pibd-12_Tangatarov.I.A._Base LabWork02 #2

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sqdselo wants to merge 4 commits from LabWork02 into LabWork01
18 changed files with 1039 additions and 390 deletions

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@ -3,7 +3,7 @@ Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.7.34221.43
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "HoistingCrane", "HoistingCrane\HoistingCrane.csproj", "{915BDF62-D64D-4AB9-BA2D-8E228E803B7F}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "HoistingCrane", "HoistingCrane\HoistingCrane.csproj", "{915BDF62-D64D-4AB9-BA2D-8E228E803B7F}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution

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@ -1,10 +1,14 @@
namespace HoistingCrane;
namespace HoistingCrane.Drawning;
public enum DirectionType : byte //Создали не класс(class), а перечисление (enum)
public enum DirectionType //Создали не класс(class), а перечисление (enum)
{
//Перечислим основные траектории движния нашего автомобиля. Сразу же зададим значения.
/// <summary>
/// Вверх1
/// Неизвестное направление
/// </summary>
Unknow = -1,
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>

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@ -0,0 +1,84 @@
using HoistingCrane.Entities;
using System.Configuration;
namespace HoistingCrane.Drawning;
//В данном классе мы будем думать над полем игры, размерами персонажа, размерами объектов и т.д.
public class DrawningHoistingCrane : DrawningTrackedVehicle
{
/// <summary>
/// Ширина окна
/// </summary>
private int? _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int? _pictureHeight;
/// <summary>
/// Ширина прорисовки автомобиля
/// </summary>
private readonly int _drawingCarWidth = 115;
/// <summary>
/// Высота прорисовки автомобиля
/// </summary>
private readonly int _drawingCarHeight = 63;
/// <summary>
/// конструктор класса отрисовки крана
/// </summary>
/// <param name="AdditionalColor">Дополнительный цвет</param>
/// <param name="Counterweight">Противовес</param>
/// <param name="Platform">Платформа</param>
public DrawningHoistingCrane(int speed, int weight, Color bodyColor, Color additionalColor, bool counterweight, bool platform) : base(115, 63)
{
EntityTrackedVehicle = new EntityHoistingCrane(speed, weight, bodyColor, additionalColor, counterweight, platform);
}
/// <summary>
/// Метод отрисовки объекта
/// </summary>
/// <param name="gr"></param>
public override void DrawTransport(Graphics gr)
{
if (EntityTrackedVehicle == null || EntityTrackedVehicle is not EntityHoistingCrane EntityHoistingCrane || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
base.DrawTransport(gr);
Brush b = new SolidBrush(EntityHoistingCrane.AdditionalColor);
Pen pen = new Pen(EntityHoistingCrane.AdditionalColor);
Pen penBase = new Pen(EntityHoistingCrane.BodyColor);
if (EntityHoistingCrane.Counterweight)
{
//противовес
gr.DrawRectangle(pen, _startPosX.Value + 69, _startPosY.Value + 3, 10, 10);
gr.DrawLine(pen, _startPosX.Value + 68, _startPosY.Value + 3, _startPosX.Value + 78, _startPosY.Value + 12);
gr.DrawLine(pen, _startPosX.Value + 68, _startPosY.Value + 7, _startPosX.Value + 78, _startPosY.Value + 3);
}
if (EntityHoistingCrane.Platform) {
//Наличие спусковой платформы
gr.FillRectangle(b, _startPosX.Value + 101, _startPosY.Value + 40, 15, 5);
gr.FillRectangle(b, _startPosX.Value + 116, _startPosY.Value + 35, 4, 5);
gr.FillRectangle(b, _startPosX.Value + 97, _startPosY.Value + 35, 4, 5);
}
//Отрисовка крана, на котором держится платформа и противовес
gr.FillRectangle(b, _startPosX.Value + 65, _startPosY.Value, 5, 26);
gr.FillRectangle(b, _startPosX.Value + 65, _startPosY.Value, 50, 4);
gr.DrawLine(penBase, _startPosX.Value + 115, _startPosY.Value + 4, _startPosX.Value + 108, _startPosY.Value + 40);
}
}

