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Author SHA1 Message Date
77ea779c6b Залил лаб2 2023-10-21 21:27:46 +03:00
e8a24da5cd Проверил Лаб1 2023-10-19 19:12:45 +03:00
efcf9cea4b Залил лаб1 2023-10-18 20:42:11 +03:00
24 changed files with 1523 additions and 0 deletions

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Trolleybus/Trolleybus.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.7.34024.191
MinimumVisualStudioVersion = 10.0.40219.1
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Trolleybus", "Trolleybus\Trolleybus.csproj", "{D0EC2C7B-1218-45A1-95F1-7697825B93CF}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{D0EC2C7B-1218-45A1-95F1-7697825B93CF}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{D0EC2C7B-1218-45A1-95F1-7697825B93CF}.Debug|Any CPU.Build.0 = Debug|Any CPU
{D0EC2C7B-1218-45A1-95F1-7697825B93CF}.Release|Any CPU.ActiveCfg = Release|Any CPU
{D0EC2C7B-1218-45A1-95F1-7697825B93CF}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {7BD35329-9874-48AD-A3F4-50BA7A354CF5}
EndGlobalSection
EndGlobal

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Trolleybus.MovementStrategy
{
/// <summary>
/// Класс-стратегия перемещения объекта
/// </summary>
public abstract class AbstractStrategy
{
/// <summary>
/// Перемещаемый объект
/// </summary>
private IMoveableObject? _moveableObject;
/// <summary>
/// Статус перемещения
/// </summary>
private Status _state = Status.NotInit;
/// <summary>
/// Ширина поля
/// </summary>
protected int FieldWidth { get; private set; }
/// <summary>
/// Высота поля
/// </summary>
protected int FieldHeight { get; private set; }
/// <summary>
/// Статус перемещения
/// </summary>
public Status GetStatus() { return _state; }
/// <summary>
/// Установка данных
/// </summary>
/// <param name="moveableObject">Перемещаемый объект</param>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
public void SetData(IMoveableObject moveableObject, int width, int height)
{
if (moveableObject == null)
{
_state = Status.NotInit;
return;
}
_state = Status.InProgress;
_moveableObject = moveableObject;
FieldWidth = width;
FieldHeight = height;
}
/// <summary>
/// Шаг перемещения
/// </summary>
public void MakeStep()
{
if (_state != Status.InProgress)
{
return;
}
if (IsTargetDestinaion())
{
_state = Status.Finish;
return;
}
MoveToTarget();
}
/// <summary>
/// Перемещение влево
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveLeft() => MoveTo(DirectionType.Left);
/// <summary>
/// Перемещение вправо
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveRight() => MoveTo(DirectionType.Right);
/// <summary>
/// Перемещение вверх
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveUp() => MoveTo(DirectionType.Up);
/// <summary>
/// Перемещение вниз
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveDown() => MoveTo(DirectionType.Down);
/// <summary>
/// Параметры объекта
/// </summary>
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
/// <summary>
/// Шаг объекта
/// </summary>
/// <returns></returns>
protected int? GetStep()
{
if (_state != Status.InProgress)
{
return null;
}
return _moveableObject?.GetStep;
}
/// <summary>
/// Перемещение к цели
/// </summary>
protected abstract void MoveToTarget();
/// <summary>
/// Достигнута ли цель
/// </summary>
/// <returns></returns>
protected abstract bool IsTargetDestinaion();
/// <summary>
/// Попытка перемещения в требуемом направлении
/// </summary>
/// <param name="directionType">Направление</param>
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
private bool MoveTo(DirectionType directionType)
{
if (_state != Status.InProgress)
{
return false;
}
if (_moveableObject?.CheckCanMove(directionType) ?? false)
{
_moveableObject.MoveObject(directionType);
return true;
}
return false;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Trolleybus
{
/// <summary>
/// Направление перемещения
/// </summary>
public enum DirectionType
{
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Trolleybus.Entities;
namespace Trolleybus.DrawingObjects
{
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
public class DrawingBus
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityBus? EntityBus { get; protected set; }
/// <summary>
/// Ширина окна
/// </summary>
private int _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int _pictureHeight;
