PIbd-13 Sheymuhov A.I. LabWork02 Base #3

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sheym wants to merge 3 commits from LabWork02 into LabWork01
23 changed files with 1013 additions and 507 deletions

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.8.34525.116
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ProjectAircraftCarrier", "ProjectAircraftCarrier\ProjectAircraftCarrier.csproj", "{A871246D-86F2-4370-B644-24A99BFF6783}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{A871246D-86F2-4370-B644-24A99BFF6783}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{A871246D-86F2-4370-B644-24A99BFF6783}.Debug|Any CPU.Build.0 = Debug|Any CPU
{A871246D-86F2-4370-B644-24A99BFF6783}.Release|Any CPU.ActiveCfg = Release|Any CPU
{A871246D-86F2-4370-B644-24A99BFF6783}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {7F4937DC-FEE0-4D3B-8062-6479A5B07CE4}
EndGlobalSection
EndGlobal

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namespace ProjectAircraftCarrier
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Text = "Form1";
}
#endregion
}
}

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namespace ProjectAircraftCarrier
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
}
}

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namespace ProjectAircraftCarrier
{
internal static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new Form1());
}
}
}

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@ -1,11 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net8.0-windows</TargetFramework>
<Nullable>enable</Nullable>
<UseWindowsForms>true</UseWindowsForms>
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
</Project>

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@ -1,26 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net8.0-windows</TargetFramework>
<Nullable>enable</Nullable>
<UseWindowsForms>true</UseWindowsForms>
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project>

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@ -1,25 +0,0 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.8.34525.116
MinimumVisualStudioVersion = 10.0.40219.1
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ProjectAircraftCarrier1", "ProjectAircraftCarrier\ProjectAircraftCarrier1.csproj", "{A871246D-86F2-4370-B644-24A99BFF6783}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{A871246D-86F2-4370-B644-24A99BFF6783}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{A871246D-86F2-4370-B644-24A99BFF6783}.Debug|Any CPU.Build.0 = Debug|Any CPU
{A871246D-86F2-4370-B644-24A99BFF6783}.Release|Any CPU.ActiveCfg = Release|Any CPU
{A871246D-86F2-4370-B644-24A99BFF6783}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {7F4937DC-FEE0-4D3B-8062-6479A5B07CE4}
EndGlobalSection
EndGlobal

