PIbd-13 Sheymuhov A.I. LabWork02 Base #3
@ -1,25 +0,0 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.8.34525.116
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ProjectAircraftCarrier", "ProjectAircraftCarrier\ProjectAircraftCarrier.csproj", "{A871246D-86F2-4370-B644-24A99BFF6783}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{A871246D-86F2-4370-B644-24A99BFF6783}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{A871246D-86F2-4370-B644-24A99BFF6783}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{A871246D-86F2-4370-B644-24A99BFF6783}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{A871246D-86F2-4370-B644-24A99BFF6783}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {7F4937DC-FEE0-4D3B-8062-6479A5B07CE4}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
@ -1,39 +0,0 @@
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namespace ProjectAircraftCarrier
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{
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||||
partial class Form1
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||||
{
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||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.components = new System.ComponentModel.Container();
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(800, 450);
|
||||
this.Text = "Form1";
|
||||
}
|
||||
|
||||
#endregion
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||||
}
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||||
}
|
@ -1,10 +0,0 @@
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||||
namespace ProjectAircraftCarrier
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||||
{
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||||
public partial class Form1 : Form
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||||
{
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||||
public Form1()
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||||
{
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||||
InitializeComponent();
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||||
}
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||||
}
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||||
}
|
@ -1,17 +0,0 @@
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namespace ProjectAircraftCarrier
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{
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internal static class Program
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||||
{
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||||
/// <summary>
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||||
/// The main entry point for the application.
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||||
/// </summary>
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||||
[STAThread]
|
||||
static void Main()
|
||||
{
|
||||
// To customize application configuration such as set high DPI settings or default font,
|
||||
// see https://aka.ms/applicationconfiguration.
|
||||
ApplicationConfiguration.Initialize();
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||||
Application.Run(new Form1());
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||||
}
|
||||
}
|
||||
}
|
@ -1,11 +0,0 @@
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||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFramework>net8.0-windows</TargetFramework>
|
||||
<Nullable>enable</Nullable>
|
||||
<UseWindowsForms>true</UseWindowsForms>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
</PropertyGroup>
|
||||
|
||||
</Project>
|
@ -1,26 +0,0 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
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||||
|
||||
<PropertyGroup>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFramework>net8.0-windows</TargetFramework>
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||||
<Nullable>enable</Nullable>
|
||||
<UseWindowsForms>true</UseWindowsForms>
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||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Compile Update="Properties\Resources.Designer.cs">
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||||
<DesignTime>True</DesignTime>
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
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||||
</Compile>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Update="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
@ -1,25 +0,0 @@
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||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.8.34525.116
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ProjectAircraftCarrier1", "ProjectAircraftCarrier\ProjectAircraftCarrier1.csproj", "{A871246D-86F2-4370-B644-24A99BFF6783}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{A871246D-86F2-4370-B644-24A99BFF6783}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{A871246D-86F2-4370-B644-24A99BFF6783}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{A871246D-86F2-4370-B644-24A99BFF6783}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{A871246D-86F2-4370-B644-24A99BFF6783}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {7F4937DC-FEE0-4D3B-8062-6479A5B07CE4}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
@ -1,248 +0,0 @@
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namespace ProjectAircraftCarrier;
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internal class DrawningAircraftCarrier
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{
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/// <summary>
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/// Класс-сущность
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/// </summary>
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||||
public EntityAircraftCarrier? EntityAircraftCarrier { get; private set; }
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/// <summary>
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/// Ширина окна
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/// </summary>
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private int? _pictureWidth;
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/// <summary>
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/// Высота окна