/// <summary>
/// Левая координата прорисовки автобуса
/// </summary>
protected int _startPosX;
/// <summary>
/// Верхняя кооридната прорисовки автобуса
/// </summary>
protected int _startPosY;
/// <summary>
/// Ширина прорисовки автобуса
/// </summary>
protected readonly int _busWidth = 150;
/// <summary>
/// Высота прорисовки автобуса
/// </summary>
protected readonly int _busHeight = 95;
/// <summary>
/// Координата X объекта
/// </summary>
public int GetPosX => _startPosX;
/// <summary>
/// Координата Y объекта
/// </summary>
public int GetPosY => _startPosY;
/// <summary>
/// Ширина объекта
/// </summary>
public int GetWidth => _busWidth;
/// <summary>
/// Высота объекта
/// </summary>
public int GetHeight => _busHeight;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="width">Ширина картинки</param>
/// <param name="height">Высота картинки</param>
public DrawingBus(int speed, double weight, Color bodyColor, int width, int height)
{
if (width < _busWidth || height < _busHeight)
{
return;
}
_pictureWidth = width;
_pictureHeight = height;
EntityBus = new EntityBus(speed, weight, bodyColor);
}
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="width">Ширина картинки</param>
/// <param name="height">Высота картинки</param>
/// <param name="busWidth">Ширина прорисовки автобуса</param>
/// <param name="busHeight">Высота прорисовки автобус</param>
protected DrawingBus(int speed, double weight, Color bodyColor, int width, int height, int busWidth, int busHeight)
{
if (width < _busWidth || height < _busHeight)
{
return;
}
_pictureWidth = width;
_pictureHeight = height;
_busWidth = busWidth;
_busHeight = busHeight;
EntityBus = new EntityBus(speed, weight, bodyColor);
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
public void SetPosition(int x, int y)
{
_startPosX = Math.Min(Math.Max(x, 0), _pictureWidth - _busWidth);
_startPosY = Math.Min(Math.Max(y, 0), _pictureHeight - _busHeight);
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
public void MoveTransport(DirectionType direction)
{
if (!CanMove(direction) || EntityBus == null)
{
return;
}
switch (direction)
{
//влево
case DirectionType.Left:
if (_startPosX - EntityBus.Step > 0)
{
_startPosX -= (int)EntityBus.Step;
}
break;
//вверх
case DirectionType.Up:
if (_startPosY - EntityBus.Step > 0)
{
_startPosY -= (int)EntityBus.Step;
}
break;
// вправо
case DirectionType.Right:
if (_startPosX + _busWidth + EntityBus.Step < _pictureWidth)
{
_startPosX += (int)EntityBus.Step;
}
break;
//вниз
case DirectionType.Down:
if (_startPosY + _busHeight + EntityBus.Step < _pictureHeight)
{
_startPosY += (int)EntityBus.Step;
}
break;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public virtual void DrawTransport(Graphics g)
{
Pen pen = new(Color.Black); //чёрный цвет для колёс
Pen bodyPen = new(EntityBus.BodyColor);
Pen windowPen = new(Color.Cyan); //цвет окон
//РИСОВАНИЕ САМОГО АВТОБУСА
//корпус
g.DrawLine(bodyPen, _startPosX, _startPosY + 30, _startPosX, _startPosY + 80);
g.DrawLine(bodyPen, _startPosX, _startPosY + 80, _startPosX + 20, _startPosY + 80);
g.DrawLine(bodyPen, _startPosX + 45, _startPosY + 80, _startPosX + 105, _startPosY + 80);
g.DrawLine(bodyPen, _startPosX + 130, _startPosY + 80, _startPosX + 150, _startPosY + 80);
g.DrawLine(bodyPen, _startPosX + 150, _startPosY + 80, _startPosX + 150, _startPosY + 30);
g.DrawLine(bodyPen, _startPosX + 150, _startPosY + 30, _startPosX, _startPosY + 30);
//колёса
g.DrawEllipse(pen, _startPosX + 20, _startPosY + 70, 25, 25);
g.DrawEllipse(pen, _startPosX + 105, _startPosY + 70, 25, 25);
//дверь
g.DrawRectangle(bodyPen, _startPosX + 55, _startPosY + 50, 15, 30);
//окна
//окна до двери
for (int i = 0; i < 2; i++)
{
g.DrawEllipse(windowPen, _startPosX + 5 + 25 * i, _startPosY + 35, 16, 24);
}
//окна после двери
for (int i = 0; i < 3; i++)
{
g.DrawEllipse(windowPen, _startPosX + 75 + 25 * i, _startPosY + 35, 16, 24);
}
}
/// <summary>
/// Проверка, что объект может переместится по указанному направлению
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - можно переместится по указанному направлению</returns>
public bool CanMove(DirectionType direction)
{
if (EntityBus == null)
{
return false;
}
return direction switch
{
//влево
DirectionType.Left => _startPosX - EntityBus.Step > 0,
//вверх
DirectionType.Up => _startPosY - EntityBus.Step > 0,
// вправо
