diff --git a/Battleship/Battleship/DirectionType.cs b/Battleship/Battleship/Drawings/DirectionType.cs similarity index 92% rename from Battleship/Battleship/DirectionType.cs rename to Battleship/Battleship/Drawings/DirectionType.cs index 8b60694..7ed8765 100644 --- a/Battleship/Battleship/DirectionType.cs +++ b/Battleship/Battleship/Drawings/DirectionType.cs @@ -1,4 +1,4 @@ -namespace Battleship; +namespace Battleship.Drawings; /// /// класс, отвечающий за лево/право/верх/низ /// diff --git a/Battleship/Battleship/Drawings/DrawingBattleship.cs b/Battleship/Battleship/Drawings/DrawingBattleship.cs new file mode 100644 index 0000000..dfb481f --- /dev/null +++ b/Battleship/Battleship/Drawings/DrawingBattleship.cs @@ -0,0 +1,108 @@ +using Battleship.Entities; +//using System.Drawings; + +namespace Battleship.Drawings; +/// +/// Класс, отвечающий за отрисовку и перемещение объекта-сущности +/// +public class DrawingBattleship : DrawingWarship +{ + /// + /// Конструктор + /// + /// Скорость + /// Вес + /// Основной цвет + /// Дополнительный цвет + /// Признак наличия палубы + /// Признак наличия отсека для ракет + /// Признак наличия башни + /// + + public DrawingBattleship(int speed, double weight, Color bodyColor, Color additionalColor, bool bodyDeck, bool compartment, bool tower) : base (129, 60) + { + //Warship = new EntityBattleship(speed, weight, bodyColor, compartment, tower, bodyDeck, additionalColor); + } + + public override void DrawTransport(Graphics g) + { + if (EntityWarship == null || EntityWarship is not EntityBattleship battleship || !_startPosX.HasValue || !_startPosY.HasValue) + { + return; + } + + Pen pen = new(Color.Black); + Brush additionalBrush = new SolidBrush(battleship.AdditionalColor); + + //отсек для ракет + if (battleship.BodyDeck) + { + //заливка линкора + Brush br = new SolidBrush(EntityWarship.BodyColor); + g.FillRectangle(br, _startPosX.Value + 10, _startPosY.Value, 80, 40); + //границы линкора + g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value, 80, 40); //ширина высота (сама палуба) + + //заливка двигателей (2 фигни сзади) + Brush brBlack = new SolidBrush(Color.Black); + g.FillRectangle(brBlack, _startPosX.Value + 5, _startPosY.Value + 7, 5, 10); //верхний + g.FillRectangle(brBlack, _startPosX.Value + 5, _startPosY.Value + 22, 5, 10); //нижний + //границы двигателей + g.DrawRectangle(pen, _startPosX.Value + 5, _startPosY.Value + 7, 5, 10); //двигатель верхний + g.DrawRectangle(pen, _startPosX.Value + 5, _startPosY.Value + 22, 5, 10); //двигатель нижний + + //прямоугольник левый на палубе (горизонтальный) + Brush brLightSteelBlue = new SolidBrush(Color.LightSteelBlue); + g.FillRectangle(brLightSteelBlue, _startPosX.Value + 32, _startPosY.Value + 13, 21, 12); + g.DrawRectangle(pen, _startPosX.Value + 32, _startPosY.Value + 13, 21, 12); + + //прямоугольник правый на палубе (вертикальный) + Brush brGray = new SolidBrush(Color.Gray); + g.FillRectangle(brGray, _startPosX.Value + 53, _startPosY.Value + 7, 16, 24); + g.DrawRectangle(pen, _startPosX.Value + 53, _startPosY.Value + 7, 16, 24); + + //линии для треугольника + Point[] pointsNOS = + { + new Point(_startPosX.Value + 90, _startPosY.Value), + new Point(_startPosX.Value + 120, _startPosY.Value + 20), + new Point(_startPosX.Value + 90, _startPosY.Value + 40), + + }; + g.DrawPolygon(pen, pointsNOS); + g.FillPolygon(br, pointsNOS); + + //заливка круга + Brush brLightSlateGray = new SolidBrush(Color.LightSlateGray); + g.FillEllipse(brLightSlateGray, _startPosX.Value + 78, _startPosY.Value + 12, 15, 15); + //круг на палубе + g.DrawEllipse(pen, _startPosX.Value + 78, _startPosY.Value + 12, 15, 15); + } + + base.DrawTransport(g); + + //башня + if (battleship.Tower) + { + //заливка башни + g.FillEllipse(additionalBrush, _startPosX.Value + 98, _startPosY.Value + 15, 10, 10); + g.FillRectangle(additionalBrush, _startPosX.Value + 107, _startPosY.Value + 17, 30, 5); + + //границы башни + g.DrawEllipse(pen, _startPosX.Value + 98, _startPosY.Value + 15, 10, 10); + g.DrawRectangle(pen, _startPosX.Value + 107, _startPosY.Value + 17, 30, 5); + } + + //отсек + if (battleship.Compartment) + { + g.FillRectangle(additionalBrush, _startPosX.Value + 15, _startPosY.Value + 5, 27, 5); //верхний отсек для ракет + g.FillRectangle(additionalBrush, _startPosX.Value + 15, _startPosY.Value + 28, 27, 5); //нижний отсек для ракет + + //границы отсеков + g.DrawRectangle(pen, _startPosX.Value + 15, _startPosY.Value + 5, 27, 5); //верхний отсек + g.DrawRectangle(pen, _startPosX.Value + 15, _startPosY.Value + 28, 27, 5); //нижний отсек + } + } + +} diff --git a/Battleship/Battleship/DrawingBattleship.cs b/Battleship/Battleship/Drawings/DrawingWarship.cs similarity index 58% rename from Battleship/Battleship/DrawingBattleship.cs rename to Battleship/Battleship/Drawings/DrawingWarship.cs index e962b11..7d04815 100644 --- a/Battleship/Battleship/DrawingBattleship.cs +++ b/Battleship/Battleship/Drawings/DrawingWarship.cs @@ -1,13 +1,13 @@ -namespace Battleship; -/// -/// Класс, отвечающий за отрисовку и перемещение объекта-сущности -/// -public class DrawingBattleship +using Battleship.Entities; + +namespace Battleship.Drawings; + +public class DrawingWarship { /// /// Класс-сущность /// - public EntityBattleship? EntityBattleship { get; private set; } + public EntityWarship? EntityWarship { get; protected set; } /// /// Ширина @@ -20,45 +20,57 @@ public class DrawingBattleship private int? _pictureHeight; /// - /// Левая координата прорисовки линкора + /// Левая координата прорисовки военного корабля /// - private int? _startPosX; + protected int? _startPosX; /// - /// Верхняя координата прорисовки линкора + /// Верхняя координата прорисовки военного корабля /// - private int? _startPosY; + protected int? _startPosY; /// - /// Ширина прорисовки линкора + /// Ширина прорисовки военного корабля /// - private readonly int _drawingBattleshipWidth = 129; + private readonly int _drawingWarshipWidth = 129; /// - /// Высота прорисовки линкора + /// Высота прорисовки военного корабля /// - private readonly int _drawingBattleshipHeight = 40; + private readonly int _drawingWarshipHeight = 40; /// - /// + /// Пустой конструктор /// - /// Скорость - /// Вес - /// Основной цвет - /// Дополнительный цвет - /// Признак наличия палубы - /// Признак наличия отсека для ракет - /// Признак наличия башни - public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool bodyDeck, bool compartment, bool tower) + private DrawingWarship() { - EntityBattleship = new EntityBattleship(); - EntityBattleship.Init(speed, weight, bodyColor, additionalColor, bodyDeck, compartment, tower); _pictureWidth = null; _pictureHeight = null; _startPosX = null; _startPosY = null; } + /// + /// Конструктор + /// + /// Скорость + /// Вес + /// Основной цвет + public DrawingWarship(int speed, double weight, Color bodyColor) : this() + { + EntityWarship = new EntityWarship(speed, weight, bodyColor); + } + + /// + /// Конструктор для наследников + /// + /// Ширина прорисовки военного корабля + /// Высота прорисовки военного корабля + protected DrawingWarship(int drawingWarshipWidth, int drawingWarshipHeight) : this() + { + _drawingWarshipWidth = drawingWarshipWidth; + _drawingWarshipHeight = drawingWarshipHeight; + } /// /// @@ -71,25 +83,25 @@ public class DrawingBattleship { //TODO проверка, что объект "влезает" в размеры поля //если влезает, сохраняем границы и корректируем позицию объекта, если она уже была установлена - - if (_drawingBattleshipWidth > width || _drawingBattleshipHeight > height) + + if (_drawingWarshipWidth > width || _drawingWarshipHeight > height) { return false; } _pictureWidth = width; _pictureHeight = height; - + if (_startPosX.HasValue || _startPosY.HasValue) { - if (_startPosX + _drawingBattleshipWidth > _pictureWidth) + if (_startPosX + _drawingWarshipWidth > _pictureWidth) { - _startPosX = _pictureWidth - _drawingBattleshipWidth; + _startPosX = _pictureWidth - _drawingWarshipWidth; } else if (_startPosX < 0) _startPosX = 0; - if (_startPosY + _drawingBattleshipHeight > _pictureHeight) + if (_startPosY + _drawingWarshipHeight > _pictureHeight) { - _startPosY = _pictureHeight - _drawingBattleshipHeight; + _startPosY = _pictureHeight - _drawingWarshipHeight; } else if (_startPosY < 0) _startPosY = 0; } @@ -102,7 +114,7 @@ public class DrawingBattleship /// /// Координата X /// Координата Y - + public void SetPosition(int x, int y, int width, int height) { if (!_pictureWidth.HasValue || !_pictureHeight.HasValue) @@ -112,17 +124,17 @@ public class DrawingBattleship // TODO если при установке объекта в эти координаты, он будет "выходить" за границы формы // то надо изменить координаты, чтобы он оставался в этих границах - - if (x + _drawingBattleshipWidth > _pictureWidth) + + if (x + _drawingWarshipWidth > _pictureWidth) { - _startPosX = _pictureWidth - _drawingBattleshipWidth; + _startPosX = _pictureWidth - _drawingWarshipWidth; } - else if (x < 0) _startPosX = 0; + else if (x < 0) _startPosX = 0; else _startPosX = x; - if (y + _drawingBattleshipHeight > _pictureHeight) + if (y + _drawingWarshipHeight > _pictureHeight) { - _startPosY = _pictureHeight - _drawingBattleshipHeight; + _startPosY = _pictureHeight - _drawingWarshipHeight; } else if (y < 0) _startPosY = 0; else _startPosY = y; @@ -137,49 +149,49 @@ public class DrawingBattleship public bool MoveTransport(DirectionType direction) { - if (EntityBattleship == null || !_startPosX.HasValue || !_startPosY.HasValue) + if (EntityWarship == null || !_startPosX.HasValue || !_startPosY.HasValue) { return false; } - switch (direction) + switch (direction) { //влево case DirectionType.Left: - if (_startPosX.Value - EntityBattleship.Step > 0) + if (_startPosX.Value - EntityWarship.Step > 0) { - _startPosX -= (int)EntityBattleship.Step; + _startPosX -= (int)EntityWarship.Step; } return true; //вправо case DirectionType.Right: - if (_startPosX.Value + EntityBattleship.Step + _drawingBattleshipWidth < _pictureWidth) + if (_startPosX.Value + EntityWarship.Step + _drawingWarshipWidth < _pictureWidth) { - _startPosX += (int)EntityBattleship.Step; + _startPosX += (int)EntityWarship.Step; } - return true; - + return true; + //вверх case DirectionType.Up: - if (_startPosY.Value - EntityBattleship.Step > 0) + if (_startPosY.Value - EntityWarship.Step > 0) { - _startPosY -= (int)EntityBattleship.Step; + _startPosY -= (int)EntityWarship.Step; } return true; //вниз case DirectionType.Down: - if (_startPosY.Value + EntityBattleship.Step + _drawingBattleshipHeight < _pictureHeight) //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! + if (_startPosY.Value + EntityWarship.Step + _drawingWarshipHeight < _pictureHeight) //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! { - _startPosY += (int)EntityBattleship.Step; + _startPosY += (int)EntityWarship.Step; } return true; - default: - return false; + default: + return false; } - + } /// @@ -187,18 +199,17 @@ public class DrawingBattleship /// /// - public void DrawTransport(Graphics g) + public virtual void DrawTransport(Graphics g) { - if (EntityBattleship == null || !