PIbd23_Ivanova_S.V._Lab2 #4
136
MotorBoat/MotorBoat/AbstractStrategy.cs
Normal file
136
MotorBoat/MotorBoat/AbstractStrategy.cs
Normal file
@ -0,0 +1,136 @@
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using MotorBoat.MovementStrategy;
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using MotorBoat;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace MotorBoat.MovementStrategy
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{
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/// <summary>
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/// Класс-стратегия перемещения объекта
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/// </summary>
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public abstract class AbstractStrategy
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{
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/// <summary>
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/// Перемещаемый объект
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/// </summary>
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private IMoveableObject? _moveableObject;
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/// <summary>
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/// Статус перемещения
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/// </summary>
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private Status _state = Status.NotInit;
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/// <summary>
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/// Ширина поля
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/// </summary>
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protected int FieldWidth { get; private set; }
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/// <summary>
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/// Высота поля
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/// </summary>
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protected int FieldHeight { get; private set; }
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/// <summary>
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/// Статус перемещения
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/// </summary>
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public Status GetStatus() { return _state; }
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/// <summary>
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/// Установка данных
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/// </summary>
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/// <param name="moveableObject">Перемещаемый объект</param>
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/// <param name="width">Ширина поля</param>
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/// <param name="height">Высота поля</param>
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public void SetData(IMoveableObject moveableObject, int width, int height)
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{
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if (moveableObject == null)
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{
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_state = Status.NotInit;
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return;
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}
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_state = Status.InProgress;
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_moveableObject = moveableObject;
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FieldWidth = width;
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FieldHeight = height;
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}
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/// <summary>
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/// Шаг перемещения
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/// </summary>
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public void MakeStep()
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{
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if (_state != Status.InProgress)
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{
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return;
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}
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if (IsTargetDestinaion())
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{
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_state = Status.Finish;
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return;
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}
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MoveToTarget();
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}
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/// <summary>
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/// Перемещение влево
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveLeft() => MoveTo(DirectionType.Left);
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/// <summary>
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/// Перемещение вправо
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveRight() => MoveTo(DirectionType.Right);
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/// <summary>
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/// Перемещение вверх
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveUp() => MoveTo(DirectionType.Up);
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/// <summary>
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/// Перемещение вниз
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveDown() => MoveTo(DirectionType.Down);
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/// <summary>
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/// Параметры объекта
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/// </summary>
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protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
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/// <summary>
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/// Шаг объекта
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/// </summary>
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/// <returns></returns>
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protected int? GetStep()
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{
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if (_state != Status.InProgress)
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{
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return null;
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}
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return _moveableObject?.GetStep;
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}
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/// <summary>
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/// Перемещение к цели
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/// </summary>
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protected abstract void MoveToTarget();
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/// <summary>
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/// Достигнута ли цель
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/// </summary>
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/// <returns></returns>
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protected abstract bool IsTargetDestinaion();
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/// <summary>
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/// Попытка перемещения в требуемом направлении
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/// </summary>
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/// <param name="directionType">Направление</param>
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/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
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private bool MoveTo(DirectionType directionType)
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{
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if (_state != Status.InProgress)
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{
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return false;
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}
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if (_moveableObject?.CheckCanMove(directionType) ?? false)
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{
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_moveableObject.MoveObject(directionType);
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return true;
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}
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return false;
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}
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}
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}
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209
MotorBoat/MotorBoat/DrawningBoat.cs
Normal file
209
MotorBoat/MotorBoat/DrawningBoat.cs
Normal file
@ -0,0 +1,209 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using MotorBoat.Entities;
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using MotorBoat;
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namespace MotorBoat.DrawningObjects
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{
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/// <summary>
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/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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/// </summary>
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public class DrawningBoat
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{
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntityBoat? EntityBoat { get; protected set; }
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/// <summary>
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/// Ширина окна
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/// </summary>
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private int _pictureWidth = 800;
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/// <summary>
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/// Высота окна
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/// </summary>
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private int _pictureHeight = 450;
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/// <summary>
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/// Левая координата прорисовки
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/// </summary>
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protected int _startPosX;
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/// <summary>
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/// Верхняя кооридната прорисовки
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/// </summary>
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protected int _startPosY;
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/// <summary>
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/// Ширина прорисовки
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/// </summary>
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protected readonly int _boatWeight = 165;
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/// <summary>
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/// Высота прорисовки
