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LabWork8(L
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@ -8,4 +8,15 @@
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<ImplicitUsings>enable</ImplicitUsings>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="EntityFramework" Version="6.2.0" />
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<PackageReference Include="EntityFramework.ru" Version="6.2.0" />
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<PackageReference Include="Microsoft.Extensions.Configuration" Version="8.0.0" />
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<PackageReference Include="Microsoft.Extensions.Configuration.Json" Version="8.0.0" />
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<PackageReference Include="Serilog" Version="3.1.1" />
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<PackageReference Include="Serilog.Extensions.Logging" Version="8.0.0" />
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<PackageReference Include="Serilog.Settings.Configuration" Version="8.0.0" />
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<PackageReference Include="Serilog.Sinks.File" Version="5.0.0" />
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</ItemGroup>
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||||
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</Project>
|
@ -0,0 +1,113 @@
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using AntiAircraftGun.Drawnings;
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namespace AntiAircraftGun.CollectionGenericObjects;
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public abstract class AbstractCompany
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{
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/// <summary>
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/// Размер места (ширина)
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/// </summary>
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protected readonly int _placeSizeWidth = 210;
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/// <summary>
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/// Размер места (высота)
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/// </summary>
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protected readonly int _placeSizeHeight = 130;
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/// <summary>
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/// Ширина окна
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/// </summary>
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protected readonly int _pictureWidth;
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/// <summary>
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/// Высота окна
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/// </summary>
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protected readonly int _pictureHeight;
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/// <summary>
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/// Коллекция установок
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/// </summary>
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protected ICollectionGenericObjects<DrawningGun>? _collection = null;
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/// <summary>
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/// Вычисление максимального количества элементов, который можно разместить в окне
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/// </summary>
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private int GetMaxCount => _pictureWidth * _pictureHeight /
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(_placeSizeWidth * _placeSizeHeight);
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="picWidth">Ширина окна</param>
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/// <param name="picHeight">Высота окна</param>
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/// <param name="collection">Коллекция утановок</param>
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public AbstractCompany(int picWidth, int picHeight,
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ICollectionGenericObjects<DrawningGun> collection)
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{
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_pictureWidth = picWidth;
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_pictureHeight = picHeight;
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_collection = collection;
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_collection.MaxCount = GetMaxCount;
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}
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/// <summary>
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/// Перегрузка оператора сложения для класса
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/// </summary>
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/// <param name="company">Компания</param>
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/// <param name="gun">Добавляемый объект</param>
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/// <returns></returns>
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public static bool operator +(AbstractCompany company, DrawningGun gun)
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{
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return company._collection.Insert(gun,new DrawningGunEqutables());
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}
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/// <summary>
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/// Перегрузка оператора удаления для класса
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/// </summary>
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/// <param name="company">Компания</param>
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/// <param name="position">Номер удаляемого объекта</param>
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/// <returns></returns>
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public static bool operator -(AbstractCompany company, int position)
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{
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return company._collection.Remove(position);
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}
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/// <summary>
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/// Получение случайного объекта из коллекции
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/// </summary>
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/// <returns></returns>
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public DrawningGun? GetRandomObject()
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{
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Random rnd = new();
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return _collection?.Get(rnd.Next(GetMaxCount));
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}
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/// <summary>
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/// Вывод всей коллекции
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/// </summary>
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/// <returns></returns>
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public Bitmap? Show()
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{
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Bitmap bitmap = new(_pictureWidth, _pictureHeight);
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Graphics graphics = Graphics.FromImage(bitmap);
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DrawBackgound(graphics);
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SetObjectsPosition();
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for (int i = 0; i < (_collection?.Count ?? 0); ++i)
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{
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try
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{
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DrawningGun? obj = _collection?.Get(i);
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obj?.DrawTransport(graphics);
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}catch(Exception ) { }
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}
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return bitmap;
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}
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/// <summary>
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/// Вывод заднего фона
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/// </summary>
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/// <param name="g"></param>
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protected abstract void DrawBackgound(Graphics g);
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/// <summary>
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/// Расстановка объектов
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/// </summary>
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protected abstract void SetObjectsPosition();
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/// <summary>
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/// Сортировка
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/// </summary>
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/// <param name="comparer"></param>
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public void Sort(IComparer<DrawningGun?> comparer) => _collection?.CollectionSort(comparer);
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}
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@ -0,0 +1,60 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace AntiAircraftGun.CollectionGenericObjects;
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/// <summary>
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///
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/// </summary>
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public class CollectionInfo:IEquatable<CollectionInfo>
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{
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/// <summary>
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/// Имя
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/// </summary>
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public string Name { get; private set; }
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/// <summary>
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/// Тип
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/// </summary>
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public CollectionType CollectionType { get; private set; }
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/// <summary>
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/// Описание
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/// </summary>
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public string Description { get; private set; }
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private static readonly string _separator = "-";
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public CollectionInfo(string name, CollectionType collectionType,string description)
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{
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Name = name;
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CollectionType = collectionType;
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Description = description;
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}
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public static CollectionInfo? GetCollectionInfo(string data)
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{
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string[] strs=data.Split(_separator,StringSplitOptions.RemoveEmptyEntries);
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if(strs.Length < 1 || strs.Length > 3) return null;
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return new CollectionInfo(strs[0],
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(CollectionType)Enum.Parse(typeof(CollectionType), strs[1]), strs.Length > 2 ?strs[2] : string.Empty);
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}
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public override string ToString()
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{
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return Name + _separator + CollectionType + _separator + Description;
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}
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public bool Equals(CollectionInfo? other)
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{
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return Name == other?.Name;
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}
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public override bool Equals(object? obj)
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{
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return Equals(obj as CollectionInfo);
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}
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public override int GetHashCode()
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{
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return Name.GetHashCode();
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}
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}
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@ -0,0 +1,19 @@
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namespace AntiAircraftGun.CollectionGenericObjects;
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/// <summary>
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/// Тип коллекции
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/// </summary>
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public enum CollectionType
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{
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/// <summary>
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/// Неопределено
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/// </summary>
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None = 0,
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/// <summary>
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/// Массив
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/// </summary>
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Massive = 1,
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/// <summary>
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/// Список
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/// </summary>
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List = 2
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}
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@ -0,0 +1,66 @@
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using AntiAircraftGun.Drawnings;
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namespace AntiAircraftGun.CollectionGenericObjects;
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/// <summary>
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/// Класс, отвечающий за базу
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/// </summary>
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public class GunSharingService : AbstractCompany
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{
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public GunSharingService(int picWidth, int picHeight, ICollectionGenericObjects<DrawningGun> collection) : base(picWidth, picHeight, collection)
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{
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}
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private int offsetX = 30;
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/// <summary>
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/// Отрисовка базы
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/// </summary>
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/// <param name="g">Графика</param>
