ISEbd-22. Baygulov A.A. Lab work 1 (hard) #4

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tellsense wants to merge 7 commits from laba1_H into main
18 changed files with 903 additions and 50 deletions

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectElectricLocomotive
{
public enum Direction
{
Up = 1,
Down = 2,
Left = 3,
Right = 4
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectElectricLocomotive
{
public class DrawningElectricLocomotive
{
public EntityElectricLocomotive? EntityElectricLocomotive { get; private set; }
private int _pictureWidth;
private int _pictureHeight;
private int _startPosX;
private int _startPosY;
private readonly int _locomWidth = 150;
private readonly int _locomHeight = 52;
private DrawningWheels drawningWheels;
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Цвет кузова</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="pantograph">Признак наличия токоприемника</param>
/// <param name="compartment">Признак наличия отсеков под электрические батареи</param>
/// <param name="width">Ширина картинки</param>
/// <param name="height">Высота картинки</param>
/// <returns>true - объект создан, false - проверка не пройдена, нельзя создать объект в этих размерах</returns>
public bool Init(int speed, double weight, Color bodyColor, Color additionalColor, bool pantograph, bool compartment, int wheels, int width, int height)
{
if (width < _locomWidth || height < _locomHeight)
{
return false;
}
_pictureWidth = width;
_pictureHeight = height;
EntityElectricLocomotive = new EntityElectricLocomotive();
EntityElectricLocomotive.Init(speed, weight, bodyColor, additionalColor, pantograph, compartment, wheels);
drawningWheels = new DrawningWheels();
drawningWheels.SetAmount(wheels);
return true;
}
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
public void SetPosition(int x, int y)
{
if (x < 0 || x + _locomWidth > _pictureWidth)
{
x = _pictureWidth - _locomWidth;
}
if (y < 0 || y + _locomHeight > _pictureHeight)
{
y = _pictureHeight - _locomHeight;
}
_startPosX = x;
_startPosY = y;
}
/// <param name="direction">Направление</param>
public void MoveTransport(Direction direction)
{
if (EntityElectricLocomotive == null)
{
return;
}
switch (direction)
{
//влево
case Direction.Left:
if (_startPosX - EntityElectricLocomotive.Step > 0)
{
_startPosX -= (int)EntityElectricLocomotive.Step;
}
break;
//вверх
case Direction.Up:
if (_startPosY - EntityElectricLocomotive.Step > 0)
{
_startPosY -= (int)EntityElectricLocomotive.Step;
}
break;
//вправо
case Direction.Right:
if (_startPosX + EntityElectricLocomotive.Step + _locomWidth < _pictureWidth)
{
_startPosX += (int)EntityElectricLocomotive.Step;
}
break;
case Direction.Down:
if (_startPosY + EntityElectricLocomotive.Step + _locomHeight < _pictureHeight)
{
_startPosY += (int)EntityElectricLocomotive.Step;
}
break;
}
}
/// <param name="g"></param>
public void DrawTransport(Graphics g)
{
if (EntityElectricLocomotive == null)
{
return;
}
Pen pen = new(Color.Black);
Brush blackBrush = new SolidBrush(Color.Black);
Brush windows = new SolidBrush(Color.LightBlue);
Brush bodyColor = new SolidBrush(EntityElectricLocomotive.BodyColor);
Brush additionalBrush = new SolidBrush(EntityElectricLocomotive.AdditionalColor);