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/// </summary>
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protected readonly int _boatHeight = 80;
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="width">Ширина картинки</param>
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/// <param name="height">Высота картинки</param>
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/// <returns>true - объект создан, false - проверка не пройдена,
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///нельзя создать объект в этих размерах</returns>
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public DrawningBoat(int speed, double weight, Color bodyColor, int width, int height)
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{
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if (width < _boatWeight || height < _boatHeight)
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{
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return;
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}
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_pictureWidth = width;
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_pictureHeight = height;
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EntityBoat = new EntityBoat(speed, weight, bodyColor);
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}
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="width">Ширина картинки</param>
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/// <param name="height">Высота картинки</param>
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/// <param name="boatWidth">Ширина прорисовки автомобиля</param>
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/// <param name="boatHeight">Высота прорисовки автомобиля</param>
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protected DrawningBoat(int speed, double weight, Color bodyColor, int
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width, int height, int boatWidth, int boatHeight)
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{
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if (width <= _boatWeight || height <= _boatHeight)
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return;
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_pictureWidth = width;
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_pictureHeight = height;
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_boatWeight = boatWidth;
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_boatHeight = boatHeight;
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EntityBoat = new EntityBoat(speed, weight, bodyColor);
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}
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/// <summary>
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/// Установка позиции
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/// </summary>
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/// <param name="x">Координата X</param>
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/// <param name="y">Координата Y</param>
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public void SetPosition(int x, int y)
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{
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if (x >= 0 && x + _boatWeight <= _pictureWidth && y >= 0 && y + _boatHeight <= _pictureHeight)
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{
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_startPosX = x;
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_startPosY = y;
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}
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}
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/// <summary>
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/// Прорисовка объекта
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/// </summary>
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/// <param name="g"></param>
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public virtual void DrawTransport(Graphics g)
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{
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if (EntityBoat == null)
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{
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return;
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}
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Pen pen = new(Color.Black, 1);
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Brush mainBrush = new SolidBrush(EntityBoat.BodyColor);
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// корпус
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Point[] hull = new Point[]
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{
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new Point(_startPosX + 5, _startPosY + 0),
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new Point(_startPosX + 120, _startPosY + 0),
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new Point(_startPosX + 160, _startPosY + 35),
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new Point(_startPosX + 120, _startPosY + 70),
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new Point(_startPosX + 5, _startPosY + 70),
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};
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g.FillPolygon(mainBrush, hull);
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g.DrawPolygon(pen, hull);
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// осн часть
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Brush blockBrush = new SolidBrush(Color.Olive);
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g.FillRectangle(blockBrush, _startPosX + 20, _startPosY + 15, 80, 40);
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g.DrawRectangle(pen, _startPosX + 20, _startPosY + 15, 80, 40);
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}
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/// <summary>
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/// Координата X объекта
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/// </summary>
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public int GetPosX => _startPosX;
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/// <summary>
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/// Координата Y объекта
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/// /// </summary>
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public int GetPosY => _startPosY;
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/// <summary>
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/// Ширина объекта
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/// </summary>
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public int GetWidth => _boatWeight;
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/// <summary>
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/// Высота объекта
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/// </summary>
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public int GetHeight => _boatHeight;
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/// <summary>
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/// Проверка, что объект может переместится по указанному направлению
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/// </summary>
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/// <param name="direction">Направление</param>
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/// <returns>true - можно переместится по указанному направлению</returns>
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public bool CanMove(DirectionType direction)
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{
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if (EntityBoat == null)
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{
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return false;
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}
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return direction switch
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{
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//влево
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DirectionType.Left => _startPosX - EntityBoat.Step > 0,
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//вверх
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DirectionType.Up => _startPosY - EntityBoat.Step > 0,
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//вправо
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DirectionType.Right => _startPosX + EntityBoat.Step + _boatWeight < _pictureWidth,
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//вниз
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DirectionType.Down => _startPosY + EntityBoat.Step + _boatHeight < _pictureHeight,
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_ => false,
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};
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}
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/// <summary>
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/// Изменение направления перемещения
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/// </summary>
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/// <param name="direction">Направление</param>
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public void MoveTransport(DirectionType direction)
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{
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if (!CanMove(direction) || EntityBoat == null)
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{
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return;
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}
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switch (direction)
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{
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//влево
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case DirectionType.Left:
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_startPosX -= (int)EntityBoat.Step;
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break;
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//вверх
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case DirectionType.Up:
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_startPosY -= (int)EntityBoat.Step;
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break;
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//вправо
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case DirectionType.Right:
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_startPosX += (int)EntityBoat.Step;
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break;
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//вниз
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case DirectionType.Down:
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_startPosY += (int)EntityBoat.Step;
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break;
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}
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}
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}
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}
|
@ -3,142 +3,34 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using MotorBoat;
|
||||
using MotorBoat.DrawningObjects;
|
||||
using MotorBoat.Entities;
|
||||
|
||||
namespace MotorBoat
|
||||
namespace MotorBoat.DrawningObjects
|
||||
{
|
||||
/// <summary>.