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namespace ProjectAircraftCarrier;
internal class DrawningAircraftCarrier
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityAircraftCarrier? EntityAircraftCarrier { get; private set; }
/// <summary>
/// Ширина окна
/// </summary>
private int? _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int? _pictureHeight;
/// <summary>
/// Левая координата прорисовки авианосца
/// </summary>
private int? _startPosX;
/// <summary>
/// Верхняя координата прорисовки авианосца
/// </summary>
private int? _startPosY;
/// <summary>
/// Ширина прорисовки авианосца
/// </summary>
private readonly int _drawningAircraftCarrierWidth = 140;
/// <summary>
/// Высота прорисовки авианосца
/// </summary>
private readonly int _drawningAircraftCarrierHeight = 50;
/// <summary>
/// Инициализация полей объекта-класса авианосца
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="deckForAircraftTakeOff">Палуба для взлета самолетов</param>
/// <param name="controlCabin">Рубка управления</param>
/// <param name="fighterJet">Истребитель</param>
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool deckForAircraftTakeOff, bool controlCabin, bool fighterJet)
{
EntityAircraftCarrier = new EntityAircraftCarrier();
EntityAircraftCarrier.Init(speed, weight, bodyColor, additionalColor, deckForAircraftTakeOff, controlCabin, fighterJet);
_pictureWidth = null;
_pictureHeight = null;
_startPosX = null;
_startPosY = null;
}
/// <summary>
/// Установка границ поля
/// </summary>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
public bool SetPictureSize(int width, int height)
{
// TODO проверка, что объект "влезает" в размеры поля
// если влезает, сохраняем границы и корректируем позицию объекта, если она была уже установлена
if (_drawningAircraftCarrierWidth <= width && _drawningAircraftCarrierHeight <= height)
{
_pictureWidth = width;
_pictureHeight = height;
if (_startPosX.HasValue && _startPosY.HasValue)
{
if (_startPosX + _drawningAircraftCarrierWidth > width)
{
_startPosX = width - _drawningAircraftCarrierWidth;
}
if (_startPosY + _drawningAircraftCarrierHeight > height)
{
_startPosY = height - _drawningAircraftCarrierHeight;
}
}
return true;
}
return false;
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
public void SetPosition(int x, int y)
{
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
{
return;
}
// TODO если при установке объекта в эти координаты, он будет "выходить" за границы формы
// то надо изменить координаты, чтобы он оставался в этих границах
_startPosX = x;
_startPosY = y;
if (x < 0)
{
_startPosX = 0;
}
if (y < 0)
{
_startPosY = 0;
}
if (x + _drawningAircraftCarrierWidth > _pictureWidth)
{
_startPosX = _pictureWidth - _drawningAircraftCarrierWidth;
}
if (y + _drawningAircraftCarrierHeight > _pictureHeight)
{
_startPosY = _pictureHeight - _drawningAircraftCarrierHeight;
}
}
public bool MoveTransport(DirectionType direction)
{
if (EntityAircraftCarrier == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return false;
}
switch (direction)
{
// Влево
case DirectionType.Left:
if (_startPosX.Value - EntityAircraftCarrier.Step > 0)
{
_startPosX -= (int)EntityAircraftCarrier.Step;
}
return true;
// Вверх
case DirectionType.Up:
if (_startPosY.Value - EntityAircraftCarrier.Step > 0)
{
_startPosY -= (int)EntityAircraftCarrier.Step;
}
return true;
// Вправо
case DirectionType.Right:
//TODO прописать логику сдвига в право
if (_startPosX.Value + _drawningAircraftCarrierWidth + EntityAircraftCarrier.Step < _pictureWidth.Value)
{
_startPosX += (int)EntityAircraftCarrier.Step;
}
return true;
// Вниз
case DirectionType.Down:
//TODO прописать логику сдвига в вниз
if (_startPosY.Value + _drawningAircraftCarrierHeight + EntityAircraftCarrier.Step < _pictureHeight.Value)
{
_startPosY += (int)EntityAircraftCarrier.Step;
}
return true;
default:
return false;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public void DrawTransport(Graphics g)
{
if (EntityAircraftCarrier == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush additionalBrush = new SolidBrush(EntityAircraftCarrier.AdditionalColor);
Pen additionalPen = new(EntityAircraftCarrier.AdditionalColor, 2);
// Границы авианосца
g.DrawRectangle(pen, _startPosX.Value + 5, _startPosY.Value, 100, 50);
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 5, 5, 15);
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 30, 5, 15);
Point[] points =
{
new Point(_startPosX.Value + 105, _startPosY.Value),
new Point(_startPosX.Value + 120, _startPosY.Value + 15),
new Point(_startPosX.Value + 140, _startPosY.Value + 20),
new Point(_startPosX.Value + 140, _startPosY.Value + 30),
new Point(_startPosX.Value + 120, _startPosY.Value + 35),
new Point(_startPosX.Value + 105, _startPosY.Value + 50),
};
g.DrawPolygon(pen, points);
// Палуба
Brush br = new SolidBrush(EntityAircraftCarrier.BodyColor);
Brush brBlack = new SolidBrush(Color.Black);
g.FillRectangle(br, _startPosX.Value + 6, _startPosY.Value + 1, 100, 49);
g.FillPolygon(br, points);
g.FillRectangle(brBlack, _startPosX.Value, _startPosY.Value + 5, 5, 15);
g.FillRectangle(brBlack, _startPosX.Value, _startPosY.Value + 30, 5, 15);
// Палуба для взлёта самолётов
if (EntityAircraftCarrier.DeckForAircraftTakeOff)
{
Pen penYellow = new(Color.Yellow);
Point[] addPoints =
{
new Point(_startPosX.Value + 5, _startPosY.Value + 10),
new Point(_startPosX.Value + 105, _startPosY.Value),
new Point(_startPosX.Value + 120, _startPosY.Value + 15),
new Point(_startPosX.Value + 5, _startPosY.Value + 30),
};
g.DrawPolygon(pen, addPoints);
g.FillPolygon(additionalBrush, addPoints);
// Разметка
g.DrawLine(penYellow, _startPosX.Value + 10, _startPosY.Value + 20, _startPosX.Value + 105, _startPosY.Value + 8);
}
// Рубка
if (EntityAircraftCarrier.ControlCabin)
{
g.DrawEllipse(pen, _startPosX.Value + 40, _startPosY.Value + 35, 30, 10);
g.FillEllipse(additionalBrush, _startPosX.Value + 40, _startPosY.Value + 35, 30, 10);
}
// Истребитель
if (EntityAircraftCarrier.FighterJet)
{
g.DrawLine(additionalPen, _startPosX.Value + 95, _startPosY.Value + 27, _startPosX.Value + 95, _startPosY.Value + 47);
g.DrawLine(additionalPen, _startPosX.Value + 85, _startPosY.Value + 42, _startPosX.Value + 95, _startPosY.Value + 32);
g.DrawLine(additionalPen, _startPosX.Value + 95, _startPosY.Value + 32, _startPosX.Value + 105, _startPosY.Value + 42);
g.DrawLine(additionalPen, _startPosX.Value + 90, _startPosY.Value + 46, _startPosX.Value + 95, _startPosY.Value + 41);
g.DrawLine(additionalPen, _startPosX.Value + 95, _startPosY.Value + 41, _startPosX.Value + 100, _startPosY.Value + 46);
}
}
}

