Compare commits
2 Commits
Author | SHA1 | Date | |
---|---|---|---|
ebb84c09de | |||
843de80fbb |
@ -1,13 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<form xmlns="http://www.intellij.com/uidesigner/form/" version="1" bind-to-class="AntiAirCraftGun">
|
||||
<grid id="27dc6" row-count="1" column-count="1" layout-manager="GridLayoutManager">
|
||||
<margin top="0" left="0" bottom="0" right="0"/>
|
||||
<constraints>
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||||
<xy x="20" y="20" width="500" height="400"/>
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||||
<grid row="0" column="0" row-span="1" col-span="1" vsize-policy="3" hsize-policy="3" anchor="0" fill="3" indent="0" use-parent-layout="false"/>
|
||||
</constraints>
|
||||
<properties/>
|
||||
<border type="none"/>
|
||||
<children/>
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||||
</grid>
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||||
</form>
|
@ -1,2 +0,0 @@
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public class AntiAirCraftGun {
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}
|
92
AntiAirCraftGun/src/AntiAircraftGun.form
Normal file
92
AntiAirCraftGun/src/AntiAircraftGun.form
Normal file
@ -0,0 +1,92 @@
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||||
<?xml version="1.0" encoding="UTF-8"?>
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||||
<form xmlns="http://www.intellij.com/uidesigner/form/" version="1" bind-to-class="AntiAircraftGun">
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||||
<grid id="27dc6" binding="panelAntiAircraftGun" layout-manager="GridLayoutManager" row-count="5" column-count="6" same-size-horizontally="false" same-size-vertically="false" hgap="-1" vgap="-1">
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||||
<margin top="0" left="0" bottom="0" right="0"/>
|
||||
<constraints>
|
||||
<xy x="41" y="20" width="810" height="380"/>
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||||
</constraints>
|
||||
<properties/>
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||||
<border type="none"/>
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||||
<children>
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||||
<component id="f9412" class="javax.swing.JButton" binding="buttonCreateGun">
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||||
<constraints>
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<grid row="4" column="0" row-span="1" col-span="1" vsize-policy="0" hsize-policy="3" anchor="0" fill="1" indent="0" use-parent-layout="false"/>
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||||
</constraints>
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||||
<properties>
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||||
<text value="Создать установку"/>
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||||
</properties>
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||||
</component>
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||||
<vspacer id="bf8a3">
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||||
<constraints>
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<grid row="1" column="0" row-span="2" col-span="1" vsize-policy="6" hsize-policy="1" anchor="0" fill="2" indent="0" use-parent-layout="false"/>
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||||
</constraints>
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||||
</vspacer>
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||||
<component id="9c76c" class="javax.swing.JButton" binding="buttonDown">
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<constraints>
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<grid row="4" column="4" row-span="1" col-span="1" vsize-policy="0" hsize-policy="3" anchor="0" fill="1" indent="0" use-parent-layout="false"/>
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||||
</constraints>
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||||
<properties>
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||||
<text value=""/>
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||||
</properties>
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||||
</component>
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||||
<component id="4edcf" class="javax.swing.JButton" binding="buttonLeft">
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||||
<constraints>
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<grid row="4" column="3" row-span="1" col-span="1" vsize-policy="0" hsize-policy="3" anchor="0" fill="1" indent="0" use-parent-layout="false"/>
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</constraints>
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||||
<properties>
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||||
<hideActionText value="false"/>
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||||
<horizontalTextPosition value="11"/>
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||||
<text value=""/>
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||||
</properties>
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||||
</component>
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||||
<component id="40000" class="javax.swing.JButton" binding="buttonRight">
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||||
<constraints>
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||||
<grid row="4" column="5" row-span="1" col-span="1" vsize-policy="0" hsize-policy="3" anchor="0" fill="1" indent="0" use-parent-layout="false"/>
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</constraints>
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||||
<properties>
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<text value=""/>
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</properties>
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</component>
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<component id="ab0ea" class="javax.swing.JButton" binding="buttonUp">
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<constraints>
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<grid row="3" column="4" row-span="1" col-span="1" vsize-policy="0" hsize-policy="3" anchor="0" fill="1" indent="0" use-parent-layout="false"/>
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</constraints>
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||||
<properties>
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||||
<text value=""/>
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||||
</properties>
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||||
</component>
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||||
<hspacer id="c1d4a">
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||||
<constraints>
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||||
<grid row="4" column="2" row-span="1" col-span="1" vsize-policy="1" hsize-policy="6" anchor="0" fill="1" indent="0" use-parent-layout="false"/>
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</constraints>
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</hspacer>
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<component id="cb31c" class="javax.swing.JButton" binding="buttonCreateAntiAircraftGun">
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<constraints>
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<grid row="4" column="1" row-span="1" col-span="1" vsize-policy="0" hsize-policy="3" anchor="0" fill="1" indent="0" use-parent-layout="false"/>
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</constraints>
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<properties>
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<text value="Создать зенитную установку"/>
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</properties>
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</component>
