Добавление родителей и ввод конструкторов
This commit is contained in:
parent
e71e32c73b
commit
7b607d826f
@ -1,4 +1,4 @@
|
||||
namespace WarmlyLocomotive;
|
||||
namespace WarmlyLocomotive.Drawnings;
|
||||
/// <summary>
|
||||
/// Направление перемещения
|
||||
/// </summary>
|
@ -1,14 +1,13 @@
|
||||
namespace WarmlyLocomotive;
|
||||
using WarmlyLocomotive.Entities;
|
||||
|
||||
/// <summary>
|
||||
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
|
||||
/// </summary>
|
||||
public class DrawningWarmlyLocomotive
|
||||
namespace WarmlyLocomotive.Drawnings;
|
||||
|
||||
public class DrawningLocomotive
|
||||
{
|
||||
/// <summary>
|
||||
/// Класс-сущность
|
||||
/// </summary>
|
||||
public EntityWarmlyLocomotive? EntityWarmlyLocomotive { get; private set; }
|
||||
public EntityLocomotive? EntityLocomotive { get; protected set; }
|
||||
/// <summary>
|
||||
/// Ширина окна
|
||||
/// </summary>
|
||||
@ -20,38 +19,53 @@ public class DrawningWarmlyLocomotive
|
||||
/// <summary>
|
||||
/// Левая координата прорисовки паровоза
|
||||
/// </summary>
|
||||
private int? _startPosX;
|
||||
protected int? _startPosX;
|
||||
/// <summary>
|
||||
/// Верхняя кооридната прорисовки паровоза
|
||||
/// </summary>
|
||||
private int? _startPosY;
|
||||
protected int? _startPosY;
|
||||
/// <summary>
|
||||
/// Ширина прорисовки паровоза
|
||||
/// </summary>
|
||||
private readonly int _drawningWarmlyLocomotiveWidth = 130;
|
||||
private readonly int _drawningLocomotiveWidth = 130;
|
||||
/// <summary>
|
||||
/// Высота прорисовки паровоза
|
||||
/// </summary>
|
||||
private readonly int _drawningWarmlyLocomotiveHeight = 50;
|
||||
private readonly int _drawningLocomotiveHeight = 40;
|
||||
|
||||
/// <summary>
|
||||
/// Инициализация свойств
|
||||
/// Пустой конструктор
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||
/// <param name="chimney">Признак наличия дымохода</param>
|
||||
/// <param name="compartment">Признак наличия отсека</param>
|
||||
/// <param name="indicatingLine">Признак наличия обозначающей полосы</param>
|
||||
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool chimney, bool compartment, bool indicatingLine)
|
||||
private DrawningLocomotive()
|
||||
{
|
||||
EntityWarmlyLocomotive = new EntityWarmlyLocomotive();
|
||||
EntityWarmlyLocomotive.Init(speed, weight, bodyColor, additionalColor, chimney, compartment, indicatingLine);
|
||||
_pictureWidth = null;
|
||||
_pictureHeight = null;
|
||||
_startPosX = null;
|
||||
_startPosY = null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
public DrawningLocomotive(int speed, double weight, Color bodyColor) : this()
|
||||
{
|
||||
EntityLocomotive = new EntityLocomotive(speed, weight, bodyColor);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор для наследников
|
||||
/// </summary>
|
||||
/// <param name="drawningLocomotiveWidth">Ширина прорисовки паровоза</param>
|
||||
/// <param name="drawningLocomotiveHeight">Высота прорисовки паровоза</param>
|
||||
protected DrawningLocomotive(int drawningLocomotiveWidth, int drawningLocomotiveHeight) : this()
|
||||
{
|
||||
_drawningLocomotiveWidth = drawningLocomotiveWidth;
|
||||
_pictureHeight = drawningLocomotiveHeight;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Установка границ поля
|
||||
/// </summary>
|
||||
@ -63,7 +77,7 @@ public class DrawningWarmlyLocomotive
|
||||
// TODO проверка, что объект "влезает" в размеры поля
|
||||
// если влезает, сохраняем границы и корректируем позицию объекта, если она была уже установлена
|
||||
|
||||
if (width > _drawningWarmlyLocomotiveWidth && height > _drawningWarmlyLocomotiveHeight)