_startPosX.HasValue || !_startPosY.HasValue) + if (EntityWarship == null || !_startPosX.HasValue || !_startPosY.HasValue) { return; } Pen pen = new(Color.Black); - Brush additionalBrush = new SolidBrush(EntityBattleship.AdditionalColor); - + //заливка линкора - Brush br = new SolidBrush(EntityBattleship.BodyColor); + Brush br = new SolidBrush(EntityWarship.BodyColor); g.FillRectangle(br, _startPosX.Value + 10, _startPosY.Value, 80, 40); //границы линкора g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value, 80, 40); //ширина высота (сама палуба) @@ -227,7 +238,7 @@ public class DrawingBattleship new Point(_startPosX.Value + 90, _startPosY.Value), new Point(_startPosX.Value + 120, _startPosY.Value + 20), new Point(_startPosX.Value + 90, _startPosY.Value + 40), - + }; g.DrawPolygon(pen, pointsNOS); g.FillPolygon(br, pointsNOS); @@ -237,32 +248,5 @@ public class DrawingBattleship g.FillEllipse(brLightSlateGray, _startPosX.Value + 78, _startPosY.Value + 12, 15, 15); //круг на палубе g.DrawEllipse(pen, _startPosX.Value + 78, _startPosY.Value + 12, 15, 15); - - //ПРОВЕРКА - - if (EntityBattleship.Compartment) - { - //отсеки для ракет - //заливка отсеков - - g.FillRectangle(additionalBrush, _startPosX.Value + 15, _startPosY.Value + 5, 27, 5); //верхний отсек для ракет - g.FillRectangle(additionalBrush, _startPosX.Value + 15, _startPosY.Value + 28, 27, 5); //нижний отсек для ракет - - //границы отсеков - g.DrawRectangle(pen, _startPosX.Value + 15, _startPosY.Value + 5, 27, 5); //верхний отсек - g.DrawRectangle(pen, _startPosX.Value + 15, _startPosY.Value + 28, 27, 5); //нижний отсек - - } - - if (EntityBattleship.Tower) - { - //заливка башни - g.FillEllipse(additionalBrush, _startPosX.Value + 98, _startPosY.Value + 15, 10, 10); - g.FillRectangle(additionalBrush, _startPosX.Value + 107, _startPosY.Value + 17, 30, 5); - - //границы башни - g.DrawEllipse(pen, _startPosX.Value + 98, _startPosY.Value + 15, 10, 10); - g.DrawRectangle(pen, _startPosX.Value + 107, _startPosY.Value + 17, 30, 5); - } } } diff --git a/Battleship/Battleship/EntityBattleship.cs b/Battleship/Battleship/Entities/EntityBattleship.cs similarity index 63% rename from Battleship/Battleship/EntityBattleship.cs rename to Battleship/Battleship/Entities/EntityBattleship.cs index 477cac0..3f34b2f 100644 --- a/Battleship/Battleship/EntityBattleship.cs +++ b/Battleship/Battleship/Entities/EntityBattleship.cs @@ -1,14 +1,18 @@ -namespace Battleship; +namespace Battleship.Entities; /// /// Класс-сущность Линкор /// -public class EntityBattleship +internal class EntityBattleship : EntityWarship { + public EntityBattleship(int speed, double weight, Color bodyColor) : base(speed, weight, bodyColor) + { + } + /// /// Скорость /// - public int Speed { get; private set; } + public int Speed { get; private set; } /// /// Вес /// @@ -18,41 +22,44 @@ public class EntityBattleship /// public Color BodyColor { get; private set; } /// - /// Дополнительный цвет (для опциональных элементов) + /// Перемещение военного корабля /// - public Color AdditionalColor { get; private set; } - /// - /// Признак (опция) наличия палубы - /// - public bool BodyDeck { get; private set; } - /// + /// /// /// Признак (опция) отсека для ракет /// - public bool Compartment { get; private set; } + public bool Compartment { get; private set; } /// /// Признак (опция) наличия башни /// - public bool Tower { get; private set; } + public bool Tower { get; private set; } + /// + /// Признак (опция) наличия палубы + /// + public bool BodyDeck { get; private set; } + /// + /// Дополнительный цвет (для опциональных