DirectionType.Right => _startPosX + _busWidth + EntityBus.Step < _pictureWidth,
//вниз
DirectionType.Down => _startPosY + _busHeight + EntityBus.Step < _pictureHeight,
_ => false,
};
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Trolleybus.DrawingObjects;
namespace Trolleybus.MovementStrategy
{
public class DrawingObjectBus : IMoveableObject
{
private readonly DrawingBus? _drawingBus = null;
public DrawingObjectBus(DrawingBus drawingBus)
{
_drawingBus = drawingBus;
}
public ObjectParameters? GetObjectPosition
{
get
{
if (_drawingBus == null || _drawingBus.EntityBus == null)
{
return null;
}
return new ObjectParameters(_drawingBus.GetPosX, _drawingBus.GetPosY, _drawingBus.GetWidth, _drawingBus.GetHeight);
}
}
public int GetStep => (int)(_drawingBus?.EntityBus?.Step ?? 0);
public bool CheckCanMove(DirectionType direction) => _drawingBus?.CanMove(direction) ?? false;
public void MoveObject(DirectionType direction) => _drawingBus?.MoveTransport(direction);
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using Trolleybus.Entities;
namespace Trolleybus.DrawingObjects
{
public class DrawingTrolleybus : DrawingBus
{
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Цвет кузова</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="horns">Признак наличия "рогов"</param>
/// <param name="batteries">Признак наличия отсека под электрические батареи</param>
/// <param name="width">Ширина картинки</param>
/// <param name="height">Высота картинки</param>
/// <returns>true - объект создан, false - проверка не пройдена, нельзя создать объект в этих размерах</returns>
public DrawingTrolleybus(int speed, double weight, Color bodyColor, Color additionalColor, bool horns, bool batteries, int width, int height) : base(speed, weight, bodyColor, width, height, 150, 95)
{
if (EntityBus != null)
{
EntityBus = new EntityTrolleybus(speed, weight, bodyColor, additionalColor, horns, batteries);
}
}
public override void DrawTransport(Graphics g)
{
if (EntityBus is not EntityTrolleybus trolleyBus)
{
return;
}
Pen additionalPen = new(trolleyBus.AdditionalColor);
Brush additionalBrush = new SolidBrush(trolleyBus.AdditionalColor);
base.DrawTransport(g);
//опциональные "рога"
if (trolleyBus.Horns)
{
g.DrawLine(additionalPen, _startPosX + 70, _startPosY + 30, _startPosX + 40, _startPosY);
g.DrawLine(additionalPen, _startPosX + 70, _startPosY + 30, _startPosX + 60, _startPosY);
}
//опциональный отсек для батареи
if (trolleyBus.Batteries)
{
Point[] pointsOfBatteries = { new Point(_startPosX + 70, _startPosY + 30), new Point(_startPosX + 70, _startPosY + 25), new Point(_startPosX + 100, _startPosY + 25), new Point(_startPosX + 110, _startPosY + 30)};
g.FillPolygon(additionalBrush, pointsOfBatteries);
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Trolleybus.Entities
{
/// <summary>
/// Класс-сущность "Автобус"
/// </summary>
public class EntityBus
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Шаг перемещения автобуса
/// </summary>
public double Step => (double)Speed * 100 / Weight;
/// <summary>
/// Конструктор с параметрами
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес автобуса</param>
/// <param name="bodyColor">Основной цвет</param>
public EntityBus(int speed, double weight, Color bodyColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Trolleybus.Entities
{
/// <summary>
/// Класс-сущность "Троллейбус"
/// </summary>
public class EntityTrolleybus : EntityBus
{
/// <summary>
/// Дополнительный цвет (для опциональных элементов)
/// </summary>
public Color AdditionalColor { get; private set; }
/// <summary>
/// Признак (опция) наличия "рогов"
/// </summary>
public bool Horns { get; private set; }
/// <summary>
/// Признак (опция) наличия отсека под электрические батареи
/// </summary>
public bool Batteries { get; private set; }
/// <summary>
/// Инициализация полей объекта-класса троллейбуса
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес троллейбуса</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="horns">Признак наличия "рогов"</param>
/// <param name="batteries">Признак наличия отсека под электрические батареи</param>
public EntityTrolleybus(int speed, double weight, Color bodyColor, Color additionalColor, bool horns, bool batteries) : base(speed, weight, bodyColor)
{
AdditionalColor = additionalColor;
Horns = horns;
Batteries = batteries;
}
}
}

