Лабораторная работа №1

This commit is contained in:
vkobi 2024-02-27 09:23:20 +04:00
parent 42c70e9ac4
commit e71e32c73b
20 changed files with 1080 additions and 75 deletions

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namespace WarmlyLocomotive;
/// <summary>
/// Направление перемещения
/// </summary>
public enum DirectionType
{
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}

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namespace WarmlyLocomotive;
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
public class DrawningWarmlyLocomotive
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityWarmlyLocomotive? EntityWarmlyLocomotive { get; private set; }
/// <summary>
/// Ширина окна
/// </summary>
private int? _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int? _pictureHeight;
/// <summary>
/// Левая координата прорисовки паровоза
/// </summary>
private int? _startPosX;
/// <summary>
/// Верхняя кооридната прорисовки паровоза
/// </summary>
private int? _startPosY;
/// <summary>
/// Ширина прорисовки паровоза
/// </summary>
private readonly int _drawningWarmlyLocomotiveWidth = 130;
/// <summary>
/// Высота прорисовки паровоза
/// </summary>
private readonly int _drawningWarmlyLocomotiveHeight = 50;
/// <summary>
/// Инициализация свойств
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="chimney">Признак наличия дымохода</param>
/// <param name="compartment">Признак наличия отсека</param>
/// <param name="indicatingLine">Признак наличия обозначающей полосы</param>
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool chimney, bool compartment, bool indicatingLine)
{
EntityWarmlyLocomotive = new EntityWarmlyLocomotive();
EntityWarmlyLocomotive.Init(speed, weight, bodyColor, additionalColor, chimney, compartment, indicatingLine);
_pictureWidth = null;
_pictureHeight = null;
_startPosX = null;
_startPosY = null;
}
/// <summary>
/// Установка границ поля
/// </summary>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
public bool SetPictureSize(int width, int height)
{
// TODO проверка, что объект "влезает" в размеры поля
// если влезает, сохраняем границы и корректируем позицию объекта, если она была уже установлена
if (width > _drawningWarmlyLocomotiveWidth && height > _drawningWarmlyLocomotiveHeight)
{
_pictureWidth = width;
_pictureHeight = height;
if (_startPosX != null && _startPosY != null)
{
if (_startPosX.Value < 0) { _startPosX = 0; }
if (_startPosY.Value < 0) { _startPosY = 0; }
if (_startPosX.Value + _drawningWarmlyLocomotiveWidth > _pictureWidth)
{
_startPosX = _pictureWidth - _drawningWarmlyLocomotiveWidth;
}
if (_startPosY.Value + _drawningWarmlyLocomotiveHeight > _pictureHeight)
{
_startPosY = _pictureHeight - _drawningWarmlyLocomotiveHeight;
}
}
return true;
}
return false;
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
public void SetPosition(int x, int y)
{
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
{
return;
}
// TODO если при установке объекта в эти координаты, он будет "выходить" за границы формы
// то надо изменить координаты, чтобы он оставался в этих границах
else
{
_startPosX = x;
_startPosY = y;
if (_startPosY.Value < 0) { _startPosY = 0; }
if (_startPosX.Value < 0) { _startPosX = 0; }
if (_startPosX.Value + _drawningWarmlyLocomotiveWidth > _pictureWidth)
{
_startPosX = _pictureWidth - _drawningWarmlyLocomotiveWidth;
}
if (_startPosY.Value + _drawningWarmlyLocomotiveHeight > _pictureHeight)
{
_startPosY = _pictureHeight - _drawningWarmlyLocomotiveHeight;
}
}
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
public bool MoveTransport(DirectionType direction)
{
if (EntityWarmlyLocomotive == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return false;
}
switch (direction)
{
//влево
case DirectionType.Left:
if (_startPosX.Value - EntityWarmlyLocomotive.Step > 0)
{
_startPosX -= (int)EntityWarmlyLocomotive.Step;
}
return true;
//вверх
case DirectionType.Up:
if (_startPosY.Value - EntityWarmlyLocomotive.Step > 0)
{
