Лабораторная работа №2
This commit is contained in:
parent
392c1f4428
commit
57e2f225a3
@ -4,6 +4,11 @@
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/// </summary>
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public enum DirectionType
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{
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/// <summary>
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/// Неизвестное направление
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/// </summary>
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Unknow = -1,
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/// <summary>
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/// Вверх
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/// </summary>
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@ -21,7 +21,7 @@ public class DrawingBattleship : DrawingWarship
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public DrawingBattleship(int speed, double weight, Color bodyColor, Color additionalColor, bool bodyDeck, bool compartment, bool tower) : base(129, 60)
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{
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//Warship = new EntityBattleship(speed, weight, bodyColor, compartment, tower, bodyDeck, additionalColor);
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EntityWarship = new EntityBattleship(speed, weight, bodyColor, compartment, tower, bodyDeck, additionalColor);
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}
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public override void DrawTransport(Graphics g)
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@ -39,6 +39,26 @@ public class DrawingWarship
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/// </summary>
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private readonly int _drawingWarshipHeight = 40;
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/// <summary>
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/// Координата Х объекта
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/// </summary>
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public int? GetPosX => _startPosX;
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/// <summary>
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/// Координата Y объекта
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/// </summary>
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public int? GetPosY => _startPosY;
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/// <summary>
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/// Ширина объекта
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/// </summary>
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public int GetWidth => _drawingWarshipWidth;
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/// <summary>
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/// Высота объекта
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/// </summary>
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public int GetHeight => _drawingWarshipHeight;
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/// <summary>
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/// Пустой конструктор
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/// </summary>
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@ -73,7 +93,7 @@ public class DrawingWarship
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}
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/// <summary>
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///
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/// Установка границ поля
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/// </summary>
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/// <param name="width">Ширина поля</param>
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/// <param name="height">Высота поля</param>
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@ -3,12 +3,8 @@
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/// <summary>
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/// Класс-сущность Линкор
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/// </summary>
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internal class EntityBattleship : EntityWarship
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public class EntityBattleship : EntityWarship
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{
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public EntityBattleship(int speed, double weight, Color bodyColor) : base(speed, weight, bodyColor)
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{
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}
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/// <summary>
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/// Скорость
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/// </summary>
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@ -45,14 +41,13 @@ internal class EntityBattleship : EntityWarship
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/// </summary>
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public double Step => Speed * 100 / Weight;
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/// <summary>
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/// Инициализация полей объекта-класса линкора
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/// </summary>
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/// <param name="speed"></param>
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/// <param name="weight"></param>
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/// <param name="bodyColor"></param>
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public void EntityWarship(int speed, double weight, Color bodyColor, bool compartment, bool tower, bool bodyDeck, Color additionalColor)
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public EntityBattleship(int speed, double weight, Color bodyColor, bool compartment, bool tower, bool bodyDeck, Color additionalColor) : base(speed, weight, bodyColor)
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{
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Speed = speed;
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Weight = weight;
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28
Battleship/Battleship/FormBattleship.Designer.cs
generated
28
Battleship/Battleship/FormBattleship.Designer.cs
generated
@ -35,6 +35,8 @@ partial class FormBattleship
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buttonRight = new Button();
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buttonUp = new Button();
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buttonCreateWarshit = new Button();
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comboBoxStrategy = new ComboBox();
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buttonStrategyStep = new Button();
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((System.ComponentModel.ISupportInitialize)pictureBoxBattleship).BeginInit();
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SuspendLayout();
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//
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@ -116,11 +118,35 @@ partial class FormBattleship
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buttonCreateWarshit.UseVisualStyleBackColor = true;
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buttonCreateWarshit.Click += buttonCreateWarshit_Click;
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//
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// comboBoxStrategy
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//
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comboBoxStrategy.Anchor = AnchorStyles.Top | AnchorStyles.Right;
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comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
