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Author SHA1 Message Date
5ed8caf82c готовая laba_2 2023-11-22 03:50:40 +04:00
d00147fea5 доабвил форму 2023-11-22 03:27:45 +04:00
36e2fba235 доделать форму 2023-11-22 03:19:35 +04:00
e66fcaaf6a убрал проверочные линии 2023-11-21 23:31:46 +04:00
335fb2199a Готовая Лаба 1 2023-11-21 23:13:14 +04:00
25 changed files with 1096 additions and 80 deletions

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using RoadTrain.DrawingObjects;
namespace RoadTrain.MovementStrategy
{
public abstract class AbstractStrategy
{
private IMoveableObject? _moveableObject;
private Status _state = Status.NotInit;
protected int FieldWidth { get; private set; }
protected int FieldHeight { get; private set; }
public Status GetStatus() { return _state; }
public void SetData(IMoveableObject moveableObject, int width, int height)
{
if (moveableObject == null)
{
_state = Status.NotInit;
return;
}
_state = Status.InProgress;
_moveableObject = moveableObject;
FieldWidth = width;
FieldHeight = height;
}
public void MakeStep()
{
if (_state != Status.InProgress)
{
return;
}
if (IsTargetDestinaion())
{
_state = Status.Finish;
return;
}
MoveToTarget();
}
protected bool MoveLeft() => MoveTo(DirectionType.Left);
protected bool MoveRight() => MoveTo(DirectionType.Right);
protected bool MoveUp() => MoveTo(DirectionType.Up);
protected bool MoveDown() => MoveTo(DirectionType.Down);
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
protected int? GetStep()
{
if (_state != Status.InProgress)
{
return null;
}
return _moveableObject?.GetStep;
}
protected abstract void MoveToTarget();
protected abstract bool IsTargetDestinaion();
private bool MoveTo(DirectionType directionType)
{
if (_state != Status.InProgress)
{
return false;
}
if (_moveableObject?.CheckCanMove(directionType) ?? false)
{
_moveableObject.MoveObject(directionType);
return true;
}
return false;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace RoadTrain
{
public enum DirectionType
{
Up = 1,
Down = 2,
Left = 3,
Right = 4
}
}

