ISEbd-12_Mukhamadieva_S.S._Simple_LabWork03 #3

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safia wants to merge 1 commits from LabWork3 into LabWork2
15 changed files with 818 additions and 99 deletions

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@ -0,0 +1,106 @@
using ProjectBattleship.DrawingObject;
namespace ProjectBattleship.CollectionGenericObjects;
/// <summary>
/// Абстракция компании, хранящий коллекцию автомобилей
/// </summary>
public abstract class AbstractCompany
{
/// <summary>
/// Размер места (ширина)
/// </summary>
protected readonly int _placeSizeWidth = 210;
/// <summary>
/// Размер места (высота)
/// </summary>
protected readonly int _placeSizeHeight = 80;
/// <summary>
/// Ширина окна
/// </summary>
protected readonly int _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
protected readonly int _pictureHeight;
/// <summary>
/// Коллекция кораблей
/// </summary>
protected ICollectionGenericObjects<DrawingWarship>? _collection = null;
/// <summary>
/// Вычисление максимального количества элементов, который можно
/// разместить в окне
/// </summary>
private int GetMaxCount => _pictureWidth * _pictureHeight /
(_placeSizeWidth * _placeSizeHeight);
/// <summary>
/// Конструктор
/// </summary>
/// <param name="picWidth">Ширина окна</param>
/// <param name="picHeight">Высота окна</param>
/// <param name="collection">Коллекция автомобилей</param>
public AbstractCompany(int picWidth, int picHeight,
ICollectionGenericObjects<DrawingWarship> collection)
{
_pictureWidth = picWidth;
_pictureHeight = picHeight;
_collection = collection;
_collection.SetMaxCount = GetMaxCount;
}
/// <summary>
/// Перегрузка оператора сложения для класса
/// </summary>
/// <param name="company">Компания</param>
/// <param name="warship">Добавляемый объект</param>
/// <returns></returns>
public static int operator +(AbstractCompany company,
DrawingWarship warship)
{
return company._collection?.Insert(warship) ?? 0;
}
/// <summary>
/// Перегрузка оператора удаления для класса
/// </summary>
/// <param name="company">Компания</param>
/// <param name="position">Номер удаляемого объекта</param>
/// <returns></returns>
public static DrawingWarship? operator -(AbstractCompany company,
int position)
{
return company._collection?.Remove(position);
}
/// <summary>
/// Получение случайного объекта из коллекции
/// </summary>
/// <returns></returns>
public DrawingWarship? GetRandomObject()
{
Random rnd = new();
return _collection?.Get(rnd.Next(GetMaxCount));
}
/// <summary>
/// Вывод всей коллекции
/// </summary>
/// <returns></returns>
public Bitmap? Show()
{
Bitmap bitmap = new(_pictureWidth, _pictureHeight);
Graphics graphics = Graphics.FromImage(bitmap);
DrawBackgound(graphics);
SetObjectsPosition();
for (int i = 0; i < (_collection?.Count ?? 0); ++i)
{
DrawingWarship? obj = _collection?.Get(i);
obj?.DrawTransport(graphics);
}
return bitmap;
}
/// <summary>
/// Вывод заднего фона
/// </summary>
/// <param name="g"></param>
protected abstract void DrawBackgound(Graphics g);
/// <summary>
/// Расстановка объектов
/// </summary>
protected abstract void SetObjectsPosition();
}

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using ProjectBattleship.DrawingObject;
namespace ProjectBattleship.CollectionGenericObjects;
/// <summary>
/// Реализация абстрактной компании - доки
/// </summary>
public class Docks : AbstractCompany
{
/// <summary>
/// Конструктор
/// </summary>
/// <param name="picWidth"></param>
/// <param name="picHeight"></param>
/// <param name="collection"></param>
public Docks(int picWidth, int picHeight,
ICollectionGenericObjects<DrawingWarship> collection) :
base(picWidth, picHeight, collection)
{
}
protected override void DrawBackgound(Graphics g)
{
int width = _pictureWidth / _placeSizeWidth;
int height = _pictureHeight / _placeSizeHeight;
Brush brush = new SolidBrush(Color.Black);
for (int i = 0; i < width; ++i)
{
for (int j = 0; j < height; ++j)
{
g.FillRectangle(brush, i * _placeSizeWidth,
j * _placeSizeHeight, 200, 5);
g.FillRectangle(brush, i * _placeSizeWidth,
j * _placeSizeHeight, 5, 80);
}
}
for (int j = 0; j < height - 4; ++j)
{
g.FillRectangle(brush, j * _placeSizeWidth,
height * _placeSizeHeight, 200, 5);
}
}
protected override void SetObjectsPosition()
{
if (_collection == null) return;
int width = _pictureWidth / _placeSizeWidth;
int height = _pictureHeight / _placeSizeHeight;
int curWidth = width - 1;
int curHeight = 0;
for (int i = 0; i < _collection.Count; i++)
{
DrawingWarship? _warship = _collection.Get(i);
if (_warship != null)
{
if (_warship.SetPictureSize(_pictureWidth, _pictureHeight))
{
_warship.SetPosition(_placeSizeWidth * curWidth + 20,
curHeight * _placeSizeHeight + 15);
}
}
curWidth--;
if (curWidth < 0)
{
curHeight++;
curWidth = width - 1;
}
if (curHeight >= height)
{
return;
}
}
}
}