_startPosY -= (int)EntityWarmlyLocomotive.Step;
}
return true;
// вправо
case DirectionType.Right:
if (_startPosX.Value + EntityWarmlyLocomotive.Step + _drawningWarmlyLocomotiveWidth < _pictureWidth)
{
_startPosX += (int)EntityWarmlyLocomotive.Step;
}
return true;
//вниз
case DirectionType.Down:
if (_startPosY.Value + EntityWarmlyLocomotive.Step + _drawningWarmlyLocomotiveHeight < _pictureHeight)
{
_startPosY += (int)EntityWarmlyLocomotive.Step;
}
return true;
default:
return false;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public void DrawTransport(Graphics g)
{
if (EntityWarmlyLocomotive == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush additionalBrush = new SolidBrush(EntityWarmlyLocomotive.AdditionalColor);
// обвесы
if (EntityWarmlyLocomotive.Chimney)
{
//труба
g.DrawRectangle(pen, _startPosX.Value + 20, _startPosY.Value + 0, 10, 10);
g.FillRectangle(additionalBrush, _startPosX.Value + 20, _startPosY.Value + 0, 10, 5);
}
if (EntityWarmlyLocomotive.Compartment)
{
//топливо отсек
g.DrawRectangle(pen, _startPosX.Value + 40, _startPosY.Value + 35, 20, 5);
g.FillRectangle(additionalBrush, _startPosX.Value + 40, _startPosY.Value + 35, 20, 5);
}
//границы паровоза
g.DrawRectangle(pen, _startPosX.Value + 0, _startPosY.Value + 20, 120, 15);
g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value + 5, 110, 15);
//кузов
Brush bk = new SolidBrush(EntityWarmlyLocomotive.BodyColor);
g.FillRectangle(bk, _startPosX.Value + 0, _startPosY.Value + 20, 120, 15);
g.FillRectangle(bk, _startPosX.Value + 10, _startPosY.Value + 5, 110, 15);
//дверь
g.DrawRectangle(pen, _startPosX.Value + 45, _startPosY.Value + 10, 10, 22);
//нос
g.DrawLine(pen, _startPosX.Value + 0, _startPosY.Value + 20, _startPosX.Value + 10, _startPosY.Value + 5);
//стекла
Pen penBlue = new(Color.LightBlue);
Brush wt = new SolidBrush(Color.White);
g.FillRectangle(wt, _startPosX.Value + 15, _startPosY.Value + 7, 10, 10);
g.DrawRectangle(penBlue, _startPosX.Value + 15, _startPosY.Value + 7, 10, 10);
g.FillRectangle(wt, _startPosX.Value + 30, _startPosY.Value + 7, 10, 10);
g.DrawRectangle(penBlue, _startPosX.Value + 30, _startPosY.Value + 7, 10, 10);
g.FillRectangle(wt, _startPosX.Value + 107, _startPosY.Value + 7, 10, 10);
g.DrawRectangle(penBlue, _startPosX.Value + 107, _startPosY.Value + 7, 10, 10);
//треугольники низ
Brush br = new SolidBrush(Color.Black);
g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value + 35, 30, 5);
g.DrawLine(pen, _startPosX.Value + 10, _startPosY.Value + 35, _startPosX.Value + 0, _startPosY.Value + 40);
g.DrawLine(pen, _startPosX.Value + 0, _startPosY.Value + 40, _startPosX.Value + 10, _startPosY.Value + 40);
g.FillRectangle(br, _startPosX.Value + 10, _startPosY.Value + 35, 30, 5);
g.DrawRectangle(pen, _startPosX.Value + 85, _startPosY.Value + 35, 30, 5);
g.DrawLine(pen, _startPosX.Value + 110, _startPosY.Value + 35, _startPosX.Value + 130, _startPosY.Value + 40);
g.DrawLine(pen, _startPosX.Value + 130, _startPosY.Value + 40, _startPosX.Value + 110, _startPosY.Value + 40);
g.FillRectangle(br, _startPosX.Value + 85, _startPosY.Value + 35, 30, 5);
//зад.часть
g.DrawRectangle(pen, _startPosX.Value + 120, _startPosY.Value + 7, 5, 25);
g.FillRectangle(br, _startPosX.Value + 120, _startPosY.Value + 7, 5, 25);
//колеса
g.FillEllipse(wt, _startPosX.Value + 10, _startPosY.Value + 35, 12, 11);
g.DrawEllipse(pen, _startPosX.Value + 10, _startPosY.Value + 35, 12, 11);
g.FillEllipse(wt, _startPosX.Value + 30, _startPosY.Value + 35, 12, 11);
g.DrawEllipse(pen, _startPosX.Value + 30, _startPosY.Value + 35, 12, 11);
g.FillEllipse(wt, _startPosX.Value + 80, _startPosY.Value + 35, 12, 11);
g.DrawEllipse(pen, _startPosX.Value + 80, _startPosY.Value + 35, 12, 11);
g.FillEllipse(wt, _startPosX.Value + 100, _startPosY.Value + 35, 12, 11);
g.DrawEllipse(pen, _startPosX.Value + 100, _startPosY.Value + 35, 12, 11);
//линия
if (EntityWarmlyLocomotive.IndicatingLine)
{
g.FillRectangle(additionalBrush, _startPosX.Value + 0, _startPosY.Value + 20, 120, 2);
}
}
}