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@ -0,0 +1,263 @@
using HoistingCrane.Entities;
namespace HoistingCrane.Drawning
{
//В данном классе мы будем думать над полем игры, размерами персонажа, размерами объектов и т.д.
public class DrawningTrackedVehicle
{
/// <summary>
/// Класс - сущность
/// </summary>
public EntityTrackedVehicle? EntityTrackedVehicle { get; protected set; }
/// <summary>
/// Ширина окна
/// </summary>
private int? _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int? _pictureHeight;
/// <summary>
/// Стартовая позиция по х
/// </summary>
protected int? _startPosX;
/// <summary>
/// Стартовая позиция по у
/// </summary>
protected int? _startPosY;
/// <summary>
/// Ширина прорисовки автомобиля
/// </summary>
private readonly int _drawingCarWidth = 83;
/// <summary>
/// Высота прорисовки автомобиля
/// </summary>
private readonly int _drawingCarHeight = 63;
public int? GetPosX => _startPosX;
public int? GetPosY => _startPosY;
public int GetWidth => _drawingCarWidth;
public int GetHeight => _drawingCarHeight;
/// <summary>
/// Конструктор класса, который принимает параметры автомобиля(скорость, вес и цвет) и создает объект класса с данными параметрами
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Цвет</param>
public DrawningTrackedVehicle(int speed, double weight, Color bodyColor) : this()
{
EntityTrackedVehicle = new EntityTrackedVehicle(speed, weight, bodyColor);
}
/// <summary>
/// Конструктор, при вызове которого можем менять границы транспорта
/// </summary>
/// <param name="_drawingCarWidth">Ширина прорисовки автомобиля</param>
/// <param name="_drawingCarHeight">Высота прорисовки автомобиля</param>
protected DrawningTrackedVehicle(int _drawingCarWidth, int _drawingCarHeight) : this()
{
this._drawingCarWidth = _drawingCarWidth;
this._drawingCarHeight = _drawingCarHeight;
}
/// <summary>
/// Приватный конструктор, который делает значения границ окна = null и стартовую позицию = null
/// </summary>
private DrawningTrackedVehicle()
{
_pictureWidth = null;
_pictureHeight = null;
_startPosX = null;
_startPosY = null;
}
/// <summary>
/// Метод отрисовки игрового поля
/// </summary>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
/// <returns></returns>
public bool SetPictureSize(int width, int height)
{
// TODO проверка, что объект "влезает" в размеры поля
// если влезает, сохраняем границы и корректируем позицию объекта, если она была уже установлена ✔
if (_drawingCarHeight > height || _drawingCarWidth > width)
{
return false;
}
_pictureHeight = height;
_pictureWidth = width;
if (_startPosX.HasValue && _startPosX.Value + _drawingCarWidth > _pictureWidth)
{
_startPosX = _pictureWidth - _drawingCarWidth;
}
if (_startPosY.HasValue && _startPosY.Value + _drawingCarHeight > _pictureHeight)
{
_startPosY = _pictureHeight - _drawingCarHeight;
}
return true;
}
/// <summary>
/// Установим позицию игрока
/// </summary>
/// <param name="x">Координата по Х</param>
/// <param name="y">Координата по У</param>
public void SetPosition(int x, int y)
{
//Если размеры были заданы, то присваиваем х и у, иначе выходим из метода
if (x < 0)
x = -x;
if (y < 0)
y = -y;
if (x + _drawingCarWidth > _pictureWidth)
{
_startPosX = _pictureWidth - _drawingCarWidth;
}
else
{
_startPosX = x;
}
if (y + _drawingCarHeight > _pictureHeight)
{
_startPosY = _pictureHeight - _drawingCarHeight;
}
else
{
_startPosY = y;
}
}
/// <summary>
/// Перемещение машины
/// </summary>
/// <param name="direction"></param>
/// <returns></returns>
public bool MoveTransport(DirectionType direction) //Подключили модив\фикатор virtual для переопределения в дочернем классе
{
if (EntityTrackedVehicle == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return false;
}
switch (direction)
{
//влево
case DirectionType.Left:
if (_startPosX.Value - EntityTrackedVehicle.Step > 0)
{
_startPosX -= (int)EntityTrackedVehicle.Step;
}
return true;
//вверх
case DirectionType.Up:
if (_startPosY.Value - EntityTrackedVehicle.Step > 0)
{
_startPosY -= (int)EntityTrackedVehicle.Step;
}
return true;
//вправо
case DirectionType.Right:
if (_startPosX.Value + EntityTrackedVehicle.Step + _drawingCarWidth < _pictureWidth)
{
_startPosX += (int)EntityTrackedVehicle.Step;
}
return true;
//вниз
case DirectionType.Down:
if (_startPosY.Value + EntityTrackedVehicle.Step + _drawingCarHeight < _pictureHeight)
{
_startPosY += (int)EntityTrackedVehicle.Step;
}
return true;
default: return false;
}
}
/// <summary>
/// Метод отрисовки объекта
/// </summary>
/// <param name="gr"></param>
public virtual void DrawTransport(Graphics gr)
{
if (EntityTrackedVehicle == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new Pen(Color.Black);
//границы
gr.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 25, 75, 20);
gr.DrawRectangle(pen, _startPosX.Value, _startPosY.Value, 25, 25);
gr.DrawRectangle(pen, _startPosX.Value + 4, _startPosY.Value + 4, 17, 17);
gr.DrawRectangle(pen, _startPosX.Value + 52, _startPosY.Value + 7, 6, 18);
gr.DrawEllipse(pen, _startPosX.Value, _startPosY.Value + 45, 20, 20);
gr.DrawEllipse(pen, _startPosX.Value + 63, _startPosY.Value + 45, 20, 20);
gr.DrawRectangle(pen, _startPosX.Value + 5, _startPosY.Value + 45, 68, 20);
gr.DrawEllipse(pen, _startPosX.Value, _startPosY.Value + 46, 18, 18);
gr.DrawEllipse(pen, _startPosX.Value + 62, _startPosY.Value + 46, 18, 18);
gr.DrawEllipse(pen, _startPosX.Value + 20, _startPosY.Value + 53, 10, 10);
gr.DrawEllipse(pen, _startPosX.Value + 35, _startPosY.Value + 53, 10, 10);
gr.DrawEllipse(pen, _startPosX.Value + 50, _startPosY.Value + 53, 10, 10);
gr.DrawRectangle(pen, _startPosX.Value + 30, _startPosY.Value + 45, 4, 6);
gr.DrawRectangle(pen, _startPosX.Value + 45, _startPosY.Value + 45, 4, 6);
//корпус
Brush br = new SolidBrush(EntityTrackedVehicle.BodyColor);
gr.FillRectangle(br, _startPosX.Value, _startPosY.Value + 25, 75, 25);
gr.FillRectangle(br, _startPosX.Value, _startPosY.Value, 25, 25);
//окно
Brush brq = new SolidBrush(Color.AliceBlue);
gr.FillRectangle(brq, _startPosX.Value + 4, _startPosY.Value + 4, 17, 17);
//выхлопная труба
Brush brBlack = new SolidBrush(Color.Black);
gr.FillRectangle(brBlack, _startPosX.Value + 52, _startPosY.Value + 7, 6, 18);
//гусеница
Brush brDarkGray = new SolidBrush(Color.DarkGray);
gr.FillEllipse(brDarkGray, _startPosX.Value - 5, _startPosY.Value + 45, 20, 20);
gr.FillEllipse(brDarkGray, _startPosX.Value + 63, _startPosY.Value + 45, 20, 20);
gr.FillRectangle(brDarkGray, _startPosX.Value + 5, _startPosY.Value + 45, 68, 20);
gr.FillEllipse(brq, _startPosX.Value - 1, _startPosY.Value + 46, 18, 18);
gr.FillEllipse(brq, _startPosX.Value + 62, _startPosY.Value + 46, 18, 18);
gr.FillEllipse(brq, _startPosX.Value + 20, _startPosY.Value + 53, 10, 10);
gr.FillEllipse(brq, _startPosX.Value + 35, _startPosY.Value + 53, 10, 10);
gr.FillEllipse(brq, _startPosX.Value + 50, _startPosY.Value + 53, 10, 10);
gr.FillRectangle(brq, _startPosX.Value + 30, _startPosY.Value + 45, 4, 6);
gr.FillRectangle(brq, _startPosX.Value + 45, _startPosY.Value + 45, 4, 6);
}
}
}