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using RoadTrain.MovementStrategy;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using RoadTrain.DrawingObjects;
namespace RoadTrain.MovementStrategy
{
public class DrawingObjectTrain : IMoveableObject
{
private readonly DrawingRoadTrain? _drawingRoadTrain = null;
public DrawingObjectTrain(DrawingRoadTrain drawingRoadTrain)
{
_drawingRoadTrain = drawingRoadTrain;
}
public ObjectParameters? GetObjectPosition
{
get
{
if (_drawingRoadTrain == null || _drawingRoadTrain.EntityRoadTrain == null)
{
return null;
}
return new ObjectParameters(_drawingRoadTrain.GetPosX, _drawingRoadTrain.GetPosY, _drawingRoadTrain.GetWidth, _drawingRoadTrain.GetHeight);
}
}
public int GetStep => (int)(_drawingRoadTrain?.EntityRoadTrain?.Step ?? 0);
public bool CheckCanMove(DirectionType direction) => _drawingRoadTrain?.CanMove(direction) ?? false;
public void MoveObject(DirectionType direction) => _drawingRoadTrain?.MoveTransport(direction);
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using RoadTrain.Entities;
namespace RoadTrain.DrawingObjects
{
public class DrawingRoadTrain
{
public EntityRoadTrain? EntityRoadTrain { get; protected set; }
private int _pictureWidth;
private int _pictureHeight;
protected int _startPosX;
protected int _startPosY;
protected readonly int _roadTrainWidth = 200;
protected readonly int _roadTrainHeight = 100;
public int GetPosX => _startPosX;
public int GetPosY => _startPosY;
public int GetWidth => _roadTrainWidth;
public int GetHeight => _roadTrainHeight;
public DrawingRoadTrain(int speed, double weight, Color bodyColor, int width, int height)
{
if (width < _roadTrainWidth || height < _roadTrainHeight)
{
return;
}
_pictureWidth = width;
_pictureHeight = height;
EntityRoadTrain = new EntityRoadTrain(speed, weight, bodyColor);
}
protected DrawingRoadTrain(int speed, double weight, Color bodyColor, int width, int height, int roadTrainWidth, int roadTrainHeight)
{
if (width < _roadTrainWidth || height < _roadTrainHeight)
{
return;
}
_pictureWidth = width;
_pictureHeight = height;
_roadTrainWidth = roadTrainWidth;
_roadTrainHeight = roadTrainHeight;
EntityRoadTrain = new EntityRoadTrain(speed, weight, bodyColor);
}
public void SetPosition(int x, int y)
{
_startPosX = x;
_startPosY = y;
if (_startPosX < 0 || _startPosY < 0 || _startPosX > (_pictureWidth - _roadTrainWidth) || _startPosY > (_pictureHeight - _roadTrainHeight))
{
_startPosX = 50;
_startPosY = 50;
}
}
public void MoveTransport(DirectionType direction)
{
if (!CanMove(direction) || EntityRoadTrain == null)
{
return;
}
switch (direction)
{
case DirectionType.Left:
_startPosX -= (int)EntityRoadTrain.Step;
break;
case DirectionType.Up:
_startPosY -= (int)EntityRoadTrain.Step;
break;
case DirectionType.Right:
_startPosX += (int)EntityRoadTrain.Step;
break;
case DirectionType.Down:
_startPosY += (int)EntityRoadTrain.Step;
break;
}
}
public bool CanMove(DirectionType direction)
{
if (EntityRoadTrain == null)
{
return false;
}
return direction switch
{
DirectionType.Left => _startPosX - EntityRoadTrain.Step > 0,
DirectionType.Up => _startPosY - EntityRoadTrain.Step > 0,
DirectionType.Right => _startPosX + _roadTrainWidth + EntityRoadTrain.Step < _pictureWidth,
DirectionType.Down => _startPosY + _roadTrainHeight + EntityRoadTrain.Step < _pictureHeight,
_ => false,
};
}
public virtual void DrawTransport(Graphics g)
{
if (EntityRoadTrain == null)
{
return;
}
Pen pen = new(Color.Black, 2);
Pen anchor = new(Color.Black, 4);
Brush bodyBrush = new SolidBrush(EntityRoadTrain.BodyColor);
Brush whiteBrush = new SolidBrush(Color.White);
//машина
g.DrawRectangle(pen, _startPosX, _startPosY + 50, 160, 20);
g.FillRectangle(bodyBrush, _startPosX, _startPosY + 50, 160, 20);
g.DrawEllipse(pen, _startPosX + 5, _startPosY + 70, 30, 30); //колесо
g.FillEllipse(bodyBrush, _startPosX + 5, _startPosY + 70 , 30, 30);
g.DrawEllipse(pen, _startPosX + 40, _startPosY + 70, 30, 30); //колесо
g.FillEllipse(bodyBrush, _startPosX + 40, _startPosY + 70, 30, 30);
g.DrawEllipse(pen, _startPosX + 120, _startPosY + 70, 30, 30); //колесо
g.FillEllipse(bodyBrush, _startPosX + 120, _startPosY + 70, 30, 30);
g.DrawRectangle(pen, _startPosX + 120, _startPosY + 10, 40, 40); //кабина
g.FillRectangle(bodyBrush, _startPosX + 120, _startPosY + 10, 40, 40);
g.DrawRectangle(pen, _startPosX + 130, _startPosY + 20, 30, 20); //окно
g.FillRectangle(whiteBrush, _startPosX + 130, _startPosY + 20, 30, 20);
}
}
}