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namespace Trolleybus
{
partial class FormTrolleybus
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
pictureBoxTrolleybus = new PictureBox();
buttonCreateTrolleybus = new Button();
buttonUp = new Button();
buttonLeft = new Button();
buttonDown = new Button();
buttonRight = new Button();
buttonCreateBus = new Button();
comboBoxStrategy = new ComboBox();
buttonStep = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxTrolleybus).BeginInit();
SuspendLayout();
//
// pictureBoxTrolleybus
//
pictureBoxTrolleybus.Dock = DockStyle.Fill;
pictureBoxTrolleybus.Location = new Point(0, 0);
pictureBoxTrolleybus.Name = "pictureBoxTrolleybus";
pictureBoxTrolleybus.Size = new Size(882, 453);
pictureBoxTrolleybus.TabIndex = 5;
pictureBoxTrolleybus.TabStop = false;
//
// buttonCreateTrolleybus
//
buttonCreateTrolleybus.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateTrolleybus.Location = new Point(12, 389);
buttonCreateTrolleybus.Name = "buttonCreateTrolleybus";
buttonCreateTrolleybus.Size = new Size(120, 50);
buttonCreateTrolleybus.TabIndex = 6;
buttonCreateTrolleybus.Text = "Создать троллейбус";
buttonCreateTrolleybus.UseVisualStyleBackColor = true;
buttonCreateTrolleybus.Click += ButtonCreateTrolleybus_Click;
//
// buttonUp
//
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonUp.BackgroundImage = Properties.Resources.стрелка_вверх;
buttonUp.BackgroundImageLayout = ImageLayout.Zoom;
buttonUp.Location = new Point(812, 377);
buttonUp.Name = "buttonUp";
buttonUp.Size = new Size(30, 30);
buttonUp.TabIndex = 7;
buttonUp.UseVisualStyleBackColor = true;
buttonUp.Click += ButtonMove_Click;
//
// buttonLeft
//
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonLeft.BackgroundImage = Properties.Resources.стрелка_влево;
buttonLeft.BackgroundImageLayout = ImageLayout.Zoom;
buttonLeft.Location = new Point(776, 413);
buttonLeft.Name = "buttonLeft";
buttonLeft.Size = new Size(30, 30);
buttonLeft.TabIndex = 8;
buttonLeft.UseVisualStyleBackColor = true;
buttonLeft.Click += ButtonMove_Click;
//
// buttonDown
//
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonDown.BackgroundImage = Properties.Resources.стрелка_вниз;
buttonDown.BackgroundImageLayout = ImageLayout.Zoom;
buttonDown.Location = new Point(812, 413);
buttonDown.Name = "buttonDown";
buttonDown.Size = new Size(30, 30);
buttonDown.TabIndex = 9;
buttonDown.UseVisualStyleBackColor = true;
buttonDown.Click += ButtonMove_Click;
//
// buttonRight
//
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonRight.BackgroundImage = Properties.Resources.стрелка_вправо;
buttonRight.BackgroundImageLayout = ImageLayout.Zoom;
buttonRight.Location = new Point(848, 413);
buttonRight.Name = "buttonRight";
buttonRight.Size = new Size(30, 30);
buttonRight.TabIndex = 10;
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += ButtonMove_Click;
//
// buttonCreateBus
//
buttonCreateBus.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateBus.Location = new Point(138, 389);
buttonCreateBus.Name = "buttonCreateBus";
buttonCreateBus.Size = new Size(120, 50);
buttonCreateBus.TabIndex = 11;
buttonCreateBus.Text = "Создать автобус";
buttonCreateBus.UseVisualStyleBackColor = true;
buttonCreateBus.Click += ButtonCreateBus_Click;
//
// comboBoxStrategy
//
comboBoxStrategy.Anchor = AnchorStyles.Top | AnchorStyles.Right;
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
comboBoxStrategy.FormattingEnabled = true;
comboBoxStrategy.Items.AddRange(new object[] { "В центр", "В правый нижний угол" });
comboBoxStrategy.Location = new Point(719, 12);
comboBoxStrategy.Name = "comboBoxStrategy";
comboBoxStrategy.Size = new Size(151, 28);
comboBoxStrategy.TabIndex = 12;
//
// buttonStep
//
buttonStep.Anchor = AnchorStyles.Top | AnchorStyles.Right;
buttonStep.Location = new Point(748, 46);
buttonStep.Name = "buttonStep";
buttonStep.Size = new Size(94, 29);
buttonStep.TabIndex = 13;
buttonStep.Text = "Шаг";
buttonStep.UseVisualStyleBackColor = true;
buttonStep.Click += ButtonStep_Click;
//
// FormTrolleybus
//
AutoScaleDimensions = new SizeF(8F, 20F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(882, 453);
Controls.Add(buttonStep);
Controls.Add(comboBoxStrategy);
Controls.Add(buttonCreateBus);
Controls.Add(buttonRight);
Controls.Add(buttonDown);
Controls.Add(buttonLeft);
Controls.Add(buttonUp);
Controls.Add(buttonCreateTrolleybus);
Controls.Add(pictureBoxTrolleybus);
Name = "FormTrolleybus";
Text = "Троллейбус";
((System.ComponentModel.ISupportInitialize)pictureBoxTrolleybus).EndInit();
ResumeLayout(false);
}
#endregion
private PictureBox pictureBoxTrolleybus;
private Button buttonCreateTrolleybus;
private Button buttonUp;
private Button buttonLeft;
private Button buttonDown;
private Button buttonRight;
private Button buttonCreateBus;
private ComboBox comboBoxStrategy;
private Button buttonStep;
}
}

