrategy;
/// <summary>
/// Класс-стратегия перемещения объекта
/// </summary>
public abstract class AbstractStrategy
{
/// <summary>
/// Перемещаемый объект
/// </summary>
private IMoveableObject? _moveableObject;
/// <summary>
/// Статус перемещения
/// </summary>
private StrategyStatus _state = StrategyStatus.NotInit;
/// <summary>
/// Ширина поля
/// </summary>
protected int FieldWidth { get; private set; }
/// <summary>
/// Высота поля
/// </summary>
protected int FieldHeight { get; private set; }
/// <summary>
/// Статус перемещения
/// </summary>
public StrategyStatus GetStatus() { return _state; }
/// <summary>
/// Установка данных
/// </summary>
/// <param name="moveableObject">Перемещаемый объект</param>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
public void SetData(IMoveableObject moveableObject, int width, int height)
{
if (moveableObject == null)
{
_state = StrategyStatus.NotInit;
return;
}
_state = StrategyStatus.InProgress;
_moveableObject = moveableObject;
FieldWidth = width;
FieldHeight = height;
}
/// <summary>
/// Шаг перемещения
/// </summary>
public void MakeStep()
{
if (_state != StrategyStatus.InProgress)
{
return;
}
if (IsTargetDestinaion())
{
_state = StrategyStatus.Finish;
return;
}
MoveToTarget();
}
/// <summary>
/// Перемещение влево
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
/// <summary>
/// Перемещение вправо
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false -неудача)</returns>
protected bool MoveRight() => MoveTo(MovementDirection.Right);
/// <summary>
/// Перемещение вверх
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveUp() => MoveTo(MovementDirection.Up);
/// <summary>
/// Перемещение вниз
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveDown() => MoveTo(MovementDirection.Down);
/// <summary>
/// Параметры объекта
/// </summary>
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
/// <summary>
/// Шаг объекта
/// </summary>
/// <returns></returns>
protected int? GetStep()
{
if (_state != StrategyStatus.InProgress)
{
return null;
}
return _moveableObject?.GetStep;
}
/// <summary>
/// Перемещение к цели
/// </summary>
protected abstract void MoveToTarget();
/// <summary>
/// Достигнута ли цель
/// </summary>
/// <returns></returns>
protected abstract bool IsTargetDestinaion();
/// <summary>
/// Попытка перемещения в требуемом направлении
/// </summary>
/// <param name="movementDirection">Направление</param>
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
private bool MoveTo(MovementDirection movementDirection)
{
if (_state != StrategyStatus.InProgress)
{
return false;
}
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
}
}

View File

@ -0,0 +1,24 @@
namespace WarmlyLocomotive.MovementStrategy;
/// <summary>
/// Интерфейс для работы с перемещаемым объектом
/// </summary>
public interface IMoveableObject
{
/// <summary>
/// Получение координаты объекта
/// </summary>
ObjectParameters? GetObjectPosition { get; }
/// <summary>
/// Шаг объекта
/// </summary>
int GetStep { get; }
/// <summary>
/// Попытка переместить объект в указанном направлении
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - объект перемещен, false - перемещение невозможно</returns>
bool TryMoveObject(MovementDirection direction);
}

View File

@ -0,0 +1,58 @@
namespace WarmlyLocomotive.MovementStrategy;
/// <summary>
/// Стратегия перемещения объекта в правый кран экрана
/// </summary>
public class MoveToBorder : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth &&
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
int diffY = objParams.ObjectMiddleVertical - FieldHeight;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}

View File

@ -0,0 +1,58 @@
namespace WarmlyLocomotive.MovementStrategy;
/// <summary>
/// Стратегия перемещения объекта в центр экрана
/// </summary>
public class MoveToCenter : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2 && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2 && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}

