PIbd-11_Gulina_V.S._LabWork02_Simple #2
@ -1,9 +1,14 @@
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namespace Battleship;
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namespace Battleship.Drawings;
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/// <summary>
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/// класс, отвечающий за лево/право/верх/низ
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/// </summary>
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public enum DirectionType
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{
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/// <summary>
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/// Неизвестное направление
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/// </summary>
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Unknow = -1,
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/// <summary>
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/// Вверх
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/// </summary>
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108
Battleship/Battleship/Drawings/DrawingBattleship.cs
Normal file
108
Battleship/Battleship/Drawings/DrawingBattleship.cs
Normal file
@ -0,0 +1,108 @@
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using Battleship.Entities;
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//using System.Drawings;
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namespace Battleship.Drawings;
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/// <summary>
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/// Класс, отвечающий за отрисовку и перемещение объекта-сущности
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/// </summary>
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public class DrawingBattleship : DrawingWarship
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{
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="bodyDeck">Признак наличия палубы</param>
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/// <param name="compartment">Признак наличия отсека для ракет</param>
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/// <param name="tower">Признак наличия башни</param>
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///
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public DrawingBattleship(int speed, double weight, Color bodyColor, Color additionalColor, bool bodyDeck, bool compartment, bool tower) : base(129, 60)
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{
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EntityWarship = new EntityBattleship(speed, weight, bodyColor, compartment, tower, bodyDeck, additionalColor);
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}
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public override void DrawTransport(Graphics g)
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{
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if (EntityWarship == null || EntityWarship is not EntityBattleship battleship || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return;
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}
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Pen pen = new(Color.Black);
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Brush additionalBrush = new SolidBrush(battleship.AdditionalColor);
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//отсек для ракет
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if (battleship.BodyDeck)
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{
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//заливка линкора
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Brush br = new SolidBrush(EntityWarship.BodyColor);
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g.FillRectangle(br, _startPosX.Value + 10, _startPosY.Value, 80, 40);
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//границы линкора
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g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value, 80, 40); //ширина высота (сама палуба)
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//заливка двигателей (2 фигни сзади)
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Brush brBlack = new SolidBrush(Color.Black);
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g.FillRectangle(brBlack, _startPosX.Value + 5, _startPosY.Value + 7, 5, 10); //верхний
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g.FillRectangle(brBlack, _startPosX.Value + 5, _startPosY.Value + 22, 5, 10); //нижний
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//границы двигателей
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g.DrawRectangle(pen, _startPosX.Value + 5, _startPosY.Value + 7, 5, 10); //двигатель верхний
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g.DrawRectangle(pen, _startPosX.Value + 5, _startPosY.Value + 22, 5, 10); //двигатель нижний
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//прямоугольник левый на палубе (горизонтальный)
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Brush brLightSteelBlue = new SolidBrush(Color.LightSteelBlue);
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g.FillRectangle(brLightSteelBlue, _startPosX.Value + 32, _startPosY.Value + 13, 21, 12);
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g.DrawRectangle(pen, _startPosX.Value + 32, _startPosY.Value + 13, 21, 12);
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//прямоугольник правый на палубе (вертикальный)
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Brush brGray = new SolidBrush(Color.Gray);
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g.FillRectangle(brGray, _startPosX.Value + 53, _startPosY.Value + 7, 16, 24);
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g.DrawRectangle(pen, _startPosX.Value + 53, _startPosY.Value + 7, 16, 24);
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//линии для треугольника
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Point[] pointsNOS =
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{
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new Point(_startPosX.Value + 90, _startPosY.Value),
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new Point(_startPosX.Value + 120, _startPosY.Value + 20),
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new Point(_startPosX.Value + 90, _startPosY.Value + 40),
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};
