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19 changed files with 391 additions and 841 deletions

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@ -1,27 +1,24 @@
namespace WarmlyLocomotive.MovementStrategy;
namespace WarmlyLocomotive;
/// <summary>
/// Направление перемещения
/// </summary>
public enum MovementDirection
public enum DirectionType
{
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}
}

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@ -1,13 +1,14 @@
using WarmlyLocomotive.Entities;
namespace WarmlyLocomotive;
namespace WarmlyLocomotive.Drawnings;
public class DrawningLocomotive
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
public class DrawningWarmlyLocomotive
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityLocomotive? EntityLocomotive { get; protected set; }
public EntityWarmlyLocomotive? EntityWarmlyLocomotive { get; private set; }
/// <summary>
/// Ширина окна
/// </summary>
@ -19,74 +20,38 @@ public class DrawningLocomotive
/// <summary>
/// Левая координата прорисовки паровоза
/// </summary>
protected int? _startPosX;
private int? _startPosX;
/// <summary>
/// Верхняя кооридната прорисовки паровоза
/// </summary>
protected int? _startPosY;
private int? _startPosY;
/// <summary>
/// Ширина прорисовки паровоза
/// </summary>
private readonly int _drawningLocomotiveWidth = 130;
private readonly int _drawningWarmlyLocomotiveWidth = 130;
/// <summary>
/// Высота прорисовки паровоза
/// </summary>
private readonly int _drawningLocomotiveHeight = 40;
private readonly int _drawningWarmlyLocomotiveHeight = 50;
/// <summary>
/// Координата X объекта
/// Инициализация свойств
/// </summary>
public int? GetPosX => _startPosX;
/// <summary>
/// Координата Y объекта
/// </summary>
public int? GetPosY => _startPosY;
/// <summary>
/// Ширина объекта
/// </summary>
public int GetWidth => _drawningLocomotiveWidth;
/// <summary>
/// Высота объекта
/// </summary>
public int GetHeight => _drawningLocomotiveHeight;
/// <summary>
/// Пустой конструктор
/// </summary>
private DrawningLocomotive()
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="chimney">Признак наличия дымохода</param>
/// <param name="compartment">Признак наличия отсека</param>
/// <param name="indicatingLine">Признак наличия обозначающей полосы</param>
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool chimney, bool compartment, bool indicatingLine)
{
EntityWarmlyLocomotive = new EntityWarmlyLocomotive();
EntityWarmlyLocomotive.Init(speed, weight, bodyColor, additionalColor, chimney, compartment, indicatingLine);
_pictureWidth = null;
_pictureHeight = null;
_startPosX = null;
_startPosY = null;
}
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
public DrawningLocomotive(int speed, double weight, Color bodyColor) : this()
{
EntityLocomotive = new EntityLocomotive(speed, weight, bodyColor);
}
/// <summary>
/// Конструктор для наследников
/// </summary>
/// <param name="drawningLocomotiveWidth">Ширина прорисовки паровоза</param>
/// <param name="drawningLocomotiveHeight">Высота прорисовки паровоза</param>
protected DrawningLocomotive(int drawningLocomotiveWidth, int drawningLocomotiveHeight) : this()
{
_drawningLocomotiveWidth = drawningLocomotiveWidth;
_pictureHeight = drawningLocomotiveHeight;
}
/// <summary>
/// Установка границ поля
/// </summary>
@ -98,7 +63,7 @@ public class DrawningLocomotive
// TODO проверка, что объект "влезает" в размеры поля
// если влезает, сохраняем границы и корректируем позицию объекта, если она была уже установлена
if (width > _drawningLocomotiveWidth && height > _drawningLocomotiveHeight)
if (width > _drawningWarmlyLocomotiveWidth && height > _drawningWarmlyLocomotiveHeight)
{
_pictureWidth = width;
_pictureHeight = height;
@ -110,14 +75,14 @@ public class DrawningLocomotive
if (_startPosY.Value < 0) { _startPosY = 0; }
if (_startPosX.Value + _drawningLocomotiveWidth > _pictureWidth)
if (_startPosX.Value + _drawningWarmlyLocomotiveWidth > _pictureWidth)
{
_startPosX = _pictureWidth - _drawningLocomotiveWidth;
_startPosX = _pictureWidth - _drawningWarmlyLocomotiveWidth;
}
if (_startPosY.Value + _drawningLocomotiveHeight > _pictureHeight)
if (_startPosY.Value + _drawningWarmlyLocomotiveHeight > _pictureHeight)
{
_startPosY = _pictureHeight - _drawningLocomotiveHeight;