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@ -1,278 +0,0 @@

namespace HoistingCrane;
//В данном классе мы будем думать над полем игры, размерами персонажа, размерами объектов и т.д.
public class DrawningHoistingCrane
{
/// <summary>
/// Класс - сущность
/// </summary>
public EntityHoistingCrane? EntityHoistingCrane { get; private set; }
/// <summary>
/// Ширина окна
/// </summary>
private int? _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int? _pictureHeight;
/// <summary>
/// Стартовая позиция по х
/// </summary>
private int? _startPosX;
/// <summary>
/// Стартовая позиция по у
/// </summary>
private int? _startPosY;
/// <summary>
/// Ширина прорисовки автомобиля
/// </summary>
private readonly int _drawingCarWidth = 115;
/// <summary>
/// Высота прорисовки автомобиля
/// </summary>
private readonly int _drawingCarHeight = 63;
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool counterweight, bool platform)
{
EntityHoistingCrane = new EntityHoistingCrane();
EntityHoistingCrane.Init(speed, weight, bodyColor, additionalColor, counterweight, platform);
_pictureWidth = null;
_pictureHeight = null;
_startPosX = null;
_startPosY = null;
}
/// <summary>
/// Метод отрисовки игрового поля
/// </summary>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
/// <returns></returns>
public bool SetPictureSize(int width, int height)
{
// TODO проверка, что объект "влезает" в размеры поля
// если влезает, сохраняем границы и корректируем позицию объекта, если она была уже установлена ✔
if (_drawingCarHeight > height || _drawingCarWidth > width)
{
return false;
}
_pictureHeight = height;
_pictureWidth = width;
if(_startPosX.HasValue && (_startPosX.Value + _drawingCarWidth > _pictureWidth))
{
_startPosX =_pictureWidth - _drawingCarWidth;
}
if(_startPosY.HasValue && (_startPosY.Value + _drawingCarHeight > _pictureHeight))
{
_startPosY = _pictureHeight - _drawingCarHeight;
}
return true;
}
/// <summary>
/// Установим позицию игрока
/// </summary>
/// <param name="x">Координата по Х</param>
/// <param name="y">Координата по У</param>
public void SetPosition(int x, int y)
{
//Если размеры были заданы, то присваиваем х и у, иначе выходим из метода
if (x < 0)
x = -x;
if (y < 0)
y = -y;
if(x + _drawingCarWidth > _pictureWidth)
{
_startPosX = _pictureWidth - _drawingCarWidth;
}
else
{
_startPosX = x;
}
if (y + _drawingCarHeight > _pictureHeight)
{
_startPosY = _pictureHeight - _drawingCarHeight;
}
else
{
_startPosY = y;
}
}
/// <summary>
/// Перемещение машины
/// </summary>
/// <param name="direction"></param>
/// <returns></returns>
public bool MoveTransport(DirectionType direction)
{
if (EntityHoistingCrane == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return false;
}
switch (direction)
{
//влево
case DirectionType.Left:
if (_startPosX.Value - EntityHoistingCrane.Step > 0)
{
_startPosX -= (int)EntityHoistingCrane.Step;
}
return true;
//вверх
case DirectionType.Up:
if (_startPosY.Value - EntityHoistingCrane.Step > 0)
{
_startPosY -= (int)EntityHoistingCrane.Step;
}
return true;
//вправо
case DirectionType.Right:
if (_startPosX.Value + EntityHoistingCrane.Step + _drawingCarWidth < _pictureWidth)
{
_startPosX += (int)EntityHoistingCrane.Step;
}
return true;
//вниз
case DirectionType.Down:
if (_startPosY.Value + EntityHoistingCrane.Step + _drawingCarHeight < _pictureHeight)
{
_startPosY += (int)EntityHoistingCrane.Step;
}
return true;
default: return false;
}
}
/// <summary>
/// Метод отрисовки объекта
/// </summary>
/// <param name="gr"></param>
public void DrawTransport(Graphics gr)
{
if (EntityHoistingCrane == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new Pen(Color.Black);
//границы
gr.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 25, 75, 20);
gr.DrawRectangle(pen, _startPosX.Value, _startPosY.Value, 25, 25);
gr.DrawRectangle(pen, _startPosX.Value + 4, _startPosY.Value + 4, 17, 17);
