Compare commits
4 Commits
Author | SHA1 | Date | |
---|---|---|---|
3e84994000 | |||
77ea779c6b | |||
e8a24da5cd | |||
efcf9cea4b |
25
Trolleybus/Trolleybus.sln
Normal file
25
Trolleybus/Trolleybus.sln
Normal file
@ -0,0 +1,25 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.7.34024.191
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||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Trolleybus", "Trolleybus\Trolleybus.csproj", "{D0EC2C7B-1218-45A1-95F1-7697825B93CF}"
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||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
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||||
Release|Any CPU = Release|Any CPU
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||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{D0EC2C7B-1218-45A1-95F1-7697825B93CF}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{D0EC2C7B-1218-45A1-95F1-7697825B93CF}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{D0EC2C7B-1218-45A1-95F1-7697825B93CF}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{D0EC2C7B-1218-45A1-95F1-7697825B93CF}.Release|Any CPU.Build.0 = Release|Any CPU
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||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {7BD35329-9874-48AD-A3F4-50BA7A354CF5}
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||||
EndGlobalSection
|
||||
EndGlobal
|
132
Trolleybus/Trolleybus/AbstractStrategy.cs
Normal file
132
Trolleybus/Trolleybus/AbstractStrategy.cs
Normal file
@ -0,0 +1,132 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Trolleybus.MovementStrategy
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{
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/// <summary>
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/// Класс-стратегия перемещения объекта
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/// </summary>
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public abstract class AbstractStrategy
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{
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/// <summary>
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/// Перемещаемый объект
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/// </summary>
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private IMoveableObject? _moveableObject;
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/// <summary>
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/// Статус перемещения
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/// </summary>
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private Status _state = Status.NotInit;
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/// <summary>
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/// Ширина поля
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/// </summary>
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protected int FieldWidth { get; private set; }
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/// <summary>
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/// Высота поля
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/// </summary>
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protected int FieldHeight { get; private set; }
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/// <summary>
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/// Статус перемещения
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/// </summary>
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public Status GetStatus() { return _state; }
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/// <summary>
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/// Установка данных
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/// </summary>
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/// <param name="moveableObject">Перемещаемый объект</param>
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/// <param name="width">Ширина поля</param>
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/// <param name="height">Высота поля</param>
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public void SetData(IMoveableObject moveableObject, int width, int height)
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{
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if (moveableObject == null)
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{
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_state = Status.NotInit;
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return;
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}
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_state = Status.InProgress;
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_moveableObject = moveableObject;
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FieldWidth = width;
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FieldHeight = height;
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}
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/// <summary>
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/// Шаг перемещения
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/// </summary>
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public void MakeStep()
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{
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if (_state != Status.InProgress)
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{
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return;
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}
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if (IsTargetDestinaion())
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{
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_state = Status.Finish;
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return;
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}
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MoveToTarget();
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}
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/// <summary>
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/// Перемещение влево
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveLeft() => MoveTo(DirectionType.Left);
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/// <summary>
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/// Перемещение вправо
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveRight() => MoveTo(DirectionType.Right);
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/// <summary>
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/// Перемещение вверх
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveUp() => MoveTo(DirectionType.Up);
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/// <summary>
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/// Перемещение вниз
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveDown() => MoveTo(DirectionType.Down);
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/// <summary>
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/// Параметры объекта
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/// </summary>
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protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
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/// <summary>
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/// Шаг объекта
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/// </summary>
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/// <returns></returns>
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protected int? GetStep()
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{
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if (_state != Status.InProgress)
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{
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return null;
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}
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return _moveableObject?.GetStep;