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namespace ProjectAircraftCarrier_.Drawnings;
/// <summary>
/// Направление перемещения
/// </summary>
public enum DirectionType
{
/// <summary>
/// Неизвестное направление
/// </summary>
Unknow = -1,
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}

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using ProjectAircraftCarrier_.Entities;
namespace ProjectAircraftCarrier_.Drawnings;
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
public class DrawningAircraftCarrier : DrawningWarship
{
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="deckForAircraftTakeOff">Палуба для взлета самолетов</param>
/// <param name="controlCabin">Рубка управления</param>
/// <param name="fighterJet">Истребитель</param>
public DrawningAircraftCarrier(int speed, double weight, Color bodyColor, Color additionalColor, bool deckForAircraftTakeOff, bool controlCabin, bool fighterJet) : base(140, 50)
{
EntityWarship = new EntityAircraftCarrier(speed, weight, bodyColor, additionalColor, deckForAircraftTakeOff, controlCabin, fighterJet);
}
public override void DrawTransport(Graphics g)
{
if (EntityWarship == null || EntityWarship is not EntityAircraftCarrier aircraftCarrier || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush additionalBrush = new SolidBrush(aircraftCarrier.AdditionalColor);
Pen additionalPen = new(aircraftCarrier.AdditionalColor, 2);
base.DrawTransport(g);
// Палуба для взлёта самолётов
if (aircraftCarrier.DeckForAircraftTakeOff)
{
Pen penYellow = new(Color.Yellow);
Point[] addPoints =
{
new Point(_startPosX.Value + 5, _startPosY.Value + 10),
new Point(_startPosX.Value + 105, _startPosY.Value),
new Point(_startPosX.Value + 120, _startPosY.Value + 15),
new Point(_startPosX.Value + 5, _startPosY.Value + 30),
};
g.DrawPolygon(pen, addPoints);
g.FillPolygon(additionalBrush, addPoints);
// Разметка
g.DrawLine(penYellow, _startPosX.Value + 10, _startPosY.Value + 20, _startPosX.Value + 105, _startPosY.Value + 8);
}
// Рубка
if (aircraftCarrier.ControlCabin)
{
g.DrawEllipse(pen, _startPosX.Value + 40, _startPosY.Value + 35, 30, 10);
g.FillEllipse(additionalBrush, _startPosX.Value + 40, _startPosY.Value + 35, 30, 10);
}
// Истребитель
if (aircraftCarrier.FighterJet)
{
g.DrawLine(additionalPen, _startPosX.Value + 95, _startPosY.Value + 27, _startPosX.Value + 95, _startPosY.Value + 47);
g.DrawLine(additionalPen, _startPosX.Value + 85, _startPosY.Value + 42, _startPosX.Value + 95, _startPosY.Value + 32);
g.DrawLine(additionalPen, _startPosX.Value + 95, _startPosY.Value + 32, _startPosX.Value + 105, _startPosY.Value + 42);
g.DrawLine(additionalPen, _startPosX.Value + 90, _startPosY.Value + 46, _startPosX.Value + 95, _startPosY.Value + 41);
g.DrawLine(additionalPen, _startPosX.Value + 95, _startPosY.Value + 41, _startPosX.Value + 100, _startPosY.Value + 46);
}
}
}