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protected override void DrawBackgound(Graphics g)
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{
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Pen pen = new Pen(Color.Black, 4);
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int maxCountX = (_pictureWidth / _placeSizeWidth);
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int maxCountY = (_pictureHeight / _placeSizeHeight);
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for (int i = 0; i < maxCountX; i++)
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{
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for (int j = 0; j < maxCountY; j++)
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{
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g.DrawLine(pen, i * offsetX + i * _placeSizeWidth, j * _placeSizeHeight, _placeSizeWidth + i * offsetX + i * _placeSizeWidth, j * _placeSizeHeight);
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g.DrawLine(pen, i * offsetX + i * _placeSizeWidth, j * _placeSizeHeight, i * offsetX + i * _placeSizeWidth, _placeSizeHeight + j * _placeSizeHeight);
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g.DrawLine(pen, i * offsetX + i * _placeSizeWidth, _placeSizeHeight + j * _placeSizeHeight, _placeSizeWidth + i * offsetX + i * _placeSizeWidth, _placeSizeHeight + j * _placeSizeHeight);
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}
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}
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}
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/// <summary>
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/// Установка объекта в базу
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/// </summary>
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protected override void SetObjectsPosition()
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{
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int maxCountX = _pictureWidth / _placeSizeWidth;
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int maxCountY = _pictureHeight / _placeSizeHeight;
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int boarderOffsetX = 10;
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int boarderOffsetY = 10;
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int currentIndex = -1;
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try
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{
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for (int j = 0; j < maxCountY; j++)
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{
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for (int i = 0; i < maxCountX; i++)
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{
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currentIndex++;
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if (_collection.Get(currentIndex) != null)
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{
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_collection.Get(currentIndex).SetPictureSize(_pictureWidth, _pictureHeight);
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_collection.Get(currentIndex).SetPosition(boarderOffsetX + i * _placeSizeWidth + i * offsetX, boarderOffsetY + j * _placeSizeHeight);
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}
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}
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}
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}catch (Exception ) { }
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}
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}
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@ -0,0 +1,61 @@
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using AntiAircraftGun.Drawnings;
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namespace AntiAircraftGun.CollectionGenericObjects;
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/// <summary>
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/// Интерфейс описания действий для набора хранимых объектов
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/// </summary>
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/// <typeparam name="T">Параметр: ограничение - ссылочный тип</typeparam>
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public interface ICollectionGenericObjects<T>
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where T : class
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{
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/// <summary>
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/// Количество объектов в коллекции
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/// </summary>
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int Count { get; }
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/// <summary>
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/// Установка максимального количества элементов
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/// </summary>
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int MaxCount { get; set; }
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/// <summary>
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/// Добавление объекта в коллекцию
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/// </summary>
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/// <param name="obj">Добавляемый объект</param>
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/// <returns>true - вставка прошла удачно, false - вставка не удалась</returns>
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bool Insert(T obj,IEqualityComparer<T?>? comparer=null);
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/// <summary>
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/// Добавление объекта в коллекцию на конкретную позицию
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/// </summary>
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/// <param name="obj">Добавляемый объект</param>
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/// <param name="position">Позиция</param>
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/// <returns>true - вставка прошла удачно, false - вставка не удалась</returns>
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bool Insert(T obj, int position, IEqualityComparer<T?>? comparer=null);
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/// <summary>
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/// Удаление объекта из коллекции с конкретной позиции
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/// </summary>
|
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/// <param name="position">Позиция</param>
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/// <returns>true - удаление прошло удачно, false - удаление не удалось</returns>
|
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bool Remove(int position);
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/// <summary>
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/// Получение объекта по позиции
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/// </summary>
|
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/// <param name="position">Позиция</param>
|
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/// <returns>Объект</returns>
|
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T? Get(int position);
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/// <summary>
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/// Получение типа коллекции
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/// </summary>
|
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CollectionType GetCollectionType { get; }
|
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/// <summary>
|
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/// Получение объектов коллекции по одному
|
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/// </summary>
|
||||
/// <returns></returns>
|
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IEnumerable<T?> GetItems();
|
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|
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/// <summary>
|
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/// Сортировка коллекции
|
||||
/// </summary>
|
||||
/// <param name="comparer"></param>
|
||||
void CollectionSort(IComparer<T?>? comparer);
|
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}
|
@ -0,0 +1,116 @@
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using AntiAircraftGun.Drawnings;
|
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using AntiAircraftGun.Exceptions;
|
||||
|
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namespace AntiAircraftGun.CollectionGenericObjects;
|
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/// <summary>
|
||||
/// Параметризованный набор объектов
|
||||
/// </summary>
|
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/// <typeparam name="T">Параметр: ограничение - ссылочный тип</typeparam>
|
||||
public class ListGenericObjects<T> : ICollectionGenericObjects<T>
|
||||
where T : class
|
||||
{
|
||||
/// <summary>
|
||||
/// Список объектов, которые храним
|
||||
/// </summary>
|
||||
private readonly List<T?> _collection;
|
||||
/// <summary>
|
||||
/// Максимально допустимое число объектов в списке
|
||||
/// </summary>
|
||||
private int _maxCount;
|
||||
public int Count => _collection.Count;
|
||||
public int MaxCount { set { if (value > 0) { _maxCount = value; } } get { return _collection.Count; } }
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
public ListGenericObjects()
|
||||
{
|
||||
_collection = new();
|
||||
}
|
||||
public T? Get(int position)
|
||||
{
|
||||
// TODO проверка позиции
|
||||
// TODO выброс ошибки, если выход за границу
|
||||
// +-
|
||||
if (!_collection.Any()) { return null; }
|
||||
if (_collection.Count <= position || position < 0 || position >= _maxCount) {
|
||||
throw new PositionOutOfCollectionException(Count);
|
||||
}
|
||||
return _collection[position];
|
||||
}
|
||||
public bool Insert(T obj, IEqualityComparer<T?> comparer = null)
|
||||
{
|
||||
// TODO проверка, что не превышено максимальное количество элементов
|
||||
// TODO вставка в конец набора
|
||||
// TODO выброс ошибки, если переполнение
|
||||
// +-
|
||||
|
||||
if (comparer != null)
|
||||
{
|
||||
foreach (T? item in _collection)
|
||||
{
|
||||
if (item == null) continue;
|
||||
if ((comparer as IEqualityComparer<DrawningGun>).Equals(obj as DrawningGun, item as DrawningGun))
|
||||
{
|
||||
|
||||
throw new ObjectIsEqualException();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (_collection.Count>=_maxCount) throw new CollectionOverflowExecption(_maxCount);
|
||||
_collection.Add(obj);
|
||||
return true;
|
||||
}
|
||||
public bool Insert(T obj, int position, IEqualityComparer<T?> comparer = null)
|
||||
{
|
||||
// TODO проверка, что не превышено максимальное количество элементов
|
||||
// TODO проверка позиции
|
||||
// TODO вставка по позиции
|
||||
// TODO выброс ошибки, если выход за границу
|
||||
// TODO выброс ошибки, если переполнение
|
||||
// +-
|
||||
|
||||
if (comparer != null)
|
||||
{
|
||||
foreach (T? item in _collection)
|
||||
{
|
||||
if (item == null) continue;
|
||||
if ((comparer as IEqualityComparer<DrawningGun>).Equals(obj as DrawningGun, item as DrawningGun))
|
||||
{
|
||||
|
||||
throw new ObjectIsEqualException();
|
||||
}
|
||||
}
|
||||
}
|
||||
if (Count>=_maxCount) throw new CollectionOverflowExecption(_maxCount);
|
||||
if (position >= Count || position < 0) { throw new PositionOutOfCollectionException(position); }
|
||||
_collection.Insert(position, obj);
|
||||
return true;
|
||||
}
|
||||
public bool Remove(int position)
|
||||
{
|
||||
// TODO проверка позиции
|
||||
// TODO удаление объекта из списка
|
||||
// TODO выброс ошибки, если выход за границу массива
|
||||
// +-
|
||||
if(position < 0 || position >= _maxCount) throw new PositionOutOfCollectionException(position);
|
||||
if (_collection[position] == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
_collection.RemoveAt(position);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
public CollectionType GetCollectionType => CollectionType.List;
|
||||
public IEnumerable<T?> GetItems()
|
||||
{
|
||||
for(int i=0; i<_collection.Count; i++) yield return _collection[i];
|
||||
}
|
||||
|
||||
void ICollectionGenericObjects<T>.CollectionSort(IComparer<T?> comparer)
|
||||
{
|
||||
_collection.Sort(comparer);
|
||||
}
|
||||
}
|
@ -0,0 +1,160 @@
|
||||
using AntiAircraftGun.Drawnings;
|
||||
using AntiAircraftGun.Exceptions;
|
||||
using System.Data.Entity.Core;
|
||||
using System.Diagnostics;
|
||||
|
||||
namespace AntiAircraftGun.CollectionGenericObjects;
|
||||
/// <summary>
|
||||
/// Параметризованный набор объектов
|
||||
/// </summary>
|
||||
/// <typeparam name="T">Параметр: ограничение - ссылочный тип</typeparam>
|
||||
internal class MassiveGenericObjects<T> : ICollectionGenericObjects<T>
|
||||
where T : class
|
||||
{
|
||||
/// <summary>
|
||||
/// Массив объектов, которые храним
|
||||
/// </summary>
|
||||
private T?[] _collection;
|
||||
public int Count => _collection.Length;
|
||||
public int MaxCount
|
||||
{
|
||||
set
|
||||
{
|
||||
if (value > 0)
|
||||
{
|
||||
if (_collection.Length > 0)
|
||||
{
|
||||
Array.Resize(ref _collection, value);
|
||||
}
|
||||
else
|
||||
{
|
||||
_collection = new T?[value];
|
||||
}
|
||||
}
|
||||
}
|
||||
get
|
||||
{
|
||||
return _collection.Length;
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
public MassiveGenericObjects()
|
||||
{
|
||||
_collection = Array.Empty<T?>();
|
||||
}
|
||||
public T? Get(int position)
|
||||
{
|
||||
// TODO проверка позиции
|
||||
// TODO выброс ошибки, если переполнение
|
||||
// TODO выброс ошибки, если пустой
|
||||
// +-
|
||||
if (_collection[position] == null)
|
||||
{
|
||||
throw new Exceptions.ObjectNotFoundException(position);
|
||||
}
|
||||
if (position >= _collection.Length || position<0)
|
||||
{
|
||||
throw new PositionOutOfCollectionException(position);
|
||||
}
|
||||
return _collection[position];
|
||||
}
|
||||
public bool Insert(T obj, IEqualityComparer<T?> comparer = null)
|
||||
{
|
||||
// TODO вставка в свободное место набора
|
||||
// TODO выброс ошибки, если переполнение
|
||||
|
||||
if (comparer != null)
|
||||
{
|
||||
foreach (T? item in _collection)
|
||||
{
|
||||
if ((comparer as IEqualityComparer<DrawningGun>).Equals(obj as DrawningGun, item as DrawningGun))
|
||||
throw new ObjectIsEqualException();
|
||||
}
|
||||
}
|
||||
for (int i = 0; i < Count; i++)
|
||||
{
|
||||
if (InsertingElementCollection(i, obj)) return true;
|
||||
}
|
||||
|
||||
throw new CollectionOverflowExecption(Count);
|
||||
}
|
||||
public bool Insert(T obj, int position, IEqualityComparer<T?> comparer = null)
|
||||
{
|
||||
// TODO проверка позиции
|
||||
// TODO проверка, что элемент массива по этой позиции пустой, если нет, то
|
||||
// ищется свободное место после этой позиции и идет вставка туда
|
||||
// если нет после, ищем до
|
||||
// TODO вставка
|
||||
// TODO выброс ошибки, если переполнение
|
||||
// TODO выброс ошибки, если выход за границу массива
|
||||
// +-
|
||||
|
||||
if (comparer != null)
|
||||
{
|
||||
foreach (T? item in _collection)
|
||||
{
|
||||
if ((comparer as IEqualityComparer<DrawningGun>).Equals(obj as DrawningGun, item as DrawningGun))
|
||||
throw new ObjectIsEqualException();
|
||||
}
|
||||
}
|
||||
|
||||
if (position>=_collection.Length||position<0)
|
||||
{
|
||||
throw new PositionOutOfCollectionException(position);
|
||||
}
|
||||
if (InsertingElementCollection(position, obj)) return true;
|
||||
|
||||
for (int i = position + 1; i < Count; i++)
|
||||
{
|
||||
if (InsertingElementCollection(i, obj)) return true;
|
||||
}
|
||||
|
||||
for (int i = position - 1; i >= 0; i--)
|
||||
{
|
||||
if (InsertingElementCollection(i, obj)) return true;
|
||||
}
|
||||
|
||||
throw new CollectionOverflowExecption(Count);
|
||||
}
|
||||
public bool Remove(int position)
|
||||
{
|
||||
// TODO проверка позиции
|
||||
// TODO удаление объекта из массива, присвоив элементу массива значение null
|
||||
// TODO выброс ошибки, если выход за границу
|
||||
// TODO выброс ошибки, если пустой
|
||||
// +-
|
||||