gr.DrawRectangle(pen, _startPosX.Value + 52, _startPosY.Value + 7, 6, 18);
gr.DrawEllipse(pen, _startPosX.Value - 5, _startPosY.Value + 45, 20, 20);
gr.DrawEllipse(pen, _startPosX.Value + 63, _startPosY.Value + 45, 20, 20);
gr.DrawRectangle(pen, _startPosX.Value + 5, _startPosY.Value + 45, 68, 20);
gr.DrawEllipse(pen, _startPosX.Value - 1, _startPosY.Value + 46, 18, 18);
gr.DrawEllipse(pen, _startPosX.Value + 62, _startPosY.Value + 46, 18, 18);
gr.DrawEllipse(pen, _startPosX.Value + 20, _startPosY.Value + 53, 10, 10);
gr.DrawEllipse(pen, _startPosX.Value + 35, _startPosY.Value + 53, 10, 10);
gr.DrawEllipse(pen, _startPosX.Value + 50, _startPosY.Value + 53, 10, 10);
gr.DrawRectangle(pen, _startPosX.Value + 30, _startPosY.Value + 45, 4, 6);
gr.DrawRectangle(pen, _startPosX.Value + 45, _startPosY.Value + 45, 4, 6);
//корпус
Brush br = new SolidBrush(EntityHoistingCrane.BodyColor);
gr.FillRectangle(br, _startPosX.Value, _startPosY.Value + 25, 75, 25);
gr.FillRectangle(br, _startPosX.Value, _startPosY.Value, 25, 25);
//кран
Brush bb = new SolidBrush(EntityHoistingCrane.BodyColor);
gr.FillRectangle(bb, _startPosX.Value + 65, _startPosY.Value, 7, 25);
gr.FillRectangle(br, _startPosX.Value + 62, _startPosY.Value + 2, 45, 5);
gr.DrawLine(pen, _startPosX.Value + 105, _startPosY.Value + 2, _startPosX.Value + 107, _startPosY.Value + 40);
//окно
Brush brq = new SolidBrush(EntityHoistingCrane.AdditionalColor);
gr.FillRectangle(brq, _startPosX.Value + 4, _startPosY.Value + 4, 17, 17);
//выхлопная труба
Brush brBlack = new SolidBrush(Color.Black);
gr.FillRectangle(brBlack, _startPosX.Value + 52, _startPosY.Value + 7, 6, 18);
//гусеница
Brush brDarkGray = new SolidBrush(Color.DarkGray);
gr.FillEllipse(brDarkGray, _startPosX.Value - 5, _startPosY.Value + 45, 20, 20);
gr.FillEllipse(brDarkGray, _startPosX.Value + 63, _startPosY.Value + 45, 20, 20);
gr.FillRectangle(brDarkGray, _startPosX.Value + 5, _startPosY.Value + 45, 68, 20);
gr.FillEllipse(brq, _startPosX.Value - 1, _startPosY.Value + 46, 18, 18);
gr.FillEllipse(brq, _startPosX.Value + 62, _startPosY.Value + 46, 18, 18);
gr.FillEllipse(brq, _startPosX.Value + 20, _startPosY.Value + 53, 10, 10);
gr.FillEllipse(brq, _startPosX.Value + 35, _startPosY.Value + 53, 10, 10);
gr.FillEllipse(brq, _startPosX.Value + 50, _startPosY.Value + 53, 10, 10);
gr.FillRectangle(brq, _startPosX.Value + 30, _startPosY.Value + 45, 4, 6);
gr.FillRectangle(brq, _startPosX.Value + 45, _startPosY.Value + 45, 4, 6);
//противовес
if (EntityHoistingCrane.Counterweight)
{
Brush b = new SolidBrush(EntityHoistingCrane.AdditionalColor);
gr.FillRectangle(b, _startPosX.Value + 68, _startPosY.Value + 5, 10, 10);
}
//Наличие спусковой платформы
if (EntityHoistingCrane.Platform)
{
Pen n = new Pen(EntityHoistingCrane.AdditionalColor);
gr.DrawRectangle(pen, _startPosX.Value + 101, _startPosY.Value + 40, 15, 5);
}
}
}

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namespace HoistingCrane.Entities;
/// <summary>
/// Êëàññ-ñóùíîñòü (Ïîäúåìíûé êðàí) Êëàññ íàñëåäíèê
/// </summary>
public class EntityHoistingCrane : EntityTrackedVehicle
{
/// <summary>
/// Äîïîëíèòåëüíûé öâåò îáúåêòà
/// </summary>
public Color AdditionalColor { get; protected set; }
/// <summary>
/// Íàëè÷èå ïðîòèâîâåñà
/// </summary>
public bool Counterweight { get; protected set; }
/// <summary>
/// Íàëè÷èå ïëàòôîðìû
/// </summary>
public bool Platform { get; protected set; }
/// <summary>
/// Ìåòîä çàäà÷è ïàðàìåòðîâ
/// </summary>
/// <param name="AdditionalColor">Äîï. öâåò</param>
/// <param name="Counterweight">Ãðóç äëÿ ðàâíîâåñèÿ</param>
/// <param name="Platform">Ïëàòôîðìà íà âåðåâêå</param>
// Äîïîëíÿåò íåäîñòîþùèå ýëåìåíòû èç ðîä. êëàññà
public EntityHoistingCrane(int Speed, int Weight, Color BodyColor, Color AdditionalColor, bool Counterweight, bool Platform) : base(Speed, Weight, BodyColor)
{
this.AdditionalColor = AdditionalColor;
this.Counterweight = Counterweight;
this.Platform = Platform;
}
}