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}
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/// <summary>
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/// Перемещение к цели
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/// </summary>
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protected abstract void MoveToTarget();
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/// <summary>
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/// Достигнута ли цель
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/// </summary>
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/// <returns></returns>
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protected abstract bool IsTargetDestinaion();
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/// <summary>
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/// Попытка перемещения в требуемом направлении
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/// </summary>
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/// <param name="directionType">Направление</param>
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/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
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private bool MoveTo(DirectionType directionType)
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{
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if (_state != Status.InProgress)
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{
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return false;
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}
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if (_moveableObject?.CheckCanMove(directionType) ?? false)
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{
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_moveableObject.MoveObject(directionType);
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return true;
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}
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return false;
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||||
}
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}
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}
|
156
Trolleybus/Trolleybus/BusesGenericCollection.cs
Normal file
156
Trolleybus/Trolleybus/BusesGenericCollection.cs
Normal file
@ -0,0 +1,156 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Trolleybus.DrawingObjects;
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using Trolleybus.MovementStrategy;
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namespace Trolleybus.Generics
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{
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/// <summary>
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/// Параметризованный класс для набора объектов DrawingBus
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/// </summary>
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/// <typeparam name="T"></typeparam>
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/// <typeparam name="U"></typeparam>
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internal class BusesGenericCollection <T, U>
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where T : DrawingBus
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where U : IMoveableObject
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{
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/// <summary>
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/// Ширина окна прорисовки
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/// </summary>
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private readonly int _pictureWidth;
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/// <summary>
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/// Высота окна прорисовки
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/// </summary>
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private readonly int _pictureHeight;
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/// <summary>
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/// Размер занимаемого объектом места (ширина)
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/// </summary>
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private readonly int _placeSizeWidth = 150;
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/// <summary>
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/// Размер занимаемого объектом места (высота)
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/// </summary>
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private readonly int _placeSizeHeight = 95;
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/// <summary>
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/// Набор объектов
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/// </summary>
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private readonly SetGeneric<T> _collection;
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="picWidth"></param>
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/// <param name="picHeight"></param>
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public BusesGenericCollection(int picWidth, int picHeight)
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{
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int width = picWidth / _placeSizeWidth; //width - кол-во помещаемых на PictureBox автобусов по горизонтали
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int height = picHeight / _placeSizeHeight; //height - кол-во помещаемых на PictureBox автобусов по вертикали
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_pictureWidth = picWidth;
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_pictureHeight = picHeight;
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_collection = new SetGeneric<T>(width * height); //width*height - кол-во мест на PictureBox для автобусов; размер массива
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}
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/// <summary>
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/// Перегрузка оператора сложения
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/// </summary>
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/// <param name="collect"></param>
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/// <param name="obj"></param>
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/// <returns></returns>
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//Возвращается место в коллекции, в которое добавлено
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public static int operator +(BusesGenericCollection<T, U> collect, T? obj)
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{
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if (obj == null)
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{
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return -1;
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}
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return collect._collection.Insert(obj);
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}
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/// <summary>
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/// Перегрузка оператора вычитания
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/// </summary>
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/// <param name="collect"></param>
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/// <param name="pos"></param>
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/// <returns></returns>
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public static bool operator -(BusesGenericCollection<T, U> collect, int pos)
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{
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T? obj = collect._collection.Get(pos);
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if (obj != null)
