Это победа! 2 лаба

This commit is contained in:
Ctepa 2024-02-26 14:20:56 +03:00
parent 064b7511c7
commit b8787908c3
17 changed files with 932 additions and 299 deletions

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@ -1,210 +0,0 @@
using ProjectSportCar;
namespace AntiAircraftGun;
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта
/// </summary>
public class DrawningAntiAircraftGun
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityAntiAircraftGun? EntityAntiAircraftGun { get; private set; }
/// <summary>
/// Ширина окна
/// </summary>
private int? _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int? _pictureHeight;
/// <summary>
/// Левая координата прорисовки зенитной установки
/// </summary>
private int? _startPosX;
/// <summary>
/// Правая координата прорисовку зенитной установки
/// </summary>
private int? _startPosY;
/// <summary>
/// Ширина прорисовки зенитной установки
/// </summary>
private readonly int _drawningGunWidth = 150;
/// <summary>
/// Высота прорисовки зенитной установки
/// </summary>
private readonly int _drawingGunHeight = 115;
/// <summary>
/// Иницилизация
/// </summary>
/// <param name="speed"></param>
/// <param name="weight"></param>
/// <param name="bodyColor"></param>
/// <param name="optionalElementsColor"></param>
/// <param name="barrelLenth"></param>
/// <param name="hatchHeight"></param>
public void Init(int speed, double weight, Color bodyColor, Color optionalElementsColor, double barrelLenth, bool hatchHeight, bool radar)
{
EntityAntiAircraftGun = new EntityAntiAircraftGun();
EntityAntiAircraftGun.Init(speed, weight, bodyColor, optionalElementsColor, barrelLenth, hatchHeight, radar);
_pictureWidth = null;
_pictureHeight = null;
_startPosX = null;
_startPosY = null;
}
/// <summary>
/// Установка гранц поля
/// </summary>
/// <param name="width"></param>
/// <param name="height"></param>
/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
public bool SetPictureSize(int width, int height)
{
// TODO проверка, что объект "влезает" в размеры поля
// если влезает, сохраняем границы и корректируем позицию объекта, если она была уже установлена
if (_drawningGunWidth > width || _drawingGunHeight > height) { return false; }
if (_startPosX.HasValue && _startPosY.HasValue)
{
if (_startPosX.Value + _drawningGunWidth > width)
{
_startPosX = width - _drawningGunWidth;
}
if (_startPosY.Value + _drawingGunHeight > height)
{
_startPosY = height - _drawingGunHeight;
}
}
_pictureHeight = height;
_pictureWidth = width;
return true;
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x"></param>
/// <param name="y"></param>
public void SetPosition(int x, int y)
{
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
{
return;
}
if (x + _drawningGunWidth > _pictureWidth.Value || x < 0)
{
Random random = new();
_startPosX = random.Next(0, _pictureWidth.Value - _drawningGunWidth);
}
else
{
_startPosX = x;
}
if (y + _drawingGunHeight > _drawingGunHeight)
{
Random rand = new();
_startPosY = rand.Next(0, _pictureHeight.Value - _drawingGunHeight);
}
else
{
_startPosY = y;
}
}
/// <summary>
/// Изменение напаравления перемещения
/// </summary>
/// <param name="direction"></param>
/// <returns></returns>
public bool MoveTransport(DirectionType direction)
{
if (EntityAntiAircraftGun == null || !_startPosX.HasValue ||
!_startPosY.HasValue)
{
return false;
}
switch (direction)
{
//влево
case DirectionType.Left:
if (_startPosX.Value - EntityAntiAircraftGun.Step > 0)
{
_startPosX -= (int)EntityAntiAircraftGun.Step;
}
return true;
//вверх
case DirectionType.Up:
if (_startPosY.Value - EntityAntiAircraftGun.Step > 0)
{
_startPosY -= (int)EntityAntiAircraftGun.Step;
}
return true;
// вправо
case DirectionType.Right:
//TODO прописать логику сдвига в право
if (_startPosX.Value + EntityAntiAircraftGun.Step + _drawningGunWidth < _pictureWidth)
{
_startPosX += (int)EntityAntiAircraftGun.Step;
}
return true;
//вниз
case DirectionType.Down:
//TODO прописать логику сдвига в вниз
if (_startPosY.Value + EntityAntiAircraftGun.Step + _drawingGunHeight < _pictureHeight)
{
_startPosY += (int)EntityAntiAircraftGun.Step;
}
return true;
default:
return false;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public void DrawTransport(Graphics g)
{
if (EntityAntiAircraftGun == null || !_startPosX.HasValue || !_startPosY.HasValue) return;
Pen pen = new(Color.Black);
Brush additionalBrush = new SolidBrush(EntityAntiAircraftGun.OptionalElementsColor);
Brush MainBrush = new SolidBrush(EntityAntiAircraftGun.BodyColor);
// Башня
g.FillRectangle(MainBrush, _startPosX.Value + 50, _startPosY.Value + 50, 60, 25);
g.FillRectangle(MainBrush, _startPosX.Value + 25, _startPosY.Value + 75, 110, 10);
// Гусеницы
g.DrawArc(pen, _startPosX.Value + 110, _startPosY.Value + 85, 40, 30, 270, 180);
g.DrawArc(pen, _startPosX.Value + 10, _startPosY.Value + 85, 40, 30, 90, 180);
g.DrawLine(pen, _startPosX.Value + 30, _startPosY.Value + 115, _startPosX.Value + 130, _startPosY.Value + 115);
// Катки большие
g.DrawEllipse(pen, _startPosX.Value + 13, _startPosY.Value + 93, 20, 20);
g.DrawEllipse(pen, _startPosX.Value + 126, _startPosY.Value + 93, 20, 20);
// Катки малые
g.DrawEllipse(pen, _startPosX.Value + 40, _startPosY.Value + 105, 10, 10);
g.DrawEllipse(pen, _startPosX.Value + 60, _startPosY.Value + 105, 10, 10);
g.DrawEllipse(pen, _startPosX.Value + 80, _startPosY.Value + 105, 10, 10);
g.DrawEllipse(pen, _startPosX.Value + 100, _startPosY.Value + 105, 10, 10);
// Орудие
Pen penWeapon = new Pen(Color.Black, 8);
g.DrawLine(penWeapon, _startPosX.Value + 100, _startPosY.Value + 70, _startPosX.Value + 150, _startPosY.Value + 10);
// Люк
if (EntityAntiAircraftGun.Hatch)
{
Random random = new();
g.FillRectangle(additionalBrush, _startPosX.Value + 85, _startPosY.Value + 45, 20, 5);
}
// Радар
if (EntityAntiAircraftGun.Radar)
{
Pen penRadar = new Pen(Color.Green, 3);
Brush brushRadar = new SolidBrush(Color.Black);
g.DrawLine(pen, _startPosX.Value + 65, _startPosY.Value + 50, _startPosX.Value + 65, _startPosY.Value + 25);
g.FillEllipse(brushRadar, _startPosX.Value + 35, _startPosY.Value, 60, 25);
g.DrawLine(penRadar, _startPosX.Value + 65, _startPosY.Value + 25, _startPosX.Value + 65, _startPosY.Value);
g.DrawLine(penRadar, _startPosX.Value + 35, _startPosY.Value + 13, _startPosX.Value + 95, _startPosY.Value + 13);
}
}
}