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using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using RoadTrain.Entities;
namespace RoadTrain.DrawingObjects
{
public class DrawingRoadTrainWithTank : DrawingRoadTrain
{
public DrawingRoadTrainWithTank(int speed, double weight, Color bodyColor, Color
additionalColor, bool pipes, bool section, int width, int height)
: base(speed, weight, bodyColor, width, height, 200, 100)
{
if (EntityRoadTrain != null)
{
EntityRoadTrain = new EntityRoadTrainWithTank(speed, weight, bodyColor, additionalColor, pipes, section);
}
}
public override void DrawTransport(Graphics g)
{
if (EntityRoadTrain is not EntityRoadTrainWithTank roadTrain)
{
return;
}
Pen pen = new(Color.Black, 2);
Brush additionalBrush = new SolidBrush(roadTrain.AdditionalColor);
base.DrawTransport(g);
//щетка
Brush brGray = new SolidBrush(Color.Gray);
if (roadTrain.Brush)
{
g.DrawLine(pen, _startPosX + 160, _startPosY + 70, _startPosX + 180, _startPosY + 80);
g.DrawRectangle(pen, _startPosX + 170, _startPosY + 80, 40, 10); //щетка
g.FillRectangle(additionalBrush, _startPosX + 170, _startPosY + 80, 40, 10);
}
//бак
if (roadTrain.Tank)
{
g.DrawRectangle(pen, _startPosX + 10, _startPosY, 90, 50); //бак с водой
g.FillRectangle(additionalBrush, _startPosX + 10, _startPosY, 90, 50);
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace RoadTrain.Entities
{
public class EntityRoadTrain
{
public int Speed { get; private set; }
public double Weight { get; private set; }
public Color BodyColor { get; private set; }
public double Step => (double)Speed * 100 / Weight;
public EntityRoadTrain(int speed, double weight, Color bodyColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace RoadTrain.Entities
{
public class EntityRoadTrainWithTank : EntityRoadTrain
{
public Color AdditionalColor { get; private set; }
public bool Tank { get; private set; }
public bool Brush { get; private set; }
public EntityRoadTrainWithTank(int speed, double weight, Color bodyColor, Color
additionalColor, bool tank, bool brush)
: base (speed, weight, bodyColor)
{
AdditionalColor = additionalColor;
Tank = tank;
Brush = brush;
}
}
}

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@ -1,39 +0,0 @@
namespace RoadTrain
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Text = "Form1";
}
#endregion
}
}

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@ -1,10 +0,0 @@
namespace RoadTrain
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using RoadTrain.DrawingObjects;
namespace RoadTrain.MovementStrategy
{
public interface IMoveableObject
{
ObjectParameters? GetObjectPosition { get; }
int GetStep { get; }
bool CheckCanMove(DirectionType direction);
void MoveObject(DirectionType direction);
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace RoadTrain.MovementStrategy
{
public class MoveToBorder : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
var objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.RightBorder <= FieldWidth &&
objParams.RightBorder + GetStep() >= FieldWidth &&
objParams.DownBorder <= FieldHeight &&
objParams.DownBorder + GetStep() >= FieldHeight;
}
protected override void MoveToTarget()
{
var objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
var diffX = objParams.RightBorder - FieldWidth;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
var diffY = objParams.DownBorder - FieldHeight;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}
}

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@ -0,0 +1,56 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace RoadTrain.MovementStrategy
{
public class MoveToCenter : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
var objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.ObjectMiddleHorizontal <= FieldWidth / 2 &&
objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
objParams.ObjectMiddleVertical <= FieldHeight / 2 &&
objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
}
protected override void MoveToTarget()
{
var objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
var diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
var diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace RoadTrain.MovementStrategy
{
public class ObjectParameters
{
private readonly int _x;
private readonly int _y;
private readonly int _width;
private readonly int _height;
public int LeftBorder => _x;
public int TopBorder => _y;
public int RightBorder => _x + _width;
public int DownBorder => _y + _height;
public int ObjectMiddleHorizontal => _x + _width / 2;
public int ObjectMiddleVertical => _y + _height / 2;
public ObjectParameters(int x, int y, int width, int height)
{
_x = x;
_y = y;
_width = width;
_height = height;
}
}
}

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@ -2,16 +2,11 @@ namespace RoadTrain
{
internal static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new Form1());
Application.Run(new RoadTrain());
}
}
}

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//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace RoadTrain.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("RoadTrain.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap down {
get {
object obj = ResourceManager.GetObject("down", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap left {
get {
object obj = ResourceManager.GetObject("left", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap right {
get {
object obj = ResourceManager.GetObject("right", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap up {
get {
object obj = ResourceManager.GetObject("up", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

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<root>
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Microsoft ResX Schema
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The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
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<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
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<value>..\Resources\up.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
</root>