if(position >= _collection.Length || position < 0) throw new PositionOutOfCollectionException(position);
|
||||
if (_collection[position] == null) throw new Exceptions.ObjectNotFoundException(position);
|
||||
_collection[position] = null;
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Если элемент массива пустой, то вставляем новый элемент
|
||||
/// </summary>
|
||||
/// <param name="index">Индекс элемента</param>
|
||||
/// <param name="obj">Элемент</param>
|
||||
/// <returns>false - элемент массива != null, true - = null</returns>
|
||||
private bool InsertingElementCollection(int index, T obj)
|
||||
{
|
||||
if (_collection[index] != null) return false;
|
||||
|
||||
_collection[index] = obj;
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
public CollectionType GetCollectionType => CollectionType.Massive;
|
||||
public IEnumerable<T?> GetItems()
|
||||
{
|
||||
for (int i=0; i < _collection.Length; i++) yield return _collection[i];
|
||||
}
|
||||
|
||||
void ICollectionGenericObjects<T>.CollectionSort(IComparer<T?> comparer)
|
||||
{
|
||||
Array.Sort(_collection, comparer);
|
||||
}
|
||||
}
|
@ -0,0 +1,187 @@
|
||||
using AntiAircraftGun.Drawnings;
|
||||
using AntiAircraftGun.Exceptions;
|
||||
using System.Text;
|
||||
|
||||
namespace AntiAircraftGun.CollectionGenericObjects;
|
||||
/// <summary>
|
||||
/// Класс-хранилище коллекций
|
||||
/// </summary>
|
||||
/// <typeparam name="T"></typeparam>
|
||||
public class StorageCollection<T>
|
||||
where T : DrawningGun
|
||||
{
|
||||
/// <summary>
|
||||
/// Словарь (хранилище) с коллекциями
|
||||
/// </summary>
|
||||
readonly Dictionary<CollectionInfo, ICollectionGenericObjects<T>> _storages;
|
||||
/// <summary>
|
||||
/// Возвращение списка названий коллекций
|
||||
/// </summary>
|
||||
public List<CollectionInfo> Keys => _storages.Keys.ToList();
|
||||
|
||||
|
||||
private readonly string _collectionKey = "CollectionStorage";
|
||||
private readonly string _separatorForKeyValue = "|";
|
||||
private readonly string _separatorItems = ";";
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
public StorageCollection()
|
||||
{
|
||||
_storages = new Dictionary<CollectionInfo, ICollectionGenericObjects<T>>();
|
||||
}
|
||||
/// <summary>
|
||||
/// Добавление коллекции в хранилище
|
||||
/// </summary>
|
||||
/// <param name="name">Название коллекции</param>
|
||||
/// <param name="collectionType">тип коллекции</param>
|
||||
public void AddCollection(string name, CollectionType collectionType)
|
||||
{
|
||||
// TODO проверка, что name не пустой и нет в словаре записи с таким ключом
|
||||
// TODO Прописать логику для добавления
|
||||
CollectionInfo collectionInfo = new CollectionInfo(name, collectionType, string.Empty);
|
||||
if (_storages.ContainsKey(collectionInfo)) return;
|
||||
if (collectionType == CollectionType.None) return;
|
||||
else if (collectionType == CollectionType.Massive)
|
||||
_storages[collectionInfo] = new MassiveGenericObjects<T>();
|
||||
else if (collectionType == CollectionType.List)
|
||||
_storages[collectionInfo] = new ListGenericObjects<T>();
|
||||
}
|
||||
/// <summary>
|
||||
/// Удаление коллекции
|
||||
/// </summary>
|
||||
/// <param name="name">Название коллекции</param>
|
||||
public void DelCollection(string name)
|
||||
{
|
||||
// TODO Прописать логику для удаления коллекции
|
||||
CollectionInfo collectionInfo = new CollectionInfo(name, CollectionType.None, string.Empty);
|
||||
if (!_storages.ContainsKey(collectionInfo)) { return; }
|
||||
_storages.Remove(collectionInfo);
|
||||
}
|
||||
/// <summary>
|
||||
/// Доступ к коллекции
|
||||
/// </summary>
|
||||
/// <param name="name">Название коллекции</param>
|
||||
/// <returns></returns>
|
||||
public ICollectionGenericObjects<T>? this[string name]
|
||||
{
|
||||
get
|
||||
{
|
||||
// TODO Продумать логику получения объекта
|
||||
CollectionInfo collectionInfo = new CollectionInfo(name, CollectionType.None, string.Empty);
|
||||
if (!_storages.ContainsKey(collectionInfo)) { return null; }
|
||||
return _storages[collectionInfo];
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Запись информации в файл
|
||||
/// </summary>
|
||||
/// <param name="filename"></param>
|
||||
public void SaveData(string filename)
|
||||
{
|
||||
if(File.Exists(filename))
|
||||
{
|
||||
File.Delete(filename);
|
||||
}
|
||||
|
||||
if(_storages.Count==0) throw new Exception("В хранилище отсутсвуют коллекции для сохранения");
|
||||
StringBuilder sb = new();
|
||||
sb.Append(_collectionKey);
|
||||
|
||||
foreach (KeyValuePair<CollectionInfo, ICollectionGenericObjects<T>> value in _storages)
|
||||
{
|
||||
sb.Append(Environment.NewLine);
|
||||
// Не сохраняем пустые коллекции
|
||||
if (value.Value.Count == 0) continue;
|
||||
sb.Append(value.Key);
|
||||
sb.Append(_separatorForKeyValue);
|
||||
sb.Append(value.Value.MaxCount);
|
||||
sb.Append(_separatorForKeyValue);
|
||||
foreach (T? item in value.Value.GetItems())
|
||||
{
|
||||
string data=item?.GetDataForSave() ?? string.Empty;
|
||||
if(string.IsNullOrEmpty(data)) continue;
|
||||
sb.Append(data);
|
||||
sb.Append(_separatorItems);
|
||||
}
|
||||
}
|
||||
|
||||
using FileStream fs=new(filename, FileMode.Create);
|
||||
byte[] info=new UTF8Encoding(true).GetBytes(sb.ToString());
|
||||
fs.Write(info, 0, info.Length);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Загрузка информации по установкам в хранилище из файла
|
||||
/// </summary>
|
||||
/// <param name="filename"></param>
|
||||
public void LoadData(string filename)
|
||||
{
|
||||
if (!File.Exists(filename))
|
||||
{
|
||||
throw new Exception("Файл не существует");
|
||||
}
|
||||
using (StreamReader reader = File.OpenText(filename))
|
||||
{
|
||||
string str = reader.ReadLine();
|
||||
if (str == null || str.Length == 0)
|
||||
{
|
||||
throw new Exception("В файле нет данных");
|
||||
}
|
||||
if (!str.StartsWith(_collectionKey))
|
||||
{
|
||||
throw new Exception("В файле неверные данные");
|
||||
}
|
||||
_storages.Clear();
|
||||
string strs = "";
|
||||
while ((strs = reader.ReadLine()) != null)
|
||||
{
|
||||
string[] record = strs.Split(_separatorForKeyValue, StringSplitOptions.RemoveEmptyEntries);
|
||||
if (record.Length != 3)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
CollectionInfo? collectionInfo = CollectionInfo.GetCollectionInfo(record[0]) ??
|
||||
throw new Exception("Не удалось определить информацию коллекции: " + record[0]);
|
||||
ICollectionGenericObjects<T>? collection = StorageCollection<T>.CreateCollection(collectionInfo.CollectionType) ??
|
||||
throw new Exception("Не удалось создать коллекцию");
|
||||
if (collection == null)
|
||||
{
|
||||
throw new Exception("Не удалось создать коллекцию");
|
||||
}
|
||||
collection.MaxCount = Convert.ToInt32(record[1]);
|
||||
string[] set = record[2].Split(_separatorItems, StringSplitOptions.RemoveEmptyEntries);
|
||||
foreach (string elem in set)
|
||||
{
|
||||
if (elem?.CreateDrawningCun() is T gun)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (!collection.Insert(gun))
|
||||
{
|
||||
throw new Exception("Объект не удалось добавить в коллекцию: " + record[3]);
|
||||
}
|
||||
}
|
||||
catch (CollectionOverflowExecption ex)
|
||||
{
|
||||
throw new Exception("Коллекция переполнена", ex);
|
||||
}
|
||||
}
|
||||
}
|
||||
_storages.Add(collectionInfo, collection);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
private static ICollectionGenericObjects<T>? CreateCollection(CollectionType collectionType)
|
||||
{
|
||||
return collectionType switch
|
||||
{
|
||||
CollectionType.Massive => new MassiveGenericObjects<T>(),
|
||||
CollectionType.List => new ListGenericObjects<T>(),
|
||||
_ => null
|
||||
};
|
||||
}
|
||||
}
|
27
AntiAircraftGun/AntiAircraftGun/Drawnings/DirectionType.cs
Normal file
@ -0,0 +1,27 @@
|
||||
namespace AntiAircraftGun.Drawnings;
|
||||
/// <summary>
|
||||
/// Направление перемещения
|
||||
/// </summary>
|
||||
public enum DirectionType
|
||||
{
|
||||
/// <summary>
|
||||
/// Вверх
|
||||
/// </summary>
|
||||
Up = 1,
|
||||
/// <summary>
|
||||
/// Вниз
|
||||
/// </summary>
|
||||
Down = 2,
|
||||
/// <summary>
|
||||
/// Влево
|
||||
/// </summary>
|
||||
Left = 3,
|
||||
/// <summary>
|
||||
/// Вправо
|
||||
/// </summary>
|
||||
Right = 4,
|
||||
/// <summary>
|
||||
/// Неизвестно направление
|
||||
/// </summary>
|
||||
Unknow = -1
|
||||
}
|
@ -0,0 +1,61 @@
|
||||
using AntiAircraftGun.Entities;
|
||||
|
||||
namespace AntiAircraftGun.Drawnings;
|
||||
/// <summary>
|
||||
/// Класс, отвечающий за прорисовку и перемещение объекта
|
||||
/// </summary>
|
||||
public class DrawningAntiAircraftGun:DrawningGun
|
||||
{
|
||||
public DrawningAntiAircraftGun(EntityGun gun) : base(gun)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="speed"></param>
|
||||
/// <param name="weight"></param>
|
||||
/// <param name="bodyColor"></param>
|
||||
/// <param name="optionalElementsColor"></param>
|
||||
/// <param name="barrelLenth"></param>
|
||||
/// <param name="hatchHeight"></param>
|
||||
public DrawningAntiAircraftGun(int speed, double weight, Color bodyColor, Color optionalElementsColor,bool hatchHeight, bool radar) : base(150,115) //140, 65
|
||||
{
|
||||
EntityGun = new EntityAntiAircraftGun(speed,weight,bodyColor,optionalElementsColor,hatchHeight,radar);
|
||||
}
|
||||
/// <summary>
|
||||
/// Прорисовка объекта
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
|
||||
public override void DrawTransport(Graphics g)
|
||||
{
|
||||
_startPosX += 10;
|
||||
_startPosY += 50;
|
||||
base.DrawTransport(g);
|
||||
_startPosX -= 10;
|
||||
_startPosY -= 50;
|
||||
if (EntityGun == null || !_startPosX.HasValue || !_startPosY.HasValue || EntityGun is not EntityAntiAircraftGun antiAircraftGun) return;
|
||||
Pen pen = new(Color.Black);
|
||||
Brush additionalBrush = new SolidBrush(antiAircraftGun.OptionalElementsColor);
|
||||
// Орудие
|
||||
Pen penWeapon = new Pen(Color.Black, 8);
|
||||
g.DrawLine(penWeapon, _startPosX.Value + 100, _startPosY.Value + 70, _startPosX.Value + 150, _startPosY.Value + 10);
|
||||
// Люк
|
||||
if (antiAircraftGun.Hatch)
|
||||
{
|
||||
Random random = new();
|
||||
g.FillRectangle(additionalBrush, _startPosX.Value + 85, _startPosY.Value + 45, 20, 5);
|
||||
}
|
||||
// Радар
|
||||
if (antiAircraftGun.Radar)
|
||||
{
|
||||
Pen penRadar = new Pen(Color.Green, 3);
|
||||
Brush brushRadar = new SolidBrush(Color.Black);
|
||||
g.DrawLine(pen, _startPosX.Value + 65, _startPosY.Value + 50, _startPosX.Value + 65, _startPosY.Value + 25);
|
||||
g.FillEllipse(brushRadar, _startPosX.Value + 35, _startPosY.Value, 60, 25);
|
||||
g.DrawLine(penRadar, _startPosX.Value + 65, _startPosY.Value + 25, _startPosX.Value + 65, _startPosY.Value);
|
||||
g.DrawLine(penRadar, _startPosX.Value + 35, _startPosY.Value + 13, _startPosX.Value + 95, _startPosY.Value + 13);
|
||||
}
|
||||
}
|
||||
}
|
233
AntiAircraftGun/AntiAircraftGun/Drawnings/DrawningGun.cs
Normal file
@ -0,0 +1,233 @@
|
||||
using AntiAircraftGun.Entities;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.Tracing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace AntiAircraftGun.Drawnings;
|
||||
|
||||
public class DrawningGun
|
||||
{
|
||||
/// <summary>
|
||||
/// Класс-сущность
|
||||
/// </summary>
|
||||
public EntityGun? EntityGun { get; protected set; }
|
||||
/// <summary>
|
||||
/// Ширина окна
|
||||
/// </summary>
|
||||
private int? _pictureWidth;
|
||||
|
||||
public int? GetPictureWidth() => _pictureWidth;
|
||||
/// <summary>
|
||||
/// Высота окна
|
||||
/// </summary>
|
||||
private int? _pictureHeight;
|
||||
public int? GetPictureHeight() => _pictureHeight;
|
||||
/// <summary>
|
||||
/// Левая координата прорисовки зенитной установки
|
||||
/// </summary>
|
||||
protected int? _startPosX;
|
||||
/// <summary>
|
||||
/// Правая координата прорисовку зенитной установки
|
||||
/// </summary>
|
||||
protected int? _startPosY;
|
||||
|
||||
/// <summary>
|
||||
/// Ширина прорисовки зенитной установки
|
||||
/// </summary>
|
||||
private readonly int _drawningGunWidth = 140;
|
||||
/// <summary>
|
||||
/// Высота прорисовки зенитной установки
|
||||
/// </summary>
|
||||
private readonly int _drawingGunHeight = 65;
|
||||
/// <summary>
|
||||
/// Координата Х объекта
|
||||
/// </summary>
|
||||
public int? GetPosX ()=> _startPosX;
|
||||
/// <summary>
|
||||
/// Координата Y объекта
|
||||
/// </summary>
|
||||
public int? GetPosY() => _startPosY;
|
||||
/// <summary>
|
||||
/// Ширина объекта
|
||||
/// </summary>
|
||||
public int GetWidth() => _drawningGunWidth;
|
||||
/// <summary>
|
||||
/// Высота объекта
|
||||
/// </summary>
|
||||
public int GetHeight() => _drawingGunHeight;
|
||||
/// <summary>
|
||||
/// Пустой конструктор
|
||||
/// </summary>
|
||||
private DrawningGun()
|
||||
{
|
||||
_pictureWidth = null;
|
||||
_pictureHeight = null;
|
||||
_startPosX = null;
|
||||
_startPosY = null;
|
||||
}
|
||||
/// <summary>
|
||||
/// Констурктор
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
public DrawningGun(int speed, double weight, Color bodyColor):this()
|
||||
{
|
||||
EntityGun = new EntityGun(speed, weight, bodyColor);
|
||||
|
||||
}
|
||||
/// <summary>
|
||||
/// Конструктор для наследников
|
||||
/// </summary>
|
||||
/// <param name="drawningGunWidth">Ширина прорисовки ракетной установки</param>
|
||||
/// <param name="drawningGunHeight">Высота прорисовки ракетной установки</param>
|
||||
protected DrawningGun(int drawningGunWidth, int drawningGunHeight):this()
|
||||
{
|
||||
_drawingGunHeight = drawningGunHeight;
|
||||
_drawningGunWidth = drawningGunWidth;
|
||||
}
|
||||
|
||||
public DrawningGun(EntityGun gun)
|
||||
{
|
||||
EntityGun = gun;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Установка гранц поля
|
||||
/// </summary>
|
||||
/// <param name="width"></param>
|
||||
/// <param name="height"></param>
|
||||
/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
|
||||
public bool SetPictureSize(int width, int height)
|
||||
{
|
||||
// TODO проверка, что объект "влезает" в размеры поля
|
||||
// если влезает, сохраняем границы и корректируем позицию объекта, если она была уже установлена
|
||||
if (_drawningGunWidth > width || _drawingGunHeight > height) { return false; }
|
||||
if (_startPosX.HasValue && _startPosY.HasValue)
|
||||
{
|
||||
if (_startPosX.Value + _drawningGunWidth > width)
|
||||
{
|
||||
_startPosX = width - _drawningGunWidth;
|
||||
}
|
||||
if (_startPosY.Value + _drawingGunHeight > height)
|
||||
{
|
||||
_startPosY = height - _drawingGunHeight;
|
||||
}
|
||||
}
|
||||
_pictureHeight = height;
|
||||
_pictureWidth = width;
|
||||
return true;
|
||||
|
||||
}
|
||||
/// <summary>
|
||||
/// Установка позиции
|
||||
/// </summary>
|
||||
/// <param name="x"></param>
|
||||
/// <param name="y"></param>
|
||||
public void SetPosition(int x, int y)
|
||||
{
|
||||
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (x + _drawningGunWidth > _pictureWidth.Value )
|
||||
{
|
||||
_startPosX = x - (x + _drawningGunWidth - _pictureWidth.Value);
|
||||
}else if (x < 0)
|
||||
{
|
||||
_startPosX = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
_startPosX = x;
|
||||
}
|
||||
if (y + _drawingGunHeight > _pictureHeight.Value )
|
||||
{
|
||||
_startPosY = y - (y + _drawingGunHeight - _pictureHeight.Value);
|
||||
}
|
||||
else if (y < 0)
|
||||
{
|
||||
_startPosY = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
_startPosY = y;
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Изменение напаравления перемещения
|
||||
/// </summary>
|
||||
/// <param name="direction"></param>
|
||||
/// <returns></returns>
|
||||
public bool MoveTransport(DirectionType direction)
|
||||
{
|
||||
if (EntityGun == null || !_startPosX.HasValue ||
|
||||
!_startPosY.HasValue)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
switch (direction)
|
||||
{
|
||||
//влево
|
||||
case DirectionType.Left:
|
||||
if (_startPosX.Value - EntityGun.Step > 0)
|
||||
{
|
||||
_startPosX -= (int)EntityGun.Step;
|
||||
}
|
||||
return true;
|
||||
//вверх
|
||||
case DirectionType.Up:
|
||||
if (_startPosY.Value - EntityGun.Step > 0)
|
||||
{
|
||||
_startPosY -= (int)EntityGun.Step;
|
||||
}
|
||||
return true;
|
||||
// вправо
|
||||
case DirectionType.Right:
|
||||
//TODO прописать логику сдвига в право
|
||||
if (_startPosX.Value + EntityGun.Step + _drawningGunWidth < _pictureWidth)
