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sirotkin.s wants to merge 1 commits from Ветка2 into Ветка1

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@ -1,25 +1,20 @@
// lab16.cpp : Îïðåäåëÿåò òî÷êó âõîäà äëÿ ïðèëîæåíèÿ.
// lab18.cpp : Îïðåäåëÿåò òî÷êó âõîäà äëÿ ïðèëîæåíèÿ.
//
#define _CRT_SECURE_NO_WARNINGS
#include <stdio.h>
#include <Windows.h>
#include "framework.h"
#include "lab16.h"
#include <tchar.h>
#include "lab18.h"
#include <stdio.h>
#define MAX_LOADSTRING 100
#define N 10
#define M 15
#define WIDTH 30
#define HEIGHT 20
// Ãëîáàëüíûå ïåðåìåííûå:
int steps = 0;
int gold = 0;
int counter = 0;
HINSTANCE hInst; // òåêóùèé ýêçåìïëÿð
WCHAR szTitle[MAX_LOADSTRING]; // Òåêñò ñòðîêè çàãîëîâêà
WCHAR szWindowClass[MAX_LOADSTRING]; // èìÿ êëàññà ãëàâíîãî îêíà
int numImage = 0;
// Îòïðàâèòü îáúÿâëåíèÿ ôóíêöèé, âêëþ÷åííûõ â ýòîò ìîäóëü êîäà:
ATOM MyRegisterClass(HINSTANCE hInstance);
@ -39,7 +34,7 @@ int APIENTRY wWinMain(_In_ HINSTANCE hInstance,
// Èíèöèàëèçàöèÿ ãëîáàëüíûõ ñòðîê
LoadStringW(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING);
LoadStringW(hInstance, IDC_LAB16, szWindowClass, MAX_LOADSTRING);
LoadStringW(hInstance, IDC_LAB18, szWindowClass, MAX_LOADSTRING);
MyRegisterClass(hInstance);
// Âûïîëíèòü èíèöèàëèçàöèþ ïðèëîæåíèÿ:
@ -48,7 +43,7 @@ int APIENTRY wWinMain(_In_ HINSTANCE hInstance,
return FALSE;
}
HACCEL hAccelTable = LoadAccelerators(hInstance, MAKEINTRESOURCE(IDC_LAB16));
HACCEL hAccelTable = LoadAccelerators(hInstance, MAKEINTRESOURCE(IDC_LAB18));
MSG msg;
@ -83,10 +78,10 @@ ATOM MyRegisterClass(HINSTANCE hInstance)
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.hInstance = hInstance;
wcex.hIcon = LoadIcon(hInstance, MAKEINTRESOURCE(IDI_LAB16));
wcex.hIcon = LoadIcon(hInstance, MAKEINTRESOURCE(IDI_LAB18));
wcex.hCursor = LoadCursor(nullptr, IDC_ARROW);
wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
wcex.lpszMenuName = MAKEINTRESOURCEW(IDC_LAB16);
wcex.lpszMenuName = MAKEINTRESOURCEW(IDC_LAB18);
wcex.lpszClassName = szWindowClass;
wcex.hIconSm = LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_SMALL));
@ -121,327 +116,269 @@ BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
return TRUE;
}
int map[N][M] = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0},
{0, 0, 0, 3, 3, 3, 3, 0, 0, 0, 3, 3, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 3, 3, 0, 0, 0},
//
// ÔÓÍÊÖÈß: WndProc(HWND, UINT, WPARAM, LPARAM)
//
// ÖÅËÜ: Îáðàáàòûâàåò ñîîáùåíèÿ â ãëàâíîì îêíå.