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@ -0,0 +1,42 @@
namespace ProjectBattleship.CollectionGenericObjects;
/// <summary>
/// Интерфейс описания действий для набора хранимых объектов
/// </summary>
/// <typeparam name="T">Параметр: ограничение - ссылочный тип</typeparam>
public interface ICollectionGenericObjects<T>
where T : class
{
/// <summary>
/// Количество объектов в коллекции
/// </summary>
int Count { get; }
/// <summary>
/// Установка максимального количества элементов
/// </summary>
int SetMaxCount { set; }
/// <summary>
/// Добавление объекта в коллекцию
/// </summary>
/// <param name="obj">Добавляемый объект</param>
/// <returns>true - вставка прошла удачно, false - вставка не удалась</returns>
int Insert(T obj);
/// <summary>
/// Добавление объекта в коллекцию на конкретную позицию
/// </summary>
/// <param name="obj">Добавляемый объект</param>
/// <param name="position">Позиция</param>
/// <returns>true - вставка прошла удачно, false - вставка не удалась</returns>
int Insert(T obj, int position);
/// <summary>
/// Удаление объекта из коллекции с конкретной позиции
/// </summary>
/// <param name="position">Позиция</param>
/// <returns>true - удаление прошло удачно, false - удаление не удалось</returns>
T? Remove(int position);
/// <summary>
/// Получение объекта по позиции
/// </summary>
/// <param name="position">Позиция</param>
/// <returns>Объект</returns>
T? Get(int position);
}

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@ -0,0 +1,94 @@
namespace ProjectBattleship.CollectionGenericObjects;
/// <summary>
/// Параметризованный набор объектов
/// </summary>
/// <typeparam name="T">Параметр: ограничение - ссылочный тип</typeparam>
public class MassiveGenericObjects<T> : ICollectionGenericObjects<T>
where T : class
{
/// <summary>
/// Массив объектов, которые храним
/// </summary>
private T?[] _collection;
public int Count => _collection.Length;
public int SetMaxCount
{
set
{
if (value > 0)
{
if (_collection.Length > 0)
{
Array.Resize(ref _collection, value);
}
else
{
_collection = new T?[value];
}
}
}
}
/// <summary>
/// Конструктор
/// </summary>
public MassiveGenericObjects()
{
_collection = Array.Empty<T?>();
}
public T? Get(int position)
{
if (position < 0 || position > Count)
{
return null;
}
return _collection[position];
}
public int Insert(T obj)
{
return Insert(obj, 0);
}
public int Insert(T obj, int position)
{
if (position < 0 || position > Count)
{
return -1;
}
if (_collection[position] == null)
{
_collection[position] = obj;
return position;
}
for (int i = position + 1; i < Count; i++)
{
if (_collection[i] == null)
{
_collection[i] = obj;
return position;
}
}
for (int i = position - 1; i >= 0; i--)
{
if (_collection[i] == null)
{
_collection[i] = obj;
return position;
}
}
return -1;
}
public T? Remove(int position)
{
if (position < 0 || position > Count || _collection[position] == null)
{
return null;
}
T? obj = _collection[position];
_collection[position] = null;
return obj;
}
}

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@ -1,4 +1,4 @@
namespace ProjectBattleship;
namespace ProjectBattleship.DrawingObject;
/// <summary>
/// Направление перемещения
/// </summary>

