Добавление родителя и ввод конструктора

This commit is contained in:
victinass 2024-02-19 09:18:06 +04:00
parent e89bd91679
commit 392c1f4428
7 changed files with 314 additions and 126 deletions

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@ -1,4 +1,4 @@
namespace Battleship; namespace Battleship.Drawings;
/// <summary> /// <summary>
/// класс, отвечающий за лево/право/верх/низ /// класс, отвечающий за лево/право/верх/низ
/// </summary> /// </summary>

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@ -0,0 +1,108 @@
using Battleship.Entities;
//using System.Drawings;
namespace Battleship.Drawings;
/// <summary>
/// Класс, отвечающий за отрисовку и перемещение объекта-сущности
/// </summary>
public class DrawingBattleship : DrawingWarship
{
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="bodyDeck">Признак наличия палубы</param>
/// <param name="compartment">Признак наличия отсека для ракет</param>
/// <param name="tower">Признак наличия башни</param>
///
public DrawingBattleship(int speed, double weight, Color bodyColor, Color additionalColor, bool bodyDeck, bool compartment, bool tower) : base (129, 60)
{
//Warship = new EntityBattleship(speed, weight, bodyColor, compartment, tower, bodyDeck, additionalColor);
}
public override void DrawTransport(Graphics g)
{
if (EntityWarship == null || EntityWarship is not EntityBattleship battleship || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush additionalBrush = new SolidBrush(battleship.AdditionalColor);
//отсек для ракет
if (battleship.BodyDeck)
{
//заливка линкора
Brush br = new SolidBrush(EntityWarship.BodyColor);
g.FillRectangle(br, _startPosX.Value + 10, _startPosY.Value, 80, 40);
//границы линкора
g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value, 80, 40); //ширина высота (сама палуба)
//заливка двигателей (2 фигни сзади)
Brush brBlack = new SolidBrush(Color.Black);
g.FillRectangle(brBlack, _startPosX.Value + 5, _startPosY.Value + 7, 5, 10); //верхний
g.FillRectangle(brBlack, _startPosX.Value + 5, _startPosY.Value + 22, 5, 10); //нижний
//границы двигателей
g.DrawRectangle(pen, _startPosX.Value + 5, _startPosY.Value + 7, 5, 10); //двигатель верхний
g.DrawRectangle(pen, _startPosX.Value + 5, _startPosY.Value + 22, 5, 10); //двигатель нижний
//прямоугольник левый на палубе (горизонтальный)
Brush brLightSteelBlue = new SolidBrush(Color.LightSteelBlue);
g.FillRectangle(brLightSteelBlue, _startPosX.Value + 32, _startPosY.Value + 13, 21, 12);
g.DrawRectangle(pen, _startPosX.Value + 32, _startPosY.Value + 13, 21, 12);
//прямоугольник правый на палубе (вертикальный)
Brush brGray = new SolidBrush(Color.Gray);
g.FillRectangle(brGray, _startPosX.Value + 53, _startPosY.Value + 7, 16, 24);
g.DrawRectangle(pen, _startPosX.Value + 53, _startPosY.Value + 7, 16, 24);
//линии для треугольника
Point[] pointsNOS =
{
new Point(_startPosX.Value + 90, _startPosY.Value),
new Point(_startPosX.Value + 120, _startPosY.Value + 20),
new Point(_startPosX.Value + 90, _startPosY.Value + 40),
};
g.DrawPolygon(pen, pointsNOS);
g.FillPolygon(br, pointsNOS);
//заливка круга
Brush brLightSlateGray = new SolidBrush(Color.LightSlateGray);
g.FillEllipse(brLightSlateGray, _startPosX.Value + 78, _startPosY.Value + 12, 15, 15);
//круг на палубе
g.DrawEllipse(pen, _startPosX.Value + 78, _startPosY.Value + 12, 15, 15);
}
base.DrawTransport(g);
//башня
if (battleship.Tower)
{
//заливка башни
g.FillEllipse(additionalBrush, _startPosX.Value + 98, _startPosY.Value + 15, 10, 10);
g.FillRectangle(additionalBrush, _startPosX.Value + 107, _startPosY.Value + 17, 30, 5);
//границы башни
g.DrawEllipse(pen, _startPosX.Value + 98, _startPosY.Value + 15, 10, 10);
g.DrawRectangle(pen, _startPosX.Value + 107, _startPosY.Value + 17, 30, 5);
}
//отсек
if (battleship.Compartment)
{
g.FillRectangle(additionalBrush, _startPosX.Value + 15, _startPosY.Value + 5, 27, 5); //верхний отсек для ракет