_startPosY = _pictureHeight - _drawningWarmlyLocomotiveHeight;
}
}
return true;
@ -145,18 +110,18 @@ public class DrawningLocomotive
if (_startPosY.Value < 0) { _startPosY = 0; }
if (_startPosX.Value < 0) { _startPosX = 0; }
if (_startPosX.Value + _drawningLocomotiveWidth > _pictureWidth)
if (_startPosX.Value + _drawningWarmlyLocomotiveWidth > _pictureWidth)
{
_startPosX = _pictureWidth - _drawningLocomotiveWidth;
_startPosX = _pictureWidth - _drawningWarmlyLocomotiveWidth;
}
if (_startPosY.Value + _drawningLocomotiveHeight > _pictureHeight)
if (_startPosY.Value + _drawningWarmlyLocomotiveHeight > _pictureHeight)
{
_startPosY = _pictureHeight - _drawningLocomotiveHeight;
_startPosY = _pictureHeight - _drawningWarmlyLocomotiveHeight;
}
}
}
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
@ -164,7 +129,7 @@ public class DrawningLocomotive
/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
public bool MoveTransport(DirectionType direction)
{
if (EntityLocomotive == null || !_startPosX.HasValue || !_startPosY.HasValue)
if (EntityWarmlyLocomotive == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return false;
}
@ -172,30 +137,30 @@ public class DrawningLocomotive
{
//влево
case DirectionType.Left:
if (_startPosX.Value - EntityLocomotive.Step > 0)
if (_startPosX.Value - EntityWarmlyLocomotive.Step > 0)
{
_startPosX -= (int)EntityLocomotive.Step;
_startPosX -= (int)EntityWarmlyLocomotive.Step;
}
return true;
//вверх
case DirectionType.Up:
if (_startPosY.Value - EntityLocomotive.Step > 0)
if (_startPosY.Value - EntityWarmlyLocomotive.Step > 0)
{
_startPosY -= (int)EntityLocomotive.Step;
_startPosY -= (int)EntityWarmlyLocomotive.Step;
}
return true;
// вправо
case DirectionType.Right:
if (_startPosX.Value + EntityLocomotive.Step + _drawningLocomotiveWidth < _pictureWidth)
if (_startPosX.Value + EntityWarmlyLocomotive.Step + _drawningWarmlyLocomotiveWidth < _pictureWidth)
{
_startPosX += (int)EntityLocomotive.Step;
_startPosX += (int)EntityWarmlyLocomotive.Step;
}
return true;
//вниз
case DirectionType.Down:
if (_startPosY.Value + EntityLocomotive.Step + _drawningLocomotiveHeight < _pictureHeight)
if (_startPosY.Value + EntityWarmlyLocomotive.Step + _drawningWarmlyLocomotiveHeight < _pictureHeight)
{
_startPosY += (int)EntityLocomotive.Step;
_startPosY += (int)EntityWarmlyLocomotive.Step;
}
return true;
default:
@ -207,66 +172,88 @@ public class DrawningLocomotive
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public virtual void DrawTransport(Graphics g)
public void DrawTransport(Graphics g)
{
if (EntityLocomotive == null || !_startPosX.HasValue || !_startPosY.HasValue)
if (EntityWarmlyLocomotive == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush additionalBrush = new SolidBrush(EntityWarmlyLocomotive.AdditionalColor);
// обвесы
if (EntityWarmlyLocomotive.Chimney)
{
//труба
g.DrawRectangle(pen, _startPosX.Value + 20, _startPosY.Value + 0, 10, 10);
g.FillRectangle(additionalBrush, _startPosX.Value + 20, _startPosY.Value + 0, 10, 5);
}
if (EntityWarmlyLocomotive.Compartment)
{
//топливо отсек
g.DrawRectangle(pen, _startPosX.Value + 40, _startPosY.Value + 35, 20, 5);
g.FillRectangle(additionalBrush, _startPosX.Value + 40, _startPosY.Value + 35, 20, 5);
}
//границы паровоза
g.DrawRectangle(pen, _startPosX.Value + 0, _startPosY.Value + 15, 120, 15);
g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value + 0, 110, 15);
g.DrawRectangle(pen, _startPosX.Value + 0, _startPosY.Value + 20, 120, 15);
g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value + 5, 110, 15);
//кузов
Brush bk = new SolidBrush(EntityLocomotive.BodyColor);
g.FillRectangle(bk, _startPosX.Value + 0, _startPosY.Value + 15, 120, 15);
g.FillRectangle(bk, _startPosX.Value + 10, _startPosY.Value + 0, 110, 15);
Brush bk = new SolidBrush(EntityWarmlyLocomotive.BodyColor);
g.FillRectangle(bk, _startPosX.Value + 0, _startPosY.Value + 20, 120, 15);
g.FillRectangle(bk, _startPosX.Value + 10, _startPosY.Value + 5, 110, 15);
//дверь
g.DrawRectangle(pen, _startPosX.Value + 45, _startPosY.Value + 5, 10, 22);
g.DrawRectangle(pen, _startPosX.Value + 45, _startPosY.Value + 10, 10, 22);
//нос
g.DrawLine(pen, _startPosX.Value + 0, _startPosY.Value + 15, _startPosX.Value + 10, _startPosY.Value + 0);