|
||||
{
|
||||
_startPosX += (int)EntityGun.Step;
|
||||
}
|
||||
return true;
|
||||
//вниз
|
||||
case DirectionType.Down:
|
||||
//TODO прописать логику сдвига в вниз
|
||||
if (_startPosY.Value + EntityGun.Step + _drawingGunHeight < _pictureHeight)
|
||||
{
|
||||
_startPosY += (int)EntityGun.Step;
|
||||
}
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Прорисовка объекта
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
public virtual void DrawTransport(Graphics g)
|
||||
{
|
||||
if (EntityGun == null || !_startPosX.HasValue || !_startPosY.HasValue) return;
|
||||
Pen pen = new(Color.Black);
|
||||
Brush MainBrush = new SolidBrush(EntityGun.BodyColor);
|
||||
// Башня
|
||||
g.FillRectangle(MainBrush, _startPosX.Value + 50 - 10, _startPosY.Value + 50 - 50, 60, 25);
|
||||
g.FillRectangle(MainBrush, _startPosX.Value + 25 - 10, _startPosY.Value + 75 - 50, 110, 10);
|
||||
// Гусеницы
|
||||
g.DrawArc(pen, _startPosX.Value + 110 - 10, _startPosY.Value + 85 - 50, 40, 30, 270, 180);
|
||||
g.DrawArc(pen, _startPosX.Value + 10 - 10, _startPosY.Value + 85 - 50, 40, 30, 90, 180);
|
||||
g.DrawLine(pen, _startPosX.Value + 30 - 10, _startPosY.Value + 115 - 50, _startPosX.Value + 130 - 10, _startPosY.Value + 115 - 50);
|
||||
// Катки большие
|
||||
g.DrawEllipse(pen, _startPosX.Value + 13 - 10, _startPosY.Value + 93 - 50, 20, 20);
|
||||
g.DrawEllipse(pen, _startPosX.Value + 126 - 10, _startPosY.Value + 93 - 50, 20, 20);
|
||||
// Катки малые
|
||||
g.DrawEllipse(pen, _startPosX.Value + 40 - 10, _startPosY.Value + 105 - 50, 10, 10);
|
||||
g.DrawEllipse(pen, _startPosX.Value + 60 - 10, _startPosY.Value + 105 - 50, 10, 10);
|
||||
g.DrawEllipse(pen, _startPosX.Value + 80 - 10, _startPosY.Value + 105 - 50, 10, 10);
|
||||
g.DrawEllipse(pen, _startPosX.Value + 100 - 10, _startPosY.Value + 105 - 50, 10, 10);
|
||||
}
|
||||
}
|
@ -0,0 +1,28 @@
|
||||
namespace AntiAircraftGun.Drawnings;
|
||||
|
||||
public class DrawningGunCompareByColor : IComparer<DrawningGun?>
|
||||
{
|
||||
public int Compare(DrawningGun? x, DrawningGun? y)
|
||||
{
|
||||
if (x == null || x.EntityGun == null)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
||||
if (y == null || y.EntityGun == null)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
var bodycolorCompare = x.EntityGun.BodyColor.Name.CompareTo(y.EntityGun.BodyColor.Name);
|
||||
if (bodycolorCompare != 0)
|
||||
{
|
||||
return bodycolorCompare;
|
||||
}
|
||||
var speedCompare = x.EntityGun.Speed.CompareTo(y.EntityGun.Speed);
|
||||
if (speedCompare != 0)
|
||||
{
|
||||
return speedCompare;
|
||||
}
|
||||
return x.EntityGun.Weight.CompareTo(y.EntityGun.Weight);
|
||||
}
|
||||
}
|
@ -0,0 +1,35 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace AntiAircraftGun.Drawnings;
|
||||
|
||||
/// <summary>
|
||||
/// Сравнение по типу, скорости, весу
|
||||
/// </summary>
|
||||
public class DrawningGunCompareByType : IComparer<DrawningGun?>
|
||||
{
|
||||
public int Compare(DrawningGun? x, DrawningGun? y)
|
||||
{
|
||||
if (x == null || x.EntityGun == null)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
if (y == null || y.EntityGun == null)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
if (x.GetType().Name != y.GetType().Name)
|
||||
{
|
||||
return x.GetType().Name.CompareTo(y.GetType().Name);
|
||||
}
|
||||
var speedCompare = x.EntityGun.Speed.CompareTo(y.EntityGun.Speed);
|
||||
if (speedCompare != 0)
|
||||
{
|
||||
return speedCompare;
|
||||
}
|
||||
return x.EntityGun.Weight.CompareTo(y.EntityGun.Weight);
|
||||
}
|
||||
}
|
@ -0,0 +1,64 @@
|
||||
|
||||
using AntiAircraftGun.Entities;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
|
||||
namespace AntiAircraftGun.Drawnings;
|
||||
|
||||
/// <summary>
|
||||
/// Реализатор сравнения двух объектов
|
||||
/// </summary>
|
||||
public class DrawningGunEqutables : IEqualityComparer<DrawningGun?>
|
||||
{
|
||||
public bool Equals(DrawningGun? x, DrawningGun? y)
|
||||
{
|
||||
if (x == null || x.EntityGun == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (y == null || y.EntityGun == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (x.GetType().Name != y.GetType().Name)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (x.EntityGun.Speed != y.EntityGun.Speed)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (x.EntityGun.Weight != y.EntityGun.Weight)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (x.EntityGun.BodyColor != y.EntityGun.BodyColor)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (x is DrawningAntiAircraftGun xa && y is DrawningAntiAircraftGun ya )
|
||||
{
|
||||
// TODO доделать логику сравнения дополнительных параметров
|
||||
if(xa.EntityGun is EntityAntiAircraftGun left && ya.EntityGun is EntityAntiAircraftGun right)
|
||||
{
|
||||
if (left.OptionalElementsColor != right.OptionalElementsColor)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (left.Radar != right.Radar)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (left.Hatch != right.Hatch)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public int GetHashCode([DisallowNull] DrawningGun? obj)
|
||||
{
|
||||
return obj.GetHashCode();
|
||||
}
|
||||
}
|
@ -0,0 +1,48 @@
|
||||
using AntiAircraftGun.Entities;
|
||||
|
||||
namespace AntiAircraftGun.Drawnings;
|
||||
/// <summary>
|
||||
/// Расширение для класса EntityGun
|
||||
/// </summary>
|
||||
public static class ExtentionDrawningGun
|
||||
{
|
||||
/// <summary>
|
||||
/// Разделитель для записи информации по объекту в файл
|
||||
/// </summary>
|
||||
private static readonly string _separatorForObject = ":";
|
||||
/// <summary>
|
||||
/// Создание объекта из строки
|
||||
/// </summary>
|
||||
/// <param name="info">Строка с данными для создания объекта</param>
|
||||
/// <returns>Объект</returns>
|
||||
public static DrawningGun? CreateDrawningCun(this string info)
|
||||
{
|
||||
string[] strs = info.Split(_separatorForObject);
|
||||
EntityGun? gun = EntityAntiAircraftGun.CreateEntityAntiaircraftGun(strs);
|
||||
if (gun != null)
|
||||
{
|
||||
return new DrawningAntiAircraftGun(gun);
|
||||
}
|
||||
gun = EntityGun.CreateEntityCar(strs);
|
||||
if (gun != null)
|
||||
|
||||
{
|
||||
return new DrawningGun(gun);
|
||||
}
|
||||
return null;
|
||||
}
|
||||
/// <summary>
|
||||
/// Получение данных для сохранения в файл
|
||||
/// </summary>
|
||||
/// <param name="drawningCar">Сохраняемый объект</param>
|
||||
/// <returns>Строка с данными по объекту</returns>
|
||||
public static string GetDataForSave(this DrawningGun drawningCun)
|
||||
{
|
||||
string[]? array = drawningCun?.EntityGun?.GetStringRepresentation();
|
||||
if (array == null)
|
||||
{
|
||||
return string.Empty;
|
||||
}
|
||||
return string.Join(_separatorForObject, array);
|
||||
}
|
||||
}
|
@ -0,0 +1,47 @@
|
||||
namespace AntiAircraftGun.Entities;
|
||||
/// <summary>
|
||||
/// Класс-сущность "Зенитная установка"
|
||||
/// </summary>
|
||||
public class EntityAntiAircraftGun : EntityGun
|
||||
{
|
||||
private EntityGun? EntityGun;
|
||||
/// <summary>
|
||||
/// Дополнительный цвет
|
||||
/// </summary>
|
||||
public Color OptionalElementsColor { get; private set; }
|
||||
/// <summary>
|
||||
/// Публичный сеттер для дополнительного цвета
|
||||
/// </summary>
|
||||
/// <param name="OptionalElementsColor"></param>
|
||||
public void SetOptionalElemensColor(Color OptionalElementsColor)
|
||||
{
|
||||
this.OptionalElementsColor = OptionalElementsColor;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Люк
|
||||
/// </summary>
|
||||
public bool Hatch { get; private set; }
|
||||
/// <summary>
|
||||
/// Радар
|
||||
/// </summary>
|
||||
public bool Radar { get; private set; }
|
||||
public EntityAntiAircraftGun(int speed, double weight, Color bodyColor, Color optionalElementsColor, bool hatch, bool radar) : base(speed, weight, bodyColor)
|
||||
{
|
||||
EntityGun = new EntityGun(speed, weight, bodyColor);
|
||||
OptionalElementsColor = optionalElementsColor;
|
||||
Radar = radar;
|
||||
Hatch = hatch;
|
||||
}
|
||||
|
||||
public override string[] GetStringRepresentation()
|
||||
{
|
||||
return new[] { nameof(EntityAntiAircraftGun), Speed.ToString(), Weight.ToString(), BodyColor.Name, OptionalElementsColor.ToString(), Hatch.ToString(), Radar.ToString() };
|
||||
}
|
||||
|
||||
public static EntityAntiAircraftGun? CreateEntityAntiaircraftGun(string[] strs)
|
||||
{
|
||||
if (strs.Length != 7 || strs[0] != nameof(EntityAntiAircraftGun)) return null;
|
||||
return new EntityAntiAircraftGun(Convert.ToInt32(strs[1]), Convert.ToDouble(strs[2]), Color.FromName(strs[3]), Color.FromName(strs[4]), Convert.ToBoolean(strs[5]), Convert.ToBoolean(strs[6]));
|
||||
}
|
||||
}
|
68
AntiAircraftGun/AntiAircraftGun/Entities/EntityGun.cs
Normal file
@ -0,0 +1,68 @@
|
||||
using static System.Windows.Forms.VisualStyles.VisualStyleElement;
|
||||
|
||||
namespace AntiAircraftGun.Entities;
|
||||
/// <summary>
|
||||
/// Класс-сущности "Орудие"
|
||||
/// </summary>
|
||||
public class EntityGun
|
||||
{
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
public int Speed { get; private set; }
|
||||
/// <summary>
|
||||
/// Вес
|
||||
/// </summary>
|
||||
public double Weight { get; private set; }
|
||||
/// <summary>
|
||||
/// Основной цвет
|
||||
/// </summary>
|
||||
public Color BodyColor { get; private set; }
|
||||
/// <summary>
|
||||
/// Шаг
|
||||
/// </summary>
|
||||
public double Step { get { return Speed * 100 / Weight; } private set { } }
|
||||
|
||||
/// <summary>
|
||||
/// Публичный сеттер для основного цвета
|
||||
/// </summary>
|
||||
/// <param name="bodyColor"></param>
|
||||
public void SetBodyColor(Color bodyColor)
|
||||
{
|
||||
this.BodyColor = bodyColor;
|
||||
}
|
||||
/// <summary>
|
||||
/// Конструктор сущности
|
||||
/// </summary>
|
||||
/// <param name="speed"></param>
|
||||
/// <param name="weight"></param>
|
||||
/// <param name="bodyColor"></param>
|
||||
public EntityGun(int speed, double weight, Color bodyColor)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Получение строк со значениями свойств объекта класса-сущности
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public virtual string[] GetStringRepresentation()
|
||||
{
|
||||
return new[] { nameof(EntityGun), Speed.ToString(), Weight.ToString(), BodyColor.Name };
|
||||
}
|
||||
/// <summary>
|
||||
/// Создание объекта из массива строк
|
||||
/// </summary>
|
||||
/// <param name="strs"></param>
|
||||
/// <returns></returns>
|
||||
public static EntityGun? CreateEntityCar(string[] strs)
|
||||
{
|
||||
if (strs.Length != 4 || strs[0] != nameof(EntityGun))
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return new EntityGun(Convert.ToInt32(strs[1]), Convert.ToDouble(strs[2]), Color.FromName(strs[3]));
|
||||
}
|
||||
}
|
@ -0,0 +1,21 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Data.Entity.Core.Mapping;
|
||||
using System.Linq;
|
||||
using System.Runtime.Serialization;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace AntiAircraftGun.Exceptions;
|
||||
/// <summary>
|
||||
/// Класс, описывающий ошибку переполнения коллекции
|
||||
/// </summary>
|
||||
[Serializable]
|
||||
public class CollectionOverflowExecption : ApplicationException
|
||||
{
|
||||
public CollectionOverflowExecption(int count) : base("В коллекции превышено допустимое кол-во: count " + count) { }
|
||||
public CollectionOverflowExecption() : base() { }
|
||||
public CollectionOverflowExecption(string message) : base(message) { }
|
||||
public CollectionOverflowExecption(string message, Exception innerException) : base(message, innerException) { }
|
||||
protected CollectionOverflowExecption(SerializationInfo info, StreamingContext context) : base(info, context) { }
|
||||
}
|
@ -0,0 +1,16 @@
|
||||
using System.Runtime.Serialization;
|
||||
|
||||
namespace AntiAircraftGun.Exceptions;
|
||||
|
||||
/// <summary>
|
||||
/// Ошибка переполнения
|
||||
/// </summary>
|
||||
[Serializable]
|
||||
public class ObjectIsEqualException:ApplicationException
|
||||
{
|
||||
public ObjectIsEqualException(int count) : base("В коллекции содержится равный элемент: " + count) { }
|
||||
public ObjectIsEqualException() : base() { }
|
||||
public ObjectIsEqualException(string message) : base(message) { }
|
||||
public ObjectIsEqualException(string message, Exception exception) : base(message, exception) { }
|
||||
protected ObjectIsEqualException(SerializationInfo info, StreamingContext contex) : base(info, contex) { }
|
||||
}
|
@ -0,0 +1,17 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Runtime.Serialization;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace AntiAircraftGun.Exceptions;
|
||||
[Serializable]
|
||||
public class ObjectNotFoundException: ApplicationException
|
||||
{
|
||||
public ObjectNotFoundException(int i) : base("Не найден объект по позиции " + i) { }
|
||||
public ObjectNotFoundException() : base() { }
|
||||
public ObjectNotFoundException(string message) : base(message) { }
|
||||
public ObjectNotFoundException(string message, Exception innerException) : base(message, innerException) { }
|
||||
protected ObjectNotFoundException(SerializationInfo info, StreamingContext context) : base(info, context) { }
|
||||
}
|
@ -0,0 +1,17 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Runtime.Serialization;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace AntiAircraftGun.Exceptions;
|
||||
|
||||
public class PositionOutOfCollectionException:ApplicationException
|
||||
{
|
||||
public PositionOutOfCollectionException(int i) : base("Выход за границы коллекции. Позиция " + i) { }
|
||||
public PositionOutOfCollectionException() : base() { }
|
||||
public PositionOutOfCollectionException(string message) : base(message) { }
|
||||
public PositionOutOfCollectionException(string message, Exception innerException) : base(message, innerException) { }
|
||||
protected PositionOutOfCollectionException(SerializationInfo info, StreamingContext context) : base(info, context) { }
|
||||
}
|
39
AntiAircraftGun/AntiAircraftGun/Form1.Designer.cs
generated
@ -1,39 +0,0 @@
|
||||
namespace AntiAircraftGun
|
||||
{
|
||||
partial class Form1
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.components = new System.ComponentModel.Container();
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(800, 450);
|
||||
this.Text = "Form1";
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
@ -1,10 +0,0 @@
|
||||
namespace AntiAircraftGun
|
||||
{
|
||||
public partial class Form1 : Form
|
||||
{
|
||||
public Form1()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
}
|
||||
}
|
147
AntiAircraftGun/AntiAircraftGun/FormAntiAircraftGun.Designer.cs
generated
Normal file
@ -0,0 +1,147 @@
|
||||
namespace AntiAircraftGun
|
||||
{
|
||||
partial class FormAntiAircraftGun
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
pictureBoxAntiAircraftGun = new PictureBox();
|
||||
buttonDown = new Button();
|
||||
buttonLeft = new Button();
|
||||
buttonUp = new Button();
|
||||
buttonRight = new Button();
|
||||
comboBoxStrategy = new ComboBox();
|
||||
buttonStrategyStep = new Button();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxAntiAircraftGun).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
// pictureBoxAntiAircraftGun
|
||||
//
|
||||
pictureBoxAntiAircraftGun.Dock = DockStyle.Fill;
|
||||
pictureBoxAntiAircraftGun.Location = new Point(0, 0);
|
||||
pictureBoxAntiAircraftGun.Name = "pictureBoxAntiAircraftGun";
|
||||
pictureBoxAntiAircraftGun.Size = new Size(939, 393);
|
||||
pictureBoxAntiAircraftGun.TabIndex = 8;
|
||||
pictureBoxAntiAircraftGun.TabStop = false;
|
||||
//
|
||||
// buttonDown
|
||||
//
|
||||
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonDown.BackgroundImage = Properties.Resources.ArrowDown;
|
||||
buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
buttonDown.Location = new Point(838, 339);
|
||||
buttonDown.Name = "buttonDown";
|
||||
buttonDown.Size = new Size(35, 35);
|
||||
buttonDown.TabIndex = 2;
|
||||
buttonDown.UseVisualStyleBackColor = true;
|
||||
buttonDown.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonLeft
|
||||
//
|
||||
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonLeft.BackgroundImage = Properties.Resources.ArrowLeft;
|
||||
buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
buttonLeft.Location = new Point(797, 339);
|
||||
buttonLeft.Name = "buttonLeft";