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@ -1,4 +1,4 @@
namespace ProjectSportCar;
namespace AntiAircraftGun.Drawnings;
/// <summary>
/// Направление перемещения
/// </summary>
@ -19,5 +19,9 @@ public enum DirectionType
/// <summary>
/// Вправо
/// </summary>
Right = 4
Right = 4,
/// <summary>
/// Неизвестно направление
/// </summary>
Unknow = -1
}

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@ -0,0 +1,53 @@
using AntiAircraftGun.Entities;
namespace AntiAircraftGun.Drawnings;
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта
/// </summary>
public class DrawningAntiAircraftGun:DrawningGun
{
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed"></param>
/// <param name="weight"></param>
/// <param name="bodyColor"></param>
/// <param name="optionalElementsColor"></param>
/// <param name="barrelLenth"></param>
/// <param name="hatchHeight"></param>
public DrawningAntiAircraftGun(int speed, double weight, Color bodyColor, Color optionalElementsColor, double barrelLenth, bool hatchHeight, bool radar) : base(150,115) //140, 65
{
EntityGun = new EntityAntiAircraftGun(speed,weight,bodyColor,optionalElementsColor,barrelLenth,hatchHeight,radar);
}
public override void DrawTransport(Graphics g)
{
_startPosX += 10;
_startPosY += 50;
base.DrawTransport(g);
_startPosX -= 10;
_startPosY -= 50;
if (EntityGun == null || !_startPosX.HasValue || !_startPosY.HasValue || EntityGun is not EntityAntiAircraftGun antiAircraftGun) return;
Pen pen = new(Color.Black);
Brush additionalBrush = new SolidBrush(antiAircraftGun.OptionalElementsColor);
// Орудие
Pen penWeapon = new Pen(Color.Black, 8);
g.DrawLine(penWeapon, _startPosX.Value + 100, _startPosY.Value + 70, _startPosX.Value + 150, _startPosY.Value + 10);
// Люк
if (antiAircraftGun.Hatch)
{
Random random = new();
g.FillRectangle(additionalBrush, _startPosX.Value + 85, _startPosY.Value + 45, 20, 5);
}
// Радар
if (antiAircraftGun.Radar)
{
Pen penRadar = new Pen(Color.Green, 3);
Brush brushRadar = new SolidBrush(Color.Black);
g.DrawLine(pen, _startPosX.Value + 65, _startPosY.Value + 50, _startPosX.Value + 65, _startPosY.Value + 25);
g.FillEllipse(brushRadar, _startPosX.Value + 35, _startPosY.Value, 60, 25);
g.DrawLine(penRadar, _startPosX.Value + 65, _startPosY.Value + 25, _startPosX.Value + 65, _startPosY.Value);
g.DrawLine(penRadar, _startPosX.Value + 35, _startPosY.Value + 13, _startPosX.Value + 95, _startPosY.Value + 13);
}
}
}

