ПИбд-14 Бочкарёва Е. П. Лабораторная работа №2 #2
27
ProjectTank/ProjectTank/Drawnings/DirectionType.cs
Normal file
27
ProjectTank/ProjectTank/Drawnings/DirectionType.cs
Normal file
@ -0,0 +1,27 @@
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namespace ProjectTank.Drawnings;
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/// <summary>
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/// Направление перемещения
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/// </summary>
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public enum DirectionType
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{
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/// <summary>
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/// Неизвестное направление
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/// </summary>
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Unknow = -1,
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/// <summary>
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/// Вверх
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/// </summary>
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Up = 1,
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/// <summary>
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/// Вниз
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/// </summary>
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Down = 2,
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/// <summary>
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/// Влево
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/// </summary>
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Left = 3,
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/// <summary>
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/// Вправо
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/// </summary>
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Right = 4
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}
|
63
ProjectTank/ProjectTank/Drawnings/DrawningTank.cs
Normal file
63
ProjectTank/ProjectTank/Drawnings/DrawningTank.cs
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@ -0,0 +1,63 @@
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using ProjectTank.Entities;
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namespace ProjectTank.Drawnings;
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/// <summary>
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/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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/// </summary>
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public class DrawningTank : DrawningTank2
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{
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес автомобиля</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="gunTurret">Признак наличия башни с орудием</param>
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/// <param name="machineGun">Признак наличия пулемёта</param>
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public DrawningTank(int speed, double weight, Color bodyColor, Color additionalColor, bool gunTurret, bool machineGun) : base(200, 100)
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{
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EntityTank2 = new EntityTank(speed, weight, bodyColor, additionalColor, gunTurret, machineGun);
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}
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public override void DrawTransport(Graphics g)
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{
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if (EntityTank2 == null || EntityTank2 is not EntityTank tank || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return;
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}
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Pen pen = new(Color.Black);
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Brush additionalBrush = new SolidBrush(tank.AdditionalColor);
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_startPosX += 37;
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_startPosY += 0;
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base.DrawTransport(g);
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_startPosX -= 37;
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_startPosY -= 0;
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if (tank.GunTurret)
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{
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g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 42, 85, 8);
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g.FillRectangle(additionalBrush, _startPosX.Value, _startPosY.Value + 42, 85, 8);
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}
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if (tank.MachineGun)
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{
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g.DrawRectangle(pen, _startPosX.Value + 101, _startPosY.Value + 27, 24, 12);
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g.DrawRectangle(pen, _startPosX.Value + 109, _startPosY.Value + 9, 5, 18);
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g.DrawRectangle(pen, _startPosX.Value + 91, _startPosY.Value + 13, 19, 5);
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g.FillRectangle(additionalBrush, _startPosX.Value + 101, _startPosY.Value + 27, 24, 12);
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g.FillRectangle(additionalBrush, _startPosX.Value + 109, _startPosY.Value + 9, 5, 18);
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g.FillRectangle(additionalBrush, _startPosX.Value + 91, _startPosY.Value + 13, 19, 5);
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}
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}
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}
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@ -1,13 +1,16 @@
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namespace ProjectTank;
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using ProjectTank.Entities;
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namespace ProjectTank.Drawnings;
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/// <summary>
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/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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/// Класс, отвечающий за прорисовку и перемещение базового объекта-сущности