|
||||
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
|
||||
/// </summary>
|
||||
public class DrawningMotorboat
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public class DrawningMotorBoat : DrawningBoat
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{
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntityMotorBoat? EntityMotorBoat { get; private set; }
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/// <summary>
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/// Ширина окна
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||||
/// </summary>
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private int _pictureWight = 800;
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|
||||
/// <summary>
|
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/// Высота окна
|
||||
/// </summary>
|
||||
private int _pictureHeight = 450;
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|
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/// <summary>
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/// Левая координата прорисовки катера
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/// </summary>
|
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private int _startPosX = 0;
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/// <summary>
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/// Правая координата прорисовки катера
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/// </summary>
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private int _startPosY = 0;
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/// <summary>
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/// Ширина прорисовки катера
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/// </summary>
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private readonly int _boatWight = 165;
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/// <summary>
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/// Высота прорисовки катера
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/// </summary>
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private readonly int _boatHeight = 80;
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||||
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/// <summary>
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/// Инициализация свойств
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/// Конструктор
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Цвет корпуса</param>
|
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/// <param name="bodyColor">Основной цвет</param>
|
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/// <param name="additionalColor">Дополнительный цвет</param>
|
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/// <param name="engine">Признак наличия двигателя в корме</param>
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/// <param name="glass">Признак наличия защитного стекла впереди</param>
|
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/// <param name="glass">Признак наличия стекла спереди</param>
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/// <param name="engine">Признак наличия двигателя</param>
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/// <param name="width">Ширина картинки</param>
|
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/// <param name="height">Выслота картинки</param>
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/// <returns>true - объект создан, false - проверка не пройдена, нельзя создать объект в этих размерах</returns>
|
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public bool Init(int speed, double weight, Color bodyColor, Color additionalColor, bool engine, bool glass, int width, int height)
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/// <param name="height">Высота картинки</param>
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public DrawningMotorBoat(int speed, double weight, Color bodyColor, Color additionalColor, bool glass,
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bool engine, int width, int height) : base (speed, weight, bodyColor, width, height, 165, 80)
|