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<component id="699cc" class="javax.swing.JButton" binding="buttonStep">
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<constraints>
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<grid row="1" column="5" row-span="1" col-span="1" vsize-policy="0" hsize-policy="3" anchor="0" fill="1" indent="0" use-parent-layout="false"/>
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</constraints>
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<properties>
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<text value="Шаг"/>
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</properties>
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</component>
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<vspacer id="cec6d">
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<constraints>
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<grid row="2" column="5" row-span="1" col-span="1" vsize-policy="6" hsize-policy="1" anchor="0" fill="2" indent="0" use-parent-layout="false"/>
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</constraints>
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</vspacer>
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<component id="96b8a" class="javax.swing.JComboBox" binding="comboBoxStrategy">
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<constraints>
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<grid row="0" column="5" row-span="1" col-span="1" vsize-policy="0" hsize-policy="2" anchor="8" fill="1" indent="0" use-parent-layout="false"/>
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</constraints>
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<properties/>
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</component>
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</children>
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</grid>
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</form>
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220
AntiAirCraftGun/src/AntiAircraftGun.java
Normal file
220
AntiAirCraftGun/src/AntiAircraftGun.java
Normal file
@ -0,0 +1,220 @@
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import Drawings.DirectionType;
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import Drawings.DrawingAntiAircraftGun;
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import Drawings.DrawingGun;
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import Drawings.EnumerateWheels;
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import MovementStrategy.*;
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import javax.swing.*;
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import java.awt.*;
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import java.awt.event.ActionEvent;
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import java.awt.event.ActionListener;
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import java.util.Random;
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/**
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* Форма
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*/
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public class AntiAircraftGun extends JFrame {
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/**
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* Стратегия перемещения
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*/
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private AbstractStrategy abstractStrategy;
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/**
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* Объект сущности зенитной установки
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*/
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private DrawingGun _drawingGun;
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/**
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* Панель
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*/
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public JPanel panelAntiAircraftGun;
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/**
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* Кнопка создания
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*/
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private JButton buttonCreateGun;
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/**
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* Кнопка движения вниз
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*/
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private JButton buttonDown;
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/**
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* Кнопка движения вверх
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*/
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private JButton buttonUp;
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/**
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* Кнопка движения влево
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*/
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private JButton buttonLeft;
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/**
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* Кнопка движения вправо
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*/
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private JButton buttonRight;
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private JButton buttonCreateAntiAircraftGun;
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private JButton buttonStep;
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private JComboBox comboBoxStrategy;
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/**
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* Метод отрисовки
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*
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* @param g - графика
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*/
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public void paint(Graphics g) {
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super.paint(g);
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if (_drawingGun == null) {
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System.out.println("Значение пустое, я ничего не нарисовал");
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return;
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}
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System.out.println(_drawingGun.getClass().getSimpleName());
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_drawingGun.DrawTransport(g);
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System.out.println("Ура, я что-то нарисовал");
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}
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/**
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* Конструктор
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*/
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public AntiAircraftGun() {
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add(panelAntiAircraftGun);
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setVisible(true);
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setSize(800, 800);
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setResizable(false);
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Graphics g = getGraphics().create();
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abstractStrategy = null;
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Icon iconDown = new ImageIcon("AntiAirCraftGun\\src\\Resources\\Down123.jpg");
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Icon iconUp = new ImageIcon("AntiAirCraftGun\\src\\Resources\\up123.jpg");
