diff --git a/Battleship/Battleship/Drawings/DirectionType.cs b/Battleship/Battleship/Drawings/DirectionType.cs
index 7ed8765..dee01fc 100644
--- a/Battleship/Battleship/Drawings/DirectionType.cs
+++ b/Battleship/Battleship/Drawings/DirectionType.cs
@@ -4,6 +4,11 @@
///
public enum DirectionType
{
+ ///
+ /// Неизвестное направление
+ ///
+ Unknow = -1,
+
///
/// Вверх
///
diff --git a/Battleship/Battleship/Drawings/DrawingBattleship.cs b/Battleship/Battleship/Drawings/DrawingBattleship.cs
index dfb481f..fdb8d10 100644
--- a/Battleship/Battleship/Drawings/DrawingBattleship.cs
+++ b/Battleship/Battleship/Drawings/DrawingBattleship.cs
@@ -19,9 +19,9 @@ public class DrawingBattleship : DrawingWarship
/// Признак наличия башни
///
- public DrawingBattleship(int speed, double weight, Color bodyColor, Color additionalColor, bool bodyDeck, bool compartment, bool tower) : base (129, 60)
+ public DrawingBattleship(int speed, double weight, Color bodyColor, Color additionalColor, bool bodyDeck, bool compartment, bool tower) : base(129, 60)
{
- //Warship = new EntityBattleship(speed, weight, bodyColor, compartment, tower, bodyDeck, additionalColor);
+ EntityWarship = new EntityBattleship(speed, weight, bodyColor, compartment, tower, bodyDeck, additionalColor);
}
public override void DrawTransport(Graphics g)
diff --git a/Battleship/Battleship/Drawings/DrawingWarship.cs b/Battleship/Battleship/Drawings/DrawingWarship.cs
index 7d04815..2480935 100644
--- a/Battleship/Battleship/Drawings/DrawingWarship.cs
+++ b/Battleship/Battleship/Drawings/DrawingWarship.cs
@@ -39,6 +39,26 @@ public class DrawingWarship
///
private readonly int _drawingWarshipHeight = 40;
+ ///
+ /// Координата Х объекта
+ ///
+ public int? GetPosX => _startPosX;
+
+ ///
+ /// Координата Y объекта
+ ///
+ public int? GetPosY => _startPosY;
+
+ ///
+ /// Ширина объекта
+ ///
+ public int GetWidth => _drawingWarshipWidth;
+
+ ///
+ /// Высота объекта
+ ///
+ public int GetHeight => _drawingWarshipHeight;
+
///
/// Пустой конструктор
///
@@ -73,7 +93,7 @@ public class DrawingWarship
}
///
- ///
+ /// Установка границ поля
///
/// Ширина поля
/// Высота поля
diff --git a/Battleship/Battleship/Entities/EntityBattleship.cs b/Battleship/Battleship/Entities/EntityBattleship.cs
index 3f34b2f..c961dc1 100644
--- a/Battleship/Battleship/Entities/EntityBattleship.cs
+++ b/Battleship/Battleship/Entities/EntityBattleship.cs
@@ -3,12 +3,8 @@
///
/// Класс-сущность Линкор
///
-internal class EntityBattleship : EntityWarship
+public class EntityBattleship : EntityWarship
{
- public EntityBattleship(int speed, double weight, Color bodyColor) : base(speed, weight, bodyColor)
- {
- }
-
///
/// Скорость
///
@@ -45,14 +41,13 @@ internal class EntityBattleship : EntityWarship
///
public double Step => Speed * 100 / Weight;
-
///
/// Инициализация полей объекта-класса линкора
///
///
///
///
- public void EntityWarship(int speed, double weight, Color bodyColor, bool compartment, bool tower, bool bodyDeck, Color additionalColor)
+ public EntityBattleship(int speed, double weight, Color bodyColor, bool compartment, bool tower, bool bodyDeck, Color additionalColor) : base(speed, weight, bodyColor)
{
Speed = speed;
Weight = weight;
diff --git a/Battleship/Battleship/FormBattleship.Designer.cs b/Battleship/Battleship/FormBattleship.Designer.cs
index 763764d..7b7abf3 100644
--- a/Battleship/Battleship/FormBattleship.Designer.cs
+++ b/Battleship/Battleship/FormBattleship.Designer.cs