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namespace WarmlyLocomotive;
/// <summary>
/// Класс-сущность "тепловоз"
/// </summary>
public class EntityWarmlyLocomotive
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Дополнительный цвет (для опциональных элементов)
/// </summary>
public Color AdditionalColor { get; private set; }
/// <summary>
/// Признак (опция) наличия дымохода
/// </summary>
public bool Chimney { get; private set; }
/// <summary>
/// Признак (опция) наличия топливного отсека
/// </summary>
public bool Compartment { get; private set; }
/// <summary>
/// Признак (опция) наличия гоночной полосы
/// </summary>
public bool IndicatingLine { get; private set; }
/// <summary>
/// Шаг перемещения автомобиля
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
/// Инициализация полей объекта-класса тепловоза
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес тепловоза</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="chimney">Признак наличия трубы</param>
/// <param name="compartment">Признак наличия топливного отсека</param>
/// <param name="indicatingLine">Признак наличия обозначающей полосы</param>
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool chimney, bool compartment, bool indicatingLine)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
Chimney = chimney;
Compartment = compartment;
IndicatingLine = indicatingLine;
}
}

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@ -1,39 +0,0 @@
namespace WarmlyLocomotive
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Text = "Form1";
}
#endregion
}
}

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@ -1,10 +0,0 @@
namespace WarmlyLocomotive
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
}
}

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namespace WarmlyLocomotive
{
partial class FormWarmlyLocomotive
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
pictureBoxWarmlyLocomotive = new PictureBox();
buttonCreateWarmlyLocomotive = new Button();
buttonLeft = new Button();
buttonDown = new Button();
buttonRight = new Button();
buttonUp = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxWarmlyLocomotive).BeginInit();
SuspendLayout();
//
// pictureBoxWarmlyLocomotive
//
pictureBoxWarmlyLocomotive.Dock = DockStyle.Fill;
pictureBoxWarmlyLocomotive.Location = new Point(0, 0);
pictureBoxWarmlyLocomotive.Name = "pictureBoxWarmlyLocomotive";
pictureBoxWarmlyLocomotive.Size = new Size(800, 450);
pictureBoxWarmlyLocomotive.TabIndex = 0;
pictureBoxWarmlyLocomotive.TabStop = false;
//
// buttonCreateWarmlyLocomotive
//
buttonCreateWarmlyLocomotive.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateWarmlyLocomotive.Location = new Point(12, 409);
buttonCreateWarmlyLocomotive.Name = "buttonCreateWarmlyLocomotive";
buttonCreateWarmlyLocomotive.Size = new Size(94, 29);
buttonCreateWarmlyLocomotive.TabIndex = 1;
buttonCreateWarmlyLocomotive.Text = "создать";
buttonCreateWarmlyLocomotive.UseVisualStyleBackColor = true;
buttonCreateWarmlyLocomotive.Click += ButtonCreateWarmlyLocomotive_Click;
//
// buttonLeft
//
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonLeft.BackgroundImage = Properties.Resources.arrowLeft;
buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
buttonLeft.Location = new Point(653, 403);
buttonLeft.Name = "buttonLeft";
buttonLeft.Size = new Size(35, 35);
buttonLeft.TabIndex = 2;
buttonLeft.UseVisualStyleBackColor = true;
buttonLeft.Click += ButtonMove_Click;
//
// buttonDown
//
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonDown.BackgroundImage = Properties.Resources.arrowDown;
buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
buttonDown.Location = new Point(694, 403);
buttonDown.Name = "buttonDown";
buttonDown.Size = new Size(35, 35);
buttonDown.TabIndex = 3;
buttonDown.UseVisualStyleBackColor = true;
buttonDown.Click += ButtonMove_Click;
//
// buttonRight
//
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonRight.BackgroundImage = Properties.Resources.arrowRight;
buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
buttonRight.Location = new Point(735, 403);
buttonRight.Name = "buttonRight";
buttonRight.Size = new Size(35, 35);
buttonRight.TabIndex = 4;
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += ButtonMove_Click;
//
// buttonUp
//
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonUp.BackgroundImage = Properties.Resources.arrowUp;
buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
buttonUp.Location = new Point(694, 359);
buttonUp.Name = "buttonUp";
buttonUp.Size = new Size(35, 35);
buttonUp.TabIndex = 5;
buttonUp.UseVisualStyleBackColor = true;
buttonUp.Click += ButtonMove_Click;
//
// FormWarmlyLocomotive
//
AutoScaleDimensions = new SizeF(8F, 20F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(800, 450);
Controls.Add(buttonUp);
Controls.Add(buttonRight);
Controls.Add(buttonDown);
Controls.Add(buttonLeft);
Controls.Add(buttonCreateWarmlyLocomotive);
Controls.Add(pictureBoxWarmlyLocomotive);
Name = "FormWarmlyLocomotive";
Text = "тепловоз";
((System.ComponentModel.ISupportInitialize)pictureBoxWarmlyLocomotive).EndInit();
ResumeLayout(false);
}
#endregion
private PictureBox pictureBoxWarmlyLocomotive;
private Button buttonCreateWarmlyLocomotive;
private Button buttonLeft;
private Button buttonDown;
private Button buttonRight;
private Button buttonUp;
}
}