g.DrawLine(pen, _startPosX.Value + 0, _startPosY.Value + 20, _startPosX.Value + 10, _startPosY.Value + 5);
//стекла
Pen penBlue = new(Color.LightBlue);
Brush wt = new SolidBrush(Color.White);
g.FillRectangle(wt, _startPosX.Value + 15, _startPosY.Value + 2, 10, 10);
g.DrawRectangle(penBlue, _startPosX.Value + 15, _startPosY.Value + 2, 10, 10);
g.FillRectangle(wt, _startPosX.Value + 30, _startPosY.Value + 2, 10, 10);
g.DrawRectangle(penBlue, _startPosX.Value + 30, _startPosY.Value + 2, 10, 10);
g.FillRectangle(wt, _startPosX.Value + 107, _startPosY.Value + 2, 10, 10);
g.DrawRectangle(penBlue, _startPosX.Value + 107, _startPosY.Value + 2, 10, 10);
g.FillRectangle(wt, _startPosX.Value + 15, _startPosY.Value + 7, 10, 10);
g.DrawRectangle(penBlue, _startPosX.Value + 15, _startPosY.Value + 7, 10, 10);
g.FillRectangle(wt, _startPosX.Value + 30, _startPosY.Value + 7, 10, 10);
g.DrawRectangle(penBlue, _startPosX.Value + 30, _startPosY.Value + 7, 10, 10);
g.FillRectangle(wt, _startPosX.Value + 107, _startPosY.Value + 7, 10, 10);
g.DrawRectangle(penBlue, _startPosX.Value + 107, _startPosY.Value + 7, 10, 10);
//треугольники низ
Brush br = new SolidBrush(Color.Black);
g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value + 30, 30, 5);
g.DrawLine(pen, _startPosX.Value + 10, _startPosY.Value + 30, _startPosX.Value + 0, _startPosY.Value + 35);
g.DrawLine(pen, _startPosX.Value + 0, _startPosY.Value + 35, _startPosX.Value + 10, _startPosY.Value + 35);
g.FillRectangle(br, _startPosX.Value + 10, _startPosY.Value + 30, 30, 5);
g.DrawRectangle(pen, _startPosX.Value + 85, _startPosY.Value + 30, 30, 5);
g.DrawLine(pen, _startPosX.Value + 110, _startPosY.Value + 30, _startPosX.Value + 130, _startPosY.Value + 35);
g.DrawLine(pen, _startPosX.Value + 130, _startPosY.Value + 35, _startPosX.Value + 110, _startPosY.Value + 35);
g.FillRectangle(br, _startPosX.Value + 85, _startPosY.Value + 30, 30, 5);
g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value + 35, 30, 5);
g.DrawLine(pen, _startPosX.Value + 10, _startPosY.Value + 35, _startPosX.Value + 0, _startPosY.Value + 40);
g.DrawLine(pen, _startPosX.Value + 0, _startPosY.Value + 40, _startPosX.Value + 10, _startPosY.Value + 40);
g.FillRectangle(br, _startPosX.Value + 10, _startPosY.Value + 35, 30, 5);
g.DrawRectangle(pen, _startPosX.Value + 85, _startPosY.Value + 35, 30, 5);
g.DrawLine(pen, _startPosX.Value + 110, _startPosY.Value + 35, _startPosX.Value + 130, _startPosY.Value + 40);
g.DrawLine(pen, _startPosX.Value + 130, _startPosY.Value + 40, _startPosX.Value + 110, _startPosY.Value + 40);
g.FillRectangle(br, _startPosX.Value + 85, _startPosY.Value + 35, 30, 5);
//зад.часть
g.DrawRectangle(pen, _startPosX.Value + 120, _startPosY.Value + 2, 5, 25);
g.FillRectangle(br, _startPosX.Value + 120, _startPosY.Value + 2, 5, 25);
g.DrawRectangle(pen, _startPosX.Value + 120, _startPosY.Value + 7, 5, 25);
g.FillRectangle(br, _startPosX.Value + 120, _startPosY.Value + 7, 5, 25);
//колеса
g.FillEllipse(wt, _startPosX.Value + 10, _startPosY.Value + 30, 12, 11);
g.DrawEllipse(pen, _startPosX.Value + 10, _startPosY.Value + 30, 12, 11);
g.FillEllipse(wt, _startPosX.Value + 10, _startPosY.Value + 35, 12, 11);
g.DrawEllipse(pen, _startPosX.Value + 10, _startPosY.Value + 35, 12, 11);
g.FillEllipse(wt, _startPosX.Value + 30, _startPosY.Value + 30, 12, 11);
g.DrawEllipse(pen, _startPosX.Value + 30, _startPosY.Value + 30, 12, 11);
g.FillEllipse(wt, _startPosX.Value + 30, _startPosY.Value + 35, 12, 11);
g.DrawEllipse(pen, _startPosX.Value + 30, _startPosY.Value + 35, 12, 11);
g.FillEllipse(wt, _startPosX.Value + 80, _startPosY.Value + 30, 12, 11);
g.DrawEllipse(pen, _startPosX.Value + 80, _startPosY.Value + 30, 12, 11);
g.FillEllipse(wt, _startPosX.Value + 80, _startPosY.Value + 35, 12, 11);
g.DrawEllipse(pen, _startPosX.Value + 80, _startPosY.Value + 35, 12, 11);
g.FillEllipse(wt, _startPosX.Value + 100, _startPosY.Value + 30, 12, 11);
g.DrawEllipse(pen, _startPosX.Value + 100, _startPosY.Value + 30, 12, 11);
g.FillEllipse(wt, _startPosX.Value + 100, _startPosY.Value + 35, 12, 11);
g.DrawEllipse(pen, _startPosX.Value + 100, _startPosY.Value + 35, 12, 11);
//линия
if (EntityWarmlyLocomotive.IndicatingLine)
{
g.FillRectangle(additionalBrush, _startPosX.Value + 0, _startPosY.Value + 20, 120, 2);
}
}
}
}