if (EntityElectricLocomotive.Pantograph)
{
// Токоприемники
g.FillRectangle(blackBrush, _startPosX + 30, _startPosY + 15, 20, 5);
g.DrawLine(pen, _startPosX + 30, _startPosY + 15, _startPosX + 50, _startPosY + 2);
g.DrawLine(pen, _startPosX + 40, _startPosY + 15, _startPosX + 60, _startPosY + 2);
}
// Локомотив
g.FillPolygon(bodyColor, new Point[]
{
new Point(_startPosX, _startPosY + 40),
new Point(_startPosX, _startPosY + 30),
new Point(_startPosX + 20, _startPosY + 20),
new Point(_startPosX + 70, _startPosY + 20),
new Point(_startPosX +80, _startPosY + 20),
new Point(_startPosX +80, _startPosY + 40),
new Point(_startPosX +75, _startPosY + 45),
new Point(_startPosX +5, _startPosY + 45),
new Point(_startPosX, _startPosY + 40),
}
);
if (EntityElectricLocomotive.Compartment)
{
g.DrawRectangle(pen, _startPosX + 40, _startPosY + 24, 25, 11);
g.FillPolygon(additionalBrush, new Point[]
{
new Point(_startPosX + 41, _startPosY + 25),
new Point(_startPosX + 65, _startPosY + 25),
new Point(_startPosX + 65, _startPosY + 35),
new Point(_startPosX + 41, _startPosY + 35),
new Point(_startPosX + 41, _startPosY + 25),
}
);
}
g.DrawPolygon(pen, new Point[]
{
new Point(_startPosX, _startPosY + 40),
new Point(_startPosX, _startPosY + 30),
new Point(_startPosX + 20, _startPosY + 20),
new Point(_startPosX + 70, _startPosY + 20),
new Point(_startPosX + 80, _startPosY + 20),
new Point(_startPosX + 80, _startPosY + 40),
new Point(_startPosX + 75, _startPosY + 45),
new Point(_startPosX + 5, _startPosY + 45),
new Point(_startPosX, _startPosY + 40),
}
);
// Окна
g.FillEllipse(windows, _startPosX + 10, _startPosY + 24, 10, 10);
g.DrawEllipse(pen, _startPosX + 10, _startPosY + 25, 10, 10);
g.FillRectangle(windows, _startPosX + 25, _startPosY + 25, 10, 5);
g.DrawRectangle(pen, _startPosX + 25, _startPosY + 25, 10, 5);
// Колёса
// Локомотив
g.FillEllipse(blackBrush, _startPosX + 10, _startPosY + 45, 10, 10);
g.FillEllipse(blackBrush, _startPosX + 25, _startPosY + 45, 10, 10);
g.FillEllipse(blackBrush, _startPosX + 50, _startPosY + 45, 10, 10);
g.FillEllipse(blackBrush, _startPosX + 65, _startPosY + 45, 10, 10);
// Вагон
g.FillPolygon(additionalBrush, new Point[]
{
new Point(_startPosX + 90, _startPosY + 25),
new Point(_startPosX + 95, _startPosY + 20),
new Point(_startPosX + 145, _startPosY + 20),
new Point(_startPosX + 150, _startPosY + 25),
new Point(_startPosX + 150, _startPosY + 45),
new Point(_startPosX + 90, _startPosY + 45),
new Point(_startPosX + 90, _startPosY + 25),
}
);
g.DrawPolygon(pen, new Point[]
{
new Point(_startPosX + 90, _startPosY + 25),
new Point(_startPosX + 95, _startPosY + 20),
new Point(_startPosX + 145, _startPosY + 20),
new Point(_startPosX + 150, _startPosY + 25),
new Point(_startPosX + 150, _startPosY + 45),
new Point(_startPosX + 90, _startPosY + 45),
new Point(_startPosX + 90, _startPosY + 25),
}
);
//Окна
g.DrawLine(pen, _startPosX + 80, _startPosY + 40, _startPosX + 90, _startPosY + 40);
g.FillRectangle(windows, _startPosX + 95, _startPosY + 30, 10, 5);
g.FillRectangle(windows, _startPosX + 115, _startPosY + 30, 10, 5);
g.FillRectangle(windows, _startPosX + 135, _startPosY + 30, 10, 5);
//Колеса
drawningWheels.DrawWheels(g, _startPosX, _startPosY);
}
}
}