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namespace WarmlyLocomotive;
/// <summary>
/// Форма работы с объектом "тепловоз"
/// </summary>
public partial class FormWarmlyLocomotive : Form
{
/// <summary>
/// Поле-объект для прорисовки объекта
/// </summary>
private DrawningWarmlyLocomotive? _drawningWarmlyLocomotive;
/// <summary>
/// Конструктор формы
/// </summary>
public FormWarmlyLocomotive()
{
InitializeComponent();
}
/// <summary>
/// Метод прорисовки паровоза
/// </summary>
private void Draw()
{
if (_drawningWarmlyLocomotive == null)
{
return;
}
Bitmap bmp = new(pictureBoxWarmlyLocomotive.Width, pictureBoxWarmlyLocomotive.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningWarmlyLocomotive.DrawTransport(gr);
pictureBoxWarmlyLocomotive.Image = bmp;
}
/// <summary>
/// Обработка нажатия кнопки "Создать"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreateWarmlyLocomotive_Click(object sender, EventArgs e)
{
Random random = new();
_drawningWarmlyLocomotive = new DrawningWarmlyLocomotive();
_drawningWarmlyLocomotive.Init(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
_drawningWarmlyLocomotive.SetPictureSize(pictureBoxWarmlyLocomotive.Width, pictureBoxWarmlyLocomotive.Height);
_drawningWarmlyLocomotive.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw();
}
/// <summary>
/// Перемещение объекта по форме (нажатие кнопок навигации)
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawningWarmlyLocomotive == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
bool result = false;
switch (name)
{
case "buttonUp":
result = _drawningWarmlyLocomotive.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
result = _drawningWarmlyLocomotive.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
result = _drawningWarmlyLocomotive.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
result = _drawningWarmlyLocomotive.MoveTransport(DirectionType.Right);
break;
}
if (result)
{
Draw();
}
}
}

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@ -1,17 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
@ -26,36 +26,36 @@
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->

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@ -11,7 +11,7 @@ namespace WarmlyLocomotive
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new Form1());
Application.Run(new FormWarmlyLocomotive());
}
}
}

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//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace WarmlyLocomotive.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("WarmlyLocomotive.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowDown {
get {
object obj = ResourceManager.GetObject("arrowDown", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowLeft {
get {
object obj = ResourceManager.GetObject("arrowLeft", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowRight {
get {
object obj = ResourceManager.GetObject("arrowRight", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowUp {
get {
object obj = ResourceManager.GetObject("arrowUp", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

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@ -0,0 +1,133 @@
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<root>
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Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
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There are any number of "resheader" rows that contain simple
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Each data row contains a name, and value. The row also contains a
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read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<data name="arrowUp" type="System.Resources.ResXFileRef, System.Windows.Forms">
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@ -8,4 +8,19 @@
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
<ItemGroup>
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<ItemGroup>
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<Generator>ResXFileCodeGenerator</Generator>
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31
lab_1/lab_1.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 12.00
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EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{88F6E495-8313-457C-8B37-34F8848D95C3}.Debug|x64.ActiveCfg = Debug|x64
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50
lab_1/lab_1/Lab_1.c Normal file
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@ -0,0 +1,50 @@
#define _CRT_SECURE_NO_WARNINGS
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <Windows.h>
//ñîçäàíèå ñòðóêòóðû
struct medicine {
char name[10];
int index;
struct medicine* next;
};
struct medicine* first = NULL;
void sortMedicine(struct medicine* list);
struct medicine* create(struct medicine* end, int n, char* p) {
struct medicine* tmp;
tmp = (struct medicine*)malloc(sizeof(struct medicine));
tmp->index = n;
strcpy(tmp->name, p);
if (end == NULL) {
tmp->next = NULL;
}
else {
tmp->next = end;
}
return tmp;
}
void print(struct medicine *p) {
do {
printf("%10s (%d) -> ", p->name, p->index);
} while ((p = p->next) != NULL);
printf("\n");
}
void main() {
first = NULL;
printList();
addElement("bimbim", 2);
printList();
}

135
lab_1/lab_1/lab_1.vcxproj Normal file
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