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185
RoadTrain/RoadTrain/RoadTrain.Designer.cs generated Normal file
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@ -0,0 +1,185 @@
namespace RoadTrain
{
partial class RoadTrain
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
buttonDown = new Button();
buttonLeft = new Button();
buttonUp = new Button();
buttonRight = new Button();
pictureBoxRoadTrain = new PictureBox();
buttonStep = new Button();
comboBoxStrategy = new ComboBox();
button1 = new Button();
buttonCreateRoadTrain = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxRoadTrain).BeginInit();
SuspendLayout();
//
// buttonDown
//
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonDown.BackgroundImage = Properties.Resources.down;
buttonDown.BackgroundImageLayout = ImageLayout.Zoom;
buttonDown.ForeColor = SystemColors.ControlText;
buttonDown.Location = new Point(718, 418);
buttonDown.Margin = new Padding(3, 2, 3, 2);
buttonDown.Name = "buttonDown";
buttonDown.Size = new Size(26, 22);
buttonDown.TabIndex = 12;
buttonDown.UseVisualStyleBackColor = true;
buttonDown.Click += buttonMove_Click;
//
// buttonLeft
//
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonLeft.BackgroundImage = Properties.Resources.left;
buttonLeft.BackgroundImageLayout = ImageLayout.Zoom;
buttonLeft.ForeColor = SystemColors.ControlText;
buttonLeft.Location = new Point(686, 418);
buttonLeft.Margin = new Padding(3, 2, 3, 2);
buttonLeft.Name = "buttonLeft";
buttonLeft.Size = new Size(26, 22);
buttonLeft.TabIndex = 11;
buttonLeft.UseVisualStyleBackColor = true;
buttonLeft.Click += buttonMove_Click;
//
// buttonUp
//
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonUp.BackgroundImage = Properties.Resources.up;
buttonUp.BackgroundImageLayout = ImageLayout.Zoom;
buttonUp.ForeColor = SystemColors.ControlText;
buttonUp.Location = new Point(718, 391);
buttonUp.Margin = new Padding(3, 2, 3, 2);
buttonUp.Name = "buttonUp";
buttonUp.Size = new Size(26, 22);
buttonUp.TabIndex = 10;
buttonUp.UseVisualStyleBackColor = true;
buttonUp.Click += buttonMove_Click;
//
// buttonRight
//
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonRight.BackgroundImage = Properties.Resources.right;
buttonRight.BackgroundImageLayout = ImageLayout.Zoom;
buttonRight.ForeColor = SystemColors.ControlText;
buttonRight.Location = new Point(749, 417);
buttonRight.Margin = new Padding(3, 2, 3, 2);
buttonRight.Name = "buttonRight";
buttonRight.Size = new Size(26, 22);
buttonRight.TabIndex = 9;
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += buttonMove_Click;
//
// pictureBoxRoadTrain
//
pictureBoxRoadTrain.Dock = DockStyle.Fill;
pictureBoxRoadTrain.Location = new Point(0, 0);
pictureBoxRoadTrain.Margin = new Padding(3, 2, 3, 2);
pictureBoxRoadTrain.Name = "pictureBoxRoadTrain";
pictureBoxRoadTrain.Size = new Size(800, 450);
pictureBoxRoadTrain.SizeMode = PictureBoxSizeMode.AutoSize;
pictureBoxRoadTrain.TabIndex = 7;
pictureBoxRoadTrain.TabStop = false;
//
// buttonStep
//
buttonStep.Location = new Point(650, 41);
buttonStep.Name = "buttonStep";
buttonStep.Size = new Size(94, 29);
buttonStep.TabIndex = 16;
buttonStep.Text = "Шаг";
buttonStep.UseVisualStyleBackColor = true;
buttonStep.Click += buttonStep_Click;
//
// comboBoxStrategy
//
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
comboBoxStrategy.FormattingEnabled = true;
comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
comboBoxStrategy.Location = new Point(624, 12);
comboBoxStrategy.Name = "comboBoxStrategy";
comboBoxStrategy.Size = new Size(151, 23);
comboBoxStrategy.TabIndex = 15;
//
// button1
//
button1.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
button1.Location = new Point(228, 388);
button1.Name = "button1";
button1.Size = new Size(122, 50);
button1.TabIndex = 14;
button1.Text = "Создать машину";
button1.UseVisualStyleBackColor = true;
button1.Click += buttonCreate_Click;
//
// buttonCreateRoadTrain
//
buttonCreateRoadTrain.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateRoadTrain.Location = new Point(24, 388);
buttonCreateRoadTrain.Name = "buttonCreateRoadTrain";
buttonCreateRoadTrain.Size = new Size(198, 50);
buttonCreateRoadTrain.TabIndex = 13;
buttonCreateRoadTrain.Text = "Создать машину с баком под воду или щеткой";
buttonCreateRoadTrain.UseVisualStyleBackColor = true;
buttonCreateRoadTrain.Click += buttonCreateRoadTrain_Click;
//
// RoadTrain
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(800, 450);
Controls.Add(buttonStep);
Controls.Add(comboBoxStrategy);
Controls.Add(button1);
Controls.Add(buttonCreateRoadTrain);
Controls.Add(buttonDown);
Controls.Add(buttonLeft);
Controls.Add(buttonUp);
Controls.Add(buttonRight);
Controls.Add(pictureBoxRoadTrain);
Name = "RoadTrain";
Text = "RoadTrain";
((System.ComponentModel.ISupportInitialize)pictureBoxRoadTrain).EndInit();
ResumeLayout(false);
PerformLayout();
}
#endregion
private Button buttonDown;
private Button buttonLeft;
private Button buttonUp;
private Button buttonRight;
public PictureBox pictureBoxRoadTrain;
private Button buttonStep;
private ComboBox comboBoxStrategy;
private Button button1;
private Button buttonCreateRoadTrain;
}
}