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using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectElectricLocomotive
{
internal class DrawningWheels
{
private Wheels amount;
public void SetAmount(int a)
Review

Требовалось сделать свойство числовое

Требовалось сделать свойство числовое
{
if (a <= 2)
{
amount = Wheels.Two;
}
else if (a == 3)
{
amount = Wheels.Three;
}
else if (a >= 4)
{
amount = Wheels.Four;
}
}
public void DrawWheels(Graphics g, int _startPosX, int _startPosY)
{
Brush wheelsColor = new SolidBrush(Color.Black);
if (amount == Wheels.Two)
g.FillEllipse(wheelsColor, _startPosX + 90, _startPosY + 45, 10, 10);
g.FillEllipse(wheelsColor, _startPosX + 140, _startPosY + 45, 10, 10);
if (amount == Wheels.Three)
{
g.FillEllipse(wheelsColor, _startPosX + 90, _startPosY + 45, 10, 10);
Review

Имеется дублирующийся код

Имеется дублирующийся код
g.FillEllipse(wheelsColor, _startPosX + 100, _startPosY + 45, 10, 10);
g.FillEllipse(wheelsColor, _startPosX + 140, _startPosY + 45, 10, 10);
}
if (amount == Wheels.Four)
{
g.FillEllipse(wheelsColor, _startPosX + 90, _startPosY + 45, 10, 10);
g.FillEllipse(wheelsColor, _startPosX + 100, _startPosY + 45, 10, 10);
g.FillEllipse(wheelsColor, _startPosX + 140, _startPosY + 45, 10, 10);
g.FillEllipse(wheelsColor, _startPosX + 130, _startPosY + 45, 10, 10);
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectElectricLocomotive
{
public class EntityElectricLocomotive
{
public int Speed { get; private set; }
public double Weight { get; private set; }
public Color BodyColor { get; private set; }
public Color AdditionalColor { get; private set; }
public bool Pantograph { get; private set; }
public bool Compartment { get; private set; }
public int Wheels { get; private set; }
public double Step => (double)Speed * 100 / Weight;
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес локомотива</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="pantograph">Признак наличия токоприемника</param>
/// <param name="compartment">Признак наличия отсеков под электрические батареи</param>
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool pantograph, bool compartment, int wheels)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
Pantograph = pantograph;
Compartment = compartment;
Wheels = wheels;
}
}
}

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namespace ProjectElectricLocomotive
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Text = "Form1";
}
#endregion
}
}

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namespace ProjectElectricLocomotive
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
}
}

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namespace ProjectElectricLocomotive
{
partial class FormElectricLocomotive
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
pictureBoxElectricLocomotive = new PictureBox();
buttonCreate = new Button();
buttonLeft = new Button();
buttonRight = new Button();
buttonUp = new Button();
buttonDown = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxElectricLocomotive).BeginInit();
SuspendLayout();
//
// pictureBoxElectricLocomotive
//
pictureBoxElectricLocomotive.Cursor = Cursors.No;
pictureBoxElectricLocomotive.Dock = DockStyle.Fill;
pictureBoxElectricLocomotive.Enabled = false;
pictureBoxElectricLocomotive.Location = new Point(0, 0);
pictureBoxElectricLocomotive.Name = "pictureBoxElectricLocomotive";
pictureBoxElectricLocomotive.Size = new Size(1052, 553);
pictureBoxElectricLocomotive.SizeMode = PictureBoxSizeMode.AutoSize;
pictureBoxElectricLocomotive.TabIndex = 0;
pictureBoxElectricLocomotive.TabStop = false;
pictureBoxElectricLocomotive.Click += buttonMove_Click;
//
// buttonCreate
//
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreate.Location = new Point(0, 490);
buttonCreate.Name = "buttonCreate";
buttonCreate.Size = new Size(172, 63);
buttonCreate.TabIndex = 1;
buttonCreate.Text = "Создать";
buttonCreate.UseVisualStyleBackColor = true;
buttonCreate.Click += buttonCreate_Click;
//
// buttonLeft
//
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonLeft.BackgroundImage = Properties.Resources.free_icon_left_arrow_line_symbol_54321;
buttonLeft.BackgroundImageLayout = ImageLayout.Zoom;
buttonLeft.Location = new Point(938, 511);
buttonLeft.Name = "buttonLeft";
buttonLeft.Size = new Size(30, 30);
buttonLeft.TabIndex = 2;
buttonLeft.UseVisualStyleBackColor = true;
buttonLeft.Click += buttonMove_Click;
//
// buttonRight
//
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonRight.BackgroundImage = Properties.Resources.free_icon_right_arrow_angle_54833;
buttonRight.BackgroundImageLayout = ImageLayout.Zoom;
buttonRight.Location = new Point(1010, 511);
buttonRight.Name = "buttonRight";
buttonRight.Size = new Size(30, 30);
buttonRight.TabIndex = 3;
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += buttonMove_Click;
//
// buttonUp
//
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonUp.BackgroundImage = Properties.Resources.free_icon_up_arrow_angle_54817;
buttonUp.BackgroundImageLayout = ImageLayout.Zoom;
buttonUp.Location = new Point(974, 475);
buttonUp.Name = "buttonUp";
buttonUp.Size = new Size(30, 30);
buttonUp.TabIndex = 4;
buttonUp.UseVisualStyleBackColor = true;
buttonUp.Click += buttonMove_Click;
//
// buttonDown
//
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonDown.BackgroundImage = Properties.Resources.free_icon_down_arrow_54785;
buttonDown.BackgroundImageLayout = ImageLayout.Zoom;
buttonDown.Location = new Point(974, 511);
buttonDown.Name = "buttonDown";
buttonDown.Size = new Size(30, 30);
buttonDown.TabIndex = 5;
buttonDown.UseVisualStyleBackColor = true;
buttonDown.Click += buttonMove_Click;
//
// FormElectricLocomotive
//
ClientSize = new Size(1052, 553);
Controls.Add(buttonDown);
Controls.Add(buttonUp);
Controls.Add(buttonRight);
Controls.Add(buttonLeft);
Controls.Add(buttonCreate);
Controls.Add(pictureBoxElectricLocomotive);
Name = "FormElectricLocomotive";
StartPosition = FormStartPosition.CenterScreen;
Text = "ElectricLocomotive";
((System.ComponentModel.ISupportInitialize)pictureBoxElectricLocomotive).EndInit();
ResumeLayout(false);
PerformLayout();
}
#endregion
private PictureBox pictureBoxElectricLocomotive;
private Button buttonCreate;
private Button buttonLeft;
private Button buttonRight;
private Button buttonUp;
private Button buttonDown;
}
}