//
// WM_COMMAND - îáðàáîòàòü ìåíþ ïðèëîæåíèÿ
// WM_PAINT - Îòðèñîâêà ãëàâíîãî îêíà
// WM_DESTROY - îòïðàâèòü ñîîáùåíèå î âûõîäå è âåðíóòüñÿ
//
void Image1(HDC hdc, int cx, int cy, int size) {
int x1 = cx - size / 2;
int y1 = cy - size / 2;
int x2 = cx + size / 2;
int y2 = cy - size / 2;
int x3 = cx;
int y3 = cy + size / 2;
{0, 0, 0, 0, 0, 0, 3, 3, 3, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 2, 0, 0, 2, 0},
{0, 0, 0, 0, 0, 0, 0, 2, 0, 3, 2, 0, 0, 2, 0},
{0, 0, 0, 0, 3, 0, 2, 2, 2, 2, 2, 2, 2, 2, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
};
void drawMap(HDC hdc) {
HBRUSH hBrushEmptyCell = CreateSolidBrush(RGB(200, 200, 200));
HBRUSH hBrushGold = CreateSolidBrush(RGB(255, 255, 0));
HBRUSH hBrushWall = CreateSolidBrush(RGB(0, 0, 0));
HBRUSH hBrushMan = CreateSolidBrush(RGB(0, 0, 255));
HBRUSH brush[4] = { hBrushEmptyCell, hBrushMan, hBrushWall, hBrushGold };
HPEN hPen = CreatePen(PS_SOLID, 2, RGB(0, 0, 0));
SelectObject(hdc, hPen);
MoveToEx(hdc, x1, y1, NULL);
LineTo(hdc, x2, y2);
LineTo(hdc, x3, y3);
LineTo(hdc, x1, y1);
int i, j;
for (i = 0; i < N; i++) {
for (j = 0; j < M; j++) {
int x1 = j * WIDTH;
int x2 = (j + 1) * WIDTH;
int y1 = i * HEIGHT;
int y2 = (i + 1) * HEIGHT;
RECT r = { x1, y1, x2, y2 };
FillRect(hdc, &r, brush[map[i][j]]);
}
}
for (i = 0; i < 4; i++)
DeleteObject(brush[i]);
char strC[80];
sprintf(strC, "steps = %d gold = %d", steps, gold);
TCHAR strWin[80];
char strC[5];
sprintf(strC, "%d", counter);
TCHAR strWin[5];
OemToChar(strC, strWin);
TextOut(hdc, cx, cy, (LPCWSTR)strWin, _tcslen(strWin));
HFONT hFont = CreateFont(HEIGHT, 0, 0, 0, 0, 0, 0, 0,
DEFAULT_CHARSET, 0, 0, 0, 0, L"Courier New");
SelectObject(hdc, hFont);
SetTextColor(hdc, RGB(0, 0, 128));
TextOut(hdc, 10, HEIGHT * N, (LPCWSTR)strWin, _tcslen(strWin));
DeleteObject(hFont);
DeleteObject(hPen);
}
void Left() {
int i, j;
for (i = 0; i < N; i++) {
for (j = 0; j < M; j++) {
if (map[i][j] == 1) {
if (map[i][j - 1] == 0) {
map[i][j - 1] = 1;
map[i][j] = 0;
steps++;
}
else if (map[i][j - 1] == 3) {
map[i][j - 1] = 1;
map[i][j] = 0;
steps++;
gold++;
}
}
}
}
}
void Right() {
int i, j;
for (i = 0; i < N; i++) {
for (j = M - 2; j >= 0; j--) {
if (map[i][j] == 1) {
if (map[i][j + 1] == 0) {
map[i][j + 1] = 1;
map[i][j] = 0;
steps++;
}
else if (map[i][j + 1] == 3) {
map[i][j + 1] = 1;
map[i][j] = 0;
steps++;
gold++;
}
}
}
}
}
void Up() {
int i, j;
for (i = 0; i < N; i++) {
for (j = 0; j < M; j++) {
if (map[i][j] == 1) {
if (map[i - 1][j] == 0) {
map[i - 1][j] = 1;
map[i][j] = 0;
steps++;
}
else if (map[i - 1][j] == 3) {
map[i - 1][j] = 1;
map[i][j] = 0;
steps++;
gold++;
}
}
}
}
}
void Down() {
int i, j;
for (i = N - 2; i >= 0; i--) {
for (j = 0; j < M; j++) {
