Chernyshev_PIbd-22_LabWork01_Base #1

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ujijrujijr wants to merge 2 commits from LabWork01 into main
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Trolleybus/Trolleybus.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 12.00
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Trolleybus", "Trolleybus\Trolleybus.csproj", "{D0EC2C7B-1218-45A1-95F1-7697825B93CF}"
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{D0EC2C7B-1218-45A1-95F1-7697825B93CF}.Release|Any CPU.ActiveCfg = Release|Any CPU
{D0EC2C7B-1218-45A1-95F1-7697825B93CF}.Release|Any CPU.Build.0 = Release|Any CPU
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Trolleybus
{
/// <summary>
/// Направление перемещения
/// </summary>
public enum DirectionType
{
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Trolleybus
{
public class DrawingTrolleybus
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityTrolleybus? EntityTrolleybus { get; private set; }
/// <summary>
/// Ширина окна
/// </summary>
private int _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int _pictureHeight;
/// <summary>
/// Левая координата прорисовки троллейбуса
/// </summary>
private int _startPosX;
/// <summary>
/// Верхняя кооридната прорисовки троллейбуса
/// </summary>
private int _startPosY;
/// <summary>
/// Ширина прорисовки троллейбуса
/// </summary>
private readonly int _trolleybusWidth = 150;
/// <summary>
/// Высота прорисовки троллейбуса
/// </summary>
private readonly int _trolleybusHeight = 95;
/// <summary>
/// Инициализация свойств
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Цвет кузова</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="horns">Признак наличия "рогов"</param>
/// <param name="batteries">Признак наличия отсека под электрические батареи</param>
/// <param name="width">Ширина картинки</param>
/// <param name="height">Высота картинки</param>
/// <returns>true - объект создан, false - проверка не пройдена, нельзя создать объект в этих размерах</returns>
public bool Init(int speed, double weight, Color bodyColor, Color additionalColor, bool horns, bool batteries, int width, int height)
{
if (width < _trolleybusWidth || height < _trolleybusHeight)
{
return false;
}
_pictureWidth = width;
_pictureHeight = height;
EntityTrolleybus = new EntityTrolleybus();
EntityTrolleybus.Init(speed, weight, bodyColor, additionalColor, horns, batteries);
return true;
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
public void SetPosition(int x, int y)
{
_startPosX = Math.Min(Math.Max(x, 0), _pictureWidth - _trolleybusWidth);
_startPosY = Math.Min(Math.Max(y, 0), _pictureHeight - _trolleybusHeight);
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
public void MoveTransport(DirectionType direction)
{
if (EntityTrolleybus == null)
{
return;
}
switch (direction)
{
//влево
case DirectionType.Left:
if (_startPosX - EntityTrolleybus.Step > 0)
{
_startPosX -= (int)EntityTrolleybus.Step;
}
break;
//вверх
case DirectionType.Up:
if (_startPosY - EntityTrolleybus.Step > 0)
{
_startPosY -= (int)EntityTrolleybus.Step;
}
break;
// вправо
case DirectionType.Right:
if (_startPosX + _trolleybusWidth + EntityTrolleybus.Step < _pictureWidth)
{
_startPosX += (int)EntityTrolleybus.Step;
}
break;
// вниз
case DirectionType.Down:
if (_startPosY + _trolleybusHeight + EntityTrolleybus.Step < _pictureHeight)
{
_startPosY += (int)EntityTrolleybus.Step;
}
break;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public void DrawTransport(Graphics g)
{
if (EntityTrolleybus == null)
{
return;
}
Pen pen = new(Color.Black);
Pen bodyPen = new(EntityTrolleybus.BodyColor);
Pen additionalPen = new(EntityTrolleybus.AdditionalColor);
Brush additionalBrush = new SolidBrush(EntityTrolleybus.AdditionalColor);
Pen windowPen = new(Color.Cyan);
//РИСОВАНИЕ САМОГО ТРРОЛЛЕЙБУСА
//корпус
g.DrawLine(bodyPen, _startPosX, _startPosY + 30, _startPosX, _startPosY + 80);
g.DrawLine(bodyPen, _startPosX, _startPosY + 80, _startPosX + 20, _startPosY + 80);
g.DrawLine(bodyPen, _startPosX + 45, _startPosY + 80, _startPosX + 105, _startPosY + 80);
g.DrawLine(bodyPen, _startPosX + 130, _startPosY + 80, _startPosX + 150, _startPosY + 80);
g.DrawLine(bodyPen, _startPosX + 150, _startPosY + 80, _startPosX + 150, _startPosY + 30);
g.DrawLine(bodyPen, _startPosX + 150, _startPosY + 30, _startPosX, _startPosY + 30);
//колёса
g.DrawEllipse(pen, _startPosX + 20, _startPosY + 70, 25, 25);
g.DrawEllipse(pen, _startPosX + 105, _startPosY + 70, 25, 25);
//дверь
g.DrawRectangle(bodyPen, _startPosX + 55, _startPosY + 50, 16, 30);
//окна
//окна до двери
for (int i = 0; i < 2; i++)
{
g.DrawEllipse(windowPen, _startPosX + 5 + 25 * i, _startPosY + 35, 16, 24);
}
//окна после двери
for (int i = 0; i < 3; i++)
{
g.DrawEllipse(windowPen, _startPosX + 75 + 25 * i, _startPosY + 35, 16, 24);
}
//опциональные "рога"
if (EntityTrolleybus.Horns)
{
g.DrawLine(additionalPen, _startPosX + 70, _startPosY + 30, _startPosX + 40, _startPosY);
g.DrawLine(additionalPen, _startPosX + 70, _startPosY + 30, _startPosX + 60, _startPosY);
}
//опциональный отсек для батареи
if (EntityTrolleybus.Batteries)
{
Point[] pointsOfBatteries = { new Point(_startPosX + 70, _startPosY + 30), new Point(_startPosX + 70, _startPosY + 25), new Point(_startPosX + 100, _startPosY + 25), new Point(_startPosX + 110, _startPosY + 30)};
g.FillPolygon(additionalBrush, pointsOfBatteries);
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Trolleybus
{
public class EntityTrolleybus
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Дополнительный цвет (для опциональных элементов)
/// </summary>
public Color AdditionalColor { get; private set; }
/// <summary>
/// Признак (опция) наличия "рогов"
/// </summary>
public bool Horns { get; private set; }
/// <summary>
/// Признак (опция) наличия отсека под электрические батареи
/// </summary>
public bool Batteries { get; private set; }
/// <summary>
/// Шаг перемещения автомобиля
/// </summary>
public double Step => (double)Speed * 100 / Weight;
/// <summary>
/// Инициализация полей объекта-класса троллейбуса
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес троллейбуса</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="horns">Признак наличия "рогов"</param>
/// <param name="batteries">Признак наличия отсека под электрические батареи</param>
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool horns, bool batteries)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
Horns = horns;
Batteries = batteries;
}
}
}

