PIbd23_Ivanova_S.V._Lab2 #4

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sofiaivv wants to merge 2 commits from lab2 into lab1
13 changed files with 835 additions and 193 deletions

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using MotorBoat.MovementStrategy;
using MotorBoat;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MotorBoat.MovementStrategy
{
/// <summary>
/// Класс-стратегия перемещения объекта
/// </summary>
public abstract class AbstractStrategy
{
/// <summary>
/// Перемещаемый объект
/// </summary>
private IMoveableObject? _moveableObject;
/// <summary>
/// Статус перемещения
/// </summary>
private Status _state = Status.NotInit;
/// <summary>
/// Ширина поля
/// </summary>
protected int FieldWidth { get; private set; }
/// <summary>
/// Высота поля
/// </summary>
protected int FieldHeight { get; private set; }
/// <summary>
/// Статус перемещения
/// </summary>
public Status GetStatus() { return _state; }
/// <summary>
/// Установка данных
/// </summary>
/// <param name="moveableObject">Перемещаемый объект</param>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
public void SetData(IMoveableObject moveableObject, int width, int height)
{
if (moveableObject == null)
{
_state = Status.NotInit;
return;
}
_state = Status.InProgress;
_moveableObject = moveableObject;
FieldWidth = width;
FieldHeight = height;
}
/// <summary>
/// Шаг перемещения
/// </summary>
public void MakeStep()
{
if (_state != Status.InProgress)
{
return;
}
if (IsTargetDestinaion())
{
_state = Status.Finish;
return;
}
MoveToTarget();
}
/// <summary>
/// Перемещение влево
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveLeft() => MoveTo(DirectionType.Left);
/// <summary>
/// Перемещение вправо
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveRight() => MoveTo(DirectionType.Right);
/// <summary>
/// Перемещение вверх
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveUp() => MoveTo(DirectionType.Up);
/// <summary>
/// Перемещение вниз
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveDown() => MoveTo(DirectionType.Down);
/// <summary>
/// Параметры объекта
/// </summary>
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
/// <summary>
/// Шаг объекта
/// </summary>
/// <returns></returns>
protected int? GetStep()
{
if (_state != Status.InProgress)
{
return null;
}
return _moveableObject?.GetStep;
}
/// <summary>
/// Перемещение к цели
/// </summary>
protected abstract void MoveToTarget();
/// <summary>
/// Достигнута ли цель
/// </summary>
/// <returns></returns>
protected abstract bool IsTargetDestinaion();
/// <summary>
/// Попытка перемещения в требуемом направлении
/// </summary>
/// <param name="directionType">Направление</param>
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
private bool MoveTo(DirectionType directionType)
{
if (_state != Status.InProgress)
{
return false;
}
if (_moveableObject?.CheckCanMove(directionType) ?? false)
{
_moveableObject.MoveObject(directionType);
return true;
}
return false;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using MotorBoat.Entities;
using MotorBoat;
namespace MotorBoat.DrawningObjects
{
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
public class DrawningBoat
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityBoat? EntityBoat { get; protected set; }
/// <summary>
/// Ширина окна
/// </summary>
private int _pictureWidth = 800;
/// <summary>
/// Высота окна
/// </summary>
private int _pictureHeight = 450;
/// <summary>
/// Левая координата прорисовки
/// </summary>
protected int _startPosX;
/// <summary>
/// Верхняя кооридната прорисовки
/// </summary>
protected int _startPosY;
/// <summary>
/// Ширина прорисовки
/// </summary>