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Icon iconLeft = new ImageIcon("AntiAirCraftGun\\src\\Resources\\left123.jpg");
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Icon iconRight = new ImageIcon("AntiAirCraftGun\\src\\Resources\\right123.jpg");
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buttonDown.setIcon(iconDown);
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buttonUp.setIcon(iconUp);
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buttonRight.setIcon(iconRight);
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buttonLeft.setIcon(iconLeft);
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comboBoxStrategy.addItem("К центру");
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comboBoxStrategy.addItem("К краю");
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buttonCreateGun.addActionListener(new ActionListener() {
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@Override
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public void actionPerformed(ActionEvent e) {
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System.out.println("Я нажал на кнопку");
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System.out.println(e.paramString());
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CreateObj(g, "EntityGun");
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}
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});
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buttonCreateAntiAircraftGun.addActionListener(new ActionListener() {
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@Override
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public void actionPerformed(ActionEvent actionEvent) {
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System.out.println("Я нажал на кнопку");
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System.out.println(actionEvent.paramString());
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CreateObj(g, "EntityAntiAircraftGun");
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}
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});
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if (_drawingGun == null) {
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System.out.println("Это выход из формы");
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return;
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}
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System.out.println("Все нормально, идем дальше");
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buttonDown.addActionListener(new ActionListener() {
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@Override
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public void actionPerformed(ActionEvent actionEvent) {
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boolean result = _drawingGun.MoveTransport(DirectionType.Down);
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if (result) {
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paint(g);
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System.out.println(actionEvent.paramString());
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}
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}
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});
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buttonUp.addActionListener(new ActionListener() {
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@Override
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public void actionPerformed(ActionEvent actionEvent) {
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_drawingGun.MoveTransport(DirectionType.Up);
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paint(g);
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System.out.println(actionEvent.paramString());
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}
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});
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buttonLeft.addActionListener(new ActionListener() {
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@Override
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public void actionPerformed(ActionEvent actionEvent) {
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_drawingGun.MoveTransport(DirectionType.Left);
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paint(g);
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System.out.println(actionEvent.paramString());
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}
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});
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buttonRight.addActionListener(new ActionListener() {
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@Override
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public void actionPerformed(ActionEvent actionEvent) {
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_drawingGun.MoveTransport(DirectionType.Right);
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paint(g);
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System.out.println(actionEvent.paramString());
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}
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});
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||||
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buttonStep.addActionListener(new ActionListener() {
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@Override
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public void actionPerformed(ActionEvent actionEvent) {
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if (_drawingGun == null) {
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return;
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}
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if (comboBoxStrategy.isEnabled()) {
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abstractStrategy = null;
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switch (comboBoxStrategy.getSelectedIndex()) {
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case 0: {
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abstractStrategy = new MoveToCenter();
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break;
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}
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case 1: {
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abstractStrategy = new MoveToBorder();
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break;
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}
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||||
}
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if (abstractStrategy == null) {
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return;
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||||
}
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abstractStrategy.SetData(new MoveableGun(_drawingGun),
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panelAntiAircraftGun.getWidth(), panelAntiAircraftGun.getHeight());
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||||
}
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||||
if (abstractStrategy == null) {
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return;
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||||
}
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comboBoxStrategy.setEnabled(false);
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abstractStrategy.MakeStep();
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paint(g);
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if (abstractStrategy.GetStatus() == StrategyStatus.Finish) {
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comboBoxStrategy.setEnabled(true);
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abstractStrategy = null;
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||||
}
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||||