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{
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collect._collection.Remove(pos);
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return true;
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||||
|
||||
}
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||||
return false;
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||||
}
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||||
/// <summary>
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||||
/// Получение объекта IMoveableObject
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||||
/// </summary>
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||||
/// <param name="pos"></param>
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||||
/// <returns></returns>
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||||
public U? GetU(int pos)
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{
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return (U?)_collection.Get(pos)?.GetMoveableObject;
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}
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||||
/// <summary>
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||||
/// Вывод всего набора объектов
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||||
/// </summary>
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||||
/// <returns></returns>
|
||||
public Bitmap ShowBuses()
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||||
{
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||||
Bitmap bmp = new(_pictureWidth, _pictureHeight);
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Graphics gr = Graphics.FromImage(bmp);
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DrawBackground(gr);
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||||
DrawObjects(gr);
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||||
return bmp;
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||||
}
|
||||
/// <summary>
|
||||
/// Метод отрисовки фона
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
private void DrawBackground(Graphics g)
|
||||
{
|
||||
Pen pen = new(Color.Black, 3);
|
||||
//вертикальные линии
|
||||
for (int i = 0; i < _pictureWidth / _placeSizeWidth; i++)
|
||||
{
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g.DrawLine(pen, i * (_placeSizeWidth + 10), 0, i * (_placeSizeWidth + 10), (_pictureHeight / _placeSizeHeight) * (_placeSizeHeight + 10));
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||||
}
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||||
//горизонтальные линии
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for (int i = 0; i <= _pictureHeight / _placeSizeHeight; i++)
|
||||
{
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for (int j = 0; j < _pictureWidth / _placeSizeWidth; j++)
|
||||
{
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||||
g.DrawLine(pen, j * (_placeSizeWidth + 10), i * (_placeSizeHeight + 10), j * (_placeSizeWidth + 10) + _placeSizeWidth / 2, i * (_placeSizeHeight + 10));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Метод прорисовки объектов
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
private void DrawObjects(Graphics g)
|
||||
{
|
||||
int i = 0;
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int j = _pictureWidth / _placeSizeWidth - 1;
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for (int k = 0; k < _collection.Count; k++)
|
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{
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DrawingBus bus = _collection.Get(k);
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if (bus != null)
|
||||
{
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bus.SetPosition(j * (_placeSizeWidth + 10) + 5, i * (_placeSizeHeight) + 10);
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bus.DrawTransport(g);
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||||
}
|
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j--;
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//переход на новую строчку
|
||||
if (j < 0)
|
||||
{
|
||||
j = _pictureWidth / _placeSizeWidth - 1;
|
||||
i++;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
33
Trolleybus/Trolleybus/DirectionType.cs
Normal file
33
Trolleybus/Trolleybus/DirectionType.cs
Normal file
@ -0,0 +1,33 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Trolleybus
|
||||
{
|
||||
/// <summary>
|
||||
/// Направление перемещения
|
||||
/// </summary>
|
||||
public enum DirectionType
|
||||
{
|
||||
/// <summary>
|
||||
/// Вверх
|
||||
/// </summary>
|
||||
Up = 1,
|
||||
/// <summary>
|
||||
/// Вниз
|
||||
/// </summary>
|
||||
Down = 2,
|
||||
/// <summary>
|
||||
/// Влево
|
||||
/// </summary>
|
||||
Left = 3,
|
||||
/// <summary>
|
||||
/// Вправо
|
||||
/// </summary>
|
||||
Right = 4
|
||||
|
||||
}
|
||||
}
|
||||
|
220
Trolleybus/Trolleybus/DrawingBus.cs
Normal file
220
Trolleybus/Trolleybus/DrawingBus.cs
Normal file
@ -0,0 +1,220 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Trolleybus.Entities;
|
||||
using Trolleybus.MovementStrategy;
|
||||
|
||||
namespace Trolleybus.DrawingObjects
|
||||
{
|
||||
/// <summary>
|
||||
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
|
||||
/// </summary>
|
||||
public class DrawingBus
|
||||
{
|
||||
/// <summary>
|
||||
/// Класс-сущность
|
||||
/// </summary>
|
||||
public EntityBus? EntityBus { get; protected set; }
|
||||
/// <summary>
|
||||
/// Ширина окна
|
||||
/// </summary>
|
||||
private int _pictureWidth;
|
||||
/// <summary>
|
||||
/// Высота окна
|
||||
/// </summary>
|
||||
private int _pictureHeight;
|
||||
/// <summary>
|
||||
/// Левая координата прорисовки автобуса
|
||||
/// </summary>
|
||||
protected int _startPosX;
|
||||
/// <summary>
|
||||
/// Верхняя кооридната прорисовки автобуса
|
||||
/// </summary>
|
||||
protected int _startPosY;
|
||||
/// <summary>
|
||||
/// Ширина прорисовки автобуса
|
||||
/// </summary>
|
||||
protected readonly int _busWidth = 150;
|
||||
/// <summary>
|
||||
/// Высота прорисовки автобуса
|
||||
/// </summary>
|
||||
protected readonly int _busHeight = 95;
|
||||
/// <summary>
|
||||
/// Координата X объекта
|
||||
/// </summary>
|
||||
public int GetPosX => _startPosX;
|
||||
/// <summary>
|
||||
/// Координата Y объекта
|
||||
/// </summary>
|
||||
public int GetPosY => _startPosY;
|
||||
/// <summary>
|
||||
/// Ширина объекта
|
||||
/// </summary>
|
||||
public int GetWidth => _busWidth;
|
||||
/// <summary>
|
||||
/// Высота объекта
|
||||
/// </summary>
|
||||
public int GetHeight => _busHeight;
|
||||
/// <summary>
|
||||
/// Получение объекта IMoveableObject из объекта DrawningBus
|
||||
/// </summary>
|
||||
public IMoveableObject GetMoveableObject => new DrawingObjectBus(this);
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
/// <param name="width">Ширина картинки</param>
|
||||
/// <param name="height">Высота картинки</param>
|
||||
public DrawingBus(int speed, double weight, Color bodyColor, int width, int height)
|
||||
{
|
||||
if (width < _busWidth || height < _busHeight)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_pictureWidth = width;
|
||||
_pictureHeight = height;
|
||||
EntityBus = new EntityBus(speed, weight, bodyColor);
|
||||
}
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
/// <param name="width">Ширина картинки</param>
|
||||
/// <param name="height">Высота картинки</param>
|
||||
/// <param name="busWidth">Ширина прорисовки автобуса</param>
|
||||
/// <param name="busHeight">Высота прорисовки автобус</param>
|
||||
protected DrawingBus(int speed, double weight, Color bodyColor, int width, int height, int busWidth, int busHeight)
|
||||
{
|
||||
if (width < _busWidth || height < _busHeight)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_pictureWidth = width;
|
||||
_pictureHeight = height;
|
||||
_busWidth = busWidth;
|
||||
_busHeight = busHeight;
|
||||
EntityBus = new EntityBus(speed, weight, bodyColor);
|
||||
}
|
||||
