ISEbd-12 Khaliullov LabWork02 Simple #2
@ -1,20 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Stormtrooper
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{
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public enum DirectionType
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{
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Up = 1,
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Down = 2,
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Left = 3,
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Right = 4,
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}
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}
|
30
Stormtrooper/Stormtrooper/Drawnings/DirectionType.cs
Normal file
30
Stormtrooper/Stormtrooper/Drawnings/DirectionType.cs
Normal file
@ -0,0 +1,30 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Stormtrooper.Drawnings;
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public enum DirectionType
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{
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// Неизвестное направление
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Unknow = -1,
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// Вверх
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Up = 1,
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// Вниз
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Down = 2,
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// Влево
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Left = 3,
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// Вправо
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Right = 4,
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}
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@ -1,18 +1,16 @@
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using System;
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using Stormtrooper.Entities;
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Drawing.Drawing2D;
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using System.Linq;
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using System.Reflection.Metadata;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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namespace Stormtrooper;
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public class DrawningStormtrooper
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namespace Stormtrooper.Drawnings;
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public class DrawningAircraft
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{
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// Класс-сущность
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public EntityStormtrooper? EntityStormtrooper { get; private set; } // объявление
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public EntityAircraft? EntityAircraft { get; protected set; } // объявление 1
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// Ширина окна
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@ -24,46 +22,70 @@ public class DrawningStormtrooper
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// Левая координата прорисовки штурмовика
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public int? _startPosX;
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protected int? _startPosX;
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// Верхняя координата прорисовки автомобиля
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public int? _startPosY;
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protected int? _startPosY;
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// Ширина прорисовки штурмовика
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private readonly int _drawningStormtrooperWidth = 140;
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private readonly int _drawningAircraftWidth = 140;
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// Высота прорисовки штурмовика
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private readonly int _drawningStormtrooperHeight = 150;
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private readonly int _drawningAircraftHeight = 135;
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public int? GetPosX => _startPosX;
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/// <summary>
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/// Координата Y объекта
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/// </summary>
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public int? GetPosY => _startPosY;
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/// <summary>
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/// Ширина объекта
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/// </summary>
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public int GetWidth => _drawningAircraftWidth;
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/// <summary>
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/// Высота объекта
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/// </summary>
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public int GetHeight => _drawningAircraftHeight;
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// Инициализация свойств
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="rocket">Признак наличия ракет</param>
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/// <param name="bomb">Признак наличия бомбы</param>
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/// <param name="wing">Признак наличия крыла</param>
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public void Init(int speed, double weight, Color bodyColor, Color
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additionalColor, bool rocket, bool bomb, bool wing)
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// Пустой конструктор
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private DrawningAircraft()
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{
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EntityStormtrooper = new EntityStormtrooper(); // инициализация
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EntityStormtrooper.Init(speed, weight, bodyColor, additionalColor,rocket, bomb, wing);