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/// </summary>
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public class DrawningTank
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public class DrawningTank2
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{
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntityTank? EntityTank { get; private set; }
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public EntityTank2? EntityTank2 { get; protected set; }
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/// <summary>
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/// Ширина окна
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/// </summary>
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@ -19,39 +22,70 @@ public class DrawningTank
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/// <summary>
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/// Левая координата прорисовки танка
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/// </summary>
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private int? _startPosX;
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protected int? _startPosX;
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/// <summary>
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/// Верхняя кооридната прорисовки танка
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/// </summary>
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private int? _startPosY;
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protected int? _startPosY;
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/// <summary>
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/// Ширина прорисовки танка
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/// </summary>
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private readonly int _drawningTankWidth = 200;
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private readonly int _drawningTankWidth = 160;
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/// <summary>
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/// Высота прорисовки танка
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/// </summary>
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private readonly int _drawningTankHeight = 100;
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private readonly int _drawningTankHeight = 94;
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/// <summary>
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/// Инициализация свойств
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/// Координата X объекта
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/// </summary>
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public int? GetPosX => _startPosX;
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/// <summary>
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/// Координата Y объекта
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес автомобиля</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="gunTurret">Признак наличия башни с орудием</param>
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/// <param name="machineGun">Признак наличия пулемёта</param>
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public void Init(int speed, double weight, Color bodyColor, Color
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additionalColor, bool gunTurret, bool machineGun, bool v)
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public int? GetPosY => _startPosY;
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/// <summary>
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/// Ширина объекта
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/// </summary>
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public int GetWidth => _drawningTankWidth;
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/// <summary>
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/// Высота объекта
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/// </summary>
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public int GetHeight => _drawningTankHeight;
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/// <summary>
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/// Пустой конструктор
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/// </summary>
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private DrawningTank2()
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{
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EntityTank = new EntityTank();
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EntityTank.Init(speed, weight, bodyColor, additionalColor,
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gunTurret, machineGun);
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_pictureWidth = null;
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_pictureHeight = null;
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_startPosX = null;
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_startPosY = null;
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}
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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public DrawningTank2(int speed, double weight, Color bodyColor) : this()
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{
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EntityTank2 = new EntityTank2(speed, weight, bodyColor);
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}
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/// <summary>
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/// Конструктор для наследования
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/// </summary>
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/// <param name="drawningTankWidth">Ширина прорисовки танка</param>
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/// <param name="drawningTankHeight">Высота прорисовки танка</param>
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protected DrawningTank2(int drawningTankWidth,int drawningTankHeight) : this()
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{
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_drawningTankWidth = drawningTankWidth;
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_drawningTankHeight = drawningTankHeight;
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}
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/// <summary>
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/// Установка границ поля