}
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||||
});
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||||
}
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||||
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private void CreateObj(Graphics g, String type) {
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Random random = new Random();
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switch (type) {
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case "EntityAntiAircraftGun": {
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System.out.println("Я зашле внутрь зенитной установик");
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_drawingGun =
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new DrawingAntiAircraftGun(
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random.nextInt(100, 300),
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random.nextInt(1000, 3000),
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new Color(random.nextInt(0, 255), random.nextInt(0, 255), random.nextInt(0, 255)),
|
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new Color(random.nextInt(0, 255), random.nextInt(0, 255), random.nextInt(0, 255)),
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random.nextBoolean(),
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random.nextBoolean(),
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EnumerateWheels.getRandomEnumerateWheels()
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);
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break;
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}
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case "EntityGun": {
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_drawingGun = new DrawingGun(
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random.nextInt(100, 300),
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random.nextInt(1000, 3000),
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new Color(random.nextInt(0, 255), random.nextInt(0, 255), random.nextInt(0, 255)),
|
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EnumerateWheels.getRandomEnumerateWheels()
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||||
);
|
||||
break;
|
||||
}
|
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default:
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break;
|
||||
}
|
||||
System.out.println("А здесь мы начинаем рисовать");
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_drawingGun.SetPictureSize(panelAntiAircraftGun.getWidth(), panelAntiAircraftGun.getHeight());
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_drawingGun.SetPosition(random.nextInt(10, 100), random.nextInt(10, 100));
|
||||
abstractStrategy = null;
|
||||
comboBoxStrategy.setEnabled(true);
|
||||
paint(g);
|
||||
}
|
||||
}
|
||||
|
27
AntiAirCraftGun/src/Drawings/DirectionType.java
Normal file
27
AntiAirCraftGun/src/Drawings/DirectionType.java
Normal file
@ -0,0 +1,27 @@
|
||||
package Drawings;
|
||||
|
||||
/**
|
||||
* Пересичление напрваления
|
||||
*/
|
||||
public enum DirectionType {
|
||||
/**
|
||||
* Вверх
|
||||
*/
|
||||
Up,
|
||||
/**
|
||||
* Вниз
|
||||
*/
|
||||
Down,
|
||||
/**
|
||||
* Влево
|
||||
*/
|
||||
Left,
|
||||
/**
|
||||
* Вправо
|
||||
*/
|
||||
Right,
|
||||
/**
|
||||
* Без направления
|
||||
*/
|
||||
Unknow,
|
||||
}
|
236
AntiAirCraftGun/src/Drawings/DrawingAntiAircraftGun.java
Normal file
236
AntiAirCraftGun/src/Drawings/DrawingAntiAircraftGun.java
Normal file
@ -0,0 +1,236 @@
|
||||
package Drawings;
|
||||
|
||||
import Entites.EntityAntiAirCraftGun;
|
||||
import Entites.EntityGun;
|
||||
|
||||
import java.awt.*;
|
||||
|
||||
/**
|
||||
* Класс отрисовки зенитной установки
|
||||
*/
|
||||
public class DrawingAntiAircraftGun extends DrawingGun {
|
||||
|
||||
public DrawingAntiAircraftGun(int speed, double weight, Color bodyColor, Color optionalElementsColor, boolean hatchHeight, boolean radar,EnumerateWheels enumerateWheels){
|
||||
super(140,65);
|
||||
setEntityGun(new EntityAntiAirCraftGun(speed,weight,bodyColor,optionalElementsColor,hatchHeight,radar,enumerateWheels));
|
||||
}
|
||||
/**
|
||||
* Класс-сущность
|
||||
*/
|
||||
private Entites.EntityAntiAirCraftGun EntityAntiAirCraftGun;
|
||||
/**
|
||||
* Объект прорисовки колес
|
||||
*/
|
||||
private DrawingWheels drawingWheels;
|
||||
|
||||
/**
|
||||
* Geter для сущности
|
||||
*
|
||||
* @return Возвращает сущность
|
||||
*/
|
||||
public EntityAntiAirCraftGun getEntityAntiAirCraftGun() {
|
||||
return EntityAntiAirCraftGun;
|
||||
}
|
||||
|
||||
/**
|
||||
* Setter для сущности
|
||||
*
|
||||
* @param EntityAntiAirCraftGun - объект сущности
|
||||
*/
|
||||
private void setEntityAntiAirCraftGun(EntityAntiAirCraftGun EntityAntiAirCraftGun) {
|
||||
this.EntityAntiAirCraftGun = EntityAntiAirCraftGun;
|
||||
}
|
||||
|
||||
/**
|
||||
* Ширина окна
|
||||
*/
|
||||
private Integer _pictureWidth;
|
||||
/**
|
||||
* Высота окна
|
||||
*/
|
||||
private Integer _pictureHeight;
|
||||
/**
|
||||
* Позиция по Х
|
||||
*/
|
||||
private Integer _startPosX;
|
||||
|
||||
/**
|
||||
* Геттер для стартовой позиции Y
|
||||
*
|
||||
* @return стартовую позицию по Y
|
||||
*/
|
||||
public Integer get_startPosY() {
|
||||
return _startPosY;
|
||||
}
|
||||
|
||||
/**
|
||||
* Геттер для стартовой позиции X
|
||||
*
|
||||
* @return стартовую позицию по X
|
||||
*/
|
||||
public Integer get_startPosX() {
|
||||
return _startPosX;
|
||||
}
|
||||
|
||||
/**
|
||||
* Сеттер для стартовой позиции X
|
||||
*
|
||||
* @param _startPosX - стартовая позиция X
|
||||
*/
|
||||
public void set_startPosX(Integer _startPosX) {
|
||||
this._startPosX = _startPosX;
|
||||
}
|
||||
|
||||
/**
|
||||
* Сеттер для стартовой позиции Y
|
||||
*
|
||||
* @param _startPosY - стартовая позиция Y
|
||||
*/
|
||||
public void set_startPosY(Integer _startPosY) {
|
||||
this._startPosY = _startPosY;
|
||||
}
|
||||
|
||||
/**
|
||||
* Позиция по Y
|
||||
*/
|
||||
private Integer _startPosY;
|
||||
/**
|
||||
* Ширина прорисовки зенитной установки
|
||||
*/
|
||||
private final int _drawingGunWidth = 150;
|
||||
/**
|
||||
* Высота прорисовки зенитной установки
|
||||
*/
|
||||
private final int _drawingGunHeight = 115;
|
||||
|
||||
|
||||
/**
|
||||
* Установка границ поля
|
||||
*
|
||||
* @param width - ширина
|
||||
* @param height - высота
|
||||
* @return false - проверка не пройдена, нельзя разместить объект в этих границах,
|
||||
* true - проверка пройдена
|
||||
*/
|
||||
public boolean SetPictureSize(int width, int height) {
|
||||
if (_drawingGunHeight > height || _drawingGunWidth > width) {
|
||||
return false;
|
||||
}
|
||||
if (_startPosY != null && _startPosX != null) {
|
||||
if (_startPosX + _drawingGunWidth > width) {
|
||||
_startPosX = width - _drawingGunWidth;
|
||||
}
|
||||
if (_startPosY + _drawingGunHeight > height) {
|
||||
_startPosY = height - _drawingGunHeight;
|
||||
}
|
||||
}
|
||||
_pictureWidth = width;
|
||||
_pictureHeight = height;
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Установка позиции
|
||||
*
|
||||
* @param x - позиция по x
|
||||
* @param y - позиция по y
|
||||
*/
|
||||
public void SetPosition(int x, int y) {
|
||||
if (_pictureHeight == null || _pictureWidth == null) {
|
||||
return;
|
||||
}
|
||||
if (x + _drawingGunWidth > _pictureWidth || x < 0) {
|
||||
_startPosX = _pictureWidth - _drawingGunWidth;
|
||||
} else {
|
||||
_startPosX = x;
|
||||
}
|
||||
if (y + _drawingGunHeight > _pictureHeight || y < 0) {
|
||||
_startPosY = _pictureHeight - _drawingGunHeight;
|
||||
} else {
|
||||
_startPosY = y;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Изменение направления перемещения
|
||||
*
|
||||
* @param direction - тип перемещения
|
||||
* @return true - перемещение удалось;
|
||||
* false - не удалось переместить объект