@@ -35,6 +35,8 @@ partial class FormBattleship
buttonRight = new Button();
buttonUp = new Button();
buttonCreateWarshit = new Button();
+ comboBoxStrategy = new ComboBox();
+ buttonStrategyStep = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxBattleship).BeginInit();
SuspendLayout();
//
@@ -116,11 +118,35 @@ partial class FormBattleship
buttonCreateWarshit.UseVisualStyleBackColor = true;
buttonCreateWarshit.Click += buttonCreateWarshit_Click;
//
+ // comboBoxStrategy
+ //
+ comboBoxStrategy.Anchor = AnchorStyles.Top | AnchorStyles.Right;
+ comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
+ comboBoxStrategy.FormattingEnabled = true;
+ comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
+ comboBoxStrategy.Location = new Point(795, 12);
+ comboBoxStrategy.Name = "comboBoxStrategy";
+ comboBoxStrategy.Size = new Size(151, 28);
+ comboBoxStrategy.TabIndex = 6;
+ //
+ // buttonStrategyStep
+ //
+ buttonStrategyStep.Anchor = AnchorStyles.Top | AnchorStyles.Right;
+ buttonStrategyStep.Location = new Point(851, 56);
+ buttonStrategyStep.Name = "buttonStrategyStep";
+ buttonStrategyStep.Size = new Size(94, 29);
+ buttonStrategyStep.TabIndex = 7;
+ buttonStrategyStep.Text = "Шаг";
+ buttonStrategyStep.UseVisualStyleBackColor = true;
+ buttonStrategyStep.Click += buttonStrategyStep_Click;
+ //
// FormBattleship
//
AutoScaleDimensions = new SizeF(8F, 20F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(957, 559);
+ Controls.Add(buttonStrategyStep);
+ Controls.Add(comboBoxStrategy);
Controls.Add(buttonCreateWarshit);
Controls.Add(buttonUp);
Controls.Add(buttonRight);
@@ -143,4 +169,6 @@ partial class FormBattleship
private Button buttonUp;
private Button buttonLeft;
private Button buttonCreateWarshit;
+ private ComboBox comboBoxStrategy;
+ private Button buttonStrategyStep;
}
\ No newline at end of file
diff --git a/Battleship/Battleship/FormBattleship.cs b/Battleship/Battleship/FormBattleship.cs
index 4673128..27ff7be 100644
--- a/Battleship/Battleship/FormBattleship.cs
+++ b/Battleship/Battleship/FormBattleship.cs
@@ -1,4 +1,5 @@
using Battleship.Drawings;
+using Battleship.MovementStrategy;
namespace Battleship;
///
@@ -11,9 +12,18 @@ public partial class FormBattleship : Form
///
private DrawingWarship? _drawingWarship; //поля с нижнего подчеркивания
+ ///
+ /// Стратегия перемещения
+ ///
+ private AbstractStrategy? _strategy;
+
+ ///
+ /// Конструктор формы
+ ///
public FormBattleship()
{
InitializeComponent();
+ _strategy = null;
}
///
/// Метод прорисовки машины
@@ -54,6 +64,8 @@ public partial class FormBattleship : Form
_drawingWarship.SetPictureSize(pictureBoxBattleship.Width, pictureBoxBattleship.Height);
_drawingWarship.SetPosition(random.Next(10, 100), random.Next(10, 100), pictureBoxBattleship.Width, pictureBoxBattleship.Height);
+ _strategy = null;
+ comboBoxStrategy.Enabled = true;
Draw();
}
@@ -79,6 +91,11 @@ public partial class FormBattleship : Form
}
+ ///
+ /// кнопки вверх/вниз/влево/вправо
+ ///
+ ///
+ ///
private void buttonMove_Click(object sender, EventArgs e)
{
if (_drawingWarship == null)
@@ -109,4 +126,44 @@ public partial class FormBattleship : Form
Draw();
}
}
+
+ private void buttonStrategyStep_Click(object sender, EventArgs e)
+ {
+ if (_drawingWarship == null)
+ {
+ return;
+ }
+
+ if (comboBoxStrategy.Enabled)
+ {
+ _strategy = comboBoxStrategy.SelectedIndex
+ switch
+ {
+ 0 => new MoveToCenter(),
+ 1 => new MoveToBorder(),