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/// </summary>
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||||
private int? _pictureHeight;
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/// <summary>
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||||
/// Левая координата прорисовки авианосца
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/// </summary>
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private int? _startPosX;
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/// <summary>
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/// Верхняя координата прорисовки авианосца
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||||
/// </summary>
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||||
private int? _startPosY;
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||||
/// <summary>
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||||
/// Ширина прорисовки авианосца
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/// </summary>
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||||
private readonly int _drawningAircraftCarrierWidth = 140;
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/// <summary>
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/// Высота прорисовки авианосца
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/// </summary>
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||||
private readonly int _drawningAircraftCarrierHeight = 50;
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/// <summary>
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||||
/// Инициализация полей объекта-класса авианосца
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||||
/// </summary>
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||||
/// <param name="speed">Скорость</param>
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||||
/// <param name="weight">Вес</param>
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||||
/// <param name="bodyColor">Основной цвет</param>
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||||
/// <param name="additionalColor">Дополнительный цвет</param>
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||||
/// <param name="deckForAircraftTakeOff">Палуба для взлета самолетов</param>
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/// <param name="controlCabin">Рубка управления</param>
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||||
/// <param name="fighterJet">Истребитель</param>
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||||
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool deckForAircraftTakeOff, bool controlCabin, bool fighterJet)
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||||
{
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EntityAircraftCarrier = new EntityAircraftCarrier();
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EntityAircraftCarrier.Init(speed, weight, bodyColor, additionalColor, deckForAircraftTakeOff, controlCabin, fighterJet);
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_pictureWidth = null;
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||||
_pictureHeight = null;
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||||
_startPosX = null;
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_startPosY = null;
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||||
}
|
||||
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||||
/// <summary>
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||||
/// Установка границ поля
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/// </summary>
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||||
/// <param name="width">Ширина поля</param>
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||||
/// <param name="height">Высота поля</param>
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||||
/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
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||||
public bool SetPictureSize(int width, int height)
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||||
{
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||||
// TODO проверка, что объект "влезает" в размеры поля
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// если влезает, сохраняем границы и корректируем позицию объекта, если она была уже установлена
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if (_drawningAircraftCarrierWidth <= width && _drawningAircraftCarrierHeight <= height)
|
||||
{
|
||||
_pictureWidth = width;
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_pictureHeight = height;
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||||
if (_startPosX.HasValue && _startPosY.HasValue)
|
||||
{
|
||||
if (_startPosX + _drawningAircraftCarrierWidth > width)
|
||||
{
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||||
_startPosX = width - _drawningAircraftCarrierWidth;
|
||||
}
|
||||
|
||||
if (_startPosY + _drawningAircraftCarrierHeight > height)
|
||||
{
|
||||
_startPosY = height - _drawningAircraftCarrierHeight;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Установка позиции
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||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
public void SetPosition(int x, int y)
|
||||
{
|
||||
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// TODO если при установке объекта в эти координаты, он будет "выходить" за границы формы
|
||||
// то надо изменить координаты, чтобы он оставался в этих границах
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||||
_startPosX = x;
|
||||
_startPosY = y;
|
||||
if (x < 0)
|
||||
{
|
||||
_startPosX = 0;
|
||||
}
|
||||
|
||||
if (y < 0)
|
||||
{
|
||||
_startPosY = 0;
|
||||
}
|
||||
|
||||
if (x + _drawningAircraftCarrierWidth > _pictureWidth)
|
||||
{
|
||||
_startPosX = _pictureWidth - _drawningAircraftCarrierWidth;
|
||||
}
|
||||
|
||||
if (y + _drawningAircraftCarrierHeight > _pictureHeight)
|
||||
{
|
||||
_startPosY = _pictureHeight - _drawningAircraftCarrierHeight;
|
||||
}
|
||||
}
|
||||
|
||||
public bool MoveTransport(DirectionType direction)
|
||||
{
|
||||
if (EntityAircraftCarrier == null || !_startPosX.HasValue || !_startPosY.HasValue)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