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comboBoxStrategy.FormattingEnabled = true;
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comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
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comboBoxStrategy.Location = new Point(795, 12);
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comboBoxStrategy.Name = "comboBoxStrategy";
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comboBoxStrategy.Size = new Size(151, 28);
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comboBoxStrategy.TabIndex = 6;
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//
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// buttonStrategyStep
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//
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buttonStrategyStep.Anchor = AnchorStyles.Top | AnchorStyles.Right;
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buttonStrategyStep.Location = new Point(851, 56);
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buttonStrategyStep.Name = "buttonStrategyStep";
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buttonStrategyStep.Size = new Size(94, 29);
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buttonStrategyStep.TabIndex = 7;
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buttonStrategyStep.Text = "Шаг";
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buttonStrategyStep.UseVisualStyleBackColor = true;
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buttonStrategyStep.Click += buttonStrategyStep_Click;
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//
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// FormBattleship
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//
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AutoScaleDimensions = new SizeF(8F, 20F);
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AutoScaleMode = AutoScaleMode.Font;
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ClientSize = new Size(957, 559);
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Controls.Add(buttonStrategyStep);
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Controls.Add(comboBoxStrategy);
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Controls.Add(buttonCreateWarshit);
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Controls.Add(buttonUp);
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Controls.Add(buttonRight);
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@ -143,4 +169,6 @@ partial class FormBattleship
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private Button buttonUp;
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private Button buttonLeft;
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private Button buttonCreateWarshit;
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private ComboBox comboBoxStrategy;
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private Button buttonStrategyStep;
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}
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@ -1,4 +1,5 @@
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using Battleship.Drawings;
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using Battleship.MovementStrategy;
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namespace Battleship;
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/// <summary>
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@ -11,9 +12,18 @@ public partial class FormBattleship : Form
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/// </summary>
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private DrawingWarship? _drawingWarship; //поля с нижнего подчеркивания
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/// <summary>
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/// Стратегия перемещения
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/// </summary>
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private AbstractStrategy? _strategy;
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/// <summary>
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/// Конструктор формы
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/// </summary>
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public FormBattleship()
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{
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InitializeComponent();
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_strategy = null;
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}
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/// <summary>
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/// Метод прорисовки машины
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@ -54,6 +64,8 @@ public partial class FormBattleship : Form
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_drawingWarship.SetPictureSize(pictureBoxBattleship.Width, pictureBoxBattleship.Height);
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_drawingWarship.SetPosition(random.Next(10, 100), random.Next(10, 100), pictureBoxBattleship.Width, pictureBoxBattleship.Height);
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_strategy = null;
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comboBoxStrategy.Enabled = true;
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Draw();
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}
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@ -79,6 +91,11 @@ public partial class FormBattleship : Form
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}
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/// <summary>
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/// кнопки вверх/вниз/влево/вправо
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/// </summary>
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/// <param name="sender"></param>
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/// <param name="e"></param>
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private void buttonMove_Click(object sender, EventArgs e)
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{
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if (_drawingWarship == null)
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@ -109,4 +126,44 @@ public partial class FormBattleship : Form
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Draw();
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}
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}
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private void buttonStrategyStep_Click(object sender, EventArgs e)
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{
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if (_drawingWarship == null)
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{
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return;
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}
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if (comboBoxStrategy.Enabled)
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{
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_strategy = comboBoxStrategy.SelectedIndex
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switch
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{
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0 => new MoveToCenter(),
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1 => new MoveToBorder(),
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_ => null,
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};
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if (_strategy == null)
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{
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return;
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}
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_strategy.SetData(new MoveableWarship(_drawingWarship),