+ _ => null,
+ };
+
+ if (_strategy == null)
+ {
+ return;
+ }
+ _strategy.SetData(new MoveableWarship(_drawingWarship),
+ pictureBoxBattleship.Width, pictureBoxBattleship.Height);
+ }
+
+ if (_strategy == null)
+ {
+ return;
+ }
+ comboBoxStrategy.Enabled = false;
+ _strategy.MakeStep();
+ Draw();
+
+ if (_strategy.GetStatus() == StrategyStatus.Finish)
+ {
+ comboBoxStrategy.Enabled = true;
+ _strategy = null;
+ }
+ }
}
\ No newline at end of file
diff --git a/Battleship/Battleship/MovementStrategy/AbstractStrategy.cs b/Battleship/Battleship/MovementStrategy/AbstractStrategy.cs
new file mode 100644
index 0000000..ee4aaaf
--- /dev/null
+++ b/Battleship/Battleship/MovementStrategy/AbstractStrategy.cs
@@ -0,0 +1,137 @@
+namespace Battleship.MovementStrategy;
+
+public abstract class AbstractStrategy
+{
+ ///
+ /// Перемещаемый объект
+ ///
+ private IMoveableObjectcs? _moveableObjects;
+
+ ///
+ /// Статус перемещения
+ ///
+ private StrategyStatus _state = StrategyStatus.NotIInit;
+
+ ///
+ /// Ширина поля
+ ///
+ protected int FieldWidth { get; private set; }
+
+ ///
+ /// Высота поля
+ ///
+ protected int FieldHeight { get; private set;}
+
+ ///
+ /// Статус перемещения
+ ///
+ ///
+ public StrategyStatus GetStatus() { return _state; }
+
+ ///
+ /// Установка данных
+ ///
+ /// Перемещаемый объект
+ /// Ширина поля
+ /// Высота поля
+ public void SetData(IMoveableObjectcs moveableObjectcs, int width, int height)
+ {
+ if (moveableObjectcs == null)
+ {
+ _state = StrategyStatus.NotIInit;
+ return;
+ }
+
+ _state = StrategyStatus.InProgress;
+ _moveableObjects = moveableObjectcs;
+ FieldWidth = width;
+ FieldHeight = height;
+ }
+
+ ///
+ /// Шаг перемещения
+ ///
+ public void MakeStep()
+ {
+ if (_state != StrategyStatus.InProgress)
+ {
+ return;
+ }
+
+ if (IsTargetDestination())
+ {
+ _state = StrategyStatus.Finish;
+ return;
+ }
+
+ MoveToTarget();
+ }
+
+ ///
+ /// Перемещение влево
+ ///
+ ///
+ protected bool MoveLeft() => MoveTo(MovementDirection.Left);
+
+ ///
+ /// Перемещение вправо
+ ///
+ ///
+ protected bool MoveRight() => MoveTo(MovementDirection.Right);
+
+ ///
+ /// Перемещение вверх
+ ///
+ ///
+ protected bool MoveUp() => MoveTo(MovementDirection.Up);
+
+ ///
+ /// Перемещение вниз
+ ///
+ ///
+ protected bool MoveDown() => MoveTo(MovementDirection.Down);
+
+ ///
+ /// Параметры объекта
+ ///
+ protected ObjectParameters? GetObjectParameters => _moveableObjects?.GetObjectPosition;
+
+ ///
+ /// Шаг объекта
+ ///
+ ///
+ protected int? GetStep()
+ {
+ if (_state != StrategyStatus.InProgress)
+ {
+ return null;
+ }
+ return _moveableObjects?.GetStep;
+ }
+
+ ///
+ /// Перемещение к цели
+ ///
+ protected abstract void MoveToTarget();
+
+ ///
+ /// Достигнута ли цель
+ ///
+ ///
+ protected abstract bool IsTargetDestination();
+
+ ///
+ /// Попытка перемещения в требуемом направлении
+ ///
+ ///
+ ///
+ private bool MoveTo(MovementDirection movementDirection)
+ {
+ if (_state != StrategyStatus.InProgress)
+ {
+ return false;
+ }
+
+ return _moveableObjects?.TryMoveObject(movementDirection) ?? false;
+ }
+}
diff --git a/Battleship/Battleship/MovementStrategy/IMoveableObjectcs.cs b/Battleship/Battleship/MovementStrategy/IMoveableObjectcs.cs
new file mode 100644
index 0000000..913cef6
--- /dev/null
+++ b/Battleship/Battleship/MovementStrategy/IMoveableObjectcs.cs
@@ -0,0 +1,21 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace Battleship.MovementStrategy;