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@ -29,14 +29,12 @@
private void InitializeComponent()
{
pictureBoxBattleship = new PictureBox();
buttonCreateBattleship = new Button();
buttonLeft = new Button();
buttonDown = new Button();
buttonRight = new Button();
buttonUp = new Button();
comboBoxStrategy = new ComboBox();
button1 = new Button();
buttonCreateWarship = new Button();
buttonStrategyStep = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxBattleship).BeginInit();
SuspendLayout();
//
@ -50,18 +48,6 @@
pictureBoxBattleship.TabIndex = 0;
pictureBoxBattleship.TabStop = false;
//
// buttonCreateBattleship
//
buttonCreateBattleship.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateBattleship.Location = new Point(11, 384);
buttonCreateBattleship.Margin = new Padding(2);
buttonCreateBattleship.Name = "buttonCreateBattleship";
buttonCreateBattleship.Size = new Size(201, 40);
buttonCreateBattleship.TabIndex = 1;
buttonCreateBattleship.Text = "Создать линкор";
buttonCreateBattleship.UseVisualStyleBackColor = true;
buttonCreateBattleship.Click += ButtonCreateBattleship_Click;
//
// buttonLeft
//
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
@ -126,38 +112,26 @@
//
// button1
//
button1.Location = new Point(752, 72);
button1.Name = "button1";
button1.Size = new Size(104, 43);
button1.TabIndex = 7;
button1.Text = "шаг";
button1.TextAlign = ContentAlignment.TopCenter;
button1.UseVisualStyleBackColor = true;
button1.Click += ButtonStrategyStep_Click;
//
// buttonCreateWarship
//
buttonCreateWarship.Location = new Point(217, 384);
buttonCreateWarship.Name = "buttonCreateWarship";
buttonCreateWarship.Size = new Size(200, 40);
buttonCreateWarship.TabIndex = 8;
buttonCreateWarship.Text = "Создать корабль";
buttonCreateWarship.UseVisualStyleBackColor = true;
buttonCreateWarship.Click += ButtonCreateWarship_Click;
buttonStrategyStep.Location = new Point(752, 72);
buttonStrategyStep.Name = "button1";
buttonStrategyStep.Size = new Size(104, 43);
buttonStrategyStep.TabIndex = 7;
buttonStrategyStep.Text = "шаг";
buttonStrategyStep.TextAlign = ContentAlignment.TopCenter;
buttonStrategyStep.UseVisualStyleBackColor = true;
buttonStrategyStep.Click += ButtonStrategyStep_Click;
//
// FormBattleship
//
AutoScaleDimensions = new SizeF(12F, 30F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(876, 436);
Controls.Add(buttonCreateWarship);
Controls.Add(button1);
Controls.Add(buttonStrategyStep);
Controls.Add(comboBoxStrategy);
Controls.Add(buttonUp);
Controls.Add(buttonRight);
Controls.Add(buttonDown);
Controls.Add(buttonLeft);
Controls.Add(buttonCreateBattleship);
Controls.Add(pictureBoxBattleship);
Margin = new Padding(2);
Name = "FormBattleship";
@ -171,13 +145,11 @@
#endregion
private PictureBox pictureBoxBattleship;
private Button buttonCreateBattleship;
private Button buttonLeft;
private Button buttonDown;
private Button buttonRight;
private Button buttonUp;
private ComboBox comboBoxStrategy;
private Button button1;
private Button buttonCreateWarship;
private Button buttonStrategyStep;
}
}