g.FillRectangle(additionalBrush, _startPosX.Value + 15, _startPosY.Value + 28, 27, 5); //нижний отсек для ракет
//границы отсеков
g.DrawRectangle(pen, _startPosX.Value + 15, _startPosY.Value + 5, 27, 5); //верхний отсек
g.DrawRectangle(pen, _startPosX.Value + 15, _startPosY.Value + 28, 27, 5); //нижний отсек
}
}
}

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@ -1,13 +1,13 @@
namespace Battleship; using Battleship.Entities;
/// <summary>
/// Класс, отвечающий за отрисовку и перемещение объекта-сущности namespace Battleship.Drawings;
/// </summary>
public class DrawingBattleship public class DrawingWarship
{ {
/// <summary> /// <summary>
/// Класс-сущность /// Класс-сущность
/// </summary> /// </summary>
public EntityBattleship? EntityBattleship { get; private set; } public EntityWarship? EntityWarship { get; protected set; }
/// <summary> /// <summary>
/// Ширина /// Ширина
@ -20,45 +20,57 @@ public class DrawingBattleship
private int? _pictureHeight; private int? _pictureHeight;
/// <summary> /// <summary>
/// Левая координата прорисовки линкора /// Левая координата прорисовки военного корабля
/// </summary> /// </summary>
private int? _startPosX; protected int? _startPosX;
/// <summary> /// <summary>
/// Верхняя координата прорисовки линкора /// Верхняя координата прорисовки военного корабля
/// </summary> /// </summary>
private int? _startPosY; protected int? _startPosY;
/// <summary> /// <summary>
/// Ширина прорисовки линкора /// Ширина прорисовки военного корабля
/// </summary> /// </summary>
private readonly int _drawingBattleshipWidth = 129; private readonly int _drawingWarshipWidth = 129;
/// <summary> /// <summary>
/// Высота прорисовки линкора /// Высота прорисовки военного корабля
/// </summary> /// </summary>
private readonly int _drawingBattleshipHeight = 40; private readonly int _drawingWarshipHeight = 40;
/// <summary> /// <summary>
/// /// Пустой конструктор
/// </summary> /// </summary>
/// <param name="speed">Скорость</param> private DrawingWarship()
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="bodyDeck">Признак наличия палубы</param>
/// <param name="compartment">Признак наличия отсека для ракет</param>
/// <param name="tower">Признак наличия башни</param>
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool bodyDeck, bool compartment, bool tower)
{ {
EntityBattleship = new EntityBattleship();
EntityBattleship.Init(speed, weight, bodyColor, additionalColor, bodyDeck, compartment, tower);
_pictureWidth = null; _pictureWidth = null;
_pictureHeight = null; _pictureHeight = null;
_startPosX = null; _startPosX = null;
_startPosY = null; _startPosY = null;
} }
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
public DrawingWarship(int speed, double weight, Color bodyColor) : this()
{
EntityWarship = new EntityWarship(speed, weight, bodyColor);
}
/// <summary>
/// Конструктор для наследников
/// </summary>
/// <param name="drawingWarshipWidth">Ширина прорисовки военного корабля</param>
/// <param name="drawingWarshipHeight">Высота прорисовки военного корабля</param>
protected DrawingWarship(int drawingWarshipWidth, int drawingWarshipHeight) : this()
{
_drawingWarshipWidth = drawingWarshipWidth;
_drawingWarshipHeight = drawingWarshipHeight;
}
/// <summary> /// <summary>
/// ///
@ -72,7 +84,7 @@ public class DrawingBattleship
//TODO проверка, что объект "влезает" в размеры поля //TODO проверка, что объект "влезает" в размеры поля
//если влезает, сохраняем границы и корректируем позицию объекта, если она уже была установлена //если влезает, сохраняем границы и корректируем позицию объекта, если она уже была установлена
if (_drawingBattleshipWidth > width || _drawingBattleshipHeight > height) if (_drawingWarshipWidth > width || _drawingWarshipHeight > height)
{ {
return false; return false;
} }
@ -82,14 +94,14 @@ public class DrawingBattleship
if (_startPosX.HasValue || _startPosY.HasValue) if (_startPosX.HasValue || _startPosY.HasValue)
{ {