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g.DrawPolygon(pen, pointsNOS);
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g.FillPolygon(br, pointsNOS);
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//заливка круга
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Brush brLightSlateGray = new SolidBrush(Color.LightSlateGray);
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g.FillEllipse(brLightSlateGray, _startPosX.Value + 78, _startPosY.Value + 12, 15, 15);
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//круг на палубе
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g.DrawEllipse(pen, _startPosX.Value + 78, _startPosY.Value + 12, 15, 15);
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}
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base.DrawTransport(g);
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//башня
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if (battleship.Tower)
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{
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//заливка башни
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g.FillEllipse(additionalBrush, _startPosX.Value + 98, _startPosY.Value + 15, 10, 10);
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g.FillRectangle(additionalBrush, _startPosX.Value + 107, _startPosY.Value + 17, 30, 5);
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//границы башни
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g.DrawEllipse(pen, _startPosX.Value + 98, _startPosY.Value + 15, 10, 10);
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g.DrawRectangle(pen, _startPosX.Value + 107, _startPosY.Value + 17, 30, 5);
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}
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//отсек
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if (battleship.Compartment)
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{
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g.FillRectangle(additionalBrush, _startPosX.Value + 15, _startPosY.Value + 5, 27, 5); //верхний отсек для ракет
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g.FillRectangle(additionalBrush, _startPosX.Value + 15, _startPosY.Value + 28, 27, 5); //нижний отсек для ракет
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//границы отсеков
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g.DrawRectangle(pen, _startPosX.Value + 15, _startPosY.Value + 5, 27, 5); //верхний отсек
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g.DrawRectangle(pen, _startPosX.Value + 15, _startPosY.Value + 28, 27, 5); //нижний отсек
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}
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}
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}
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@ -1,13 +1,13 @@
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namespace Battleship;
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/// <summary>
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/// Класс, отвечающий за отрисовку и перемещение объекта-сущности
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/// </summary>
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public class DrawingBattleship
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using Battleship.Entities;
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namespace Battleship.Drawings;
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public class DrawingWarship
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{
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntityBattleship? EntityBattleship { get; private set; }
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public EntityWarship? EntityWarship { get; protected set; }
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/// <summary>
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/// Ширина
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@ -20,45 +20,77 @@ public class DrawingBattleship
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private int? _pictureHeight;
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/// <summary>
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/// Левая координата прорисовки линкора
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/// Левая координата прорисовки военного корабля
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/// </summary>
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private int? _startPosX;
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protected int? _startPosX;
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/// <summary>
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/// Верхняя координата прорисовки линкора
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/// Верхняя координата прорисовки военного корабля
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/// </summary>
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private int? _startPosY;
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protected int? _startPosY;
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/// <summary>
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/// Ширина прорисовки линкора
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/// Ширина прорисовки военного корабля
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/// </summary>
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private readonly int _drawingBattleshipWidth = 129;
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private readonly int _drawingWarshipWidth = 129;
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/// <summary>
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/// Высота прорисовки линкора
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/// Высота прорисовки военного корабля
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/// </summary>
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private readonly int _drawingBattleshipHeight = 40;
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private readonly int _drawingWarshipHeight = 40;
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/// <summary>
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/// Инициализация свойств
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/// Координата Х объекта
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="bodyDeck">Признак наличия палубы</param>