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using ProjectAircraftCarrier_.Entities;
namespace ProjectAircraftCarrier_.Drawnings;
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение базового объекта-сущности
/// </summary>
public class DrawningWarship
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityWarship? EntityWarship { get; protected set; }
/// <summary>
/// Ширина окна
/// </summary>
private int? _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int? _pictureHeight;
/// <summary>
/// Левая координата прорисовки военного корабля
/// </summary>
protected int? _startPosX;
/// <summary>
/// Верхняя координата прорисовки военного корабля
/// </summary>
protected int? _startPosY;
/// <summary>
/// Ширина прорисовки военного корабля
/// </summary>
private readonly int _drawningWarshipWidth = 140;
/// <summary>
/// Высота прорисовки военного корабля
/// </summary>
private readonly int _drawningWarshipHeight = 50;
/// <summary>
/// Координата X объекта
/// </summary>
public int? GetPosX => _startPosX;
/// <summary>
/// Координата Y объекта
/// </summary>
public int? GetPosY => _startPosY;
/// <summary>
/// Ширина объекта
/// </summary>
public int GetWidth => _drawningWarshipWidth;
/// <summary>
/// Высота объекта
/// </summary>
public int GetHeight => _drawningWarshipHeight;
/// <summary>
/// Пустой конструктор
/// </summary>
private DrawningWarship()
{
_pictureWidth = null;
_pictureHeight = null;
_startPosX = null;
_startPosY = null;
}
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
public DrawningWarship(int speed, double weight, Color bodyColor) : this()
{
EntityWarship = new EntityWarship(speed, weight, bodyColor);
}
/// <summary>
/// Конструктор для наследников
/// </summary>
/// <param name="drawningCarrierWidth">Ширина прорисовки военного корабля</param>
/// <param name="drawningCarrierHeight">Высота прорисовки военного корабля</param>
protected DrawningWarship(int drawningCarrierWidth, int drawningCarrierHeight) : this()
{
_drawningWarshipWidth = drawningCarrierWidth;
_drawningWarshipHeight = drawningCarrierHeight;
}
/// <summary>
/// Установка границ поля
/// </summary>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
public bool SetPictureSize(int width, int height)
{
if (_drawningWarshipWidth <= width && _drawningWarshipHeight <= height)
{
_pictureWidth = width;
_pictureHeight = height;
if (_startPosX.HasValue && _startPosY.HasValue)
{
if (_startPosX + _drawningWarshipWidth > width)
{
_startPosX = width - _drawningWarshipWidth;
}
if (_startPosY + _drawningWarshipHeight > height)
{
_startPosY = height - _drawningWarshipHeight;
}
}
return true;
}
return false;
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
public void SetPosition(int x, int y)
{
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
{
return;
}
_startPosX = x;
_startPosY = y;
if (x < 0)
{
_startPosX = 0;
}
if (y < 0)
{
_startPosY = 0;
}
if (x + _drawningWarshipWidth > _pictureWidth)
{
_startPosX = _pictureWidth - _drawningWarshipWidth;
}
if (y + _drawningWarshipHeight > _pictureHeight)
{
_startPosY = _pictureHeight - _drawningWarshipHeight;
}
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
public bool MoveTransport(DirectionType direction)
{
if (EntityWarship == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return false;
}
switch (direction)
{
// Влево
case DirectionType.Left:
if (_startPosX.Value - EntityWarship.Step > 0)
{
_startPosX -= (int)EntityWarship.Step;
}
return true;
// Вверх
case DirectionType.Up:
if (_startPosY.Value - EntityWarship.Step > 0)
{
_startPosY -= (int)EntityWarship.Step;
}
return true;
// Вправо
case DirectionType.Right:
if (_startPosX.Value + _drawningWarshipWidth + EntityWarship.Step < _pictureWidth.Value)
{
_startPosX += (int)EntityWarship.Step;
}
return true;
// Вниз
case DirectionType.Down:
if (_startPosY.Value + _drawningWarshipHeight + EntityWarship.Step < _pictureHeight.Value)
{
_startPosY += (int)EntityWarship.Step;
}
return true;
default:
return false;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public virtual void DrawTransport(Graphics g)
{
if (EntityWarship == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
// Границы перевозчика
g.DrawRectangle(pen, _startPosX.Value + 5, _startPosY.Value, 100, 50);
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 5, 5, 15);
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 30, 5, 15);
Point[] points =
{
new Point(_startPosX.Value + 105, _startPosY.Value),
new Point(_startPosX.Value + 120, _startPosY.Value + 15),
new Point(_startPosX.Value + 140, _startPosY.Value + 20),
new Point(_startPosX.Value + 140, _startPosY.Value + 30),
new Point(_startPosX.Value + 120, _startPosY.Value + 35),
new Point(_startPosX.Value + 105, _startPosY.Value + 50),
};
g.DrawPolygon(pen, points);
// Палуба
Brush br = new SolidBrush(EntityWarship.BodyColor);
Brush brBlack = new SolidBrush(Color.Black);
g.FillRectangle(br, _startPosX.Value + 6, _startPosY.Value + 1, 100, 49);
g.FillPolygon(br, points);
g.FillRectangle(brBlack, _startPosX.Value, _startPosY.Value + 5, 5, 15);
g.FillRectangle(brBlack, _startPosX.Value, _startPosY.Value + 30, 5, 15);
}
}