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@ -0,0 +1,223 @@
using AntiAircraftGun.Entities;
using System;
using System.Collections.Generic;
using System.Diagnostics.Tracing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AntiAircraftGun.Drawnings;
public class DrawningGun
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityGun? EntityGun { get; protected set; }
/// <summary>
/// Ширина окна
/// </summary>
private int? _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int? _pictureHeight;
/// <summary>
/// Левая координата прорисовки зенитной установки
/// </summary>
protected int? _startPosX;
/// <summary>
/// Правая координата прорисовку зенитной установки
/// </summary>
protected int? _startPosY;
/// <summary>
/// Ширина прорисовки зенитной установки
/// </summary>
private readonly int _drawningGunWidth = 140;
/// <summary>
/// Высота прорисовки зенитной установки
/// </summary>
private readonly int _drawingGunHeight = 65;
/// <summary>
/// Координата Х объекта
/// </summary>
public int? GetPosX ()=> _startPosX;
/// <summary>
/// Координата Y объекта
/// </summary>
public int? GetPosY() => _startPosY;
/// <summary>
/// Ширина объекта
/// </summary>
public int GetWidth() => _drawningGunWidth;
/// <summary>
/// Высота объекта
/// </summary>
public int GetHeight() => _drawingGunHeight;
/// <summary>
/// Пустой конструктор
/// </summary>
private DrawningGun()
{
_pictureWidth = null;
_pictureHeight = null;
_startPosX = null;
_startPosY = null;
}
/// <summary>
/// Констурктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
public DrawningGun(int speed, double weight, Color bodyColor):this()
{
EntityGun = new EntityGun(speed, weight, bodyColor);
}
/// <summary>
/// Конструктор для наследников
/// </summary>
/// <param name="drawningGunWidth">Ширина прорисовки ракетной установки</param>
/// <param name="drawningGunHeight">Высота прорисовки ракетной установки</param>
protected DrawningGun(int drawningGunWidth, int drawningGunHeight):this()
{
_drawingGunHeight = drawningGunHeight;
_drawningGunWidth = drawningGunWidth;
}
/// <summary>
/// Установка гранц поля
/// </summary>
/// <param name="width"></param>
/// <param name="height"></param>
/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
public bool SetPictureSize(int width, int height)
{
// TODO проверка, что объект "влезает" в размеры поля
// если влезает, сохраняем границы и корректируем позицию объекта, если она была уже установлена
if (_drawningGunWidth > width || _drawingGunHeight > height) { return false; }
if (_startPosX.HasValue && _startPosY.HasValue)
{
if (_startPosX.Value + _drawningGunWidth > width)
{
_startPosX = width - _drawningGunWidth;
}
if (_startPosY.Value + _drawingGunHeight > height)
{
_startPosY = height - _drawingGunHeight;
}
}
_pictureHeight = height;
_pictureWidth = width;
return true;
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x"></param>
/// <param name="y"></param>
public void SetPosition(int x, int y)
{
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
{
return;
}
if (x + _drawningGunWidth > _pictureWidth.Value )
{
_startPosX = x - (x + _drawningGunWidth - _pictureWidth.Value);
}else if (x < 0)
{
_startPosX = 0;
}
else
{
_startPosX = x;
}
if (y + _drawingGunHeight > _pictureHeight.Value )
{