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namespace HoistingCrane.Entities
{
/// <summary>
/// Класс-сущность (Гусеничная машина) Родительский класс
/// </summary>
public class EntityTrackedVehicle
{
/// <summary>
/// Скорость, которой обладает объект
/// </summary>
public int Speed { get; protected set; }
/// <summary>
/// Вес, которым обладает объект
/// </summary>
public double Weight { get; protected set; }
/// <summary>
/// Основной цвет объекта
/// </summary>
public Color BodyColor { get; protected set; }
/// <summary>
/// Шаг движения
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
/// Конструктор сущности
/// </summary>
/// <param name="Speed">Скорость</param>
/// <param name="Weight">Вес</param>
/// <param name="BodyColor">Основной цвет</param>
public EntityTrackedVehicle(int Speed, double Weight, Color BodyColor)
{
this.Speed = Speed;
this.Weight = Weight;
this.BodyColor = BodyColor;
}
}
}

View File

@ -1,63 +0,0 @@
namespace HoistingCrane;
public class EntityHoistingCrane
{
/// <summary>
/// Ñêîðîñòü, êîòîðîé îáëàäàåò îáúåêò
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Âåñ, êîòîðûì îáëàäàåò îáúåêò
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Îñíîâíîé öâåò îáúåêòà
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Äîïîëíèòåëüíûé öâåò îáúåêòà
/// </summary>
public Color AdditionalColor { get; private set; }
/// <summary>
/// Íàëè÷èå ïðîòèâîâåñà
/// </summary>
public bool Counterweight { get; private set; }
/// <summary>
/// Íàëè÷èå ïëàòôîðìû
/// </summary>
public bool Platform{ get; private set; }
/// <summary>
/// Øàã äâèæåíèÿ
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
/// Ìåòîä çàäà÷è ïàðàìåòðîâ
/// </summary>
/// <param name="Speed">Ñêîðîñòü</param>
/// <param name="Weight">Âåñ</param>
/// <param name="BodyColor">Îñíîâíîé öâåò</param>
/// <param name="AdditionalColor">Äîï. öâåò</param>
public void Init(int Speed, double Weight, Color BodyColor, Color AdditionalColor, bool Counterweight, bool Platform)
{
this.Speed = Speed;
this.Weight = Weight;
this.BodyColor = BodyColor;
this.AdditionalColor = AdditionalColor;
this.Counterweight = Counterweight;
this.Platform = Platform;
}
}