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pictureBoxBattleship.Width, pictureBoxBattleship.Height);
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}
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if (_strategy == null)
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{
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return;
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}
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comboBoxStrategy.Enabled = false;
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_strategy.MakeStep();
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Draw();
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if (_strategy.GetStatus() == StrategyStatus.Finish)
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{
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comboBoxStrategy.Enabled = true;
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_strategy = null;
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}
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}
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}
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137
Battleship/Battleship/MovementStrategy/AbstractStrategy.cs
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137
Battleship/Battleship/MovementStrategy/AbstractStrategy.cs
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@ -0,0 +1,137 @@
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namespace Battleship.MovementStrategy;
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public abstract class AbstractStrategy
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{
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/// <summary>
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/// Перемещаемый объект
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/// </summary>
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private IMoveableObjectcs? _moveableObjects;
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/// <summary>
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/// Статус перемещения
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/// </summary>
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private StrategyStatus _state = StrategyStatus.NotIInit;
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/// <summary>
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/// Ширина поля
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/// </summary>
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protected int FieldWidth { get; private set; }
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/// <summary>
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/// Высота поля
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/// </summary>
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protected int FieldHeight { get; private set;}
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/// <summary>
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/// Статус перемещения
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/// </summary>
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/// <returns></returns>
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public StrategyStatus GetStatus() { return _state; }
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/// <summary>
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/// Установка данных
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/// </summary>
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/// <param name="moveableObject">Перемещаемый объект</param>
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/// <param name="width">Ширина поля</param>
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/// <param name="height">Высота поля</param>
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public void SetData(IMoveableObjectcs moveableObjectcs, int width, int height)
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{
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if (moveableObjectcs == null)
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{
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_state = StrategyStatus.NotIInit;
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return;
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}
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_state = StrategyStatus.InProgress;
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_moveableObjects = moveableObjectcs;
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FieldWidth = width;
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FieldHeight = height;
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}
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/// <summary>
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/// Шаг перемещения
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/// </summary>
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public void MakeStep()
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{
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if (_state != StrategyStatus.InProgress)
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{
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return;
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}
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if (IsTargetDestination())
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{
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_state = StrategyStatus.Finish;
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return;
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}
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MoveToTarget();
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}
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/// <summary>
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/// Перемещение влево
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/// </summary>
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/// <returns></returns>
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protected bool MoveLeft() => MoveTo(MovementDirection.Left);
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/// <summary>
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/// Перемещение вправо
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/// </summary>
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/// <returns></returns>
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protected bool MoveRight() => MoveTo(MovementDirection.Right);
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/// <summary>
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/// Перемещение вверх
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/// </summary>
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/// <returns></returns>
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protected bool MoveUp() => MoveTo(MovementDirection.Up);
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/// <summary>
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/// Перемещение вниз
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/// </summary>
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/// <returns></returns>
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protected bool MoveDown() => MoveTo(MovementDirection.Down);
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/// <summary>
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/// Параметры объекта
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/// </summary>
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protected ObjectParameters? GetObjectParameters => _moveableObjects?.GetObjectPosition;
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/// <summary>
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/// Шаг объекта
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/// </summary>
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/// <returns></returns>