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@ -64,19 +98,16 @@ public class DrawningTank
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if (_drawningTankWidth < width && _drawningTankHeight < height)
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{
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_pictureWidth = width; _pictureHeight = height;
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{
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if (_startPosX.HasValue&&_startPosY.HasValue)
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{
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if (_startPosX.HasValue && _startPosY.HasValue)
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SetPosition(_startPosX.Value, _startPosY.Value);
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}
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return true;
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}
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return false;
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return true;
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}
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return false;
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}
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/// <summary>
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/// Установка позиции
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@ -91,10 +122,11 @@ public class DrawningTank
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{
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return;
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}
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if (x < 0 || x + _drawningTankWidth > _pictureWidth || y < 0 || y + _drawningTankHeight > _pictureHeight)
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{
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if (x < 0 || x + _drawningTankWidth > _pictureWidth || y < 0 || y + _drawningTankHeight > _pictureHeight)
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{
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_startPosX = _pictureWidth - _drawningTankWidth; _startPosY = _pictureHeight - _drawningTankHeight;
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} else
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}
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else
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{
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_startPosX = x;
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_startPosY = y;
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@ -108,7 +140,7 @@ public class DrawningTank
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public bool MoveTransport(DirectionType direction)
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{
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if (EntityTank == null || !_startPosX.HasValue ||
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if (EntityTank2 == null || !_startPosX.HasValue ||
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!_startPosY.HasValue)
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{
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return false;
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@ -117,32 +149,32 @@ public class DrawningTank
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{
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//влево
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case DirectionType.Left:
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if (_startPosX.Value - EntityTank.Step > 0)
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if (_startPosX.Value - EntityTank2.Step > 0)
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{
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_startPosX -= (int)EntityTank.Step;
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_startPosX -= (int)EntityTank2.Step;
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}
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return true;
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//вверх
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case DirectionType.Up:
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if (_startPosY.Value - EntityTank.Step > 0)
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if (_startPosY.Value - EntityTank2.Step > 0)
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{
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_startPosY -= (int)EntityTank.Step;
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_startPosY -= (int)EntityTank2.Step;
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}
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return true;
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// вниз
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case DirectionType.Down:
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if (_startPosY.Value + EntityTank.Step + _drawningTankHeight < _pictureHeight)
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if (_startPosY.Value + EntityTank2.Step + _drawningTankHeight < _pictureHeight)
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{
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_startPosY += (int)EntityTank.Step;
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_startPosY += (int)EntityTank2.Step;
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}
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return true;
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// вправо
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case DirectionType.Right:
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if (_startPosX.Value + EntityTank.Step + _drawningTankWidth < _pictureWidth)
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if (_startPosX.Value + EntityTank2.Step + _drawningTankWidth < _pictureWidth)
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{
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_startPosX += (int)EntityTank.Step;
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_startPosX += (int)EntityTank2.Step;
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}
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return true;
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default:
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@ -153,65 +185,45 @@ public class DrawningTank
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/// Прорисовка объекта