View File

@ -9,7 +9,6 @@ namespace HoistingCrane
private System.ComponentModel.IContainer components = null;
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
@ -19,17 +18,17 @@ namespace HoistingCrane
base.Dispose(disposing);
}
private void InitializeComponent()
{
pictureBoxHoistingCrane = new PictureBox();
buttonCreate = new Button();
buttonCreateHoistingCrane = new Button();
ButtonLeft = new Button();
ButtonRight = new Button();
ButtonUp = new Button();
ButtonDown = new Button();
buttonCreateTrackedVehicle = new Button();
comboStrategy = new ComboBox();
buttonStrategyStep = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxHoistingCrane).BeginInit();
SuspendLayout();
//
@ -42,23 +41,23 @@ namespace HoistingCrane
pictureBoxHoistingCrane.TabIndex = 0;
pictureBoxHoistingCrane.TabStop = false;
//
// buttonCreate
// buttonCreateHoistingCrane
//
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreate.Location = new Point(0, 492);
buttonCreate.Name = "buttonCreate";
buttonCreate.Size = new Size(75, 23);
buttonCreate.TabIndex = 1;
buttonCreate.Text = "Создать";
buttonCreate.UseVisualStyleBackColor = true;
buttonCreate.Click += ButtonCreate_Click;
buttonCreateHoistingCrane.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateHoistingCrane.Location = new Point(0, 492);
buttonCreateHoistingCrane.Name = "buttonCreateHoistingCrane";
buttonCreateHoistingCrane.Size = new Size(188, 23);
buttonCreateHoistingCrane.TabIndex = 1;
buttonCreateHoistingCrane.Text = "Создать подъемный кран";
buttonCreateHoistingCrane.UseVisualStyleBackColor = true;
buttonCreateHoistingCrane.Click += ButtonCreateHoistingCrane_Click;
//
// ButtonLeft
//
ButtonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
ButtonLeft.BackgroundImage = Properties.Resources.left_arrow;
ButtonLeft.BackgroundImageLayout = ImageLayout.Stretch;
ButtonLeft.Location = new Point(118, 404);
ButtonLeft.Location = new Point(642, 475);
ButtonLeft.Name = "ButtonLeft";
ButtonLeft.Size = new Size(40, 40);
ButtonLeft.TabIndex = 2;
@ -70,7 +69,7 @@ namespace HoistingCrane
ButtonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
ButtonRight.BackgroundImage = Properties.Resources.right_arrow;
ButtonRight.BackgroundImageLayout = ImageLayout.Stretch;
ButtonRight.Location = new Point(207, 404);
ButtonRight.Location = new Point(734, 475);
ButtonRight.Name = "ButtonRight";
ButtonRight.Size = new Size(40, 40);
ButtonRight.TabIndex = 3;
@ -82,7 +81,7 @@ namespace HoistingCrane
ButtonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
ButtonUp.BackgroundImage = Properties.Resources.up_arrow;
ButtonUp.BackgroundImageLayout = ImageLayout.Stretch;
ButtonUp.Location = new Point(164, 367);
ButtonUp.Location = new Point(688, 429);
ButtonUp.Name = "ButtonUp";
ButtonUp.Size = new Size(40, 40);
ButtonUp.TabIndex = 4;
@ -94,23 +93,57 @@ namespace HoistingCrane
ButtonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
ButtonDown.BackgroundImage = Properties.Resources.arrow_down_sign_to_navigate;
ButtonDown.BackgroundImageLayout = ImageLayout.Stretch;
ButtonDown.Location = new Point(164, 440);
ButtonDown.Location = new Point(688, 475);
ButtonDown.Name = "ButtonDown";
ButtonDown.Size = new Size(40, 40);
ButtonDown.TabIndex = 5;
ButtonDown.UseVisualStyleBackColor = true;
ButtonDown.Click += ButtonMove_Click;
//
// buttonCreateTrackedVehicle
//
buttonCreateTrackedVehicle.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateTrackedVehicle.Location = new Point(203, 492);
buttonCreateTrackedVehicle.Name = "buttonCreateTrackedVehicle";
buttonCreateTrackedVehicle.Size = new Size(194, 23);
buttonCreateTrackedVehicle.TabIndex = 6;
buttonCreateTrackedVehicle.Text = "Создать гусеничную машину";
buttonCreateTrackedVehicle.UseVisualStyleBackColor = true;
buttonCreateTrackedVehicle.Click += buttonCreateTrackedVehicle_Click;
//
// comboStrategy
//
comboStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
comboStrategy.FormattingEnabled = true;
comboStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
comboStrategy.Location = new Point(697, 42);
comboStrategy.Name = "comboStrategy";
comboStrategy.Size = new Size(121, 23);
comboStrategy.TabIndex = 7;
//
// buttonStrategyStep
//
buttonStrategyStep.Location = new Point(743, 71);
buttonStrategyStep.Name = "buttonStrategyStep";
buttonStrategyStep.Size = new Size(75, 23);
buttonStrategyStep.TabIndex = 8;
buttonStrategyStep.Text = "Шаг";
buttonStrategyStep.UseVisualStyleBackColor = true;
buttonStrategyStep.Click += ButtonStrategyStep_Click;
//
// FormHoistingCrane
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(818, 515);
Controls.Add(buttonStrategyStep);
Controls.Add(comboStrategy);
Controls.Add(buttonCreateTrackedVehicle);
Controls.Add(ButtonDown);
Controls.Add(ButtonUp);
Controls.Add(ButtonRight);
Controls.Add(ButtonLeft);
Controls.Add(buttonCreate);
Controls.Add(buttonCreateHoistingCrane);
Controls.Add(pictureBoxHoistingCrane);
Name = "FormHoistingCrane";
Text = "Подъемный кран";
@ -121,10 +154,13 @@ namespace HoistingCrane
// #endregion
private PictureBox pictureBoxHoistingCrane;
private Button buttonCreate;
private Button buttonCreateHoistingCrane;
private Button ButtonLeft;
private Button ButtonRight;
private Button ButtonUp;
private Button ButtonDown;
private Button buttonCreateTrackedVehicle;
private ComboBox comboStrategy;
private Button buttonStrategyStep;
}
}