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@ -1,32 +0,0 @@
namespace WarmlyLocomotive.Drawnings;
/// <summary>
/// Направление перемещения
/// </summary>
public enum DirectionType
{
/// <summary>
/// Неизвестное направление
/// </summary>
Unknow = -1,
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}

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@ -1,63 +0,0 @@
using WarmlyLocomotive.Entities;
namespace WarmlyLocomotive.Drawnings;
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
public class DrawningWarmlyLocomotive : DrawningLocomotive
{
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="chimney">Признак наличия дымохода</param>
/// <param name="compartment">Признак наличия отсека</param>
/// <param name="indicatingLine">Признак наличия обозначающей полосы</param>
public DrawningWarmlyLocomotive(int speed, double weight, Color bodyColor, Color additionalColor, bool chimney, bool compartment, bool indicatingLine) : base(130, 50)
{
EntityLocomotive = new EntityWarmlyLocomotive(speed, weight, bodyColor, additionalColor, chimney, compartment, indicatingLine);
}
public override void DrawTransport(Graphics g)
{
if (EntityLocomotive == null || EntityLocomotive is not EntityWarmlyLocomotive warmlyLocmotive || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush additionalBrush = new SolidBrush(warmlyLocmotive.AdditionalColor);
// обвесы
if (warmlyLocmotive.Chimney)
{
//труба
g.DrawRectangle(pen, _startPosX.Value + 20, _startPosY.Value + 0, 10, 10);
g.FillRectangle(additionalBrush, _startPosX.Value + 20, _startPosY.Value + 0, 10, 5);
}
if (warmlyLocmotive.Compartment)
{
//топливо отсек
g.DrawRectangle(pen, _startPosX.Value + 40, _startPosY.Value + 35, 20, 5);
g.FillRectangle(additionalBrush, _startPosX.Value + 40, _startPosY.Value + 35, 20, 5);
}
_startPosX += 0;
_startPosY += 5;
base.DrawTransport(g);
_startPosX -= 0;
_startPosY -= 5;
//линия
if (warmlyLocmotive.IndicatingLine)
{
g.FillRectangle(additionalBrush, _startPosX.Value + 0, _startPosY.Value + 20, 120, 2);
}
}
}

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@ -1,40 +0,0 @@
namespace WarmlyLocomotive.Entities;
/// <summary>
/// Класс-сущность "Паровоз"
/// </summary>
public class EntityLocomotive
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Шаг перемещения автомобиля
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
/// Конструктор сущности
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес тепловоза</param>
/// <param name="bodyColor">Основной цвет</param>
public EntityLocomotive(int speed, double weight, Color bodyColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
}
}