|
||||
if (width > _drawningLocomotiveWidth && height > _drawningLocomotiveHeight)
|
||||
{
|
||||
_pictureWidth = width;
|
||||
_pictureHeight = height;
|
||||
@ -75,14 +89,14 @@ public class DrawningWarmlyLocomotive
|
||||
|
||||
if (_startPosY.Value < 0) { _startPosY = 0; }
|
||||
|
||||
if (_startPosX.Value + _drawningWarmlyLocomotiveWidth > _pictureWidth)
|
||||
if (_startPosX.Value + _drawningLocomotiveWidth > _pictureWidth)
|
||||
{
|
||||
_startPosX = _pictureWidth - _drawningWarmlyLocomotiveWidth;
|
||||
_startPosX = _pictureWidth - _drawningLocomotiveWidth;
|
||||
}
|
||||
|
||||
if (_startPosY.Value + _drawningWarmlyLocomotiveHeight > _pictureHeight)
|
||||
if (_startPosY.Value + _drawningLocomotiveHeight > _pictureHeight)
|
||||
{
|
||||
_startPosY = _pictureHeight - _drawningWarmlyLocomotiveHeight;
|
||||
_startPosY = _pictureHeight - _drawningLocomotiveHeight;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
@ -110,14 +124,14 @@ public class DrawningWarmlyLocomotive
|
||||
if (_startPosY.Value < 0) { _startPosY = 0; }
|
||||
if (_startPosX.Value < 0) { _startPosX = 0; }
|
||||
|
||||
if (_startPosX.Value + _drawningWarmlyLocomotiveWidth > _pictureWidth)
|
||||
if (_startPosX.Value + _drawningLocomotiveWidth > _pictureWidth)
|
||||
{
|
||||
_startPosX = _pictureWidth - _drawningWarmlyLocomotiveWidth;
|
||||
_startPosX = _pictureWidth - _drawningLocomotiveWidth;
|
||||
}
|
||||
|
||||
if (_startPosY.Value + _drawningWarmlyLocomotiveHeight > _pictureHeight)
|
||||
if (_startPosY.Value + _drawningLocomotiveHeight > _pictureHeight)
|
||||
{
|
||||
_startPosY = _pictureHeight - _drawningWarmlyLocomotiveHeight;
|
||||
_startPosY = _pictureHeight - _drawningLocomotiveHeight;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -129,7 +143,7 @@ public class DrawningWarmlyLocomotive
|
||||
/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
|
||||
public bool MoveTransport(DirectionType direction)
|
||||
{
|
||||
if (EntityWarmlyLocomotive == null || !_startPosX.HasValue || !_startPosY.HasValue)
|
||||
if (EntityLocomotive == null || !_startPosX.HasValue || !_startPosY.HasValue)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
@ -137,30 +151,30 @@ public class DrawningWarmlyLocomotive
|
||||
{
|
||||
//влево
|
||||
case DirectionType.Left:
|
||||
if (_startPosX.Value - EntityWarmlyLocomotive.Step > 0)
|
||||
if (_startPosX.Value - EntityLocomotive.Step > 0)
|
||||
{
|
||||
_startPosX -= (int)EntityWarmlyLocomotive.Step;
|
||||
_startPosX -= (int)EntityLocomotive.Step;
|
||||
}
|
||||
return true;
|
||||
//вверх
|
||||
case DirectionType.Up:
|
||||
if (_startPosY.Value - EntityWarmlyLocomotive.Step > 0)
|
||||
if (_startPosY.Value - EntityLocomotive.Step > 0)
|
||||
{
|
||||
_startPosY -= (int)EntityWarmlyLocomotive.Step;
|
||||
_startPosY -= (int)EntityLocomotive.Step;
|
||||
}
|
||||
return true;
|
||||
// вправо
|
||||
case DirectionType.Right:
|
||||
if (_startPosX.Value + EntityWarmlyLocomotive.Step + _drawningWarmlyLocomotiveWidth < _pictureWidth)
|
||||
if (_startPosX.Value + EntityLocomotive.Step + _drawningLocomotiveWidth < _pictureWidth)
|
||||
{
|
||||
_startPosX += (int)EntityWarmlyLocomotive.Step;
|
||||
_startPosX += (int)EntityLocomotive.Step;
|
||||
}
|
||||
return true;
|
||||
//вниз
|
||||
case DirectionType.Down:
|
||||
if (_startPosY.Value + EntityWarmlyLocomotive.Step + _drawningWarmlyLocomotiveHeight < _pictureHeight)
|
||||
if (_startPosY.Value + EntityLocomotive.Step + _drawningLocomotiveHeight < _pictureHeight)
|
||||
{
|
||||
_startPosY += (int)EntityWarmlyLocomotive.Step;
