PIBD-13_Fomichev_V.S._Simple_/AntiAircraftGun/Entities/EntityAircraftGun.cs

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AntiAircraftGun.Entities;
/// <summary>
/// Класс - сущность Бронированная машина
/// </summary>
public class EntityAircraftGun
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Перемещение зенитной установки
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
/// Конструктор сущности
/// </summary>
/// <param name="speed"></param>
/// <param name="weight"></param>
/// <param name="bodyColor"></param>
public EntityAircraftGun(int speed, double weight, Color bodyColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
}
}