protected readonly int _boatWeight = 165;
/// <summary>
/// Высота прорисовки
/// </summary>
protected readonly int _boatHeight = 80;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="width">Ширина картинки</param>
/// <param name="height">Высота картинки</param>
/// <returns>true - объект создан, false - проверка не пройдена,
///нельзя создать объект в этих размерах</returns>
public DrawningBoat(int speed, double weight, Color bodyColor, int width, int height)
{
if (width < _boatWeight || height < _boatHeight)
{
return;
}
_pictureWidth = width;
_pictureHeight = height;
EntityBoat = new EntityBoat(speed, weight, bodyColor);
}
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="width">Ширина картинки</param>
/// <param name="height">Высота картинки</param>
/// <param name="boatWidth">Ширина прорисовки автомобиля</param>
/// <param name="boatHeight">Высота прорисовки автомобиля</param>
protected DrawningBoat(int speed, double weight, Color bodyColor, int
width, int height, int boatWidth, int boatHeight)
{
if (width <= _boatWeight || height <= _boatHeight)
return;
_pictureWidth = width;
_pictureHeight = height;
_boatWeight = boatWidth;
_boatHeight = boatHeight;
EntityBoat = new EntityBoat(speed, weight, bodyColor);
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
public void SetPosition(int x, int y)
{
if (x >= 0 && x + _boatWeight <= _pictureWidth && y >= 0 && y + _boatHeight <= _pictureHeight)
{
_startPosX = x;
_startPosY = y;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public virtual void DrawTransport(Graphics g)
{
if (EntityBoat == null)
{
return;
}
Pen pen = new(Color.Black, 1);
Brush mainBrush = new SolidBrush(EntityBoat.BodyColor);
// корпус
Point[] hull = new Point[]
{
new Point(_startPosX + 5, _startPosY + 0),
new Point(_startPosX + 120, _startPosY + 0),
new Point(_startPosX + 160, _startPosY + 35),
new Point(_startPosX + 120, _startPosY + 70),
new Point(_startPosX + 5, _startPosY + 70),
};
g.FillPolygon(mainBrush, hull);
g.DrawPolygon(pen, hull);
// осн часть
Brush blockBrush = new SolidBrush(Color.Olive);
g.FillRectangle(blockBrush, _startPosX + 20, _startPosY + 15, 80, 40);
g.DrawRectangle(pen, _startPosX + 20, _startPosY + 15, 80, 40);
}
/// <summary>
/// Координата X объекта
/// </summary>
public int GetPosX => _startPosX;
/// <summary>
/// Координата Y объекта
/// /// </summary>
public int GetPosY => _startPosY;
/// <summary>
/// Ширина объекта
/// </summary>
public int GetWidth => _boatWeight;
/// <summary>
/// Высота объекта
/// </summary>
public int GetHeight => _boatHeight;
/// <summary>
/// Проверка, что объект может переместится по указанному направлению
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - можно переместится по указанному направлению</returns>
public bool CanMove(DirectionType direction)
{
if (EntityBoat == null)
{
return false;
}
return direction switch
{
//влево
DirectionType.Left => _startPosX - EntityBoat.Step > 0,
//вверх
DirectionType.Up => _startPosY - EntityBoat.Step > 0,
//вправо
DirectionType.Right => _startPosX + EntityBoat.Step + _boatWeight < _pictureWidth,
//вниз
DirectionType.Down => _startPosY + EntityBoat.Step + _boatHeight < _pictureHeight,
_ => false,
};
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
public void MoveTransport(DirectionType direction)
{
if (!CanMove(direction) || EntityBoat == null)
{
return;
}
switch (direction)
{
//влево
case DirectionType.Left:
_startPosX -= (int)EntityBoat.Step;
break;
//вверх
case DirectionType.Up:
_startPosY -= (int)EntityBoat.Step;
break;
//вправо
case DirectionType.Right:
_startPosX += (int)EntityBoat.Step;
break;
//вниз
case DirectionType.Down:
_startPosY += (int)EntityBoat.Step;
break;
}
}
}
}