||||
{
|
||||
if (width <= _boatWight || height <= _boatHeight)
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return false;
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_pictureWight = width;
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_pictureHeight = height;
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EntityMotorBoat = new EntityMotorBoat();
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EntityMotorBoat.Init(speed, weight, bodyColor, additionalColor, engine, glass);
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return true;
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}
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|
||||
/// <summary>
|
||||
/// Установка позиции
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
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||||
public void SetPosition(int x, int y)
|
||||
{
|
||||
if (EntityMotorBoat == null) return;
|
||||
while (x + _boatWight > _pictureWight)
|
||||
if (EntityBoat != null)
|
||||
{
|
||||
x -= (int)EntityMotorBoat.Step;
|
||||
}
|
||||
while (x < 0)
|
||||
{
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||||
x += (int)EntityMotorBoat.Step;
|
||||
}
|
||||
while (y + _boatHeight > _pictureHeight)
|
||||
{
|
||||
y -= (int)EntityMotorBoat.Step;
|
||||
}
|
||||
while (y < 0)
|
||||
{
|
||||
y += (int)EntityMotorBoat.Step;
|
||||
}
|
||||
_startPosX = x;
|
||||
_startPosY = y;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Изменение направления перемещения
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
public void MoveTransport(DirectionType direction)
|
||||
{
|
||||
if (EntityMotorBoat == null)
|
||||
return;
|
||||
|
||||
switch (direction)
|
||||
{
|
||||
//влево
|
||||
case DirectionType.Left:
|
||||
if (_startPosX - EntityMotorBoat.Step > 0)
|
||||
{
|
||||
_startPosX -= (int)EntityMotorBoat.Step;
|
||||
}
|
||||
break;
|
||||
|
||||
//вверх
|
||||
case DirectionType.Up:
|
||||
if (_startPosY - EntityMotorBoat.Step > 0)
|
||||
{
|
||||
_startPosY -= (int)EntityMotorBoat.Step;
|
||||
}
|
||||
break;
|
||||
|
||||
//вправо
|
||||
case DirectionType.Right:
|
||||
if (_startPosX + _boatWight + EntityMotorBoat.Step < _pictureWight)
|
||||
{
|
||||
_startPosX += (int)EntityMotorBoat.Step;
|
||||
}
|
||||
break;
|
||||
|
||||
//вниз
|
||||
case DirectionType.Down:
|
||||
if (_startPosY + _boatHeight + EntityMotorBoat.Step < _pictureHeight)
|
||||
{
|
||||
_startPosY += (int)EntityMotorBoat.Step;
|
||||
}
|
||||
break;
|
||||
EntityBoat = new EntityMotorBoat(speed, weight, bodyColor, additionalColor, glass, engine);
|
||||
}
|
||||
}
|
||||
|
||||
@ -146,42 +38,32 @@ namespace MotorBoat
|
||||
/// Прорисовка объекта
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
public void DrawTransport(Graphics g)
|
||||
public override void DrawTransport(Graphics g)
|
||||
{
|
||||
if (EntityMotorBoat == null)
|
||||
if (EntityBoat is not EntityMotorBoat motorBoat)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Pen pen = new(Color.Black, 1);
|
||||
Brush mainBrush = new SolidBrush(EntityMotorBoat.BodyColor);
|
||||
Brush additionalBrush = new SolidBrush(motorBoat.AdditionalColor);
|
||||
|
||||
// корпус
|
||||
Point[] hull = new Point[]
|
||||
if (motorBoat.Glass)
|
||||
{
|
||||
new Point(_startPosX + 5, _startPosY + 0),
|
||||
new Point(_startPosX + 120, _startPosY + 0),
|
||||
new Point(_startPosX + 160, _startPosY + 35),
|
||||
new Point(_startPosX + 120, _startPosY + 70),
|
||||
new Point(_startPosX + 5, _startPosY + 70),
|
||||
};
|
||||
g.FillPolygon(mainBrush, hull);
|
||||
g.DrawPolygon(pen, hull);
|
||||
// стекло впереди
|
||||
Brush glassBrush = new SolidBrush(Color.LightBlue);
|
||||
g.FillEllipse(glassBrush, _startPosX + 20, _startPosY + 15, 100, 40);
|
||||
g.DrawEllipse(pen, _startPosX + 20, _startPosY + 15, 100, 40);
|
||||
}
|
||||
|
||||
// стекло впереди
|
||||
Brush glassBrush = new SolidBrush(Color.LightBlue);
|
||||
g.FillEllipse(glassBrush, _startPosX + 20, _startPosY + 15, 100, 40);
|
||||
g.DrawEllipse(pen, _startPosX + 20, _startPosY + 15, 100, 40);
|
||||
base.DrawTransport(g);
|
||||
|
||||
// осн часть
|
||||
Brush blockBrush = new SolidBrush(EntityMotorBoat.AdditionalColor);