+
+public interface IMoveableObjectcs
+{
+ ObjectParameters? GetObjectPosition { get; }
+
+ int GetStep { get; }
+
+ ///
+ /// Шаг объекта
+ ///
+ /// Направление
+ /// true - объект перемещен, false - перемещение невозможно
+ bool TryMoveObject(MovementDirection direction);
+}
diff --git a/Battleship/Battleship/MovementStrategy/MoveToBorder.cs b/Battleship/Battleship/MovementStrategy/MoveToBorder.cs
new file mode 100644
index 0000000..e941770
--- /dev/null
+++ b/Battleship/Battleship/MovementStrategy/MoveToBorder.cs
@@ -0,0 +1,40 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace Battleship.MovementStrategy;
+
+public class MoveToBorder : AbstractStrategy
+{
+ protected override bool IsTargetDestination()
+ {
+ var objParams = GetObjectParameters;
+ if (objParams == null)
+ {
+ return false;
+ }
+ return objParams.RightBorder + GetStep() >= FieldWidth &&
+ objParams.DownBorder + GetStep() >= FieldHeight;
+ }
+
+ protected override void MoveToTarget()
+ {
+ var objParams = GetObjectParameters;
+ if (objParams == null)
+ {
+ return;
+ }
+ var diffX = objParams.RightBorder - FieldWidth;
+ if (Math.Abs(diffX) > GetStep())
+ {
+ MoveRight();
+ }
+ var diffY = objParams.DownBorder - FieldHeight;
+ if (Math.Abs(diffY) > GetStep())
+ {
+ MoveDown();
+ }
+ }
+}
diff --git a/Battleship/Battleship/MovementStrategy/MoveToCenter.cs b/Battleship/Battleship/MovementStrategy/MoveToCenter.cs
new file mode 100644
index 0000000..7fd9ad9
--- /dev/null
+++ b/Battleship/Battleship/MovementStrategy/MoveToCenter.cs
@@ -0,0 +1,61 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace Battleship.MovementStrategy;
+
+///
+/// Стратегия перемещения объекта в центр экрана
+///
+public class MoveToCenter : AbstractStrategy
+{
+ protected override bool IsTargetDestination()
+ {
+ ObjectParameters? objParams = GetObjectParameters;
+ if (objParams != null )
+ {
+ return false;
+ }
+
+ return objParams.ObjectMiddleHorizontall - GetStep() <= FieldWidth / 2 && objParams.ObjectMiddleHorizontall + GetStep() >= FieldWidth / 2 &&
+ objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2
+ && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
+ }
+
+ protected override void MoveToTarget()
+ {
+ ObjectParameters? objParams = GetObjectParameters;
+ if (objParams == null )
+ {
+ return;
+ }
+
+ int diffX = objParams.ObjectMiddleHorizontall - FieldWidth / 2;
+ if (Math.Abs(diffX) > GetStep())
+ {
+ if (diffX > 0)
+ {
+ MoveLeft();
+ }
+ else
+ {
+ MoveRight();
+ }
+ }
+
+ int diffy = objParams.ObjectMiddleVertical - FieldHeight / 2;
+ if (Math.Abs(diffy) > GetStep())
+ {
+ if (diffy > 0)
+ {
+ MoveUp();
+ }
+ else
+ {
+ MoveDown();
+ }
+ }
+ }
+}
diff --git a/Battleship/Battleship/MovementStrategy/MoveableWarship.cs b/Battleship/Battleship/MovementStrategy/MoveableWarship.cs
new file mode 100644
index 0000000..d373450
--- /dev/null
+++ b/Battleship/Battleship/MovementStrategy/MoveableWarship.cs
@@ -0,0 +1,64 @@
+using Battleship.Drawings;
+
+namespace Battleship.MovementStrategy;
+
+///
+/// Класс-реализация IMoveableObjectcs с использованием DrawingWarship
+///
+public class MoveableWarship : IMoveableObjectcs
+{
+ ///
+ /// Gле-объект класса DrawingWarship или его наследника
+ ///
+ private DrawingWarship? _warship = null;
+
+ ///
+ /// Конструктор
+ ///
+ ///
+ public MoveableWarship(DrawingWarship warship)
+ {
+ _warship = warship;
+ }
+
+ public ObjectParameters? GetObjectPosition
+ {
+ get
+ {