switch (direction)
|
||||
{
|
||||
// Влево
|
||||
case DirectionType.Left:
|
||||
if (_startPosX.Value - EntityAircraftCarrier.Step > 0)
|
||||
{
|
||||
_startPosX -= (int)EntityAircraftCarrier.Step;
|
||||
}
|
||||
return true;
|
||||
// Вверх
|
||||
case DirectionType.Up:
|
||||
if (_startPosY.Value - EntityAircraftCarrier.Step > 0)
|
||||
{
|
||||
_startPosY -= (int)EntityAircraftCarrier.Step;
|
||||
}
|
||||
return true;
|
||||
// Вправо
|
||||
case DirectionType.Right:
|
||||
//TODO прописать логику сдвига в право
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||||
if (_startPosX.Value + _drawningAircraftCarrierWidth + EntityAircraftCarrier.Step < _pictureWidth.Value)
|
||||
{
|
||||
_startPosX += (int)EntityAircraftCarrier.Step;
|
||||
}
|
||||
return true;
|
||||
// Вниз
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||||
case DirectionType.Down:
|
||||
//TODO прописать логику сдвига в вниз
|
||||
if (_startPosY.Value + _drawningAircraftCarrierHeight + EntityAircraftCarrier.Step < _pictureHeight.Value)
|
||||
{
|
||||
_startPosY += (int)EntityAircraftCarrier.Step;
|
||||
}
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Прорисовка объекта
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||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
public void DrawTransport(Graphics g)
|
||||
{
|
||||
if (EntityAircraftCarrier == null || !_startPosX.HasValue || !_startPosY.HasValue)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Pen pen = new(Color.Black);
|
||||
Brush additionalBrush = new SolidBrush(EntityAircraftCarrier.AdditionalColor);
|
||||
Pen additionalPen = new(EntityAircraftCarrier.AdditionalColor, 2);
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||||
|
||||
// Границы авианосца
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||||
g.DrawRectangle(pen, _startPosX.Value + 5, _startPosY.Value, 100, 50);
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||||
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 5, 5, 15);
|
||||
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 30, 5, 15);
|
||||
|
||||
Point[] points =
|
||||
{
|
||||
new Point(_startPosX.Value + 105, _startPosY.Value),
|
||||
new Point(_startPosX.Value + 120, _startPosY.Value + 15),
|
||||
new Point(_startPosX.Value + 140, _startPosY.Value + 20),
|
||||
new Point(_startPosX.Value + 140, _startPosY.Value + 30),
|
||||
new Point(_startPosX.Value + 120, _startPosY.Value + 35),
|
||||
new Point(_startPosX.Value + 105, _startPosY.Value + 50),
|
||||
|
||||
};
|
||||
g.DrawPolygon(pen, points);
|
||||
|
||||
// Палуба
|
||||
Brush br = new SolidBrush(EntityAircraftCarrier.BodyColor);
|
||||
Brush brBlack = new SolidBrush(Color.Black);
|
||||
g.FillRectangle(br, _startPosX.Value + 6, _startPosY.Value + 1, 100, 49);
|
||||
g.FillPolygon(br, points);
|
||||
g.FillRectangle(brBlack, _startPosX.Value, _startPosY.Value + 5, 5, 15);
|
||||
g.FillRectangle(brBlack, _startPosX.Value, _startPosY.Value + 30, 5, 15);
|
||||
|
||||
// Палуба для взлёта самолётов
|
||||
if (EntityAircraftCarrier.DeckForAircraftTakeOff)
|
||||
{
|
||||
Pen penYellow = new(Color.Yellow);
|
||||
|
||||
Point[] addPoints =
|
||||
{
|
||||
new Point(_startPosX.Value + 5, _startPosY.Value + 10),
|
||||
new Point(_startPosX.Value + 105, _startPosY.Value),
|
||||
new Point(_startPosX.Value + 120, _startPosY.Value + 15),
|
||||
new Point(_startPosX.Value + 5, _startPosY.Value + 30),
|
||||
|
||||
};
|
||||
g.DrawPolygon(pen, addPoints);
|
||||
g.FillPolygon(additionalBrush, addPoints);
|
||||
// Разметка
|
||||
g.DrawLine(penYellow, _startPosX.Value + 10, _startPosY.Value + 20, _startPosX.Value + 105, _startPosY.Value + 8);
|
||||
}
|
||||
|
||||
// Рубка
|
||||
if (EntityAircraftCarrier.ControlCabin)
|
||||
{
|
||||
g.DrawEllipse(pen, _startPosX.Value + 40, _startPosY.Value + 35, 30, 10);
|
||||
g.FillEllipse(additionalBrush, _startPosX.Value + 40, _startPosY.Value + 35, 30, 10);
|
||||
}
|
||||
|
||||
// Истребитель
|
||||
if (EntityAircraftCarrier.FighterJet)
|
||||
{
|
||||
g.DrawLine(additionalPen, _startPosX.Value + 95, _startPosY.Value + 27, _startPosX.Value + 95, _startPosY.Value + 47);
|
||||
g.DrawLine(additionalPen, _startPosX.Value + 85, _startPosY.Value + 42, _startPosX.Value + 95, _startPosY.Value + 32);
|
||||
g.DrawLine(additionalPen, _startPosX.Value + 95, _startPosY.Value + 32, _startPosX.Value + 105, _startPosY.Value + 42);
|
||||
g.DrawLine(additionalPen, _startPosX.Value + 90, _startPosY.Value + 46, _startPosX.Value + 95, _startPosY.Value + 41);
|
||||
g.DrawLine(additionalPen, _startPosX.Value + 95, _startPosY.Value + 41, _startPosX.Value + 100, _startPosY.Value + 46);
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,32 @@
|
||||
namespace ProjectAircraftCarrier_.Drawnings;
|
||||
|
||||
/// <summary>
|
||||
/// Направление перемещения
|
||||
/// </summary>
|
||||
public enum DirectionType
|
||||
{
|
||||
/// <summary>
|
||||
/// Неизвестное направление
|
||||
/// </summary>
|
||||
Unknow = -1,
|
||||
|
||||
/// <summary>
|
||||
/// Вверх
|
||||
/// </summary>
|
||||
Up = 1,
|
||||
|
||||
/// <summary>
|
||||
/// Вниз
|
||||
/// </summary>
|
||||
Down = 2,
|
||||
|
||||
/// <summary>
|
||||
/// Влево
|
||||
/// </summary>
|
||||
Left = 3,
|
||||
|
||||
/// <summary>
|
||||
/// Вправо
|
||||
/// </summary>
|
||||
Right = 4
|
||||
}
|
@ -0,0 +1,74 @@
|
||||
using ProjectAircraftCarrier_.Entities;
|
||||
|
||||
namespace ProjectAircraftCarrier_.Drawnings;
|
||||
|
||||
/// <summary>
|
||||
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
|
||||
/// </summary>
|
||||
public class DrawningAircraftCarrier : DrawningWarship
|
||||
{
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||
/// <param name="deckForAircraftTakeOff">Палуба для взлета самолетов</param>
|
||||
/// <param name="controlCabin">Рубка управления</param>
|
||||
/// <param name="fighterJet">Истребитель</param>
|
||||
public DrawningAircraftCarrier(int speed, double weight, Color bodyColor, Color additionalColor, bool deckForAircraftTakeOff, bool controlCabin, bool fighterJet) : base(140, 50)
|
||||
{
|
||||
EntityWarship = new EntityAircraftCarrier(speed, weight, bodyColor, additionalColor, deckForAircraftTakeOff, controlCabin, fighterJet);