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namespace Trolleybus
{
partial class FormTrolleybus
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
pictureBoxTrolleybus = new PictureBox();
buttonCreate = new Button();
buttonUp = new Button();
buttonLeft = new Button();
buttonDown = new Button();
buttonRight = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxTrolleybus).BeginInit();
SuspendLayout();
//
// pictureBoxTrolleybus
//
pictureBoxTrolleybus.Dock = DockStyle.Fill;
pictureBoxTrolleybus.Location = new Point(0, 0);
pictureBoxTrolleybus.Name = "pictureBoxTrolleybus";
pictureBoxTrolleybus.Size = new Size(882, 453);
pictureBoxTrolleybus.TabIndex = 5;
pictureBoxTrolleybus.TabStop = false;
//
// buttonCreate
//
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreate.Location = new Point(12, 409);
buttonCreate.Name = "buttonCreate";
buttonCreate.Size = new Size(90, 30);
buttonCreate.TabIndex = 6;
buttonCreate.Text = "Создать";
buttonCreate.UseVisualStyleBackColor = true;
buttonCreate.Click += ButtonCreate_Click;
//
// buttonUp
//
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonUp.BackgroundImage = Properties.Resources.стрелка_вверх;
buttonUp.BackgroundImageLayout = ImageLayout.Zoom;
buttonUp.Location = new Point(812, 377);
buttonUp.Name = "buttonUp";
buttonUp.Size = new Size(30, 30);
buttonUp.TabIndex = 7;
buttonUp.UseVisualStyleBackColor = true;
buttonUp.Click += ButtonMove_Click;
//
// buttonLeft
//
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonLeft.BackgroundImage = Properties.Resources.стрелка_влево;
buttonLeft.BackgroundImageLayout = ImageLayout.Zoom;
buttonLeft.Location = new Point(776, 413);
buttonLeft.Name = "buttonLeft";
buttonLeft.Size = new Size(30, 30);
buttonLeft.TabIndex = 8;
buttonLeft.UseVisualStyleBackColor = true;
buttonLeft.Click += ButtonMove_Click;
//
// buttonDown
//
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonDown.BackgroundImage = Properties.Resources.стрелка_вниз;
buttonDown.BackgroundImageLayout = ImageLayout.Zoom;
buttonDown.Location = new Point(812, 413);
buttonDown.Name = "buttonDown";
buttonDown.Size = new Size(30, 30);
buttonDown.TabIndex = 9;
buttonDown.UseVisualStyleBackColor = true;
buttonDown.Click += ButtonMove_Click;
//
// buttonRight
//
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonRight.BackgroundImage = Properties.Resources.стрелка_вправо;
buttonRight.BackgroundImageLayout = ImageLayout.Zoom;
buttonRight.Location = new Point(848, 413);
buttonRight.Name = "buttonRight";
buttonRight.Size = new Size(30, 30);
buttonRight.TabIndex = 10;
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += ButtonMove_Click;
//
// FormTrolleybus
//
AutoScaleDimensions = new SizeF(8F, 20F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(882, 453);
Controls.Add(buttonRight);
Controls.Add(buttonDown);
Controls.Add(buttonLeft);
Controls.Add(buttonUp);
Controls.Add(buttonCreate);
Controls.Add(pictureBoxTrolleybus);
Name = "FormTrolleybus";
Text = "Троллейбус";
((System.ComponentModel.ISupportInitialize)pictureBoxTrolleybus).EndInit();
ResumeLayout(false);
}
#endregion
private PictureBox pictureBoxTrolleybus;
private Button buttonCreate;
private Button buttonUp;
private Button buttonLeft;
private Button buttonDown;
private Button buttonRight;
}
}