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/// </summary>
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/// <param name="g"></param>
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public void DrawTransport(Graphics g)
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public virtual void DrawTransport(Graphics g)
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{
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if (EntityTank == null || !_startPosX.HasValue ||
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if (EntityTank2 == null || !_startPosX.HasValue ||
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!_startPosY.HasValue)
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{
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return;
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}
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Pen pen = new(Color.Black);
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Brush additionalBrush = new
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SolidBrush(EntityTank.AdditionalColor);
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//границы танка + гусеницы + пулемёт + башня с оружием
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g.DrawRectangle(pen, _startPosX.Value + 85, _startPosY.Value + 39, 55, 17);
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g.DrawRectangle(pen, _startPosX.Value + 49, _startPosY.Value + 56, 137, 13);
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g.DrawRectangle(pen, _startPosX.Value + 48, _startPosY.Value + 39, 55, 17);
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g.DrawRectangle(pen, _startPosX.Value + 12, _startPosY.Value + 56, 137, 13);
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g.DrawEllipse(pen, _startPosX.Value + 37, _startPosY.Value + 59, 160, 35);
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g.DrawEllipse(pen, _startPosX.Value + 88, _startPosY.Value + 65, 29, 23);
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g.DrawEllipse(pen, _startPosX.Value + 148, _startPosY.Value + 65, 29, 23);
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g.DrawEllipse(pen, _startPosX.Value + 128, _startPosY.Value + 73, 18, 15);
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g.DrawEllipse(pen, _startPosX.Value + 108, _startPosY.Value + 73, 18, 15);
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g.DrawEllipse(pen, _startPosX.Value + 88, _startPosY.Value + 73, 18, 15);
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g.DrawEllipse(pen, _startPosX.Value, _startPosY.Value + 59, 160, 35);
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g.DrawEllipse(pen, _startPosX.Value + 51, _startPosY.Value + 65, 29, 23);
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g.DrawEllipse(pen, _startPosX.Value + 111, _startPosY.Value + 65, 29, 23);
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g.DrawEllipse(pen, _startPosX.Value + 91, _startPosY.Value + 73, 18, 15);
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g.DrawEllipse(pen, _startPosX.Value + 71, _startPosY.Value + 73, 18, 15);
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g.DrawEllipse(pen, _startPosX.Value + 51, _startPosY.Value + 73, 18, 15);
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g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 42, 85, 8);
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||||
|
||||
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||||
g.DrawRectangle(pen, _startPosX.Value + 101, _startPosY.Value + 27, 24, 12);
|
||||
g.DrawRectangle(pen, _startPosX.Value + 109, _startPosY.Value + 9, 5, 18);
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g.DrawRectangle(pen, _startPosX.Value + 91, _startPosY.Value + 13, 19, 5);
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||||
|
||||
|
||||
//танк
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Brush br = new SolidBrush(EntityTank.BodyColor);
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g.FillRectangle(br, _startPosX.Value + 85, _startPosY.Value + 39, 55, 17);
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g.FillRectangle(br, _startPosX.Value + 49, _startPosY.Value + 56, 137, 13);
|
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|
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Brush br = new SolidBrush(EntityTank2.BodyColor);
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||||
g.FillRectangle(br, _startPosX.Value + 48, _startPosY.Value + 39, 55, 17);
|
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g.FillRectangle(br, _startPosX.Value + 12, _startPosY.Value + 56, 137, 13);
|
||||
|
||||
|
||||
Brush brDBlue = new SolidBrush(Color.DarkBlue);
|
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g.FillEllipse(brDBlue, _startPosX.Value + 37, _startPosY.Value + 59, 160, 35);
|
||||
g.FillEllipse(brDBlue, _startPosX.Value, _startPosY.Value + 59, 160, 35);
|
||||
|
||||
|
||||
|
||||
//гусеницы
|
||||
Brush brBlue = new SolidBrush(Color.LightBlue);
|
||||
g.FillEllipse(brBlue, _startPosX.Value + 56, _startPosY.Value + 65, 29, 23);
|
||||
g.FillEllipse(brBlue, _startPosX.Value + 148, _startPosY.Value + 65, 29, 23);
|
||||
g.FillEllipse(brBlue, _startPosX.Value + 128, _startPosY.Value + 73, 18, 15);
|
||||
g.FillEllipse(brBlue, _startPosX.Value + 108, _startPosY.Value + 73, 18, 15);
|
||||
g.FillEllipse(brBlue, _startPosX.Value + 88, _startPosY.Value + 73, 18, 15);
|
||||
g.FillEllipse(brBlue, _startPosX.Value + 19, _startPosY.Value + 65, 29, 23);
|
||||
g.FillEllipse(brBlue, _startPosX.Value + 111, _startPosY.Value + 65, 29, 23);
|
||||
g.FillEllipse(brBlue, _startPosX.Value + 91, _startPosY.Value + 73, 18, 15);
|
||||
g.FillEllipse(brBlue, _startPosX.Value + 71, _startPosY.Value + 73, 18, 15);
|
||||
g.FillEllipse(brBlue, _startPosX.Value + 51, _startPosY.Value + 73, 18, 15);
|
||||
|
||||
if (EntityTank.GunTurret)
|
||||
{
|
||||
g.FillRectangle(additionalBrush, _startPosX.Value, _startPosY.Value + 42, 85, 8);
|
||||
}
|
||||
|
||||
if (EntityTank.MachineGun)
|
||||
{
|
||||
g.FillRectangle(additionalBrush, _startPosX.Value + 101, _startPosY.Value + 27, 24, 12);
|
||||
g.FillRectangle(additionalBrush, _startPosX.Value + 109, _startPosY.Value + 9, 5, 18);
|
||||
g.FillRectangle(additionalBrush, _startPosX.Value + 91, _startPosY.Value + 13, 19, 5);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
@ -1,24 +1,16 @@
|
||||
using System.Net.NetworkInformation;
|
||||
using ProjectTank.Entities;
|
||||
|
||||
namespace ProjectTank;
|
||||
|
||||
/// <summary>
|
||||