if (map[i][j] == 1) {
if (map[i + 1][j] == 0) {
map[i + 1][j] = 1;
map[i][j] = 0;
steps++;
}
else if (map[i + 1][j] == 3) {
map[i + 1][j] = 1;
map[i][j] = 0;
steps++;
gold++;
}
}
}
}
}
void Save() {
FILE* fout;
fout = fopen("C:\\Temp\\Lection12\\game.txt", "wt");
if (fout == NULL) {
printf("\nÂûõîäíîé ôàéë íå ñîçäàëñÿ\n");
void RecursiveImage1_1(HDC hdc, int cx, int cy, int size) {
counter++;
Image1(hdc, cx, cy, size);
if (size < 20) {
return;
}
fprintf(fout, "%d ", N);
fprintf(fout, "%d\n", M);
int i, j;
for (i = 0; i < N; i++) {
for (j = 0; j < M; j++) {
fprintf(fout, "%d ", map[i][j]);
}
}
fprintf(fout, "%d ", steps);
fprintf(fout, "%d", gold);
fclose(fout);
RecursiveImage1_1(hdc, cx - size / 2, cy - size / 2, size / 2);
RecursiveImage1_1(hdc, cx + size / 2, cy - size / 2, size / 2);
}
void Load() {
FILE* fin;
fin = fopen("C:\\Temp\\Lection12\\game.txt", "rt");
if (fin == NULL) {
printf("Âõîäíîé ôàéë íå íàéäåí");
return;
}
int n, m;
fscanf(fin, "%d", &n);
fscanf(fin, "%d", &m);
int i, j;
for (i = 0; i < n; i++) {
for (j = 0; j < m; j++) {
fscanf(fin, "%d", &map[i][j]);
}
}
fscanf(fin, "%d ", &steps);
fscanf(fin, "%d", &gold);
fclose(fin);
}
void SaveBinary() {
FILE* fout;
fout = fopen("C:\\Temp\\Lection12\\game_bin.bin", "wb");
if (fout == NULL) {
printf("Âûõîäíîé ôàéë íå ñîçäàëñÿ");
void RecursiveImage1_2(HDC hdc, int cx, int cy, int size) {
counter++;
Image1(hdc, cx, cy, size);
if (size < 20) {
return;
}
int n = N, m = M;
fwrite(&n, sizeof(n), 1, fout);
fwrite(&m, sizeof(m), 1, fout);
fwrite(map, sizeof(map), 1, fout);
fwrite(&steps, sizeof(steps), 1, fout);
fwrite(&gold, sizeof(gold), 1, fout);
fclose(fout);
RecursiveImage1_2(hdc, cx - size / 2, cy - size / 2, size / 2);
RecursiveImage1_2(hdc, cx, cy + size / 2, size / 2);
}
void LoadBinary() {
FILE* fin;
fin = fopen("C:\\Temp\\Lection12\\game_bin.bin", "rb");
if (fin == NULL) {
printf("Âõîäíîé ôàéë íå ñîçäàëñÿ");
void RecursiveImage1_3(HDC hdc, int cx, int cy, int size) {
counter++;
Image1(hdc, cx, cy, size);
if (size < 10) {
return;
}
int n, m;
fread(&n, sizeof(n), 1, fin);
fread(&m, sizeof(m), 1, fin);
fread(map, sizeof(map), 1, fin);
fread(&steps, sizeof(steps), 1, fin);
fread(&gold, sizeof(gold), 1, fin);
fclose(fin);
RecursiveImage1_3(hdc, cx - size / 2, cy - size / 2, size / 2);
RecursiveImage1_3(hdc, cx + size / 2, cy - size / 2, size / 2);
RecursiveImage1_3(hdc, cx - size / 2, cy - size / 2, size / 2);
RecursiveImage1_3(hdc, cx, cy + size / 2, size / 2);
}
void CreateWall() {
for (int i = 0; i < N; i++) {
for (int j = 0; j < M; j++) {
if (map[i][j] == 1) {
map[i][j - 1] = 2;
steps++;
}
}
}
void Image2(HDC hdc, int cx, int cy, int size) {
int x1 = cx - size / 2;