|
||||
_startPosY += (int)EntityLocomotive.Step;
|
||||
}
|
||||
return true;
|
||||
default:
|
||||
@ -172,88 +186,66 @@ public class DrawningWarmlyLocomotive
|
||||
/// Прорисовка объекта
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
public void DrawTransport(Graphics g)
|
||||
public virtual void DrawTransport(Graphics g)
|
||||
{
|
||||
if (EntityWarmlyLocomotive == null || !_startPosX.HasValue || !_startPosY.HasValue)
|
||||
if (EntityLocomotive == null || !_startPosX.HasValue || !_startPosY.HasValue)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Pen pen = new(Color.Black);
|
||||
Brush additionalBrush = new SolidBrush(EntityWarmlyLocomotive.AdditionalColor);
|
||||
// обвесы
|
||||
if (EntityWarmlyLocomotive.Chimney)
|
||||
{
|
||||
//труба
|
||||
g.DrawRectangle(pen, _startPosX.Value + 20, _startPosY.Value + 0, 10, 10);
|
||||
g.FillRectangle(additionalBrush, _startPosX.Value + 20, _startPosY.Value + 0, 10, 5);
|
||||
}
|
||||
|
||||
if (EntityWarmlyLocomotive.Compartment)
|
||||
{
|
||||
//топливо отсек
|
||||
g.DrawRectangle(pen, _startPosX.Value + 40, _startPosY.Value + 35, 20, 5);
|
||||
g.FillRectangle(additionalBrush, _startPosX.Value + 40, _startPosY.Value + 35, 20, 5);
|
||||
}
|
||||
|
||||
//границы паровоза
|
||||
g.DrawRectangle(pen, _startPosX.Value + 0, _startPosY.Value + 20, 120, 15);
|
||||
g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value + 5, 110, 15);
|
||||
g.DrawRectangle(pen, _startPosX.Value + 0, _startPosY.Value + 15, 120, 15);
|
||||
g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value + 0, 110, 15);
|
||||
|
||||
//кузов
|
||||
Brush bk = new SolidBrush(EntityWarmlyLocomotive.BodyColor);
|
||||
g.FillRectangle(bk, _startPosX.Value + 0, _startPosY.Value + 20, 120, 15);
|
||||
g.FillRectangle(bk, _startPosX.Value + 10, _startPosY.Value + 5, 110, 15);
|
||||
Brush bk = new SolidBrush(EntityLocomotive.BodyColor);
|
||||
g.FillRectangle(bk, _startPosX.Value + 0, _startPosY.Value + 15, 120, 15);
|
||||
g.FillRectangle(bk, _startPosX.Value + 10, _startPosY.Value + 0, 110, 15);
|
||||
|
||||
//дверь
|
||||
g.DrawRectangle(pen, _startPosX.Value + 45, _startPosY.Value + 10, 10, 22);
|
||||
g.DrawRectangle(pen, _startPosX.Value + 45, _startPosY.Value + 5, 10, 22);
|
||||
|
||||
//нос
|
||||
g.DrawLine(pen, _startPosX.Value + 0, _startPosY.Value + 20, _startPosX.Value + 10, _startPosY.Value + 5);
|
||||
g.DrawLine(pen, _startPosX.Value + 0, _startPosY.Value + 15, _startPosX.Value + 10, _startPosY.Value + 0);
|
||||
|
||||
//стекла
|
||||
Pen penBlue = new(Color.LightBlue);
|
||||
Brush wt = new SolidBrush(Color.White);
|
||||
g.FillRectangle(wt, _startPosX.Value + 15, _startPosY.Value + 7, 10, 10);
|
||||
g.DrawRectangle(penBlue, _startPosX.Value + 15, _startPosY.Value + 7, 10, 10);
|
||||
g.FillRectangle(wt, _startPosX.Value + 30, _startPosY.Value + 7, 10, 10);
|
||||
g.DrawRectangle(penBlue, _startPosX.Value + 30, _startPosY.Value + 7, 10, 10);
|
||||
g.FillRectangle(wt, _startPosX.Value + 107, _startPosY.Value + 7, 10, 10);
|
||||
g.DrawRectangle(penBlue, _startPosX.Value + 107, _startPosY.Value + 7, 10, 10);
|
||||
g.FillRectangle(wt, _startPosX.Value + 15, _startPosY.Value + 2, 10, 10);
|
||||
g.DrawRectangle(penBlue, _startPosX.Value + 15, _startPosY.Value + 2, 10, 10);
|
||||
g.FillRectangle(wt, _startPosX.Value + 30, _startPosY.Value + 2, 10, 10);
|
||||
g.DrawRectangle(penBlue, _startPosX.Value + 30, _startPosY.Value + 2, 10, 10);
|
||||
g.FillRectangle(wt, _startPosX.Value + 107, _startPosY.Value + 2, 10, 10);
|
||||
g.DrawRectangle(penBlue, _startPosX.Value + 107, _startPosY.Value + 2, 10, 10);