View File

@ -0,0 +1,64 @@
using WarmlyLocomotive.Drawnings;
namespace WarmlyLocomotive.MovementStrategy;
// <summary>
/// Класс-реализация IMoveableObject с использованием DrawningLocomotive
/// </summary>
public class MoveableLocomotive : IMoveableObject
{
/// <summary>
/// Поле-объект класса DrawningLocomotive или его наследника
/// </summary>
private readonly DrawningLocomotive? _locomotive = null;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="locomotive">Объект класса DrawningLocomotive</param>
public MoveableLocomotive(DrawningLocomotive locomotive)
{
_locomotive = locomotive;
}
public ObjectParameters? GetObjectPosition
{
get
{
if (_locomotive == null || _locomotive.EntityLocomotive == null || !_locomotive.GetPosX.HasValue || !_locomotive.GetPosY.HasValue)
{
return null;
}
return new ObjectParameters(_locomotive.GetPosX.Value, _locomotive.GetPosY.Value, _locomotive.GetWidth, _locomotive.GetHeight);
}
}
public int GetStep => (int)(_locomotive?.EntityLocomotive?.Step ?? 0);
public bool TryMoveObject(MovementDirection direction)
{
if (_locomotive == null || _locomotive.EntityLocomotive == null)
{
return false;
}
return _locomotive.MoveTransport(GetDirectionType(direction));
}
/// <summary>
/// Конвертация из MovementDirection в DirectionType
/// </summary>
/// <param name="direction">MovementDirection</param>
/// <returns>DirectionType</returns>
private static DirectionType GetDirectionType(MovementDirection direction)
{
return direction switch
{
MovementDirection.Left => DirectionType.Left,
MovementDirection.Right => DirectionType.Right,
MovementDirection.Up => DirectionType.Up,
MovementDirection.Down => DirectionType.Down,
_ => DirectionType.Unknow,
};
}
}

View File

@ -1,24 +1,27 @@
namespace WarmlyLocomotive;
namespace WarmlyLocomotive.MovementStrategy;
/// <summary>
/// Направление перемещения
/// </summary>
public enum DirectionType
public enum MovementDirection
{
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}
}

View File

@ -0,0 +1,73 @@
namespace WarmlyLocomotive.MovementStrategy;
/// <summary>
/// Параметры-координаты объекта
/// </summary>
public class ObjectParameters
{
/// <summary>
/// Координата X
/// </summary>
private readonly int _x;
/// <summary>
/// Координата Y
/// </summary>
private readonly int _y;
/// <summary>
/// Ширина объекта
/// </summary>
private readonly int _width;
/// <summary>
/// Высота объекта
/// </summary>
private readonly int _height;
/// <summary>
/// Левая граница
/// </summary>
public int LeftBorder => _x;
/// <summary>
/// Верхняя граница
/// </summary>
public int TopBorder => _y;
/// <summary>
/// Правая граница
/// </summary>
public int RightBorder => _x + _width;
/// <summary>
/// Нижняя граница
/// </summary>
public int DownBorder => _y + _height;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleHorizontal => _x + _width / 2;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleVertical => _y + _height / 2;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
/// <param name="width">Ширина объекта</param>
/// <param name="height">Высота объекта</param>
public ObjectParameters(int x, int y, int width, int height)
{
_x = x;
_y = y;
_width = width;
_height = height;
}
}

View File

@ -0,0 +1,22 @@
namespace WarmlyLocomotive.MovementStrategy;
/// <summary>
/// Статус выполнения операции перемещения
/// </summary>
public enum StrategyStatus
{
/// <summary>
/// Все готово к началу
/// </summary>
NotInit,
/// <summary>
/// Выполняется
/// </summary>
InProgress,
/// <summary>
/// Завершено
/// </summary>
Finish
}

View File

@ -1,31 +0,0 @@

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@ -1,50 +0,0 @@
#define _CRT_SECURE_NO_WARNINGS
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <Windows.h>
//ñîçäàíèå ñòðóêòóðû
struct medicine {
char name[10];
int index;
struct medicine* next;
};
struct medicine* first = NULL;
void sortMedicine(struct medicine* list);
struct medicine* create(struct medicine* end, int n, char* p) {
struct medicine* tmp;
tmp = (struct medicine*)malloc(sizeof(struct medicine));
tmp->index = n;
strcpy(tmp->name, p);
if (end == NULL) {
tmp->next = NULL;
}
else {
tmp->next = end;
}
return tmp;
}
void print(struct medicine *p) {
do {
printf("%10s (%d) -> ", p->name, p->index);
} while ((p = p->next) != NULL);
printf("\n");
}
void main() {
first = NULL;
printList();
addElement("bimbim", 2);
printList();
}

View File

@ -1,135 +0,0 @@
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