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@ -3,142 +3,34 @@ using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using MotorBoat;
using MotorBoat.DrawningObjects;
using MotorBoat.Entities;
namespace MotorBoat
namespace MotorBoat.DrawningObjects
{
/// <summary>.
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
public class DrawningMotorboat
public class DrawningMotorBoat : DrawningBoat
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityMotorBoat? EntityMotorBoat { get; private set; }
/// <summary>
/// Ширина окна
/// </summary>
private int _pictureWight = 800;
/// <summary>
/// Высота окна
/// </summary>
private int _pictureHeight = 450;
/// <summary>
/// Левая координата прорисовки катера
/// </summary>
private int _startPosX = 0;
/// <summary>
/// Правая координата прорисовки катера
/// </summary>
private int _startPosY = 0;
/// <summary>
/// Ширина прорисовки катера
/// </summary>
private readonly int _boatWight = 165;
/// <summary>
/// Высота прорисовки катера
/// </summary>
private readonly int _boatHeight = 80;
/// <summary>
/// Инициализация свойств
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Цвет корпуса</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="engine">Признак наличия двигателя в корме</param>
/// <param name="glass">Признак наличия защитного стекла впереди</param>
/// <param name="glass">Признак наличия стекла спереди</param>
/// <param name="engine">Признак наличия двигателя</param>
/// <param name="width">Ширина картинки</param>
/// <param name="height">Выслота картинки</param>
/// <returns>true - объект создан, false - проверка не пройдена, нельзя создать объект в этих размерах</returns>
public bool Init(int speed, double weight, Color bodyColor, Color additionalColor, bool engine, bool glass, int width, int height)
/// <param name="height">Высота картинки</param>
public DrawningMotorBoat(int speed, double weight, Color bodyColor, Color additionalColor, bool glass,
bool engine, int width, int height) : base (speed, weight, bodyColor, width, height, 165, 80)
{
if (width <= _boatWight || height <= _boatHeight)
return false;
_pictureWight = width;
_pictureHeight = height;
EntityMotorBoat = new EntityMotorBoat();
EntityMotorBoat.Init(speed, weight, bodyColor, additionalColor, engine, glass);
return true;
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
public void SetPosition(int x, int y)
{
if (EntityMotorBoat == null) return;
while (x + _boatWight > _pictureWight)
if (EntityBoat != null)
{
x -= (int)EntityMotorBoat.Step;
}
while (x < 0)
{
x += (int)EntityMotorBoat.Step;
}
while (y + _boatHeight > _pictureHeight)
{
y -= (int)EntityMotorBoat.Step;
}
while (y < 0)
{
y += (int)EntityMotorBoat.Step;
}
_startPosX = x;
_startPosY = y;
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
public void MoveTransport(DirectionType direction)
{
if (EntityMotorBoat == null)
return;
switch (direction)
{
//влево
case DirectionType.Left:
if (_startPosX - EntityMotorBoat.Step > 0)
{
_startPosX -= (int)EntityMotorBoat.Step;
}
break;
//вверх
case DirectionType.Up:
if (_startPosY - EntityMotorBoat.Step > 0)
{
_startPosY -= (int)EntityMotorBoat.Step;
}
break;
//вправо
case DirectionType.Right:
if (_startPosX + _boatWight + EntityMotorBoat.Step < _pictureWight)
{
_startPosX += (int)EntityMotorBoat.Step;
}
break;
//вниз
case DirectionType.Down:
if (_startPosY + _boatHeight + EntityMotorBoat.Step < _pictureHeight)
{
_startPosY += (int)EntityMotorBoat.Step;
}
break;
EntityBoat = new EntityMotorBoat(speed, weight, bodyColor, additionalColor, glass, engine);
}
}
@ -146,42 +38,32 @@ namespace MotorBoat
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public void DrawTransport(Graphics g)
public override void DrawTransport(Graphics g)
{
if (EntityMotorBoat == null)
if (EntityBoat is not EntityMotorBoat motorBoat)
{
return;
}
Pen pen = new(Color.Black, 1);
Brush mainBrush = new SolidBrush(EntityMotorBoat.BodyColor);
Brush additionalBrush = new SolidBrush(motorBoat.AdditionalColor);
// корпус
Point[] hull = new Point[]
if (motorBoat.Glass)
{
new Point(_startPosX + 5, _startPosY + 0),
new Point(_startPosX + 120, _startPosY + 0),
new Point(_startPosX + 160, _startPosY + 35),
new Point(_startPosX + 120, _startPosY + 70),
new Point(_startPosX + 5, _startPosY + 70),
};
g.FillPolygon(mainBrush, hull);
g.DrawPolygon(pen, hull);
// стекло впереди
Brush glassBrush = new SolidBrush(Color.LightBlue);
g.FillEllipse(glassBrush, _startPosX + 20, _startPosY + 15, 100, 40);
g.DrawEllipse(pen, _startPosX + 20, _startPosY + 15, 100, 40);
}
// стекло впереди
Brush glassBrush = new SolidBrush(Color.LightBlue);
g.FillEllipse(glassBrush, _startPosX + 20, _startPosY + 15, 100, 40);
g.DrawEllipse(pen, _startPosX + 20, _startPosY + 15, 100, 40);
base.DrawTransport(g);
// осн часть
Brush blockBrush = new SolidBrush(EntityMotorBoat.AdditionalColor);
g.FillRectangle(blockBrush, _startPosX + 20, _startPosY + 15, 80, 40);
g.DrawRectangle(pen, _startPosX + 20, _startPosY + 15, 80, 40);
// двигатель
Brush engineBrush = new
SolidBrush(EntityMotorBoat.AdditionalColor);
g.FillRectangle(engineBrush, _startPosX + 0, _startPosY + 10, 5, 50);
g.DrawRectangle(pen, _startPosX + 0, _startPosY + 10, 5, 50);
if (motorBoat.Engine)
{
// двигатель
g.FillRectangle(additionalBrush, _startPosX + 0, _startPosY + 10, 5, 50);
g.DrawRectangle(pen, _startPosX + 0, _startPosY + 10, 5, 50);
}
}
}
}