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/// <param name="compartment">Признак наличия отсека для ракет</param>
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/// <param name="tower">Признак наличия башни</param>
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public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool bodyDeck, bool compartment, bool tower)
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public int? GetPosX => _startPosX;
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/// <summary>
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/// Координата Y объекта
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/// </summary>
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public int? GetPosY => _startPosY;
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/// <summary>
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/// Ширина объекта
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/// </summary>
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public int GetWidth => _drawingWarshipWidth;
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/// <summary>
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/// Высота объекта
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/// </summary>
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public int GetHeight => _drawingWarshipHeight;
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/// <summary>
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/// Пустой конструктор
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/// </summary>
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private DrawingWarship()
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{
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EntityBattleship = new EntityBattleship();
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EntityBattleship.Init(speed, weight, bodyColor, additionalColor, bodyDeck, compartment, tower);
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_pictureWidth = null;
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_pictureHeight = null;
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_startPosX = null;
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_startPosY = null;
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}
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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public DrawingWarship(int speed, double weight, Color bodyColor) : this()
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{
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EntityWarship = new EntityWarship(speed, weight, bodyColor);
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}
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/// <summary>
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/// Конструктор для наследников
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/// </summary>
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/// <param name="drawingWarshipWidth">Ширина прорисовки военного корабля</param>
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/// <param name="drawingWarshipHeight">Высота прорисовки военного корабля</param>
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protected DrawingWarship(int drawingWarshipWidth, int drawingWarshipHeight) : this()
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{
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_drawingWarshipWidth = drawingWarshipWidth;
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_drawingWarshipHeight = drawingWarshipHeight;
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}
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/// <summary>
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/// Установка границ поля
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@ -71,25 +103,25 @@ public class DrawingBattleship
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{
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//TODO проверка, что объект "влезает" в размеры поля
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//если влезает, сохраняем границы и корректируем позицию объекта, если она уже была установлена
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if (_drawingBattleshipWidth > width || _drawingBattleshipHeight > height)
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if (_drawingWarshipWidth > width || _drawingWarshipHeight > height)
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{
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return false;
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}
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_pictureWidth = width;
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_pictureHeight = height;
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if (_startPosX.HasValue || _startPosY.HasValue)
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{
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if (_startPosX + _drawingBattleshipWidth > _pictureWidth)
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if (_startPosX + _drawingWarshipWidth > _pictureWidth)
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{
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_startPosX = _pictureWidth - _drawingBattleshipWidth;
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_startPosX = _pictureWidth - _drawingWarshipWidth;
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}
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else if (_startPosX < 0) _startPosX = 0;
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if (_startPosY + _drawingBattleshipHeight > _pictureHeight)
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if (_startPosY + _drawingWarshipHeight > _pictureHeight)
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{
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_startPosY = _pictureHeight - _drawingBattleshipHeight;
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_startPosY = _pictureHeight - _drawingWarshipHeight;
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}
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else if (_startPosY < 0) _startPosY = 0;
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}
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@ -102,7 +134,7 @@ public class DrawingBattleship
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/// </summary>