|
||||
g.FillRectangle(blockBrush, _startPosX + 20, _startPosY + 15, 80, 40);
|
||||
g.DrawRectangle(pen, _startPosX + 20, _startPosY + 15, 80, 40);
|
||||
|
||||
// двигатель
|
||||
Brush engineBrush = new
|
||||
SolidBrush(EntityMotorBoat.AdditionalColor);
|
||||
g.FillRectangle(engineBrush, _startPosX + 0, _startPosY + 10, 5, 50);
|
||||
g.DrawRectangle(pen, _startPosX + 0, _startPosY + 10, 5, 50);
|
||||
if (motorBoat.Engine)
|
||||
{
|
||||
// двигатель
|
||||
g.FillRectangle(additionalBrush, _startPosX + 0, _startPosY + 10, 5, 50);
|
||||
g.DrawRectangle(pen, _startPosX + 0, _startPosY + 10, 5, 50);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
39
MotorBoat/MotorBoat/DrawningObjectBoat.cs
Normal file
39
MotorBoat/MotorBoat/DrawningObjectBoat.cs
Normal file
@ -0,0 +1,39 @@
|
||||
using MotorBoat.MovementStrategy;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using MotorBoat.DrawningObjects;
|
||||
|
||||
namespace MotorBoat.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Реализация интерфейса IDrawningObject для работы с объектом DrawningBoat (паттерн Adapter)
|
||||
/// </summary>
|
||||
public class DrawningObjectBoat : IMoveableObject
|
||||
{
|
||||
private readonly DrawningBoat? _drawningBoat = null;
|
||||
public DrawningObjectBoat(DrawningBoat drawningBoat)
|
||||
{
|
||||
_drawningBoat = drawningBoat;
|
||||
}
|
||||
public ObjectParameters? GetObjectPosition
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_drawningBoat == null || _drawningBoat.EntityBoat == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return new ObjectParameters(_drawningBoat.GetPosX,
|
||||
_drawningBoat.GetPosY, _drawningBoat.GetWidth, _drawningBoat.GetHeight);
|
||||
}
|
||||
}
|
||||
public int GetStep => (int)(_drawningBoat?.EntityBoat?.Step ?? 0);
|
||||
public bool CheckCanMove(DirectionType direction) =>
|
||||
_drawningBoat?.CanMove(direction) ?? false;
|
||||
public void MoveObject(DirectionType direction) =>
|
||||
_drawningBoat?.MoveTransport(direction);
|
||||
}
|
||||
}
|
47
MotorBoat/MotorBoat/EntityBoat.cs
Normal file
47
MotorBoat/MotorBoat/EntityBoat.cs
Normal file
@ -0,0 +1,47 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace MotorBoat.Entities
|
||||
{
|
||||
/// <summary>
|
||||
/// Класс-сущность лодка
|
||||
/// </summary>
|
||||
public class EntityBoat
|
||||
{
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
public int Speed { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Вес
|
||||
/// </summary>
|
||||
public double Weight { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Основной цвет
|
||||
/// </summary>
|
||||
public Color BodyColor { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Шаг перемещения
|
||||
/// </summary>
|
||||
public double Step => (double)Speed * 100 / Weight;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор с параметрами
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
public EntityBoat(int speed, double weight, Color bodyColor)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
}
|
||||
}
|
||||
}
|
@ -3,26 +3,15 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using MotorBoat.Entities;
|
||||
|
||||
namespace MotorBoat
|
||||
namespace MotorBoat.Entities
|
||||
{
|
||||
public class EntityMotorBoat
|
||||
/// <summary>
|
||||
/// Класс-сущность моторная лодка
|
||||
/// </summary>
|
||||
public class EntityMotorBoat : EntityBoat
|
||||
{
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
public int Speed { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Вес
|
||||
/// </summary>
|
||||
public double Weight { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Основной цвет
|
||||
/// </summary>
|
||||
public Color BodyColor { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Дополнительный цвет
|
||||
/// </summary>
|
||||
@ -38,11 +27,6 @@ namespace MotorBoat
|
||||
/// </summary>
|
||||
public bool Glass { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Шаг перемещения моторной лодки
|
||||
/// </summary>
|
||||
public double Step => (double)Speed * 100 / Weight;
|
||||
|
||||
/// <summary>
|
||||
/// Инициализация полей объекта-класса моторной лодки
|
||||