_startPosY = y - (y + _drawingGunHeight - _pictureHeight.Value);
}
else if (y < 0)
{
_startPosY = 0;
}
else
{
_startPosY = y;
}
}
/// <summary>
/// Изменение напаравления перемещения
/// </summary>
/// <param name="direction"></param>
/// <returns></returns>
public bool MoveTransport(DirectionType direction)
{
if (EntityGun == null || !_startPosX.HasValue ||
!_startPosY.HasValue)
{
return false;
}
switch (direction)
{
//влево
case DirectionType.Left:
if (_startPosX.Value - EntityGun.Step > 0)
{
_startPosX -= (int)EntityGun.Step;
}
return true;
//вверх
case DirectionType.Up:
if (_startPosY.Value - EntityGun.Step > 0)
{
_startPosY -= (int)EntityGun.Step;
}
return true;
// вправо
case DirectionType.Right:
//TODO прописать логику сдвига в право
if (_startPosX.Value + EntityGun.Step + _drawningGunWidth < _pictureWidth)
{
_startPosX += (int)EntityGun.Step;
}
return true;
//вниз
case DirectionType.Down:
//TODO прописать логику сдвига в вниз
if (_startPosY.Value + EntityGun.Step + _drawingGunHeight < _pictureHeight)
{
_startPosY += (int)EntityGun.Step;
}
return true;
default:
return false;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public virtual void DrawTransport(Graphics g)
{
if (EntityGun == null || !_startPosX.HasValue || !_startPosY.HasValue) return;
Pen pen = new(Color.Black);
Brush MainBrush = new SolidBrush(EntityGun.BodyColor);
// Башня
g.FillRectangle(MainBrush, _startPosX.Value + 50 - 10, _startPosY.Value + 50 - 50, 60, 25);
g.FillRectangle(MainBrush, _startPosX.Value + 25 - 10, _startPosY.Value + 75 - 50, 110, 10);
// Гусеницы
g.DrawArc(pen, _startPosX.Value + 110 - 10, _startPosY.Value + 85 - 50, 40, 30, 270, 180);
g.DrawArc(pen, _startPosX.Value + 10 - 10, _startPosY.Value + 85 - 50, 40, 30, 90, 180);
g.DrawLine(pen, _startPosX.Value + 30 - 10, _startPosY.Value + 115 - 50, _startPosX.Value + 130 - 10, _startPosY.Value + 115 - 50);
// Катки большие
g.DrawEllipse(pen, _startPosX.Value + 13 - 10, _startPosY.Value + 93 - 50, 20, 20);
g.DrawEllipse(pen, _startPosX.Value + 126 - 10, _startPosY.Value + 93 - 50, 20, 20);
// Катки малые
g.DrawEllipse(pen, _startPosX.Value + 40 - 10, _startPosY.Value + 105 - 50, 10, 10);
g.DrawEllipse(pen, _startPosX.Value + 60 - 10, _startPosY.Value + 105 - 50, 10, 10);
g.DrawEllipse(pen, _startPosX.Value + 80 - 10, _startPosY.Value + 105 - 50, 10, 10);
g.DrawEllipse(pen, _startPosX.Value + 100 - 10, _startPosY.Value + 105 - 50, 10, 10);
}
}

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@ -0,0 +1,30 @@
namespace AntiAircraftGun.Entities;
/// <summary>
/// Класс-сущность "Зенитная установка"
/// </summary>
public class EntityAntiAircraftGun:EntityGun
{
private EntityGun? EntityGun;
public Color OptionalElementsColor { get; private set; }
/// <summary>
/// Длинна ствола
/// </summary>
public double BarrelLength { get; private set; }
/// <summary>
/// Люк
/// </summary>
public bool Hatch { get; private set; }
/// <summary>
/// Радар
/// </summary>
public bool Radar { get; private set; }
public EntityAntiAircraftGun(int speed, double weight, Color bodyColor, Color optionalElementsColor, double barrelLenth, bool hatch, bool radar) : base(speed, weight, bodyColor)
{
EntityGun = new EntityGun(speed, weight, bodyColor);
OptionalElementsColor = optionalElementsColor;
BarrelLength = barrelLenth;
Radar = radar;
Hatch = hatch;
}
}