|
||||
}
|
||||
|
||||
public override void DrawTransport(Graphics g)
|
||||
{
|
||||
if (EntityWarship == null || EntityWarship is not EntityAircraftCarrier aircraftCarrier || !_startPosX.HasValue || !_startPosY.HasValue)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Pen pen = new(Color.Black);
|
||||
Brush additionalBrush = new SolidBrush(aircraftCarrier.AdditionalColor);
|
||||
Pen additionalPen = new(aircraftCarrier.AdditionalColor, 2);
|
||||
|
||||
base.DrawTransport(g);
|
||||
|
||||
// Палуба для взлёта самолётов
|
||||
if (aircraftCarrier.DeckForAircraftTakeOff)
|
||||
{
|
||||
Pen penYellow = new(Color.Yellow);
|
||||
|
||||
Point[] addPoints =
|
||||
{
|
||||
new Point(_startPosX.Value + 5, _startPosY.Value + 10),
|
||||
new Point(_startPosX.Value + 105, _startPosY.Value),
|
||||
new Point(_startPosX.Value + 120, _startPosY.Value + 15),
|
||||
new Point(_startPosX.Value + 5, _startPosY.Value + 30),
|
||||
|
||||
};
|
||||
g.DrawPolygon(pen, addPoints);
|
||||
g.FillPolygon(additionalBrush, addPoints);
|
||||
// Разметка
|
||||
g.DrawLine(penYellow, _startPosX.Value + 10, _startPosY.Value + 20, _startPosX.Value + 105, _startPosY.Value + 8);
|
||||
}
|
||||
|
||||
// Рубка
|
||||
if (aircraftCarrier.ControlCabin)
|
||||
{
|
||||
g.DrawEllipse(pen, _startPosX.Value + 40, _startPosY.Value + 35, 30, 10);
|
||||
g.FillEllipse(additionalBrush, _startPosX.Value + 40, _startPosY.Value + 35, 30, 10);
|
||||
}
|
||||
|
||||
// Истребитель
|
||||
if (aircraftCarrier.FighterJet)
|
||||
{
|
||||
g.DrawLine(additionalPen, _startPosX.Value + 95, _startPosY.Value + 27, _startPosX.Value + 95, _startPosY.Value + 47);
|
||||
g.DrawLine(additionalPen, _startPosX.Value + 85, _startPosY.Value + 42, _startPosX.Value + 95, _startPosY.Value + 32);
|
||||
g.DrawLine(additionalPen, _startPosX.Value + 95, _startPosY.Value + 32, _startPosX.Value + 105, _startPosY.Value + 42);
|
||||
g.DrawLine(additionalPen, _startPosX.Value + 90, _startPosY.Value + 46, _startPosX.Value + 95, _startPosY.Value + 41);
|
||||
g.DrawLine(additionalPen, _startPosX.Value + 95, _startPosY.Value + 41, _startPosX.Value + 100, _startPosY.Value + 46);
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,248 @@
|
||||
using ProjectAircraftCarrier_.Entities;
|
||||
|
||||
namespace ProjectAircraftCarrier_.Drawnings;
|
||||
|
||||
/// <summary>
|
||||
/// Класс, отвечающий за прорисовку и перемещение базового объекта-сущности
|
||||
/// </summary>
|
||||
public class DrawningWarship
|
||||
{
|
||||
/// <summary>
|
||||
/// Класс-сущность
|
||||
/// </summary>
|
||||
public EntityWarship? EntityWarship { get; protected set; }
|
||||
|
||||
/// <summary>
|
||||
/// Ширина окна
|
||||
/// </summary>
|
||||
private int? _pictureWidth;
|
||||
|
||||
/// <summary>
|
||||
/// Высота окна
|
||||
/// </summary>
|
||||
private int? _pictureHeight;
|
||||
|
||||
/// <summary>
|
||||
/// Левая координата прорисовки военного корабля
|
||||
/// </summary>
|
||||
protected int? _startPosX;
|
||||
|
||||
/// <summary>
|
||||
/// Верхняя координата прорисовки военного корабля
|
||||
/// </summary>
|
||||
protected int? _startPosY;
|
||||
|
||||
/// <summary>
|
||||
/// Ширина прорисовки военного корабля
|
||||
/// </summary>
|
||||
private readonly int _drawningWarshipWidth = 140;
|
||||
|
||||
/// <summary>
|
||||
/// Высота прорисовки военного корабля
|
||||
/// </summary>
|
||||
private readonly int _drawningWarshipHeight = 50;
|
||||
|
||||
/// <summary>
|
||||
/// Координата X объекта
|
||||
/// </summary>
|
||||
public int? GetPosX => _startPosX;
|
||||
|
||||
/// <summary>
|
||||
/// Координата Y объекта
|
||||
/// </summary>
|
||||
public int? GetPosY => _startPosY;
|
||||
|
||||
/// <summary>
|
||||
/// Ширина объекта
|
||||
/// </summary>
|
||||
public int GetWidth => _drawningWarshipWidth;
|
||||
|
||||
/// <summary>
|
||||
/// Высота объекта
|
||||
/// </summary>
|
||||
public int GetHeight => _drawningWarshipHeight;
|
||||
|
||||
/// <summary>
|
||||
/// Пустой конструктор
|
||||
/// </summary>
|
||||
private DrawningWarship()
|
||||
{
|
||||
_pictureWidth = null;
|
||||
_pictureHeight = null;
|
||||
_startPosX = null;
|
||||
_startPosY = null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
public DrawningWarship(int speed, double weight, Color bodyColor) : this()
|
||||
{
|
||||
EntityWarship = new EntityWarship(speed, weight, bodyColor);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор для наследников
|
||||
/// </summary>
|
||||
/// <param name="drawningCarrierWidth">Ширина прорисовки военного корабля</param>
|
||||
/// <param name="drawningCarrierHeight">Высота прорисовки военного корабля</param>
|
||||
protected DrawningWarship(int drawningCarrierWidth, int drawningCarrierHeight) : this()
|
||||
{
|
||||
_drawningWarshipWidth = drawningCarrierWidth;
|
||||
_drawningWarshipHeight = drawningCarrierHeight;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Установка границ поля
|
||||
/// </summary>
|
||||
/// <param name="width">Ширина поля</param>
|
||||
/// <param name="height">Высота поля</param>
|
||||
/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
|
||||
public bool SetPictureSize(int width, int height)
|
||||
{
|
||||
if (_drawningWarshipWidth <= width && _drawningWarshipHeight <= height)
|
||||
{
|
||||
_pictureWidth = width;
|
||||
_pictureHeight = height;
|
||||
if (_startPosX.HasValue && _startPosY.HasValue)
|
||||
{
|
||||
if (_startPosX + _drawningWarshipWidth > width)
|
||||
{
|
||||
_startPosX = width - _drawningWarshipWidth;
|
||||
}
|
||||
|
||||
if (_startPosY + _drawningWarshipHeight > height)
|
||||
{
|
||||
_startPosY = height - _drawningWarshipHeight;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Установка позиции
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
public void SetPosition(int x, int y)
|
||||
{
|
||||
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_startPosX = x;
|
||||
_startPosY = y;
|
||||
if (x < 0)
|
||||
{
|
||||
_startPosX = 0;
|
||||
}
|
||||
|
||||
if (y < 0)
|
||||
{
|
||||
_startPosY = 0;
|
||||
}
|
||||
|
||||
if (x + _drawningWarshipWidth > _pictureWidth)
|
||||
{
|
||||
_startPosX = _pictureWidth - _drawningWarshipWidth;
|
||||
}
|
||||
|
||||