View File

@ -1,25 +1,10 @@
namespace ProjectAircraftCarrier;
namespace ProjectAircraftCarrier_.Entities;
/// <summary>
/// Класс-сущность "Авианосец"
/// </summary>
public class EntityAircraftCarrier
public class EntityAircraftCarrier : EntityWarship
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Дополнительный цвет (для опциональных элементов)
/// </summary>
@ -40,11 +25,6 @@ public class EntityAircraftCarrier
/// </summary>
public bool FighterJet { get; private set; }
/// <summary>
/// Шаг перемещения авианосца
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
/// Инициализация полей объекта-класса авианосца
/// </summary>
@ -52,14 +32,11 @@ public class EntityAircraftCarrier
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="deckForAircraftTakeOff">Признак наличия рубки управления</param>
/// <param name="deckForAircraftTakeOff">Палуба для взлета самолетов</param>
/// <param name="controlCabin">Признак наличия рубки управления</param>
/// <param name="fighterJet">Признак наличия истребителя</param>
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool deckForAircraftTakeOff, bool controlCabin, bool fighterJet)
public EntityAircraftCarrier(int speed, double weight, Color bodyColor, Color additionalColor, bool deckForAircraftTakeOff, bool controlCabin, bool fighterJet) : base(speed, weight, bodyColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
DeckForAircraftTakeOff = deckForAircraftTakeOff;
ControlCabin = controlCabin;

View File

@ -0,0 +1,41 @@
namespace ProjectAircraftCarrier_.Entities;
/// <summary>
/// Класс-сущность "Военный корабль"
/// </summary>
public class EntityWarship
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Шаг перемещения военного корабля
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
/// Конструктор сущности
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
public EntityWarship(int speed, double weight, Color bodyColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
}
}

View File

@ -34,6 +34,9 @@
buttonDown = new Button();
buttonRight = new Button();
buttonUp = new Button();
buttonCreateWarship = new Button();
comboBoxStrategy = new ComboBox();
buttonStrategyStep = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxAircraftCarrier).BeginInit();
SuspendLayout();
//
@ -51,9 +54,9 @@
buttonCreateAircraftCarrier.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateAircraftCarrier.Location = new Point(12, 601);
buttonCreateAircraftCarrier.Name = "buttonCreateAircraftCarrier";
buttonCreateAircraftCarrier.Size = new Size(131, 40);
buttonCreateAircraftCarrier.Size = new Size(207, 40);
buttonCreateAircraftCarrier.TabIndex = 1;
buttonCreateAircraftCarrier.Text = "Создать";
buttonCreateAircraftCarrier.Text = "Создать авианосец";
buttonCreateAircraftCarrier.UseVisualStyleBackColor = true;
buttonCreateAircraftCarrier.Click += ButtonCreateAircraftCarrier_Click;
//
@ -105,11 +108,45 @@
buttonUp.UseVisualStyleBackColor = true;
buttonUp.Click += ButtonMove_Click;
//
// buttonCreateWarship
//
buttonCreateWarship.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateWarship.Location = new Point(244, 601);
buttonCreateWarship.Name = "buttonCreateWarship";
buttonCreateWarship.Size = new Size(273, 40);
buttonCreateWarship.TabIndex = 7;
buttonCreateWarship.Text = "Создать военный корабль";
buttonCreateWarship.UseVisualStyleBackColor = true;
buttonCreateWarship.Click += ButtonCreateWarship_Click;
//
// comboBoxStrategy
//
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
comboBoxStrategy.FormattingEnabled = true;
comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
comboBoxStrategy.Location = new Point(943, 12);
comboBoxStrategy.Name = "comboBoxStrategy";
comboBoxStrategy.Size = new Size(212, 38);
comboBoxStrategy.TabIndex = 8;
//
// buttonStrategyStep
//
buttonStrategyStep.Location = new Point(1024, 56);
buttonStrategyStep.Name = "buttonStrategyStep";
buttonStrategyStep.Size = new Size(131, 40);
buttonStrategyStep.TabIndex = 9;
buttonStrategyStep.Text = "Шаг";
buttonStrategyStep.UseVisualStyleBackColor = true;
buttonStrategyStep.Click += ButtonStrategyStep_Click;
//
// FormAircraftCarrier
//
AutoScaleDimensions = new SizeF(12F, 30F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(1167, 653);
Controls.Add(buttonStrategyStep);
Controls.Add(comboBoxStrategy);
Controls.Add(buttonCreateWarship);
Controls.Add(buttonUp);
Controls.Add(buttonRight);
Controls.Add(buttonDown);
@ -130,5 +167,8 @@
private Button buttonDown;
private Button buttonRight;
private Button buttonUp;
private Button buttonCreateWarship;
private ComboBox comboBoxStrategy;
private Button buttonStrategyStep;
}
}