|
||||
*/
|
||||
public boolean MoveTransport(DirectionType direction) {
|
||||
if ((EntityAntiAirCraftGun == null) || (_startPosX == null) || (_startPosY == null)) {
|
||||
System.out.println("Все плохо");
|
||||
return false;
|
||||
}
|
||||
/**
|
||||
* Высота шапки экрана
|
||||
*/
|
||||
int heightCap=28;
|
||||
double step = EntityAntiAirCraftGun.getStep();
|
||||
switch (direction) {
|
||||
case DirectionType.Left:
|
||||
if (_startPosX - step > 0) {
|
||||
System.out.println("Left");
|
||||
_startPosX -= (int) step;
|
||||
}
|
||||
return true;
|
||||
case DirectionType.Right:
|
||||
if (_startPosX + step + _drawingGunWidth < _pictureWidth) {
|
||||
System.out.println("Right");
|
||||
_startPosX += (int) step;
|
||||
}
|
||||
return true;
|
||||
case DirectionType.Down:
|
||||
if (_startPosY + step + _drawingGunHeight < _pictureHeight+heightCap) {
|
||||
System.out.println("Down");
|
||||
_startPosY += (int) step;
|
||||
}
|
||||
return true;
|
||||
case DirectionType.Up:
|
||||
if (_startPosY - step > heightCap) {
|
||||
System.out.println("Up");
|
||||
_startPosY -= (int) step;
|
||||
}
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Прорисовка объекта
|
||||
*
|
||||
* @param g - объект графики
|
||||
*/
|
||||
public void DrawTransport(Graphics g) {
|
||||
if(EntityGun()==null){
|
||||
|
||||
System.out.println("Здесь EntityGun уже не существует");
|
||||
return;
|
||||
}
|
||||
_startPosX+=10;
|
||||
_startPosY+=50;
|
||||
super.DrawTransport(g);
|
||||
_startPosX-=10;
|
||||
_startPosY-=50;
|
||||
//Орудие
|
||||
g.drawLine(_startPosX + 100, _startPosY + 70, _startPosX + 150, _startPosY + 10);
|
||||
System.out.println(EntityAntiAirCraftGun.isHatch()+"здЕСЬ НЕ ДОЛЖНО БЫТЬ ПУСТО");
|
||||
//Люк
|
||||
if (EntityAntiAirCraftGun.isHatch()) {
|
||||
g.setColor(EntityAntiAirCraftGun.getOptionalElementsColor());
|
||||
g.fillRect(_startPosX + 85, _startPosY + 45, 20, 5);
|
||||
}
|
||||
//Радар
|
||||
if (EntityAntiAirCraftGun.isRadar()) {
|
||||
g.setColor(Color.BLACK);
|
||||
g.drawLine(_startPosX + 65, _startPosY + 50, _startPosX + 65, _startPosY + 25);
|
||||
g.fillOval(_startPosX + 35, _startPosY, 60, 25);
|
||||
g.setColor(Color.GREEN);
|
||||
g.drawLine(_startPosX + 65, _startPosY + 25, _startPosX + 65, _startPosY);
|
||||
g.drawLine(_startPosX + 35, _startPosY + 13, _startPosX + 95, _startPosY + 13);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
244
AntiAirCraftGun/src/Drawings/DrawingGun.java
Normal file
244
AntiAirCraftGun/src/Drawings/DrawingGun.java
Normal file
@ -0,0 +1,244 @@
|
||||
package Drawings;
|
||||
|
||||
import Entites.EntityGun;
|
||||
|
||||
import java.awt.*;
|
||||
|
||||
public class DrawingGun {
|
||||
private DrawingWheels drawingWheels;
|
||||
private EntityGun entityGun;
|
||||
|
||||
public EntityGun EntityGun() {
|
||||
return entityGun;
|
||||
}
|
||||
|
||||
protected void setEntityGun(EntityGun entityGun) {
|
||||
this.entityGun = entityGun;
|
||||
}
|
||||
|
||||
private Integer _pictureWidth;
|
||||
|
||||
public Integer GetPictureWidth() {
|
||||
return _pictureWidth;
|
||||
}
|
||||
|
||||
;
|
||||
private Integer _pictureHeight;
|
||||
|
||||
public Integer GetPictureHeight() {
|
||||
return _pictureHeight;
|
||||
}
|
||||
|
||||
/**
|
||||
* Позиция по Х
|
||||
*/
|
||||
private Integer _startPosX;
|
||||
|
||||
/**
|
||||
* Геттер для стартовой позиции Y
|
||||
*
|
||||
* @return стартовую позицию по Y
|
||||
*/
|
||||
public Integer get_startPosY() {
|
||||
return _startPosY;
|
||||
}
|
||||
|
||||
/**
|
||||
* Геттер для стартовой позиции X
|
||||
*
|
||||
* @return стартовую позицию по X
|
||||
*/
|
||||
public Integer get_startPosX() {
|
||||
return _startPosX;
|
||||
}
|
||||
|
||||
/**
|
||||
* Сеттер для стартовой позиции X
|
||||
*
|
||||
* @param _startPosX - стартовая позиция X
|
||||
*/
|
||||
public void set_startPosX(Integer _startPosX) {
|
||||
this._startPosX = _startPosX;
|
||||
}
|
||||
|
||||
/**
|
||||
* Сеттер для стартовой позиции Y
|
||||
*
|
||||
* @param _startPosY - стартовая позиция Y
|
||||
*/
|
||||
public void set_startPosY(Integer _startPosY) {
|
||||
this._startPosY = _startPosY;
|
||||
}
|
||||
|
||||
/**
|
||||
* Позиция по Y
|
||||
*/
|
||||
private Integer _startPosY;
|
||||
|
||||
private Integer _drawingGunWidth = 140;
|
||||
private Integer _drawingGunHeight = 65;
|
||||
|
||||
public Integer GetWidth() {
|
||||
return _drawingGunWidth;
|
||||
}
|
||||
|
||||
public Integer GetHeight() {
|
||||
return _drawingGunHeight;
|
||||
}
|
||||
|
||||
private DrawingGun() {
|
||||
_pictureHeight = null;
|
||||
_pictureWidth = null;
|
||||
_startPosX = null;
|
||||
_startPosY = null;
|
||||
}
|
||||
|
||||
public DrawingGun(int speed, double weight, Color bodyColor, EnumerateWheels countWheels) {
|
||||
super();
|
||||
setEntityGun(new EntityGun(speed, weight, bodyColor, countWheels));
|
||||
}
|
||||
|
||||
protected DrawingGun(int _drawingGunWidth, int _drawingGunHeight) {
|
||||
super();
|
||||
this._drawingGunWidth = _drawingGunWidth;
|
||||
this._drawingGunHeight = _drawingGunHeight;
|
||||
}
|
||||
|
||||
/**
|
||||
* Установка границ поля
|
||||
*
|
||||
* @param width - ширина
|
||||
* @param height - высота
|
||||
* @return false - проверка не пройдена, нельзя разместить объект в этих границах,
|
||||
* true - проверка пройдена
|
||||
*/
|
||||
public boolean SetPictureSize(int width, int height) {
|
||||
if (_drawingGunHeight > height || _drawingGunWidth > width) {
|
||||
return false;
|
||||
}
|
||||
if (_startPosY != null && _startPosX != null) {
|
||||
if (_startPosX + _drawingGunWidth > width) {
|
||||
_startPosX = width - _drawingGunWidth;
|
||||
}
|
||||
if (_startPosY + _drawingGunHeight > height) {
|
||||
_startPosY = height - _drawingGunHeight;
|
||||
}
|
||||
}
|
||||
_pictureWidth = width;
|
||||
_pictureHeight = height;
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Установка позиции
|
||||
*
|
||||
* @param x - позиция по x
|
||||
* @param y - позиция по y
|
||||
*/
|
||||
public void SetPosition(int x, int y) {
|
||||
if (_pictureHeight == null || _pictureWidth == null) {
|
||||
return;
|
||||
}
|
||||
if (x + _drawingGunWidth > _pictureWidth || x < 0) {
|
||||
_startPosX = _pictureWidth - _drawingGunWidth;
|
||||
} else {
|
||||
_startPosX = x;
|
||||
}
|
||||
if (y + _drawingGunHeight > _pictureHeight || y < 0) {
|
||||
_startPosY = _pictureHeight - _drawingGunHeight;
|
||||
} else {
|
||||
_startPosY = y;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Изменение направления перемещения
|
||||
*
|
||||
* @param direction - тип перемещения
|
||||
* @return true - перемещение удалось;
|
||||
* false - не удалось переместить объект
|
||||
*/
|
||||
public boolean MoveTransport(DirectionType direction) {
|
||||
if ((EntityGun() == null) || (_startPosX == null) || (_startPosY == null)) {
|
||||
System.out.println("Все плохо");
|
||||
return false;
|
||||
}
|
||||
/**
|
||||
* Высота шапки экрана
|
||||
*/
|
||||
int heightCap = 28;
|
||||
double step = EntityGun().getStep();
|
||||
switch (direction) {
|
||||
case DirectionType.Left:
|
||||
if (_startPosX - step > 0) {
|
||||
System.out.println("Left");
|
||||
_startPosX -= (int) step;
|
||||
}
|
||||
return true;
|
||||
case DirectionType.Right:
|
||||
if (_startPosX + step + _drawingGunWidth < _pictureWidth) {
|
||||
System.out.println("Right");
|
||||
_startPosX += (int) step;
|
||||
}
|
||||
return true;
|
||||
case DirectionType.Down:
|
||||
if (_startPosY + step + _drawingGunHeight < _pictureHeight + heightCap) {
|
||||
System.out.println("Down");
|
||||
_startPosY += (int) step;
|
||||
}
|
||||
return true;
|
||||
case DirectionType.Up:
|
||||
if (_startPosY - step > heightCap) {
|
||||
System.out.println("Up");
|
||||
_startPosY -= (int) step;
|
||||
}
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Прорисовка объекта
|
||||
*
|
||||