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_pictureWidth = null;
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_pictureHeight = null;
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_startPosX = null;
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_startPosY = null;
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}
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// Установка границ поля
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// Конструктор
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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public DrawningAircraft(int speed, double weight, Color bodyColor) : this()
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{
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EntityAircraft = new EntityAircraft(speed, weight, bodyColor);
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}
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// Конструктор для наследников
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/// <param name="drawningAircraftWidth">Ширина прорисовки штурмовика</param>
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/// <param name="drawningAircraftHeight">Высота прорисовки штурмовика</param>
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protected DrawningAircraft(int drawningAircraftWidth, int drawningAircraftHeight) : this()
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{
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_drawningAircraftWidth = drawningAircraftWidth;
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_pictureHeight = drawningAircraftHeight;
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}
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/// Прорисовка объекта
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/// <param name="g"></param>
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/// // Установка границ поля
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/// <param name="width">Ширина поля</param>
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/// <param name="height">Высота поля</param>
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public bool SetPictureSize(int width, int height)
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{
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if (_drawningStormtrooperHeight > height || _drawningStormtrooperWidth > width)
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if (_drawningAircraftHeight > height || _drawningAircraftWidth > width)
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{
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return false;
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}
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@ -89,18 +111,18 @@ public class DrawningStormtrooper
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return;
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}
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if (x < 0 || x + _drawningStormtrooperWidth > _pictureWidth)
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if (x < 0 || x + _drawningAircraftWidth > _pictureWidth)
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{
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_startPosX = _pictureWidth - _drawningStormtrooperWidth;
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_startPosX = _pictureWidth - _drawningAircraftWidth;
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}
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else
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{
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_startPosX = x;
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}
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if (y < 0 || y + _drawningStormtrooperHeight > _pictureHeight)
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if (y < 0 || y + _drawningAircraftHeight > _pictureHeight)
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{
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_startPosY = _pictureHeight - _drawningStormtrooperHeight;
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_startPosY = _pictureHeight - _drawningAircraftHeight;
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}
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else
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{
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@ -111,7 +133,7 @@ public class DrawningStormtrooper
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// Изменение направления перемещения
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public bool MoveTransport(DirectionType direction)
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{
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if (EntityStormtrooper == null || !_startPosX.HasValue || !_startPosY.HasValue)
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if (EntityAircraft == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return false;
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}
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@ -119,49 +141,46 @@ public class DrawningStormtrooper
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{
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//влево
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case DirectionType.Left:
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if (_startPosX.Value - EntityStormtrooper.Step > 0)
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if (_startPosX.Value - EntityAircraft.Step > 0)
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{
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_startPosX -= (int)EntityStormtrooper.Step;
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_startPosX -= (int)EntityAircraft.Step;
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}
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return true;
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//вверх
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case DirectionType.Up:
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if (_startPosY.Value - EntityStormtrooper.Step > 0)
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if (_startPosY.Value - EntityAircraft.Step > 0)