|
||||
buttonLeft.Size = new Size(35, 35);
|
||||
buttonLeft.TabIndex = 3;
|
||||
buttonLeft.UseVisualStyleBackColor = true;
|
||||
buttonLeft.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonUp
|
||||
//
|
||||
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonUp.BackgroundImage = Properties.Resources.ArrowUp;
|
||||
buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
buttonUp.Location = new Point(838, 298);
|
||||
buttonUp.Name = "buttonUp";
|
||||
buttonUp.Size = new Size(35, 35);
|
||||
buttonUp.TabIndex = 4;
|
||||
buttonUp.UseVisualStyleBackColor = true;
|
||||
buttonUp.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonRight
|
||||
//
|
||||
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonRight.BackgroundImage = Properties.Resources.ArrowRight;
|
||||
buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
buttonRight.Location = new Point(876, 339);
|
||||
buttonRight.Name = "buttonRight";
|
||||
buttonRight.Size = new Size(35, 35);
|
||||
buttonRight.TabIndex = 5;
|
||||
buttonRight.UseVisualStyleBackColor = true;
|
||||
buttonRight.Click += ButtonMove_Click;
|
||||
//
|
||||
// comboBoxStrategy
|
||||
//
|
||||
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
|
||||
comboBoxStrategy.FormattingEnabled = true;
|
||||
comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
|
||||
comboBoxStrategy.Location = new Point(776, 12);
|
||||
comboBoxStrategy.Name = "comboBoxStrategy";
|
||||
comboBoxStrategy.Size = new Size(151, 28);
|
||||
comboBoxStrategy.TabIndex = 9;
|
||||
//
|
||||
// buttonStrategyStep
|
||||
//
|
||||
buttonStrategyStep.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonStrategyStep.Location = new Point(797, 65);
|
||||
buttonStrategyStep.Name = "buttonStrategyStep";
|
||||
buttonStrategyStep.Size = new Size(130, 29);
|
||||
buttonStrategyStep.TabIndex = 10;
|
||||
buttonStrategyStep.Text = "Шаг";
|
||||
buttonStrategyStep.UseVisualStyleBackColor = true;
|
||||
buttonStrategyStep.Click += buttonStrategyStep_Click;
|
||||
//
|
||||
// FormAntiAircraftGun
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(8F, 20F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(939, 393);
|
||||
Controls.Add(buttonStrategyStep);
|
||||
Controls.Add(comboBoxStrategy);
|
||||
Controls.Add(buttonRight);
|
||||
Controls.Add(buttonUp);
|
||||
Controls.Add(buttonLeft);
|
||||
Controls.Add(buttonDown);
|
||||
Controls.Add(pictureBoxAntiAircraftGun);
|
||||
Name = "FormAntiAircraftGun";
|
||||
Text = "Зенитная установка";
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxAntiAircraftGun).EndInit();
|
||||
ResumeLayout(false);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private PictureBox pictureBoxAntiAircraftGun;
|
||||
private Button buttonDown;
|
||||
private Button buttonLeft;
|
||||
private Button buttonUp;
|
||||
private Button buttonRight;
|
||||
private ComboBox comboBoxStrategy;
|
||||
private Button buttonStrategyStep;
|
||||
}
|
||||
}
|
124
AntiAircraftGun/AntiAircraftGun/FormAntiAircraftGun.cs
Normal file
@ -0,0 +1,124 @@
|
||||
using AntiAircraftGun.Drawnings;
|
||||
using AntiAircraftGun.MovementStrategy;
|
||||
|
||||
namespace AntiAircraftGun
|
||||
{
|
||||
public partial class FormAntiAircraftGun : Form
|
||||
{
|
||||
/// <summary>
|
||||
/// Стратегия перемещения
|
||||
/// </summary>
|
||||
private AbstractStrategy? _abstractStrategy;
|
||||
/// <summary>
|
||||
/// Поле-объект для прорисовки объекта
|
||||
/// </summary>
|
||||
private DrawningGun? _drawningGun;
|
||||
/// <summary>
|
||||
/// Конуструктор формы
|
||||
/// </summary>
|
||||
public FormAntiAircraftGun()
|
||||
{
|
||||
InitializeComponent();
|
||||
_abstractStrategy = null;
|
||||
}
|
||||
/// <summary>
|
||||
/// Получение объекта
|
||||
/// </summary>
|
||||
public DrawningGun SetGun
|
||||
{
|
||||
set
|
||||
{
|
||||
_drawningGun = value;
|
||||
_drawningGun.SetPictureSize(pictureBoxAntiAircraftGun.Width, pictureBoxAntiAircraftGun.Height);
|
||||
comboBoxStrategy.Enabled = true;
|
||||
_abstractStrategy = null;
|
||||
Draw();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Метод рисования машины
|
||||
/// </summary>
|
||||
private void Draw()
|
||||
{
|
||||
if (_drawningGun == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Bitmap bmp = new(pictureBoxAntiAircraftGun.Width, pictureBoxAntiAircraftGun.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawningGun.DrawTransport(gr);
|
||||
pictureBoxAntiAircraftGun.Image = bmp;
|
||||
_drawningGun.DrawTransport(gr);
|
||||
}
|
||||
private void ButtonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningGun == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||
bool result = false;
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
result =
|
||||
_drawningGun.MoveTransport(DirectionType.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
result =
|
||||
_drawningGun.MoveTransport(DirectionType.Down);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
result =
|
||||
_drawningGun.MoveTransport(DirectionType.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
result =
|
||||
_drawningGun.MoveTransport(DirectionType.Right);
|
||||
break;
|
||||
}
|
||||
if (result)
|
||||
{
|
||||
Draw();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private void buttonStrategyStep_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningGun == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (comboBoxStrategy.Enabled)
|
||||
{
|
||||
_abstractStrategy = comboBoxStrategy.SelectedIndex switch
|
||||
{
|
||||
0 => new MoveToCenter(),
|
||||
1 => new MoveToBorder(),
|
||||
_ => null,
|
||||
};
|
||||
if (_abstractStrategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_abstractStrategy.SetData(new MoveableGun(_drawningGun),
|
||||
pictureBoxAntiAircraftGun.Width, pictureBoxAntiAircraftGun.Height);
|
||||
}
|
||||
if (_abstractStrategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
comboBoxStrategy.Enabled = false;
|
||||
_abstractStrategy.MakeStep();
|
||||
Draw();
|
||||
if (_abstractStrategy.GetStatus() == StrategyStatus.Finish)
|
||||
{
|
||||
comboBoxStrategy.Enabled = true;
|
||||
_abstractStrategy = null;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
@ -1,17 +1,17 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
|
||||
Example:
|
||||
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
@ -26,36 +26,36 @@
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
374
AntiAircraftGun/AntiAircraftGun/FormGunCollections.Designer.cs
generated
Normal file
@ -0,0 +1,374 @@
|
||||
namespace AntiAircraftGun
|
||||
{
|
||||
partial class FormGunCollections
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
groupBox1 = new GroupBox();
|
||||
panelCompanyTools = new Panel();
|
||||
buttonCreateCompany = new Button();
|
||||
comboBoxSelectorCompany = new ComboBox();
|
||||
buttonAddGun = new Button();
|
||||
buttonRefresh = new Button();
|
||||
buttonGoToCheck = new Button();
|
||||
maskedTextBox = new MaskedTextBox();
|
||||
buttonRemoveGun = new Button();
|
||||
panelStorage = new Panel();
|
||||
buttonCollectionDel = new Button();
|
||||
listBoxCollection = new ListBox();
|
||||
buttonCollectionAdd = new Button();
|
||||
textBoxCollectionName = new TextBox();
|
||||
radioButtonList = new RadioButton();
|
||||
radioButtonMassive = new RadioButton();
|
||||
labelNameCollection = new Label();
|
||||
pictureBox = new PictureBox();
|
||||
menuStrip = new MenuStrip();
|
||||
файлToolStripMenuItem = new ToolStripMenuItem();
|
||||
saveToolStripMenuItem = new ToolStripMenuItem();
|
||||
downloadToolStripMenuItem = new ToolStripMenuItem();
|
||||
saveFileDialog = new SaveFileDialog();
|
||||
openFileDialog = new OpenFileDialog();
|
||||
buttonSortByColor = new Button();
|
||||
buttonSortByType = new Button();
|
||||
groupBox1.SuspendLayout();
|
||||
panelCompanyTools.SuspendLayout();
|
||||
panelStorage.SuspendLayout();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBox).BeginInit();
|
||||
menuStrip.SuspendLayout();
|
||||
SuspendLayout();
|
||||
//
|
||||
// groupBox1
|
||||
//
|
||||
groupBox1.Controls.Add(panelCompanyTools);
|
||||
groupBox1.Controls.Add(panelStorage);
|
||||
groupBox1.Dock = DockStyle.Right;
|
||||
groupBox1.Location = new Point(1011, 28);
|
||||
groupBox1.Name = "groupBox1";
|
||||
groupBox1.Size = new Size(235, 855);
|
||||
groupBox1.TabIndex = 0;
|
||||
groupBox1.TabStop = false;
|
||||
groupBox1.Text = "Инструменты";
|
||||
//
|
||||
// panelCompanyTools
|
||||
//
|
||||
panelCompanyTools.Controls.Add(buttonSortByColor);
|
||||
panelCompanyTools.Controls.Add(buttonSortByType);
|
||||
panelCompanyTools.Controls.Add(buttonCreateCompany);
|
||||
panelCompanyTools.Controls.Add(comboBoxSelectorCompany);
|
||||
panelCompanyTools.Controls.Add(buttonAddGun);
|
||||
panelCompanyTools.Controls.Add(buttonRefresh);
|
||||
panelCompanyTools.Controls.Add(buttonGoToCheck);
|
||||
panelCompanyTools.Controls.Add(maskedTextBox);
|
||||
panelCompanyTools.Controls.Add(buttonRemoveGun);
|
||||
panelCompanyTools.Dock = DockStyle.Bottom;
|
||||
panelCompanyTools.Location = new Point(3, 395);
|
||||
panelCompanyTools.Name = "panelCompanyTools";
|
||||
panelCompanyTools.Size = new Size(229, 457);
|
||||
panelCompanyTools.TabIndex = 9;
|
||||
//
|
||||
// buttonCreateCompany
|
||||
//
|
||||
buttonCreateCompany.Location = new Point(9, 87);
|
||||
buttonCreateCompany.Name = "buttonCreateCompany";
|
||||
buttonCreateCompany.Size = new Size(217, 29);
|
||||
buttonCreateCompany.TabIndex = 8;
|
||||
buttonCreateCompany.Text = "Создать компанию";
|
||||
buttonCreateCompany.UseVisualStyleBackColor = true;
|
||||
buttonCreateCompany.Click += ButtonCreateCompany_Click;
|
||||
//
|
||||
// comboBoxSelectorCompany
|
||||
//
|
||||
comboBoxSelectorCompany.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
||||
comboBoxSelectorCompany.DropDownStyle = ComboBoxStyle.DropDownList;
|
||||
comboBoxSelectorCompany.FormattingEnabled = true;
|
||||
comboBoxSelectorCompany.Items.AddRange(new object[] { "База" });
|
||||
comboBoxSelectorCompany.Location = new Point(9, 53);
|
||||
comboBoxSelectorCompany.Name = "comboBoxSelectorCompany";
|
||||
comboBoxSelectorCompany.Size = new Size(214, 28);
|
||||
comboBoxSelectorCompany.TabIndex = 0;
|
||||
comboBoxSelectorCompany.SelectedIndexChanged += ComboBoxSelectorCompany_SelectedIndexChanged;
|
||||
//
|
||||
// buttonAddGun
|
||||
//
|
||||
buttonAddGun.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
||||
buttonAddGun.Location = new Point(9, 122);
|
||||
buttonAddGun.Name = "buttonAddGun";
|
||||
buttonAddGun.Size = new Size(214, 52);
|
||||
buttonAddGun.TabIndex = 1;
|
||||
buttonAddGun.Text = "Добавление установки";
|
||||
buttonAddGun.UseVisualStyleBackColor = true;
|
||||
buttonAddGun.Click += ButtonAddGun_Click;
|
||||
//
|
||||
// buttonRefresh
|
||||
//
|
||||
buttonRefresh.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
||||
buttonRefresh.Location = new Point(9, 313);
|
||||
buttonRefresh.Name = "buttonRefresh";
|
||||
buttonRefresh.Size = new Size(214, 39);
|
||||
buttonRefresh.TabIndex = 6;
|
||||
buttonRefresh.Text = "Обновить";
|
||||
buttonRefresh.UseVisualStyleBackColor = true;
|
||||
buttonRefresh.Click += ButtonRefresh_Click;
|
||||
//
|
||||
// buttonGoToCheck
|
||||
//
|
||||
buttonGoToCheck.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
||||
buttonGoToCheck.Location = new Point(9, 274);
|
||||
buttonGoToCheck.Name = "buttonGoToCheck";
|
||||
buttonGoToCheck.Size = new Size(214, 33);
|
||||
buttonGoToCheck.TabIndex = 5;
|
||||
buttonGoToCheck.Text = "Передать на тесты";
|
||||
buttonGoToCheck.UseVisualStyleBackColor = true;
|
||||
buttonGoToCheck.Click += ButtonGoToCheck_Click;
|
||||
//
|
||||
// maskedTextBox
|
||||
//
|
||||
maskedTextBox.Location = new Point(9, 203);
|
||||
maskedTextBox.Mask = "00";
|
||||
maskedTextBox.Name = "maskedTextBox";
|
||||
maskedTextBox.Size = new Size(217, 27);
|
||||
maskedTextBox.TabIndex = 3;
|
||||
maskedTextBox.ValidatingType = typeof(int);
|
||||
//
|
||||
// buttonRemoveGun
|
||||
//
|
||||
buttonRemoveGun.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
||||
buttonRemoveGun.Location = new Point(9, 236);
|
||||
buttonRemoveGun.Name = "buttonRemoveGun";
|
||||
buttonRemoveGun.Size = new Size(214, 32);
|
||||
buttonRemoveGun.TabIndex = 4;
|
||||
buttonRemoveGun.Text = "Удалить установку";
|
||||
buttonRemoveGun.UseVisualStyleBackColor = true;
|
||||
buttonRemoveGun.Click += ButtonRemoveGun_Click;
|
||||
//
|
||||
// panelStorage
|
||||
//
|
||||
panelStorage.Controls.Add(buttonCollectionDel);
|
||||
panelStorage.Controls.Add(listBoxCollection);
|
||||
panelStorage.Controls.Add(buttonCollectionAdd);
|
||||
panelStorage.Controls.Add(textBoxCollectionName);
|
||||
panelStorage.Controls.Add(radioButtonList);
|
||||
panelStorage.Controls.Add(radioButtonMassive);
|
||||
panelStorage.Controls.Add(labelNameCollection);
|
||||
panelStorage.Dock = DockStyle.Top;
|
||||
panelStorage.Location = new Point(3, 23);
|
||||
panelStorage.Name = "panelStorage";
|
||||
panelStorage.Size = new Size(229, 366);
|
||||
panelStorage.TabIndex = 7;
|
||||
//
|
||||
// buttonCollectionDel
|
||||
//
|
||||
buttonCollectionDel.Location = new Point(9, 326);
|
||||
buttonCollectionDel.Name = "buttonCollectionDel";
|
||||
buttonCollectionDel.Size = new Size(217, 29);
|
||||
buttonCollectionDel.TabIndex = 6;
|
||||
buttonCollectionDel.Text = "Удалить коллекцию";
|
||||
buttonCollectionDel.UseVisualStyleBackColor = true;
|
||||
buttonCollectionDel.Click += ButtonCollectionDel_Click;
|
||||
//
|
||||
// listBoxCollection
|
||||
//
|
||||
listBoxCollection.FormattingEnabled = true;
|
||||
listBoxCollection.ItemHeight = 20;
|
||||
listBoxCollection.Location = new Point(9, 164);
|
||||
listBoxCollection.Name = "listBoxCollection";
|
||||
listBoxCollection.Size = new Size(217, 144);
|
||||
listBoxCollection.TabIndex = 5;
|
||||
//
|
||||
// buttonCollectionAdd
|
||||
//
|
||||
buttonCollectionAdd.Location = new Point(9, 120);
|
||||
buttonCollectionAdd.Name = "buttonCollectionAdd";
|
||||
buttonCollectionAdd.Size = new Size(217, 29);
|
||||
buttonCollectionAdd.TabIndex = 4;
|
||||
buttonCollectionAdd.Text = "Добаваить коллекцию";
|
||||
buttonCollectionAdd.UseVisualStyleBackColor = true;
|
||||
buttonCollectionAdd.Click += ButtonCollectionAdd_Click;
|
||||
//
|
||||
// textBoxCollectionName
|
||||
//
|
||||
textBoxCollectionName.Location = new Point(9, 41);
|
||||
textBoxCollectionName.Name = "textBoxCollectionName";
|
||||
textBoxCollectionName.Size = new Size(217, 27);
|
||||
textBoxCollectionName.TabIndex = 3;
|
||||
//
|
||||
// radioButtonList
|
||||
//
|
||||
radioButtonList.AutoSize = true;
|
||||
radioButtonList.Location = new Point(146, 74);
|
||||
radioButtonList.Name = "radioButtonList";
|
||||
radioButtonList.Size = new Size(80, 24);
|
||||
radioButtonList.TabIndex = 2;
|
||||
radioButtonList.TabStop = true;
|
||||
radioButtonList.Text = "Список";
|
||||
radioButtonList.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// radioButtonMassive
|
||||
//
|
||||
radioButtonMassive.AutoSize = true;
|
||||
radioButtonMassive.Location = new Point(9, 74);
|
||||
radioButtonMassive.Name = "radioButtonMassive";
|
||||
radioButtonMassive.Size = new Size(82, 24);
|
||||
radioButtonMassive.TabIndex = 1;
|
||||
radioButtonMassive.TabStop = true;
|
||||
radioButtonMassive.Text = "Массив";
|
||||
radioButtonMassive.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// labelNameCollection
|
||||
//
|
||||
labelNameCollection.AutoSize = true;
|
||||
labelNameCollection.Location = new Point(41, 11);
|
||||
labelNameCollection.Name = "labelNameCollection";
|
||||
labelNameCollection.Size = new Size(155, 20);
|
||||
labelNameCollection.TabIndex = 0;
|
||||
labelNameCollection.Text = "Название коллекции";
|
||||
//
|
||||
// pictureBox
|
||||
//
|
||||
pictureBox.Dock = DockStyle.Fill;
|
||||
pictureBox.Location = new Point(0, 28);
|
||||
pictureBox.Name = "pictureBox";
|
||||
pictureBox.Size = new Size(1011, 855);
|
||||
pictureBox.TabIndex = 1;
|
||||
pictureBox.TabStop = false;
|
||||
//
|
||||
// menuStrip
|
||||
//
|
||||
menuStrip.ImageScalingSize = new Size(20, 20);
|
||||
menuStrip.Items.AddRange(new ToolStripItem[] { файлToolStripMenuItem });
|
||||
menuStrip.Location = new Point(0, 0);
|
||||
menuStrip.Name = "menuStrip";
|
||||
menuStrip.Size = new Size(1246, 28);
|
||||
menuStrip.TabIndex = 2;
|