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@ -15,6 +15,21 @@ public partial class FormBattleship : Form
/// </summary>
private AbstractStrategy? _strategy;
/// <summary>
/// Ïîëó÷åíèå îáúåêòà
/// </summary>
public DrawingWarship SetWarship
{
set
{
_drawingWarship = value;
_drawingWarship.SetPictureSize(pictureBoxBattleship.Width,
pictureBoxBattleship.Height);
comboBoxStrategy.Enabled = true;
_strategy = null;
Draw();
}
}
/// <summary>
/// Êîíñòðóêòîð ôîðìû
/// </summary>
public FormBattleship()
@ -23,7 +38,7 @@ public partial class FormBattleship : Form
_strategy = null;
}
/// <summary>
/// Ìåòîä ïðîðèñîâêè ìàøèíû
/// Ìåòîä ïðîðèñîâêè âîåííîãî êîðàáëÿ
/// </summary>
private void Draw()
{
@ -31,62 +46,13 @@ public partial class FormBattleship : Form
{
return;
}
Bitmap bmp = new(pictureBoxBattleship.Width,
pictureBoxBattleship.Height);
Bitmap bmp = new(pictureBoxBattleship.Width,
pictureBoxBattleship.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawingWarship.DrawTransport(gr);
pictureBoxBattleship.Image = bmp;
}
/// <summary>
/// Ñîçäàíèå îáúåêòà êëàññà-ïåðåìåùåíèÿ
/// </summary>
/// <param name="type">Òèï ñîçäàâàåìîãî îáúåêòà</param>
private void CreateObject(string type)
{
Random random = new();
switch (type)
{
case nameof(DrawingWarship):
_drawingWarship = new DrawingWarship(random.Next(100, 300),
random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256),
random.Next(0, 256), random.Next(0, 256)));
break;
case nameof(DrawingBattleship):
_drawingWarship = new DrawingBattleship(random.Next(100,
300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256),
random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256),
random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)),
Convert.ToBoolean(random.Next(0, 2)));
break;
default:
return;
}
_drawingWarship.SetPictureSize(pictureBoxBattleship.Width,
pictureBoxBattleship.Height);
_drawingWarship.SetPosition(random.Next(10, 100), random.Next(10, 100));
_strategy = null;
comboBoxStrategy.Enabled = true;
Draw();
}
/// <summary>
/// Îáðàáîòêà íàæàòèÿ êíîïêè "Ñîçäàòü ñïîðòèâíûé àâòîìîáèëü"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreateBattleship_Click(object sender, EventArgs e) =>
CreateObject(nameof(DrawingBattleship));
/// <summary>
/// Îáðàáîòêà íàæàòèÿ êíîïêè "Ñîçäàòü àâòîìîáèëü"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreateWarship_Click(object sender, EventArgs e) =>
CreateObject(nameof(DrawingWarship));
/// <summary>
/// Ïåðåìåùåíèå îáúåêòà ïî ôîðìå (íàæàòèå êíîïîê íàâèãàöèè)
/// </summary>
/// <param name="sender"></param>
@ -111,8 +77,7 @@ public partial class FormBattleship : Form
result = _drawingWarship.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
result =
_drawingWarship.MoveTransport(DirectionType.Right);
result = _drawingWarship.MoveTransport(DirectionType.Right);
break;
}
if (result)
@ -143,8 +108,8 @@ public partial class FormBattleship : Form
{
return;
}
_strategy.SetData(new MoveableWarship(_drawingWarship),
pictureBoxBattleship.Width, pictureBoxBattleship.Height);
_strategy.SetData(new MoveableWarship(_drawingWarship),
pictureBoxBattleship.Width, pictureBoxBattleship.Height);
}
if (_strategy == null)
{
@ -159,6 +124,4 @@ public partial class FormBattleship : Form
_strategy = null;
}
}
}