* @param g - объект графики
|
||||
*/
|
||||
public void DrawTransport(Graphics g) {
|
||||
if (EntityGun() == null || _startPosX == null || _startPosY == null) {
|
||||
System.out.println("При вызове DrawTransport, получилось исключение");
|
||||
return;
|
||||
}
|
||||
drawingWheels = new DrawingWheels(_startPosX, _startPosY, EntityGun().getCountWheels());
|
||||
// Башня
|
||||
g.setColor(EntityGun().getBodyColor());
|
||||
g.fillRect(_startPosX + 50 - 10, _startPosY + 50 - 50, 60, 25);
|
||||
g.fillRect(_startPosX + 25 - 10, _startPosY + 75 - 50, 110, 10);
|
||||
// Гусеницы
|
||||
g.drawArc(_startPosX + 110 - 10, _startPosY + 85 - 50, 40, 30, 270, 180);
|
||||
g.drawArc(_startPosX + 10 - 10, _startPosY + 85 - 50, 40, 30, 90, 180);
|
||||
g.drawLine(_startPosX + 30 - 10, _startPosY + 115 - 50, _startPosX + 130 - 10, _startPosY + 115 - 50);
|
||||
//Катки большие
|
||||
g.drawOval(_startPosX + 13 - 10, _startPosY + 93 - 50, 20, 20);
|
||||
g.drawOval(_startPosX + 126 - 10, _startPosY + 93 - 50, 20, 20);
|
||||
// Катки малые
|
||||
drawingWheels.drawWheels(g, EntityGun().getBodyColor());
|
||||
// //Орудие
|
||||
// g.drawLine(_startPosX + 100, _startPosY + 70, _startPosX + 150, _startPosY + 10);
|
||||
// //Люк
|
||||
// if (EntityGun().isHatch()) {
|
||||
// g.setColor(EntityGun().getOptionalElementsColor());
|
||||
// g.fillRect(_startPosX + 85, _startPosY + 45, 20, 5);
|
||||
// }
|
||||
// //Радар
|
||||
// if (EntityGun().isRadar()) {
|
||||
// g.setColor(Color.BLACK);
|
||||
// g.drawLine(_startPosX + 65, _startPosY + 50, _startPosX + 65, _startPosY + 25);
|
||||
// g.fillOval(_startPosX + 35, _startPosY, 60, 25);
|
||||
// g.setColor(Color.GREEN);
|
||||
// g.drawLine(_startPosX + 65, _startPosY + 25, _startPosX + 65, _startPosY);
|
||||
// g.drawLine(_startPosX + 35, _startPosY + 13, _startPosX + 95, _startPosY + 13);
|
||||
// }
|
||||
}
|
||||
|
||||
}
|
101
AntiAirCraftGun/src/Drawings/DrawingWheels.java
Normal file
101
AntiAirCraftGun/src/Drawings/DrawingWheels.java
Normal file
@ -0,0 +1,101 @@
|
||||
package Drawings;
|
||||
|
||||
import java.awt.*;
|
||||
|
||||
public class DrawingWheels {
|
||||
/**
|
||||
* Координата по Х
|
||||
*/
|
||||
private final Integer _startPosX;
|
||||
/**
|
||||
* Координата по У
|
||||
*/
|
||||
private final Integer _startPosY;
|
||||
/**
|
||||
* Объект перечисления
|
||||
*/
|
||||
private EnumerateWheels enumerateWheels;
|
||||
|
||||
// /**
|
||||
// * Установка кол-ва колес
|
||||
// *
|
||||
// * @param countWheels - кол-во колес
|
||||
// */
|
||||
// public void setEnumerateWheels(int countWheels) {
|
||||
// if (4 > countWheels || 6 < countWheels) {
|
||||
// enumerateWheels = Drawings.EnumerateWheels.getRandomEnumerateWheels();
|
||||
// }
|
||||
// switch (countWheels) {
|
||||
// case 4:
|
||||
// enumerateWheels = Drawings.EnumerateWheels.Four;
|
||||
// break;
|
||||
// case 5:
|
||||
// enumerateWheels = Drawings.EnumerateWheels.Five;
|
||||
// break;
|
||||
// case 6:
|
||||
// enumerateWheels = Drawings.EnumerateWheels.Six;
|
||||
// break;
|
||||
//
|
||||
// }
|
||||
// }
|
||||
|
||||
/**
|
||||
* Геттер для объекта перечисления
|
||||
*
|
||||
* @return - объект перечисления
|
||||
*/
|
||||
public EnumerateWheels getEnumerateWheels() {
|
||||
return enumerateWheels;
|
||||
}
|
||||
|
||||
/**
|
||||
* Конструктор
|
||||
*
|
||||
* @param _startPosX - координата по Х
|
||||
* @param _startPosY - координата по У
|
||||
* @param enumerateWheels - объект перечисления
|
||||
*/
|
||||
public DrawingWheels(Integer _startPosX, Integer _startPosY, EnumerateWheels enumerateWheels) {
|
||||
this._startPosX = _startPosX;
|
||||
this._startPosY = _startPosY;
|
||||
this.enumerateWheels = enumerateWheels;
|
||||
}
|
||||
|
||||
/**
|
||||
* Геттер для кол-ва колес
|
||||
*
|
||||
* @return кол-во колес
|
||||
*/
|
||||
public Integer getEnumerateWheelsCount() {
|
||||
switch (getEnumerateWheels()) {
|
||||
case EnumerateWheels.Five -> {
|
||||
return 5;
|
||||
}
|
||||
case EnumerateWheels.Four -> {
|
||||
return 4;
|
||||
}
|
||||
case EnumerateWheels.Six -> {
|
||||
return 6;
|
||||
}
|
||||
default -> {
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Отрисовка колес
|
||||
*
|
||||
* @param g - объект графики
|
||||
* @param optionColor - цвет колес
|
||||
*/
|
||||
public void drawWheels(Graphics g, Color optionColor) {
|
||||
int count = 15;
|
||||
System.out.println("Дошел до drawWheels");
|
||||
g.setColor(optionColor);
|
||||
for (int i = 1; i <= getEnumerateWheelsCount(); i++) {
|
||||
g.drawOval(_startPosX + 20 + count - 10, _startPosY + 105 - 50, 10, 10);
|
||||
count += 15;
|
||||
}
|
||||
}
|
||||
}
|
39
AntiAirCraftGun/src/Drawings/EnumerateWheels.java
Normal file
39
AntiAirCraftGun/src/Drawings/EnumerateWheels.java
Normal file
@ -0,0 +1,39 @@
|
||||
package Drawings;
|
||||
|
||||
import java.util.Random;
|
||||
|
||||
public enum EnumerateWheels {
|
||||
/**
|
||||
* Четыре
|
||||
*/
|
||||
Four,
|
||||
/**
|
||||
* Пять
|
||||
*/
|
||||
Five,
|
||||
/**
|
||||
* Шесть
|
||||
*/
|
||||
Six;
|
||||
/**
|
||||
* Массив перечисления
|
||||
*/
|
||||
private static final EnumerateWheels[] VALUES = values();
|
||||
/**
|
||||
* Размер массива
|
||||
*/
|
||||
private static final int SIZE = VALUES.length;
|
||||
/**
|
||||
* Объект рандома
|
||||
*/
|
||||
private static final Random RANDOM = new Random();
|
||||
|
||||
/**
|
||||
* Геттер для рандомного кол-ва колес
|
||||
*
|
||||
* @return рандомное кол-во колес
|
||||
*/
|
||||
public static EnumerateWheels getRandomEnumerateWheels() {
|
||||
return VALUES[RANDOM.nextInt(SIZE)];
|
||||
}
|
||||
}
|
96
AntiAirCraftGun/src/Entites/EntityAntiAirCraftGun.java
Normal file
96
AntiAirCraftGun/src/Entites/EntityAntiAirCraftGun.java
Normal file
@ -0,0 +1,96 @@
|
||||
package Entites;
|
||||
|
||||
import Drawings.EnumerateWheels;
|
||||
|
||||
import java.awt.*;
|
||||
|
||||
/**
|
||||
* Класс-сущность зенитной установки
|
||||
*/
|
||||
public class EntityAntiAirCraftGun extends EntityGun{
|
||||
private EntityGun EntityGun;
|
||||
private Color optionalElementsColor;
|
||||
|
||||
/**
|
||||
* Геттер для опциональных элементов
|
||||
*
|
||||
* @return цвет для опциональных элементов
|
||||
*/
|
||||
public Color getOptionalElementsColor() {
|
||||
return optionalElementsColor;
|
||||
}
|
||||
|
||||
/**
|
||||
* Сеттер для опциональных элементов
|
||||
*
|
||||
* @param optionalElementsColor - цвет для опциональных элементов
|
||||
*/
|
||||
public void setOptionalElementsColor(Color optionalElementsColor) {
|
||||
this.optionalElementsColor = optionalElementsColor;
|
||||
}
|
||||
|
||||
/**
|
||||
* Люк
|
||||
*/
|
||||
private boolean Hatch;
|
||||
|
||||
/**
|
||||
* Геттер на наличие люка
|
||||
*
|
||||
* @return true - люк есть, false - люка нет
|
||||
*/
|
||||
public boolean isHatch() {
|
||||
return Hatch;
|
||||
}
|
||||
|
||||
/**
|
||||
* Сеттер для люка
|
||||
*
|
||||
* @param hatch - наличие люка
|
||||
*/
|
||||
private void setHatch(boolean hatch) {
|
||||
Hatch = hatch;
|
||||
}
|
||||
|
||||
/**
|
||||
* Радар
|
||||
*/
|
||||
private boolean Radar;
|
||||
|
||||
/**
|
||||
* Геттер для радара
|
||||
*
|
||||
* @return true - радар есть, false - радара нет
|
||||
*/
|
||||
public boolean isRadar() {
|
||||
return Radar;
|
||||
}
|
||||
|
||||
/**
|
||||
* Сеттер для радара
|
||||
*
|
||||
* @param radar - наличие радара
|
||||
*/
|
||||
private void setRadar(boolean radar) {
|
||||
Radar = radar;
|
||||
}
|
||||
|
||||
/**
|
||||
* Инициализация
|
||||
*
|
||||
* @param speed - скорость
|
||||
* @param weight - вес
|
||||
* @param bodyColor - основной цвет
|
||||
* @param optionalElementsColor - дополнительный цве
|
||||
* @param hatch - люк
|
||||
* @param radar - радара
|
||||
*/
|
||||
|
||||
public EntityAntiAirCraftGun(int speed, double weight, Color bodyColor, Color optionalElementsColor, boolean hatch, boolean radar, EnumerateWheels countWheels) {