/// Класс-сущность "Танк"
|
||||
/// </summary>
|
||||
public class EntityTank
|
||||
public class EntityTank : EntityTank2
|
||||
{
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
public int Speed { get; private set; }
|
||||
/// <summary>
|
||||
/// Вес
|
||||
/// </summary>
|
||||
public double Weight { get; private set; }
|
||||
/// <summary>
|
||||
/// Основной цвет
|
||||
/// </summary>
|
||||
public Color BodyColor { get; private set; }
|
||||
public EntityTank(int speed, double weight, Color bodyColor) : base(speed, weight, bodyColor)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Дополнительный цвет (для опциональных элементов)
|
||||
/// </summary>
|
||||
@ -32,10 +24,6 @@ public class EntityTank
|
||||
/// </summary>
|
||||
public bool MachineGun { get; private set; }
|
||||
/// <summary>
|
||||
/// Шаг перемещения танка
|
||||
/// </summary>
|
||||
public double Step => Speed * 100 / Weight;
|
||||
/// <summary>
|
||||
/// Инициализация полей объекта-класса спортивного автомобиля
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
@ -44,12 +32,10 @@ public class EntityTank
|
||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||
/// <param name="gunTurret">Признак наличия башни с орудием</param>
|
||||
/// <param name="machineGun">Признак наличия пулемёта</param>
|
||||
public void Init(int speed, double weight, Color bodyColor, Color
|
||||
additionalColor, bool gunTurret, bool machineGun)
|
||||
public EntityTank(int speed, double weight, Color bodyColor, Color
|
||||
additionalColor, bool gunTurret, bool machineGun) : base(speed, weight, bodyColor)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
|
||||
AdditionalColor = additionalColor;
|
||||
GunTurret = gunTurret;
|
||||
MachineGun = machineGun;
|
||||
@ -59,7 +45,7 @@ public class MyClass
|
||||
{
|
||||
private int PrivateField;
|
||||
|
||||
public int PublicProperty {private get; set; }
|
||||
public int PublicProperty { private get; set; }
|
||||
|
||||
public void PublicMethod()
|
||||
{
|
40
ProjectTank/ProjectTank/Entities/EntityTank2.cs
Normal file
40
ProjectTank/ProjectTank/Entities/EntityTank2.cs
Normal file
@ -0,0 +1,40 @@
|
||||
namespace ProjectTank.Entities;
|
||||
|
||||
/// <summary>
|
||||
/// Класс-сущность "Автомобиль"
|
||||
/// </summary>
|
||||
public class EntityTank2
|
||||
{
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
public int Speed { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Вес
|
||||
/// </summary>
|
||||
public double Weight { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Основной цвет
|
||||
/// </summary>
|
||||
public Color BodyColor { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Шаг перемещения автомобиля
|
||||
/// </summary>
|
||||
public double Step => Speed * 100 / Weight;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор сущности
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес автомобиля</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
public EntityTank2(int speed, double weight, Color bodyColor)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
}
|
||||
}
|
114
ProjectTank/ProjectTank/FormTank.Designer.cs
generated
114
ProjectTank/ProjectTank/FormTank.Designer.cs
generated
@ -1,4 +1,8 @@
|
||||
namespace ProjectTank
|
||||
using static System.Net.Mime.MediaTypeNames;
|
||||
using System.Windows.Forms;
|
||||
using System.Xml.Linq;
|
||||
|
||||
namespace ProjectTank
|
||||
{
|
||||
partial class FormTank
|
||||
{
|
||||
@ -29,11 +33,14 @@
|
||||
private void InitializeComponent()
|
||||
{
|
||||
pictureBoxTank = new PictureBox();
|
||||
buttonCreate = new Button();
|
||||
buttonCreateTank = new Button();
|
||||
buttonLeft = new Button();
|
||||
buttonUp = new Button();
|
||||
buttonDown = new Button();
|
||||
buttonRight = new Button();
|
||||
buttonUp = new Button();
|
||||
buttonCreateTank2 = new Button();
|
||||
comboBoxStrategy = new ComboBox();
|
||||
buttonStrategyStep = new Button();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxTank).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
@ -42,42 +49,54 @@
|
||||
pictureBoxTank.Dock = DockStyle.Fill;
|
||||
pictureBoxTank.Location = new Point(0, 0);
|
||||
pictureBoxTank.Name = "pictureBoxTank";
|
||||
pictureBoxTank.Size = new Size(800, 450);
|
||||
pictureBoxTank.Size = new Size(923, 597);
|
||||
pictureBoxTank.TabIndex = 0;
|
||||
pictureBoxTank.TabStop = false;
|
||||
//
|
||||
// buttonCreate
|
||||
// buttonCreateTank
|
||||
//
|
||||
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreate.Location = new Point(12, 415);
|
||||
buttonCreate.Name = "buttonCreate";
|
||||
buttonCreate.Size = new Size(94, 29);
|
||||
buttonCreate.TabIndex = 1;
|
||||
buttonCreate.Text = "Создать";
|
||||
buttonCreate.UseVisualStyleBackColor = true;
|
||||
buttonCreate.Click += ButtonCreateTank_Click;
|
||||
buttonCreateTank.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreateTank.Location = new Point(12, 562);
|
||||
buttonCreateTank.Name = "buttonCreateTank";
|
||||
buttonCreateTank.Size = new Size(223, 23);
|
||||
buttonCreateTank.TabIndex = 1;
|
||||
buttonCreateTank.Text = "Создать танк с пулемётом";
|
||||
buttonCreateTank.UseVisualStyleBackColor = true;
|
||||
buttonCreateTank.Click += ButtonCreateTank_Click;
|
||||
//
|
||||
// buttonLeft
|
||||
//
|
||||
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonLeft.BackgroundImage = Properties.Resources.Left;
|
||||
buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
buttonLeft.Location = new Point(671, 409);
|
||||
buttonLeft.Location = new Point(787, 550);
|
||||
buttonLeft.Name = "buttonLeft";
|
||||
buttonLeft.Size = new Size(35, 35);
|
||||
buttonLeft.TabIndex = 2;
|
||||
buttonLeft.UseVisualStyleBackColor = true;
|
||||
buttonLeft.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonUp
|
||||
//
|
||||
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonUp.BackgroundImage = Properties.Resources.Up;
|
||||
buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
buttonUp.Location = new Point(828, 509);
|
||||
buttonUp.Name = "buttonUp";
|
||||
buttonUp.Size = new Size(35, 35);
|
||||
buttonUp.TabIndex = 3;
|
||||
buttonUp.UseVisualStyleBackColor = true;
|
||||
buttonUp.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonDown
|
||||
//
|
||||
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonDown.BackgroundImage = Properties.Resources.Down;
|
||||
buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
buttonDown.Location = new Point(712, 409);
|
||||
buttonDown.Location = new Point(828, 550);
|
||||
buttonDown.Name = "buttonDown";
|
||||