int y1 = cy - size;
int x2 = cx + size / 2;
int y2 = cy - size;
int x3 = cx - size;
int y3 = cy + size;
int x4 = cx + size;
int y4 = cy + size;
HPEN hPen = CreatePen(PS_SOLID, 2, RGB(0, 0, 255));
SelectObject(hdc, hPen);
MoveToEx(hdc, x1, y1, NULL);
LineTo(hdc, x2, y2);
LineTo(hdc, x3, y3);
LineTo(hdc, x4, y4);
LineTo(hdc, x1, y1);
DeleteObject(hPen);
}
void CreateGold() {
for (int i = 0; i < N; i++) {
for (int j = 0; j < M; j++) {
if (map[i][j] == 1) {
map[i][j + 1] = 3;
steps++;
}
}
void RecursiveImage2_1(HDC hdc, int cx, int cy, int size) {
Image2(hdc, cx, cy, size);
if (size < 5) {
return;
}
RecursiveImage2_1(hdc, cx - size / 2, cy - size, size / 2);
}
void Right2() {
for (int i = 0; i < N; i++) {
for (int j = 1; j < M; j++) {
if (map[i][j] == 1) {
if (map[i - 1][j] == 2) {
map[i - 1][j] = 0;
steps++;
}
}
}
void RecursiveImage2_2(HDC hdc, int cx, int cy, int size) {
Image2(hdc, cx, cy, size);
if (size < 5) {
return;
}
RecursiveImage2_2(hdc, cx - size / 2, cy - size, size / 2);
RecursiveImage2_2(hdc, cx + size / 2, cy - size, size / 2);
}
void Down2() {
for (int i = 0; i < N; i++) {
for (int j = 0; j < M; j++) {
if (map[i][j] == 1) {
if (map[i + 1][j] == 0) {
map[i + 1][j] = 3;
steps++;
}
}
}
void RecursiveImage2_3(HDC hdc, int cx, int cy, int size) {
Image2(hdc, cx, cy, size);
if (size < 15) {
return;
}
RecursiveImage2_3(hdc, cx - size / 2, cy - size, size / 2);
RecursiveImage2_3(hdc, cx + size / 2, cy - size, size / 2);
RecursiveImage2_3(hdc, cx - size, cy + size, size / 2);
RecursiveImage2_3(hdc, cx + size, cy + size, size / 2);
}
void Destroy() {
int i, j;
for (int j = M - 1; j >= 0; j--) {
for (int i = 0; i < N; i++) {
if (map[i][j] == 1) {
int a;
for (a = j + 1; a < M && map[i][a] == 2; a++) {
map[i][a] = 0;
}
break;
}
}
}
void Image3(HDC hdc, int cx, int cy, int size) {
int x1 = cx;
int y1 = cy - size;
int x2 = cx + size;
int y2 = cy;
int x3 = cx;
int y3 = cy + size;
int x4 = cx - size;
int y4 = cy;
HPEN hPen = CreatePen(PS_SOLID, 2, RGB(0, 0, 255));
SelectObject(hdc, hPen);
MoveToEx(hdc, x1, y1, NULL);
LineTo(hdc, x2, y2);
LineTo(hdc, x3, y3);
LineTo(hdc, x4, y4);
LineTo(hdc, x1, y1);
DeleteObject(hPen);
}
void Destroy2() {
int i, j;
for (i = 0; i < N; i++) {
for (j = 0; j < M - 1; j++) {
if (map[i][j] == 1) {
if (map[i][j + 1] == 2) {
map[i][j + 1] = 0;
steps++;
}
if (map[i][j - 1] == 2) {
map[i][j - 1] = 0;
steps++;
}
if (map[i + 1][j + 1] == 2) {
map[i + 1][j + 1] = 0;
steps++;
}
if (map[i - 1][j - 1] == 2) {
map[i - 1][j - 1] = 0;
steps++;
}
if (map[i - 1][j] == 2) {
map[i - 1][j] = 0;
steps++;
}
if (map[i + 1][j] == 2) {
map[i + 1][j] = 0;
steps++;
}
if (map[i - 1][j + 1] == 2) {
map[i - 1][j + 1] = 0;
steps++;
}