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@ -0,0 +1,39 @@
using MotorBoat.MovementStrategy;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using MotorBoat.DrawningObjects;
namespace MotorBoat.MovementStrategy
{
/// <summary>
/// Реализация интерфейса IDrawningObject для работы с объектом DrawningBoat (паттерн Adapter)
/// </summary>
public class DrawningObjectBoat : IMoveableObject
{
private readonly DrawningBoat? _drawningBoat = null;
public DrawningObjectBoat(DrawningBoat drawningBoat)
{
_drawningBoat = drawningBoat;
}
public ObjectParameters? GetObjectPosition
{
get
{
if (_drawningBoat == null || _drawningBoat.EntityBoat == null)
{
return null;
}
return new ObjectParameters(_drawningBoat.GetPosX,
_drawningBoat.GetPosY, _drawningBoat.GetWidth, _drawningBoat.GetHeight);
}
}
public int GetStep => (int)(_drawningBoat?.EntityBoat?.Step ?? 0);
public bool CheckCanMove(DirectionType direction) =>
_drawningBoat?.CanMove(direction) ?? false;
public void MoveObject(DirectionType direction) =>
_drawningBoat?.MoveTransport(direction);
}
}

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@ -0,0 +1,47 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MotorBoat.Entities
{
/// <summary>
/// Класс-сущность лодка
/// </summary>
public class EntityBoat
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Шаг перемещения
/// </summary>
public double Step => (double)Speed * 100 / Weight;
/// <summary>
/// Конструктор с параметрами
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
public EntityBoat(int speed, double weight, Color bodyColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
}
}
}

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@ -3,26 +3,15 @@ using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using MotorBoat.Entities;
namespace MotorBoat
namespace MotorBoat.Entities
{
public class EntityMotorBoat
/// <summary>
/// Класс-сущность моторная лодка
/// </summary>
public class EntityMotorBoat : EntityBoat
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Дополнительный цвет
/// </summary>
@ -38,11 +27,6 @@ namespace MotorBoat
/// </summary>
public bool Glass { get; private set; }
/// <summary>
/// Шаг перемещения моторной лодки
/// </summary>
public double Step => (double)Speed * 100 / Weight;
/// <summary>
/// Инициализация полей объекта-класса моторной лодки
/// </summary>
@ -53,11 +37,9 @@ namespace MotorBoat
/// <param name="engine">Признак наличия двигателя в корме</param>
/// <param name="glass">Признак наличия защитного стекла впереди</param>
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool engine, bool glass)
public EntityMotorBoat(int speed, double weight, Color bodyColor, Color additionalColor, bool engine, bool glass) :
base (speed, weight, bodyColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
Engine = engine;
Glass = glass;