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@ -1,11 +1,21 @@
namespace WarmlyLocomotive.Entities;
namespace WarmlyLocomotive;
/// <summary>
/// Класс-сущность "тепловоз"
/// </summary>
public class EntityWarmlyLocomotive : EntityLocomotive
public class EntityWarmlyLocomotive
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Дополнительный цвет (для опциональных элементов)
/// </summary>
@ -22,9 +32,12 @@ public class EntityWarmlyLocomotive : EntityLocomotive
/// Признак (опция) наличия гоночной полосы
/// </summary>
public bool IndicatingLine { get; private set; }
/// <summary>
/// Конструктор
/// Шаг перемещения автомобиля
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
/// Инициализация полей объекта-класса тепловоза
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес тепловоза</param>
@ -33,11 +46,15 @@ public class EntityWarmlyLocomotive : EntityLocomotive
/// <param name="chimney">Признак наличия трубы</param>
/// <param name="compartment">Признак наличия топливного отсека</param>
/// <param name="indicatingLine">Признак наличия обозначающей полосы</param>
public EntityWarmlyLocomotive(int speed, double weight, Color bodyColor, Color additionalColor, bool chimney, bool compartment, bool indicatingLine) : base(speed, weight, bodyColor)
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool chimney, bool compartment, bool indicatingLine)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
Chimney = chimney;
Compartment = compartment;
IndicatingLine = indicatingLine;
}
}
}

View File

@ -34,9 +34,6 @@
buttonDown = new Button();
buttonRight = new Button();
buttonUp = new Button();
buttonCreateLocomotive = new Button();
comboBoxStrategy = new ComboBox();
buttonStrategyStep = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxWarmlyLocomotive).BeginInit();
SuspendLayout();
//
@ -54,9 +51,9 @@
buttonCreateWarmlyLocomotive.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateWarmlyLocomotive.Location = new Point(12, 409);
buttonCreateWarmlyLocomotive.Name = "buttonCreateWarmlyLocomotive";
buttonCreateWarmlyLocomotive.Size = new Size(156, 29);
buttonCreateWarmlyLocomotive.Size = new Size(94, 29);
buttonCreateWarmlyLocomotive.TabIndex = 1;
buttonCreateWarmlyLocomotive.Text = "создать локомотив";
buttonCreateWarmlyLocomotive.Text = "создать";
buttonCreateWarmlyLocomotive.UseVisualStyleBackColor = true;
buttonCreateWarmlyLocomotive.Click += ButtonCreateWarmlyLocomotive_Click;
//
@ -108,45 +105,11 @@
buttonUp.UseVisualStyleBackColor = true;
buttonUp.Click += ButtonMove_Click;
//
// buttonCreateLocomotive
//
buttonCreateLocomotive.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateLocomotive.Location = new Point(174, 409);
buttonCreateLocomotive.Name = "buttonCreateLocomotive";
buttonCreateLocomotive.Size = new Size(156, 29);
buttonCreateLocomotive.TabIndex = 6;
buttonCreateLocomotive.Text = "создать паровоз";
buttonCreateLocomotive.UseVisualStyleBackColor = true;
buttonCreateLocomotive.Click += ButtonCreateLocomotive_Click;
//
// comboBoxStrategy
//
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
comboBoxStrategy.FormattingEnabled = true;
comboBoxStrategy.Items.AddRange(new object[] { "К центру ", "К краю" });
comboBoxStrategy.Location = new Point(637, 12);
comboBoxStrategy.Name = "comboBoxStrategy";
comboBoxStrategy.Size = new Size(151, 28);
comboBoxStrategy.TabIndex = 7;
//
// buttonStrategyStep
//
buttonStrategyStep.Location = new Point(694, 46);
buttonStrategyStep.Name = "buttonStrategyStep";
buttonStrategyStep.Size = new Size(94, 29);
buttonStrategyStep.TabIndex = 8;
buttonStrategyStep.Text = "Шаг";
buttonStrategyStep.UseVisualStyleBackColor = true;
buttonStrategyStep.Click += ButtonStrategyStep_Click;
//
// FormWarmlyLocomotive
//
AutoScaleDimensions = new SizeF(8F, 20F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(800, 450);
Controls.Add(buttonStrategyStep);
Controls.Add(comboBoxStrategy);
Controls.Add(buttonCreateLocomotive);
Controls.Add(buttonUp);
Controls.Add(buttonRight);
Controls.Add(buttonDown);
@ -167,8 +130,5 @@
private Button buttonDown;
private Button buttonRight;
private Button buttonUp;
private Button buttonCreateLocomotive;
private ComboBox comboBoxStrategy;
private Button buttonStrategyStep;
}
}