|
||||
super(speed, weight, bodyColor,countWheels);
|
||||
EntityGun = new EntityGun(speed,weight,bodyColor,countWheels);
|
||||
this.optionalElementsColor = optionalElementsColor;
|
||||
Hatch = hatch;
|
||||
Radar = radar;
|
||||
}
|
||||
}
|
115
AntiAirCraftGun/src/Entites/EntityGun.java
Normal file
115
AntiAirCraftGun/src/Entites/EntityGun.java
Normal file
@ -0,0 +1,115 @@
|
||||
package Entites;
|
||||
|
||||
import Drawings.EnumerateWheels;
|
||||
|
||||
import java.awt.*;
|
||||
|
||||
public class EntityGun {
|
||||
|
||||
/**
|
||||
* Скорость
|
||||
*/
|
||||
private int speed;
|
||||
|
||||
/**
|
||||
* Геттер для скорости
|
||||
*
|
||||
* @return скорость
|
||||
*/
|
||||
public int getSpeed() {
|
||||
return speed;
|
||||
}
|
||||
|
||||
/**
|
||||
* Сеттер для скорости
|
||||
*
|
||||
* @param speed - скорость
|
||||
*/
|
||||
private void setSpeed(int speed) {
|
||||
this.speed = speed;
|
||||
}
|
||||
|
||||
/**
|
||||
* Вес
|
||||
*/
|
||||
private double weight;
|
||||
|
||||
/**
|
||||
* Геттер для веса
|
||||
*
|
||||
* @return вес
|
||||
*/
|
||||
public double getWeight() {
|
||||
return weight;
|
||||
}
|
||||
|
||||
/**
|
||||
* Сеттер для веса
|
||||
*
|
||||
* @param weight - вес
|
||||
*/
|
||||
private void setWeight(double weight) {
|
||||
this.weight = weight;
|
||||
}
|
||||
|
||||
/**
|
||||
* Основной цвет
|
||||
*/
|
||||
private Color bodyColor;
|
||||
|
||||
/**
|
||||
* Геттер для основого цвета
|
||||
*
|
||||
* @return основной цвет
|
||||
*/
|
||||
public Color getBodyColor() {
|
||||
return bodyColor;
|
||||
}
|
||||
|
||||
/**
|
||||
* Сеттер для основого цвета
|
||||
*
|
||||
* @param bodyColor - основной цвет
|
||||
*/
|
||||
private void setBodyColor(Color bodyColor) {
|
||||
this.bodyColor = bodyColor;
|
||||
}
|
||||
|
||||
/**
|
||||
* Кол-во колес
|
||||
*/
|
||||
private EnumerateWheels countWheels;
|
||||
|
||||
/**
|
||||
* Геттер для кол-ва колес
|
||||
*
|
||||
* @return кол-во колес
|
||||
*/
|
||||
public EnumerateWheels getCountWheels() {
|
||||
return countWheels;
|
||||
}
|
||||
|
||||
/**
|
||||
* Сеттер для кол-ва колес
|
||||
*
|
||||
* @param countWheels - кол-во колес
|
||||
*/
|
||||
public void setCountWheels(EnumerateWheels countWheels) {
|
||||
this.countWheels = countWheels;
|
||||
}
|
||||
/**
|
||||
* Геттер для шага
|
||||
*
|
||||
* @return шаг
|
||||
*/
|
||||
public Double getStep() {
|
||||
return getSpeed() * 100 / getWeight();
|
||||
}
|
||||
|
||||
public EntityGun(int speed, double weight, Color bodyColor, EnumerateWheels countWheels) {
|
||||
this.speed = speed;
|
||||
this.weight = weight;
|
||||
this.bodyColor = bodyColor;
|
||||
this.countWheels = countWheels;
|
||||
}
|
||||
}
|
9
AntiAirCraftGun/src/Main.java
Normal file
9
AntiAirCraftGun/src/Main.java
Normal file
@ -0,0 +1,9 @@
|
||||
import javax.swing.*;
|
||||
|
||||
|
||||
public class Main {
|
||||
public static void main(String[] args) {
|
||||
JFrame frame = new AntiAircraftGun();
|
||||
}
|
||||
}
|
||||
|
183
AntiAirCraftGun/src/MovementStrategy/AbstractStrategy.java
Normal file
183
AntiAirCraftGun/src/MovementStrategy/AbstractStrategy.java
Normal file
@ -0,0 +1,183 @@
|
||||
package MovementStrategy;
|
||||
|
||||
/**
|
||||
* Класс стратегии
|
||||
*/
|
||||
public abstract class AbstractStrategy {
|
||||
/**
|
||||
* Перемещаемый объект
|
||||
*/
|
||||
private IMoveableObject _moveableObject;
|
||||
/**
|
||||
* Статус перемещения
|
||||
*/
|
||||
private StrategyStatus _state = StrategyStatus.NotInit;
|
||||
/**
|
||||
* Ширина поля
|
||||
*/
|
||||
private Integer fieldWidth;
|
||||
|
||||
/**
|
||||
* Геттер для ширины поля
|
||||
*
|
||||
* @return ширину поля
|
||||
*/
|
||||
protected Integer FieldWidth() {
|
||||
return fieldWidth;
|
||||
}
|
||||
|
||||
/**
|
||||
* Сеттер для ширины поля
|
||||
*
|
||||
* @param fieldWidth ширина поля
|
||||
*/
|
||||
private void setFieldWidth(Integer fieldWidth) {
|
||||
this.fieldWidth = fieldWidth;
|
||||
}
|
||||
|
||||
/**
|
||||
* Высота поля
|
||||
*/
|
||||
private Integer fieldHeight;
|
||||
|
||||
/**
|
||||
* Геттер для высоты поля
|
||||
*
|
||||
* @return высота поля
|
||||
*/
|
||||
protected Integer FieldHeight() {
|
||||
return fieldHeight;
|
||||
}
|
||||
|
||||
/**
|
||||
* Сеттер для высоты поля
|
||||
*
|
||||
* @param fieldHeight высота поля
|
||||
*/
|
||||
|
||||
private void setFieldHeight(Integer fieldHeight) {
|
||||
this.fieldHeight = fieldHeight;
|
||||
}
|
||||
|
||||
/**
|
||||
* Геттер для состояния
|
||||
*
|
||||
* @return состояние
|
||||
*/
|
||||
public StrategyStatus GetStatus() {
|
||||
return _state;
|
||||
}
|
||||
|
||||
;
|
||||
|
||||
/**
|
||||
* Установка данных
|
||||
*
|
||||
* @param moveableObject перемещаемый объект
|
||||
* @param width ширина
|
||||
* @param height высота
|
||||
*/
|
||||
public void SetData(IMoveableObject moveableObject, Integer width, Integer height) {
|
||||
if (moveableObject == null) {
|
||||
_state = StrategyStatus.NotInit;
|
||||
return;
|
||||
}
|
||||
_state = StrategyStatus.InProgress;
|
||||
_moveableObject = moveableObject;
|
||||
setFieldWidth(width);
|
||||
setFieldHeight(height);
|
||||
}
|
||||
|
||||
/**
|
||||
* Шаг перемещения
|
||||
*/
|
||||
public void MakeStep() {
|
||||
if (_state != StrategyStatus.InProgress) {
|
||||
return;
|
||||
}
|
||||
if (IsTargetDestinaion()) {
|
||||
_state = StrategyStatus.Finish;
|
||||
return;
|
||||
}
|
||||
MoveToTarget();
|
||||
}
|
||||
|
||||
/**
|
||||
* Влево
|
||||
*
|
||||
* @return Результат перемещения (true - удалось переместиться, false -неудача)
|
||||
*/
|
||||
protected boolean MoveLeft() {
|
||||
return MoveTo(MovementDirection.Left);
|
||||
}
|
||||
|
||||
/**
|
||||
* Вправо
|
||||
*
|
||||
* @return Результат перемещения (true - удалось переместиться, false -неудача)
|
||||
*/
|
||||
protected boolean MoveRight() {
|
||||
return MoveTo(MovementDirection.Right);
|
||||
}
|
||||
|
||||
/**
|
||||
* Наверх
|
||||
*
|
||||
* @return Результат перемещения (true - удалось переместиться, false -неудача)
|
||||
*/
|
||||
protected boolean MoveUp() {
|
||||
return MoveTo(MovementDirection.Up);
|
||||
}
|
||||
|
||||
/**
|
||||
* Вниз
|
||||
*
|
||||
* @return Результат перемещения (true - удалось переместиться, false -неудача)
|
||||
*/
|
||||
protected boolean MoveDown() {
|
||||
return MoveTo(MovementDirection.Down);
|
||||
}
|
||||
|
||||
/**
|
||||
* Параметры объекта
|
||||
*
|
||||
* @return
|
||||
*/
|
||||
protected ObjectParameters GetObjectParameters() {
|
||||
return _moveableObject.GetObjectPosition();
|
||||
}
|
||||
|
||||
/**
|
||||
* Шаг объекта
|
||||
*
|
||||
* @return
|
||||
*/
|
||||
protected Integer GetStep() {
|
||||
if (_state != StrategyStatus.InProgress) {
|
||||
return null;
|
||||
}
|
||||
return _moveableObject.GetStep();
|
||||
}
|
||||
|
||||
/**
|
||||
* Перемещение к цели
|
||||
*/
|
||||
protected abstract void MoveToTarget();
|
||||
|
||||
/**
|
||||
* Достигнута ли цель
|
||||
*/
|
||||
protected abstract boolean IsTargetDestinaion();
|
||||
|
||||
/**
|
||||
* Попытка перемещения в требуемом направлении
|
||||
*
|
||||
* @return Результат попытки (true - удалось переместиться, false -неудача)
|
||||
*/
|
||||
private boolean MoveTo(MovementDirection movementDirection) {
|
||||
if (_state != StrategyStatus.InProgress) {
|
||||
return false;
|
||||
}
|
||||
return _moveableObject.TryMoveObject(movementDirection) && _moveableObject.TryMoveObject(movementDirection);
|
||||
}
|
||||
}
|
10
AntiAirCraftGun/src/MovementStrategy/IMoveableObject.java
Normal file
10
AntiAirCraftGun/src/MovementStrategy/IMoveableObject.java
Normal file
@ -0,0 +1,10 @@
|
||||
package MovementStrategy;
|
||||
|
||||
/**
|
||||
* Интерфейс для работы с перемещаемым объектом
|
||||
*/
|
||||
public interface IMoveableObject {
|
||||
ObjectParameters GetObjectPosition();
|