if (_startPosX + _drawingBattleshipWidth > _pictureWidth) if (_startPosX + _drawingWarshipWidth > _pictureWidth)
{ {
_startPosX = _pictureWidth - _drawingBattleshipWidth; _startPosX = _pictureWidth - _drawingWarshipWidth;
} }
else if (_startPosX < 0) _startPosX = 0; else if (_startPosX < 0) _startPosX = 0;
if (_startPosY + _drawingBattleshipHeight > _pictureHeight) if (_startPosY + _drawingWarshipHeight > _pictureHeight)
{ {
_startPosY = _pictureHeight - _drawingBattleshipHeight; _startPosY = _pictureHeight - _drawingWarshipHeight;
} }
else if (_startPosY < 0) _startPosY = 0; else if (_startPosY < 0) _startPosY = 0;
} }
@ -113,16 +125,16 @@ public class DrawingBattleship
// TODO если при установке объекта в эти координаты, он будет "выходить" за границы формы // TODO если при установке объекта в эти координаты, он будет "выходить" за границы формы
// то надо изменить координаты, чтобы он оставался в этих границах // то надо изменить координаты, чтобы он оставался в этих границах
if (x + _drawingBattleshipWidth > _pictureWidth) if (x + _drawingWarshipWidth > _pictureWidth)
{ {
_startPosX = _pictureWidth - _drawingBattleshipWidth; _startPosX = _pictureWidth - _drawingWarshipWidth;
} }
else if (x < 0) _startPosX = 0; else if (x < 0) _startPosX = 0;
else _startPosX = x; else _startPosX = x;
if (y + _drawingBattleshipHeight > _pictureHeight) if (y + _drawingWarshipHeight > _pictureHeight)
{ {
_startPosY = _pictureHeight - _drawingBattleshipHeight; _startPosY = _pictureHeight - _drawingWarshipHeight;
} }
else if (y < 0) _startPosY = 0; else if (y < 0) _startPosY = 0;
else _startPosY = y; else _startPosY = y;
@ -137,7 +149,7 @@ public class DrawingBattleship
public bool MoveTransport(DirectionType direction) public bool MoveTransport(DirectionType direction)
{ {
if (EntityBattleship == null || !_startPosX.HasValue || !_startPosY.HasValue) if (EntityWarship == null || !_startPosX.HasValue || !_startPosY.HasValue)
{ {
return false; return false;
} }
@ -146,33 +158,33 @@ public class DrawingBattleship
{ {
//влево //влево
case DirectionType.Left: case DirectionType.Left:
if (_startPosX.Value - EntityBattleship.Step > 0) if (_startPosX.Value - EntityWarship.Step > 0)
{ {
_startPosX -= (int)EntityBattleship.Step; _startPosX -= (int)EntityWarship.Step;
} }
return true; return true;
//вправо //вправо
case DirectionType.Right: case DirectionType.Right:
if (_startPosX.Value + EntityBattleship.Step + _drawingBattleshipWidth < _pictureWidth) if (_startPosX.Value + EntityWarship.Step + _drawingWarshipWidth < _pictureWidth)
{ {
_startPosX += (int)EntityBattleship.Step; _startPosX += (int)EntityWarship.Step;
} }
return true; return true;
//вверх //вверх
case DirectionType.Up: case DirectionType.Up:
if (_startPosY.Value - EntityBattleship.Step > 0) if (_startPosY.Value - EntityWarship.Step > 0)
{ {
_startPosY -= (int)EntityBattleship.Step; _startPosY -= (int)EntityWarship.Step;
} }
return true; return true;
//вниз //вниз
case DirectionType.Down: case DirectionType.Down:
if (_startPosY.Value + EntityBattleship.Step + _drawingBattleshipHeight < _pictureHeight) //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! if (_startPosY.Value + EntityWarship.Step + _drawingWarshipHeight < _pictureHeight) //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
{ {
_startPosY += (int)EntityBattleship.Step; _startPosY += (int)EntityWarship.Step;
} }
return true; return true;
@ -187,18 +199,17 @@ public class DrawingBattleship
/// </summary> /// </summary>
/// <param name="g"></param> /// <param name="g"></param>
public void DrawTransport(Graphics g) public virtual void DrawTransport(Graphics g)
{ {
if (EntityBattleship == null || !_startPosX.HasValue || !_startPosY.HasValue) if (EntityWarship == null || !_startPosX.HasValue || !_startPosY.HasValue)
{ {
return; return;
} }
Pen pen = new(Color.Black); Pen pen = new(Color.Black);
Brush additionalBrush = new SolidBrush(EntityBattleship.AdditionalColor);
//заливка линкора //заливка линкора