|
||||
|
||||
//треугольники низ
|
||||
Brush br = new SolidBrush(Color.Black);
|
||||
g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value + 35, 30, 5);
|
||||
g.DrawLine(pen, _startPosX.Value + 10, _startPosY.Value + 35, _startPosX.Value + 0, _startPosY.Value + 40);
|
||||
g.DrawLine(pen, _startPosX.Value + 0, _startPosY.Value + 40, _startPosX.Value + 10, _startPosY.Value + 40);
|
||||
g.FillRectangle(br, _startPosX.Value + 10, _startPosY.Value + 35, 30, 5);
|
||||
g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value + 30, 30, 5);
|
||||
g.DrawLine(pen, _startPosX.Value + 10, _startPosY.Value + 30, _startPosX.Value + 0, _startPosY.Value + 35);
|
||||
g.DrawLine(pen, _startPosX.Value + 0, _startPosY.Value + 35, _startPosX.Value + 10, _startPosY.Value + 35);
|
||||
g.FillRectangle(br, _startPosX.Value + 10, _startPosY.Value + 30, 30, 5);
|
||||
|
||||
g.DrawRectangle(pen, _startPosX.Value + 85, _startPosY.Value + 35, 30, 5);
|
||||
g.DrawLine(pen, _startPosX.Value + 110, _startPosY.Value + 35, _startPosX.Value + 130, _startPosY.Value + 40);
|
||||
g.DrawLine(pen, _startPosX.Value + 130, _startPosY.Value + 40, _startPosX.Value + 110, _startPosY.Value + 40);
|
||||
g.FillRectangle(br, _startPosX.Value + 85, _startPosY.Value + 35, 30, 5);
|
||||
g.DrawRectangle(pen, _startPosX.Value + 85, _startPosY.Value + 30, 30, 5);
|
||||
g.DrawLine(pen, _startPosX.Value + 110, _startPosY.Value + 30, _startPosX.Value + 130, _startPosY.Value + 35);
|
||||
g.DrawLine(pen, _startPosX.Value + 130, _startPosY.Value + 35, _startPosX.Value + 110, _startPosY.Value + 35);
|
||||
g.FillRectangle(br, _startPosX.Value + 85, _startPosY.Value + 30, 30, 5);
|
||||
|
||||
//зад.часть
|
||||
g.DrawRectangle(pen, _startPosX.Value + 120, _startPosY.Value + 7, 5, 25);
|
||||
g.FillRectangle(br, _startPosX.Value + 120, _startPosY.Value + 7, 5, 25);
|
||||
g.DrawRectangle(pen, _startPosX.Value + 120, _startPosY.Value + 2, 5, 25);
|
||||
g.FillRectangle(br, _startPosX.Value + 120, _startPosY.Value + 2, 5, 25);
|
||||
|
||||
//колеса
|
||||
g.FillEllipse(wt, _startPosX.Value + 10, _startPosY.Value + 35, 12, 11);
|
||||
g.DrawEllipse(pen, _startPosX.Value + 10, _startPosY.Value + 35, 12, 11);
|
||||
g.FillEllipse(wt, _startPosX.Value + 10, _startPosY.Value + 30, 12, 11);
|
||||
g.DrawEllipse(pen, _startPosX.Value + 10, _startPosY.Value + 30, 12, 11);
|
||||
|
||||
g.FillEllipse(wt, _startPosX.Value + 30, _startPosY.Value + 35, 12, 11);
|
||||
g.DrawEllipse(pen, _startPosX.Value + 30, _startPosY.Value + 35, 12, 11);
|
||||
g.FillEllipse(wt, _startPosX.Value + 30, _startPosY.Value + 30, 12, 11);
|
||||
g.DrawEllipse(pen, _startPosX.Value + 30, _startPosY.Value + 30, 12, 11);
|
||||
|
||||
g.FillEllipse(wt, _startPosX.Value + 80, _startPosY.Value + 35, 12, 11);
|
||||
g.DrawEllipse(pen, _startPosX.Value + 80, _startPosY.Value + 35, 12, 11);
|
||||
g.FillEllipse(wt, _startPosX.Value + 80, _startPosY.Value + 30, 12, 11);
|
||||
g.DrawEllipse(pen, _startPosX.Value + 80, _startPosY.Value + 30, 12, 11);
|
||||
|
||||
g.FillEllipse(wt, _startPosX.Value + 100, _startPosY.Value + 35, 12, 11);
|
||||
g.DrawEllipse(pen, _startPosX.Value + 100, _startPosY.Value + 35, 12, 11);
|
||||
|
||||
//линия
|
||||
if (EntityWarmlyLocomotive.IndicatingLine)
|
||||
{
|
||||
g.FillRectangle(additionalBrush, _startPosX.Value + 0, _startPosY.Value + 20, 120, 2);
|
||||
|
||||
}
|
||||
g.FillEllipse(wt, _startPosX.Value + 100, _startPosY.Value + 30, 12, 11);
|
||||
g.DrawEllipse(pen, _startPosX.Value + 100, _startPosY.Value + 30, 12, 11);
|
||||
}
|
||||
}
|
@ -0,0 +1,63 @@