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{
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_startPosY -= (int)EntityStormtrooper.Step;
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_startPosY -= (int)EntityAircraft.Step;
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}
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return true;
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// вправо
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case DirectionType.Right:
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if (_startPosX.Value + EntityStormtrooper.Step + _drawningStormtrooperWidth < _pictureWidth)
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if (_startPosX.Value + EntityAircraft.Step + _drawningAircraftWidth < _pictureWidth)
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{
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_startPosX += (int)EntityStormtrooper.Step;
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_startPosX += (int)EntityAircraft.Step;
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return true;
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}
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return true;
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//вниз
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case DirectionType.Down:
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if (_startPosY.Value + EntityStormtrooper.Step + _drawningStormtrooperHeight < _pictureHeight)
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if (_startPosY.Value + EntityAircraft.Step + _drawningAircraftHeight < _pictureHeight)
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{
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_startPosY += (int)EntityStormtrooper.Step;
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_startPosY += (int)EntityAircraft.Step;
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}
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return true;
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default:
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return false;
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}
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}
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/// Прорисовка объекта
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/// <param name="g"></param>
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public void DrawTransport(Graphics g)
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public virtual void DrawTransport(Graphics g)
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{
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if (EntityStormtrooper == null || !_startPosX.HasValue || !_startPosY.HasValue)
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if (EntityAircraft == null || !_startPosX.HasValue || !_startPosY.HasValue)
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||||
{
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return;
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}
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Pen pen = new(Color.Black);
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Brush bodyColorBrush = new SolidBrush(EntityStormtrooper.BodyColor);
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Brush additionalBrush = new SolidBrush(EntityStormtrooper.AdditionalColor);
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Brush bodyColorBrush = new SolidBrush(EntityAircraft.BodyColor);
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//нос штурмовика
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Brush brBlack = new SolidBrush(Color.Black);
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@ -208,42 +227,5 @@ public class DrawningStormtrooper
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g.DrawPolygon(pen, frontwings2);
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//Ракеты штурмовика
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if (EntityStormtrooper.Rocket)
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{
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||||
Point[] rockets = new Point[3];
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||||
rockets[0].X = _startPosX.Value + 45; rockets[0].Y = _startPosY.Value + 20;
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rockets[1].X = _startPosX.Value + 37; rockets[1].Y = _startPosY.Value + 22;
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rockets[2].X = _startPosX.Value + 45; rockets[2].Y = _startPosY.Value + 25;
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Point[] rockets2 = new Point[3];
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rockets2[0].X = _startPosX.Value + 45; rockets2[0].Y = _startPosY.Value + 110;
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rockets2[1].X = _startPosX.Value + 37; rockets2[1].Y = _startPosY.Value + 112;
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rockets2[2].X = _startPosX.Value + 45; rockets2[2].Y = _startPosY.Value + 115;
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g.FillRectangle(additionalBrush, _startPosX.Value + 45, _startPosY.Value + 20, 15, 5);
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||||
g.FillRectangle(additionalBrush, _startPosX.Value + 45, _startPosY.Value + 110, 15, 5);
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||||
g.DrawRectangle(pen, _startPosX.Value + 45, _startPosY.Value + 20, 15, 5);
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g.DrawRectangle(pen, _startPosX.Value + 45, _startPosY.Value + 110, 15, 5);
|
||||
g.FillPolygon(bodyColorBrush, rockets);
|
||||
g.DrawPolygon(pen, rockets);
|
||||
g.FillPolygon(bodyColorBrush, rockets2);
|
||||
g.DrawPolygon(pen, rockets2);
|
||||
|
||||
|
||||
}
|
||||
//Бомбы бомбардировщика
|
||||
|
||||
|
||||
if (EntityStormtrooper.Bomb)
|
||||
{
|
||||
g.FillRectangle(additionalBrush, _startPosX.Value + 50, _startPosY.Value + 40, 10, 10);
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||||
g.FillRectangle(additionalBrush, _startPosX.Value + 50, _startPosY.Value + 90, 10, 10);
|
||||
g.DrawRectangle(pen, _startPosX.Value + 50, _startPosY.Value + 40, 10, 10);