элементов) + /// + public Color AdditionalColor { get; private set; } /// /// Перемещение линкора /// public double Step => Speed * 100 / Weight; + + /// + /// Инициализация полей объекта-класса линкора + /// /// /// /// - /// - /// - /// - /// - public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool bodyDeck, bool compartment, bool tower) + public void EntityWarship(int speed, double weight, Color bodyColor, bool compartment, bool tower, bool bodyDeck, Color additionalColor) { Speed = speed; Weight = weight; BodyColor = bodyColor; - AdditionalColor = additionalColor; - BodyDeck = bodyDeck; Compartment = compartment; Tower = tower; + BodyDeck = bodyDeck; + AdditionalColor = additionalColor; } } \ No newline at end of file diff --git a/Battleship/Battleship/Entities/EntityWarship.cs b/Battleship/Battleship/Entities/EntityWarship.cs new file mode 100644 index 0000000..8d20e4d --- /dev/null +++ b/Battleship/Battleship/Entities/EntityWarship.cs @@ -0,0 +1,42 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; + +namespace Battleship.Entities; +/// +/// Класс-сущность Военный корабль +/// +public class EntityWarship +{ + /// + /// Скорость + /// + public int Speed { get; private set; } + /// + /// Вес + /// + public double Weight { get; private set; } + /// + /// Основной цвет + /// + public Color BodyColor { get; private set; } + /// + /// Перемещение военного корабля + /// + public double Step => Speed * 100 / Weight; + + /// + /// Конструктор сущности + /// + /// + /// + /// + public EntityWarship(int speed, double weight, Color bodyColor) + { + Speed = speed; + Weight = weight; + BodyColor = bodyColor; + } +} diff --git a/Battleship/Battleship/FormBattleship.Designer.cs b/Battleship/Battleship/FormBattleship.Designer.cs index 87379f3..763764d 100644 --- a/Battleship/Battleship/FormBattleship.Designer.cs +++ b/Battleship/Battleship/FormBattleship.Designer.cs @@ -34,6 +34,7 @@ partial class FormBattleship buttonDown = new Button(); buttonRight = new Button(); buttonUp = new Button(); + buttonCreateWarshit = new Button(); ((System.ComponentModel.ISupportInitialize)pictureBoxBattleship).BeginInit(); SuspendLayout(); // @@ -50,9 +51,9 @@ partial class FormBattleship buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left; buttonCreate.Location = new Point(12, 518); buttonCreate.Name = "buttonCreate"; - buttonCreate.Size = new Size(94, 29); + buttonCreate.Size = new Size(267, 29); buttonCreate.TabIndex = 0; - buttonCreate.Text = "Создать"; + buttonCreate.Text = "Создать линкор"; buttonCreate.UseVisualStyleBackColor = true; buttonCreate.Click += buttonCreate_Click; // @@ -104,11 +105,23 @@ partial class FormBattleship buttonUp.UseVisualStyleBackColor = true; buttonUp.Click += buttonMove_Click; // + // buttonCreateWarshit + // + buttonCreateWarshit.Anchor = AnchorStyles.Bottom | AnchorStyles.Left; + buttonCreateWarshit.Location = new Point(316, 518); + buttonCreateWarshit.Name = "buttonCreateWarshit"; + buttonCreateWarshit.Size = new Size(267, 29); + buttonCreateWarshit.TabIndex = 5; + buttonCreateWarshit.Text = "Создать военный корабль"; + buttonCreateWarshit.UseVisualStyleBackColor = true; + buttonCreateWarshit.Click += buttonCreateWarshit_Click; + // // FormBattleship // AutoScaleDimensions = new SizeF(8F, 20F); AutoScaleMode = AutoScaleMode.Font; ClientSize = new Size(957, 559); + Controls.Add(buttonCreateWarshit); Controls.Add(buttonUp); Controls.Add(buttonRight); Controls.Add(buttonDown); @@ -129,4 +142,5 @@ partial class FormBattleship private Button buttonRight; private Button buttonUp; private Button buttonLeft; + private Button buttonCreateWarshit; } \ No newline at end of file diff --git