View File

@ -1,7 +1,4 @@
using WarmlyLocomotive.Drawnings;
using WarmlyLocomotive.MovementStrategy;
namespace WarmlyLocomotive;
namespace WarmlyLocomotive;
/// <summary>
/// Форма работы с объектом "тепловоз"
@ -11,12 +8,7 @@ public partial class FormWarmlyLocomotive : Form
/// <summary>
/// Поле-объект для прорисовки объекта
/// </summary>
private DrawningLocomotive? _drawningLocomotive;
/// <summary>
/// Стратегия перемещения
/// </summary>
private AbstractStrategy? _strategy;
private DrawningWarmlyLocomotive? _drawningWarmlyLocomotive;
/// <summary>
/// Конструктор формы
@ -24,7 +16,6 @@ public partial class FormWarmlyLocomotive : Form
public FormWarmlyLocomotive()
{
InitializeComponent();
_strategy = null;
}
/// <summary>
@ -32,59 +23,35 @@ public partial class FormWarmlyLocomotive : Form
/// </summary>
private void Draw()
{
if (_drawningLocomotive == null)
if (_drawningWarmlyLocomotive == null)
{
return;
}
Bitmap bmp = new(pictureBoxWarmlyLocomotive.Width, pictureBoxWarmlyLocomotive.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningLocomotive.DrawTransport(gr);
_drawningWarmlyLocomotive.DrawTransport(gr);
pictureBoxWarmlyLocomotive.Image = bmp;
}
/// <summary>
/// Создание объекта класса-перемещения
/// Обработка нажатия кнопки "Создать"
/// </summary>
/// <param name="type">Тип создаваемого объекта</param>
private void CreateObject(string type)
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreateWarmlyLocomotive_Click(object sender, EventArgs e)
{
Random random = new();
switch (type)
{
case nameof(DrawningLocomotive):
_drawningLocomotive = new DrawningLocomotive(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
break;
case nameof(DrawningWarmlyLocomotive):
_drawningLocomotive = new DrawningWarmlyLocomotive(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
break;
default:
return;
}
_drawningLocomotive.SetPictureSize(pictureBoxWarmlyLocomotive.Width, pictureBoxWarmlyLocomotive.Height);
_drawningLocomotive.SetPosition(random.Next(10, 100), random.Next(10, 100));
_strategy = null;
comboBoxStrategy.Enabled = true;
_drawningWarmlyLocomotive = new DrawningWarmlyLocomotive();
_drawningWarmlyLocomotive.Init(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
_drawningWarmlyLocomotive.SetPictureSize(pictureBoxWarmlyLocomotive.Width, pictureBoxWarmlyLocomotive.Height);
_drawningWarmlyLocomotive.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw();
}
/// <summary>
/// Обработка нажатия кнопки "Создать локомотив"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreateWarmlyLocomotive_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningWarmlyLocomotive));
/// <summary>
/// Обработка нажатия кнопки "Создать паровоз"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreateLocomotive_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningLocomotive));
/// <summary>
/// Перемещение объекта по форме (нажатие кнопок навигации)
/// </summary>
@ -92,72 +59,30 @@ public partial class FormWarmlyLocomotive : Form
/// <param name="e"></param>
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawningLocomotive == null)
if (_drawningWarmlyLocomotive == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
bool result = false;
switch (name)
{
case "buttonUp":
result = _drawningLocomotive.MoveTransport(DirectionType.Up);
result = _drawningWarmlyLocomotive.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
result = _drawningLocomotive.MoveTransport(DirectionType.Down);
result = _drawningWarmlyLocomotive.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
result = _drawningLocomotive.MoveTransport(DirectionType.Left);
result = _drawningWarmlyLocomotive.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
result = _drawningLocomotive.MoveTransport(DirectionType.Right);
result = _drawningWarmlyLocomotive.MoveTransport(DirectionType.Right);
break;
}
if (result)
{
Draw();
}
}
/// <summary>
/// Обработка нажатия кнопки "Шаг"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonStrategyStep_Click(object sender, EventArgs e)
{
if (_drawningLocomotive == null)
{
return;
}
if (comboBoxStrategy.Enabled)
{
_strategy = comboBoxStrategy.SelectedIndex switch
{
0 => new MoveToCenter(),
1 => new MoveToBorder(),
_ => null,
};
if (_strategy == null)
{
return;
}
_strategy.SetData(new MoveableLocomotive(_drawningLocomotive),
pictureBoxWarmlyLocomotive.Width, pictureBoxWarmlyLocomotive.Height);
}
if (_strategy == null)
{
return;
}
comboBoxStrategy.Enabled = false;
_strategy.MakeStep();
Draw();
if (_strategy.GetStatus() == StrategyStatus.Finish)
{
comboBoxStrategy.Enabled = true;
_strategy = null;
}
}
}
}