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@ -0,0 +1,142 @@
using Trolleybus.DrawingObjects;
using Trolleybus.MovementStrategy;
namespace Trolleybus
{
/// <summary>
/// Ôîðìà ðàáîòû ñ îáúåêòîì "Òðîëëåéáóñ"
/// </summary>
public partial class FormTrolleybus : Form
{
/// <summary>
/// Ïîëå-îáúåêò äëÿ ïðîðèñîâêè îáúåêòà
/// </summary>
private DrawingBus? _drawingBus;
/// <summary>
/// Ñòðàòåãèÿ ïåðåìåùåíèÿ
/// </summary>
private AbstractStrategy? _abstractStrategy;
public FormTrolleybus()
{
InitializeComponent();
}
/// <summary>
/// Ìåòîä ïðîðèñîâêè òðîëëåéáóñà
/// </summary>
private void Draw()
{
if (_drawingBus == null)
{
return;
}
Bitmap bmp = new(pictureBoxTrolleybus.Width, pictureBoxTrolleybus.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawingBus.DrawTransport(gr);
pictureBoxTrolleybus.Image = bmp;
}
/// <summary>
/// Îáðàáîòêà íàæàòèÿ êíîïêè "Ñîçäàòü òðîëëåéáóñ"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreateTrolleybus_Click(object sender, EventArgs e)
{
Random random = new();
_drawingBus = new DrawingTrolleybus(random.Next(100, 300),
random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)),
Convert.ToBoolean(random.Next(0, 2)),
pictureBoxTrolleybus.Width, pictureBoxTrolleybus.Height);
//çàäà¸ì íà÷àëüíûå êîîðäèíàòû ïðîðèñîâêè
_drawingBus.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw();
}
/// <summary>
/// Îáðàáîòêà íàæàòèÿ êíîïêè "Ñîçäàòü àâòîáóñ"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreateBus_Click(object sender, EventArgs e)
{
Random random = new();
_drawingBus = new DrawingBus(random.Next(100, 300),
random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
random.Next(0, 256)),
pictureBoxTrolleybus.Width, pictureBoxTrolleybus.Height);
_drawingBus.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw();
}
/// <summary>
/// Îáðàáîòêà íàæàòèÿ êíîïîê äâèæåíèÿ
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawingBus == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
switch (name)
{
case "buttonUp":
_drawingBus.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
_drawingBus.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
_drawingBus.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
_drawingBus.MoveTransport(DirectionType.Right);
break;
}
Draw();
}
/// <summary>
/// Îáðàáîòêà íàæàòèÿ êíîïêè "Øàã"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonStep_Click(object sender, EventArgs e)
{
if (_drawingBus == null)
{
return;
}
if (comboBoxStrategy.Enabled)
{
_abstractStrategy = comboBoxStrategy.SelectedIndex
switch
{
0 => new MoveToCenter(),
1 => new MoveToBorder(),
_ => null,
};
if (_abstractStrategy == null)
{
return;
}
_abstractStrategy.SetData(new DrawingObjectBus(_drawingBus), pictureBoxTrolleybus.Width, pictureBoxTrolleybus.Height);
comboBoxStrategy.Enabled = false;
}
if (_abstractStrategy == null)
{
return;
}
_abstractStrategy.MakeStep();
Draw();
if (_abstractStrategy.GetStatus() == Status.Finish)
{
comboBoxStrategy.Enabled = true;
_abstractStrategy = null;
}
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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@ -0,0 +1,35 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Trolleybus.DrawingObjects;
namespace Trolleybus.MovementStrategy
{
/// <summary>
/// Интерфейс для работы с перемещаемым объектом
/// </summary>
public interface IMoveableObject
{
/// <summary>
/// Получение координаты X объекта
/// </summary>
ObjectParameters? GetObjectPosition { get; }
/// <summary>
/// Шаг объекта
/// </summary>
int GetStep { get; }
/// <summary>
/// Проверка, можно ли переместиться по нужному направлению
/// </summary>
/// <param name="direction"></param>
/// <returns></returns>
bool CheckCanMove(DirectionType direction);
/// <summary>
/// Изменение направления пермещения объекта
/// </summary>
/// <param name="direction">Направление</param>
void MoveObject(DirectionType direction);
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Trolleybus.MovementStrategy
{
public class MoveToBorder : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
var objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.RightBorder <= FieldWidth &&
objParams.RightBorder + GetStep() >= FieldWidth &&
objParams.DownBorder <= FieldHeight &&
objParams.DownBorder + GetStep() >= FieldHeight;
}
protected override void MoveToTarget()
{
var objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
var diffX = objParams.RightBorder - FieldWidth;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
var diffY = objParams.DownBorder - FieldHeight;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}
}