buttonDown.Size = new Size(35, 35);
|
||||
buttonDown.TabIndex = 3;
|
||||
buttonDown.TabIndex = 4;
|
||||
buttonDown.UseVisualStyleBackColor = true;
|
||||
buttonDown.Click += ButtonMove_Click;
|
||||
//
|
||||
@ -86,38 +105,60 @@
|
||||
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonRight.BackgroundImage = Properties.Resources.Right;
|
||||
buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
buttonRight.Location = new Point(753, 409);
|
||||
buttonRight.Location = new Point(869, 550);
|
||||
buttonRight.Name = "buttonRight";
|
||||
buttonRight.Size = new Size(35, 35);
|
||||
buttonRight.TabIndex = 4;
|
||||
buttonRight.TabIndex = 5;
|
||||
buttonRight.UseVisualStyleBackColor = true;
|
||||
buttonRight.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonUp
|
||||
// buttonCreateTank2
|
||||
//
|
||||
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonUp.BackgroundImage = Properties.Resources.Up;
|
||||
buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
buttonUp.Location = new Point(712, 368);
|
||||
buttonUp.Name = "buttonUp";
|
||||
buttonUp.Size = new Size(35, 35);
|
||||
buttonUp.TabIndex = 5;
|
||||
buttonUp.UseVisualStyleBackColor = true;
|
||||
buttonUp.Click += ButtonMove_Click;
|
||||
buttonCreateTank2.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreateTank2.Location = new Point(250, 562);
|
||||
buttonCreateTank2.Name = "buttonCreateTank2";
|
||||
buttonCreateTank2.Size = new Size(223, 23);
|
||||
buttonCreateTank2.TabIndex = 6;
|
||||
buttonCreateTank2.Text = "Создать обычный танк";
|
||||
buttonCreateTank2.UseVisualStyleBackColor = true;
|
||||
buttonCreateTank2.Click += ButtonCreateTank2_Click;
|
||||
//
|
||||
// comboBoxStrategy
|
||||
//
|
||||
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
|
||||
comboBoxStrategy.FormattingEnabled = true;
|
||||
comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
|
||||
comboBoxStrategy.Location = new Point(790, 12);
|
||||
comboBoxStrategy.Name = "comboBoxStrategy";
|
||||
comboBoxStrategy.Size = new Size(121, 23);
|
||||
comboBoxStrategy.TabIndex = 7;
|
||||
//
|
||||
// buttonStrategyStep
|
||||
//
|
||||
buttonStrategyStep.Location = new Point(836, 41);
|
||||
buttonStrategyStep.Name = "buttonStrategyStep";
|
||||
buttonStrategyStep.Size = new Size(75, 23);
|
||||
buttonStrategyStep.TabIndex = 8;
|
||||
buttonStrategyStep.Text = "Шаг";
|
||||
buttonStrategyStep.UseVisualStyleBackColor = true;
|
||||
buttonStrategyStep.Click += ButtonStrategyStep_Click;
|
||||
//
|
||||
// FormTank
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(8F, 20F);
|
||||
AutoScaleDimensions = new SizeF(7F, 15F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(800, 450);
|
||||
Controls.Add(buttonUp);
|
||||
ClientSize = new Size(923, 597);
|
||||
Controls.Add(buttonStrategyStep);
|
||||
Controls.Add(comboBoxStrategy);
|
||||
Controls.Add(buttonCreateTank2);
|
||||
Controls.Add(buttonRight);
|
||||
Controls.Add(buttonDown);
|
||||
Controls.Add(buttonUp);
|
||||
Controls.Add(buttonLeft);
|
||||
Controls.Add(buttonCreate);
|
||||
Controls.Add(buttonCreateTank);
|
||||
Controls.Add(pictureBoxTank);
|
||||
Name = "FormTank";
|
||||
Text = "Танк";
|
||||
Text = "Танк с пулемётом";
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxTank).EndInit();
|
||||
ResumeLayout(false);
|
||||
}
|
||||
@ -125,10 +166,13 @@
|
||||
#endregion
|
||||
|
||||
private PictureBox pictureBoxTank;
|
||||
private Button buttonCreate;
|
||||
private Button buttonCreateTank;
|
||||
private Button buttonLeft;
|
||||
private Button buttonUp;
|
||||
private Button buttonDown;
|
||||
private Button buttonRight;
|
||||
private Button buttonUp;
|
||||
private Button buttonCreateTank2;
|
||||
private ComboBox comboBoxStrategy;
|
||||
private Button buttonStrategyStep;
|
||||
}
|
||||
}
|
@ -1,10 +1,26 @@
|
||||
namespace ProjectTank;
|
||||
using ProjectTank.Drawnings;
|
||||
using ProjectTank.MovementStrategy;
|
||||
|
||||
namespace ProjectTank;
|
||||
public partial class FormTank : Form
|
||||
{
|
||||
private DrawningTank? _drawningTank;
|
||||
/// <summary>
|
||||
/// Поле-объект для прорисовки объекта
|
||||
/// </summary>
|
||||
private DrawningTank2? _drawningTank2;
|
||||
|
||||
/// <summary>
|
||||
/// Стратегия перемещения
|
||||
/// </summary>
|
||||
private AbstractStrategy? _strategy;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор формы
|
||||
/// </summary>
|
||||
public FormTank()
|
||||
{
|
||||
InitializeComponent();
|
||||
_strategy = null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -12,32 +28,59 @@ public partial class FormTank : Form
|
||||
/// </summary>
|
||||
private void Draw()
|
||||
{
|
||||
if (_drawningTank == null)
|
||||
if (_drawningTank2 == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Bitmap bmp = new(pictureBoxTank.Width, pictureBoxTank.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawningTank.DrawTransport(gr);
|
||||
_drawningTank2.DrawTransport(gr);
|
||||
pictureBoxTank.Image = bmp;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать"
|
||||
/// Создание объекта класса-перемещения
|
||||
/// </summary>
|
||||
/// <param name="type">Тип создаваемого объекта</param>
|
||||
private void CreateObject(string type)
|
||||
{
|
||||
Random random = new();
|
||||
switch (type)
|
||||
{
|
||||
case nameof(DrawningTank2):
|
||||
_drawningTank2 = new DrawningTank2(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
|
||||
break;
|
||||
case nameof(DrawningTank):
|
||||
_drawningTank2 = new DrawningTank(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
|
||||
_drawningTank2.SetPictureSize(pictureBoxTank.Width, pictureBoxTank.Height);
|
||||
_drawningTank2.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
_strategy = null;
|
||||
comboBoxStrategy.Enabled = true;
|
||||
Draw();
|
||||
}
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать танк с пулемётом"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonCreateTank_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningTank));
|
||||
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать обычный танк"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonCreateTank_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new();
|
||||
_drawningTank = new DrawningTank();
|
||||
_drawningTank.Init(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
_drawningTank.SetPictureSize(pictureBoxTank.Width, pictureBoxTank.Height);
|
||||
_drawningTank.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
Draw();
|
||||
}
|
||||
private void ButtonCreateTank2_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningTank2));