/// <summary>
|
||||
/// Установка позиции
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
public void SetPosition(int x, int y)
|
||||
{
|
||||
_startPosX = Math.Min(Math.Max(x, 0), _pictureWidth - _busWidth);
|
||||
_startPosY = Math.Min(Math.Max(y, 0), _pictureHeight - _busHeight);
|
||||
}
|
||||
/// <summary>
|
||||
/// Изменение направления перемещения
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
public void MoveTransport(DirectionType direction)
|
||||
{
|
||||
if (!CanMove(direction) || EntityBus == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
switch (direction)
|
||||
{
|
||||
//влево
|
||||
case DirectionType.Left:
|
||||
if (_startPosX - EntityBus.Step > 0)
|
||||
{
|
||||
_startPosX -= (int)EntityBus.Step;
|
||||
}
|
||||
break;
|
||||
//вверх
|
||||
case DirectionType.Up:
|
||||
if (_startPosY - EntityBus.Step > 0)
|
||||
{
|
||||
_startPosY -= (int)EntityBus.Step;
|
||||
}
|
||||
break;
|
||||
// вправо
|
||||
case DirectionType.Right:
|
||||
if (_startPosX + _busWidth + EntityBus.Step < _pictureWidth)
|
||||
{
|
||||
_startPosX += (int)EntityBus.Step;
|
||||
}
|
||||
break;
|
||||
//вниз
|
||||
case DirectionType.Down:
|
||||
if (_startPosY + _busHeight + EntityBus.Step < _pictureHeight)
|
||||
{
|
||||
_startPosY += (int)EntityBus.Step;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Прорисовка объекта
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
public virtual void DrawTransport(Graphics g)
|
||||
{
|
||||
Pen pen = new(Color.Black); //чёрный цвет для колёс
|
||||
Pen bodyPen = new(EntityBus.BodyColor);
|
||||
Pen windowPen = new(Color.Cyan); //цвет окон
|
||||
//РИСОВАНИЕ САМОГО АВТОБУСА
|
||||
//корпус
|
||||
g.DrawLine(bodyPen, _startPosX, _startPosY + 30, _startPosX, _startPosY + 80);
|
||||
g.DrawLine(bodyPen, _startPosX, _startPosY + 80, _startPosX + 20, _startPosY + 80);
|
||||
g.DrawLine(bodyPen, _startPosX + 45, _startPosY + 80, _startPosX + 105, _startPosY + 80);
|
||||
g.DrawLine(bodyPen, _startPosX + 130, _startPosY + 80, _startPosX + 150, _startPosY + 80);
|
||||
g.DrawLine(bodyPen, _startPosX + 150, _startPosY + 80, _startPosX + 150, _startPosY + 30);
|
||||
g.DrawLine(bodyPen, _startPosX + 150, _startPosY + 30, _startPosX, _startPosY + 30);
|
||||
|
||||
//колёса
|
||||
g.DrawEllipse(pen, _startPosX + 20, _startPosY + 70, 25, 25);
|
||||
g.DrawEllipse(pen, _startPosX + 105, _startPosY + 70, 25, 25);
|
||||
|
||||
//дверь
|
||||
g.DrawRectangle(bodyPen, _startPosX + 55, _startPosY + 50, 15, 30);
|
||||
|
||||
//окна
|
||||
//окна до двери
|
||||
for (int i = 0; i < 2; i++)
|
||||
{
|
||||
g.DrawEllipse(windowPen, _startPosX + 5 + 25 * i, _startPosY + 35, 16, 24);
|
||||
}
|
||||
//окна после двери
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
g.DrawEllipse(windowPen, _startPosX + 75 + 25 * i, _startPosY + 35, 16, 24);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Проверка, что объект может переместится по указанному направлению
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
/// <returns>true - можно переместится по указанному направлению</returns>
|
||||
public bool CanMove(DirectionType direction)
|
||||
{
|
||||
if (EntityBus == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return direction switch
|
||||
{
|
||||
//влево
|
||||
DirectionType.Left => _startPosX - EntityBus.Step > 0,
|
||||
//вверх
|
||||
DirectionType.Up => _startPosY - EntityBus.Step > 0,
|
||||
// вправо
|
||||
DirectionType.Right => _startPosX + _busWidth + EntityBus.Step < _pictureWidth,
|
||||
//вниз
|
||||
DirectionType.Down => _startPosY + _busHeight + EntityBus.Step < _pictureHeight,
|
||||
_ => false,
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
32
Trolleybus/Trolleybus/DrawingObjectBus.cs
Normal file
32
Trolleybus/Trolleybus/DrawingObjectBus.cs
Normal file
@ -0,0 +1,32 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Trolleybus.DrawingObjects;
|
||||
|
||||
namespace Trolleybus.MovementStrategy
|
||||
{
|
||||
public class DrawingObjectBus : IMoveableObject
|
||||
{
|
||||
private readonly DrawingBus? _drawingBus = null;
|
||||
public DrawingObjectBus(DrawingBus drawingBus)
|
||||
{
|
||||
_drawingBus = drawingBus;
|
||||
}
|
||||
public ObjectParameters? GetObjectPosition
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_drawingBus == null || _drawingBus.EntityBus == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return new ObjectParameters(_drawingBus.GetPosX, _drawingBus.GetPosY, _drawingBus.GetWidth, _drawingBus.GetHeight);
|
||||
}
|
||||
}
|
||||
public int GetStep => (int)(_drawingBus?.EntityBus?.Step ?? 0);
|
||||
public bool CheckCanMove(DirectionType direction) => _drawingBus?.CanMove(direction) ?? false;
|
||||
public void MoveObject(DirectionType direction) => _drawingBus?.MoveTransport(direction);
|
||||
}
|
||||
}
|
58
Trolleybus/Trolleybus/DrawingTrolleybus.cs
Normal file
58
Trolleybus/Trolleybus/DrawingTrolleybus.cs
Normal file
@ -0,0 +1,58 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
using Trolleybus.Entities;
|
||||
|
||||
namespace Trolleybus.DrawingObjects
|
||||
{
|
||||
public class DrawingTrolleybus : DrawingBus
|
||||
{
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес</param>
|
||||
/// <param name="bodyColor">Цвет кузова</param>
|
||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||
/// <param name="horns">Признак наличия "рогов"</param>
|
||||
/// <param name="batteries">Признак наличия отсека под электрические батареи</param>
|
||||
/// <param name="width">Ширина картинки</param>
|
||||
/// <param name="height">Высота картинки</param>
|
||||
/// <returns>true - объект создан, false - проверка не пройдена, нельзя создать объект в этих размерах</returns>
|
||||
public DrawingTrolleybus(int speed, double weight, Color bodyColor, Color additionalColor, bool horns, bool batteries, int width, int height) : base(speed, weight, bodyColor, width, height, 150, 95)
|
||||
{
|
||||
if (EntityBus != null)
|
||||
{
|
||||
EntityBus = new EntityTrolleybus(speed, weight, bodyColor, additionalColor, horns, batteries);
|
||||
}
|
||||
|
||||
}
|
||||
public override void DrawTransport(Graphics g)
|
||||
{
|
||||
if (EntityBus is not EntityTrolleybus trolleyBus)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Pen additionalPen = new(trolleyBus.AdditionalColor);
|
||||
Brush additionalBrush = new SolidBrush(trolleyBus.AdditionalColor);
|
||||
base.DrawTransport(g);
|
||||
//опциональные "рога"
|
||||
if (trolleyBus.Horns)
|
||||
{
|
||||
g.DrawLine(additionalPen, _startPosX + 70, _startPosY + 30, _startPosX + 40, _startPosY);
|
||||
g.DrawLine(additionalPen, _startPosX + 70, _startPosY + 30, _startPosX + 60, _startPosY);
|
||||
}
|
||||
|
||||
//опциональный отсек для батареи
|
||||
if (trolleyBus.Batteries)
|
||||
{
|
||||
Point[] pointsOfBatteries = { new Point(_startPosX + 70, _startPosY + 30), new Point(_startPosX + 70, _startPosY + 25), new Point(_startPosX + 100, _startPosY + 25), new Point(_startPosX + 110, _startPosY + 30)};
|
||||
g.FillPolygon(additionalBrush, pointsOfBatteries);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
43
Trolleybus/Trolleybus/EntityBus.cs
Normal file
43
Trolleybus/Trolleybus/EntityBus.cs
Normal file
@ -0,0 +1,43 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Trolleybus.Entities
|
||||
{
|
||||
/// <summary>
|
||||
/// Класс-сущность "Автобус"
|
||||
/// </summary>
|
||||
public class EntityBus
|
||||
{
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
public int Speed { get; private set; }
|
||||
/// <summary>
|
||||
/// Вес
|
||||
/// </summary>
|
||||
public double Weight { get; private set; }
|
||||
/// <summary>
|
||||
/// Основной цвет
|
||||
/// </summary>
|
||||
public Color BodyColor { get; private set; }
|
||||
/// <summary>
|
||||
/// Шаг перемещения автобуса
|
||||
/// </summary>
|
||||
public double Step => (double)Speed * 100 / Weight;
|
||||
/// <summary>
|
||||
/// Конструктор с параметрами
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес автобуса</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