/// </summary>
|
||||
@ -53,11 +37,9 @@ namespace MotorBoat
|
||||
/// <param name="engine">Признак наличия двигателя в корме</param>
|
||||
/// <param name="glass">Признак наличия защитного стекла впереди</param>
|
||||
|
||||
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool engine, bool glass)
|
||||
public EntityMotorBoat(int speed, double weight, Color bodyColor, Color additionalColor, bool engine, bool glass) :
|
||||
base (speed, weight, bodyColor)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
AdditionalColor = additionalColor;
|
||||
Engine = engine;
|
||||
Glass = glass;
|
||||
|
45
MotorBoat/MotorBoat/FormMotorBoat.Designer.cs
generated
45
MotorBoat/MotorBoat/FormMotorBoat.Designer.cs
generated
@ -34,6 +34,9 @@
|
||||
buttonRight = new Button();
|
||||
buttonUp = new Button();
|
||||
buttonDown = new Button();
|
||||
ButonCreateMotorBoat = new Button();
|
||||
comboBoxStrategy = new ComboBox();
|
||||
ButtonStep = new Button();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxMotorBoat).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
@ -50,11 +53,11 @@
|
||||
// buttonCreate
|
||||
//
|
||||
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreate.Location = new Point(12, 409);
|
||||
buttonCreate.Location = new Point(189, 412);
|
||||
buttonCreate.Name = "buttonCreate";
|
||||
buttonCreate.Size = new Size(90, 40);
|
||||
buttonCreate.Size = new Size(171, 37);
|
||||
buttonCreate.TabIndex = 1;
|
||||
buttonCreate.Text = "Создать";
|
||||
buttonCreate.Text = "Создать лодку";
|
||||
buttonCreate.UseVisualStyleBackColor = true;
|
||||
buttonCreate.Click += ButtonCreate_Click;
|
||||
//
|
||||
@ -106,11 +109,44 @@
|
||||
buttonDown.UseVisualStyleBackColor = true;
|
||||
buttonDown.Click += ButtonMove_Click;
|
||||
//
|
||||
// ButonCreateMotorBoat
|
||||
//
|
||||
ButonCreateMotorBoat.Location = new Point(12, 412);
|
||||
ButonCreateMotorBoat.Name = "ButonCreateMotorBoat";
|
||||
ButonCreateMotorBoat.Size = new Size(171, 37);
|
||||
ButonCreateMotorBoat.TabIndex = 6;
|
||||
ButonCreateMotorBoat.Text = "Создать моторную лодку";
|
||||
ButonCreateMotorBoat.UseVisualStyleBackColor = true;
|
||||
ButonCreateMotorBoat.Click += ButonCreateMotorBoat_Click;
|
||||
//
|
||||
// comboBoxStrategy
|
||||
//
|
||||
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
|
||||
comboBoxStrategy.FormattingEnabled = true;
|
||||
comboBoxStrategy.Items.AddRange(new object[] { "Перемещение в центр", "Перемещение в правый нижний угол" });
|
||||
comboBoxStrategy.Location = new Point(749, 12);
|
||||
comboBoxStrategy.Name = "comboBoxStrategy";
|
||||
comboBoxStrategy.Size = new Size(121, 23);
|
||||
comboBoxStrategy.TabIndex = 7;
|
||||
//
|
||||
// ButtonStep
|
||||
//
|
||||
ButtonStep.Location = new Point(795, 41);
|
||||
ButtonStep.Name = "ButtonStep";
|
||||
ButtonStep.Size = new Size(75, 23);
|
||||
ButtonStep.TabIndex = 8;
|
||||
ButtonStep.Text = "Шаг";
|
||||
ButtonStep.UseVisualStyleBackColor = true;
|
||||
ButtonStep.Click += ButtonStep_Click;
|
||||
//
|
||||
// FormMotorBoat
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(7F, 15F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(884, 461);
|
||||
Controls.Add(ButtonStep);
|
||||
Controls.Add(comboBoxStrategy);
|
||||
Controls.Add(ButonCreateMotorBoat);
|
||||
Controls.Add(buttonDown);
|
||||
Controls.Add(buttonUp);
|
||||
Controls.Add(buttonRight);
|
||||
@ -133,5 +169,8 @@
|
||||
private Button buttonRight;
|
||||
private Button buttonUp;
|
||||
private Button buttonDown;
|
||||
private Button ButonCreateMotorBoat;
|
||||
private ComboBox comboBoxStrategy;
|
||||
private Button ButtonStep;
|
||||
}
|
||||
}
|
@ -1,3 +1,16 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
using MotorBoat;
|
||||
using MotorBoat.MovementStrategy;
|
||||
using MotorBoat.DrawningObjects;
|
||||
|
||||
namespace MotorBoat
|
||||
{
|
||||
public partial class FormMotorBoat : Form
|
||||
@ -5,7 +18,12 @@ namespace MotorBoat
|
||||
/// <summary>
|
||||
/// Ïîëå-îáúåêò äëÿ ïðîðèñîâêè îáúåêòà
|
||||
/// </summary>
|
||||
private DrawningMotorboat? _drawningMotorboat;
|
||||
private DrawningBoat? _drawningBoat;
|
||||
|
||||
/// <summary>
|
||||