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение объекта по форме (нажатие кнопок навигации)
|
||||
/// </summary>
|
||||
@ -45,36 +88,82 @@ public partial class FormTank : Form
|
||||
/// <param name="e"></param>
|
||||
private void ButtonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningTank == null)
|
||||
if (_drawningTank2 == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||
bool result = false;
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
result =
|
||||
_drawningTank.MoveTransport(DirectionType.Up);
|
||||
result = _drawningTank2.MoveTransport(DirectionType.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
result =
|
||||
_drawningTank.MoveTransport(DirectionType.Down);
|
||||
result = _drawningTank2.MoveTransport(DirectionType.Down);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
result =
|
||||
_drawningTank.MoveTransport(DirectionType.Left);
|
||||
result = _drawningTank2.MoveTransport(DirectionType.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
result =
|
||||
_drawningTank.MoveTransport(DirectionType.Right);
|
||||
result = _drawningTank2.MoveTransport(DirectionType.Right);
|
||||
break;
|
||||
}
|
||||
|
||||
if (result)
|
||||
{
|
||||
Draw();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Шаг"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonStrategyStep_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningTank2 == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (comboBoxStrategy.Enabled)
|
||||
{
|
||||
_strategy = comboBoxStrategy.SelectedIndex switch
|
||||
{
|
||||
0 => new MoveToCenter(),
|
||||
1 => new MoveToBorder(),
|
||||
_ => null,
|
||||
};
|
||||
if (_strategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_strategy.SetData(new MoveableTank2(_drawningTank2), pictureBoxTank.Width, pictureBoxTank.Height);
|
||||
}
|
||||
|
||||
if (_strategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
comboBoxStrategy.Enabled = false;
|
||||
_strategy.MakeStep();
|
||||
Draw();
|
||||
|
||||
if (_strategy.GetStatus() == StrategyStatus.Finish)
|
||||
{
|
||||
comboBoxStrategy.Enabled = true;
|
||||
_strategy = null;
|
||||
}
|
||||
}
|
||||
|
||||
private void button1_Click(object sender, EventArgs e)
|
||||
eegov
commented
Пустых методов быть не должно Пустых методов быть не должно
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
139
ProjectTank/ProjectTank/MovementStrategy/AbstractStrategy.cs
Normal file
139
ProjectTank/ProjectTank/MovementStrategy/AbstractStrategy.cs
Normal file
@ -0,0 +1,139 @@
|
||||
namespace ProjectTank.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Класс-стратегия перемещения объекта
|
||||
/// </summary>
|
||||
public abstract class AbstractStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Перемещаемый объект
|
||||
/// </summary>
|
||||
private IMoveableObject? _moveableObject;
|
||||
|
||||
/// <summary>
|
||||
/// Статус перемещения
|
||||
/// </summary>
|
||||
private StrategyStatus _state = StrategyStatus.NotInit;
|
||||
|
||||
/// <summary>
|
||||
/// Ширина поля
|
||||
/// </summary>
|
||||
protected int FieldWidth { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Высота поля
|
||||
/// </summary>
|
||||
protected int FieldHeight { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Статус перемещения
|
||||
/// </summary>
|
||||
public StrategyStatus GetStatus() { return _state; }
|
||||
|
||||
/// <summary>
|
||||
/// Установка данных
|
||||
/// </summary>
|
||||
/// <param name="moveableObject">Перемещаемый объект</param>
|
||||
/// <param name="width">Ширина поля</param>
|
||||
/// <param name="height">Высота поля</param>
|
||||
public void SetData(IMoveableObject moveableObject, int width, int height)
|
||||
{
|
||||
if (moveableObject == null)
|
||||
{
|
||||
_state = StrategyStatus.NotInit;
|
||||
return;
|
||||
}
|
||||
|
||||
_state = StrategyStatus.InProgress;
|
||||
_moveableObject = moveableObject;
|
||||
FieldWidth = width;
|
||||
FieldHeight = height;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Шаг перемещения
|
||||
/// </summary>
|
||||
public void MakeStep()
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (IsTargetDestinaion())
|
||||
{
|
||||
_state = StrategyStatus.Finish;
|
||||
return;
|
||||
}
|
||||
|
||||
MoveToTarget();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение влево
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение вправо
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveRight() => MoveTo(MovementDirection.Right);
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение вверх
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveUp() => MoveTo(MovementDirection.Up);
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение вниз
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveDown() => MoveTo(MovementDirection.Down);
|
||||
|
||||
/// <summary>
|
||||
/// Параметры объекта
|
||||
/// </summary>
|
||||
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
|
||||
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected int? GetStep()
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return _moveableObject?.GetStep;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение к цели
|
||||
/// </summary>
|
||||
protected abstract void MoveToTarget();
|
||||
|
||||
/// <summary>
|
||||
/// Достигнута ли цель
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected abstract bool IsTargetDestinaion();
|
||||
|
||||
/// <summary>
|
||||
/// Попытка перемещения в требуемом направлении
|
||||
/// </summary>
|
||||
/// <param name="movementDirection">Направление</param>
|
||||
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
|
||||
private bool MoveTo(MovementDirection movementDirection)
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
|
||||
}
|
||||
}
|
24
ProjectTank/ProjectTank/MovementStrategy/IMoveableObject.cs
Normal file
24
ProjectTank/ProjectTank/MovementStrategy/IMoveableObject.cs
Normal file
@ -0,0 +1,24 @@
|
||||
namespace ProjectTank.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Интерфейс для работы с перемещаемым объектом
|
||||
/// </summary>
|
||||
public interface IMoveableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Получение координаты объекта
|
||||
/// </summary>
|
||||
ObjectParameters? GetObjectPosition { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
int GetStep { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Попытка переместить объект в указанном направлении
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
/// <returns>true - объект перемещен, false - перемещение невозможно</returns>