public EntityBus(int speed, double weight, Color bodyColor)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
}
|
||||
}
|
||||
}
|
43
Trolleybus/Trolleybus/EntityTrolleybus.cs
Normal file
43
Trolleybus/Trolleybus/EntityTrolleybus.cs
Normal file
@ -0,0 +1,43 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Trolleybus.Entities
|
||||
{
|
||||
/// <summary>
|
||||
/// Класс-сущность "Троллейбус"
|
||||
/// </summary>
|
||||
public class EntityTrolleybus : EntityBus
|
||||
{
|
||||
/// <summary>
|
||||
/// Дополнительный цвет (для опциональных элементов)
|
||||
/// </summary>
|
||||
public Color AdditionalColor { get; private set; }
|
||||
/// <summary>
|
||||
/// Признак (опция) наличия "рогов"
|
||||
/// </summary>
|
||||
public bool Horns { get; private set; }
|
||||
/// <summary>
|
||||
/// Признак (опция) наличия отсека под электрические батареи
|
||||
/// </summary>
|
||||
public bool Batteries { get; private set; }
|
||||
/// <summary>
|
||||
/// Инициализация полей объекта-класса троллейбуса
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес троллейбуса</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||
/// <param name="horns">Признак наличия "рогов"</param>
|
||||
/// <param name="batteries">Признак наличия отсека под электрические батареи</param>
|
||||
public EntityTrolleybus(int speed, double weight, Color bodyColor, Color additionalColor, bool horns, bool batteries) : base(speed, weight, bodyColor)
|
||||
{
|
||||
AdditionalColor = additionalColor;
|
||||
Horns = horns;
|
||||
Batteries = batteries;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
181
Trolleybus/Trolleybus/FormBusesCollection.cs
Normal file
181
Trolleybus/Trolleybus/FormBusesCollection.cs
Normal file
@ -0,0 +1,181 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
using Trolleybus.DrawingObjects;
|
||||
using Trolleybus.Generics;
|
||||
using Trolleybus.MovementStrategy;
|
||||
|
||||
namespace Trolleybus
|
||||
{
|
||||
/// <summary>
|
||||
/// Форма для работы с набором объектов класса DrawingBus
|
||||
/// </summary>
|
||||
public partial class FormBusesCollection : Form
|
||||
{
|
||||
/// <summary>
|
||||
/// Набор объектов
|
||||
/// </summary>
|
||||
private readonly BusesGenericCollection<DrawingBus, DrawingObjectBus> _buses;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
public FormBusesCollection()
|
||||
{
|
||||
InitializeComponent();
|
||||
_buses = new BusesGenericCollection<DrawingBus, DrawingObjectBus>(pictureBoxCollection.Width, pictureBoxCollection.Height);
|
||||
}
|
||||
/// <summary>
|
||||
/// Добавление объекта в набор
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonAddBus_Click(object sender, EventArgs e)
|
||||
{
|
||||
FormTrolleybus form = new FormTrolleybus();
|
||||
if (form.ShowDialog() == DialogResult.OK)
|
||||
{
|
||||
if (_buses + form.SelectedBus != -1)
|
||||
{
|
||||
MessageBox.Show("Объект добавлен");
|
||||
pictureBoxCollection.Image = _buses.ShowBuses();
|
||||
}
|
||||
else
|
||||
{
|
||||
MessageBox.Show("Не удалось добавить объект");
|
||||
}
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Удаление объекта из набора
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonRemoveBus_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (MessageBox.Show("Удалить объект?", "Удаление",
|
||||
MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.No)
|
||||
{
|
||||
return;
|
||||
}
|
||||
String pos_string = maskedTextBoxNumber.Text;
|
||||
if (pos_string == "")
|
||||
{
|
||||
pos_string = "0";
|
||||
}
|
||||
int pos = Convert.ToInt32(pos_string);
|
||||
if (_buses - pos)
|
||||
{
|
||||
MessageBox.Show("Объект удален");
|
||||
pictureBoxCollection.Image = _buses.ShowBuses();
|
||||
}
|
||||
else
|
||||
{
|
||||
MessageBox.Show("Не удалось удалить объект");
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Обновление рисунка по набору
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonRefreshCollection_Click(object sender, EventArgs e)
|
||||
{
|
||||
pictureBoxCollection.Image = _buses.ShowBuses();
|
||||
}
|
||||
|
||||
private void InitializeComponent()
|
||||
{
|
||||
pictureBoxCollection = new PictureBox();
|
||||
panelTools = new Panel();
|
||||
buttonRefreshCollection = new Button();
|
||||
maskedTextBoxNumber = new MaskedTextBox();
|
||||
buttonRemoveBus = new Button();
|
||||
buttonAddBus = new Button();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxCollection).BeginInit();
|
||||
panelTools.SuspendLayout();
|
||||
SuspendLayout();
|
||||
//
|
||||
// pictureBoxCollection
|
||||
//
|
||||
pictureBoxCollection.Anchor = AnchorStyles.Top | AnchorStyles.Bottom | AnchorStyles.Left | AnchorStyles.Right;
|
||||
pictureBoxCollection.Location = new Point(0, 0);
|
||||
pictureBoxCollection.Name = "pictureBoxCollection";
|
||||
pictureBoxCollection.Size = new Size(670, 453);
|
||||
pictureBoxCollection.TabIndex = 0;
|
||||
pictureBoxCollection.TabStop = false;
|
||||
//
|
||||
// panelTools
|
||||
//
|
||||
panelTools.Anchor = AnchorStyles.Top | AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
panelTools.Controls.Add(buttonRefreshCollection);
|
||||
panelTools.Controls.Add(maskedTextBoxNumber);
|
||||
panelTools.Controls.Add(buttonRemoveBus);
|
||||
panelTools.Controls.Add(buttonAddBus);
|
||||
panelTools.Location = new Point(682, 0);
|
||||
panelTools.Name = "panelTools";
|
||||
panelTools.Size = new Size(200, 453);
|
||||
panelTools.TabIndex = 1;
|
||||
//
|
||||
// buttonRefreshCollection
|
||||
//
|
||||
buttonRefreshCollection.Location = new Point(17, 190);
|
||||
buttonRefreshCollection.Name = "buttonRefreshCollection";
|
||||
buttonRefreshCollection.Size = new Size(170, 40);
|
||||
buttonRefreshCollection.TabIndex = 3;
|
||||
buttonRefreshCollection.Text = "Обновить коллекцию";
|
||||
buttonRefreshCollection.UseVisualStyleBackColor = true;
|
||||
buttonRefreshCollection.Click += ButtonRefreshCollection_Click;
|
||||
//
|
||||
// maskedTextBoxNumber
|
||||
//
|
||||
maskedTextBoxNumber.Location = new Point(39, 76);
|
||||
maskedTextBoxNumber.Mask = "00";
|
||||
maskedTextBoxNumber.Name = "maskedTextBoxNumber";
|
||||
maskedTextBoxNumber.Size = new Size(125, 27);
|
||||
maskedTextBoxNumber.TabIndex = 2;
|
||||
maskedTextBoxNumber.ValidatingType = typeof(int);
|
||||
//
|
||||
// buttonRemoveBus
|
||||
//
|
||||
buttonRemoveBus.Location = new Point(17, 125);
|
||||
buttonRemoveBus.Name = "buttonRemoveBus";
|
||||
buttonRemoveBus.Size = new Size(170, 40);
|
||||
buttonRemoveBus.TabIndex = 1;
|
||||
buttonRemoveBus.Text = "Удалить автобус";
|
||||
buttonRemoveBus.UseVisualStyleBackColor = true;
|
||||
buttonRemoveBus.Click += ButtonRemoveBus_Click;
|
||||
//
|
||||
// buttonAddBus
|
||||
//
|
||||
buttonAddBus.Location = new Point(17, 12);
|
||||
buttonAddBus.Name = "buttonAddBus";
|
||||
buttonAddBus.Size = new Size(170, 40);
|
||||
buttonAddBus.TabIndex = 0;
|
||||
buttonAddBus.Text = "Добавить автобус";
|
||||
buttonAddBus.UseVisualStyleBackColor = true;
|
||||
buttonAddBus.Click += ButtonAddBus_Click;
|
||||
//
|
||||
// FormBusCollection
|
||||
//
|
||||
ClientSize = new Size(882, 453);
|
||||
Controls.Add(panelTools);
|
||||
Controls.Add(pictureBoxCollection);
|
||||
Name = "FormBusCollection";
|
||||
Text = "Набор автобусов";
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxCollection).EndInit();
|
||||
panelTools.ResumeLayout(false);
|
||||
panelTools.PerformLayout();
|
||||
ResumeLayout(false);
|
||||
}
|
||||
|
||||
private PictureBox pictureBoxCollection;
|
||||
private Panel panelTools;
|
||||
private Button buttonRefreshCollection;
|
||||
private MaskedTextBox maskedTextBoxNumber;
|
||||
private Button buttonRemoveBus;
|
||||
private Button buttonAddBus;
|
||||
}
|
||||
}
|
120
Trolleybus/Trolleybus/FormBusesCollection.resx
Normal file
120
Trolleybus/Trolleybus/FormBusesCollection.resx
Normal file
@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
190
Trolleybus/Trolleybus/FormTrolleybus.Designer.cs
generated
Normal file
190