View File

@ -1,60 +1,94 @@
namespace HoistingCrane
using HoistingCrane.Drawning;
using HoistingCrane.MovementStrategy;
namespace HoistingCrane
{
public partial class FormHoistingCrane : Form
{
private DrawningHoistingCrane? _drawningHoistingCrane;
private DrawningTrackedVehicle? _drawning;
private AbstractStrategy? _abstractStrategy;
public FormHoistingCrane()
{
InitializeComponent();
_abstractStrategy = null;
}
private void Draw()
{
Bitmap bmp = new(pictureBoxHoistingCrane.Width, pictureBoxHoistingCrane.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningHoistingCrane?.DrawTransport(gr);
_drawning?.DrawTransport(gr);
pictureBoxHoistingCrane.Image = bmp;
}
private void ButtonCreate_Click(object sender, EventArgs e)
/// <summary>
/// Создать подъемный кран
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreateHoistingCrane_Click(object sender, EventArgs e)
{
Random rand = new();
_drawningHoistingCrane = new DrawningHoistingCrane();
_drawningHoistingCrane.Init(
rand.Next(100, 300),
rand.Next(1000, 3000),
Color.FromArgb(rand.Next(0, 256), rand.Next(0, 256), rand.Next(0, 256)),
Color.FromArgb(rand.Next(0, 256), rand.Next(0, 256), rand.Next(0, 256)),
Convert.ToBoolean(rand.Next(0,2)),
Convert.ToBoolean(rand.Next(0,2))
);
_drawningHoistingCrane.SetPictureSize(pictureBoxHoistingCrane.Width, pictureBoxHoistingCrane.Height);
_drawningHoistingCrane.SetPosition(rand.Next(0, 100), rand.Next(0, 100));
Draw();
CreateObject(nameof(DrawningHoistingCrane));
}
/// <summary>
/// Создать бронебойную машину
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void buttonCreateTrackedVehicle_Click(object sender, EventArgs e)
{
CreateObject(nameof(DrawningTrackedVehicle));
}
private void CreateObject(string type)
{
Random rand = new();
switch (type)
{
case nameof(DrawningHoistingCrane):
_drawning = new DrawningHoistingCrane(rand.Next(100, 300), rand.Next(1000, 3000), Color.FromArgb(rand.Next(0, 256), rand.Next(0, 256), rand.Next(0, 256)),
Color.FromArgb(rand.Next(0, 256), rand.Next(0, 256), rand.Next(0, 256)), true, true);
break;
case nameof(DrawningTrackedVehicle):
_drawning = new DrawningTrackedVehicle(rand.Next(100, 300), rand.Next(1000, 3000), Color.FromArgb(rand.Next(0, 256), rand.Next(0, 256), rand.Next(0, 256)));
break;
default:
return;
}
_drawning.SetPictureSize(pictureBoxHoistingCrane.Width, pictureBoxHoistingCrane.Height);
_drawning.SetPosition(rand.Next(0, 100), rand.Next(0, 100));
comboStrategy.Enabled = true;
Draw();
}
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawningHoistingCrane == null) { return; }
if (_drawning == null) { return; }
String name = ((Button)sender)?.Name ?? string.Empty;
bool result = false;
switch (name)
{
case "ButtonUp":
result = _drawningHoistingCrane.MoveTransport(DirectionType.Up);
result = _drawning.MoveTransport(DirectionType.Up);
break;
case "ButtonDown":
result = _drawningHoistingCrane.MoveTransport(DirectionType.Down);
result = _drawning.MoveTransport(DirectionType.Down);
break;
case "ButtonRight":
result = _drawningHoistingCrane.MoveTransport(DirectionType.Right);
result = _drawning.MoveTransport(DirectionType.Right);
break;
case "ButtonLeft":
result = _drawningHoistingCrane.MoveTransport(DirectionType.Left);
result = _drawning.MoveTransport(DirectionType.Left);
break;
}
if (result)
@ -65,6 +99,42 @@
}
private void ButtonStrategyStep_Click(object sender, EventArgs e)
{
if (_drawning == null)
{
return;
}
if (comboStrategy.Enabled)
{
_abstractStrategy = comboStrategy.SelectedIndex switch
{
0 => new MoveToCenter(),
1 => new MoveToBorder(),
_ => null,
};
if (_abstractStrategy == null)
{
return;
}
_abstractStrategy.SetData(new MoveableCar(_drawning), pictureBoxHoistingCrane.Width, pictureBoxHoistingCrane.Height);
}
if (_abstractStrategy == null)
{
return;
}
comboStrategy.Enabled = false;
_abstractStrategy.MakeStep();
Draw();
if (_abstractStrategy.GetStatus() == StrategyStatus.Finish)
{
comboStrategy.Enabled = true;
_abstractStrategy = null;
}
}
}
}

View File

@ -0,0 +1,139 @@
namespace HoistingCrane.MovementStrategy
{
public abstract class AbstractStrategy
{
/// <summary>
/// Перемещаемый объект
/// </summary>
private IMoveableObjects? _moveableObject;
/// <summary>
/// Статус перемещения
/// </summary>
private StrategyStatus _state = StrategyStatus.NotInit;
/// <summary>
/// Ширина поля
/// </summary>
protected int FieldWidth { get; private set; }
/// <summary>
/// Высота поля
/// </summary>
protected int FieldHeight { get; private set; }
/// <summary>
/// Статус перемещения
/// </summary>
/// <returns></returns>
public StrategyStatus GetStatus() { return _state; }
/// <summary>
/// Установка данных
/// </summary>
/// <param name="moveableObject">Перемещаемый объект</param>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
public void SetData(IMoveableObjects moveableObject, int width, int height)
{
if (moveableObject == null)
{
_state = StrategyStatus.NotInit;
return;
}
_state = StrategyStatus.InProgress;
_moveableObject = moveableObject;
FieldWidth = width;
FieldHeight = height;
}
/// <summary>
/// Шаг перемещения
/// </summary>
public void MakeStep()
{
if (_state != StrategyStatus.InProgress)
{
return;
}
if (IsTargetDestination())
{
_state = StrategyStatus.Finish;
return;
}
MoveToTarget();
}
/// <summary>
/// Перемещение влево
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
/// <summary>
/// Перемещение вправо
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveRight() => MoveTo(MovementDirection.Right);
/// <summary>
/// Перемещение вверх
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveUp() => MoveTo(MovementDirection.Up);
/// <summary>
/// Перемещение вниз
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveDown() => MoveTo(MovementDirection.Down);
/// <summary>
/// Параметры объекта
/// </summary>
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
/// <summary>
/// Шаг объекта
/// </summary>
/// <returns></returns>
protected int? GetStep()
{
if (_state != StrategyStatus.InProgress)
{
return null;
}
return _moveableObject?.GetStep;
}
/// <summary>
/// Перемещение к цели
/// </summary>
protected abstract void MoveToTarget();
/// <summary>
/// Достигнута ли цель
/// </summary>
/// <returns></returns>
protected abstract bool IsTargetDestination();
/// <summary>
/// Попытка перемещения в требуемом направлении
/// </summary>
/// <param name="movementDirection">Направление</param>
/// <returns>Результат попытки (true - удалось, false - неудача)</returns>
private bool MoveTo(MovementDirection movementDirection)
{
if (_state != StrategyStatus.InProgress)
{
return false;
}
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
}
}
}