Brush br = new SolidBrush(EntityBattleship.BodyColor); Brush br = new SolidBrush(EntityWarship.BodyColor);
g.FillRectangle(br, _startPosX.Value + 10, _startPosY.Value, 80, 40); g.FillRectangle(br, _startPosX.Value + 10, _startPosY.Value, 80, 40);
//границы линкора //границы линкора
g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value, 80, 40); //ширина высота (сама палуба) g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value, 80, 40); //ширина высота (сама палуба)
@ -237,32 +248,5 @@ public class DrawingBattleship
g.FillEllipse(brLightSlateGray, _startPosX.Value + 78, _startPosY.Value + 12, 15, 15); g.FillEllipse(brLightSlateGray, _startPosX.Value + 78, _startPosY.Value + 12, 15, 15);
//круг на палубе //круг на палубе
g.DrawEllipse(pen, _startPosX.Value + 78, _startPosY.Value + 12, 15, 15); g.DrawEllipse(pen, _startPosX.Value + 78, _startPosY.Value + 12, 15, 15);
//ПРОВЕРКА
if (EntityBattleship.Compartment)
{
//отсеки для ракет
//заливка отсеков
g.FillRectangle(additionalBrush, _startPosX.Value + 15, _startPosY.Value + 5, 27, 5); //верхний отсек для ракет
g.FillRectangle(additionalBrush, _startPosX.Value + 15, _startPosY.Value + 28, 27, 5); //нижний отсек для ракет
//границы отсеков
g.DrawRectangle(pen, _startPosX.Value + 15, _startPosY.Value + 5, 27, 5); //верхний отсек
g.DrawRectangle(pen, _startPosX.Value + 15, _startPosY.Value + 28, 27, 5); //нижний отсек
}
if (EntityBattleship.Tower)
{
//заливка башни
g.FillEllipse(additionalBrush, _startPosX.Value + 98, _startPosY.Value + 15, 10, 10);
g.FillRectangle(additionalBrush, _startPosX.Value + 107, _startPosY.Value + 17, 30, 5);
//границы башни
g.DrawEllipse(pen, _startPosX.Value + 98, _startPosY.Value + 15, 10, 10);
g.DrawRectangle(pen, _startPosX.Value + 107, _startPosY.Value + 17, 30, 5);
}
} }
} }

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@ -1,14 +1,18 @@
namespace Battleship; namespace Battleship.Entities;
/// <summary> /// <summary>
/// Класс-сущность Линкор /// Класс-сущность Линкор
/// </summary> /// </summary>
public class EntityBattleship internal class EntityBattleship : EntityWarship
{ {
public EntityBattleship(int speed, double weight, Color bodyColor) : base(speed, weight, bodyColor)
{
}
/// <summary> /// <summary>
/// Скорость /// Скорость
/// </summary> /// </summary>
public int Speed { get; private set; } public int Speed { get; private set; }
/// <summary> /// <summary>
/// Вес /// Вес
/// </summary> /// </summary>
@ -18,14 +22,9 @@ public class EntityBattleship
/// </summary> /// </summary>
public Color BodyColor { get; private set; } public Color BodyColor { get; private set; }
/// <summary> /// <summary>
/// Дополнительный цвет (для опциональных элементов) /// Перемещение военного корабля
/// </summary> /// </summary>
public Color AdditionalColor { get; private set; } /// /// <summary>
/// <summary>
/// Признак (опция) наличия палубы
/// </summary>
public bool BodyDeck { get; private set; }
/// <summary>
/// Признак (опция) отсека для ракет /// Признак (опция) отсека для ракет
/// </summary> /// </summary>
public bool Compartment { get; private set; } public bool Compartment { get; private set; }
@ -34,25 +33,33 @@ public class EntityBattleship
/// </summary> /// </summary>
public bool Tower { get; private set; } public bool Tower { get; private set; }
/// <summary> /// <summary>
/// Признак (опция) наличия палубы
/// </summary>
public bool BodyDeck { get; private set; }
/// <summary>
/// Дополнительный цвет (для опциональных элементов)
/// </summary>
public Color AdditionalColor { get; private set; }
/// <summary>
/// Перемещение линкора /// Перемещение линкора
/// </summary> /// </summary>
public double Step => Speed * 100 / Weight; public double Step => Speed * 100 / Weight;
/// <summary>
/// Инициализация полей объекта-класса линкора
/// </summary>
/// <param name="speed"></param> /// <param name="speed"></param>
/// <param name="weight"></param> /// <param name="weight"></param>