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@ -0,0 +1,42 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using static System.Windows.Forms.VisualStyles.VisualStyleElement;
namespace AntiAircraftGun.Entities;
/// <summary>
/// Класс-сущности "Орудие"
/// </summary>
public class EntityGun
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Шаг
/// </summary>
public double Step { get { return Speed * 100 / Weight; } private set { } }
/// <summary>
/// Конструктор сущности
/// </summary>
/// <param name="speed"></param>
/// <param name="weight"></param>
/// <param name="bodyColor"></param>
public EntityGun(int speed, double weight, Color bodyColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
}
}

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@ -1,59 +0,0 @@
namespace AntiAircraftGun;
/// <summary>
/// Класс-сущность "Зенитная установка"
/// </summary>
public class EntityAntiAircraftGun
{ /// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Дополнительный цвет
/// </summary>
public Color OptionalElementsColor { get; private set; }
/// <summary>
/// Длинна ствола
/// </summary>
public double BarrelLength { get; private set; }
/// <summary>
/// Люк
/// </summary>
public bool Hatch { get; private set; }
/// <summary>
/// Радар
/// </summary>
public bool Radar { get; private set; }
/// <summary>
/// Шаг
/// </summary>
public double Step { get { return Speed * 100 / Weight; } private set { } }
/// <summary>
/// Инициализация свойств
/// </summary>
/// <param name="speed"></param>
/// <param name="weight"></param>
/// <param name="bodyColor"></param>
/// <param name="optionalElementsColor"></param>
/// <param name="barrelLenth"></param>
/// <param name="hatch"></param>
/// <param name="radar"></param>
public void Init(int speed, double weight, Color bodyColor, Color optionalElementsColor, double barrelLenth, bool hatch,bool radar)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
OptionalElementsColor = optionalElementsColor;
BarrelLength = barrelLenth;
Hatch = hatch;
Radar = radar;
}
}

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@ -34,6 +34,9 @@
buttonLeft = new Button();
buttonUp = new Button();
buttonRight = new Button();
buttonCreateGun = new Button();
comboBoxStrategy = new ComboBox();
buttonStrategyStep = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxAntiAircraftGun).BeginInit();
SuspendLayout();
//
@ -43,7 +46,7 @@
pictureBoxAntiAircraftGun.Location = new Point(0, 0);
pictureBoxAntiAircraftGun.Name = "pictureBoxAntiAircraftGun";
pictureBoxAntiAircraftGun.Size = new Size(939, 393);
pictureBoxAntiAircraftGun.TabIndex = 6;
pictureBoxAntiAircraftGun.TabIndex = 8;
pictureBoxAntiAircraftGun.TabStop = false;
//
// buttonCreate
@ -51,9 +54,9 @@
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreate.Location = new Point(12, 352);
buttonCreate.Name = "buttonCreate";
buttonCreate.Size = new Size(94, 29);
buttonCreate.Size = new Size(261, 29);
buttonCreate.TabIndex = 1;
buttonCreate.Text = "Создать";
buttonCreate.Text = "Создать зенитную установку";
buttonCreate.UseVisualStyleBackColor = true;
buttonCreate.Click += ButtonCreate_Click;
//
@ -105,11 +108,46 @@
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += ButtonMove_Click;
//
// buttonCreateGun
//
buttonCreateGun.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateGun.Location = new Point(288, 352);
buttonCreateGun.Name = "buttonCreateGun";
buttonCreateGun.Size = new Size(203, 29);
buttonCreateGun.TabIndex = 7;
buttonCreateGun.Text = "Создать установку";
buttonCreateGun.UseVisualStyleBackColor = true;
buttonCreateGun.Click += buttonCreateGun_Click;
//
// comboBoxStrategy
//
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
comboBoxStrategy.FormattingEnabled = true;
comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
comboBoxStrategy.Location = new Point(776, 12);
comboBoxStrategy.Name = "comboBoxStrategy";
comboBoxStrategy.Size = new Size(151, 28);
comboBoxStrategy.TabIndex = 9;
//
// buttonStrategyStep
//
buttonStrategyStep.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonStrategyStep.Location = new Point(797, 65);
buttonStrategyStep.Name = "buttonStrategyStep";
buttonStrategyStep.Size = new Size(130, 29);
buttonStrategyStep.TabIndex = 10;
buttonStrategyStep.Text = "Шаг";
buttonStrategyStep.UseVisualStyleBackColor = true;
buttonStrategyStep.Click += buttonStrategyStep_Click;
//
// FormAntiAircraftGun
//
AutoScaleDimensions = new SizeF(8F, 20F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(939, 393);
Controls.Add(buttonStrategyStep);
Controls.Add(comboBoxStrategy);
Controls.Add(buttonCreateGun);
Controls.Add(buttonRight);
Controls.Add(buttonUp);
Controls.Add(buttonLeft);
@ -130,5 +168,8 @@
private Button buttonLeft;
private Button buttonUp;
private Button buttonRight;
private Button buttonCreateGun;
private ComboBox comboBoxStrategy;
private Button buttonStrategyStep;
}
}