a/Battleship/Battleship/FormBattleship.cs b/Battleship/Battleship/FormBattleship.cs index 048e106..4673128 100644 --- a/Battleship/Battleship/FormBattleship.cs +++ b/Battleship/Battleship/FormBattleship.cs @@ -1,4 +1,6 @@ -namespace Battleship; +using Battleship.Drawings; + +namespace Battleship; /// /// Форма работы с объектом Линкор /// @@ -7,7 +9,7 @@ public partial class FormBattleship : Form /// /// Поле/объект для прорисовки объекта /// - private DrawingBattleship? _drawingBattleship; //поля с нижнего подчеркивания + private DrawingWarship? _drawingWarship; //поля с нижнего подчеркивания public FormBattleship() { @@ -19,36 +21,67 @@ public partial class FormBattleship : Form //создаем отдельный метод private void Draw() { - if (_drawingBattleship == null) + if (_drawingWarship == null) { return; } Bitmap bmp = new(pictureBoxBattleship.Width, pictureBoxBattleship.Height); Graphics gr = Graphics.FromImage(bmp); - _drawingBattleship.DrawTransport(gr); + _drawingWarship.DrawTransport(gr); pictureBoxBattleship.Image = bmp; } - private void buttonCreate_Click(object sender, EventArgs e) + private void CreateObject(string type) { Random random = new(); - _drawingBattleship = new DrawingBattleship(); - _drawingBattleship.Init(random.Next(100, 300), random.Next(1000, 3000), - Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)), - Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)), - Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2))); - _drawingBattleship.SetPictureSize(pictureBoxBattleship.Width, pictureBoxBattleship.Height); - _drawingBattleship.SetPosition(random.Next(10, 100), random.Next(10, 100), pictureBoxBattleship.Width, pictureBoxBattleship.Height); + switch (type) + { + case nameof(DrawingWarship): + _drawingWarship = new DrawingWarship(random.Next(100, 300), random.Next(1000, 3000), + Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256))); + break; + case nameof(DrawingBattleship): + _drawingWarship = new DrawingBattleship(random.Next(100, 300), random.Next(1000, 3000), + Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)), + Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)), + Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2))); + break; + default: + return; + } + _drawingWarship.SetPictureSize(pictureBoxBattleship.Width, pictureBoxBattleship.Height); + _drawingWarship.SetPosition(random.Next(10, 100), random.Next(10, 100), pictureBoxBattleship.Width, pictureBoxBattleship.Height); Draw(); + } + + /// + /// обработка нажатия кнопки "создать линкор" + /// + /// + /// + private void buttonCreate_Click(object sender, EventArgs e) + { + CreateObject(nameof(DrawingBattleship)); + + } + + /// + /// обработка нажатия кнопки "создать военный корабль" + /// + /// + /// + private void buttonCreateWarshit_Click(object sender, EventArgs e) + { + CreateObject(nameof(DrawingWarship)); } private void buttonMove_Click(object sender, EventArgs e) { - if (_drawingBattleship == null) + if (_drawingWarship == null) { return; } @@ -58,16 +91,16 @@ public partial class FormBattleship : Form switch (name) { case "buttonUp": - result = _drawingBattleship.MoveTransport(DirectionType.Up); + result = _drawingWarship.MoveTransport(DirectionType.Up); break; case "buttonDown": - result = _drawingBattleship.MoveTransport(DirectionType.Down); + result = _drawingWarship.MoveTransport(DirectionType.Down); break; case "buttonLeft": - result = _drawingBattleship.MoveTransport(DirectionType.Left); + result = _drawingWarship.MoveTransport(DirectionType.Left); break; case "buttonRight": - result = _drawingBattleship.MoveTransport(DirectionType.Right); + result = _drawingWarship.MoveTransport(DirectionType.Right); break; }