/// <param name="bodyColor"></param> /// <param name="bodyColor"></param>
/// <param name="additionalColor"></param> public void EntityWarship(int speed, double weight, Color bodyColor, bool compartment, bool tower, bool bodyDeck, Color additionalColor)
/// <param name="bodyDeck"></param>
/// <param name="compartment"></param>
/// <param name="tower"></param>
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool bodyDeck, bool compartment, bool tower)
{ {
Speed = speed; Speed = speed;
Weight = weight; Weight = weight;
BodyColor = bodyColor; BodyColor = bodyColor;
AdditionalColor = additionalColor;
BodyDeck = bodyDeck;
Compartment = compartment; Compartment = compartment;
Tower = tower; Tower = tower;
BodyDeck = bodyDeck;
AdditionalColor = additionalColor;
} }
} }

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@ -0,0 +1,42 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Battleship.Entities;
/// <summary>
/// Класс-сущность Военный корабль
/// </summary>
public class EntityWarship
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Перемещение военного корабля
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
/// Конструктор сущности
/// </summary>
/// <param name="speed"></param>
/// <param name="weight"></param>
/// <param name="bodyColor"></param>
public EntityWarship(int speed, double weight, Color bodyColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
}
}

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@ -34,6 +34,7 @@ partial class FormBattleship
buttonDown = new Button(); buttonDown = new Button();
buttonRight = new Button(); buttonRight = new Button();
buttonUp = new Button(); buttonUp = new Button();
buttonCreateWarshit = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxBattleship).BeginInit(); ((System.ComponentModel.ISupportInitialize)pictureBoxBattleship).BeginInit();
SuspendLayout(); SuspendLayout();
// //
@ -50,9 +51,9 @@ partial class FormBattleship
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left; buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreate.Location = new Point(12, 518); buttonCreate.Location = new Point(12, 518);
buttonCreate.Name = "buttonCreate"; buttonCreate.Name = "buttonCreate";
buttonCreate.Size = new Size(94, 29); buttonCreate.Size = new Size(267, 29);
buttonCreate.TabIndex = 0; buttonCreate.TabIndex = 0;
buttonCreate.Text = "Создать"; buttonCreate.Text = "Создать линкор";
buttonCreate.UseVisualStyleBackColor = true; buttonCreate.UseVisualStyleBackColor = true;
buttonCreate.Click += buttonCreate_Click; buttonCreate.Click += buttonCreate_Click;
// //
@ -104,11 +105,23 @@ partial class FormBattleship
buttonUp.UseVisualStyleBackColor = true; buttonUp.UseVisualStyleBackColor = true;
buttonUp.Click += buttonMove_Click; buttonUp.Click += buttonMove_Click;
// //
// buttonCreateWarshit
//
buttonCreateWarshit.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateWarshit.Location = new Point(316, 518);
buttonCreateWarshit.Name = "buttonCreateWarshit";
buttonCreateWarshit.Size = new Size(267, 29);
buttonCreateWarshit.TabIndex = 5;
buttonCreateWarshit.Text = "Создать военный корабль";
buttonCreateWarshit.UseVisualStyleBackColor = true;
buttonCreateWarshit.Click += buttonCreateWarshit_Click;
//
// FormBattleship // FormBattleship
// //
AutoScaleDimensions = new SizeF(8F, 20F); AutoScaleDimensions = new SizeF(8F, 20F);
AutoScaleMode = AutoScaleMode.Font; AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(957, 559); ClientSize = new Size(957, 559);
Controls.Add(buttonCreateWarshit);
Controls.Add(buttonUp); Controls.Add(buttonUp);
Controls.Add(buttonRight); Controls.Add(buttonRight);
Controls.Add(buttonDown); Controls.Add(buttonDown);
@ -129,4 +142,5 @@ partial class FormBattleship
private Button buttonRight; private Button buttonRight;
private Button buttonUp; private Button buttonUp;
private Button buttonLeft; private Button buttonLeft;
private Button buttonCreateWarshit;
} }