if (y + _drawningWarshipHeight > _pictureHeight)
|
||||
{
|
||||
_startPosY = _pictureHeight - _drawningWarshipHeight;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Изменение направления перемещения
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
|
||||
public bool MoveTransport(DirectionType direction)
|
||||
{
|
||||
if (EntityWarship == null || !_startPosX.HasValue || !_startPosY.HasValue)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
switch (direction)
|
||||
{
|
||||
// Влево
|
||||
case DirectionType.Left:
|
||||
if (_startPosX.Value - EntityWarship.Step > 0)
|
||||
{
|
||||
_startPosX -= (int)EntityWarship.Step;
|
||||
}
|
||||
return true;
|
||||
// Вверх
|
||||
case DirectionType.Up:
|
||||
if (_startPosY.Value - EntityWarship.Step > 0)
|
||||
{
|
||||
_startPosY -= (int)EntityWarship.Step;
|
||||
}
|
||||
return true;
|
||||
// Вправо
|
||||
case DirectionType.Right:
|
||||
if (_startPosX.Value + _drawningWarshipWidth + EntityWarship.Step < _pictureWidth.Value)
|
||||
{
|
||||
_startPosX += (int)EntityWarship.Step;
|
||||
}
|
||||
return true;
|
||||
// Вниз
|
||||
case DirectionType.Down:
|
||||
if (_startPosY.Value + _drawningWarshipHeight + EntityWarship.Step < _pictureHeight.Value)
|
||||
{
|
||||
_startPosY += (int)EntityWarship.Step;
|
||||
}
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Прорисовка объекта
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
public virtual void DrawTransport(Graphics g)
|
||||
{
|
||||
if (EntityWarship == null || !_startPosX.HasValue || !_startPosY.HasValue)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Pen pen = new(Color.Black);
|
||||
|
||||
// Границы перевозчика
|
||||
g.DrawRectangle(pen, _startPosX.Value + 5, _startPosY.Value, 100, 50);
|
||||
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 5, 5, 15);
|
||||
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 30, 5, 15);
|
||||
|
||||
Point[] points =
|
||||
{
|
||||
new Point(_startPosX.Value + 105, _startPosY.Value),
|
||||
new Point(_startPosX.Value + 120, _startPosY.Value + 15),
|
||||
new Point(_startPosX.Value + 140, _startPosY.Value + 20),
|
||||
new Point(_startPosX.Value + 140, _startPosY.Value + 30),
|
||||
new Point(_startPosX.Value + 120, _startPosY.Value + 35),
|
||||
new Point(_startPosX.Value + 105, _startPosY.Value + 50),
|
||||
|
||||
};
|
||||
g.DrawPolygon(pen, points);
|
||||
|
||||
// Палуба
|
||||
Brush br = new SolidBrush(EntityWarship.BodyColor);
|
||||
Brush brBlack = new SolidBrush(Color.Black);
|
||||
g.FillRectangle(br, _startPosX.Value + 6, _startPosY.Value + 1, 100, 49);
|
||||
g.FillPolygon(br, points);
|
||||
g.FillRectangle(brBlack, _startPosX.Value, _startPosY.Value + 5, 5, 15);
|
||||
g.FillRectangle(brBlack, _startPosX.Value, _startPosY.Value + 30, 5, 15);
|
||||
}
|
||||
|
||||
}
|
@ -1,25 +1,10 @@
|
||||
namespace ProjectAircraftCarrier;
|
||||
namespace ProjectAircraftCarrier_.Entities;
|
||||
|
||||
/// <summary>
|
||||
/// Класс-сущность "Авианосец"
|
||||
/// </summary>
|
||||
public class EntityAircraftCarrier
|
||||
public class EntityAircraftCarrier : EntityWarship
|
||||
{
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
public int Speed { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Вес
|
||||
/// </summary>
|
||||
public double Weight { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Основной цвет
|
||||
/// </summary>
|
||||
public Color BodyColor { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Дополнительный цвет (для опциональных элементов)
|
||||
/// </summary>
|
||||
@ -40,11 +25,6 @@ public class EntityAircraftCarrier
|
||||
/// </summary>
|
||||
public bool FighterJet { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Шаг перемещения авианосца
|
||||
/// </summary>
|
||||
public double Step => Speed * 100 / Weight;
|
||||
|
||||
/// <summary>
|
||||
/// Инициализация полей объекта-класса авианосца
|
||||
/// </summary>
|
||||
@ -52,14 +32,11 @@ public class EntityAircraftCarrier
|
||||
/// <param name="weight">Вес</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||
/// <param name="deckForAircraftTakeOff">Признак наличия рубки управления</param>
|
||||
/// <param name="deckForAircraftTakeOff">Палуба для взлета самолетов</param>
|
||||
/// <param name="controlCabin">Признак наличия рубки управления</param>
|
||||
/// <param name="fighterJet">Признак наличия истребителя</param>
|
||||
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool deckForAircraftTakeOff, bool controlCabin, bool fighterJet)
|
||||
public EntityAircraftCarrier(int speed, double weight, Color bodyColor, Color additionalColor, bool deckForAircraftTakeOff, bool controlCabin, bool fighterJet) : base(speed, weight, bodyColor)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
AdditionalColor = additionalColor;
|
||||
DeckForAircraftTakeOff = deckForAircraftTakeOff;
|
||||
ControlCabin = controlCabin;
|
@ -0,0 +1,41 @@
|
||||
namespace ProjectAircraftCarrier_.Entities;
|
||||
|
||||
/// <summary>
|
||||
/// Класс-сущность "Военный корабль"
|
||||
/// </summary>
|
||||
public class EntityWarship
|
||||
{
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
public int Speed { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Вес
|
||||
/// </summary>
|
||||
public double Weight { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Основной цвет
|
||||
/// </summary>
|
||||
public Color BodyColor { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Шаг перемещения военного корабля
|
||||
/// </summary>
|
||||
public double Step => Speed * 100 / Weight;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор сущности
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
public EntityWarship(int speed, double weight, Color bodyColor)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
}
|
||||
|
||||
}
|
@ -34,6 +34,9 @@
|
||||
buttonDown = new Button();
|
||||
buttonRight = new Button();
|
||||
buttonUp = new Button();
|
||||
buttonCreateWarship = new Button();
|
||||
comboBoxStrategy = new ComboBox();
|
||||
buttonStrategyStep = new Button();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxAircraftCarrier).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
@ -51,9 +54,9 @@
|
||||