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namespace ProjectElectricLocomotive
{
public partial class FormElectricLocomotive : Form
{
private DrawningElectricLocomotive? _drawningElectricLocomotive;
public FormElectricLocomotive()
{
InitializeComponent();
}
private void Draw()
{
if (_drawningElectricLocomotive == null)
{
return;
}
Bitmap bmp = new(pictureBoxElectricLocomotive.Width,
pictureBoxElectricLocomotive.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningElectricLocomotive.DrawTransport(gr);
pictureBoxElectricLocomotive.Image = bmp;
}
/// <param name="sender"></param>
/// <param name="e"></param>
private void buttonCreate_Click(object sender, EventArgs e)
{
Random random = new();
_drawningElectricLocomotive = new DrawningElectricLocomotive();
_drawningElectricLocomotive.Init(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)),
Convert.ToBoolean(random.Next(0, 2)),
random.Next(1, 5),
pictureBoxElectricLocomotive.Width, pictureBoxElectricLocomotive.Height) ; ;
_drawningElectricLocomotive.SetPosition(random.Next(1, 100), random.Next(1, 100));
Draw();
}
/// <param name="sender"></param>
/// <param name="e"></param>
private void buttonMove_Click(object sender, EventArgs e)
{
if (_drawningElectricLocomotive == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
switch (name)
{
case "buttonUp":
_drawningElectricLocomotive.MoveTransport(Direction.Up);
break;
case "buttonDown":
_drawningElectricLocomotive.MoveTransport(Direction.Down);
break;
case "buttonLeft":
_drawningElectricLocomotive.MoveTransport(Direction.Left);
break;
case "buttonRight":
_drawningElectricLocomotive.MoveTransport(Direction.Right);
break;
}
Draw();
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
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<xsd:element name="resheader">
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:attribute name="name" type="xsd:string" use="required" />
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<value>text/microsoft-resx</value>
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<resheader name="version">
<value>2.0</value>
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<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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@ -11,7 +11,7 @@ namespace ProjectElectricLocomotive
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new Form1());
Application.Run(new FormElectricLocomotive());
}
}
}

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@ -8,4 +8,19 @@
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project>

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@ -0,0 +1,103 @@
//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace ProjectElectricLocomotive.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ProjectElectricLocomotive.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap free_icon_down_arrow_54785 {
get {
object obj = ResourceManager.GetObject("free-icon-down-arrow-54785", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap free_icon_left_arrow_line_symbol_54321 {
get {
object obj = ResourceManager.GetObject("free-icon-left-arrow-line-symbol-54321", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap free_icon_right_arrow_angle_54833 {
get {
object obj = ResourceManager.GetObject("free-icon-right-arrow-angle-54833", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap free_icon_up_arrow_angle_54817 {
get {
object obj = ResourceManager.GetObject("free-icon-up-arrow-angle-54817", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

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<root>
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The primary goals of this format is to allow a simple XML format
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various data types are done through the TypeConverter classes
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Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
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There are any number of "resheader" rows that contain simple
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Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
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<xsd:element name="metadata">
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<xsd:element name="assembly">
<xsd:complexType>
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<xsd:element name="data">
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
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</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
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<resheader name="resmimetype">
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</data>
<data name="free-icon-right-arrow-angle-54833" type="System.Resources.ResXFileRef, System.Windows.Forms">
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectElectricLocomotive
{
public enum Wheels
{
Two,
Three,
Four
}
}