View File

@ -0,0 +1,24 @@
namespace HoistingCrane.MovementStrategy
{
public interface IMoveableObjects
{
/// <summary>
/// Получение позиции объекта
/// </summary>
ObjectParameters? GetObjectPosition { get; }
/// <summary>
/// Получение шага объекта
/// </summary>
int GetStep { get; }
/// <summary>
/// Попытка переместить объект в указанном направлении
/// </summary>
/// <param name="direction">направление</param>
/// <returns></returns>
bool TryMoveObject(MovementDirection direction);
}
}

View File

@ -0,0 +1,51 @@
namespace HoistingCrane.MovementStrategy
{
public class MoveToBorder : AbstractStrategy
{
protected override bool IsTargetDestination()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.RightBorder + GetStep() >= FieldWidth && objParams.DownBorder + GetStep() >= FieldHeight;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int diffX = objParams.RightBorder - FieldWidth;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
int diffY = objParams.DownBorder - FieldHeight;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}
}

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@ -0,0 +1,52 @@
namespace HoistingCrane.MovementStrategy
{
public class MoveToCenter : AbstractStrategy
{
protected override bool IsTargetDestination()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2 && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2 && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}
}

View File

@ -0,0 +1,62 @@
using HoistingCrane.Drawning;
namespace HoistingCrane.MovementStrategy
{
public class MoveableCar : IMoveableObjects
{
/// <summary>
/// Поле-объект класса DrawningAirplane или его наследника
/// </summary>
private readonly DrawningTrackedVehicle? drawningTrackedVehicle = null;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="airplane">Объект класса DrawningAirplane</param>
public MoveableCar(DrawningTrackedVehicle drawningTrackedVehicle)
{
this.drawningTrackedVehicle = drawningTrackedVehicle;
}
public ObjectParameters? GetObjectPosition
{
get
{
if (drawningTrackedVehicle == null || drawningTrackedVehicle.EntityTrackedVehicle == null || !drawningTrackedVehicle.GetPosX.HasValue || !drawningTrackedVehicle.GetPosY.HasValue)
{
return null;
}
return new ObjectParameters(drawningTrackedVehicle.GetPosX.Value, drawningTrackedVehicle.GetPosY.Value, drawningTrackedVehicle.GetWidth, drawningTrackedVehicle.GetHeight);
}
}
public int GetStep => (int)(drawningTrackedVehicle?.EntityTrackedVehicle?.Step ?? 0);
public bool TryMoveObject(MovementDirection direction)
{
if (drawningTrackedVehicle == null || drawningTrackedVehicle.EntityTrackedVehicle == null)
{
return false;
}
return drawningTrackedVehicle.MoveTransport(GetDirectionType(direction));
}
/// <summary>
/// Конвертация из MovementDirection в DirectionType
/// </summary>
/// <param name="direction">MovementDirection</param>
/// <returns>DirectionType</returns>
private static DirectionType GetDirectionType(MovementDirection direction)
{
return direction switch
{
MovementDirection.Left => DirectionType.Left,
MovementDirection.Right => DirectionType.Right,
MovementDirection.Up => DirectionType.Up,
MovementDirection.Down => DirectionType.Down,
_ => DirectionType.Unknow,
};
}
}
}

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@ -0,0 +1,24 @@
namespace HoistingCrane.MovementStrategy
{
public enum MovementDirection
{
//Перечислим основные траектории движния нашего автомобиля. Сразу же зададим значения.
/// <summary>
/// Вверх1
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}
}

View File

@ -0,0 +1,70 @@
namespace HoistingCrane.MovementStrategy
{
public class ObjectParameters
{
/// <summary>
/// Начальная координата х
/// </summary>
private readonly int _x;
/// <summary>
/// Начальная координата y
/// </summary>
private readonly int _y;
/// <summary>
/// Ширина объекта
/// </summary>
private readonly int _width;
/// <summary>
/// Высота объекта
/// </summary>
private readonly int _height;
/// <summary>
/// Левая граница
/// </summary>
public int LeftBorder => _x;
/// <summary>
/// Правая граница
/// </summary>
public int RightBorder => _x + _width;
/// <summary>
/// Верхняя граница
/// </summary>
public int TopBorder => _y;
/// <summary>
/// Нижняя граница
/// </summary>
public int DownBorder => _y + _height;
/// <summary>
/// Центральная координата по горизонтали
/// </summary>
public int ObjectMiddleHorizontal => _x + _width / 2;
/// <summary>
/// Центральная координата по вертикали
/// </summary>
public int ObjectMiddleVertical => _y + _height / 2;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="_x">Координата по х</param>
/// <param name="_y">Координата по у</param>
/// <param name="_width">Ширина объекта</param>
/// <param name="_height">Высота объекта</param>
public ObjectParameters(int _x, int _y, int _width, int _height)
{
this._x = _x;
this._y = _y;
this._width = _width;
this._height = _height;
}
}
}

View File

@ -0,0 +1,21 @@
namespace HoistingCrane.MovementStrategy
{
public enum StrategyStatus
{
/// <summary>
/// Всё готово к началу
/// </summary>
NotInit,
/// <summary>
/// Выполняется
/// </summary>
InProgress,
/// <summary>
/// Завершено
/// </summary>
Finish
}
}