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@ -1,50 +1,90 @@
using ProjectSportCar;
using AntiAircraftGun.Drawnings;
using AntiAircraftGun.MovementStrategy;
namespace AntiAircraftGun
{
public partial class FormAntiAircraftGun : Form
{
private DrawningAntiAircraftGun? _drawningAntiAircraftGun;
/// <summary>
/// Стратегия перемещения
/// </summary>
private AbstractStrategy? _abstractStrategy;
private DrawningGun? _drawningGun;
public FormAntiAircraftGun()
{
InitializeComponent();
_abstractStrategy = null;
}
/// <summary>
/// Метод рисования машины
/// </summary>
private void Draw()
{
if (_drawningAntiAircraftGun == null)
if (_drawningGun == null)
{
return;
}
Bitmap bmp = new(pictureBoxAntiAircraftGun.Width, pictureBoxAntiAircraftGun.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningAntiAircraftGun.DrawTransport(gr);
_drawningGun.DrawTransport(gr);
pictureBoxAntiAircraftGun.Image = bmp;
_drawningAntiAircraftGun.DrawTransport(gr);
_drawningGun.DrawTransport(gr);
}
private void ButtonCreate_Click(object sender, EventArgs e)
private void CreateObj(string type)
{
Random random = new();
_drawningAntiAircraftGun = new DrawningAntiAircraftGun();
_drawningAntiAircraftGun.Init(
random.Next(10, 100),
random.Next(10, 1000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
random.Next(10, 100),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
_drawningAntiAircraftGun.SetPictureSize(pictureBoxAntiAircraftGun.Width, pictureBoxAntiAircraftGun.Height);
_drawningAntiAircraftGun.SetPosition(random.Next(10, 100), random.Next(10, 100));
switch (type)
{
case nameof(DrawningGun):
_drawningGun = new DrawningGun(random.Next(100, 300),
random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
break;
case nameof(DrawningAntiAircraftGun):
_drawningGun = new DrawningAntiAircraftGun(random.Next(100, 300),
random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256),
random.Next(0, 256),
random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256),
random.Next(0, 256),
random.Next(0, 256)),
random.Next(10, 100),
Convert.ToBoolean(random.Next(0, 2)),
Convert.ToBoolean(random.Next(0, 2)));
break;
}
_drawningGun.SetPictureSize(pictureBoxAntiAircraftGun.Width, pictureBoxAntiAircraftGun.Height);
_drawningGun.SetPosition(random.Next(10, 100), random.Next(10, 100));
_abstractStrategy = null;
comboBoxStrategy.Enabled = true;
Draw();
}
/// <summary>
/// Обработка нажатия "Создать зенитную установку"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreate_Click(object sender, EventArgs e)
{
CreateObj(nameof(DrawningAntiAircraftGun));
}
/// <summary>
/// Обработка нажатия "Создать установку"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void buttonCreateGun_Click(object sender, EventArgs e)
{
CreateObj(nameof(DrawningGun));
}
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawningAntiAircraftGun == null)
if (_drawningGun == null)
{
return;
}
@ -54,19 +94,19 @@ namespace AntiAircraftGun
{
case "buttonUp":
result =
_drawningAntiAircraftGun.MoveTransport(DirectionType.Up);
_drawningGun.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
result =
_drawningAntiAircraftGun.MoveTransport(DirectionType.Down);
_drawningGun.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
result =
_drawningAntiAircraftGun.MoveTransport(DirectionType.Left);
_drawningGun.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
result =
_drawningAntiAircraftGun.MoveTransport(DirectionType.Right);
_drawningGun.MoveTransport(DirectionType.Right);
break;
}
if (result)
@ -75,5 +115,41 @@ namespace AntiAircraftGun
}
}
private void buttonStrategyStep_Click(object sender, EventArgs e)
{
if (_drawningGun == null)
{
return;
}
if (comboBoxStrategy.Enabled)
{
_abstractStrategy = comboBoxStrategy.SelectedIndex switch
{
0 => new MoveToCenter(),
1 => new MoveToBorder(),
_ => null,
};
if (_abstractStrategy == null)
{
return;
}
_abstractStrategy.SetData(new MoveableGun(_drawningGun),
pictureBoxAntiAircraftGun.Width, pictureBoxAntiAircraftGun.Height);
}
if (_abstractStrategy == null)
{
return;
}
comboBoxStrategy.Enabled = false;
_abstractStrategy.MakeStep();
Draw();
if (_abstractStrategy.GetStatus() == StrategyStatus.Finish)
{
comboBoxStrategy.Enabled = true;
_abstractStrategy = null;
}
}
}
}