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protected int? GetStep()
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{
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if (_state != StrategyStatus.InProgress)
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{
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return null;
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}
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return _moveableObjects?.GetStep;
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}
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/// <summary>
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/// Перемещение к цели
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/// </summary>
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protected abstract void MoveToTarget();
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/// <summary>
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/// Достигнута ли цель
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/// </summary>
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/// <returns></returns>
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protected abstract bool IsTargetDestination();
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/// <summary>
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/// Попытка перемещения в требуемом направлении
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/// </summary>
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/// <param name="movementDirection"></param>
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/// <returns></returns>
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private bool MoveTo(MovementDirection movementDirection)
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{
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if (_state != StrategyStatus.InProgress)
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{
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return false;
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}
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return _moveableObjects?.TryMoveObject(movementDirection) ?? false;
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}
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}
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21
Battleship/Battleship/MovementStrategy/IMoveableObjectcs.cs
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21
Battleship/Battleship/MovementStrategy/IMoveableObjectcs.cs
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@ -0,0 +1,21 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Battleship.MovementStrategy;
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public interface IMoveableObjectcs
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{
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ObjectParameters? GetObjectPosition { get; }
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int GetStep { get; }
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/// <summary>
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/// Шаг объекта
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/// </summary>
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/// <param name="direction">Направление</param>
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/// <returns>true - объект перемещен, false - перемещение невозможно</returns>
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bool TryMoveObject(MovementDirection direction);
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}
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40
Battleship/Battleship/MovementStrategy/MoveToBorder.cs
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40
Battleship/Battleship/MovementStrategy/MoveToBorder.cs
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@ -0,0 +1,40 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Battleship.MovementStrategy;
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public class MoveToBorder : AbstractStrategy
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{
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protected override bool IsTargetDestination()
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{
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var objParams = GetObjectParameters;
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if (objParams == null)
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{
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return false;
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}
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return objParams.RightBorder + GetStep() >= FieldWidth &&
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objParams.DownBorder + GetStep() >= FieldHeight;
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}
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protected override void MoveToTarget()
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{
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var objParams = GetObjectParameters;
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if (objParams == null)
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{
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return;
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}
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var diffX = objParams.RightBorder - FieldWidth;
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if (Math.Abs(diffX) > GetStep())
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{
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MoveRight();
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}
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var diffY = objParams.DownBorder - FieldHeight;
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if (Math.Abs(diffY) > GetStep())
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{
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MoveDown();
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}
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}
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}
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61
Battleship/Battleship/MovementStrategy/MoveToCenter.cs
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61
Battleship/Battleship/MovementStrategy/MoveToCenter.cs
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@ -0,0 +1,61 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Battleship.MovementStrategy;
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/// <summary>
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/// Стратегия перемещения объекта в центр экрана
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/// </summary>
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public class MoveToCenter : AbstractStrategy
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{
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protected override bool IsTargetDestination()
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{
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ObjectParameters? objParams = GetObjectParameters;
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if (objParams != null )
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{
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return false;
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}
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return objParams.ObjectMiddleHorizontall - GetStep() <= FieldWidth / 2 && objParams.ObjectMiddleHorizontall + GetStep() >= FieldWidth / 2 &&
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objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2
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&& objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
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}