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/// <param name="x">Координата X</param>
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/// <param name="y">Координата Y</param>
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public void SetPosition(int x, int y, int width, int height)
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{
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if (!_pictureWidth.HasValue || !_pictureHeight.HasValue)
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@ -112,17 +144,17 @@ public class DrawingBattleship
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// TODO если при установке объекта в эти координаты, он будет "выходить" за границы формы
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// то надо изменить координаты, чтобы он оставался в этих границах
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if (x + _drawingBattleshipWidth > _pictureWidth)
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if (x + _drawingWarshipWidth > _pictureWidth)
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{
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_startPosX = _pictureWidth - _drawingBattleshipWidth;
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_startPosX = _pictureWidth - _drawingWarshipWidth;
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}
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else if (x < 0) _startPosX = 0;
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else if (x < 0) _startPosX = 0;
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else _startPosX = x;
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if (y + _drawingBattleshipHeight > _pictureHeight)
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if (y + _drawingWarshipHeight > _pictureHeight)
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{
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_startPosY = _pictureHeight - _drawingBattleshipHeight;
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_startPosY = _pictureHeight - _drawingWarshipHeight;
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}
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else if (y < 0) _startPosY = 0;
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else _startPosY = y;
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@ -137,49 +169,49 @@ public class DrawingBattleship
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public bool MoveTransport(DirectionType direction)
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{
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if (EntityBattleship == null || !_startPosX.HasValue || !_startPosY.HasValue)
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if (EntityWarship == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return false;
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}
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switch (direction)
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switch (direction)
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{
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//влево
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case DirectionType.Left:
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if (_startPosX.Value - EntityBattleship.Step > 0)
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if (_startPosX.Value - EntityWarship.Step > 0)
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{
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_startPosX -= (int)EntityBattleship.Step;
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_startPosX -= (int)EntityWarship.Step;
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}
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return true;
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//вправо
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case DirectionType.Right:
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if (_startPosX.Value + EntityBattleship.Step + _drawingBattleshipWidth < _pictureWidth)
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if (_startPosX.Value + EntityWarship.Step + _drawingWarshipWidth < _pictureWidth)
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{
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_startPosX += (int)EntityBattleship.Step;
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_startPosX += (int)EntityWarship.Step;
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}
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return true;
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return true;
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//вверх
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case DirectionType.Up:
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if (_startPosY.Value - EntityBattleship.Step > 0)
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if (_startPosY.Value - EntityWarship.Step > 0)
|
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{
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_startPosY -= (int)EntityBattleship.Step;
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_startPosY -= (int)EntityWarship.Step;
|
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}
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return true;
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//вниз
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case DirectionType.Down:
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if (_startPosY.Value + EntityBattleship.Step + _drawingBattleshipHeight < _pictureHeight) //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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||||
if (_startPosY.Value + EntityWarship.Step + _drawingWarshipHeight < _pictureHeight) //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
|
||||
{
|
||||
_startPosY += (int)EntityBattleship.Step;
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_startPosY += (int)EntityWarship.Step;
|
||||
}
|
||||
return true;
|
||||
|
||||
default:
|
||||
return false;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -187,18 +219,17 @@ public class DrawingBattleship
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
|
||||
public void DrawTransport(Graphics g)
|
||||
public virtual void DrawTransport(Graphics g)
|
||||
{
|
||||
if (EntityBattleship == null || !_startPosX.HasValue || !_startPosY.HasValue)
|
||||