buttonCreateAircraftCarrier.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreateAircraftCarrier.Location = new Point(12, 601);
|
||||
buttonCreateAircraftCarrier.Name = "buttonCreateAircraftCarrier";
|
||||
buttonCreateAircraftCarrier.Size = new Size(131, 40);
|
||||
buttonCreateAircraftCarrier.Size = new Size(207, 40);
|
||||
buttonCreateAircraftCarrier.TabIndex = 1;
|
||||
buttonCreateAircraftCarrier.Text = "Создать";
|
||||
buttonCreateAircraftCarrier.Text = "Создать авианосец";
|
||||
buttonCreateAircraftCarrier.UseVisualStyleBackColor = true;
|
||||
buttonCreateAircraftCarrier.Click += ButtonCreateAircraftCarrier_Click;
|
||||
//
|
||||
@ -105,11 +108,45 @@
|
||||
buttonUp.UseVisualStyleBackColor = true;
|
||||
buttonUp.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonCreateWarship
|
||||
//
|
||||
buttonCreateWarship.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreateWarship.Location = new Point(244, 601);
|
||||
buttonCreateWarship.Name = "buttonCreateWarship";
|
||||
buttonCreateWarship.Size = new Size(273, 40);
|
||||
buttonCreateWarship.TabIndex = 7;
|
||||
buttonCreateWarship.Text = "Создать военный корабль";
|
||||
buttonCreateWarship.UseVisualStyleBackColor = true;
|
||||
buttonCreateWarship.Click += ButtonCreateWarship_Click;
|
||||
//
|
||||
// comboBoxStrategy
|
||||
//
|
||||
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
|
||||
comboBoxStrategy.FormattingEnabled = true;
|
||||
comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
|
||||
comboBoxStrategy.Location = new Point(943, 12);
|
||||
comboBoxStrategy.Name = "comboBoxStrategy";
|
||||
comboBoxStrategy.Size = new Size(212, 38);
|
||||
comboBoxStrategy.TabIndex = 8;
|
||||
//
|
||||
// buttonStrategyStep
|
||||
//
|
||||
buttonStrategyStep.Location = new Point(1024, 56);
|
||||
buttonStrategyStep.Name = "buttonStrategyStep";
|
||||
buttonStrategyStep.Size = new Size(131, 40);
|
||||
buttonStrategyStep.TabIndex = 9;
|
||||
buttonStrategyStep.Text = "Шаг";
|
||||
buttonStrategyStep.UseVisualStyleBackColor = true;
|
||||
buttonStrategyStep.Click += ButtonStrategyStep_Click;
|
||||
//
|
||||
// FormAircraftCarrier
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(12F, 30F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(1167, 653);
|
||||
Controls.Add(buttonStrategyStep);
|
||||
Controls.Add(comboBoxStrategy);
|
||||
Controls.Add(buttonCreateWarship);
|
||||
Controls.Add(buttonUp);
|
||||
Controls.Add(buttonRight);
|
||||
Controls.Add(buttonDown);
|
||||
@ -130,5 +167,8 @@
|
||||
private Button buttonDown;
|
||||
private Button buttonRight;
|
||||
private Button buttonUp;
|
||||
private Button buttonCreateWarship;
|
||||
private ComboBox comboBoxStrategy;
|
||||
private Button buttonStrategyStep;
|
||||
}
|
||||
}
|
@ -1,97 +1,169 @@
|
||||
using ProjectAircraftCarrier;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
using ProjectAircraftCarrier_.Drawnings;
|
||||
using ProjectAircraftCarrier_.MovementStrategy;
|
||||
|
||||
namespace ProjectAircraftCarrier_
|
||||
namespace ProjectAircraftCarrier_;
|
||||
|
||||
/// <summary>
|
||||
/// Форма работы с объектом "Авианосец"
|
||||
/// </summary>
|
||||
public partial class FormAircraftCarrier : Form
|
||||
{
|
||||
public partial class FormAircraftCarrier : Form
|
||||
/// <summary>
|
||||
/// Поле-объект для прорисовки объекта
|
||||
/// </summary>
|
||||
private DrawningWarship? _drawningWarship;
|
||||
|
||||
/// <summary>
|
||||
/// Стратегия перемещения
|
||||
/// </summary>
|
||||
private AbstractStrategy? _strategy;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор формы
|
||||
/// </summary>
|
||||
public FormAircraftCarrier()
|
||||
{
|
||||
/// <summary>
|
||||
/// Поле-объект для прорисовки объекта
|
||||
/// </summary>
|
||||
private DrawningAircraftCarrier? _drawningAircraftCarrier;
|
||||
public FormAircraftCarrier()
|
||||
InitializeComponent();
|
||||
_strategy = null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Метод прорисовки машины
|
||||
/// </summary>
|
||||
private void Draw()
|
||||
{
|
||||
if (_drawningWarship == null)
|
||||
{
|
||||
InitializeComponent();
|
||||
return;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Метод прорисовки машины
|
||||
/// </summary>
|
||||
private void Draw()
|
||||
Bitmap bmp = new(pictureBoxAircraftCarrier.Width, pictureBoxAircraftCarrier.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawningWarship.DrawTransport(gr);
|
||||
pictureBoxAircraftCarrier.Image = bmp;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Создание объекта класса-перемещения
|
||||
/// </summary>
|
||||
/// <param name="type">Тип создаваемого объекта</param>
|
||||
private void CreateObject(string type)
|
||||
{
|
||||
Random random = new();
|
||||
switch (type)
|
||||
{
|
||||
if (_drawningAircraftCarrier == null)
|
||||
{
|
||||
case nameof(DrawningWarship):
|
||||
_drawningWarship = new DrawningWarship(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
|
||||
break;
|
||||
case nameof(DrawningAircraftCarrier):
|
||||
_drawningWarship = new DrawningAircraftCarrier(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
|
||||
Bitmap bmp = new(pictureBoxAircraftCarrier.Width, pictureBoxAircraftCarrier.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawningAircraftCarrier.DrawTransport(gr);
|
||||
pictureBoxAircraftCarrier.Image = bmp;
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки создать
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonCreateAircraftCarrier_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new();
|
||||
_drawningAircraftCarrier = new DrawningAircraftCarrier();
|
||||
_drawningAircraftCarrier.Init(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
_drawningAircraftCarrier.SetPictureSize(pictureBoxAircraftCarrier.Width, pictureBoxAircraftCarrier.Height);
|
||||
_drawningAircraftCarrier.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
_drawningWarship.SetPictureSize(pictureBoxAircraftCarrier.Width, pictureBoxAircraftCarrier.Height);
|
||||
_drawningWarship.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
_strategy = null;
|
||||
comboBoxStrategy.Enabled = true;
|
||||
Draw();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать авианосец"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonCreateAircraftCarrier_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningAircraftCarrier));