+ if (_warship == null || _warship.EntityWarship == null || !_warship.GetPosX.HasValue || !_warship.GetPosY.HasValue)
+ {
+ return null;
+ }
+ return new ObjectParameters(_warship.GetPosX.Value, _warship.GetPosY.Value, _warship.GetWidth, _warship.GetHeight);
+ }
+ }
+
+ public int GetStep => (int)(_warship?.EntityWarship?.Step ?? 0);
+
+ public bool TryMoveObject(MovementDirection direction)
+ {
+ if (_warship == null || _warship.EntityWarship == null)
+ {
+ return false;
+ }
+
+ return _warship.MoveTransport(GetDirectionType(direction));
+ }
+
+ ///
+ /// Конвертация из MovementDirection в DirectionType
+ ///
+ /// MovementDirection
+ /// DirectionType
+ private static DirectionType GetDirectionType(MovementDirection direction)
+ {
+ return direction switch
+ {
+ MovementDirection.Left => DirectionType.Left,
+ MovementDirection.Right => DirectionType.Right,
+ MovementDirection.Up => DirectionType.Up,
+ MovementDirection.Down => DirectionType.Down,
+ _ => DirectionType.Unknow,
+ };
+ }
+}
diff --git a/Battleship/Battleship/MovementStrategy/MovementDirection.cs b/Battleship/Battleship/MovementStrategy/MovementDirection.cs
new file mode 100644
index 0000000..8fc13f9
--- /dev/null
+++ b/Battleship/Battleship/MovementStrategy/MovementDirection.cs
@@ -0,0 +1,27 @@
+namespace Battleship.MovementStrategy;
+
+///
+/// Направление перемещения
+///
+public enum MovementDirection
+{
+ ///
+ /// Вверх
+ ///
+ Up = 1,
+
+ ///
+ /// Вниз
+ ///
+ Down = 2,
+
+ ///
+ /// Влево
+ ///
+ Left = 3,
+
+ ///
+ /// Вправо
+ ///
+ Right = 4
+}
\ No newline at end of file
diff --git a/Battleship/Battleship/MovementStrategy/ObjectParameters.cs b/Battleship/Battleship/MovementStrategy/ObjectParameters.cs
new file mode 100644
index 0000000..bd90d26
--- /dev/null
+++ b/Battleship/Battleship/MovementStrategy/ObjectParameters.cs
@@ -0,0 +1,72 @@
+namespace Battleship.MovementStrategy;
+
+///
+/// Параметры-координаты объекта
+///
+public class ObjectParameters
+{
+ ///
+ /// Координата Х
+ ///
+ private readonly int _x;
+
+ ///
+ /// Координата Y
+ ///
+ private readonly int _y;
+
+ ///
+ /// Ширина объекта
+ ///
+ private readonly int _width;
+
+ ///
+ /// Высота объекта
+ ///
+ private readonly int _height;
+
+ ///
+ /// Левая граница
+ ///
+ public int LeftBorder => _x;
+
+ ///
+ /// Верхняя граница
+ ///
+ public int TopBorder => _y;
+
+ ///
+ /// Правая граница
+ ///
+ public int RightBorder => _x + _width;
+
+ ///
+ /// Нижняя граница
+ ///
+ public int DownBorder => _y + _height;
+
+ ///
+ /// Середина объекта
+ ///
+ public int ObjectMiddleHorizontall => _x + _width / 2;
+
+ ///
+ /// Середина объекта
+ ///
+ public int ObjectMiddleVertical => _y + _height / 2;
+
+ ///
+ /// Конструктор
+ ///
+ /// Координата Х
+ /// Координата Y
+ /// Ширина объекта
+ /// Высота объекта
+ public ObjectParameters(int x, int y, int width, int height)
+ {
+ _x = x;
+ _y = y;
+ _width = width;
+ _height = height;
+ }
+}
diff --git a/Battleship/Battleship/MovementStrategy/StrategyStatus.cs b/Battleship/Battleship/MovementStrategy/StrategyStatus.cs
new file mode 100644
index 0000000..4c2824b
--- /dev/null
+++ b/Battleship/Battleship/MovementStrategy/StrategyStatus.cs
@@ -0,0 +1,22 @@
+namespace Battleship.MovementStrategy;
+
+///
+/// Статус выполнения операции перемещения
+///
+public enum StrategyStatus
+{
+ ///
+ /// Все готово к началу
+ ///
+ NotIInit,
+
+ ///
+ /// Выполняется
+ ///
+ InProgress,
+
+ ///
+ /// Завершено
+ ///
+ Finish
+}