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@ -1,4 +1,6 @@
namespace Battleship; using Battleship.Drawings;
namespace Battleship;
/// <summary> /// <summary>
/// Форма работы с объектом Линкор /// Форма работы с объектом Линкор
/// </summary> /// </summary>
@ -7,7 +9,7 @@ public partial class FormBattleship : Form
/// <summary> /// <summary>
/// Поле/объект для прорисовки объекта /// Поле/объект для прорисовки объекта
/// </summary> /// </summary>
private DrawingBattleship? _drawingBattleship; //поля с нижнего подчеркивания private DrawingWarship? _drawingWarship; //поля с нижнего подчеркивания
public FormBattleship() public FormBattleship()
{ {
@ -19,36 +21,67 @@ public partial class FormBattleship : Form
//создаем отдельный метод //создаем отдельный метод
private void Draw() private void Draw()
{ {
if (_drawingBattleship == null) if (_drawingWarship == null)
{ {
return; return;
} }
Bitmap bmp = new(pictureBoxBattleship.Width, pictureBoxBattleship.Height); Bitmap bmp = new(pictureBoxBattleship.Width, pictureBoxBattleship.Height);
Graphics gr = Graphics.FromImage(bmp); Graphics gr = Graphics.FromImage(bmp);
_drawingBattleship.DrawTransport(gr); _drawingWarship.DrawTransport(gr);
pictureBoxBattleship.Image = bmp; pictureBoxBattleship.Image = bmp;
} }
private void buttonCreate_Click(object sender, EventArgs e) private void CreateObject(string type)
{ {
Random random = new(); Random random = new();
_drawingBattleship = new DrawingBattleship(); switch (type)
_drawingBattleship.Init(random.Next(100, 300), random.Next(1000, 3000), {
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)), case nameof(DrawingWarship):
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)), _drawingWarship = new DrawingWarship(random.Next(100, 300), random.Next(1000, 3000),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2))); Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
_drawingBattleship.SetPictureSize(pictureBoxBattleship.Width, pictureBoxBattleship.Height); break;
_drawingBattleship.SetPosition(random.Next(10, 100), random.Next(10, 100), pictureBoxBattleship.Width, pictureBoxBattleship.Height); case nameof(DrawingBattleship):
_drawingWarship = new DrawingBattleship(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
break;
default:
return;
}
_drawingWarship.SetPictureSize(pictureBoxBattleship.Width, pictureBoxBattleship.Height);
_drawingWarship.SetPosition(random.Next(10, 100), random.Next(10, 100), pictureBoxBattleship.Width, pictureBoxBattleship.Height);
Draw(); Draw();
}
/// <summary>
/// обработка нажатия кнопки "создать линкор"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void buttonCreate_Click(object sender, EventArgs e)
{
CreateObject(nameof(DrawingBattleship));
}
/// <summary>
/// обработка нажатия кнопки "создать военный корабль"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void buttonCreateWarshit_Click(object sender, EventArgs e)
{
CreateObject(nameof(DrawingWarship));
} }
private void buttonMove_Click(object sender, EventArgs e) private void buttonMove_Click(object sender, EventArgs e)
{ {
if (_drawingBattleship == null) if (_drawingWarship == null)
{ {
return; return;
} }
@ -58,16 +91,16 @@ public partial class FormBattleship : Form
switch (name) switch (name)
{ {
case "buttonUp": case "buttonUp":
result = _drawingBattleship.MoveTransport(DirectionType.Up); result = _drawingWarship.MoveTransport(DirectionType.Up);
break; break;
case "buttonDown": case "buttonDown":
result = _drawingBattleship.MoveTransport(DirectionType.Down); result = _drawingWarship.MoveTransport(DirectionType.Down);
break; break;
case "buttonLeft": case "buttonLeft":
result = _drawingBattleship.MoveTransport(DirectionType.Left); result = _drawingWarship.MoveTransport(DirectionType.Left);
break; break;
case "buttonRight": case "buttonRight":
result = _drawingBattleship.MoveTransport(DirectionType.Right); result = _drawingWarship.MoveTransport(DirectionType.Right);
break; break;
} }