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@ -0,0 +1,122 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AntiAircraftGun.MovementStrategy;
public abstract class AbstractStrategy
{
/// <summary>
/// Перемещаемый объект
/// </summary>
private IMoveableObject? _moveableObject;
/// <summary>
/// Статус перемещения
/// </summary>
private StrategyStatus _state = StrategyStatus.NotInit;
/// <summary>
/// Ширина поля
/// </summary>
protected int FieldWidth { get; private set; }
/// <summary>
/// Высота поля
/// </summary>
protected int FieldHeight { get; private set; }
/// <summary>
/// Статус перемещения
/// </summary>
public StrategyStatus GetStatus() { return _state; }
/// <summary>
/// Установка данных
/// </summary>
/// <param name="moveableObject">Перемещаемый объект</param>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
public void SetData(IMoveableObject moveableObject, int width, int height)
{
if (moveableObject == null)
{
_state = StrategyStatus.NotInit;
return;
}
_state = StrategyStatus.InProgress;
_moveableObject = moveableObject;
FieldWidth = width;
FieldHeight = height;
}
/// <summary>
/// Шаг перемещения
/// </summary>
public void MakeStep()
{
if (_state != StrategyStatus.InProgress)
{
return;
}
if (IsTargetDestinaion())
{
_state = StrategyStatus.Finish;
return;
}
MoveToTarget();
}
/// <summary>
/// Перемещение влево
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false -неудача)</returns>
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
/// <summary>
/// Перемещение вправо
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false -неудача)</returns>
protected bool MoveRight() => MoveTo(MovementDirection.Right);
/// <summary>
/// Перемещение вверх
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false -неудача)</returns>
protected bool MoveUp() => MoveTo(MovementDirection.Up);
/// <summary>
/// Перемещение вниз
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false -неудача)</returns>
protected bool MoveDown() => MoveTo(MovementDirection.Down);
/// <summary>/// Параметры объекта
/// </summary>
protected ObjectParameters? GetObjectParameters() => _moveableObject?.GetObjectPosition;
/// <summary>
/// Шаг объекта
/// </summary>
/// <returns></returns>
protected int? GetStep()
{
if (_state != StrategyStatus.InProgress)
{
return null;
}
return _moveableObject?.GetStep;
}
/// <summary>
/// Перемещение к цели
/// </summary>
protected abstract void MoveToTarget();
/// <summary>
/// Достигнута ли цель
/// </summary>
/// <returns></returns>
protected abstract bool IsTargetDestinaion();
/// <summary>
/// Попытка перемещения в требуемом направлении
/// </summary>
/// <param name="movementDirection">Направление</param>
/// <returns>Результат попытки (true - удалось переместиться, false -неудача)</returns>
private bool MoveTo(MovementDirection movementDirection)
{
if (_state != StrategyStatus.InProgress)
{
return false;
}
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
}
}

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@ -0,0 +1,27 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AntiAircraftGun.MovementStrategy;
/// <summary>
/// Интерфейс для работы с перемещаемым объектом
/// </summary>
public interface IMoveableObject
{
/// <summary>
/// Получение координаты объекта
/// </summary>
ObjectParameters? GetObjectPosition { get; }
/// <summary>
/// Шаг объекта
/// </summary>
int GetStep { get; }
/// <summary>
/// Попытка переместить объект в указанном направлении
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - объект перемещен, false - перемещение невозможно</returns>
bool TryMoveObject(MovementDirection direction);
}