Trolleybus/Trolleybus/FormTrolleybus.Designer.cs
generated
Normal file
@ -0,0 +1,190 @@
|
||||
namespace Trolleybus
|
||||
{
|
||||
partial class FormTrolleybus
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
pictureBoxTrolleybus = new PictureBox();
|
||||
buttonCreateTrolleybus = new Button();
|
||||
buttonUp = new Button();
|
||||
buttonLeft = new Button();
|
||||
buttonDown = new Button();
|
||||
buttonRight = new Button();
|
||||
buttonCreateBus = new Button();
|
||||
comboBoxStrategy = new ComboBox();
|
||||
buttonStep = new Button();
|
||||
buttonSelectBus = new Button();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxTrolleybus).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
// pictureBoxTrolleybus
|
||||
//
|
||||
pictureBoxTrolleybus.Dock = DockStyle.Fill;
|
||||
pictureBoxTrolleybus.Location = new Point(0, 0);
|
||||
pictureBoxTrolleybus.Name = "pictureBoxTrolleybus";
|
||||
pictureBoxTrolleybus.Size = new Size(882, 453);
|
||||
pictureBoxTrolleybus.TabIndex = 5;
|
||||
pictureBoxTrolleybus.TabStop = false;
|
||||
//
|
||||
// buttonCreateTrolleybus
|
||||
//
|
||||
buttonCreateTrolleybus.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreateTrolleybus.Location = new Point(12, 389);
|
||||
buttonCreateTrolleybus.Name = "buttonCreateTrolleybus";
|
||||
buttonCreateTrolleybus.Size = new Size(120, 50);
|
||||
buttonCreateTrolleybus.TabIndex = 6;
|
||||
buttonCreateTrolleybus.Text = "Создать троллейбус";
|
||||
buttonCreateTrolleybus.UseVisualStyleBackColor = true;
|
||||
buttonCreateTrolleybus.Click += ButtonCreateTrolleybus_Click;
|
||||
//
|
||||
// buttonUp
|
||||
//
|
||||
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonUp.BackgroundImage = Properties.Resources.стрелка_вверх;
|
||||
buttonUp.BackgroundImageLayout = ImageLayout.Zoom;
|
||||
buttonUp.Location = new Point(812, 377);
|
||||
buttonUp.Name = "buttonUp";
|
||||
buttonUp.Size = new Size(30, 30);
|
||||
buttonUp.TabIndex = 7;
|
||||
buttonUp.UseVisualStyleBackColor = true;
|
||||
buttonUp.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonLeft
|
||||
//
|
||||
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonLeft.BackgroundImage = Properties.Resources.стрелка_влево;
|
||||
buttonLeft.BackgroundImageLayout = ImageLayout.Zoom;
|
||||
buttonLeft.Location = new Point(776, 413);
|
||||
buttonLeft.Name = "buttonLeft";
|
||||
buttonLeft.Size = new Size(30, 30);
|
||||
buttonLeft.TabIndex = 8;
|
||||
buttonLeft.UseVisualStyleBackColor = true;
|
||||
buttonLeft.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonDown
|
||||
//
|
||||
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonDown.BackgroundImage = Properties.Resources.стрелка_вниз;
|
||||
buttonDown.BackgroundImageLayout = ImageLayout.Zoom;
|
||||
buttonDown.Location = new Point(812, 413);
|
||||
buttonDown.Name = "buttonDown";
|
||||
buttonDown.Size = new Size(30, 30);
|
||||
buttonDown.TabIndex = 9;
|
||||
buttonDown.UseVisualStyleBackColor = true;
|
||||
buttonDown.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonRight
|
||||
//
|
||||
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonRight.BackgroundImage = Properties.Resources.стрелка_вправо;
|
||||
buttonRight.BackgroundImageLayout = ImageLayout.Zoom;
|
||||
buttonRight.Location = new Point(848, 413);
|
||||
buttonRight.Name = "buttonRight";
|
||||
buttonRight.Size = new Size(30, 30);
|
||||
buttonRight.TabIndex = 10;
|
||||
buttonRight.UseVisualStyleBackColor = true;
|
||||
buttonRight.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonCreateBus
|
||||
//
|
||||
buttonCreateBus.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreateBus.Location = new Point(138, 389);
|
||||
buttonCreateBus.Name = "buttonCreateBus";
|
||||
buttonCreateBus.Size = new Size(120, 50);
|
||||
buttonCreateBus.TabIndex = 11;
|
||||
buttonCreateBus.Text = "Создать автобус";
|
||||
buttonCreateBus.UseVisualStyleBackColor = true;
|
||||
buttonCreateBus.Click += ButtonCreateBus_Click;
|
||||
//
|
||||
// comboBoxStrategy
|
||||
//
|
||||
comboBoxStrategy.Anchor = AnchorStyles.Top | AnchorStyles.Right;
|
||||
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
|
||||
comboBoxStrategy.FormattingEnabled = true;
|
||||
comboBoxStrategy.Items.AddRange(new object[] { "В центр", "В правый нижний угол" });
|
||||
comboBoxStrategy.Location = new Point(719, 12);
|
||||
comboBoxStrategy.Name = "comboBoxStrategy";
|
||||
comboBoxStrategy.Size = new Size(151, 28);
|
||||
comboBoxStrategy.TabIndex = 12;
|
||||
//
|
||||
// buttonStep
|
||||
//
|
||||
buttonStep.Anchor = AnchorStyles.Top | AnchorStyles.Right;
|
||||
buttonStep.Location = new Point(748, 46);
|
||||
buttonStep.Name = "buttonStep";
|
||||
buttonStep.Size = new Size(94, 29);
|
||||
buttonStep.TabIndex = 13;
|
||||
buttonStep.Text = "Шаг";
|
||||
buttonStep.UseVisualStyleBackColor = true;
|
||||
buttonStep.Click += ButtonStep_Click;
|
||||
//
|
||||
// buttonSelectBus
|
||||
//
|
||||
buttonSelectBus.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonSelectBus.Location = new Point(264, 388);
|
||||
buttonSelectBus.Name = "buttonSelectBus";
|
||||
buttonSelectBus.Size = new Size(120, 50);
|
||||
buttonSelectBus.TabIndex = 14;
|
||||
buttonSelectBus.Text = "Выбрать";
|
||||
buttonSelectBus.UseVisualStyleBackColor = true;
|
||||
buttonSelectBus.Click += ButtonSelectBus_Click;
|
||||
//
|
||||
// FormTrolleybus
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(8F, 20F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(882, 453);
|
||||
Controls.Add(buttonSelectBus);
|
||||
Controls.Add(buttonStep);
|
||||
Controls.Add(comboBoxStrategy);
|
||||
Controls.Add(buttonCreateBus);
|
||||
Controls.Add(buttonRight);
|
||||
Controls.Add(buttonDown);
|
||||
Controls.Add(buttonLeft);
|
||||
Controls.Add(buttonUp);
|
||||
Controls.Add(buttonCreateTrolleybus);
|
||||
Controls.Add(pictureBoxTrolleybus);
|
||||
Name = "FormTrolleybus";
|
||||
Text = "Троллейбус";
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxTrolleybus).EndInit();
|
||||
ResumeLayout(false);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private PictureBox pictureBoxTrolleybus;
|
||||
private Button buttonCreateTrolleybus;
|
||||
private Button buttonUp;
|
||||
private Button buttonLeft;
|
||||
private Button buttonDown;
|
||||
private Button buttonRight;
|
||||
private Button buttonCreateBus;
|
||||
private ComboBox comboBoxStrategy;
|
||||
private Button buttonStep;
|
||||
private Button buttonSelectBus;
|
||||
}
|
||||
}
|
182
Trolleybus/Trolleybus/FormTrolleybus.cs
Normal file
182
Trolleybus/Trolleybus/FormTrolleybus.cs
Normal file
@ -0,0 +1,182 @@
|
||||
using Trolleybus.DrawingObjects;
|
||||
using Trolleybus.MovementStrategy;
|
||||
|
||||
namespace Trolleybus
|
||||
{
|
||||
/// <summary>
|
||||
/// Ôîðìà ðàáîòû ñ îáúåêòîì "Òðîëëåéáóñ"
|
||||
/// </summary>
|
||||
public partial class FormTrolleybus : Form
|
||||
{
|
||||
/// <summary>
|
||||
/// Ïîëå-îáúåêò äëÿ ïðîðèñîâêè îáúåêòà
|
||||
/// </summary>
|
||||
private DrawingBus? _drawingBus;
|
||||
/// <summary>
|
||||
/// Ñòðàòåãèÿ ïåðåìåùåíèÿ
|
||||
/// </summary>
|
||||
private AbstractStrategy? _abstractStrategy;
|
||||
/// <summary>
|
||||
/// Âûáðàííûé àâòîáóñ
|
||||
/// </summary>
|
||||
public DrawingBus? SelectedBus { get; private set; }
|
||||
|
||||
public FormTrolleybus()
|
||||
{
|
||||
InitializeComponent();
|
||||
_abstractStrategy = null;
|
||||
SelectedBus = null;
|
||||
}
|
||||
/// <summary>
|
||||
/// Ìåòîä ïðîðèñîâêè òðîëëåéáóñà
|
||||
/// </summary>
|
||||
private void Draw()
|
||||
{
|
||||
if (_drawingBus == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Bitmap bmp = new(pictureBoxTrolleybus.Width, pictureBoxTrolleybus.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawingBus.DrawTransport(gr);
|
||||
pictureBoxTrolleybus.Image = bmp;
|
||||
}
|
||||
/// <summary>
|
||||
/// Îáðàáîòêà íàæàòèÿ êíîïêè "Ñîçäàòü òðîëëåéáóñ"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonCreateTrolleybus_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new();
|
||||