if (EntityWarship == null || !_startPosX.HasValue || !_startPosY.HasValue)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Pen pen = new(Color.Black);
|
||||
Brush additionalBrush = new SolidBrush(EntityBattleship.AdditionalColor);
|
||||
|
||||
|
||||
//заливка линкора
|
||||
Brush br = new SolidBrush(EntityBattleship.BodyColor);
|
||||
Brush br = new SolidBrush(EntityWarship.BodyColor);
|
||||
g.FillRectangle(br, _startPosX.Value + 10, _startPosY.Value, 80, 40);
|
||||
//границы линкора
|
||||
g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value, 80, 40); //ширина высота (сама палуба)
|
||||
@ -227,7 +258,7 @@ public class DrawingBattleship
|
||||
new Point(_startPosX.Value + 90, _startPosY.Value),
|
||||
new Point(_startPosX.Value + 120, _startPosY.Value + 20),
|
||||
new Point(_startPosX.Value + 90, _startPosY.Value + 40),
|
||||
|
||||
|
||||
};
|
||||
g.DrawPolygon(pen, pointsNOS);
|
||||
g.FillPolygon(br, pointsNOS);
|
||||
@ -237,32 +268,5 @@ public class DrawingBattleship
|
||||
g.FillEllipse(brLightSlateGray, _startPosX.Value + 78, _startPosY.Value + 12, 15, 15);
|
||||
//круг на палубе
|
||||
g.DrawEllipse(pen, _startPosX.Value + 78, _startPosY.Value + 12, 15, 15);
|
||||
|
||||
//ПРОВЕРКА
|
||||
|
||||
if (EntityBattleship.Compartment)
|
||||
{
|
||||
//отсеки для ракет
|
||||
//заливка отсеков
|
||||
|
||||
g.FillRectangle(additionalBrush, _startPosX.Value + 15, _startPosY.Value + 5, 27, 5); //верхний отсек для ракет
|
||||
g.FillRectangle(additionalBrush, _startPosX.Value + 15, _startPosY.Value + 28, 27, 5); //нижний отсек для ракет
|
||||
|
||||
//границы отсеков
|
||||
g.DrawRectangle(pen, _startPosX.Value + 15, _startPosY.Value + 5, 27, 5); //верхний отсек
|
||||
g.DrawRectangle(pen, _startPosX.Value + 15, _startPosY.Value + 28, 27, 5); //нижний отсек
|
||||
|
||||
}
|
||||
|
||||
if (EntityBattleship.Tower)
|
||||
{
|
||||
//заливка башни
|
||||
g.FillEllipse(additionalBrush, _startPosX.Value + 98, _startPosY.Value + 15, 10, 10);
|
||||
g.FillRectangle(additionalBrush, _startPosX.Value + 107, _startPosY.Value + 17, 30, 5);
|
||||
|
||||
//границы башни
|
||||
g.DrawEllipse(pen, _startPosX.Value + 98, _startPosY.Value + 15, 10, 10);
|
||||
g.DrawRectangle(pen, _startPosX.Value + 107, _startPosY.Value + 17, 30, 5);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,14 +1,14 @@
|
||||
namespace Battleship;
|
||||
namespace Battleship.Entities;
|
||||
|
||||
/// <summary>
|
||||
/// Класс-сущность Линкор
|
||||
/// </summary>
|
||||
public class EntityBattleship
|
||||
public class EntityBattleship : EntityWarship
|
||||
{
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
public int Speed { get; private set; }
|
||||
public int Speed { get; private set; }
|
||||
/// <summary>
|
||||
/// Вес
|
||||
/// </summary>
|
||||
@ -17,23 +17,23 @@ public class EntityBattleship
|
||||
/// Основной цвет
|
||||
/// </summary>
|
||||
public Color BodyColor { get; private set; }
|
||||
/// /// <summary>
|
||||
/// Признак (опция) отсека для ракет
|
||||
/// </summary>
|
||||
public bool Compartment { get; private set; }
|
||||
/// <summary>
|
||||
/// Признак (опция) наличия башни
|
||||
/// </summary>
|
||||
public bool Tower { get; private set; }
|
||||
/// <summary>
|
||||
/// Признак (опция) наличия палубы
|
||||
/// </summary>
|
||||
public bool BodyDeck { get; private set; }
|
||||
/// <summary>
|
||||
/// Дополнительный цвет (для опциональных элементов)
|
||||
/// </summary>
|
||||
public Color AdditionalColor { get; private set; }
|
||||
/// <summary>
|
||||
/// Признак (опция) наличия палубы
|
||||
/// </summary>
|
||||
public bool BodyDeck { get; private set; }
|
||||
/// <summary>
|
||||
/// Признак (опция) отсека для ракет
|
||||
/// </summary>
|
||||
public bool Compartment { get; private set; }
|
||||
/// <summary>
|
||||
/// Признак (опция) наличия башни
|
||||
/// </summary>
|
||||
public bool Tower { get; private set; }
|
||||
/// <summary>
|
||||
/// Перемещение линкора
|
||||
/// </summary>
|
||||
public double Step => Speed * 100 / Weight;
|
||||
@ -44,18 +44,14 @@ public class EntityBattleship
|
||||
/// <param name="speed"></param>
|
||||
/// <param name="weight"></param>
|
||||
/// <param name="bodyColor"></param>
|
||||
/// <param name="additionalColor"></param>
|
||||
/// <param name="bodyDeck"></param>
|
||||
/// <param name="compartment"></param>
|
||||
/// <param name="tower"></param>
|
||||
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool bodyDeck, bool compartment, bool tower)
|
||||
public EntityBattleship(int speed, double weight, Color bodyColor, bool compartment, bool tower, bool bodyDeck, Color additionalColor) : base(speed, weight, bodyColor)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
AdditionalColor = additionalColor;
|
||||
BodyDeck = bodyDeck;
|
||||
Compartment = compartment;
|
||||
Tower = tower;
|
||||
BodyDeck = bodyDeck;
|
||||
AdditionalColor = additionalColor;
|
||||
}
|
||||
}
|
36
Battleship/Battleship/Entities/EntityWarship.cs
Normal file
36
Battleship/Battleship/Entities/EntityWarship.cs
Normal file
@ -0,0 +1,36 @@
|
||||
namespace Battleship.Entities;
|
||||
/// <summary>
|
||||
/// Класс-сущность Военный корабль
|
||||
/// </summary>
|
||||
public class EntityWarship
|
||||
{
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
public int Speed { get; private set; }
|
||||
/// <summary>
|
||||
/// Вес
|
||||
/// </summary>
|
||||
public double Weight { get; private set; }
|
||||
/// <summary>
|
||||
/// Основной цвет
|
||||
/// </summary>
|
||||
public Color BodyColor { get; private set; }
|
||||
/// <summary>
|
||||
/// Перемещение военного корабля
|
||||
/// </summary>
|
||||
public double Step => Speed * 100 / Weight;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор сущности
|
||||
/// </summary>
|
||||
/// <param name="speed"></param>
|
||||
/// <param name="weight"></param>
|
||||
/// <param name="bodyColor"></param>
|
||||
public EntityWarship(int speed, double weight, Color bodyColor)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
}
|
||||
}
|
46
Battleship/Battleship/FormBattleship.Designer.cs
generated
46
Battleship/Battleship/FormBattleship.Designer.cs
generated
@ -34,6 +34,9 @@ partial class FormBattleship
|
||||
buttonDown = new Button();
|
||||
buttonRight = new Button();
|
||||
buttonUp = new Button();
|
||||
buttonCreateWarshit = new Button();
|
||||
comboBoxStrategy = new ComboBox();
|
||||
buttonStrategyStep = new Button();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxBattleship).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