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@ -0,0 +1,60 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Trolleybus.MovementStrategy
{
/// <summary>
/// Стратегия перемещения объекта в центр экрана
/// </summary>
public class MoveToCenter : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
var objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.ObjectMiddleHorizontal <= FieldWidth / 2 &&
objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
objParams.ObjectMiddleVertical <= FieldHeight / 2 &&
objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
}
protected override void MoveToTarget()
{
var objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
var diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
var diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}
}

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@ -0,0 +1,58 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Trolleybus.MovementStrategy
{
/// <summary>
/// Параметры-координаты объекта
/// </summary>
public class ObjectParameters
{
private readonly int _x;
private readonly int _y;
private readonly int _width;
private readonly int _height;
/// <summary>
/// Левая граница
/// </summary>
public int LeftBorder => _x;
/// <summary>
/// Верхняя граница
/// </summary>
public int TopBorder => _y;
/// <summary>
/// Правая граница
/// </summary>
public int RightBorder => _x + _width;
/// <summary>
/// Нижняя граница
/// </summary>
public int DownBorder => _y + _height;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleHorizontal => _x + _width / 2;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleVertical => _y + _height / 2;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
/// <param name="width">Ширина</param>
/// <param name="height">Высота</param>
public ObjectParameters(int x, int y, int width, int height)
{
_x = x;
_y = y;
_width = width;
_height = height;
}
}
}

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@ -0,0 +1,17 @@
namespace Trolleybus
{
internal static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new FormTrolleybus());
}
}
}

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//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Trolleybus.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Trolleybus.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap стрелка_вверх {
get {
object obj = ResourceManager.GetObject("стрелка вверх", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap стрелка_влево {
get {
object obj = ResourceManager.GetObject("стрелка влево", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap стрелка_вниз {
get {
object obj = ResourceManager.GetObject("стрелка вниз", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap стрелка_вправо {
get {
object obj = ResourceManager.GetObject("стрелка вправо", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

View File

@ -0,0 +1,133 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="стрелка вверх" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\стрелка вверх.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="стрелка влево" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\стрелка влево.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
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<data name="стрелка вниз" type="System.Resources.ResXFileRef, System.Windows.Forms">
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Trolleybus.MovementStrategy
{
public enum Status
{
NotInit,
InProgress,
Finish
}
}

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<UseWindowsForms>true</UseWindowsForms>
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project>