Color color = Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256));
|
||||
|
||||
//âûáîð îñíîâíîãî öâåòà
|
||||
ColorDialog dialog = new();
|
||||
if (dialog.ShowDialog() == DialogResult.OK)
|
||||
{
|
||||
color = dialog.Color;
|
||||
}
|
||||
Color dopColor = Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256));
|
||||
|
||||
//âûáîð äîïîëíèòåëüíîãî öâåòà
|
||||
ColorDialog dopDialog = new();
|
||||
if (dopDialog.ShowDialog() == DialogResult.OK)
|
||||
{
|
||||
dopColor = dopDialog.Color;
|
||||
}
|
||||
_drawingBus = new DrawingTrolleybus(random.Next(100, 300),
|
||||
random.Next(1000, 3000),
|
||||
color,
|
||||
dopColor,
|
||||
Convert.ToBoolean(random.Next(0, 2)),
|
||||
Convert.ToBoolean(random.Next(0, 2)),
|
||||
pictureBoxTrolleybus.Width, pictureBoxTrolleybus.Height);
|
||||
//çàäà¸ì íà÷àëüíûå êîîðäèíàòû ïðîðèñîâêè
|
||||
_drawingBus.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
Draw();
|
||||
}
|
||||
/// <summary>
|
||||
/// Îáðàáîòêà íàæàòèÿ êíîïêè "Ñîçäàòü àâòîáóñ"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonCreateBus_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new();
|
||||
//âûáîð öâåòà
|
||||
Color color = Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256));
|
||||
ColorDialog dialog = new();
|
||||
if (dialog.ShowDialog() == DialogResult.OK)
|
||||
{
|
||||
color = dialog.Color;
|
||||
}
|
||||
_drawingBus = new DrawingBus(random.Next(100, 300),
|
||||
random.Next(1000, 3000),
|
||||
color,
|
||||
pictureBoxTrolleybus.Width, pictureBoxTrolleybus.Height);
|
||||
_drawingBus.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
Draw();
|
||||
|
||||
}
|
||||
/// <summary>
|
||||
/// Îáðàáîòêà íàæàòèÿ êíîïîê äâèæåíèÿ
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawingBus == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
_drawingBus.MoveTransport(DirectionType.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
_drawingBus.MoveTransport(DirectionType.Down);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
_drawingBus.MoveTransport(DirectionType.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
_drawingBus.MoveTransport(DirectionType.Right);
|
||||
break;
|
||||
}
|
||||
Draw();
|
||||
}
|
||||
/// <summary>
|
||||
/// Îáðàáîòêà íàæàòèÿ êíîïêè "Øàã"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonStep_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawingBus == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (comboBoxStrategy.Enabled)
|
||||
{
|
||||
_abstractStrategy = comboBoxStrategy.SelectedIndex
|
||||
switch
|
||||
{
|
||||
0 => new MoveToCenter(),
|
||||
1 => new MoveToBorder(),
|
||||
_ => null,
|
||||
};
|
||||
if (_abstractStrategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_abstractStrategy.SetData(new DrawingObjectBus(_drawingBus), pictureBoxTrolleybus.Width, pictureBoxTrolleybus.Height);
|
||||
comboBoxStrategy.Enabled = false;
|
||||
}
|
||||
if (_abstractStrategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_abstractStrategy.MakeStep();
|
||||
Draw();
|
||||
if (_abstractStrategy.GetStatus() == Status.Finish)
|
||||
{
|
||||
comboBoxStrategy.Enabled = true;
|
||||
_abstractStrategy = null;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Âûáîð àâòîáóñà
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonSelectBus_Click(object sender, EventArgs e)
|
||||
{
|
||||
SelectedBus = _drawingBus;
|
||||
DialogResult = DialogResult.OK;
|
||||
}
|
||||
}
|
||||
}
|
120
Trolleybus/Trolleybus/FormTrolleybus.resx
Normal file
120
Trolleybus/Trolleybus/FormTrolleybus.resx
Normal file
@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
35
Trolleybus/Trolleybus/IMoveableObject.cs
Normal file
35
Trolleybus/Trolleybus/IMoveableObject.cs
Normal file
@ -0,0 +1,35 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Trolleybus.DrawingObjects;
|
||||
|
||||
namespace Trolleybus.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Интерфейс для работы с перемещаемым объектом
|
||||
/// </summary>
|
||||
public interface IMoveableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Получение координаты X объекта
|
||||
/// </summary>
|
||||
ObjectParameters? GetObjectPosition { get; }
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
int GetStep { get; }
|
||||
/// <summary>
|
||||
/// Проверка, можно ли переместиться по нужному направлению
|
||||
/// </summary>
|
||||
/// <param name="direction"></param>
|
||||
/// <returns></returns>
|
||||
bool CheckCanMove(DirectionType direction);
|
||||
/// <summary>
|
||||
/// Изменение направления пермещения объекта
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
void MoveObject(DirectionType direction);
|
||||
}
|
||||
}
|
57
Trolleybus/Trolleybus/MoveToBorder.cs
Normal file
57
Trolleybus/Trolleybus/MoveToBorder.cs
Normal file
@ -0,0 +1,57 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
|
||||
namespace Trolleybus.MovementStrategy
|
||||
{
|
||||
public class MoveToBorder : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.RightBorder <= FieldWidth &&
|
||||
objParams.RightBorder + GetStep() >= FieldWidth &&
|
||||
objParams.DownBorder <= FieldHeight &&
|
||||
objParams.DownBorder + GetStep() >= FieldHeight;
|
||||
}
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
var diffX = objParams.RightBorder - FieldWidth;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
var diffY = objParams.DownBorder - FieldHeight;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
60
Trolleybus/Trolleybus/MoveToCenter.cs
Normal file
60
Trolleybus/Trolleybus/MoveToCenter.cs
Normal file
@ -0,0 +1,60 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Trolleybus.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Стратегия перемещения объекта в центр экрана
|
||||
/// </summary>
|
||||
public class MoveToCenter : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.ObjectMiddleHorizontal <= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleVertical <= FieldHeight / 2 &&
|
||||
objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
||||
}
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
var diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
|
||||
}
|
||||
var diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
58
Trolleybus/Trolleybus/ObjectParameters.cs
Normal file
58
Trolleybus/Trolleybus/ObjectParameters.cs
Normal file
@ -0,0 +1,58 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Trolleybus.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Параметры-координаты объекта
|
||||
/// </summary>
|
||||
public class ObjectParameters
|
||||
{
|
||||
private readonly int _x;
|
||||
private readonly int _y;
|
||||
private readonly int _width;
|
||||
private readonly int _height;
|
||||
/// <summary>
|
||||
/// Левая граница
|
||||
/// </summary>
|
||||
public int LeftBorder => _x;
|
||||
/// <summary>
|
||||
/// Верхняя граница
|
||||
/// </summary>
|
||||
public int TopBorder => _y;
|
||||
/// <summary>
|
||||
/// Правая граница
|
||||
/// </summary>
|
||||
public int RightBorder => _x + _width;
|
||||
/// <summary>
|
||||
/// Нижняя граница
|
||||
/// </summary>
|
||||
public int DownBorder => _y + _height;
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleVertical => _y + _height / 2;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
/// <param name="width">Ширина</param>
|
||||
/// <param name="height">Высота</param>
|
||||
public ObjectParameters(int x, int y, int width, int height)
|
||||
{
|
||||
_x = x;
|
||||
_y = y;
|
||||
_width = width;
|
||||
_height = height;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
17
Trolleybus/Trolleybus/Program.cs
Normal file
17
Trolleybus/Trolleybus/Program.cs
Normal file
@ -0,0 +1,17 @@
|
||||
namespace Trolleybus
|
||||
{
|
||||
internal static class Program
|
||||
{
|
||||
/// <summary>
|
||||
/// The main entry point for the application.
|
||||
/// </summary>
|
||||
[STAThread]
|
||||
static void Main()
|
||||
{
|
||||
// To customize application configuration such as set high DPI settings or default font,
|
||||
// see https://aka.ms/applicationconfiguration.