|
||||
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать военный корабль"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonCreateWarship_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningWarship));
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение объекта по форме (нажатие кнопок навигации)
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningWarship == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||
bool result = false;
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
result = _drawningWarship.MoveTransport(DirectionType.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
result = _drawningWarship.MoveTransport(DirectionType.Down);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
result = _drawningWarship.MoveTransport(DirectionType.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
result = _drawningWarship.MoveTransport(DirectionType.Right);
|
||||
break;
|
||||
}
|
||||
|
||||
if (result)
|
||||
{
|
||||
Draw();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение объекта по форме (нажатие кнопок навигации)
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonMove_Click(object sender, EventArgs e)
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonStrategyStep_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningWarship == null)
|
||||
{
|
||||
if (_drawningAircraftCarrier == null)
|
||||
return;
|
||||
}
|
||||
|
||||
if (comboBoxStrategy.Enabled)
|
||||
{
|
||||
_strategy = comboBoxStrategy.SelectedIndex switch
|
||||
{
|
||||
0 => new MoveToCenter(),
|
||||
1 => new MoveToBorder(),
|
||||
_ => null,
|
||||
};
|
||||
if (_strategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_strategy.SetData(new MoveableWarship(_drawningWarship), pictureBoxAircraftCarrier.Width, pictureBoxAircraftCarrier.Height);
|
||||
}
|
||||
|
||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||
bool result = false;
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
result = _drawningAircraftCarrier.MoveTransport(DirectionType.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
result = _drawningAircraftCarrier.MoveTransport(DirectionType.Down);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
result = _drawningAircraftCarrier.MoveTransport(DirectionType.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
result = _drawningAircraftCarrier.MoveTransport(DirectionType.Right);
|
||||
break;
|
||||
}
|
||||
if (_strategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (result)
|
||||
{
|
||||
Draw();
|
||||
}
|
||||
comboBoxStrategy.Enabled = false;
|
||||
_strategy.MakeStep();
|
||||
Draw();
|
||||
|
||||
if (_strategy.GetStatus() == StrategyStatus.Finish)
|
||||
{
|
||||
comboBoxStrategy.Enabled = true;
|
||||
_strategy = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,135 @@
|
||||
namespace ProjectAircraftCarrier_.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Класс-стратегия перемещения объекта
|
||||
/// </summary>
|
||||
public abstract class AbstractStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Перемещаемый объект
|
||||
/// </summary>
|
||||
private IMoveableObject? _moveableObject;
|
||||
|
||||
/// <summary>
|
||||
/// Статус перемещения
|
||||
/// </summary>
|
||||
private StrategyStatus _state = StrategyStatus.NotInit;
|
||||
|
||||
/// <summary>
|
||||
/// Ширина поля
|
||||
/// </summary>
|
||||
protected int FieldWidth { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Высота поля
|
||||
/// </summary>
|
||||
protected int FieldHeight { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Статус перемещения
|
||||
/// </summary>
|
||||
public StrategyStatus GetStatus() { return _state; }
|
||||
|
||||
/// <summary>
|
||||
/// Установка данных
|
||||
/// </summary>
|
||||
/// <param name="moveableObject">Перемещаемый объект</param>
|
||||
/// <param name="width">Ширина поля</param>
|
||||
/// <param name="height">Высота поля</param>
|
||||
public void SetData(IMoveableObject moveableObject, int width, int height)
|
||||
{
|
||||
if (moveableObject == null)
|
||||
{
|
||||
_state = StrategyStatus.NotInit;
|
||||
return;
|
||||
}
|
||||
_state = StrategyStatus.InProgress;
|
||||
_moveableObject = moveableObject;
|
||||
FieldWidth = width;
|
||||
FieldHeight = height;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Шаг перемещения
|
||||
/// </summary>
|
||||
public void MakeStep()
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (IsTargetDestinaion())
|
||||
{
|
||||
_state = StrategyStatus.Finish;
|
||||
return;
|
||||
}
|
||||
MoveToTarget();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение влево
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение вправо
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveRight() => MoveTo(MovementDirection.Right);
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение вверх
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveUp() => MoveTo(MovementDirection.Up);
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение вниз
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveDown() => MoveTo(MovementDirection.Down);
|
||||
|
||||
/// <summary>
|
||||
/// Параметры объекта
|
||||
/// </summary>
|
||||
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
|
||||
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected int? GetStep()
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return _moveableObject?.GetStep;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение к цели
|
||||
/// </summary>
|
||||
protected abstract void MoveToTarget();
|
||||
|
||||
/// <summary>
|
||||
/// Достигнута ли цель
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected abstract bool IsTargetDestinaion();
|
||||
|
||||
/// <summary>
|
||||
/// Попытка перемещения в требуемом направлении
|
||||
/// </summary>
|
||||
/// <param name="movementDirection">Направление</param>
|
||||
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
|
||||
private bool MoveTo(MovementDirection movementDirection)
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
|
||||
}
|
||||
}
|
@ -0,0 +1,24 @@
|
||||
namespace ProjectAircraftCarrier_.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Интерфейс для работы с перемещаемым объектом