View File

@ -1,97 +1,169 @@
using ProjectAircraftCarrier;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using ProjectAircraftCarrier_.Drawnings;
using ProjectAircraftCarrier_.MovementStrategy;
namespace ProjectAircraftCarrier_
namespace ProjectAircraftCarrier_;
/// <summary>
/// Форма работы с объектом "Авианосец"
/// </summary>
public partial class FormAircraftCarrier : Form
{
public partial class FormAircraftCarrier : Form
/// <summary>
/// Поле-объект для прорисовки объекта
/// </summary>
private DrawningWarship? _drawningWarship;
/// <summary>
/// Стратегия перемещения
/// </summary>
private AbstractStrategy? _strategy;
/// <summary>
/// Конструктор формы
/// </summary>
public FormAircraftCarrier()
{
/// <summary>
/// Поле-объект для прорисовки объекта
/// </summary>
private DrawningAircraftCarrier? _drawningAircraftCarrier;
public FormAircraftCarrier()
InitializeComponent();
_strategy = null;
}
/// <summary>
/// Метод прорисовки машины
/// </summary>
private void Draw()
{
if (_drawningWarship == null)
{
InitializeComponent();
return;
}
/// <summary>
/// Метод прорисовки машины
/// </summary>
private void Draw()
Bitmap bmp = new(pictureBoxAircraftCarrier.Width, pictureBoxAircraftCarrier.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningWarship.DrawTransport(gr);
pictureBoxAircraftCarrier.Image = bmp;
}
/// <summary>
/// Создание объекта класса-перемещения
/// </summary>
/// <param name="type">Тип создаваемого объекта</param>
private void CreateObject(string type)
{
Random random = new();
switch (type)
{
if (_drawningAircraftCarrier == null)
{
case nameof(DrawningWarship):
_drawningWarship = new DrawningWarship(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
break;
case nameof(DrawningAircraftCarrier):
_drawningWarship = new DrawningAircraftCarrier(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
break;
default:
return;
}
Bitmap bmp = new(pictureBoxAircraftCarrier.Width, pictureBoxAircraftCarrier.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningAircraftCarrier.DrawTransport(gr);
pictureBoxAircraftCarrier.Image = bmp;
}
/// <summary>
/// Обработка нажатия кнопки создать
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreateAircraftCarrier_Click(object sender, EventArgs e)
{
Random random = new();
_drawningAircraftCarrier = new DrawningAircraftCarrier();
_drawningAircraftCarrier.Init(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
_drawningAircraftCarrier.SetPictureSize(pictureBoxAircraftCarrier.Width, pictureBoxAircraftCarrier.Height);
_drawningAircraftCarrier.SetPosition(random.Next(10, 100), random.Next(10, 100));
_drawningWarship.SetPictureSize(pictureBoxAircraftCarrier.Width, pictureBoxAircraftCarrier.Height);
_drawningWarship.SetPosition(random.Next(10, 100), random.Next(10, 100));
_strategy = null;
comboBoxStrategy.Enabled = true;
Draw();
}
/// <summary>
/// Обработка нажатия кнопки "Создать авианосец"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreateAircraftCarrier_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningAircraftCarrier));
/// <summary>
/// Обработка нажатия кнопки "Создать военный корабль"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreateWarship_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningWarship));
/// <summary>
/// Перемещение объекта по форме (нажатие кнопок навигации)
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawningWarship == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
bool result = false;
switch (name)
{
case "buttonUp":
result = _drawningWarship.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
result = _drawningWarship.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
result = _drawningWarship.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
result = _drawningWarship.MoveTransport(DirectionType.Right);
break;
}
if (result)
{
Draw();
}
}
/// <summary>
/// Перемещение объекта по форме (нажатие кнопок навигации)
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonMove_Click(object sender, EventArgs e)
/// <summary>
///
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonStrategyStep_Click(object sender, EventArgs e)
{
if (_drawningWarship == null)
{
if (_drawningAircraftCarrier == null)
return;
}
if (comboBoxStrategy.Enabled)
{
_strategy = comboBoxStrategy.SelectedIndex switch
{
0 => new MoveToCenter(),
1 => new MoveToBorder(),
_ => null,
};
if (_strategy == null)
{
return;
}
_strategy.SetData(new MoveableWarship(_drawningWarship), pictureBoxAircraftCarrier.Width, pictureBoxAircraftCarrier.Height);
}
string name = ((Button)sender)?.Name ?? string.Empty;
bool result = false;
switch (name)
{
case "buttonUp":
result = _drawningAircraftCarrier.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
result = _drawningAircraftCarrier.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
result = _drawningAircraftCarrier.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
result = _drawningAircraftCarrier.MoveTransport(DirectionType.Right);
break;
}
if (_strategy == null)
{
return;
}
if (result)
{
Draw();
}
comboBoxStrategy.Enabled = false;
_strategy.MakeStep();
Draw();
if (_strategy.GetStatus() == StrategyStatus.Finish)
{
comboBoxStrategy.Enabled = true;
_strategy = null;
}
}
}