/// Ñòðàòåãèÿ ïåðåìåùåíèÿ
|
||||
/// </summary>
|
||||
private AbstractStrategy? _abstractStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Èíèöèàëèçàöèÿ ôîðìû
|
||||
@ -20,42 +38,56 @@ namespace MotorBoat
|
||||
/// </summary>
|
||||
private void Draw()
|
||||
{
|
||||
if (_drawningMotorboat == null)
|
||||
if (_drawningBoat == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Bitmap bmp = new(pictureBoxMotorBoat.Width, pictureBoxMotorBoat.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawningMotorboat.DrawTransport(gr);
|
||||
_drawningBoat.DrawTransport(gr);
|
||||
pictureBoxMotorBoat.Image = bmp;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Îáðàáîòêà íàæàòèÿ êíîïêè "Ñîçäàòü"
|
||||
/// Îáðàáîòêà íàæàòèÿ êíîïêè "Ñîçäàòü ëîäêó"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonCreate_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new();
|
||||
_drawningMotorboat = new DrawningMotorboat();
|
||||
_drawningMotorboat.Init(random.Next(100, 300), random.Next(1000, 3000),
|
||||
_drawningBoat = new DrawningBoat(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)),
|
||||
pictureBoxMotorBoat.Width, pictureBoxMotorBoat.Height);
|
||||
_drawningMotorboat.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
_drawningBoat.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
Draw();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Èçìåíåíèå ðàçìåðîâ ôîðìû
|
||||
/// Îáðàáîòêà íàæàòèÿ êíîïêè "Ñîçäàòü ìîòîðíóþ ëîäêó"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButonCreateMotorBoat_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new();
|
||||
_drawningBoat = new DrawningMotorBoat(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)),
|
||||
pictureBoxMotorBoat.Width, pictureBoxMotorBoat.Height);
|
||||
_drawningBoat.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
Draw();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Èçìåíåíèå ïîëîæåíèÿ ëîäêè
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningMotorboat == null)
|
||||
if (_drawningBoat == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
@ -63,19 +95,63 @@ namespace MotorBoat
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
_drawningMotorboat.MoveTransport(DirectionType.Up);
|
||||
_drawningBoat.MoveTransport(DirectionType.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
_drawningMotorboat.MoveTransport(DirectionType.Down);
|
||||
_drawningBoat.MoveTransport(DirectionType.Down);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
_drawningMotorboat.MoveTransport(DirectionType.Left);
|
||||
_drawningBoat.MoveTransport(DirectionType.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
_drawningMotorboat.MoveTransport(DirectionType.Right);
|
||||
_drawningBoat.MoveTransport(DirectionType.Right);
|
||||
break;
|
||||
}
|
||||
Draw();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Îáðàáîòêà íàæàòèÿ êíîïêè "Øàã"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonStep_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningBoat == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (comboBoxStrategy.Enabled)
|
||||
{
|
||||
_abstractStrategy = comboBoxStrategy.SelectedIndex
|
||||
switch
|
||||
{
|
||||
0 => new MoveToCenter(),
|
||||
1 => new MoveToBorder(),
|
||||
_ => null,
|
||||
};
|
||||
if (_abstractStrategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_abstractStrategy.SetData(new
|
||||
DrawningObjectBoat(_drawningBoat), pictureBoxMotorBoat.Width,
|
||||
pictureBoxMotorBoat.Height);
|
||||
comboBoxStrategy.Enabled = false;
|
||||
}
|
||||
if (_abstractStrategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_abstractStrategy.MakeStep();
|
||||
Draw();
|
||||
if (_abstractStrategy.GetStatus() == Status.Finish)
|
||||
{
|
||||
comboBoxStrategy.Enabled = true;
|
||||
_abstractStrategy = null;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
36
MotorBoat/MotorBoat/IMovableObject.cs
Normal file
36
MotorBoat/MotorBoat/IMovableObject.cs
Normal file
@ -0,0 +1,36 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using MotorBoat.MovementStrategy;
|
||||
using MotorBoat;
|
||||
|
||||
namespace MotorBoat.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Интерфейс для работы с перемещаемым объектом