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@ -34,6 +34,9 @@
buttonRight = new Button();
buttonUp = new Button();
buttonDown = new Button();
ButonCreateMotorBoat = new Button();
comboBoxStrategy = new ComboBox();
ButtonStep = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxMotorBoat).BeginInit();
SuspendLayout();
//
@ -50,11 +53,11 @@
// buttonCreate
//
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreate.Location = new Point(12, 409);
buttonCreate.Location = new Point(189, 412);
buttonCreate.Name = "buttonCreate";
buttonCreate.Size = new Size(90, 40);
buttonCreate.Size = new Size(171, 37);
buttonCreate.TabIndex = 1;
buttonCreate.Text = "Создать";
buttonCreate.Text = "Создать лодку";
buttonCreate.UseVisualStyleBackColor = true;
buttonCreate.Click += ButtonCreate_Click;
//
@ -106,11 +109,44 @@
buttonDown.UseVisualStyleBackColor = true;
buttonDown.Click += ButtonMove_Click;
//
// ButonCreateMotorBoat
//
ButonCreateMotorBoat.Location = new Point(12, 412);
ButonCreateMotorBoat.Name = "ButonCreateMotorBoat";
ButonCreateMotorBoat.Size = new Size(171, 37);
ButonCreateMotorBoat.TabIndex = 6;
ButonCreateMotorBoat.Text = "Создать моторную лодку";
ButonCreateMotorBoat.UseVisualStyleBackColor = true;
ButonCreateMotorBoat.Click += ButonCreateMotorBoat_Click;
//
// comboBoxStrategy
//
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
comboBoxStrategy.FormattingEnabled = true;
comboBoxStrategy.Items.AddRange(new object[] { "Перемещение в центр", "Перемещение в правый нижний угол" });
comboBoxStrategy.Location = new Point(749, 12);
comboBoxStrategy.Name = "comboBoxStrategy";
comboBoxStrategy.Size = new Size(121, 23);
comboBoxStrategy.TabIndex = 7;
//
// ButtonStep
//
ButtonStep.Location = new Point(795, 41);
ButtonStep.Name = "ButtonStep";
ButtonStep.Size = new Size(75, 23);
ButtonStep.TabIndex = 8;
ButtonStep.Text = "Шаг";
ButtonStep.UseVisualStyleBackColor = true;
ButtonStep.Click += ButtonStep_Click;
//
// FormMotorBoat
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(884, 461);
Controls.Add(ButtonStep);
Controls.Add(comboBoxStrategy);
Controls.Add(ButonCreateMotorBoat);
Controls.Add(buttonDown);
Controls.Add(buttonUp);
Controls.Add(buttonRight);
@ -133,5 +169,8 @@
private Button buttonRight;
private Button buttonUp;
private Button buttonDown;
private Button ButonCreateMotorBoat;
private ComboBox comboBoxStrategy;
private Button ButtonStep;
}
}

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@ -1,3 +1,16 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using MotorBoat;
using MotorBoat.MovementStrategy;
using MotorBoat.DrawningObjects;
namespace MotorBoat
{
public partial class FormMotorBoat : Form
@ -5,7 +18,12 @@ namespace MotorBoat
/// <summary>
/// Ïîëå-îáúåêò äëÿ ïðîðèñîâêè îáúåêòà
/// </summary>
private DrawningMotorboat? _drawningMotorboat;
private DrawningBoat? _drawningBoat;
/// <summary>
/// Ñòðàòåãèÿ ïåðåìåùåíèÿ
/// </summary>
private AbstractStrategy? _abstractStrategy;
/// <summary>
/// Èíèöèàëèçàöèÿ ôîðìû
@ -20,42 +38,56 @@ namespace MotorBoat
/// </summary>
private void Draw()
{
if (_drawningMotorboat == null)
if (_drawningBoat == null)
{
return;
}
Bitmap bmp = new(pictureBoxMotorBoat.Width, pictureBoxMotorBoat.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningMotorboat.DrawTransport(gr);
_drawningBoat.DrawTransport(gr);
pictureBoxMotorBoat.Image = bmp;
}
/// <summary>
/// Îáðàáîòêà íàæàòèÿ êíîïêè "Ñîçäàòü"
/// Îáðàáîòêà íàæàòèÿ êíîïêè "Ñîçäàòü ëîäêó"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreate_Click(object sender, EventArgs e)
{
Random random = new();
_drawningMotorboat = new DrawningMotorboat();
_drawningMotorboat.Init(random.Next(100, 300), random.Next(1000, 3000),
_drawningBoat = new DrawningBoat(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)),
pictureBoxMotorBoat.Width, pictureBoxMotorBoat.Height);
_drawningMotorboat.SetPosition(random.Next(10, 100), random.Next(10, 100));
_drawningBoat.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw();
}
/// <summary>
/// Èçìåíåíèå ðàçìåðîâ ôîðìû
/// Îáðàáîòêà íàæàòèÿ êíîïêè "Ñîçäàòü ìîòîðíóþ ëîäêó"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButonCreateMotorBoat_Click(object sender, EventArgs e)
{
Random random = new();
_drawningBoat = new DrawningMotorBoat(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)),
pictureBoxMotorBoat.Width, pictureBoxMotorBoat.Height);
_drawningBoat.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw();
}
/// <summary>
/// Èçìåíåíèå ïîëîæåíèÿ ëîäêè
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawningMotorboat == null)
if (_drawningBoat == null)
{
return;
}
@ -63,19 +95,63 @@ namespace MotorBoat
switch (name)
{
case "buttonUp":
_drawningMotorboat.MoveTransport(DirectionType.Up);
_drawningBoat.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
_drawningMotorboat.MoveTransport(DirectionType.Down);
_drawningBoat.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
_drawningMotorboat.MoveTransport(DirectionType.Left);
_drawningBoat.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
_drawningMotorboat.MoveTransport(DirectionType.Right);
_drawningBoat.MoveTransport(DirectionType.Right);
break;
}
Draw();
}
/// <summary>
/// Îáðàáîòêà íàæàòèÿ êíîïêè "Øàã"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonStep_Click(object sender, EventArgs e)
{
if (_drawningBoat == null)
{
return;
}
if (comboBoxStrategy.Enabled)
{
_abstractStrategy = comboBoxStrategy.SelectedIndex
switch
{
0 => new MoveToCenter(),
1 => new MoveToBorder(),
_ => null,
};
if (_abstractStrategy == null)
{
return;
}
_abstractStrategy.SetData(new
DrawningObjectBoat(_drawningBoat), pictureBoxMotorBoat.Width,
pictureBoxMotorBoat.Height);
comboBoxStrategy.Enabled = false;
}
if (_abstractStrategy == null)
{
return;
}
_abstractStrategy.MakeStep();
Draw();
if (_abstractStrategy.GetStatus() == Status.Finish)
{
comboBoxStrategy.Enabled = true;
_abstractStrategy = null;
}
}
}
}