View File

@ -0,0 +1,135 @@
namespace ProjectAircraftCarrier_.MovementStrategy;
/// <summary>
/// Класс-стратегия перемещения объекта
/// </summary>
public abstract class AbstractStrategy
{
/// <summary>
/// Перемещаемый объект
/// </summary>
private IMoveableObject? _moveableObject;
/// <summary>
/// Статус перемещения
/// </summary>
private StrategyStatus _state = StrategyStatus.NotInit;
/// <summary>
/// Ширина поля
/// </summary>
protected int FieldWidth { get; private set; }
/// <summary>
/// Высота поля
/// </summary>
protected int FieldHeight { get; private set; }
/// <summary>
/// Статус перемещения
/// </summary>
public StrategyStatus GetStatus() { return _state; }
/// <summary>
/// Установка данных
/// </summary>
/// <param name="moveableObject">Перемещаемый объект</param>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
public void SetData(IMoveableObject moveableObject, int width, int height)
{
if (moveableObject == null)
{
_state = StrategyStatus.NotInit;
return;
}
_state = StrategyStatus.InProgress;
_moveableObject = moveableObject;
FieldWidth = width;
FieldHeight = height;
}
/// <summary>
/// Шаг перемещения
/// </summary>
public void MakeStep()
{
if (_state != StrategyStatus.InProgress)
{
return;
}
if (IsTargetDestinaion())
{
_state = StrategyStatus.Finish;
return;
}
MoveToTarget();
}
/// <summary>
/// Перемещение влево
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
/// <summary>
/// Перемещение вправо
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveRight() => MoveTo(MovementDirection.Right);
/// <summary>
/// Перемещение вверх
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveUp() => MoveTo(MovementDirection.Up);
/// <summary>
/// Перемещение вниз
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveDown() => MoveTo(MovementDirection.Down);
/// <summary>
/// Параметры объекта
/// </summary>
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
/// <summary>
/// Шаг объекта
/// </summary>
/// <returns></returns>
protected int? GetStep()
{
if (_state != StrategyStatus.InProgress)
{
return null;
}
return _moveableObject?.GetStep;
}
/// <summary>
/// Перемещение к цели
/// </summary>
protected abstract void MoveToTarget();
/// <summary>
/// Достигнута ли цель
/// </summary>
/// <returns></returns>
protected abstract bool IsTargetDestinaion();
/// <summary>
/// Попытка перемещения в требуемом направлении
/// </summary>
/// <param name="movementDirection">Направление</param>
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
private bool MoveTo(MovementDirection movementDirection)
{
if (_state != StrategyStatus.InProgress)
{
return false;
}
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
}
}

View File

@ -0,0 +1,24 @@
namespace ProjectAircraftCarrier_.MovementStrategy;
/// <summary>
/// Интерфейс для работы с перемещаемым объектом
/// </summary>
public interface IMoveableObject
{
/// <summary>
/// Получение координаты объекта
/// </summary>
ObjectParameters? GetObjectPosition { get; }
/// <summary>
/// Шаг объекта
/// </summary>
int GetStep { get; }
/// <summary>
/// Попытка переместить объект в указанном направлении
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - объект перемещен, false - перемещение невозможно</returns>
bool TryMoveObject(MovementDirection direction);
}