|
||||
using WarmlyLocomotive.Entities;
|
||||
|
||||
namespace WarmlyLocomotive.Drawnings;
|
||||
|
||||
/// <summary>
|
||||
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
|
||||
/// </summary>
|
||||
public class DrawningWarmlyLocomotive : DrawningLocomotive
|
||||
{
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||
/// <param name="chimney">Признак наличия дымохода</param>
|
||||
/// <param name="compartment">Признак наличия отсека</param>
|
||||
/// <param name="indicatingLine">Признак наличия обозначающей полосы</param>
|
||||
public DrawningWarmlyLocomotive(int speed, double weight, Color bodyColor, Color additionalColor, bool chimney, bool compartment, bool indicatingLine) : base(130, 50)
|
||||
{
|
||||
EntityLocomotive = new EntityWarmlyLocomotive(speed, weight, bodyColor, additionalColor, chimney, compartment, indicatingLine);
|
||||
}
|
||||
|
||||
public override void DrawTransport(Graphics g)
|
||||
{
|
||||
if (EntityLocomotive == null || EntityLocomotive is not EntityWarmlyLocomotive warmlyLocmotive || !_startPosX.HasValue || !_startPosY.HasValue)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Pen pen = new(Color.Black);
|
||||
Brush additionalBrush = new SolidBrush(warmlyLocmotive.AdditionalColor);
|
||||
|
||||
// обвесы
|
||||
if (warmlyLocmotive.Chimney)
|
||||
{
|
||||
//труба
|
||||
g.DrawRectangle(pen, _startPosX.Value + 20, _startPosY.Value + 0, 10, 10);
|
||||
g.FillRectangle(additionalBrush, _startPosX.Value + 20, _startPosY.Value + 0, 10, 5);
|
||||
}
|
||||
|
||||
if (warmlyLocmotive.Compartment)
|
||||
{
|
||||
//топливо отсек
|
||||
g.DrawRectangle(pen, _startPosX.Value + 40, _startPosY.Value + 35, 20, 5);
|
||||
g.FillRectangle(additionalBrush, _startPosX.Value + 40, _startPosY.Value + 35, 20, 5);
|
||||
}
|
||||
|
||||
_startPosX += 0;
|
||||
_startPosY += 5;
|
||||
base.DrawTransport(g);
|
||||
_startPosX -= 0;
|
||||
_startPosY -= 5;
|
||||
|
||||
//линия
|
||||
if (warmlyLocmotive.IndicatingLine)
|
||||
{
|
||||
g.FillRectangle(additionalBrush, _startPosX.Value + 0, _startPosY.Value + 20, 120, 2);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,40 @@
|
||||
namespace WarmlyLocomotive.Entities;
|
||||
|
||||
/// <summary>
|
||||
/// Класс-сущность "Паровоз"
|
||||
/// </summary>
|
||||
public class EntityLocomotive
|
||||
{
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
public int Speed { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Вес
|
||||
/// </summary>
|
||||
public double Weight { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Основной цвет
|
||||
/// </summary>
|
||||
public Color BodyColor { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Шаг перемещения автомобиля
|
||||
/// </summary>
|
||||
public double Step => Speed * 100 / Weight;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор сущности
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес тепловоза</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
public EntityLocomotive(int speed, double weight, Color bodyColor)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
}
|
||||
}
|
@ -1,21 +1,11 @@
|
||||
namespace WarmlyLocomotive;
|
||||
namespace WarmlyLocomotive.Entities;
|
||||
|
||||
/// <summary>
|
||||
/// Класс-сущность "тепловоз"
|
||||
/// </summary>
|
||||
public class EntityWarmlyLocomotive
|
||||
public class EntityWarmlyLocomotive : EntityLocomotive
|
||||
{
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
public int Speed { get; private set; }
|
||||
/// <summary>
|
||||
/// Вес
|
||||
/// </summary>
|
||||
public double Weight { get; private set; }
|
||||