||||
menuStrip.Text = "menuStrip1";
|
||||
//
|
||||
// файлToolStripMenuItem
|
||||
//
|
||||
файлToolStripMenuItem.DropDownItems.AddRange(new ToolStripItem[] { saveToolStripMenuItem, downloadToolStripMenuItem });
|
||||
файлToolStripMenuItem.Name = "файлToolStripMenuItem";
|
||||
файлToolStripMenuItem.Size = new Size(59, 24);
|
||||
файлToolStripMenuItem.Text = "Файл";
|
||||
//
|
||||
// saveToolStripMenuItem
|
||||
//
|
||||
saveToolStripMenuItem.Name = "saveToolStripMenuItem";
|
||||
saveToolStripMenuItem.ShortcutKeys = Keys.Control | Keys.S;
|
||||
saveToolStripMenuItem.Size = new Size(227, 26);
|
||||
saveToolStripMenuItem.Text = "Сохранение";
|
||||
saveToolStripMenuItem.Click += SaveToolStripMenuItem_Click;
|
||||
//
|
||||
// downloadToolStripMenuItem
|
||||
//
|
||||
downloadToolStripMenuItem.Name = "downloadToolStripMenuItem";
|
||||
downloadToolStripMenuItem.ShortcutKeys = Keys.Control | Keys.L;
|
||||
downloadToolStripMenuItem.Size = new Size(227, 26);
|
||||
downloadToolStripMenuItem.Text = "Загрузка";
|
||||
downloadToolStripMenuItem.Click += DownloadToolStripMenuItem_Click;
|
||||
//
|
||||
// saveFileDialog
|
||||
//
|
||||
saveFileDialog.Filter = "txt files|*.txt";
|
||||
//
|
||||
// openFileDialog
|
||||
//
|
||||
openFileDialog.Filter = "txt files|*.txt";
|
||||
//
|
||||
// buttonSortByColor
|
||||
//
|
||||
buttonSortByColor.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
||||
buttonSortByColor.Location = new Point(9, 397);
|
||||
buttonSortByColor.Name = "buttonSortByColor";
|
||||
buttonSortByColor.Size = new Size(214, 39);
|
||||
buttonSortByColor.TabIndex = 10;
|
||||
buttonSortByColor.Text = "Сортировка по цвету";
|
||||
buttonSortByColor.UseVisualStyleBackColor = true;
|
||||
buttonSortByColor.Click += buttonSortByColor_Click;
|
||||
//
|
||||
// buttonSortByType
|
||||
//
|
||||
buttonSortByType.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
||||
buttonSortByType.Location = new Point(9, 358);
|
||||
buttonSortByType.Name = "buttonSortByType";
|
||||
buttonSortByType.Size = new Size(214, 33);
|
||||
buttonSortByType.TabIndex = 9;
|
||||
buttonSortByType.Text = "Сортировка по типу";
|
||||
buttonSortByType.UseVisualStyleBackColor = true;
|
||||
buttonSortByType.Click += buttonSortByType_Click;
|
||||
//
|
||||
// FormGunCollections
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(8F, 20F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(1246, 883);
|
||||
Controls.Add(pictureBox);
|
||||
Controls.Add(groupBox1);
|
||||
Controls.Add(menuStrip);
|
||||
MainMenuStrip = menuStrip;
|
||||
Name = "FormGunCollections";
|
||||
Text = "Коллекция установок";
|
||||
groupBox1.ResumeLayout(false);
|
||||
panelCompanyTools.ResumeLayout(false);
|
||||
panelCompanyTools.PerformLayout();
|
||||
panelStorage.ResumeLayout(false);
|
||||
panelStorage.PerformLayout();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBox).EndInit();
|
||||
menuStrip.ResumeLayout(false);
|
||||
menuStrip.PerformLayout();
|
||||
ResumeLayout(false);
|
||||
PerformLayout();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private GroupBox groupBox1;
|
||||
private Button buttonAddGun;
|
||||
private ComboBox comboBoxSelectorCompany;
|
||||
private MaskedTextBox maskedTextBox;
|
||||
private PictureBox pictureBox;
|
||||
private Button buttonRemoveGun;
|
||||
private Button buttonRefresh;
|
||||
private Button buttonGoToCheck;
|
||||
private Panel panelStorage;
|
||||
private ListBox listBoxCollection;
|
||||
private Button buttonCollectionAdd;
|
||||
private TextBox textBoxCollectionName;
|
||||
private RadioButton radioButtonList;
|
||||
private RadioButton radioButtonMassive;
|
||||
private Label labelNameCollection;
|
||||
private Button buttonCreateCompany;
|
||||
private Button buttonCollectionDel;
|
||||
private Panel panelCompanyTools;
|
||||
private MenuStrip menuStrip;
|
||||
private ToolStripMenuItem файлToolStripMenuItem;
|
||||
private ToolStripMenuItem saveToolStripMenuItem;
|
||||
private ToolStripMenuItem downloadToolStripMenuItem;
|
||||
private SaveFileDialog saveFileDialog;
|
||||
private OpenFileDialog openFileDialog;
|
||||
private Button buttonSortByColor;
|
||||
private Button buttonSortByType;
|
||||
}
|
||||
}
|
355
AntiAircraftGun/AntiAircraftGun/FormGunCollections.cs
Normal file
@ -0,0 +1,355 @@
|
||||
using AntiAircraftGun.CollectionGenericObjects;
|
||||
using AntiAircraftGun.Drawnings;
|
||||
using AntiAircraftGun.Exceptions;
|
||||
using Microsoft.Extensions.Logging;
|
||||
using System.Data.Entity.Core;
|
||||
|
||||
namespace AntiAircraftGun;
|
||||
|
||||
public partial class FormGunCollections : Form
|
||||
{
|
||||
/// <summary>
|
||||
/// Логер
|
||||
/// </summary>
|
||||
private readonly ILogger _logger;
|
||||
private readonly StorageCollection<DrawningGun> _storageCollection;
|
||||
/// <summary>
|
||||
/// Компания
|
||||
/// </summary>
|
||||
private AbstractCompany? _company = null;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
public FormGunCollections(ILogger<FormGunCollections> logger)
|
||||
{
|
||||
InitializeComponent();
|
||||
_storageCollection = new();
|
||||
_logger = logger;
|
||||
_logger.LogInformation("Форма загрузилась");
|
||||
}
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ComboBoxSelectorCompany_SelectedIndexChanged(object sender, EventArgs e)
|
||||
{
|
||||
panelCompanyTools.Enabled = true;
|
||||
}
|
||||
/// <summary>
|
||||
/// Добавление установки
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonAddGun_Click(object sender, EventArgs e)
|
||||
{
|
||||
FormGunConfig form = new();
|
||||
// TODO передать метод
|
||||
form.AddEvent(SetGun);
|
||||
form.Show();
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Добавление автомобиля в коллекцию
|
||||
/// </summary>
|
||||
/// <param name="gun"></param>
|
||||
private void SetGun(DrawningGun? gun)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (_company == null || gun == null) { return; }
|
||||
if (_company + gun)
|
||||
{
|
||||
MessageBox.Show("Объект добавлен");
|
||||
pictureBox.Image = _company.Show();
|
||||
_logger.LogInformation("Добавлен объект: " + gun.GetDataForSave());
|
||||
}
|
||||
}
|
||||
catch (Exceptions.ObjectNotFoundException) { }
|
||||
catch (CollectionOverflowExecption ex)
|
||||
{
|
||||
MessageBox.Show("Не удалось добавить объект");
|
||||
_logger.LogError("Ошибка: {Message}", ex.Message);
|
||||
}
|
||||
catch (ObjectIsEqualException ex)
|
||||
{
|
||||
MessageBox.Show("Не удалось добавить объект");
|
||||
_logger.LogError("Ошибка: {Message}", ex.Message);
|
||||
}
|
||||
|
||||
}
|
||||
/// <summary>
|
||||
/// Удаление установки
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonRemoveGun_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_company == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (string.IsNullOrEmpty(maskedTextBox.Text))
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (MessageBox.Show("Удалить объект?", "Удаление", MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.No) { return; }
|
||||
int pos = Convert.ToInt32(maskedTextBox.Text);
|
||||
try
|
||||
{
|
||||
if (_company - pos)
|
||||
{
|
||||
MessageBox.Show("Объект удален");
|
||||
pictureBox.Image = _company.Show();
|
||||
_logger.LogInformation("Удален объект по позиции " + pos);
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
MessageBox.Show("Не удалось удалить объект");
|
||||
_logger.LogError("Ошибка: {Message}", ex.Message);
|
||||
}
|
||||
|
||||
}
|
||||
/// <summary>
|
||||
/// Передача объекта на тесты
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonGoToCheck_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_company == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
DrawningGun? gun = null;
|
||||
int counter = 100;
|
||||
try
|
||||
{
|
||||
while (gun == null)
|
||||
{
|
||||
gun = _company.GetRandomObject();
|
||||
counter--;
|
||||
if (counter <= 0)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (gun == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
FormAntiAircraftGun form = new()
|
||||
{
|
||||
SetGun = gun,
|
||||
};
|
||||
form.ShowDialog();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
MessageBox.Show(ex.Message, "Результат", MessageBoxButtons.OK, MessageBoxIcon.Error);
|
||||
}
|
||||
|
||||
}
|
||||
/// <summary>
|
||||
/// Обновление экрана
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonRefresh_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_company == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
pictureBox.Image = _company.Show();
|
||||
}
|
||||
/// <summary>
|
||||
/// Добавление колллекции
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonCollectionAdd_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (string.IsNullOrEmpty(textBoxCollectionName.Text) ||
|
||||
(!radioButtonList.Checked && !radioButtonMassive.Checked))
|
||||
{
|
||||
MessageBox.Show("Не все данные заполнены", "Ошибка",
|
||||
MessageBoxButtons.OK, MessageBoxIcon.Error);
|
||||
return;
|
||||
}
|
||||
try
|
||||
{
|
||||
CollectionType collectionType = CollectionType.None;
|
||||
if (radioButtonMassive.Checked)
|
||||
{
|
||||
collectionType = CollectionType.Massive;
|
||||
}
|
||||
else if (radioButtonList.Checked)
|
||||
{
|
||||
collectionType = CollectionType.List;
|
||||
}
|
||||
_storageCollection.AddCollection(textBoxCollectionName.Text,
|
||||
collectionType);
|
||||
RerfreshListBoxItems();
|
||||
_logger.LogInformation("Коллекция добавлена " + textBoxCollectionName.Text);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
_logger.LogError("Ошибка: {Message}", ex.Message);
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Удаление коллекции
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonCollectionDel_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (listBoxCollection.SelectedItem == null || listBoxCollection.SelectedIndex < 0)
|
||||
{
|
||||
MessageBox.Show("Коллекция для удаления не выбрана");
|
||||
return;
|
||||
}
|
||||
try
|
||||
{
|
||||
if (MessageBox.Show("Удалить коллекцию?", "Удаление", MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.No)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_storageCollection.DelCollection(listBoxCollection.SelectedItem.ToString());
|
||||
RerfreshListBoxItems();
|
||||
_logger.LogInformation("Коллекция: " + listBoxCollection.SelectedItem.ToString() + " удалена");
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
_logger.LogError("Ошибка: {Message}", ex.Message);
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Создание компании
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonCreateCompany_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (listBoxCollection.SelectedIndex < 0 ||
|
||||
listBoxCollection.SelectedItem == null)
|
||||
{
|
||||
MessageBox.Show("Коллекция не выбрана");
|
||||
return;
|
||||
}
|
||||
ICollectionGenericObjects<DrawningGun>? collection =
|
||||
_storageCollection[listBoxCollection.SelectedItem.ToString() ?? string.Empty];
|
||||
if (collection == null)
|
||||
{
|
||||
MessageBox.Show("Коллекция не проинициализирована");
|
||||
return;
|
||||
}
|
||||
switch (comboBoxSelectorCompany.Text)
|
||||
{
|
||||
case "База":
|
||||
_company = new GunSharingService(pictureBox.Width,
|
||||
pictureBox.Height, collection);
|
||||
break;
|
||||
}
|
||||
panelCompanyTools.Enabled = true;
|
||||
RerfreshListBoxItems();
|
||||
}
|
||||
/// <summary>
|
||||
/// Обновление списка в listBoxCollection
|
||||
/// </summary>
|
||||
private void RerfreshListBoxItems()
|
||||
{
|
||||
listBoxCollection.Items.Clear();
|
||||
for (int i = 0; i < _storageCollection.Keys?.Count; ++i)
|
||||
{
|
||||
string? colName = _storageCollection.Keys?[i].Name;
|
||||
if (!string.IsNullOrEmpty(colName))
|
||||
{
|
||||
listBoxCollection.Items.Add(colName);
|
||||
}
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Обработка нажатия "Cохранения"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void SaveToolStripMenuItem_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (saveFileDialog.ShowDialog() == DialogResult.OK)
|
||||
{
|
||||
try
|
||||
{
|
||||
_storageCollection.SaveData(saveFileDialog.FileName);
|
||||
MessageBox.Show("Сохранение прошло успешно", "Результат", MessageBoxButtons.OK, MessageBoxIcon.Information);
|
||||
_logger.LogInformation("Сохранение в файл: {filename}", saveFileDialog.FileName);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
MessageBox.Show(ex.Message, "Результат", MessageBoxButtons.OK, MessageBoxIcon.Error);
|
||||
_logger.LogError("Ошибка: {Message}", ex.Message);
|
||||
}
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Обработка нажатия "Загрузка"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void DownloadToolStripMenuItem_Click(object sender, EventArgs e)
|
||||
{
|
||||
//TODO продумать логику
|
||||
// TODO Логирование
|
||||
if (openFileDialog.ShowDialog() == DialogResult.OK)
|
||||
{
|
||||
try
|
||||
{
|
||||
_storageCollection.LoadData(openFileDialog.FileName);
|
||||
MessageBox.Show("Загрузка прошла успешно", "Результат", MessageBoxButtons.OK, MessageBoxIcon.Information);
|
||||
RerfreshListBoxItems();
|
||||
_logger.LogInformation("Загрузка из файла: {filename}", openFileDialog.FileName);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
MessageBox.Show("Не сохранилось", "Результат", MessageBoxButtons.OK, MessageBoxIcon.Error);
|
||||
_logger.LogError("Ошибка: {Message}", ex.Message);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Сортировка по типу
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void buttonSortByType_Click(object sender, EventArgs e)
|
||||
{
|
||||
CompareGun(new DrawningGunCompareByType());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Сортировка по цвету
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void buttonSortByColor_Click(object sender, EventArgs e)
|
||||
{
|
||||
CompareGun(new DrawningGunCompareByColor());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Сортировка по сравнителю
|
||||
/// </summary>
|
||||
/// <param name="comparer"></param>
|
||||
private void CompareGun(IComparer<DrawningGun?> comparer)
|
||||
{
|
||||
if (comparer == null) return;
|
||||
_company.Sort(comparer);
|
||||
pictureBox.Image = _company.Show();
|
||||
}
|
||||
}
|
132
AntiAircraftGun/AntiAircraftGun/FormGunCollections.resx
Normal file
@ -0,0 +1,132 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<metadata name="menuStrip.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>17, 17</value>
|
||||
</metadata>
|
||||
<metadata name="saveFileDialog.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>145, 17</value>
|
||||
</metadata>
|
||||
<metadata name="openFileDialog.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>310, 17</value>
|
||||
</metadata>
|
||||
<metadata name="$this.TrayHeight" type="System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<value>25</value>
|
||||
</metadata>
|
||||
</root>
|
371
AntiAircraftGun/AntiAircraftGun/FormGunConfig.Designer.cs
generated
Normal file
@ -0,0 +1,371 @@
|
||||
namespace AntiAircraftGun
|
||||
{
|
||||
partial class FormGunConfig
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
groupBoxConfig = new GroupBox();
|
||||
labelSimpleOblect = new Label();
|
||||
groupBoxColors = new GroupBox();
|
||||
panelIndigo = new Panel();
|
||||
panelGrey = new Panel();
|
||||
panelBlack = new Panel();
|
||||
panelWhite = new Panel();
|
||||
panelGreen = new Panel();
|
||||
panelBlue = new Panel();
|
||||
panelYellow = new Panel();
|
||||
panelRed = new Panel();
|
||||
checkBoxRadar = new CheckBox();
|
||||
checkBoxHatch = new CheckBox();
|
||||
numericUpDownWeight = new NumericUpDown();
|
||||
numericUpDownSpeed = new NumericUpDown();
|
||||
labelWeight = new Label();
|
||||
labelSpeed = new Label();
|
||||
labelModifiedObject = new Label();
|
||||
labelSimpleObject = new Label();
|
||||
pictureBoxObjects = new PictureBox();
|
||||
buttonAdd = new Button();
|
||||
buttonCancel = new Button();
|
||||
panelObjects = new Panel();
|
||||
labelOptionalColor = new Label();
|
||||
labelBodyColor = new Label();
|
||||
groupBoxConfig.SuspendLayout();
|
||||
groupBoxColors.SuspendLayout();
|
||||
((System.ComponentModel.ISupportInitialize)numericUpDownWeight).BeginInit();
|
||||
((System.ComponentModel.ISupportInitialize)numericUpDownSpeed).BeginInit();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxObjects).BeginInit();
|