@ -50,9 +53,9 @@ partial class FormBattleship
|
||||
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreate.Location = new Point(12, 518);
|
||||
buttonCreate.Name = "buttonCreate";
|
||||
buttonCreate.Size = new Size(94, 29);
|
||||
buttonCreate.Size = new Size(267, 29);
|
||||
buttonCreate.TabIndex = 0;
|
||||
buttonCreate.Text = "Создать";
|
||||
buttonCreate.Text = "Создать линкор";
|
||||
buttonCreate.UseVisualStyleBackColor = true;
|
||||
buttonCreate.Click += buttonCreate_Click;
|
||||
//
|
||||
@ -104,11 +107,47 @@ partial class FormBattleship
|
||||
buttonUp.UseVisualStyleBackColor = true;
|
||||
buttonUp.Click += buttonMove_Click;
|
||||
//
|
||||
// buttonCreateWarshit
|
||||
//
|
||||
buttonCreateWarshit.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreateWarshit.Location = new Point(316, 518);
|
||||
buttonCreateWarshit.Name = "buttonCreateWarshit";
|
||||
buttonCreateWarshit.Size = new Size(267, 29);
|
||||
buttonCreateWarshit.TabIndex = 5;
|
||||
buttonCreateWarshit.Text = "Создать военный корабль";
|
||||
buttonCreateWarshit.UseVisualStyleBackColor = true;
|
||||
buttonCreateWarshit.Click += buttonCreateWarshit_Click;
|
||||
//
|
||||
// comboBoxStrategy
|
||||
//
|
||||
comboBoxStrategy.Anchor = AnchorStyles.Top | AnchorStyles.Right;
|
||||
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
|
||||
comboBoxStrategy.FormattingEnabled = true;
|
||||
comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
|
||||
comboBoxStrategy.Location = new Point(795, 12);
|
||||
comboBoxStrategy.Name = "comboBoxStrategy";
|
||||
comboBoxStrategy.Size = new Size(151, 28);
|
||||
comboBoxStrategy.TabIndex = 6;
|
||||
//
|
||||
// buttonStrategyStep
|
||||
//
|
||||
buttonStrategyStep.Anchor = AnchorStyles.Top | AnchorStyles.Right;
|
||||
buttonStrategyStep.Location = new Point(851, 56);
|
||||
buttonStrategyStep.Name = "buttonStrategyStep";
|
||||
buttonStrategyStep.Size = new Size(94, 29);
|
||||
buttonStrategyStep.TabIndex = 7;
|
||||
buttonStrategyStep.Text = "Шаг";
|
||||
buttonStrategyStep.UseVisualStyleBackColor = true;
|
||||
buttonStrategyStep.Click += buttonStrategyStep_Click;
|
||||
//
|
||||
// FormBattleship
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(8F, 20F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(957, 559);
|
||||
Controls.Add(buttonStrategyStep);
|
||||
Controls.Add(comboBoxStrategy);
|
||||
Controls.Add(buttonCreateWarshit);
|
||||
Controls.Add(buttonUp);
|
||||
Controls.Add(buttonRight);
|
||||
Controls.Add(buttonDown);
|
||||
@ -129,4 +168,7 @@ partial class FormBattleship
|
||||
private Button buttonRight;
|
||||
private Button buttonUp;
|
||||
private Button buttonLeft;
|
||||
private Button buttonCreateWarshit;
|
||||
private ComboBox comboBoxStrategy;
|
||||
private Button buttonStrategyStep;
|
||||
}
|
@ -1,4 +1,7 @@
|
||||
namespace Battleship;
|
||||
using Battleship.Drawings;
|
||||
using Battleship.MovementStrategy;
|
||||
|
||||
namespace Battleship;
|
||||
/// <summary>
|
||||
/// Форма работы с объектом Линкор
|
||||
/// </summary>
|
||||
@ -7,11 +10,20 @@ public partial class FormBattleship : Form
|
||||
/// <summary>
|
||||
/// Поле/объект для прорисовки объекта
|
||||
/// </summary>
|
||||
private DrawingBattleship? _drawingBattleship; //поля с нижнего подчеркивания
|
||||
private DrawingWarship? _drawingWarship; //поля с нижнего подчеркивания
|
||||
|
||||
/// <summary>
|
||||
/// Стратегия перемещения
|
||||
/// </summary>
|
||||
private AbstractStrategy? _strategy;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор формы
|
||||
/// </summary>
|
||||
public FormBattleship()
|
||||
{
|
||||
InitializeComponent();
|
||||
_strategy = null;
|
||||
}
|
||||
/// <summary>
|
||||
/// Метод прорисовки машины
|
||||
@ -19,17 +31,44 @@ public partial class FormBattleship : Form
|
||||
//создаем отдельный метод
|
||||
private void Draw()
|
||||
{
|
||||
if (_drawingBattleship == null)
|
||||
if (_drawingWarship == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Bitmap bmp = new(pictureBoxBattleship.Width, pictureBoxBattleship.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawingBattleship.DrawTransport(gr);
|
||||
_drawingWarship.DrawTransport(gr);
|
||||
pictureBoxBattleship.Image = bmp;
|
||||
|
||||
}
|
||||
|
||||
private void CreateObject(string type)
|
||||
{
|
||||
Random random = new();
|
||||
switch (type)
|
||||
{
|
||||
case nameof(DrawingWarship):
|
||||
_drawingWarship = new DrawingWarship(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
|
||||
break;
|
||||
case nameof(DrawingBattleship):
|
||||
_drawingWarship = new DrawingBattleship(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
|
||||
_drawingWarship.SetPictureSize(pictureBoxBattleship.Width, pictureBoxBattleship.Height);
|
||||
_drawingWarship.SetPosition(random.Next(10, 100), random.Next(10, 100), pictureBoxBattleship.Width, pictureBoxBattleship.Height);
|
||||
_strategy = null;
|
||||
comboBoxStrategy.Enabled = true;
|
||||
Draw();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// обработка нажатия кнопки "создать линкор"
|
||||
/// </summary>
|
||||
@ -37,27 +76,29 @@ public partial class FormBattleship : Form
|
||||
/// <param name="e"></param>
|
||||
private void buttonCreate_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new();
|
||||
_drawingBattleship = new DrawingBattleship();
|
||||
_drawingBattleship.Init(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
_drawingBattleship.SetPictureSize(pictureBoxBattleship.Width, pictureBoxBattleship.Height);
|
||||
_drawingBattleship.SetPosition(random.Next(10, 100), random.Next(10, 100), pictureBoxBattleship.Width, pictureBoxBattleship.Height);
|
||||
|
||||
Draw();
|
||||
CreateObject(nameof(DrawingBattleship));
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// обработка нажатия кнопок "вверх/вниз/влево/вправо"
|
||||
/// обработка нажатия кнопки "создать военный корабль"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void buttonCreateWarshit_Click(object sender, EventArgs e)
|
||||
{
|
||||
CreateObject(nameof(DrawingWarship));
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// кнопки вверх/вниз/влево/вправо
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void buttonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawingBattleship == null)
|
||||
if (_drawingWarship == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
@ -67,16 +108,16 @@ public partial class FormBattleship : Form