||||
int GetStep();
|
||||
boolean TryMoveObject(MovementDirection direction);
|
||||
}
|
27
AntiAirCraftGun/src/MovementStrategy/MoveToBorder.java
Normal file
27
AntiAirCraftGun/src/MovementStrategy/MoveToBorder.java
Normal file
@ -0,0 +1,27 @@
|
||||
package MovementStrategy;
|
||||
|
||||
public class MoveToBorder extends AbstractStrategy {
|
||||
@Override
|
||||
protected void MoveToTarget() {
|
||||
ObjectParameters objectParameters = GetObjectParameters();
|
||||
if (objectParameters == null) {
|
||||
return;
|
||||
}
|
||||
if (objectParameters.RightBorder() < FieldWidth()) {
|
||||
MoveRight();
|
||||
}
|
||||
if (objectParameters.DownBorder() < FieldHeight()) {
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
protected boolean IsTargetDestinaion() {
|
||||
ObjectParameters objectParameters = GetObjectParameters();
|
||||
if (objectParameters == null) {
|
||||
return false;
|
||||
}
|
||||
return objectParameters.RightBorder() <= FieldWidth() && objectParameters.RightBorder() + GetStep() >= FieldWidth() &&
|
||||
objectParameters.DownBorder() <= FieldHeight() && objectParameters.DownBorder() + GetStep() >= FieldHeight();
|
||||
}
|
||||
}
|
39
AntiAirCraftGun/src/MovementStrategy/MoveToCenter.java
Normal file
39
AntiAirCraftGun/src/MovementStrategy/MoveToCenter.java
Normal file
@ -0,0 +1,39 @@
|
||||
package MovementStrategy;
|
||||
|
||||
public class MoveToCenter extends AbstractStrategy {
|
||||
@Override
|
||||
protected void MoveToTarget() {
|
||||
ObjectParameters objectParameters = GetObjectParameters();
|
||||
if (objectParameters == null) {
|
||||
return;
|
||||
}
|
||||
int diffx = objectParameters.ObjectMiddleHorizontal() - FieldWidth() / 2;
|
||||
if (Math.abs(diffx) > GetStep()) {
|
||||
if (diffx > 0) {
|
||||
MoveLeft();
|
||||
} else {
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
int diffy = objectParameters.ObjectMiddleVertical() - FieldHeight() / 2;
|
||||
if (Math.abs(diffx) > GetStep()) {
|
||||
if (diffx > 0) {
|
||||
MoveUp();
|
||||
} else {
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
protected boolean IsTargetDestinaion() {
|
||||
ObjectParameters objectParameters = GetObjectParameters();
|
||||
if (objectParameters == null) {
|
||||
return false;
|
||||
}
|
||||
return objectParameters.ObjectMiddleHorizontal() - GetStep() <= FieldWidth() / 2
|
||||
&& objectParameters.ObjectMiddleHorizontal() + GetStep() >= FieldWidth() / 2
|
||||
&& objectParameters.ObjectMiddleVertical() - GetStep() <= FieldHeight() / 2
|
||||
&& objectParameters.ObjectMiddleVertical() + GetStep() >= FieldHeight() / 2;
|
||||
}
|
||||
}
|
60
AntiAirCraftGun/src/MovementStrategy/MoveableGun.java
Normal file
60
AntiAirCraftGun/src/MovementStrategy/MoveableGun.java
Normal file
@ -0,0 +1,60 @@
|
||||
package MovementStrategy;
|
||||
|
||||
import Drawings.DirectionType;
|
||||
import Drawings.DrawingAntiAircraftGun;
|
||||
import Drawings.DrawingGun;
|
||||
|
||||
public class MoveableGun implements IMoveableObject{
|
||||
|
||||
private DrawingGun _drawingGun = null;
|
||||
|
||||
public MoveableGun(DrawingGun drawingGun) {
|
||||
this._drawingGun=drawingGun;
|
||||
}
|
||||
|
||||
@Override
|
||||
public ObjectParameters GetObjectPosition() {
|
||||
if(_drawingGun==null || _drawingGun.EntityGun()==null
|
||||
|| _drawingGun.get_startPosX()==null
|
||||
||_drawingGun.get_startPosY()==null){
|
||||
return null;
|
||||
}
|
||||
return new ObjectParameters(
|
||||
_drawingGun.get_startPosX(),
|
||||
_drawingGun.get_startPosY(),
|
||||
_drawingGun.GetWidth(),
|
||||
_drawingGun.GetHeight()
|
||||
);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int GetStep() {
|
||||
return (int)(_drawingGun.EntityGun().getStep()!=null ? _drawingGun.EntityGun().getStep():0);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean TryMoveObject(MovementDirection direction) {
|
||||
if(_drawingGun==null||_drawingGun.EntityGun()==null)return false;
|
||||
return _drawingGun.MoveTransport(GetObjectType(direction));
|
||||
}
|
||||
|
||||
private static DirectionType GetObjectType(MovementDirection direction){
|
||||
switch (direction){
|
||||
case Left -> {
|
||||
return DirectionType.Left;
|
||||
}
|
||||
case Up -> {
|
||||
return DirectionType.Up;
|
||||
}
|
||||
case Down -> {
|
||||
return DirectionType.Down;
|
||||
}
|
||||
case Right -> {
|
||||
return DirectionType.Right;
|
||||
}
|
||||
case null -> {
|
||||
return DirectionType.Unknow;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
23
AntiAirCraftGun/src/MovementStrategy/MovementDirection.java
Normal file
23
AntiAirCraftGun/src/MovementStrategy/MovementDirection.java
Normal file
@ -0,0 +1,23 @@
|
||||
package MovementStrategy;
|
||||
|
||||
/**
|
||||
* Направление перемещения
|
||||
*/
|
||||
public enum MovementDirection {
|
||||
/**
|
||||
* Влево
|
||||
*/
|
||||
Left,
|
||||
/**
|
||||
* Вправо
|
||||
*/
|
||||
Right,
|
||||
/**
|
||||
* Вверх
|
||||
*/
|
||||
Up,
|
||||
/**
|
||||
* Вниз
|
||||
*/
|
||||
Down
|
||||
}
|
69
AntiAirCraftGun/src/MovementStrategy/ObjectParameters.java
Normal file
69
AntiAirCraftGun/src/MovementStrategy/ObjectParameters.java
Normal file
@ -0,0 +1,69 @@
|
||||
package MovementStrategy;
|
||||
|
||||
public class ObjectParameters {
|
||||
/**
|
||||
* Координата по х
|
||||
*/
|
||||
private final Integer _x;
|
||||
/**
|
||||
* Координат по y
|
||||
*/
|
||||
private final Integer _y;
|
||||
/**
|
||||
* Ширина объекта
|
||||
*/
|
||||
private final Integer _width;
|
||||
/**
|
||||
* Высоат объекта
|
||||
*/
|
||||
private final Integer _height;
|
||||
|
||||
/**
|
||||
* Левая граница
|
||||
* @return - х
|
||||
*/
|
||||
public Integer LeftBorder(){return _x;}
|
||||
|
||||
/**
|
||||
* Правая граница
|
||||
* @return - х + высота
|
||||
*/
|
||||
public Integer RightBorder() {return _x+_width;}
|
||||
|
||||
/**
|
||||
* Верхняя граница
|
||||
* @return - у
|
||||
*/
|
||||
public Integer TopBorder(){return _y;}
|
||||
|
||||
/**
|
||||
* Нижняя граница
|
||||
* @return - y + высота
|
||||
*/
|
||||
public Integer DownBorder(){return _y+_height;}
|
||||
|
||||
/**
|
||||
* Середина обеъкта
|
||||
* @return - середину объекта по горизонтали
|
||||
*/
|
||||
public Integer ObjectMiddleHorizontal(){return _x+_width/2;}
|
||||
/**
|
||||
* Середина обеъкта
|
||||
* @return - середину объекта по вертикали
|
||||
*/
|
||||
public Integer ObjectMiddleVertical(){return _y+_height/2;}
|
||||
|
||||
/**
|
||||
* Констурктор
|
||||
* @param _x - x
|
||||
* @param _y - y
|
||||
* @param _width - ширина
|
||||
* @param _height - высота
|
||||
*/
|
||||
public ObjectParameters(Integer _x, Integer _y, Integer _width, Integer _height) {
|
||||
this._x = _x;
|
||||
this._y = _y;
|
||||
this._width = _width;
|
||||
this._height = _height;
|
||||
}
|
||||
}
|
16
AntiAirCraftGun/src/MovementStrategy/StrategyStatus.java
Normal file
16
AntiAirCraftGun/src/MovementStrategy/StrategyStatus.java
Normal file
@ -0,0 +1,16 @@
|
||||
package MovementStrategy;
|
||||
|
||||
public enum StrategyStatus {
|
||||
/**
|
||||
* Все готово к началу
|
||||
*/
|
||||
NotInit,
|
||||
/**
|
||||
* В процессе
|
||||
*/
|
||||
InProgress,
|
||||
/**
|
||||
* Завершено
|
||||
*/
|
||||
Finish
|
||||
}
|
BIN
AntiAirCraftGun/src/Resources/Down123.jpg
Normal file
BIN
AntiAirCraftGun/src/Resources/Down123.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 978 B |
BIN
AntiAirCraftGun/src/Resources/left123.jpg
Normal file
BIN
AntiAirCraftGun/src/Resources/left123.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.4 KiB |
BIN
AntiAirCraftGun/src/Resources/right123.jpg
Normal file
BIN
AntiAirCraftGun/src/Resources/right123.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 839 B |
BIN
AntiAirCraftGun/src/Resources/up123.jpg
Normal file
BIN
AntiAirCraftGun/src/Resources/up123.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.4 KiB |
Loading…
x
Reference in New Issue
Block a user