PIbd-22. Smirnov A.A. Lab work 01 #2

Closed
spacyboy wants to merge 2 commits from laba_1 into main
16 changed files with 626 additions and 81 deletions

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace RoadTrain
{
public enum DirectionType
{
Up = 1,
Down = 2,
Left = 3,
Right = 4
}
}

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using System.Net.NetworkInformation;
using System.Net.Sockets;
namespace RoadTrain
{
internal class DrawingRoadTrain
{
public EntityRoadTrain? EntityRoadTrain { get; private set; }
private int _pictureWidth;
private int _pictureHeight;
private int _startPosX;
private int _startPosY;
private readonly int _roadTrainWidth = 200;
private readonly int _roadTrainHeight = 100;
public bool Init(int speed, double weight, Color bodyColor, Color additionalColor, bool wheel, bool door, bool light, int width, int height)
{
if (_roadTrainWidth < width || _roadTrainHeight < height)
{
EntityRoadTrain = new EntityRoadTrain();
EntityRoadTrain.Init(speed, weight, bodyColor, additionalColor, wheel, door, light);
_pictureWidth = width;
_pictureHeight = height;
return true;
}
return false;
}
public void SetPosition(int x, int y)
{
_startPosX = x;
_startPosY = y;
if (_startPosX < 0 || _startPosY < 0 || _startPosX > (_pictureWidth - _roadTrainWidth) || _startPosY > (_pictureHeight - _roadTrainHeight))
{
_startPosX = 50;
_startPosY = 50;
}
}
public void MoveTransport(DirectionType direction)
{
if (EntityRoadTrain == null)
{
return;
}
switch (direction)
{
//влево
case DirectionType.Left:
if (_startPosX - EntityRoadTrain.Step > 0)
{
_startPosX -= (int)EntityRoadTrain.Step;
}
break;
//вверх
case DirectionType.Up:
if (_startPosY - EntityRoadTrain.Step > 0)
{
_startPosY -= (int)EntityRoadTrain.Step;
}
break;
// вправо
case DirectionType.Right:
if (_startPosX + EntityRoadTrain.Step < _pictureWidth - _roadTrainWidth)
{
_startPosX += (int)EntityRoadTrain.Step;
}
break;
//вниз
case DirectionType.Down:
if (_startPosY + EntityRoadTrain.Step < _pictureHeight - _roadTrainHeight)
{
_startPosY += (int)EntityRoadTrain.Step;
}
break;
}
}
public void DrawTransport(Graphics g)
{
if (EntityRoadTrain == null)
{
return;
}
Pen pen = new(Color.Black);
Brush additionalBrush = new
SolidBrush(EntityRoadTrain.AdditionalColor);
//машина
g.DrawRectangle(pen, _startPosX, _startPosY + 50, 160, 20); //кузов
g.DrawEllipse(pen, _startPosX + 5, _startPosY + 70, 30, 30); //колесо
g.DrawEllipse(pen, _startPosX + 40, _startPosY + 70, 30, 30); //колесо
g.DrawEllipse(pen, _startPosX + 120, _startPosY + 70, 30, 30); //колесо
g.DrawRectangle(pen, _startPosX + 120, _startPosY + 10, 40, 40); //кабина
g.DrawRectangle(pen, _startPosX + 10, _startPosY, 90, 50); //бак с водой
g.DrawRectangle(pen, _startPosX + 130, _startPosY + 20, 30, 20); //окно
g.DrawLine(pen, _startPosX + 160, _startPosY + 70, _startPosX + 180, _startPosY + 80); //держатель для щетки
g.DrawRectangle(pen, _startPosX + 170, _startPosY + 80, 40, 10); //щетка
//обвесы
if (EntityRoadTrain.Wheel)
{
g.FillEllipse(additionalBrush, _startPosX + 75, _startPosY + 70, 30, 30); //колесо
}
if (EntityRoadTrain.Door)
{
g.FillRectangle(additionalBrush, _startPosX + 40, _startPosY + 20, 20, 30); //дверь
}
if (EntityRoadTrain.Light)
{
g.FillRectangle(additionalBrush, _startPosX + 135, _startPosY, 10, 10); //мигалка
}
}
}
}

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namespace RoadTrain
{
public class EntityRoadTrain
{
public int Speed { get; private set; }
public double Weight { get; private set; }
public Color BodyColor { get; private set; }
public Color AdditionalColor { get; private set; }
public bool Wheel { get; private set; }
public bool Door { get; private set; }
public bool Light { get; private set; }
public double Step => (double)Speed * 100 / Weight;
public void Init(int speed, double weight, Color bodyColor, Color
additionalColor, bool wheel, bool door, bool light)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
Wheel = wheel;
Door = door;
Light = light;
}
}
}

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@ -1,39 +0,0 @@
namespace RoadTrain
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Text = "Form1";
}
#endregion
}
}

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@ -1,10 +0,0 @@
namespace RoadTrain
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
}
}

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@ -1,17 +1,12 @@
namespace RoadTrain
namespace RoadTrain.A_RoadTrain_Basic
{
internal static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new Form1());
Application.Run(new RoadTrain());
}
}
}

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//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace RoadTrain.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("RoadTrain.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap down {
get {
object obj = ResourceManager.GetObject("down", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap left {
get {
object obj = ResourceManager.GetObject("left", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap right {
get {
object obj = ResourceManager.GetObject("right", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap up {
get {
object obj = ResourceManager.GetObject("up", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