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@ -0,0 +1,35 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AntiAircraftGun.MovementStrategy;
public class MoveToBorder : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
ObjectParameters? objectParameters = GetObjectParameters();
if (objectParameters == null)
{
return false;
}
return objectParameters.RightBorder() <= FieldWidth && objectParameters.RightBorder() + GetStep() >= FieldWidth &&
objectParameters.DownBorder() <= FieldHeight && objectParameters.DownBorder() + GetStep() >= FieldHeight;
}
protected override void MoveToTarget()
{
ObjectParameters? objectParameters=GetObjectParameters();
if(objectParameters == null) { return; }
if (objectParameters.RightBorder() < FieldWidth)
{
MoveRight();
}
if (objectParameters.DownBorder() <FieldHeight)
{
MoveDown();
}
}
}

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@ -0,0 +1,57 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AntiAircraftGun.MovementStrategy;
public class MoveToCenter : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
ObjectParameters? objParams = GetObjectParameters();
if (objParams == null)
{
return false;
}
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2
&& objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2
&& objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2
&& objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters();
if (objParams == null)
{
return;
}
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}

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@ -0,0 +1,71 @@
using AntiAircraftGun.Drawnings;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AntiAircraftGun.MovementStrategy;
/// <summary>
/// Класс-реализация IMoveableObject с ипользованием DrawningGun
/// </summary>
public class MoveableGun : IMoveableObject
{
/// <summary>
/// Поле-объект класса DrawningGun или его наследника
/// </summary>
private readonly DrawningGun? _drawningGun = null;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="drawningGun"></param>
public MoveableGun(DrawningGun? drawningGun)
{
_drawningGun = drawningGun;
}
public ObjectParameters? GetObjectPosition
{
get
{
if (_drawningGun == null || _drawningGun.EntityGun == null ||
!_drawningGun.GetPosX().HasValue ||
!_drawningGun.GetPosY().HasValue)
{
return null;
}
return new ObjectParameters(
_drawningGun.GetPosX().Value,
_drawningGun.GetPosY().Value,
_drawningGun.GetWidth(),
_drawningGun.GetHeight());
}
}
public int GetStep => (int)(_drawningGun?.EntityGun?.Step ?? 0);
public bool TryMoveObject(MovementDirection direction)
{
if (_drawningGun == null || _drawningGun.EntityGun == null)
{
return false;
}
return _drawningGun.MoveTransport(GetDirectionType(direction));
}
/// <summary>
/// Конвертация из MovementDirection в DirectionType
/// </summary>
/// <param name="direction">MovementDirection</param>
/// <returns></returns>
private static DirectionType GetDirectionType(MovementDirection direction)
{
return direction switch
{
MovementDirection.Left=>DirectionType.Left,
MovementDirection.Right=>DirectionType.Right,
MovementDirection.Up=>DirectionType.Up,
MovementDirection.Down=>DirectionType.Down,
_=>DirectionType.Unknow,
};
}
}

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@ -0,0 +1,29 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AntiAircraftGun.MovementStrategy;
/// <summary>
/// Направление перемещения
/// </summary>
public enum MovementDirection
{
/// <summary>
/// Вврех
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4,
}

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@ -0,0 +1,67 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AntiAircraftGun.MovementStrategy;
/// <summary>
/// Параметры координаты объекта
/// </summary>
public class ObjectParameters
{
/// <summary>
/// Координата x
/// </summary>
private readonly int _x;
/// <summary>
/// Координата y
/// </summary>
private readonly int _y;
/// <summary>
/// Ширина объекта
/// </summary>
private readonly int _width;
/// <summary>
/// Высота объекта
/// </summary>
private readonly int _height;
/// <summary>
/// Левая граница
/// </summary>
public int LeftBorder() => _x;
/// <summary>
/// Верхняя граница
/// </summary>
public int TopBorder() => _y;
/// <summary>
/// Правая граница
/// </summary>
public int RightBorder() => _x + _width;
/// <summary>
/// Нижняя граница
/// </summary>
public int DownBorder() => _y + _height;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleHorizontal => _x + _width / 2;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleVertical => _y + _height / 2;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="x"></param>
/// <param name="y"></param>
/// <param name="width"></param>
/// <param name="height"></param>
public ObjectParameters(int x, int y, int width, int height)
{
_x = x;
_y = y;
_width = width;
_height = height;
}
}

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@ -0,0 +1,25 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AntiAircraftGun.MovementStrategy;
/// <summary>
/// Статус выполнения операции перемещения
/// </summary>
public enum StrategyStatus
{
/// <summary>
/// Все готово к началу
/// </summary>
NotInit,
/// <summary>
/// Выполянется
/// </summary>
InProgress,
/// <summary>
/// Завершено
/// </summary>
Finish
}