View File

@ -1,140 +0,0 @@
namespace WarmlyLocomotive.MovementStrategy;
/// <summary>
/// Класс-стратегия перемещения объекта
/// </summary>
public abstract class AbstractStrategy
{
/// <summary>
/// Перемещаемый объект
/// </summary>
private IMoveableObject? _moveableObject;
/// <summary>
/// Статус перемещения
/// </summary>
private StrategyStatus _state = StrategyStatus.NotInit;
/// <summary>
/// Ширина поля
/// </summary>
protected int FieldWidth { get; private set; }
/// <summary>
/// Высота поля
/// </summary>
protected int FieldHeight { get; private set; }
/// <summary>
/// Статус перемещения
/// </summary>
public StrategyStatus GetStatus() { return _state; }
/// <summary>
/// Установка данных
/// </summary>
/// <param name="moveableObject">Перемещаемый объект</param>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
public void SetData(IMoveableObject moveableObject, int width, int height)
{
if (moveableObject == null)
{
_state = StrategyStatus.NotInit;
return;
}
_state = StrategyStatus.InProgress;
_moveableObject = moveableObject;
FieldWidth = width;
FieldHeight = height;
}
/// <summary>
/// Шаг перемещения
/// </summary>
public void MakeStep()
{
if (_state != StrategyStatus.InProgress)
{
return;
}
if (IsTargetDestinaion())
{
_state = StrategyStatus.Finish;
return;
}
MoveToTarget();
}
/// <summary>
/// Перемещение влево
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
/// <summary>
/// Перемещение вправо
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false -неудача)</returns>
protected bool MoveRight() => MoveTo(MovementDirection.Right);
/// <summary>
/// Перемещение вверх
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveUp() => MoveTo(MovementDirection.Up);
/// <summary>
/// Перемещение вниз
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveDown() => MoveTo(MovementDirection.Down);
/// <summary>
/// Параметры объекта
/// </summary>
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
/// <summary>
/// Шаг объекта
/// </summary>
/// <returns></returns>
protected int? GetStep()
{
if (_state != StrategyStatus.InProgress)
{
return null;
}
return _moveableObject?.GetStep;
}
/// <summary>
/// Перемещение к цели
/// </summary>
protected abstract void MoveToTarget();
/// <summary>
/// Достигнута ли цель
/// </summary>
/// <returns></returns>
protected abstract bool IsTargetDestinaion();
/// <summary>
/// Попытка перемещения в требуемом направлении
/// </summary>
/// <param name="movementDirection">Направление</param>
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
private bool MoveTo(MovementDirection movementDirection)
{
if (_state != StrategyStatus.InProgress)
{
return false;
}
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
}
}

View File

@ -1,24 +0,0 @@
namespace WarmlyLocomotive.MovementStrategy;
/// <summary>
/// Интерфейс для работы с перемещаемым объектом
/// </summary>
public interface IMoveableObject
{
/// <summary>
/// Получение координаты объекта
/// </summary>
ObjectParameters? GetObjectPosition { get; }
/// <summary>
/// Шаг объекта
/// </summary>
int GetStep { get; }
/// <summary>
/// Попытка переместить объект в указанном направлении
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - объект перемещен, false - перемещение невозможно</returns>
bool TryMoveObject(MovementDirection direction);
}

View File

@ -1,58 +0,0 @@
namespace WarmlyLocomotive.MovementStrategy;
/// <summary>
/// Стратегия перемещения объекта в правый кран экрана
/// </summary>
public class MoveToBorder : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth &&
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
int diffY = objParams.ObjectMiddleVertical - FieldHeight;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}

View File

@ -1,58 +0,0 @@
namespace WarmlyLocomotive.MovementStrategy;
/// <summary>
/// Стратегия перемещения объекта в центр экрана
/// </summary>
public class MoveToCenter : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2 && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2 && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}