/// <summary>
|
||||
/// Основной цвет
|
||||
/// </summary>
|
||||
public Color BodyColor { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Дополнительный цвет (для опциональных элементов)
|
||||
/// </summary>
|
||||
@ -32,12 +22,9 @@ public class EntityWarmlyLocomotive
|
||||
/// Признак (опция) наличия гоночной полосы
|
||||
/// </summary>
|
||||
public bool IndicatingLine { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Шаг перемещения автомобиля
|
||||
/// </summary>
|
||||
public double Step => Speed * 100 / Weight;
|
||||
/// <summary>
|
||||
/// Инициализация полей объекта-класса тепловоза
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес тепловоза</param>
|
||||
@ -46,12 +33,8 @@ public class EntityWarmlyLocomotive
|
||||
/// <param name="chimney">Признак наличия трубы</param>
|
||||
/// <param name="compartment">Признак наличия топливного отсека</param>
|
||||
/// <param name="indicatingLine">Признак наличия обозначающей полосы</param>
|
||||
|
||||
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool chimney, bool compartment, bool indicatingLine)
|
||||
public EntityWarmlyLocomotive(int speed, double weight, Color bodyColor, Color additionalColor, bool chimney, bool compartment, bool indicatingLine) : base(speed, weight, bodyColor)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
AdditionalColor = additionalColor;
|
||||
Chimney = chimney;
|
||||
Compartment = compartment;
|
@ -34,6 +34,7 @@
|
||||
buttonDown = new Button();
|
||||
buttonRight = new Button();
|
||||
buttonUp = new Button();
|
||||
buttonCreateLocomotive = new Button();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxWarmlyLocomotive).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
@ -51,9 +52,9 @@
|
||||
buttonCreateWarmlyLocomotive.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreateWarmlyLocomotive.Location = new Point(12, 409);
|
||||
buttonCreateWarmlyLocomotive.Name = "buttonCreateWarmlyLocomotive";
|
||||
buttonCreateWarmlyLocomotive.Size = new Size(94, 29);
|
||||
buttonCreateWarmlyLocomotive.Size = new Size(156, 29);
|
||||
buttonCreateWarmlyLocomotive.TabIndex = 1;
|
||||
buttonCreateWarmlyLocomotive.Text = "создать";
|
||||
buttonCreateWarmlyLocomotive.Text = "создать локомотив";
|
||||
buttonCreateWarmlyLocomotive.UseVisualStyleBackColor = true;
|
||||
buttonCreateWarmlyLocomotive.Click += ButtonCreateWarmlyLocomotive_Click;
|
||||
//
|
||||
@ -105,11 +106,23 @@
|
||||
buttonUp.UseVisualStyleBackColor = true;
|
||||
buttonUp.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonCreateLocomotive
|
||||
//
|
||||
buttonCreateLocomotive.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreateLocomotive.Location = new Point(174, 409);
|
||||
buttonCreateLocomotive.Name = "buttonCreateLocomotive";
|
||||
buttonCreateLocomotive.Size = new Size(156, 29);
|
||||
buttonCreateLocomotive.TabIndex = 6;
|
||||
buttonCreateLocomotive.Text = "создать паровоз";
|
||||
buttonCreateLocomotive.UseVisualStyleBackColor = true;
|
||||
buttonCreateLocomotive.Click += ButtonCreateLocomotive_Click;
|
||||
//
|
||||
// FormWarmlyLocomotive
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(8F, 20F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(800, 450);
|
||||
Controls.Add(buttonCreateLocomotive);
|
||||
Controls.Add(buttonUp);
|
||||
Controls.Add(buttonRight);
|
||||
Controls.Add(buttonDown);
|
||||
@ -130,5 +143,6 @@
|
||||
private Button buttonDown;
|
||||
private Button buttonRight;
|
||||
private Button buttonUp;
|
||||
private Button buttonCreateLocomotive;
|
||||
}
|
||||
}
|
@ -1,4 +1,6 @@
|
||||
namespace WarmlyLocomotive;