|
||||
/// </summary>
|
||||
public interface IMoveableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Получение координаты X объекта
|
||||
/// </summary>
|
||||
ObjectParameters? GetObjectPosition { get; }
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
int GetStep { get; }
|
||||
/// <summary>
|
||||
/// Проверка, можно ли переместиться по нужному направлению
|
||||
/// </summary>
|
||||
/// <param name="direction"></param>
|
||||
/// <returns></returns>
|
||||
bool CheckCanMove(DirectionType direction);
|
||||
/// <summary>
|
||||
/// Изменение направления пермещения объекта
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
void MoveObject(DirectionType direction);
|
||||
}
|
||||
}
|
61
MotorBoat/MotorBoat/MoveToBorder.cs
Normal file
61
MotorBoat/MotorBoat/MoveToBorder.cs
Normal file
@ -0,0 +1,61 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using MotorBoat.MovementStrategy;
|
||||
|
||||
namespace MotorBoat.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Стратегия перемещения объекта в правый нижний край формы
|
||||
/// </summary>
|
||||
public class MoveToBorder : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.RightBorder <= FieldWidth &&
|
||||
objParams.RightBorder + GetStep() >= FieldWidth &&
|
||||
objParams.DownBorder <= FieldHeight &&
|
||||
objParams.DownBorder + GetStep() >= FieldHeight;
|
||||
|
||||
}
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
var diffX = objParams.RightBorder - FieldWidth;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
var diffY = objParams.DownBorder - FieldHeight;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
60
MotorBoat/MotorBoat/MoveToCenter.cs
Normal file
60
MotorBoat/MotorBoat/MoveToCenter.cs
Normal file
@ -0,0 +1,60 @@
|
||||
using MotorBoat.MovementStrategy;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace MotorBoat.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Стратегия перемещения объекта в центр экрана
|
||||
/// </summary>
|
||||
public class MoveToCenter : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.ObjectMiddleHorizontal <= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleVertical <= FieldHeight / 2 &&
|
||||
objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
||||
}
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
var diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
var diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
57
MotorBoat/MotorBoat/ObjectParameters.cs
Normal file
57
MotorBoat/MotorBoat/ObjectParameters.cs
Normal file
@ -0,0 +1,57 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace MotorBoat.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Параметры-координаты объекта
|
||||
/// </summary>
|
||||
public class ObjectParameters
|
||||
{
|
||||
private readonly int _x;
|
||||
private readonly int _y;
|
||||
private readonly int _width;
|
||||
private readonly int _height;
|
||||
/// <summary>
|
||||
/// Левая граница
|
||||
/// </summary>
|
||||
public int LeftBorder => _x;
|
||||
/// <summary>
|
||||
/// Верхняя граница
|
||||
/// </summary>
|
||||
public int TopBorder => _y;
|
||||
/// <summary>
|
||||
/// Правая граница
|
||||
/// </summary>
|
||||
public int RightBorder => _x + _width;
|
||||
/// <summary>
|
||||
/// Нижняя граница
|
||||
/// </summary>
|
||||
public int DownBorder => _y + _height;
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleVertical => _y + _height / 2;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
/// <param name="width">Ширина</param>
|
||||
/// <param name="height">Высота</param>
|
||||
public ObjectParameters(int x, int y, int width, int height)
|
||||
{
|
||||
_x = x;
|
||||
_y = y;
|
||||
_width = width;
|
||||
_height = height;
|
||||
}
|
||||
}
|
||||
}
|
18
MotorBoat/MotorBoat/Status.cs
Normal file
18
MotorBoat/MotorBoat/Status.cs
Normal file
@ -0,0 +1,18 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace MotorBoat.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Статус выполнения операции перемещения
|
||||
/// </summary>
|
||||
public enum Status
|
||||
{
|
||||
NotInit,
|
||||
InProgress,
|
||||
Finish
|
||||
}
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user