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@ -0,0 +1,168 @@
using System.Windows.Forms;
namespace ProjectBattleship
{
partial class FormWarshipCollection
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
groupBoxCollectionTools = new GroupBox();
maskedTextBoxPosition = new MaskedTextBox();
buttonRefresh = new Button();
buttonGoToCheck = new Button();
buttonRemoveWarship = new Button();
buttonAddBattleship = new Button();
buttonAddWarship = new Button();
comboBoxSelectorCompany = new ComboBox();
pictureBox = new PictureBox();
groupBoxCollectionTools.SuspendLayout();
((System.ComponentModel.ISupportInitialize)pictureBox).BeginInit();
SuspendLayout();
//
// groupBoxCollectionTools
//
groupBoxCollectionTools.Anchor = AnchorStyles.Top | AnchorStyles.Bottom | AnchorStyles.Right;
groupBoxCollectionTools.Controls.Add(maskedTextBoxPosition);
groupBoxCollectionTools.Controls.Add(buttonRefresh);
groupBoxCollectionTools.Controls.Add(buttonGoToCheck);
groupBoxCollectionTools.Controls.Add(buttonRemoveWarship);
groupBoxCollectionTools.Controls.Add(buttonAddBattleship);
groupBoxCollectionTools.Controls.Add(buttonAddWarship);
groupBoxCollectionTools.Controls.Add(comboBoxSelectorCompany);
groupBoxCollectionTools.Location = new Point(777, 0);
groupBoxCollectionTools.Name = "groupBoxCollectionTools";
groupBoxCollectionTools.Size = new Size(196, 594);
groupBoxCollectionTools.TabIndex = 1;
groupBoxCollectionTools.TabStop = false;
groupBoxCollectionTools.Text = "Инструменты";
//
// maskedTextBoxPosition
//
maskedTextBoxPosition.Location = new Point(6, 271);
maskedTextBoxPosition.Name = "maskedTextBoxPosition";
maskedTextBoxPosition.Mask = "00";
maskedTextBoxPosition.Size = new Size(183, 31);
maskedTextBoxPosition.TabIndex = 8;
maskedTextBoxPosition.ValidatingType = typeof(int);
//
// buttonRefresh
//
buttonRefresh.Location = new Point(6, 514);
buttonRefresh.Name = "buttonRefresh";
buttonRefresh.Size = new Size(183, 68);
buttonRefresh.TabIndex = 7;
buttonRefresh.Text = "Обновить";
buttonRefresh.UseVisualStyleBackColor = true;
buttonRefresh.Click += ButtonRefresh_Click;
//
// buttonGoToCheck
//
buttonGoToCheck.Location = new Point(6, 410);
buttonGoToCheck.Name = "buttonGoToCheck";
buttonGoToCheck.Size = new Size(183, 68);
buttonGoToCheck.TabIndex = 6;
buttonGoToCheck.Text = "Передать на тесты";
buttonGoToCheck.UseVisualStyleBackColor = true;
buttonGoToCheck.Click += ButtonGoToCheck_Click;
//
// buttonRemoveWarship
//
buttonRemoveWarship.Location = new Point(6, 308);
buttonRemoveWarship.Name = "buttonRemoveWarship";
buttonRemoveWarship.Size = new Size(183, 68);
buttonRemoveWarship.TabIndex = 5;
buttonRemoveWarship.Text = "Удалить военный корабль";
buttonRemoveWarship.UseVisualStyleBackColor = true;
buttonRemoveWarship.Click += ButtonRemoveWarship_Click;
//
// buttonAddBattleship
//
buttonAddBattleship.Location = new Point(6, 172);
buttonAddBattleship.Name = "buttonAddBattleship";
buttonAddBattleship.Size = new Size(183, 68);
buttonAddBattleship.TabIndex = 3;
buttonAddBattleship.Text = "Добавление линкора";
buttonAddBattleship.UseVisualStyleBackColor = true;
buttonAddBattleship.Click += ButtonAddBattleship_Click;
//
// buttonAddWarship
//
buttonAddWarship.Location = new Point(6, 98);
buttonAddWarship.Name = "buttonAddWarship";
buttonAddWarship.Size = new Size(183, 68);
buttonAddWarship.TabIndex = 2;
buttonAddWarship.Text = "Добавление военного корабля";
buttonAddWarship.UseVisualStyleBackColor = true;
buttonAddWarship.Click += ButtonAddWarship_Click;
//
// comboBoxSelectorCompany
//
comboBoxSelectorCompany.FormattingEnabled = true;
comboBoxSelectorCompany.DropDownStyle = ComboBoxStyle.DropDownList;
comboBoxSelectorCompany.Location = new Point(6, 30);
comboBoxSelectorCompany.Items.AddRange(new object[] { "Хранилище" });
comboBoxSelectorCompany.Name = "comboBoxSelectorCompany";
comboBoxSelectorCompany.Size = new Size(183, 33);
comboBoxSelectorCompany.TabIndex = 0;
comboBoxSelectorCompany.SelectedIndexChanged += ComboBoxSelectorCompany_SelectedIndexChanged;
//
// pictureBox
//
pictureBox.Anchor = AnchorStyles.Top | AnchorStyles.Bottom | AnchorStyles.Left;
pictureBox.Location = new Point(0, 0);
pictureBox.Name = "pictureBox";
pictureBox.Size = new Size(771, 594);
pictureBox.TabIndex = 2;
pictureBox.TabStop = false;
//
// FormWarshipCollection
//
AutoScaleDimensions = new SizeF(10F, 25F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(978, 594);
Controls.Add(pictureBox);
Controls.Add(groupBoxCollectionTools);
Name = "FormWarshipCollection";
Text = "Коллекция военных кораблей";
groupBoxCollectionTools.ResumeLayout(false);
groupBoxCollectionTools.PerformLayout();
((System.ComponentModel.ISupportInitialize)pictureBox).EndInit();
ResumeLayout(false);
}
#endregion
private GroupBox groupBoxCollectionTools;
private Button buttonAddBattleship;
private Button buttonAddWarship;
private ComboBox comboBoxSelectorCompany;
private Button buttonRefresh;
private Button buttonGoToCheck;
private Button buttonRemoveWarship;
private MaskedTextBox maskedTextBoxPosition;
private PictureBox pictureBox;
}
}