|
||||
/// </summary>
|
||||
public interface IMoveableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Получение координаты объекта
|
||||
/// </summary>
|
||||
ObjectParameters? GetObjectPosition { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
int GetStep { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Попытка переместить объект в указанном направлении
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
/// <returns>true - объект перемещен, false - перемещение невозможно</returns>
|
||||
bool TryMoveObject(MovementDirection direction);
|
||||
}
|
@ -0,0 +1,55 @@
|
||||
namespace ProjectAircraftCarrier_.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Стратегия перемещения объекта к краю
|
||||
/// </summary>
|
||||
public class MoveToBorder : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.RightBoarder - GetStep() <= FieldWidth
|
||||
&& objParams.RightBoarder + GetStep() >= FieldWidth &&
|
||||
objParams.DownBoarder - GetStep() <= FieldHeight
|
||||
&& objParams.DownBoarder + GetStep() >= FieldHeight;
|
||||
}
|
||||
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
int diffX = objParams.RightBoarder - FieldWidth;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
|
||||
int diffY = objParams.DownBoarder - FieldHeight;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,53 @@
|
||||
namespace ProjectAircraftCarrier_.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Стратегия перемещения объекта в центр экрана
|
||||
/// </summary>
|
||||
public class MoveToCenter : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2
|
||||
&& objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2
|
||||
&& objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
||||
}
|
||||
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,61 @@
|
||||
using ProjectAircraftCarrier_.Drawnings;
|
||||
|
||||
namespace ProjectAircraftCarrier_.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Класс-реализация IMoveableObject с использованием DrawningWarship
|
||||
/// </summary>
|
||||
public class MoveableWarship : IMoveableObject
|
||||
{
|
||||
private readonly DrawningWarship? _warship = null;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="warship">Объект класса DrawningWarship</param>
|
||||
public MoveableWarship(DrawningWarship warship)
|
||||
{
|
||||
_warship = warship;
|
||||
}
|
||||
|
||||
public ObjectParameters? GetObjectPosition
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_warship == null || _warship.EntityWarship == null || !_warship.GetPosX.HasValue || !_warship.GetPosY.HasValue)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return new ObjectParameters(_warship.GetPosX.Value, _warship.GetPosY.Value, _warship.GetWidth, _warship.GetHeight);
|
||||
}
|
||||
}
|
||||
|
||||
public int GetStep => (int)(_warship?.EntityWarship?.Step ?? 0);
|
||||
|
||||
public bool TryMoveObject(MovementDirection direction)
|
||||
{
|
||||
if (_warship == null || _warship.EntityWarship == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return _warship.MoveTransport(GetDirectionType(direction));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Конвертация из MovementDirection в DirectionType
|
||||
/// </summary>
|
||||
/// <param name="direction">MovementDirection</param>
|
||||
/// <returns>DirectionType</returns>
|
||||
private static DirectionType GetDirectionType(MovementDirection direction)
|
||||
{
|
||||
return direction switch
|
||||
{
|
||||
MovementDirection.Left => DirectionType.Left,
|
||||
MovementDirection.Right => DirectionType.Right,
|
||||
MovementDirection.Up => DirectionType.Up,
|
||||
MovementDirection.Down => DirectionType.Down,
|
||||
_ => DirectionType.Unknow,
|
||||
};
|
||||
}
|
||||
|
||||
}
|
@ -1,9 +1,9 @@
|
||||
namespace ProjectAircraftCarrier;
|
||||
namespace ProjectAircraftCarrier_.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Направление перемещения
|
||||
/// </summary>
|
||||
public enum DirectionType
|
||||
public enum MovementDirection
|
||||
{
|
||||
/// <summary>
|
||||
/// Вверх
|
||||
@ -24,4 +24,5 @@ public enum DirectionType
|
||||
/// Вправо
|
||||
/// </summary>
|
||||
Right = 4
|
||||
}
|
||||
|
||||
}
|
@ -0,0 +1,72 @@
|
||||
namespace ProjectAircraftCarrier_.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Параметры координаты объекта
|
||||
/// </summary>
|
||||
public class ObjectParameters
|
||||
{
|
||||
/// <summary>
|
||||
/// Координата X
|
||||
/// </summary>
|
||||
private readonly int _x;
|
||||
|
||||
/// <summary>
|
||||
/// Координата Y
|
||||
/// </summary>
|
||||
private readonly int _y;
|
||||
|
||||
/// <summary>
|
||||
/// Ширина объекта
|
||||
/// </summary>
|
||||
private readonly int _width;
|
||||
|
||||
/// <summary>
|
||||
/// Высота объекта
|
||||
/// </summary>
|
||||
private readonly int _height;
|
||||
|
||||
/// <summary>
|
||||
/// Левая граница
|
||||
/// </summary>
|
||||
public int LeftBoarder => _x;
|
||||
|
||||
/// <summary>
|
||||
/// Верхняя граница
|
||||
/// </summary>
|
||||
public int TopBoarder => _y;
|
||||
|
||||
/// <summary>
|
||||
/// Правая граница
|
||||
/// </summary>
|
||||
public int RightBoarder => _x + _width;
|
||||
|
||||
/// <summary>
|
||||
/// Нижняя граница
|
||||
/// </summary>
|
||||
public int DownBoarder => _y + _height;
|
||||
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleVertical => _y + _height / 2;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
/// <param name="width">Ширина объекта</param>
|
||||
/// <param name="height">Высота объекта</param>
|
||||
public ObjectParameters(int x, int y, int width, int height)
|
||||
{
|
||||
_x = x;
|
||||
_y = y;
|
||||
_width = width;
|
||||
_height = height;
|
||||
}
|
||||
}
|
@ -0,0 +1,22 @@
|
||||
namespace ProjectAircraftCarrier_.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Статус выполнения операции перемещения
|
||||
/// </summary>
|
||||
public enum StrategyStatus
|
||||
{
|
||||
/// <summary>
|
||||
/// Всё готово к началу
|
||||
/// </summary>
|
||||
NotInit,
|
||||
|
||||
/// <summary>
|
||||
/// Выполняется
|
||||
/// </summary>
|
||||
InProgress,
|
||||
|
||||
/// <summary>
|
||||
/// Завершено
|
||||
/// </summary>
|
||||
Finish
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user