|
||||
using WarmlyLocomotive.Drawnings;
|
||||
|
||||
namespace WarmlyLocomotive;
|
||||
|
||||
/// <summary>
|
||||
/// Форма работы с объектом "тепловоз"
|
||||
@ -8,7 +10,7 @@ public partial class FormWarmlyLocomotive : Form
|
||||
/// <summary>
|
||||
/// Поле-объект для прорисовки объекта
|
||||
/// </summary>
|
||||
private DrawningWarmlyLocomotive? _drawningWarmlyLocomotive;
|
||||
private DrawningLocomotive? _drawningLocomotive;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор формы
|
||||
@ -23,35 +25,57 @@ public partial class FormWarmlyLocomotive : Form
|
||||
/// </summary>
|
||||
private void Draw()
|
||||
{
|
||||
if (_drawningWarmlyLocomotive == null)
|
||||
if (_drawningLocomotive == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Bitmap bmp = new(pictureBoxWarmlyLocomotive.Width, pictureBoxWarmlyLocomotive.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawningWarmlyLocomotive.DrawTransport(gr);
|
||||
_drawningLocomotive.DrawTransport(gr);
|
||||
pictureBoxWarmlyLocomotive.Image = bmp;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать"
|
||||
/// Создание объекта класса-перемещения
|
||||
/// </summary>
|
||||
/// <param name="type">Тип создаваемого объекта</param>
|
||||
private void CreateObject(string type)
|
||||
{
|
||||
Random random = new();
|
||||
switch (type)
|
||||
{
|
||||
case nameof(DrawningLocomotive):
|
||||
_drawningLocomotive = new DrawningLocomotive(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
|
||||
break;
|
||||
case nameof(DrawningWarmlyLocomotive):
|
||||
_drawningLocomotive = new DrawningWarmlyLocomotive(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
_drawningLocomotive.SetPictureSize(pictureBoxWarmlyLocomotive.Width, pictureBoxWarmlyLocomotive.Height);
|
||||
_drawningLocomotive.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
Draw();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать локомотив"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonCreateWarmlyLocomotive_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new();
|
||||
_drawningWarmlyLocomotive = new DrawningWarmlyLocomotive();
|
||||
_drawningWarmlyLocomotive.Init(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
_drawningWarmlyLocomotive.SetPictureSize(pictureBoxWarmlyLocomotive.Width, pictureBoxWarmlyLocomotive.Height);
|
||||
_drawningWarmlyLocomotive.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
private void ButtonCreateWarmlyLocomotive_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningWarmlyLocomotive));
|
||||
|
||||
Draw();
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать паровоз"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonCreateLocomotive_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningLocomotive));
|
||||
|
||||
}
|
||||
/// <summary>
|
||||
/// Перемещение объекта по форме (нажатие кнопок навигации)
|
||||
/// </summary>
|
||||
@ -59,27 +83,29 @@ public partial class FormWarmlyLocomotive : Form
|
||||
/// <param name="e"></param>
|
||||
private void ButtonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningWarmlyLocomotive == null)
|
||||
if (_drawningLocomotive == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||
bool result = false;
|
||||
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
result = _drawningWarmlyLocomotive.MoveTransport(DirectionType.Up);
|
||||
result = _drawningLocomotive.MoveTransport(DirectionType.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
result = _drawningWarmlyLocomotive.MoveTransport(DirectionType.Down);
|
||||
