2024-03-03 12:05:08 +04:00
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using AntiAircraftGun.Drawnings;
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namespace AntiAircraftGun.MovementStrategy;
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public class MoveableAircraftGun: IMoveableObject
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{
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/// <summary>
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/// Поле-объект класса DrawningAircraftGun или его наследника
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/// </summary>
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2024-03-17 14:18:19 +04:00
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private readonly DrawningArmoredCar? _drawningAircraftGun = null;
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2024-03-03 12:05:08 +04:00
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="trans">Объект класса DrawningTrans</param>
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2024-03-17 14:18:19 +04:00
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public MoveableAircraftGun(DrawningArmoredCar trans)
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2024-03-03 12:05:08 +04:00
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{
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_drawningAircraftGun = trans;
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}
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public ObjectParameters? GetObjectPosition
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{
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get
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{
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if (_drawningAircraftGun == null || _drawningAircraftGun.EntityAircraftGun == null ||
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!_drawningAircraftGun.GetPosX.HasValue || !_drawningAircraftGun.GetPosY.HasValue)
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{
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return null;
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}
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return new ObjectParameters(_drawningAircraftGun.GetPosX.Value,
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_drawningAircraftGun.GetPosY.Value, _drawningAircraftGun.GetWidth, _drawningAircraftGun.GetHeight);
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}
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}
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public int GetStep => (int)(_drawningAircraftGun?.EntityAircraftGun?.Step ?? 0);
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public bool TryMoveObject(MovementDirection direction)
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{
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if (_drawningAircraftGun == null || _drawningAircraftGun.EntityAircraftGun == null)
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{
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return false;
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}
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return _drawningAircraftGun.MoveTransport(GetDirectionType(direction));
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}
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/// <summary>
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/// Конвертация из MovementDirection в DirectionType
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/// </summary>
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/// <param name="direction">MovementDirection</param>
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/// <returns>DirectionType</returns>
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private static DirectionType GetDirectionType(MovementDirection direction)
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{
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return direction switch
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{
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MovementDirection.Left => DirectionType.Left,
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MovementDirection.Right => DirectionType.Right,
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MovementDirection.Up => DirectionType.Up,
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MovementDirection.Down => DirectionType.Down,
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_ => DirectionType.Unknow,
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};
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}
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}
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