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
result = _drawingBattleship.MoveTransport(DirectionType.Up);
|
||||
result = _drawingWarship.MoveTransport(DirectionType.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
result = _drawingBattleship.MoveTransport(DirectionType.Down);
|
||||
result = _drawingWarship.MoveTransport(DirectionType.Down);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
result = _drawingBattleship.MoveTransport(DirectionType.Left);
|
||||
result = _drawingWarship.MoveTransport(DirectionType.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
result = _drawingBattleship.MoveTransport(DirectionType.Right);
|
||||
result = _drawingWarship.MoveTransport(DirectionType.Right);
|
||||
break;
|
||||
}
|
||||
|
||||
@ -85,4 +126,44 @@ public partial class FormBattleship : Form
|
||||
Draw();
|
||||
}
|
||||
}
|
||||
|
||||
private void buttonStrategyStep_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawingWarship == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (comboBoxStrategy.Enabled)
|
||||
{
|
||||
_strategy = comboBoxStrategy.SelectedIndex
|
||||
switch
|
||||
{
|
||||
0 => new MoveToCenter(),
|
||||
1 => new MoveToBorder(),
|
||||
_ => null,
|
||||
};
|
||||
|
||||
if (_strategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_strategy.SetData(new MoveableWarship(_drawingWarship),
|
||||
pictureBoxBattleship.Width, pictureBoxBattleship.Height);
|
||||
}
|
||||
|
||||
if (_strategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
comboBoxStrategy.Enabled = false;
|
||||
_strategy.MakeStep();
|
||||
Draw();
|
||||
|
||||
if (_strategy.GetStatus() == StrategyStatus.Finish)
|
||||
{
|
||||
comboBoxStrategy.Enabled = true;
|
||||
_strategy = null;
|
||||
}
|
||||
}
|
||||
}
|
137
Battleship/Battleship/MovementStrategy/AbstractStrategy.cs
Normal file
137
Battleship/Battleship/MovementStrategy/AbstractStrategy.cs
Normal file
@ -0,0 +1,137 @@
|
||||
namespace Battleship.MovementStrategy;
|
||||
|
||||
public abstract class AbstractStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Перемещаемый объект
|
||||
/// </summary>
|
||||
private IMoveableObjectcs? _moveableObjects;
|
||||
|
||||
/// <summary>
|
||||
/// Статус перемещения
|
||||
/// </summary>
|
||||
private StrategyStatus _state = StrategyStatus.NotIInit;
|
||||
|
||||
/// <summary>
|
||||
/// Ширина поля
|
||||
/// </summary>
|
||||
protected int FieldWidth { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Высота поля
|
||||
/// </summary>
|
||||
protected int FieldHeight { get; private set;}
|
||||
|
||||
/// <summary>
|
||||
/// Статус перемещения
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public StrategyStatus GetStatus() { return _state; }
|
||||
|
||||
/// <summary>
|
||||
/// Установка данных
|
||||
/// </summary>
|
||||
/// <param name="moveableObject">Перемещаемый объект</param>
|
||||
/// <param name="width">Ширина поля</param>
|
||||
/// <param name="height">Высота поля</param>
|
||||
public void SetData(IMoveableObjectcs moveableObjectcs, int width, int height)
|
||||
{
|
||||
if (moveableObjectcs == null)
|
||||
{
|
||||
_state = StrategyStatus.NotIInit;
|
||||
return;
|
||||
}
|
||||
|
||||
_state = StrategyStatus.InProgress;
|
||||
_moveableObjects = moveableObjectcs;
|
||||
FieldWidth = width;
|
||||
FieldHeight = height;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Шаг перемещения
|
||||
/// </summary>
|
||||
public void MakeStep()
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (IsTargetDestination())
|
||||
{
|
||||
_state = StrategyStatus.Finish;
|
||||
return;
|
||||
}
|
||||
|
||||
MoveToTarget();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение влево
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение вправо
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected bool MoveRight() => MoveTo(MovementDirection.Right);
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение вверх
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected bool MoveUp() => MoveTo(MovementDirection.Up);
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение вниз
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected bool MoveDown() => MoveTo(MovementDirection.Down);
|
||||
|
||||
/// <summary>
|
||||
/// Параметры объекта
|
||||
/// </summary>
|
||||
protected ObjectParameters? GetObjectParameters => _moveableObjects?.GetObjectPosition;
|
||||
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected int? GetStep()
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return _moveableObjects?.GetStep;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение к цели
|
||||
/// </summary>
|
||||
protected abstract void MoveToTarget();
|
||||
|
||||
/// <summary>
|
||||
/// Достигнута ли цель
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected abstract bool IsTargetDestination();
|
||||
|
||||
/// <summary>
|
||||
/// Попытка перемещения в требуемом направлении
|
||||
/// </summary>
|
||||
/// <param name="movementDirection"></param>
|
||||
/// <returns></returns>
|
||||
private bool MoveTo(MovementDirection movementDirection)
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return _moveableObjects?.TryMoveObject(movementDirection) ?? false;
|
||||
}
|
||||
}
|
21
Battleship/Battleship/MovementStrategy/IMoveableObjectcs.cs
Normal file
21
Battleship/Battleship/MovementStrategy/IMoveableObjectcs.cs
Normal file
@ -0,0 +1,21 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Battleship.MovementStrategy;
|
||||
|
||||
public interface IMoveableObjectcs
|
||||
{
|
||||
ObjectParameters? GetObjectPosition { get; }
|
||||
|
||||
int GetStep { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
/// <returns>true - объект перемещен, false - перемещение невозможно</returns>
|
||||
bool TryMoveObject(MovementDirection direction);
|
||||
}
|
52
Battleship/Battleship/MovementStrategy/MoveToBorder.cs
Normal file
52
Battleship/Battleship/MovementStrategy/MoveToBorder.cs
Normal file
@ -0,0 +1,52 @@
|
||||
using System;
|
||||
namespace Battleship.MovementStrategy;
|
||||
|
||||
public class MoveToBorder : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestination()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return objParams.RightBorder - GetStep() <= FieldWidth && objParams.RightBorder + GetStep() >= FieldWidth &&
|
||||
objParams.DownBorder - GetStep() <= FieldHeight && objParams.DownBorder + GetStep() >= FieldHeight;
|
||||
}
|
||||
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