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@ -0,0 +1,181 @@
using ProjectBattleship.CollectionGenericObjects;
using ProjectBattleship.DrawingObject;
namespace ProjectBattleship;
/// <summary>
/// Форма работы с компанией и ее коллекцией
/// </summary>
public partial class FormWarshipCollection : Form
{
/// <summary>
/// Компания
/// </summary>
private AbstractCompany? _company = null;
/// <summary>
/// Конструктор
/// </summary>
public FormWarshipCollection()
{
InitializeComponent();
}
/// <summary>
/// Выбор компании
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ComboBoxSelectorCompany_SelectedIndexChanged(object sender,
EventArgs e)
{
switch (comboBoxSelectorCompany.Text)
{
case "Хранилище":
_company = new Docks(pictureBox.Width,
pictureBox.Height,
new MassiveGenericObjects<DrawingWarship>());
break;
}
}
/// <summary>
/// Добавление военного корабля
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonAddWarship_Click(object sender, EventArgs e) =>
CreateObject(nameof(DrawingWarship));
/// <summary>
/// Добавление линкора
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonAddBattleship_Click(object sender, EventArgs e) =>
CreateObject(nameof(DrawingBattleship));
/// <summary>
/// Создание объекта класса-перемещения
/// </summary>
/// <param name="type">Тип создаваемого объекта</param>
private void CreateObject(string type)
{
if (_company == null)
{
return;
}
Random random = new();
DrawingWarship drawingWarship;
switch (type)
{
case nameof(DrawingWarship):
drawingWarship = new DrawingWarship(random.Next(100, 300),
random.Next(1000, 3000), GetColor(random));
break;
case nameof(DrawingBattleship):
drawingWarship = new DrawingBattleship(random.Next(100, 300),
random.Next(1000, 3000),
GetColor(random), GetColor(random),
Convert.ToBoolean(random.Next(0, 2)),
Convert.ToBoolean(random.Next(0, 2)));
break;
default:
return;
}
if (_company + drawingWarship != -1)
{
MessageBox.Show("Объект добавлен");
pictureBox.Image = _company.Show();
}
else
{
MessageBox.Show("Не удалось добавить объект");
}
}
/// <summary>
/// Получение цвета
/// </summary>
/// <param name="random">Генератор случайных чисел</param>
/// <returns></returns>
private static Color GetColor(Random random)
{
Color color = Color.FromArgb(random.Next(0, 256), random.Next(0,
256), random.Next(0, 256));
ColorDialog dialog = new();
if (dialog.ShowDialog() == DialogResult.OK)
{
color = dialog.Color;
}
return color;
}
/// <summary>
/// Удаление объекта
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonRemoveWarship_Click(object sender, EventArgs e)
{
if (string.IsNullOrEmpty(maskedTextBoxPosition.Text) ||
_company == null)
{
return;
}
if (MessageBox.Show("Удалить объект?", "Удаление",
MessageBoxButtons.YesNo, MessageBoxIcon.Question)
!= DialogResult.Yes)
{
return;
}
int pos = Convert.ToInt32(maskedTextBoxPosition.Text);
if (_company - pos != null)
{
MessageBox.Show("Объект удален");
pictureBox.Image = _company.Show();
}
else
{
MessageBox.Show("Не удалось удалить объект");
}
}
/// <summary>
/// Передача объекта в другую форму
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonGoToCheck_Click(object sender, EventArgs e)
{
if (_company == null)
{
return;
}
DrawingWarship? warship = null;
int counter = 100;
while (warship == null)
{
warship = _company.GetRandomObject();
counter--;
if (counter <= 0)
{
break;
}
}
if (warship == null)
{
return;
}
FormBattleship form = new()
{
SetWarship = warship
};
form.ShowDialog();
}
/// <summary>
/// Перерисовка коллекции
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonRefresh_Click(object sender, EventArgs e)
{
if (_company == null)
{
return;
}
pictureBox.Image = _company.Show();
}
}

View File

@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@ -9,7 +9,7 @@ namespace ProjectBattleship
static void Main()
{
ApplicationConfiguration.Initialize();
Application.Run(new FormBattleship());
Application.Run(new FormWarshipCollection());
}
}
}