View File

@ -1,64 +0,0 @@
using WarmlyLocomotive.Drawnings;
namespace WarmlyLocomotive.MovementStrategy;
// <summary>
/// Класс-реализация IMoveableObject с использованием DrawningLocomotive
/// </summary>
public class MoveableLocomotive : IMoveableObject
{
/// <summary>
/// Поле-объект класса DrawningLocomotive или его наследника
/// </summary>
private readonly DrawningLocomotive? _locomotive = null;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="locomotive">Объект класса DrawningLocomotive</param>
public MoveableLocomotive(DrawningLocomotive locomotive)
{
_locomotive = locomotive;
}
public ObjectParameters? GetObjectPosition
{
get
{
if (_locomotive == null || _locomotive.EntityLocomotive == null || !_locomotive.GetPosX.HasValue || !_locomotive.GetPosY.HasValue)
{
return null;
}
return new ObjectParameters(_locomotive.GetPosX.Value, _locomotive.GetPosY.Value, _locomotive.GetWidth, _locomotive.GetHeight);
}
}
public int GetStep => (int)(_locomotive?.EntityLocomotive?.Step ?? 0);
public bool TryMoveObject(MovementDirection direction)
{
if (_locomotive == null || _locomotive.EntityLocomotive == null)
{
return false;
}
return _locomotive.MoveTransport(GetDirectionType(direction));
}
/// <summary>
/// Конвертация из MovementDirection в DirectionType
/// </summary>
/// <param name="direction">MovementDirection</param>
/// <returns>DirectionType</returns>
private static DirectionType GetDirectionType(MovementDirection direction)
{
return direction switch
{
MovementDirection.Left => DirectionType.Left,
MovementDirection.Right => DirectionType.Right,
MovementDirection.Up => DirectionType.Up,
MovementDirection.Down => DirectionType.Down,
_ => DirectionType.Unknow,
};
}
}

View File

@ -1,73 +0,0 @@
namespace WarmlyLocomotive.MovementStrategy;
/// <summary>
/// Параметры-координаты объекта
/// </summary>
public class ObjectParameters
{
/// <summary>
/// Координата X
/// </summary>
private readonly int _x;
/// <summary>
/// Координата Y
/// </summary>
private readonly int _y;
/// <summary>
/// Ширина объекта
/// </summary>
private readonly int _width;
/// <summary>
/// Высота объекта
/// </summary>
private readonly int _height;
/// <summary>
/// Левая граница
/// </summary>
public int LeftBorder => _x;
/// <summary>
/// Верхняя граница
/// </summary>
public int TopBorder => _y;
/// <summary>
/// Правая граница
/// </summary>
public int RightBorder => _x + _width;
/// <summary>
/// Нижняя граница
/// </summary>
public int DownBorder => _y + _height;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleHorizontal => _x + _width / 2;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleVertical => _y + _height / 2;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
/// <param name="width">Ширина объекта</param>
/// <param name="height">Высота объекта</param>
public ObjectParameters(int x, int y, int width, int height)
{
_x = x;
_y = y;
_width = width;
_height = height;
}
}

View File

@ -1,22 +0,0 @@
namespace WarmlyLocomotive.MovementStrategy;
/// <summary>
/// Статус выполнения операции перемещения
/// </summary>
public enum StrategyStatus
{
/// <summary>
/// Все готово к началу
/// </summary>
NotInit,
/// <summary>
/// Выполняется
/// </summary>
InProgress,
/// <summary>
/// Завершено
/// </summary>
Finish
}

31
lab_1/lab_1.sln Normal file
View File

@ -0,0 +1,31 @@

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MinimumVisualStudioVersion = 10.0.40219.1
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EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{88F6E495-8313-457C-8B37-34F8848D95C3}.Debug|x64.ActiveCfg = Debug|x64
{88F6E495-8313-457C-8B37-34F8848D95C3}.Debug|x64.Build.0 = Debug|x64
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{88F6E495-8313-457C-8B37-34F8848D95C3}.Release|x64.Build.0 = Release|x64
{88F6E495-8313-457C-8B37-34F8848D95C3}.Release|x86.ActiveCfg = Release|Win32
{88F6E495-8313-457C-8B37-34F8848D95C3}.Release|x86.Build.0 = Release|Win32
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HideSolutionNode = FALSE
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GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {AFE935BC-7614-4661-8922-8FCC085EA88C}
EndGlobalSection
EndGlobal

50
lab_1/lab_1/Lab_1.c Normal file
View File

@ -0,0 +1,50 @@
#define _CRT_SECURE_NO_WARNINGS
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <Windows.h>
//ñîçäàíèå ñòðóêòóðû
struct medicine {
char name[10];
int index;
struct medicine* next;
};
struct medicine* first = NULL;
void sortMedicine(struct medicine* list);
struct medicine* create(struct medicine* end, int n, char* p) {
struct medicine* tmp;
tmp = (struct medicine*)malloc(sizeof(struct medicine));
tmp->index = n;
strcpy(tmp->name, p);
if (end == NULL) {
tmp->next = NULL;
}
else {
tmp->next = end;
}
return tmp;
}
void print(struct medicine *p) {
do {
printf("%10s (%d) -> ", p->name, p->index);
} while ((p = p->next) != NULL);
printf("\n");
}
void main() {
first = NULL;
printList();
addElement("bimbim", 2);
printList();
}

135
lab_1/lab_1/lab_1.vcxproj Normal file
View File

@ -0,0 +1,135 @@
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