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@ -0,0 +1,36 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using MotorBoat.MovementStrategy;
using MotorBoat;
namespace MotorBoat.MovementStrategy
{
/// <summary>
/// Интерфейс для работы с перемещаемым объектом
/// </summary>
public interface IMoveableObject
{
/// <summary>
/// Получение координаты X объекта
/// </summary>
ObjectParameters? GetObjectPosition { get; }
/// <summary>
/// Шаг объекта
/// </summary>
int GetStep { get; }
/// <summary>
/// Проверка, можно ли переместиться по нужному направлению
/// </summary>
/// <param name="direction"></param>
/// <returns></returns>
bool CheckCanMove(DirectionType direction);
/// <summary>
/// Изменение направления пермещения объекта
/// </summary>
/// <param name="direction">Направление</param>
void MoveObject(DirectionType direction);
}
}

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@ -0,0 +1,61 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using MotorBoat.MovementStrategy;
namespace MotorBoat.MovementStrategy
{
/// <summary>
/// Стратегия перемещения объекта в правый нижний край формы
/// </summary>
public class MoveToBorder : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
var objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.RightBorder <= FieldWidth &&
objParams.RightBorder + GetStep() >= FieldWidth &&
objParams.DownBorder <= FieldHeight &&
objParams.DownBorder + GetStep() >= FieldHeight;
}
protected override void MoveToTarget()
{
var objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
var diffX = objParams.RightBorder - FieldWidth;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
var diffY = objParams.DownBorder - FieldHeight;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}
}

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@ -0,0 +1,60 @@
using MotorBoat.MovementStrategy;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MotorBoat.MovementStrategy
{
/// <summary>
/// Стратегия перемещения объекта в центр экрана
/// </summary>
public class MoveToCenter : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
var objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.ObjectMiddleHorizontal <= FieldWidth / 2 &&
objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
objParams.ObjectMiddleVertical <= FieldHeight / 2 &&
objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
}
protected override void MoveToTarget()
{
var objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
var diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
var diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}
}

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@ -0,0 +1,57 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MotorBoat.MovementStrategy
{
/// <summary>
/// Параметры-координаты объекта
/// </summary>
public class ObjectParameters
{
private readonly int _x;
private readonly int _y;
private readonly int _width;
private readonly int _height;
/// <summary>
/// Левая граница
/// </summary>
public int LeftBorder => _x;
/// <summary>
/// Верхняя граница
/// </summary>
public int TopBorder => _y;
/// <summary>
/// Правая граница
/// </summary>
public int RightBorder => _x + _width;
/// <summary>
/// Нижняя граница
/// </summary>
public int DownBorder => _y + _height;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleHorizontal => _x + _width / 2;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleVertical => _y + _height / 2;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
/// <param name="width">Ширина</param>
/// <param name="height">Высота</param>
public ObjectParameters(int x, int y, int width, int height)
{
_x = x;
_y = y;
_width = width;
_height = height;
}
}
}

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@ -0,0 +1,18 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MotorBoat.MovementStrategy
{
/// <summary>
/// Статус выполнения операции перемещения
/// </summary>
public enum Status
{
NotInit,
InProgress,
Finish
}
}