|
||||
ApplicationConfiguration.Initialize();
|
||||
Application.Run(new FormBusesCollection());
|
||||
}
|
||||
}
|
||||
}
|
103
Trolleybus/Trolleybus/Properties/Resources.Designer.cs
generated
Normal file
103
Trolleybus/Trolleybus/Properties/Resources.Designer.cs
generated
Normal file
@ -0,0 +1,103 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// Этот код создан программой.
|
||||
// Исполняемая версия:4.0.30319.42000
|
||||
//
|
||||
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
|
||||
// повторной генерации кода.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace Trolleybus.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
|
||||
/// </summary>
|
||||
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
|
||||
// с помощью такого средства, как ResGen или Visual Studio.
|
||||
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
|
||||
// с параметром /str или перестройте свой проект VS.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Trolleybus.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
|
||||
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap стрелка_вверх {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("стрелка вверх", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap стрелка_влево {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("стрелка влево", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap стрелка_вниз {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("стрелка вниз", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap стрелка_вправо {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("стрелка вправо", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
133
Trolleybus/Trolleybus/Properties/Resources.resx
Normal file
133
Trolleybus/Trolleybus/Properties/Resources.resx
Normal file
@ -0,0 +1,133 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||
<data name="стрелка вверх" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\стрелка вверх.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="стрелка влево" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\стрелка влево.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="стрелка вниз" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\стрелка вниз.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="стрелка вправо" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\стрелка вправо.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
</root>
|
BIN
Trolleybus/Trolleybus/Resources/стрелка вверх.png
Normal file
BIN
Trolleybus/Trolleybus/Resources/стрелка вверх.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 6.3 KiB |
BIN
Trolleybus/Trolleybus/Resources/стрелка влево.png
Normal file
BIN
Trolleybus/Trolleybus/Resources/стрелка влево.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 5.7 KiB |
BIN
Trolleybus/Trolleybus/Resources/стрелка вниз.png
Normal file
BIN
Trolleybus/Trolleybus/Resources/стрелка вниз.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 5.9 KiB |
BIN
Trolleybus/Trolleybus/Resources/стрелка вправо.png
Normal file
BIN
Trolleybus/Trolleybus/Resources/стрелка вправо.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 6.2 KiB |
140
Trolleybus/Trolleybus/SetGeneric.cs
Normal file
140
Trolleybus/Trolleybus/SetGeneric.cs
Normal file
@ -0,0 +1,140 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Trolleybus.Generics
|
||||
{
|
||||
/// <summary>
|
||||
/// Параметризованный набор объектов
|
||||
/// </summary>
|
||||
/// <typeparam name="T"></typeparam>
|
||||
internal class SetGeneric<T>
|
||||
where T : class
|
||||
{
|
||||
/// <summary>
|
||||
/// Массив объектов, которые храним
|
||||
/// </summary>
|
||||
private readonly T?[] _places;
|
||||
/// <summary>
|
||||
/// Количество объектов в массиве
|
||||
/// </summary>
|
||||
public int Count => _places.Length;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="count"></param>
|
||||
public SetGeneric(int count)
|
||||
{
|
||||
_places = new T?[count];
|
||||
}
|
||||
/// <summary>
|
||||
/// Добавление объекта в начало набора
|
||||
/// </summary>
|
||||
/// <param name="bus">Добавляемый автобус</param>
|
||||
/// <returns></returns>
|
||||
public int Insert(T bus)
|
||||
{
|
||||
if (_places[0] == null)
|
||||
{
|
||||
_places[0] = bus;
|
||||
//0 в данном случае - индекс в массиве, вставка прошла успешно
|
||||
return 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
int index = 0;
|
||||
while (_places[index] != null)
|
||||
{
|
||||
index++;
|
||||
if (index >= Count)
|
||||
{
|
||||
//места в массиве нет, ни по какому индексу вставить нельзя
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
//cдвиг элементов
|
||||
for (int i = index; i > 0; i--)
|
||||
{
|
||||
_places[i] = _places[i - 1];
|
||||
|
||||
}
|
||||
_places[0] = bus;
|
||||
//0 в данном случае - индекс в массиве, вставка прошла успешно
|
||||
return 0;
|
||||
}
|
||||
|
||||
}
|
||||
/// <summary>
|
||||
/// Добавление объекта в набор на конкретную позицию
|
||||
/// </summary>
|
||||
/// <param name="bus">Добавляемый автобус</param>
|
||||
/// <param name="position">Позиция</param>
|
||||
/// <returns></returns>
|
||||
public int Insert(T bus, int position)
|
||||
{
|
||||
if (position >= Count || position < 0)
|
||||
{
|
||||
//индекс неверный, значит вставить по индексу нельзя
|
||||
return -1;
|
||||
}
|
||||
if (_places[position] == null)
|
||||
{
|
||||
_places[position] = bus;
|
||||
}
|
||||
else
|
||||
{
|
||||
//проверка, что в массиве после вставляемого эл-а есть место
|
||||
int index = position;
|
||||
while (_places[index] != null)
|
||||
{
|
||||
index++;
|
||||
if (index >= Count)
|
||||
{
|
||||
//места в массиве нет, ни по какому индексу вставить нельзя
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
//сдвиг элементов
|
||||
for (int i = index; i > position; i--)
|
||||
{
|
||||
_places[i] = _places[i - 1];
|
||||
|
||||
}
|
||||
//вставка по позиции
|
||||
_places[position] = bus;
|
||||
|
||||
}
|
||||
//индекс в массиве, по которому вставили, вставка прошла успешно
|
||||
return position;
|
||||
}
|
||||
/// <summary>
|
||||
/// Удаление объекта из набора с конкретной позиции
|
||||
/// </summary>
|
||||
/// <param name="position"></param>
|
||||
/// <returns></returns>
|
||||
public bool Remove(int position)
|
||||
{
|
||||
if (position >= Count || position < 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
_places[position] = null;
|
||||
return true;
|
||||
}
|
||||
/// <summary>
|
||||
/// Получение объекта из набора по позиции
|
||||
/// </summary>
|
||||
/// <param name="position"></param>
|
||||
/// <returns></returns>
|
||||
public T? Get(int position)
|
||||
{
|
||||
if (position >= Count || position < 0)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return _places[position];
|
||||
}
|
||||
}
|
||||
}
|
15
Trolleybus/Trolleybus/Status.cs
Normal file
15
Trolleybus/Trolleybus/Status.cs
Normal file
@ -0,0 +1,15 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Trolleybus.MovementStrategy
|
||||
{
|
||||
public enum Status
|
||||
{
|
||||
NotInit,
|
||||
InProgress,
|
||||
Finish
|
||||
}
|
||||
}
|
26
Trolleybus/Trolleybus/Trolleybus.csproj
Normal file
26
Trolleybus/Trolleybus/Trolleybus.csproj
Normal file
@ -0,0 +1,26 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFramework>net6.0-windows</TargetFramework>
|
||||
<Nullable>enable</Nullable>
|
||||
<UseWindowsForms>true</UseWindowsForms>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Compile Update="Properties\Resources.Designer.cs">
|
||||
<DesignTime>True</DesignTime>
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Update="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
Loading…
Reference in New Issue
Block a user