||||
panelObjects.SuspendLayout();
|
||||
SuspendLayout();
|
||||
//
|
||||
// groupBoxConfig
|
||||
//
|
||||
groupBoxConfig.Controls.Add(labelSimpleOblect);
|
||||
groupBoxConfig.Controls.Add(groupBoxColors);
|
||||
groupBoxConfig.Controls.Add(checkBoxRadar);
|
||||
groupBoxConfig.Controls.Add(checkBoxHatch);
|
||||
groupBoxConfig.Controls.Add(numericUpDownWeight);
|
||||
groupBoxConfig.Controls.Add(numericUpDownSpeed);
|
||||
groupBoxConfig.Controls.Add(labelWeight);
|
||||
groupBoxConfig.Controls.Add(labelSpeed);
|
||||
groupBoxConfig.Controls.Add(labelModifiedObject);
|
||||
groupBoxConfig.Controls.Add(labelSimpleObject);
|
||||
groupBoxConfig.Dock = DockStyle.Left;
|
||||
groupBoxConfig.Location = new Point(0, 0);
|
||||
groupBoxConfig.Name = "groupBoxConfig";
|
||||
groupBoxConfig.Size = new Size(682, 345);
|
||||
groupBoxConfig.TabIndex = 0;
|
||||
groupBoxConfig.TabStop = false;
|
||||
groupBoxConfig.Text = "Параметры";
|
||||
//
|
||||
// labelSimpleOblect
|
||||
//
|
||||
labelSimpleOblect.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
labelSimpleOblect.BorderStyle = BorderStyle.FixedSingle;
|
||||
labelSimpleOblect.Location = new Point(277, 241);
|
||||
labelSimpleOblect.Name = "labelSimpleOblect";
|
||||
labelSimpleOblect.Size = new Size(131, 55);
|
||||
labelSimpleOblect.TabIndex = 10;
|
||||
labelSimpleOblect.Text = "Простой";
|
||||
labelSimpleOblect.TextAlign = ContentAlignment.MiddleCenter;
|
||||
labelSimpleOblect.MouseDown += LabelOblect_MouseDown;
|
||||
//
|
||||
// groupBoxColors
|
||||
//
|
||||
groupBoxColors.Controls.Add(panelIndigo);
|
||||
groupBoxColors.Controls.Add(panelGrey);
|
||||
groupBoxColors.Controls.Add(panelBlack);
|
||||
groupBoxColors.Controls.Add(panelWhite);
|
||||
groupBoxColors.Controls.Add(panelGreen);
|
||||
groupBoxColors.Controls.Add(panelBlue);
|
||||
groupBoxColors.Controls.Add(panelYellow);
|
||||
groupBoxColors.Controls.Add(panelRed);
|
||||
groupBoxColors.Location = new Point(277, 41);
|
||||
groupBoxColors.Name = "groupBoxColors";
|
||||
groupBoxColors.Size = new Size(314, 171);
|
||||
groupBoxColors.TabIndex = 8;
|
||||
groupBoxColors.TabStop = false;
|
||||
groupBoxColors.Text = "Цвета";
|
||||
//
|
||||
// panelIndigo
|
||||
//
|
||||
panelIndigo.BackColor = Color.Indigo;
|
||||
panelIndigo.Location = new Point(233, 91);
|
||||
panelIndigo.Name = "panelIndigo";
|
||||
panelIndigo.Size = new Size(39, 41);
|
||||
panelIndigo.TabIndex = 4;
|
||||
//
|
||||
// panelGrey
|
||||
//
|
||||
panelGrey.BackColor = Color.Gray;
|
||||
panelGrey.Location = new Point(163, 91);
|
||||
panelGrey.Name = "panelGrey";
|
||||
panelGrey.Size = new Size(39, 41);
|
||||
panelGrey.TabIndex = 6;
|
||||
//
|
||||
// panelBlack
|
||||
//
|
||||
panelBlack.BackColor = Color.Black;
|
||||
panelBlack.Location = new Point(92, 91);
|
||||
panelBlack.Name = "panelBlack";
|
||||
panelBlack.Size = new Size(39, 41);
|
||||
panelBlack.TabIndex = 5;
|
||||
//
|
||||
// panelWhite
|
||||
//
|
||||
panelWhite.BackColor = Color.White;
|
||||
panelWhite.Location = new Point(19, 91);
|
||||
panelWhite.Name = "panelWhite";
|
||||
panelWhite.Size = new Size(39, 41);
|
||||
panelWhite.TabIndex = 3;
|
||||
//
|
||||
// panelGreen
|
||||
//
|
||||
panelGreen.BackColor = Color.Green;
|
||||
panelGreen.Location = new Point(233, 37);
|
||||
panelGreen.Name = "panelGreen";
|
||||
panelGreen.Size = new Size(39, 41);
|
||||
panelGreen.TabIndex = 1;
|
||||
//
|
||||
// panelBlue
|
||||
//
|
||||
panelBlue.BackColor = Color.Blue;
|
||||
panelBlue.Location = new Point(163, 37);
|
||||
panelBlue.Name = "panelBlue";
|
||||
panelBlue.Size = new Size(39, 41);
|
||||
panelBlue.TabIndex = 2;
|
||||
//
|
||||
// panelYellow
|
||||
//
|
||||
panelYellow.BackColor = Color.Yellow;
|
||||
panelYellow.Location = new Point(92, 37);
|
||||
panelYellow.Name = "panelYellow";
|
||||
panelYellow.Size = new Size(39, 41);
|
||||
panelYellow.TabIndex = 1;
|
||||
//
|
||||
// panelRed
|
||||
//
|
||||
panelRed.BackColor = Color.Red;
|
||||
panelRed.Location = new Point(19, 37);
|
||||
panelRed.Name = "panelRed";
|
||||
panelRed.Size = new Size(39, 41);
|
||||
panelRed.TabIndex = 0;
|
||||
//
|
||||
// checkBoxRadar
|
||||
//
|
||||
checkBoxRadar.AutoSize = true;
|
||||
checkBoxRadar.Location = new Point(22, 203);
|
||||
checkBoxRadar.Name = "checkBoxRadar";
|
||||
checkBoxRadar.Size = new Size(72, 24);
|
||||
checkBoxRadar.TabIndex = 7;
|
||||
checkBoxRadar.Text = "Радар";
|
||||
checkBoxRadar.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// checkBoxHatch
|
||||
//
|
||||
checkBoxHatch.AutoSize = true;
|
||||
checkBoxHatch.Location = new Point(22, 149);
|
||||
checkBoxHatch.Name = "checkBoxHatch";
|
||||
checkBoxHatch.Size = new Size(60, 24);
|
||||
checkBoxHatch.TabIndex = 6;
|
||||
checkBoxHatch.Text = "Люк";
|
||||
checkBoxHatch.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// numericUpDownWeight
|
||||
//
|
||||
numericUpDownWeight.Location = new Point(104, 92);
|
||||
numericUpDownWeight.Maximum = new decimal(new int[] { 1000, 0, 0, 0 });
|
||||
numericUpDownWeight.Minimum = new decimal(new int[] { 100, 0, 0, 0 });
|
||||
numericUpDownWeight.Name = "numericUpDownWeight";
|
||||
numericUpDownWeight.Size = new Size(99, 27);
|
||||
numericUpDownWeight.TabIndex = 5;
|
||||
numericUpDownWeight.Value = new decimal(new int[] { 100, 0, 0, 0 });
|
||||
//
|
||||
// numericUpDownSpeed
|
||||
//
|
||||
numericUpDownSpeed.Location = new Point(104, 41);
|
||||
numericUpDownSpeed.Maximum = new decimal(new int[] { 1000, 0, 0, 0 });
|
||||
numericUpDownSpeed.Minimum = new decimal(new int[] { 100, 0, 0, 0 });
|
||||
numericUpDownSpeed.Name = "numericUpDownSpeed";
|
||||
numericUpDownSpeed.Size = new Size(99, 27);
|
||||
numericUpDownSpeed.TabIndex = 4;
|
||||
numericUpDownSpeed.Value = new decimal(new int[] { 100, 0, 0, 0 });
|
||||
//
|
||||
// labelWeight
|
||||
//
|
||||
labelWeight.AutoSize = true;
|
||||
labelWeight.Location = new Point(22, 94);
|
||||
labelWeight.Name = "labelWeight";
|
||||
labelWeight.Size = new Size(36, 20);
|
||||
labelWeight.TabIndex = 3;
|
||||
labelWeight.Text = "Вес:";
|
||||
//
|
||||
// labelSpeed
|
||||
//
|
||||
labelSpeed.AutoSize = true;
|
||||
labelSpeed.Location = new Point(22, 43);
|
||||
labelSpeed.Name = "labelSpeed";
|
||||
labelSpeed.Size = new Size(76, 20);
|
||||
labelSpeed.TabIndex = 2;
|
||||
labelSpeed.Text = "Скорость:";
|
||||
//
|
||||
// labelModifiedObject
|
||||
//
|
||||
labelModifiedObject.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
labelModifiedObject.BorderStyle = BorderStyle.FixedSingle;
|
||||
labelModifiedObject.Location = new Point(460, 241);
|
||||
labelModifiedObject.Name = "labelModifiedObject";
|
||||
labelModifiedObject.Size = new Size(131, 55);
|
||||
labelModifiedObject.TabIndex = 1;
|
||||
labelModifiedObject.Text = "Продвинутый";
|
||||
labelModifiedObject.TextAlign = ContentAlignment.MiddleCenter;
|
||||
labelModifiedObject.MouseDown += LabelOblect_MouseDown;
|
||||
//
|
||||
// labelSimpleObject
|
||||
//
|
||||
labelSimpleObject.Location = new Point(0, 0);
|
||||
labelSimpleObject.Name = "labelSimpleObject";
|
||||
labelSimpleObject.Size = new Size(100, 23);
|
||||
labelSimpleObject.TabIndex = 9;
|
||||
//
|
||||
// pictureBoxObjects
|
||||
//
|
||||
pictureBoxObjects.Location = new Point(41, 95);
|
||||
pictureBoxObjects.Name = "pictureBoxObjects";
|
||||
pictureBoxObjects.Size = new Size(218, 169);
|
||||
pictureBoxObjects.TabIndex = 0;
|
||||
pictureBoxObjects.TabStop = false;
|
||||
//
|
||||
// buttonAdd
|
||||
//
|
||||
buttonAdd.Location = new Point(731, 304);
|
||||
buttonAdd.Name = "buttonAdd";
|
||||
buttonAdd.Size = new Size(94, 29);
|
||||
buttonAdd.TabIndex = 2;
|
||||
buttonAdd.Text = "Добавить";
|
||||
buttonAdd.UseVisualStyleBackColor = true;
|
||||
buttonAdd.Click += ButtonAdd_Click;
|
||||
//
|
||||
// buttonCancel
|
||||
//
|
||||
buttonCancel.Location = new Point(931, 304);
|
||||
buttonCancel.Name = "buttonCancel";
|
||||
buttonCancel.Size = new Size(94, 29);
|
||||
buttonCancel.TabIndex = 3;
|
||||
buttonCancel.Text = "Отмена";
|
||||
buttonCancel.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// panelObjects
|
||||
//
|
||||
panelObjects.AllowDrop = true;
|
||||
panelObjects.Controls.Add(labelOptionalColor);
|
||||
panelObjects.Controls.Add(labelBodyColor);
|
||||
panelObjects.Controls.Add(pictureBoxObjects);
|
||||
panelObjects.Location = new Point(731, 12);
|
||||
panelObjects.Name = "panelObjects";
|
||||
panelObjects.Size = new Size(294, 284);
|
||||
panelObjects.TabIndex = 4;
|
||||
panelObjects.DragDrop += PanelObjects_DragDrop;
|
||||
panelObjects.DragEnter += PanelObjects_DragEnter;
|
||||
//
|
||||
// labelOptionalColor
|
||||
//
|
||||
labelOptionalColor.AllowDrop = true;
|
||||
labelOptionalColor.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
labelOptionalColor.BorderStyle = BorderStyle.FixedSingle;
|
||||
labelOptionalColor.Location = new Point(164, 14);
|
||||
labelOptionalColor.Name = "labelOptionalColor";
|
||||
labelOptionalColor.Size = new Size(118, 42);
|
||||
labelOptionalColor.TabIndex = 12;
|
||||
labelOptionalColor.Text = "Доп. Цвет";
|
||||
labelOptionalColor.TextAlign = ContentAlignment.MiddleCenter;
|
||||
labelOptionalColor.DragDrop += labelOptionalColor_DragDrop;
|
||||
labelOptionalColor.DragEnter += labelOptionalColor_DragEnter;
|
||||
//
|
||||
// labelBodyColor
|
||||
//
|
||||
labelBodyColor.AllowDrop = true;
|
||||
labelBodyColor.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
labelBodyColor.BorderStyle = BorderStyle.FixedSingle;
|
||||
labelBodyColor.Location = new Point(13, 14);
|
||||
labelBodyColor.Name = "labelBodyColor";
|
||||
labelBodyColor.Size = new Size(113, 42);
|
||||
labelBodyColor.TabIndex = 11;
|
||||
labelBodyColor.Text = "Цвет";
|
||||
labelBodyColor.TextAlign = ContentAlignment.MiddleCenter;
|
||||
labelBodyColor.DragDrop += labelBodyColor_DragDrop;
|
||||
labelBodyColor.DragEnter += labelBodyColor_DragEnter;
|
||||
//
|
||||
// FormGunConfig
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(8F, 20F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(1056, 345);
|
||||
Controls.Add(panelObjects);
|
||||
Controls.Add(buttonCancel);
|
||||
Controls.Add(buttonAdd);
|
||||
Controls.Add(groupBoxConfig);
|
||||
Name = "FormGunConfig";
|
||||
Text = "Создание объекта";
|
||||
groupBoxConfig.ResumeLayout(false);
|
||||
groupBoxConfig.PerformLayout();
|
||||
groupBoxColors.ResumeLayout(false);
|
||||
((System.ComponentModel.ISupportInitialize)numericUpDownWeight).EndInit();
|
||||
((System.ComponentModel.ISupportInitialize)numericUpDownSpeed).EndInit();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxObjects).EndInit();
|
||||
panelObjects.ResumeLayout(false);
|
||||
ResumeLayout(false);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private GroupBox groupBoxConfig;
|
||||
private Label labelSimpleObject;
|
||||
private Label labelModifiedObject;
|
||||
private NumericUpDown numericUpDownWeight;
|
||||
private NumericUpDown numericUpDownSpeed;
|
||||
private Label labelWeight;
|
||||
private Label labelSpeed;
|
||||
private CheckBox checkBoxRadar;
|
||||
private CheckBox checkBoxHatch;
|
||||
private GroupBox groupBoxColors;
|
||||
private Panel panelRed;
|
||||
private Panel panelIndigo;
|
||||
private Panel panelGrey;
|
||||
private Panel panelBlack;
|
||||
private Panel panelWhite;
|
||||
private Panel panelGreen;
|
||||
private Panel panelBlue;
|
||||
private Panel panelYellow;
|
||||
private PictureBox pictureBoxObjects;
|
||||
private Button buttonAdd;
|
||||
private Button buttonCancel;
|
||||
private Panel panelObjects;
|
||||
private Label labelSimpleOblect;
|
||||
private Label labelBodyColor;
|
||||
private Label labelOptionalColor;
|
||||
}
|
||||
}
|
163
AntiAircraftGun/AntiAircraftGun/FormGunConfig.cs
Normal file
@ -0,0 +1,163 @@
|
||||
using AntiAircraftGun.Drawnings;
|
||||
using AntiAircraftGun.Entities;
|
||||
using System;
|
||||
|
||||
namespace AntiAircraftGun;
|
||||
/// <summary>
|
||||
/// Форма конфигурации объекта
|
||||
/// </summary>
|
||||
public partial class FormGunConfig : Form
|
||||
{
|
||||
/// <summary>
|
||||
/// Объект прорисовки класса
|
||||
/// </summary>
|
||||
private DrawningGun? _gun;
|
||||
/// <summary>
|
||||
/// Событие для передачи объекта
|
||||
/// </summary>
|
||||
private event Action<DrawningGun>? _gunDelegate;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
public FormGunConfig()
|
||||
{
|
||||
InitializeComponent();
|
||||
panelRed.MouseDown += Panel_MouseDown;
|
||||
panelGreen.MouseDown += Panel_MouseDown;
|
||||
panelBlue.MouseDown += Panel_MouseDown;
|
||||
panelWhite.MouseDown += Panel_MouseDown;
|
||||
panelBlack.MouseDown += Panel_MouseDown;
|
||||
panelGrey.MouseDown += Panel_MouseDown;
|
||||
panelIndigo.MouseDown += Panel_MouseDown;
|
||||
panelYellow.MouseDown += Panel_MouseDown;
|
||||
|
||||
// TODO buttonCancel.Click with lambda
|
||||
buttonCancel.Click += (sender, e) => Close();
|
||||
}
|
||||
/// <summary>
|
||||
/// Привязка внешнего метода к союытию
|
||||
/// </summary>
|
||||
/// <param name="gunDelegate"></param>
|
||||
public void AddEvent(Action<DrawningGun> gunDelegate)
|
||||
{
|
||||
_gunDelegate += gunDelegate;
|
||||
}
|
||||
|
||||
// <summary>
|
||||
/// Прорисовка объекта
|
||||
/// </summary>
|
||||
private void DrawObject()
|
||||
{
|
||||
Bitmap bmp = new(pictureBoxObjects.Width, pictureBoxObjects.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_gun?.SetPictureSize(pictureBoxObjects.Width,
|
||||
pictureBoxObjects.Height);
|
||||
_gun?.SetPosition(15, 15);
|
||||
_gun?.DrawTransport(gr);
|
||||
pictureBoxObjects.Image = bmp;
|
||||
}
|
||||
/// <summary>
|
||||
/// Передаем информацию при нажатии на Label
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void LabelOblect_MouseDown(object sender, MouseEventArgs e)
|
||||
{
|
||||
Label label=sender as Label;
|
||||
if(label.Name== "labelSimpleOblect")
|
||||
{
|
||||
label.DoDragDrop(new DrawningGun((int)numericUpDownSpeed.Value,
|
||||
(double)numericUpDownWeight.Value, Color.White), DragDropEffects.Copy);
|
||||
}
|
||||
else
|
||||
{
|
||||
Random random = new Random();
|
||||
label.DoDragDrop(new
|
||||
DrawningAntiAircraftGun((int)numericUpDownSpeed.Value, (double)numericUpDownWeight.Value,
|
||||
Color.White,
|
||||
Color.Black,
|
||||
checkBoxHatch.Checked, checkBoxRadar.Checked), DragDropEffects.Copy);
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Проверка получаемой информации (ее типа на соответствие требуемому)
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void PanelObjects_DragEnter(object sender, DragEventArgs e)
|
||||
{
|
||||
e.Effect = DragDropEffects.Copy;
|
||||
}
|
||||
/// <summary>
|
||||
/// Действия при приеме перетаскиваемой информации
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void PanelObjects_DragDrop(object sender, DragEventArgs e)
|
||||
{
|
||||
if ((DrawningGun)e.Data.GetData(typeof(DrawningGun)) != null)
|
||||
{
|
||||
_gun = (DrawningGun)e.Data.GetData(typeof(DrawningGun));
|
||||
}
|
||||
else
|
||||
{
|
||||
_gun = (DrawningAntiAircraftGun)e.Data.GetData(typeof(DrawningAntiAircraftGun));
|
||||
}
|
||||
DrawObject();
|
||||
}
|
||||
|
||||
private void Panel_MouseDown(object? sender, MouseEventArgs e)
|
||||
{
|
||||
// TODO реализовать выбор цвета
|
||||
(sender as Control)?.DoDragDrop((sender as Control)?.BackColor ?? Color.Black, DragDropEffects.Move | DragDropEffects.Copy);
|
||||
}
|
||||
/// <summary>
|
||||
/// Передача объекта
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonAdd_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_gun != null)
|
||||
{
|
||||
_gunDelegate?.Invoke(_gun);
|
||||
Close();
|
||||
}
|
||||
}
|
||||
|
||||
private void labelBodyColor_DragDrop(object sender, DragEventArgs e)
|
||||
{
|
||||
if (_gun != null)
|
||||
{
|
||||
_gun.EntityGun.SetBodyColor((Color)e.Data.GetData(typeof(Color)));
|
||||
DrawObject();
|
||||
}
|
||||
}
|
||||
|
||||
private void labelBodyColor_DragEnter(object? sender, DragEventArgs e)
|
||||
{
|
||||
e.Effect = e.Data?.GetDataPresent(typeof(Color)) ?? false ? DragDropEffects.Copy : DragDropEffects.None;
|
||||
}
|
||||
|
||||
private void labelOptionalColor_DragDrop(object sender, DragEventArgs e)
|
||||
{
|
||||
if (_gun.EntityGun is EntityAntiAircraftGun antiAircraftGun)
|
||||
{
|
||||
antiAircraftGun.SetOptionalElemensColor((Color)e.Data.GetData(typeof(Color)));