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namespace Trolleybus
{
/// <summary>
/// Ôîðìà ðàáîòû ñ îáúåêòîì "Òðîëëåéáóñ"
/// </summary>
public partial class FormTrolleybus : Form
{
/// <summary>
/// Ïîëå-îáúåêò äëÿ ïðîðèñîâêè îáúåêòà
/// </summary>
private DrawingTrolleybus? _drawingTrolleybus;
public FormTrolleybus()
{
InitializeComponent();
}
/// <summary>
/// Ìåòîä ïðîðèñîâêè òðîëëåéáóñà
/// </summary>
private void Draw()
{
if (_drawingTrolleybus == null)
{
return;
}
Bitmap bmp = new(pictureBoxTrolleybus.Width, pictureBoxTrolleybus.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawingTrolleybus.DrawTransport(gr);
pictureBoxTrolleybus.Image = bmp;
}
/// <summary>
/// Îáðàáîòêà íàæàòèÿ êíîïêè "Ñîçäàòü"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreate_Click(object sender, EventArgs e)
{
Random random = new();
_drawingTrolleybus = new DrawingTrolleybus();
//èíèöèàëèçàöèÿ ïîëåé
_drawingTrolleybus.Init(random.Next(100, 300),
random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)),
Convert.ToBoolean(random.Next(0, 2)),
pictureBoxTrolleybus.Width, pictureBoxTrolleybus.Height);
//çàäà¸ì íà÷àëüíûå êîîðäèíàòû ïðîðèñîâêè
_drawingTrolleybus.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw();
}
/// <summary>
/// Îáðàáîòêà íàæàòèÿ êíîïîê äâèæåíèÿ
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawingTrolleybus == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
switch (name)
{
case "buttonUp":
_drawingTrolleybus.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
_drawingTrolleybus.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
_drawingTrolleybus.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
_drawingTrolleybus.MoveTransport(DirectionType.Right);
break;
}
Draw();
}
}
}

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<root>
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Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
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<resheader name="version">2.0</resheader>
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There are any number of "resheader" rows that contain simple
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Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
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value : The object must be serialized with
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mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
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namespace Trolleybus
{
internal static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new FormTrolleybus());
}
}
}

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//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Trolleybus.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Trolleybus.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap стрелка_вверх {
get {
object obj = ResourceManager.GetObject("стрелка вверх", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap стрелка_влево {
get {
object obj = ResourceManager.GetObject("стрелка влево", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap стрелка_вниз {
get {
object obj = ResourceManager.GetObject("стрелка вниз", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap стрелка_вправо {
get {
object obj = ResourceManager.GetObject("стрелка вправо", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="стрелка вверх" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\стрелка вверх.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="стрелка влево" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\стрелка влево.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="стрелка вниз" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\стрелка вниз.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="стрелка вправо" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\стрелка вправо.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
</root>

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net6.0-windows</TargetFramework>
<Nullable>enable</Nullable>
<UseWindowsForms>true</UseWindowsForms>
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project>