if (map[i + 1][j - 1] == 2) {
map[i + 1][j - 1] = 0;
steps++;
}
j++;
}
}
void RecursiveImage3_1(HDC hdc, int cx, int cy, int size) {
Image3(hdc, cx, cy, size);
if (size < 20) {
return;
}
RecursiveImage3_1(hdc, cx + size, cy, size / 2);
RecursiveImage3_1(hdc, cx - size, cy, size / 2);
}
void RecursiveImage3_2(HDC hdc, int cx, int cy, int size) {
Image3(hdc, cx, cy, size);
if (size < 20) {
return;
}
RecursiveImage3_2(hdc, cx + size, cy, size / 2);
RecursiveImage3_2(hdc, cx - size, cy, size / 2);
RecursiveImage3_2(hdc, cx, cy + size, size / 2);
}
void RecursiveImage3_3(HDC hdc, int cx, int cy, int size) {
Image3(hdc, cx, cy, size);
if (size < 20) {
return;
}
RecursiveImage3_3(hdc, cx + size, cy, size / 2);
RecursiveImage3_3(hdc, cx - size, cy, size / 2);
RecursiveImage3_3(hdc, cx, cy - size, size / 2);
}
void RecursiveImage3_4(HDC hdc, int cx, int cy, int size) {
Image3(hdc, cx, cy, size);
if (size < 20) {
return;
}
RecursiveImage3_4(hdc, cx + size, cy, size / 2);
RecursiveImage3_4(hdc, cx - size, cy, size / 2);
RecursiveImage3_4(hdc, cx, cy - size, size / 2);
RecursiveImage3_4(hdc, cx, cy + size, size / 2);
}
void Image4(HDC hdc, int cx, int cy, int size) {
int x1 = cx;
int y1 = cy - size;
int x2 = cx + size / 4;
int y2 = cy - size / 4;
int x3 = cx + size;
int y3 = cy;
int x4 = cx + size / 4;
int y4 = cy + size / 4;
int x5 = cx;
int y5 = cy + size;
int x6 = cx - size / 4;
int y6 = cy + size / 4;
int x7 = cx - size;
int y7 = cy;
int x8 = cx - size / 4;
int y8 = cy - size / 4;
HPEN hPen = CreatePen(PS_SOLID, 2, RGB(0, 0, 255));
SelectObject(hdc, hPen);
MoveToEx(hdc, x1, y1, NULL);
LineTo(hdc, x2, y2);
LineTo(hdc, x3, y3);
LineTo(hdc, x4, y4);
LineTo(hdc, x5, y5);
LineTo(hdc, x6, y6);
LineTo(hdc, x7, y7);
LineTo(hdc, x8, y8);
LineTo(hdc, x1, y1);
DeleteObject(hPen);
}
void RecursiveImage4_1(HDC hdc, int cx, int cy, int size) {
Image4(hdc, cx, cy, size);
if (size < 20) {
return;
}
RecursiveImage4_1(hdc, cx + size, cy, size / 2);
RecursiveImage4_1(hdc, cx - size, cy, size / 2);
}
void RecursiveImage4_2(HDC hdc, int cx, int cy, int size) {
Image4(hdc, cx, cy, size);
if (size < 20) {
return;
}
RecursiveImage4_2(hdc, cx, cy + size, size / 2);
RecursiveImage4_2(hdc, cx, cy - size, size / 2);
}
void RecursiveImage4_3(HDC hdc, int cx, int cy, int size) {
Image4(hdc, cx, cy, size);
if (size < 20) {
return;
}
RecursiveImage4_3(hdc, cx, cy + size, size / 2);
RecursiveImage4_3(hdc, cx, cy - size, size / 2);
RecursiveImage4_3(hdc, cx - size, cy, size / 2);
}
void Image5(HDC hdc, int cx, int cy, int size) {
int x1 = cx - size;
int y1 = cy - size / 1.5;
int x2 = cx + size;
int y2 = cy - size / 1.5;
int x3 = cx + size / 2;
int y3 = cy + size / 2;
int x4 = cx - size * 1.5;