|
||||
DrawObject();
|
||||
}
|
||||
}
|
||||
|
||||
private void labelOptionalColor_DragEnter(object sender, DragEventArgs e)
|
||||
{
|
||||
if (_gun is DrawningAntiAircraftGun)
|
||||
{
|
||||
e.Effect = e.Data?.GetDataPresent(typeof(Color)) ?? false ? DragDropEffects.Copy : DragDropEffects.None;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
// TODO Реализовать логику смены цветов: основного и дополнительного(для продвинутого объекта)
|
||||
}
|
120
AntiAircraftGun/AntiAircraftGun/FormGunConfig.resx
Normal file
@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
7
AntiAircraftGun/AntiAircraftGun/GunDelegate.cs
Normal file
@ -0,0 +1,7 @@
|
||||
using AntiAircraftGun.Drawnings;
|
||||
namespace AntiAircraftGun;
|
||||
/// <summary>
|
||||
/// Делегат для объекта класса прорисовки
|
||||
/// </summary>
|
||||
/// <param name="drawningGun"></param>
|
||||
public delegate void GunDelegate(DrawningGun drawningGun);
|
@ -0,0 +1,122 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace AntiAircraftGun.MovementStrategy;
|
||||
|
||||
public abstract class AbstractStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Перемещаемый объект
|
||||
/// </summary>
|
||||
private IMoveableObject? _moveableObject;
|
||||
/// <summary>
|
||||
/// Статус перемещения
|
||||
/// </summary>
|
||||
private StrategyStatus _state = StrategyStatus.NotInit;
|
||||
/// <summary>
|
||||
/// Ширина поля
|
||||
/// </summary>
|
||||
protected int FieldWidth { get; private set; }
|
||||
/// <summary>
|
||||
/// Высота поля
|
||||
/// </summary>
|
||||
protected int FieldHeight { get; private set; }
|
||||
/// <summary>
|
||||
/// Статус перемещения
|
||||
/// </summary>
|
||||
public StrategyStatus GetStatus() { return _state; }
|
||||
/// <summary>
|
||||
/// Установка данных
|
||||
/// </summary>
|
||||
/// <param name="moveableObject">Перемещаемый объект</param>
|
||||
/// <param name="width">Ширина поля</param>
|
||||
/// <param name="height">Высота поля</param>
|
||||
public void SetData(IMoveableObject moveableObject, int width, int height)
|
||||
{
|
||||
if (moveableObject == null)
|
||||
{
|
||||
_state = StrategyStatus.NotInit;
|
||||
return;
|
||||
}
|
||||
_state = StrategyStatus.InProgress;
|
||||
_moveableObject = moveableObject;
|
||||
FieldWidth = width;
|
||||
FieldHeight = height;
|
||||
}
|
||||
/// <summary>
|
||||
/// Шаг перемещения
|
||||
/// </summary>
|
||||
public void MakeStep()
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (IsTargetDestinaion())
|
||||
{
|
||||
_state = StrategyStatus.Finish;
|
||||
return;
|
||||
}
|
||||
MoveToTarget();
|
||||
}
|
||||
/// <summary>
|
||||
/// Перемещение влево
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false -неудача)</returns>
|
||||
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
|
||||
/// <summary>
|
||||
/// Перемещение вправо
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false -неудача)</returns>
|
||||
protected bool MoveRight() => MoveTo(MovementDirection.Right);
|
||||
/// <summary>
|
||||
/// Перемещение вверх
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false -неудача)</returns>
|
||||
protected bool MoveUp() => MoveTo(MovementDirection.Up);
|
||||
/// <summary>
|
||||
/// Перемещение вниз
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false -неудача)</returns>
|
||||
protected bool MoveDown() => MoveTo(MovementDirection.Down);
|
||||
/// <summary>/// Параметры объекта
|
||||
/// </summary>
|
||||
protected ObjectParameters? GetObjectParameters() => _moveableObject?.GetObjectPosition;
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected int? GetStep()
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return _moveableObject?.GetStep;
|
||||
}
|
||||
/// <summary>
|
||||
/// Перемещение к цели
|
||||
/// </summary>
|
||||
protected abstract void MoveToTarget();
|
||||
/// <summary>
|
||||
/// Достигнута ли цель
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected abstract bool IsTargetDestinaion();
|
||||
/// <summary>
|
||||
/// Попытка перемещения в требуемом направлении
|
||||
/// </summary>
|
||||
/// <param name="movementDirection">Направление</param>
|
||||
/// <returns>Результат попытки (true - удалось переместиться, false -неудача)</returns>
|
||||
private bool MoveTo(MovementDirection movementDirection)
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
|
||||
}
|
||||
}
|
@ -0,0 +1,27 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace AntiAircraftGun.MovementStrategy;
|
||||
/// <summary>
|
||||
/// Интерфейс для работы с перемещаемым объектом
|
||||
/// </summary>
|
||||
public interface IMoveableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Получение координаты объекта
|
||||
/// </summary>
|
||||
ObjectParameters? GetObjectPosition { get; }
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
int GetStep { get; }
|
||||
/// <summary>
|
||||
/// Попытка переместить объект в указанном направлении
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
/// <returns>true - объект перемещен, false - перемещение невозможно</returns>
|
||||
bool TryMoveObject(MovementDirection direction);
|
||||
}
|
@ -0,0 +1,35 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace AntiAircraftGun.MovementStrategy;
|
||||
|
||||
public class MoveToBorder : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
ObjectParameters? objectParameters = GetObjectParameters();
|
||||
if (objectParameters == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objectParameters.RightBorder() <= FieldWidth && objectParameters.RightBorder() + GetStep() >= FieldWidth &&
|
||||
objectParameters.DownBorder() <= FieldHeight && objectParameters.DownBorder() + GetStep() >= FieldHeight;
|
||||
}
|
||||
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
ObjectParameters? objectParameters=GetObjectParameters();
|
||||
if(objectParameters == null) { return; }
|
||||
if (objectParameters.RightBorder() < FieldWidth)
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
if (objectParameters.DownBorder() <FieldHeight)
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,57 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace AntiAircraftGun.MovementStrategy;
|
||||
|
||||
public class MoveToCenter : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters();
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2
|
||||
&& objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2
|
||||
&& objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2
|
||||
&& objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
||||
}
|
||||
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters();
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
@ -0,0 +1,71 @@
|
||||
using AntiAircraftGun.Drawnings;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace AntiAircraftGun.MovementStrategy;
|
||||
/// <summary>
|
||||
/// Класс-реализация IMoveableObject с ипользованием DrawningGun
|
||||
/// </summary>
|
||||
public class MoveableGun : IMoveableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Поле-объект класса DrawningGun или его наследника
|
||||
/// </summary>
|
||||
private readonly DrawningGun? _drawningGun = null;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="drawningGun"></param>
|
||||
public MoveableGun(DrawningGun? drawningGun)
|
||||
{
|
||||
_drawningGun = drawningGun;
|
||||
}
|
||||
|
||||
public ObjectParameters? GetObjectPosition
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_drawningGun == null || _drawningGun.EntityGun == null ||
|
||||
!_drawningGun.GetPosX().HasValue ||
|
||||
!_drawningGun.GetPosY().HasValue)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return new ObjectParameters(
|
||||
_drawningGun.GetPosX().Value,
|
||||
_drawningGun.GetPosY().Value,
|
||||
_drawningGun.GetWidth(),
|
||||
_drawningGun.GetHeight());
|
||||
}
|
||||
}
|
||||
|
||||
public int GetStep => (int)(_drawningGun?.EntityGun?.Step ?? 0);
|
||||
|
||||
public bool TryMoveObject(MovementDirection direction)
|
||||
{
|
||||
if (_drawningGun == null || _drawningGun.EntityGun == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return _drawningGun.MoveTransport(GetDirectionType(direction));
|
||||
}
|
||||
/// <summary>
|
||||
/// Конвертация из MovementDirection в DirectionType
|
||||
/// </summary>
|
||||
/// <param name="direction">MovementDirection</param>
|
||||
/// <returns></returns>
|
||||
private static DirectionType GetDirectionType(MovementDirection direction)
|
||||
{
|
||||
return direction switch
|
||||
{
|
||||
MovementDirection.Left=>DirectionType.Left,
|
||||
MovementDirection.Right=>DirectionType.Right,
|
||||
MovementDirection.Up=>DirectionType.Up,
|
||||
MovementDirection.Down=>DirectionType.Down,
|
||||
_=>DirectionType.Unknow,
|
||||
};
|
||||
}
|
||||
}
|
@ -0,0 +1,29 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace AntiAircraftGun.MovementStrategy;
|
||||
/// <summary>
|
||||
/// Направление перемещения
|
||||
/// </summary>
|
||||
public enum MovementDirection
|
||||
{
|
||||
/// <summary>
|
||||
/// Вврех
|
||||
/// </summary>
|
||||
Up = 1,
|
||||
/// <summary>
|
||||
/// Вниз
|
||||
/// </summary>
|
||||
Down = 2,
|
||||
/// <summary>
|
||||
/// Влево
|
||||
/// </summary>
|
||||
Left = 3,
|
||||
/// <summary>
|
||||
/// Вправо
|
||||
/// </summary>
|
||||
Right = 4,
|
||||
}
|
@ -0,0 +1,67 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace AntiAircraftGun.MovementStrategy;
|
||||
/// <summary>
|
||||
/// Параметры координаты объекта
|
||||
/// </summary>
|
||||
public class ObjectParameters
|
||||
{
|
||||
/// <summary>
|
||||
/// Координата x
|
||||
/// </summary>
|
||||
private readonly int _x;
|
||||
/// <summary>
|
||||
/// Координата y
|
||||
/// </summary>
|
||||
private readonly int _y;
|
||||
/// <summary>
|
||||
/// Ширина объекта
|
||||
/// </summary>
|
||||
private readonly int _width;
|
||||
/// <summary>
|
||||
/// Высота объекта
|
||||
/// </summary>
|
||||
private readonly int _height;
|
||||
/// <summary>
|
||||
/// Левая граница
|
||||
/// </summary>
|
||||
public int LeftBorder() => _x;
|
||||
/// <summary>
|
||||
/// Верхняя граница
|
||||
/// </summary>
|
||||
public int TopBorder() => _y;
|
||||
/// <summary>
|
||||
/// Правая граница
|
||||
/// </summary>
|
||||
public int RightBorder() => _x + _width;
|
||||
/// <summary>
|
||||
/// Нижняя граница
|
||||
/// </summary>
|
||||
public int DownBorder() => _y + _height;
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleVertical => _y + _height / 2;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="x"></param>
|
||||
/// <param name="y"></param>
|
||||
/// <param name="width"></param>
|
||||
/// <param name="height"></param>
|
||||
public ObjectParameters(int x, int y, int width, int height)
|
||||
{
|
||||
_x = x;
|
||||
_y = y;
|
||||
_width = width;
|
||||
_height = height;
|
||||
}
|
||||
}
|
@ -0,0 +1,25 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace AntiAircraftGun.MovementStrategy;
|
||||
/// <summary>
|
||||
/// Статус выполнения операции перемещения
|
||||
/// </summary>
|
||||
public enum StrategyStatus
|
||||
{
|
||||
/// <summary>
|
||||
/// Все готово к началу
|
||||
/// </summary>
|
||||
NotInit,
|
||||
/// <summary>
|
||||
/// Выполянется
|
||||
/// </summary>
|
||||
InProgress,
|
||||
/// <summary>
|
||||
/// Завершено
|
||||
/// </summary>
|
||||
Finish
|
||||
}
|
@ -1,3 +1,8 @@
|
||||
using Microsoft.Extensions.Configuration;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using Microsoft.Extensions.Logging;
|
||||
using Serilog;
|
||||
|
||||
namespace AntiAircraftGun
|
||||
{
|
||||
internal static class Program
|
||||
@ -10,8 +15,39 @@ namespace AntiAircraftGun
|
||||
{
|
||||
// To customize application configuration such as set high DPI settings or default font,
|
||||
// see https://aka.ms/applicationconfiguration.
|
||||
ServiceCollection services = new();
|
||||
ConfigureServices(services);
|
||||
ApplicationConfiguration.Initialize();
|
||||
Application.Run(new Form1());
|
||||
using (ServiceProvider serviceProvider = services.BuildServiceProvider())
|
||||
{
|
||||
Application.Run(serviceProvider.GetRequiredService<FormGunCollections>());
|
||||
}
|
||||
}
|
||||
|
||||
private static void ConfigureServices(ServiceCollection services)
|
||||
{
|
||||
//services.AddSingleton<FormGunCollections>()
|
||||
// .AddLogging(option =>
|
||||
//{
|
||||
// option.SetMinimumLevel(LogLevel.Information);
|
||||
// option.AddNLog("nlog.config");
|
||||
//});
|
||||
string[] path = Directory.GetCurrentDirectory().Split('\\');
|
||||
string pathNeed = "";
|
||||
for (int i = 0; i < path.Length - 3; i++)
|
||||
{
|
||||
pathNeed += path[i] + "\\";
|
||||
}
|
||||
services.AddSingleton<FormGunCollections>()
|
||||
.AddLogging(option =>
|
||||
{
|
||||
option.SetMinimumLevel(LogLevel.Information);
|
||||
option.AddSerilog(new LoggerConfiguration()
|
||||
.ReadFrom.Configuration(new ConfigurationBuilder()
|
||||
.AddJsonFile($"{pathNeed}serilog.json")
|
||||
.Build())
|
||||
.CreateLogger());
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
103
AntiAircraftGun/AntiAircraftGun/Properties/Resources.Designer.cs
generated
Normal file
@ -0,0 +1,103 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// Этот код создан программой.
|
||||
// Исполняемая версия:4.0.30319.42000
|
||||
//
|
||||
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
|
||||
// повторной генерации кода.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace AntiAircraftGun.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
|
||||
/// </summary>
|
||||
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
|
||||
// с помощью такого средства, как ResGen или Visual Studio.
|
||||
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
|
||||
// с параметром /str или перестройте свой проект VS.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("AntiAircraftGun.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
|
||||
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap ArrowDown {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("ArrowDown", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap ArrowLeft {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("ArrowLeft", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap ArrowRight {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("ArrowRight", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap ArrowUp {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("ArrowUp", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
133
AntiAircraftGun/AntiAircraftGun/Properties/Resources.resx
Normal file
@ -0,0 +1,133 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||
<data name="ArrowDown" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\ArrowDown.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="ArrowLeft" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\ArrowLeft.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="ArrowRight" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\ArrowRight.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="ArrowUp" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\ArrowUp.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
</root>
|
BIN
AntiAircraftGun/AntiAircraftGun/Resources/ArrowDown.png
Normal file
After Width: | Height: | Size: 23 KiB |
BIN
AntiAircraftGun/AntiAircraftGun/Resources/ArrowLeft.png
Normal file
After Width: | Height: | Size: 22 KiB |
BIN
AntiAircraftGun/AntiAircraftGun/Resources/ArrowRight.png
Normal file
After Width: | Height: | Size: 22 KiB |
BIN
AntiAircraftGun/AntiAircraftGun/Resources/ArrowUp.png
Normal file
After Width: | Height: | Size: 23 KiB |
15
AntiAircraftGun/AntiAircraftGun/serilog.json
Normal file
@ -0,0 +1,15 @@
|
||||
{
|
||||
"Serilog": {
|
||||
"Using": [ "Serilog.Sinks.File" ],
|
||||
"MinimumLevel": "Debug",
|
||||
"WriteTo": [
|
||||
{
|
||||
"Name": "File",
|
||||
"Args": { "path": "log.log" }
|
||||
}
|
||||
],
|
||||
"Properties": {
|
||||
"Application": "Sample"
|
||||
}
|
||||
}
|
||||
}
|
BIN
AntiAircraftGun/Стрелочки/ArrowDown.png
Normal file
After Width: | Height: | Size: 23 KiB |
BIN
AntiAircraftGun/Стрелочки/ArrowLeft.png
Normal file
After Width: | Height: | Size: 22 KiB |
BIN
AntiAircraftGun/Стрелочки/ArrowRight.png
Normal file
After Width: | Height: | Size: 22 KiB |
BIN
AntiAircraftGun/Стрелочки/ArrowUp.png
Normal file
After Width: | Height: | Size: 23 KiB |