int diffX = objParams.RightBorder - FieldWidth;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
|
||||
int diffY = objParams.DownBorder - FieldHeight;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
54
Battleship/Battleship/MovementStrategy/MoveToCenter.cs
Normal file
54
Battleship/Battleship/MovementStrategy/MoveToCenter.cs
Normal file
@ -0,0 +1,54 @@
|
||||
namespace Battleship.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Стратегия перемещения объекта в центр экрана
|
||||
/// </summary>
|
||||
public class MoveToCenter : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestination()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return objParams.ObjectMiddleHorizontall - GetStep() <= FieldWidth / 2 && objParams.ObjectMiddleHorizontall + GetStep() >= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2 && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
||||
}
|
||||
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
int diffX = objParams.ObjectMiddleHorizontall - FieldWidth / 2;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
|
||||
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
64
Battleship/Battleship/MovementStrategy/MoveableWarship.cs
Normal file
64
Battleship/Battleship/MovementStrategy/MoveableWarship.cs
Normal file
@ -0,0 +1,64 @@
|
||||
using Battleship.Drawings;
|
||||
|
||||
namespace Battleship.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Класс-реализация IMoveableObjectcs с использованием DrawingWarship
|
||||
/// </summary>
|
||||
public class MoveableWarship : IMoveableObjectcs
|
||||
{
|
||||
/// <summary>
|
||||
/// Gле-объект класса DrawingWarship или его наследника
|
||||
/// </summary>
|
||||
private DrawingWarship? _warship = null;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="warship"></param>
|
||||
public MoveableWarship(DrawingWarship warship)
|
||||
{
|
||||
_warship = warship;
|
||||
}
|
||||
|
||||
public ObjectParameters? GetObjectPosition
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_warship == null || _warship.EntityWarship == null || !_warship.GetPosX.HasValue || !_warship.GetPosY.HasValue)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return new ObjectParameters(_warship.GetPosX.Value, _warship.GetPosY.Value, _warship.GetWidth, _warship.GetHeight);
|
||||
}
|
||||
}
|
||||
|
||||
public int GetStep => (int)(_warship?.EntityWarship?.Step ?? 0);
|
||||
|
||||
public bool TryMoveObject(MovementDirection direction)
|
||||
{
|
||||
if (_warship == null || _warship.EntityWarship == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return _warship.MoveTransport(GetDirectionType(direction));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Конвертация из MovementDirection в DirectionType
|
||||
/// </summary>
|
||||
/// <param name="direction">MovementDirection</param>
|
||||
/// <returns>DirectionType</returns>
|
||||
private static DirectionType GetDirectionType(MovementDirection direction)
|
||||
{
|
||||
return direction switch
|
||||
{
|
||||
MovementDirection.Left => DirectionType.Left,
|
||||
MovementDirection.Right => DirectionType.Right,
|
||||
MovementDirection.Up => DirectionType.Up,
|
||||
MovementDirection.Down => DirectionType.Down,
|
||||
_ => DirectionType.Unknow,
|
||||
};
|
||||
}
|
||||
}
|
27
Battleship/Battleship/MovementStrategy/MovementDirection.cs
Normal file
27
Battleship/Battleship/MovementStrategy/MovementDirection.cs
Normal file
@ -0,0 +1,27 @@
|
||||
namespace Battleship.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Направление перемещения
|
||||
/// </summary>
|
||||
public enum MovementDirection
|
||||
{
|
||||
/// <summary>
|
||||
/// Вверх
|
||||
/// </summary>
|
||||
Up = 1,
|
||||
|
||||
/// <summary>
|
||||
/// Вниз
|
||||
/// </summary>
|
||||
Down = 2,
|
||||
|
||||
/// <summary>
|
||||
/// Влево
|
||||
/// </summary>
|
||||
Left = 3,
|
||||
|
||||
/// <summary>
|
||||
/// Вправо
|
||||
/// </summary>
|
||||
Right = 4
|
||||
}
|
72
Battleship/Battleship/MovementStrategy/ObjectParameters.cs
Normal file
72
Battleship/Battleship/MovementStrategy/ObjectParameters.cs
Normal file
@ -0,0 +1,72 @@
|
||||
namespace Battleship.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Параметры-координаты объекта
|
||||
/// </summary>
|
||||
public class ObjectParameters
|
||||
{
|
||||
/// <summary>
|
||||
/// Координата Х
|
||||
/// </summary>
|
||||
private readonly int _x;
|
||||
|
||||
/// <summary>
|
||||
/// Координата Y
|
||||
/// </summary>
|
||||
private readonly int _y;
|
||||
|
||||
/// <summary>
|
||||
/// Ширина объекта
|
||||
/// </summary>
|
||||
private readonly int _width;
|
||||
|
||||
/// <summary>
|
||||
/// Высота объекта
|
||||
/// </summary>
|
||||
private readonly int _height;
|
||||
|
||||
/// <summary>
|
||||
/// Левая граница
|
||||
/// </summary>
|
||||
public int LeftBorder => _x;
|
||||
|
||||
/// <summary>
|
||||
/// Верхняя граница
|
||||
/// </summary>
|
||||
public int TopBorder => _y;
|
||||
|
||||
/// <summary>
|
||||
/// Правая граница
|
||||
/// </summary>
|
||||
public int RightBorder => _x + _width;
|
||||
|
||||
/// <summary>
|
||||
/// Нижняя граница
|
||||
/// </summary>
|
||||
public int DownBorder => _y + _height;
|
||||
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleHorizontall => _x + _width / 2;
|
||||
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleVertical => _y + _height / 2;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="x">Координата Х</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
/// <param name="width">Ширина объекта</param>
|
||||
/// <param name="height">Высота объекта</param>
|
||||
public ObjectParameters(int x, int y, int width, int height)
|
||||
{
|
||||
_x = x;
|
||||
_y = y;
|
||||
_width = width;
|
||||
_height = height;
|
||||
}
|
||||
}
|
22
Battleship/Battleship/MovementStrategy/StrategyStatus.cs
Normal file
22
Battleship/Battleship/MovementStrategy/StrategyStatus.cs
Normal file
@ -0,0 +1,22 @@
|
||||
namespace Battleship.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Статус выполнения операции перемещения
|
||||
/// </summary>
|
||||
public enum StrategyStatus
|
||||
{
|
||||
/// <summary>
|
||||
/// Все готово к началу
|
||||
/// </summary>
|
||||
NotIInit,
|
||||
|
||||
/// <summary>
|
||||
/// Выполняется
|
||||
/// </summary>
|
||||
InProgress,
|
||||
|
||||
/// <summary>
|
||||
/// Завершено
|
||||
/// </summary>
|
||||
Finish
|
||||
}
|
Loading…
Reference in New Issue
Block a user