int y4 = cy + size / 2;
HPEN hPen = CreatePen(PS_SOLID, 2, RGB(0, 0, 255));
SelectObject(hdc, hPen);
MoveToEx(hdc, x1, y1, NULL);
LineTo(hdc, x2, y2);
LineTo(hdc, x3, y3);
LineTo(hdc, x4, y4);
LineTo(hdc, x1, y1);
DeleteObject(hPen);
}
void RecursiveImage5_1(HDC hdc, int cx, int cy, int size) {
Image5(hdc, cx, cy, size);
if (size < 20) {
return;
}
RecursiveImage5_1(hdc, cx - size, cy - size / 1.5, size / 2);
RecursiveImage5_1(hdc, cx + size / 1.5, cy + size / 2, size / 2);
RecursiveImage5_1(hdc, cx + size, cy - size / 1.5, size / 2);
RecursiveImage5_1(hdc, cx - size * 1.5, cy + size / 2, size / 2);
}
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
@ -450,53 +387,17 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
case WM_COMMAND:
{
case WM_KEYDOWN:
switch (wParam) {
case VK_DOWN:
Down();
switch (wParam)
{
case 0xbe:
numImage++;
if (numImage >= 20)
numImage = 0;
InvalidateRect(hWnd, NULL, TRUE);
break;
case VK_LEFT:
Left();
InvalidateRect(hWnd, NULL, TRUE);
break;
case VK_UP:
Up();
InvalidateRect(hWnd, NULL, TRUE);
break;
case VK_RIGHT:
Right();
InvalidateRect(hWnd, NULL, TRUE);
break;
case 0x53: //S
//Save();
SaveBinary();
break;
case 0x4c: //L
//Load();
//LoadBinary();
CreateWall();
break;
case 0x52: //R
CreateGold();
break;
case 0x55: //U
Right2();
InvalidateRect(hWnd, NULL, TRUE);
break;
case 0x44: //D
Down2();
InvalidateRect(hWnd, NULL, TRUE);
break;
case 0x5a: //Z
Destroy();
InvalidateRect(hWnd, NULL, TRUE);
break;
case 0x41: //A
Destroy2();
InvalidateRect(hWnd, NULL, TRUE);
break;
} break;
}
break;
int wmId = LOWORD(wParam);
// Ðàçîáðàòü âûáîð â ìåíþ:
switch (wmId)
{
case IDM_ABOUT:
@ -514,7 +415,36 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
PAINTSTRUCT ps;
HDC hdc = BeginPaint(hWnd, &ps);
drawMap(hdc);
// TODO: Äîáàâüòå ñþäà ëþáîé êîä ïðîðèñîâêè, èñïîëüçóþùèé HDC...
if (numImage == 0)
counter = 0;
RecursiveImage1_1(hdc, 200, 160, 160);
if (numImage == 1)
RecursiveImage1_2(hdc, 200, 160, 160);
if (numImage == 2)
RecursiveImage1_3(hdc, 200, 160, 160);
if (numImage == 3)
RecursiveImage2_1(hdc, 200, 200, 100);
if (numImage == 4)
RecursiveImage2_2(hdc, 200, 200, 100);
if (numImage == 5)
RecursiveImage2_3(hdc, 200, 200, 100);
if (numImage == 6)
RecursiveImage3_1(hdc, 200, 200, 100);
if (numImage == 7)
RecursiveImage3_2(hdc, 350, 200, 100);
if (numImage == 8)
RecursiveImage3_3(hdc, 350, 200, 100);
if (numImage == 9)
RecursiveImage3_4(hdc, 350, 200, 100);
if (numImage == 10)
RecursiveImage4_1(hdc, 300, 200, 100);
if (numImage == 11)
RecursiveImage4_2(hdc, 300, 200, 100);
if (numImage == 12)
RecursiveImage4_3(hdc, 300, 200, 100);
if (numImage == 13)
RecursiveImage5_1(hdc, 300, 200, 100);
EndPaint(hWnd, &ps);
}
break;