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<root>
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Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
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Example:
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<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
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read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
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135
RoadTrain/RoadTrain/RoadTrain.Designer.cs generated Normal file
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namespace RoadTrain.A_RoadTrain_Basic
{
partial class RoadTrain
{
private System.ComponentModel.IContainer components = null;
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
private void InitializeComponent()
{
pictureBoxRoadTrain = new PictureBox();
buttonCreate = new Button();
buttonRight = new Button();
buttonUp = new Button();
buttonLeft = new Button();
buttonDown = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxRoadTrain).BeginInit();
SuspendLayout();
//
// pictureBoxRoadTrain
//
pictureBoxRoadTrain.Dock = DockStyle.Fill;
pictureBoxRoadTrain.Location = new Point(0, 0);
pictureBoxRoadTrain.Margin = new Padding(3, 2, 3, 2);
pictureBoxRoadTrain.Name = "pictureBoxRoadTrain";
pictureBoxRoadTrain.Size = new Size(700, 338);
pictureBoxRoadTrain.SizeMode = PictureBoxSizeMode.AutoSize;
pictureBoxRoadTrain.TabIndex = 0;
pictureBoxRoadTrain.TabStop = false;
//
// buttonCreate
//
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreate.Location = new Point(10, 307);
buttonCreate.Margin = new Padding(3, 2, 3, 2);
buttonCreate.Name = "buttonCreate";
buttonCreate.Size = new Size(82, 22);
buttonCreate.TabIndex = 1;
buttonCreate.Text = "Создать";
buttonCreate.UseVisualStyleBackColor = true;
buttonCreate.Click += buttonCreate_Click;
//
// buttonRight
//
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonRight.BackgroundImage = Properties.Resources.right;
buttonRight.BackgroundImageLayout = ImageLayout.Zoom;
buttonRight.ForeColor = SystemColors.ControlText;
buttonRight.Location = new Point(663, 306);
buttonRight.Margin = new Padding(3, 2, 3, 2);
buttonRight.Name = "buttonRight";
buttonRight.Size = new Size(26, 22);
buttonRight.TabIndex = 2;
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += ButtonMove_Click;
//
// buttonUp
//
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonUp.BackgroundImage = Properties.Resources.up;
buttonUp.BackgroundImageLayout = ImageLayout.Zoom;
buttonUp.ForeColor = SystemColors.ControlText;
buttonUp.Location = new Point(632, 280);
buttonUp.Margin = new Padding(3, 2, 3, 2);
buttonUp.Name = "buttonUp";
buttonUp.Size = new Size(26, 22);
buttonUp.TabIndex = 4;
buttonUp.UseVisualStyleBackColor = true;
buttonUp.Click += ButtonMove_Click;
//
// buttonLeft
//
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonLeft.BackgroundImage = Properties.Resources.left;
buttonLeft.BackgroundImageLayout = ImageLayout.Zoom;
buttonLeft.ForeColor = SystemColors.ControlText;
buttonLeft.Location = new Point(600, 307);
buttonLeft.Margin = new Padding(3, 2, 3, 2);
buttonLeft.Name = "buttonLeft";
buttonLeft.Size = new Size(26, 22);
buttonLeft.TabIndex = 5;
buttonLeft.UseVisualStyleBackColor = true;
buttonLeft.Click += ButtonMove_Click;
//
// buttonDown
//
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonDown.BackgroundImage = Properties.Resources.down;
buttonDown.BackgroundImageLayout = ImageLayout.Zoom;
buttonDown.ForeColor = SystemColors.ControlText;
buttonDown.Location = new Point(632, 307);
buttonDown.Margin = new Padding(3, 2, 3, 2);
buttonDown.Name = "buttonDown";
buttonDown.Size = new Size(26, 22);
buttonDown.TabIndex = 6;
buttonDown.UseVisualStyleBackColor = true;
buttonDown.Click += ButtonMove_Click;
//
// RoadTrain
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(700, 338);
Controls.Add(buttonDown);
Controls.Add(buttonLeft);
Controls.Add(buttonUp);
Controls.Add(buttonRight);
Controls.Add(buttonCreate);
Controls.Add(pictureBoxRoadTrain);
Margin = new Padding(3, 2, 3, 2);
Name = "RoadTrain";
Text = "RoadTrainForm";
((System.ComponentModel.ISupportInitialize)pictureBoxRoadTrain).EndInit();
ResumeLayout(false);
PerformLayout();
}
#endregion
public PictureBox pictureBoxRoadTrain;
private Button buttonCreate;
private Button buttonRight;
private Button buttonUp;
private Button buttonLeft;
private Button buttonDown;
}
}

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@ -0,0 +1,62 @@
namespace RoadTrain.A_RoadTrain_Basic
{
public partial class RoadTrain : Form
{
private DrawingRoadTrain? _drawingRoadTrain;
public RoadTrain()
{
InitializeComponent();
}
private void Draw()
{
if (_drawingRoadTrain == null)
{
return;
}
Bitmap bmp = new(pictureBoxRoadTrain.Width,
pictureBoxRoadTrain.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawingRoadTrain.DrawTransport(gr);
pictureBoxRoadTrain.Image = bmp;
}
private void buttonCreate_Click(object sender, EventArgs e)
{
Random random = new();
_drawingRoadTrain = new DrawingRoadTrain();
_drawingRoadTrain.Init(random.Next(100, 300),
random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)),
Convert.ToBoolean(random.Next(0, 2)),
Convert.ToBoolean(random.Next(0, 2)),
pictureBoxRoadTrain.Width, pictureBoxRoadTrain.Height);
_drawingRoadTrain.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw();
}
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawingRoadTrain == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
switch (name)
{
case "buttonUp":
_drawingRoadTrain.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
_drawingRoadTrain.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
_drawingRoadTrain.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
_drawingRoadTrain.MoveTransport(DirectionType.Right);
break;
}
Draw();
}
}
}

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@ -8,4 +8,19 @@
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
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<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
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@ -1,17 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
@ -26,36 +26,36 @@
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
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