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@ -0,0 +1,117 @@
using System;
using System.Collections.Generic;
using RoadTrain.DrawingObjects;
using RoadTrain.MovementStrategy;
namespace RoadTrain
{
public partial class RoadTrain : Form
{
private DrawingRoadTrain? _drawingRoadTrain;
private AbstractStrategy? _abstractStrategy;
public RoadTrain()
{
InitializeComponent();
}
private void Draw()
{
if (_drawingRoadTrain == null)
{
return;
}
Bitmap bmp = new(pictureBoxRoadTrain.Width,
pictureBoxRoadTrain.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawingRoadTrain.DrawTransport(gr);
pictureBoxRoadTrain.Image = bmp;
}
private void buttonCreate_Click(object sender, EventArgs e)
{
Random random = new();
_drawingRoadTrain = new DrawingRoadTrain(random.Next(100, 300),
random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
random.Next(0, 256)),
pictureBoxRoadTrain.Width, pictureBoxRoadTrain.Height);
_drawingRoadTrain.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw();
}
private void buttonCreateRoadTrain_Click(object sender, EventArgs e)
{
Random random = new();
_drawingRoadTrain = new DrawingRoadTrainWithTank(random.Next(100, 300),
random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)),
Convert.ToBoolean(random.Next(0, 2)),
pictureBoxRoadTrain.Width, pictureBoxRoadTrain.Height);
_drawingRoadTrain.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw();
}
private void buttonMove_Click(object sender, EventArgs e)
{
if (_drawingRoadTrain == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
switch (name)
{
case "buttonUp":
_drawingRoadTrain.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
_drawingRoadTrain.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
_drawingRoadTrain.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
_drawingRoadTrain.MoveTransport(DirectionType.Right);
break;
}
Draw();
}
private void buttonStep_Click(object sender, EventArgs e)
{
if (_drawingRoadTrain == null)
{
return;
}
if (comboBoxStrategy.Enabled)
{
_abstractStrategy = comboBoxStrategy.SelectedIndex
switch
{
0 => new MoveToCenter(),
1 => new MoveToBorder(),
_ => null,
};
if (_abstractStrategy == null)
{
return;
}
_abstractStrategy.SetData(new
DrawingObjectTrain(_drawingRoadTrain), pictureBoxRoadTrain.Width,
pictureBoxRoadTrain.Height);
comboBoxStrategy.Enabled = false;
}
if (_abstractStrategy == null)
{
return;
}
_abstractStrategy.MakeStep();
Draw();
if (_abstractStrategy.GetStatus() == Status.Finish)
{
comboBoxStrategy.Enabled = true;
_abstractStrategy = null;
}
}
}
}

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@ -8,4 +8,19 @@
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project>

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@ -1,17 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
@ -26,36 +26,36 @@
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->

View File

@ -0,0 +1,15 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace RoadTrain.MovementStrategy
{
public enum Status
{
NotInit,
InProgress,
Finish
}
}