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protected override void MoveToTarget()
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{
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ObjectParameters? objParams = GetObjectParameters;
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if (objParams == null )
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{
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return;
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}
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int diffX = objParams.ObjectMiddleHorizontall - FieldWidth / 2;
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if (Math.Abs(diffX) > GetStep())
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{
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if (diffX > 0)
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{
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MoveLeft();
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}
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else
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{
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MoveRight();
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}
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}
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int diffy = objParams.ObjectMiddleVertical - FieldHeight / 2;
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if (Math.Abs(diffy) > GetStep())
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{
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if (diffy > 0)
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{
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MoveUp();
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}
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else
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{
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MoveDown();
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}
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}
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}
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}
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64
Battleship/Battleship/MovementStrategy/MoveableWarship.cs
Normal file
64
Battleship/Battleship/MovementStrategy/MoveableWarship.cs
Normal file
@ -0,0 +1,64 @@
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using Battleship.Drawings;
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namespace Battleship.MovementStrategy;
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/// <summary>
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/// Класс-реализация IMoveableObjectcs с использованием DrawingWarship
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/// </summary>
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public class MoveableWarship : IMoveableObjectcs
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{
|
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/// <summary>
|
||||
/// Gле-объект класса DrawingWarship или его наследника
|
||||
/// </summary>
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private DrawingWarship? _warship = null;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="warship"></param>
|
||||
public MoveableWarship(DrawingWarship warship)
|
||||
{
|
||||
_warship = warship;
|
||||
}
|
||||
|
||||
public ObjectParameters? GetObjectPosition
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_warship == null || _warship.EntityWarship == null || !_warship.GetPosX.HasValue || !_warship.GetPosY.HasValue)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return new ObjectParameters(_warship.GetPosX.Value, _warship.GetPosY.Value, _warship.GetWidth, _warship.GetHeight);
|
||||
}
|
||||
}
|
||||
|
||||
public int GetStep => (int)(_warship?.EntityWarship?.Step ?? 0);
|
||||
|
||||
public bool TryMoveObject(MovementDirection direction)
|
||||
{
|
||||
if (_warship == null || _warship.EntityWarship == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return _warship.MoveTransport(GetDirectionType(direction));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Конвертация из MovementDirection в DirectionType
|
||||
/// </summary>
|
||||
/// <param name="direction">MovementDirection</param>
|
||||
/// <returns>DirectionType</returns>
|
||||
private static DirectionType GetDirectionType(MovementDirection direction)
|
||||
{
|
||||
return direction switch
|
||||
{
|
||||
MovementDirection.Left => DirectionType.Left,
|
||||
MovementDirection.Right => DirectionType.Right,
|
||||
MovementDirection.Up => DirectionType.Up,
|
||||
MovementDirection.Down => DirectionType.Down,
|
||||
_ => DirectionType.Unknow,
|
||||
};
|
||||
}
|
||||
}
|
27
Battleship/Battleship/MovementStrategy/MovementDirection.cs
Normal file
27
Battleship/Battleship/MovementStrategy/MovementDirection.cs
Normal file
@ -0,0 +1,27 @@
|
||||
namespace Battleship.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Направление перемещения
|
||||
/// </summary>
|
||||
public enum MovementDirection
|
||||
{
|
||||
/// <summary>
|
||||
/// Вверх
|
||||
/// </summary>
|
||||
Up = 1,
|
||||
|
||||
/// <summary>
|
||||
/// Вниз
|
||||
/// </summary>
|
||||
Down = 2,
|
||||
|
||||
/// <summary>
|
||||
/// Влево
|
||||
/// </summary>
|
||||
Left = 3,
|
||||
|
||||
/// <summary>
|
||||
/// Вправо
|
||||
/// </summary>
|
||||
Right = 4
|
||||
}
|
72
Battleship/Battleship/MovementStrategy/ObjectParameters.cs
Normal file
72
Battleship/Battleship/MovementStrategy/ObjectParameters.cs
Normal file
@ -0,0 +1,72 @@
|
||||
namespace Battleship.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Параметры-координаты объекта
|
||||
/// </summary>
|
||||
public class ObjectParameters
|
||||
{
|
||||
/// <summary>
|
||||
/// Координата Х
|
||||
/// </summary>
|
||||
private readonly int _x;
|
||||
|
||||
/// <summary>
|
||||
/// Координата Y
|
||||
/// </summary>
|
||||
private readonly int _y;
|
||||
|
||||
/// <summary>
|
||||
/// Ширина объекта
|
||||
/// </summary>
|
||||
private readonly int _width;
|
||||
|
||||
/// <summary>
|
||||
/// Высота объекта
|
||||
/// </summary>
|
||||
private readonly int _height;
|
||||
|
||||
/// <summary>
|
||||
/// Левая граница
|
||||
/// </summary>
|
||||
public int LeftBorder => _x;
|
||||
|
||||
/// <summary>
|
||||
/// Верхняя граница
|
||||
/// </summary>
|
||||
public int TopBorder => _y;
|
||||
|
||||
/// <summary>
|
||||
/// Правая граница
|
||||
/// </summary>
|
||||
public int RightBorder => _x + _width;
|
||||
|
||||
/// <summary>
|
||||
/// Нижняя граница
|
||||
/// </summary>
|
||||
public int DownBorder => _y + _height;
|
||||
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleHorizontall => _x + _width / 2;
|
||||
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleVertical => _y + _height / 2;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="x">Координата Х</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
/// <param name="width">Ширина объекта</param>
|
||||
/// <param name="height">Высота объекта</param>
|
||||
public ObjectParameters(int x, int y, int width, int height)
|
||||
{
|
||||
_x = x;
|
||||
_y = y;
|
||||
_width = width;
|
||||
_height = height;
|
||||
}
|
||||
}
|
22
Battleship/Battleship/MovementStrategy/StrategyStatus.cs
Normal file
22
Battleship/Battleship/MovementStrategy/StrategyStatus.cs
Normal file
@ -0,0 +1,22 @@
|
||||
namespace Battleship.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Статус выполнения операции перемещения
|
||||
/// </summary>
|
||||
public enum StrategyStatus
|
||||
{
|
||||
/// <summary>
|
||||
/// Все готово к началу
|
||||
/// </summary>
|
||||
NotIInit,
|
||||
|
||||
/// <summary>
|
||||
/// Выполняется
|
||||
/// </summary>
|
||||
InProgress,
|
||||
|
||||
/// <summary>
|
||||
/// Завершено
|
||||
/// </summary>
|
||||
Finish
|
||||
}
|
Loading…
Reference in New Issue
Block a user