result = _drawningLocomotive.MoveTransport(DirectionType.Down);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
result = _drawningWarmlyLocomotive.MoveTransport(DirectionType.Left);
|
||||
result = _drawningLocomotive.MoveTransport(DirectionType.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
result = _drawningWarmlyLocomotive.MoveTransport(DirectionType.Right);
|
||||
result = _drawningLocomotive.MoveTransport(DirectionType.Right);
|
||||
break;
|
||||
}
|
||||
|
||||
if (result)
|
||||
{
|
||||
Draw();
|
||||
|
@ -1,31 +0,0 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.7.34024.191
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "lab_1", "lab_1\lab_1.vcxproj", "{88F6E495-8313-457C-8B37-34F8848D95C3}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|x64 = Debug|x64
|
||||
Debug|x86 = Debug|x86
|
||||
Release|x64 = Release|x64
|
||||
Release|x86 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{88F6E495-8313-457C-8B37-34F8848D95C3}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{88F6E495-8313-457C-8B37-34F8848D95C3}.Debug|x64.Build.0 = Debug|x64
|
||||
{88F6E495-8313-457C-8B37-34F8848D95C3}.Debug|x86.ActiveCfg = Debug|Win32
|
||||
{88F6E495-8313-457C-8B37-34F8848D95C3}.Debug|x86.Build.0 = Debug|Win32
|
||||
{88F6E495-8313-457C-8B37-34F8848D95C3}.Release|x64.ActiveCfg = Release|x64
|
||||
{88F6E495-8313-457C-8B37-34F8848D95C3}.Release|x64.Build.0 = Release|x64
|
||||
{88F6E495-8313-457C-8B37-34F8848D95C3}.Release|x86.ActiveCfg = Release|Win32
|
||||
{88F6E495-8313-457C-8B37-34F8848D95C3}.Release|x86.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {AFE935BC-7614-4661-8922-8FCC085EA88C}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
@ -1,50 +0,0 @@
|
||||
#define _CRT_SECURE_NO_WARNINGS
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <Windows.h>
|
||||
|
||||
//ñîçäàíèå ñòðóêòóðû
|
||||
struct medicine {
|
||||
char name[10];
|
||||
int index;
|
||||
struct medicine* next;
|
||||
};
|
||||
|
||||
struct medicine* first = NULL;
|
||||
|
||||
void sortMedicine(struct medicine* list);
|
||||
|
||||
struct medicine* create(struct medicine* end, int n, char* p) {
|
||||
struct medicine* tmp;
|
||||
|
||||
tmp = (struct medicine*)malloc(sizeof(struct medicine));
|
||||
|
||||
tmp->index = n;
|
||||
strcpy(tmp->name, p);
|
||||
|
||||
if (end == NULL) {
|
||||
tmp->next = NULL;
|
||||
}
|
||||
else {
|
||||
tmp->next = end;
|
||||
}
|
||||
|
||||
return tmp;
|
||||
}
|
||||
|
||||
|
||||
void print(struct medicine *p) {
|
||||
do {
|
||||
printf("%10s (%d) -> ", p->name, p->index);
|
||||
} while ((p = p->next) != NULL);
|
||||
|
||||
printf("\n");
|
||||
}
|
||||
|
||||
void main() {
|
||||
first = NULL;
|
||||
printList();
|
||||
addElement("bimbim", 2);
|
||||
printList();
|
||||
}
|
@ -1,135 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<VCProjectVersion>17.0</VCProjectVersion>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<ProjectGuid>{88f6e495-8313-457c-8b37-34f8848d95c3}</ProjectGuid>
|
||||
<RootNamespace>lab1</RootNamespace>
|
||||
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="Shared">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="Lab_1.c" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
@ -1,22 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="Исходные файлы">
|
||||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Файлы заголовков">
|
||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Файлы ресурсов">
|
||||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="Lab_1.c">
|
||||
<Filter>Исходные файлы</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
Loading…
Reference in New Issue
Block a user