View File

@ -0,0 +1,55 @@
namespace ProjectAircraftCarrier_.MovementStrategy;
/// <summary>
/// Стратегия перемещения объекта к краю
/// </summary>
public class MoveToBorder : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.RightBoarder - GetStep() <= FieldWidth
&& objParams.RightBoarder + GetStep() >= FieldWidth &&
objParams.DownBoarder - GetStep() <= FieldHeight
&& objParams.DownBoarder + GetStep() >= FieldHeight;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int diffX = objParams.RightBoarder - FieldWidth;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
int diffY = objParams.DownBoarder - FieldHeight;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}

View File

@ -0,0 +1,53 @@
namespace ProjectAircraftCarrier_.MovementStrategy;
/// <summary>
/// Стратегия перемещения объекта в центр экрана
/// </summary>
public class MoveToCenter : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2
&& objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2
&& objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}

View File

@ -0,0 +1,61 @@
using ProjectAircraftCarrier_.Drawnings;
namespace ProjectAircraftCarrier_.MovementStrategy;
/// <summary>
/// Класс-реализация IMoveableObject с использованием DrawningWarship
/// </summary>
public class MoveableWarship : IMoveableObject
{
private readonly DrawningWarship? _warship = null;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="warship">Объект класса DrawningWarship</param>
public MoveableWarship(DrawningWarship warship)
{
_warship = warship;
}
public ObjectParameters? GetObjectPosition
{
get
{
if (_warship == null || _warship.EntityWarship == null || !_warship.GetPosX.HasValue || !_warship.GetPosY.HasValue)
{
return null;
}
return new ObjectParameters(_warship.GetPosX.Value, _warship.GetPosY.Value, _warship.GetWidth, _warship.GetHeight);
}
}
public int GetStep => (int)(_warship?.EntityWarship?.Step ?? 0);
public bool TryMoveObject(MovementDirection direction)
{
if (_warship == null || _warship.EntityWarship == null)
{
return false;
}
return _warship.MoveTransport(GetDirectionType(direction));
}
/// <summary>
/// Конвертация из MovementDirection в DirectionType
/// </summary>
/// <param name="direction">MovementDirection</param>
/// <returns>DirectionType</returns>
private static DirectionType GetDirectionType(MovementDirection direction)
{
return direction switch
{
MovementDirection.Left => DirectionType.Left,
MovementDirection.Right => DirectionType.Right,
MovementDirection.Up => DirectionType.Up,
MovementDirection.Down => DirectionType.Down,
_ => DirectionType.Unknow,
};
}
}

View File

@ -1,9 +1,9 @@
namespace ProjectAircraftCarrier;
namespace ProjectAircraftCarrier_.MovementStrategy;
/// <summary>
/// Направление перемещения
/// </summary>
public enum DirectionType
public enum MovementDirection
{
/// <summary>
/// Вверх
@ -24,4 +24,5 @@ public enum DirectionType
/// Вправо
/// </summary>
Right = 4
}
}

View File

@ -0,0 +1,72 @@
namespace ProjectAircraftCarrier_.MovementStrategy;
/// <summary>
/// Параметры координаты объекта
/// </summary>
public class ObjectParameters
{
/// <summary>
/// Координата X
/// </summary>
private readonly int _x;
/// <summary>
/// Координата Y
/// </summary>
private readonly int _y;
/// <summary>
/// Ширина объекта
/// </summary>
private readonly int _width;
/// <summary>
/// Высота объекта
/// </summary>
private readonly int _height;
/// <summary>
/// Левая граница
/// </summary>
public int LeftBoarder => _x;
/// <summary>
/// Верхняя граница
/// </summary>
public int TopBoarder => _y;
/// <summary>
/// Правая граница
/// </summary>
public int RightBoarder => _x + _width;
/// <summary>
/// Нижняя граница
/// </summary>
public int DownBoarder => _y + _height;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleHorizontal => _x + _width / 2;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleVertical => _y + _height / 2;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
/// <param name="width">Ширина объекта</param>
/// <param name="height">Высота объекта</param>
public ObjectParameters(int x, int y, int width, int height)
{
_x = x;
_y = y;
_width = width;
_height = height;
}
}

View File

@ -0,0 +1,22 @@
namespace ProjectAircraftCarrier_.MovementStrategy;
/// <summary>
/// Статус выполнения операции перемещения
/// </summary>
public enum StrategyStatus
{
/// <summary>
/// Всё готово к началу
/// </summary>
NotInit,
/// <summary>
/// Выполняется
/// </summary>
InProgress,
/// <summary>
/// Завершено
/// </summary>
Finish
}