|
||||
bool TryMoveObject(MovementDirection direction);
|
||||
}
|
54
ProjectTank/ProjectTank/MovementStrategy/MoveToBorder.cs
Normal file
54
ProjectTank/ProjectTank/MovementStrategy/MoveToBorder.cs
Normal file
@ -0,0 +1,54 @@
|
||||
using ProjectTank.MovementStrategy;
|
||||
|
||||
namespace ProjectTank.MovementStrategy;
|
||||
|
||||
public class MoveToBorder : AbstractStrategy
|
||||
{
|
||||
|
||||
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.RightBorder - GetStep() <= FieldWidth
|
||||
&& objParams.RightBorder + GetStep() >= FieldWidth &&
|
||||
objParams.DownBorder - GetStep() <= FieldHeight
|
||||
&& objParams.DownBorder + GetStep() >= FieldHeight;
|
||||
}
|
||||
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
int diffY = objParams.ObjectMiddleVertical - FieldHeight;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
53
ProjectTank/ProjectTank/MovementStrategy/MoveToCenter.cs
Normal file
53
ProjectTank/ProjectTank/MovementStrategy/MoveToCenter.cs
Normal file
@ -0,0 +1,53 @@
|
||||
using ProjectTank.MovementStrategy;
|
||||
|
||||
namespace ProjectTank.MovementStrategy;
|
||||
|
||||
public class MoveToCenter : AbstractStrategy
|
||||
{
|
||||
|
||||
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2
|
||||
&& objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2
|
||||
&& objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
||||
}
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
63
ProjectTank/ProjectTank/MovementStrategy/MoveableTank2.cs
Normal file
63
ProjectTank/ProjectTank/MovementStrategy/MoveableTank2.cs
Normal file
@ -0,0 +1,63 @@
|
||||
using ProjectTank.Drawnings;
|
||||
namespace ProjectTank.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Класс-реализация IMoveableObject с использованием DrawningCar
|
||||
/// </summary>
|
||||
public class MoveableTank2 : IMoveableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Поле-объект класса DrawningCar или его наследника
|
||||
/// </summary>
|
||||
private readonly DrawningTank2? _tank = null;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="tank">Объект класса DrawningCar</param>
|
||||
public MoveableTank2(DrawningTank2 tank)
|
||||
{
|
||||
_tank = tank;
|
||||
}
|
||||
|
||||
public ObjectParameters? GetObjectPosition
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_tank == null || _tank.EntityTank2 == null || !_tank.GetPosX.HasValue || !_tank.GetPosY.HasValue)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return new ObjectParameters(_tank.GetPosX.Value, _tank.GetPosY.Value, _tank.GetWidth, _tank.GetHeight);
|
||||
}
|
||||
}
|
||||
|
||||
public int GetStep => (int)(_tank?.EntityTank2?.Step ?? 0);
|
||||
|
||||
public bool TryMoveObject(MovementDirection direction)
|
||||
{
|
||||
if (_tank == null || _tank.EntityTank2 == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return _tank.MoveTransport(GetDirectionType(direction));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Конвертация из MovementDirection в DirectionType
|
||||
/// </summary>
|
||||
/// <param name="direction">MovementDirection</param>
|
||||
/// <returns>DirectionType</returns>
|
||||
private static DirectionType GetDirectionType(MovementDirection direction)
|
||||
{
|
||||
return direction switch
|
||||
{
|
||||
MovementDirection.Left => DirectionType.Left,
|
||||
MovementDirection.Right => DirectionType.Right,
|
||||
MovementDirection.Up => DirectionType.Up,
|
||||
MovementDirection.Down => DirectionType.Down,
|
||||
_ => DirectionType.Unknow,
|
||||
};
|
||||
}
|
||||
}
|
@ -1,23 +1,27 @@
|
||||
namespace ProjectTank;
|
||||
namespace ProjectTank.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Направление перемещения
|
||||
/// </summary>
|
||||
public enum DirectionType
|
||||
public enum MovementDirection
|
||||
{
|
||||
/// <summary>
|
||||
/// Вверх
|
||||
/// </summary>
|
||||
Up = 1,
|
||||
|
||||
/// <summary>
|
||||
/// Вниз
|
||||
/// </summary>
|
||||
Down = 2,
|
||||
|
||||
/// <summary>
|
||||
/// Влево
|
||||
/// </summary>
|
||||
Left = 3,
|
||||
|
||||
/// <summary>
|
||||
/// Вправо
|
||||
/// </summary>
|
||||
Right = 4
|
||||
}
|
||||
}
|
72
ProjectTank/ProjectTank/MovementStrategy/ObjectParameters.cs
Normal file
72
ProjectTank/ProjectTank/MovementStrategy/ObjectParameters.cs
Normal file
@ -0,0 +1,72 @@
|
||||
namespace ProjectTank.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Параметры-координаты объекта
|
||||
/// </summary>
|
||||
public class ObjectParameters
|
||||
{
|
||||
/// <summary>
|
||||
/// Координата X
|
||||
/// </summary>
|
||||
private readonly int _x;
|
||||
|
||||
/// <summary>
|
||||
/// Координата Y
|
||||
/// </summary>
|
||||
private readonly int _y;
|
||||
|
||||
/// <summary>
|
||||
/// Ширина объекта
|
||||
/// </summary>
|
||||
private readonly int _width;
|
||||
|
||||
/// <summary>
|
||||
/// Высота объекта
|
||||
/// </summary>
|
||||
private readonly int _height;
|
||||
|
||||
/// <summary>
|
||||
/// Левая граница
|
||||
/// </summary>
|
||||
public int LeftBorder => _x;
|
||||
|
||||
/// <summary>
|
||||
/// Верхняя граница
|
||||
/// </summary>
|
||||
public int TopBorder => _y;
|
||||
|
||||
/// <summary>
|
||||
/// Правая граница
|
||||
/// </summary>
|
||||
public int RightBorder => _x + _width;
|
||||
|
||||
/// <summary>
|
||||
/// Нижняя граница
|
||||
/// </summary>
|
||||
public int DownBorder => _y + _height;
|
||||
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleVertical => _y + _height / 2;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
/// <param name="width">Ширина объекта</param>
|
||||
/// <param name="height">Высота объекта</param>
|
||||
public ObjectParameters(int x, int y, int width, int height)
|
||||
{
|
||||
_x = x;
|
||||
_y = y;
|
||||
_width = width;
|
||||
_height = height;
|
||||
}
|
||||
}
|
22
ProjectTank/ProjectTank/MovementStrategy/StrategyStatus.cs
Normal file
22
ProjectTank/ProjectTank/MovementStrategy/StrategyStatus.cs
Normal file
@ -0,0 +1,22 @@
|
||||
namespace ProjectTank.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Статус выполнения операции перемещения
|
||||
/// </summary>
|
||||
public enum StrategyStatus
|
||||
{
|
||||
/// <summary>
|
||||
/// Все готово к началу
|
||||
/// </summary>
|
||||
NotInit,
|
||||
|
||||
/// <summary>
|
||||
/// Выполняется
|
||||
/// </summary>
|
||||
InProgress,
|
||||
|
||||
/// <summary>
|
||||
/// Завершено
|
||||
/// </summary>
|
||||
Finish
|
||||
}
|
Loading…
Reference in New Issue
Block a user
Имя элемента проекта не соответствует указанному в задании