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||||
g.DrawRectangle(pen, _startPosX.Value + 50, _startPosY.Value + 90, 10, 10);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
78
Stormtrooper/Stormtrooper/Drawnings/DrawningStormtrooper.cs
Normal file
78
Stormtrooper/Stormtrooper/Drawnings/DrawningStormtrooper.cs
Normal file
@ -0,0 +1,78 @@
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||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Drawing.Drawing2D;
|
||||
using System.Linq;
|
||||
using System.Reflection.Metadata;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
using Stormtrooper.Entities;
|
||||
|
||||
namespace Stormtrooper.Drawnings;
|
||||
public class DrawningStormtrooper : DrawningAircraft
|
||||
{
|
||||
// Конструктор
|
||||
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||
/// <param name="rocket">Признак наличия ракет</param>
|
||||
/// <param name="bomb">Признак наличия бомбы</param>
|
||||
/// <param name="wing">Признак наличия крыла</param>
|
||||
public DrawningStormtrooper(int speed, double weight, Color bodyColor, Color
|
||||
additionalColor, bool rocket, bool bomb, bool wing) : base(140,135)
|
||||
{
|
||||
EntityAircraft = new EntityStormtrooper(speed, weight, bodyColor, additionalColor, rocket, bomb, wing);
|
||||
|
||||
}
|
||||
|
||||
public override void DrawTransport(Graphics g)
|
||||
{
|
||||
if (EntityAircraft == null || EntityAircraft is not EntityStormtrooper entityStormtrooper|| !_startPosX.HasValue || !_startPosY.HasValue)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Pen pen = new(Color.Black);
|
||||
Brush bodyColorBrush = new SolidBrush(entityStormtrooper.BodyColor);
|
||||
Brush additionalBrush = new SolidBrush(entityStormtrooper.AdditionalColor);
|
||||
|
||||
base.DrawTransport(g);
|
||||
|
||||
//Ракеты штурмовика
|
||||
if (entityStormtrooper.Rocket)
|
||||
{
|
||||
Point[] rockets = new Point[3];
|
||||
rockets[0].X = _startPosX.Value + 45; rockets[0].Y = _startPosY.Value + 20;
|
||||
rockets[1].X = _startPosX.Value + 37; rockets[1].Y = _startPosY.Value + 22;
|
||||
rockets[2].X = _startPosX.Value + 45; rockets[2].Y = _startPosY.Value + 25;
|
||||
|
||||
Point[] rockets2 = new Point[3];
|
||||
rockets2[0].X = _startPosX.Value + 45; rockets2[0].Y = _startPosY.Value + 110;
|
||||
rockets2[1].X = _startPosX.Value + 37; rockets2[1].Y = _startPosY.Value + 112;
|
||||
rockets2[2].X = _startPosX.Value + 45; rockets2[2].Y = _startPosY.Value + 115;
|
||||
g.FillRectangle(additionalBrush, _startPosX.Value + 45, _startPosY.Value + 20, 15, 5);
|
||||
g.FillRectangle(additionalBrush, _startPosX.Value + 45, _startPosY.Value + 110, 15, 5);
|
||||
g.DrawRectangle(pen, _startPosX.Value + 45, _startPosY.Value + 20, 15, 5);
|
||||
g.DrawRectangle(pen, _startPosX.Value + 45, _startPosY.Value + 110, 15, 5);
|
||||
g.FillPolygon(bodyColorBrush, rockets);
|
||||
g.DrawPolygon(pen, rockets);
|
||||
g.FillPolygon(bodyColorBrush, rockets2);
|
||||
g.DrawPolygon(pen, rockets2);
|
||||
|
||||
|
||||
}
|
||||
//Бомбы бомбардировщика
|
||||
|
||||
|
||||
if (entityStormtrooper.Bomb)
|
||||
{
|
||||
g.FillRectangle(additionalBrush, _startPosX.Value + 50, _startPosY.Value + 40, 10, 10);
|
||||
g.FillRectangle(additionalBrush, _startPosX.Value + 50, _startPosY.Value + 90, 10, 10);
|
||||
g.DrawRectangle(pen, _startPosX.Value + 50, _startPosY.Value + 40, 10, 10);
|
||||
g.DrawRectangle(pen, _startPosX.Value + 50, _startPosY.Value + 90, 10, 10);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
34
Stormtrooper/Stormtrooper/Entities/EntityAircraft.cs
Normal file
34
Stormtrooper/Stormtrooper/Entities/EntityAircraft.cs
Normal file
@ -0,0 +1,34 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Net.NetworkInformation;
|
||||
using System.Net.Sockets;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Stormtrooper.Entities;
|
||||
|
||||
// Класс-сущность "самолет"
|
||||
public class EntityAircraft
|
||||
{
|
||||
public int Speed { get; private set; }
|
||||
// скорость
|
||||
public double Weight { get; private set; }
|
||||
// вес
|
||||
public Color BodyColor { get; private set; }
|
||||
// цвет
|
||||
public double Step => Speed * 100 / Weight;
|
||||
// шаг в поле
|
||||
/// Конструктор сущности
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес штурмовика</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
|
||||
public EntityAircraft(int speed, double weight, Color bodyColor)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
|
||||
}
|
||||
}
|
44
Stormtrooper/Stormtrooper/Entities/EntityStormtrooper.cs
Normal file
44
Stormtrooper/Stormtrooper/Entities/EntityStormtrooper.cs
Normal file
@ -0,0 +1,44 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Stormtrooper.Entities;
|
||||
|
||||
public class EntityStormtrooper : EntityAircraft
|
||||
{
|
||||
public int Speed { get; private set; }
|
||||
// скорость
|
||||
public double Weight { get; private set; }
|
||||
// вес
|
||||
public Color BodyColor { get; private set; }
|
||||
// цвет
|
||||
public Color AdditionalColor { get; private set; }
|
||||
// дополнительные цвета
|
||||
public bool Rocket { get; private set; }
|
||||
// ракета
|
||||
public bool Bomb { get; private set; }
|
||||
// бомба
|
||||
public bool Wing { get; private set; }
|
||||
// крыло
|
||||
|
||||
/// Инициализация полей объекта-класса штурмовика
|
||||
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес штурмовика</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||
/// <param name="rocket">Признак наличия ракет</param>
|
||||
/// <param name="bomb">Признак наличия бомб</param>
|
||||
/// <param name="wing">Признак наличия крыла а</param>
|
||||
|
||||
public EntityStormtrooper(int speed, double weight, Color bodyColor, Color
|
||||
additionalColor, bool rocket, bool bomb, bool wing) : base(speed, weight, bodyColor)
|
||||
{
|
||||
AdditionalColor = additionalColor;
|
||||
Rocket = rocket;
|
||||
Bomb = bomb;
|
||||
Wing = wing;
|
||||
}
|
||||
}
|
@ -1,50 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Stormtrooper
|
||||
{
|
||||
public class EntityStormtrooper
|
||||
{
|
||||
public int Speed { get; private set; }
|
||||
// скорость
|
||||
public double Weight { get; private set; }
|
||||
// вес
|
||||
public Color BodyColor { get; private set; }
|
||||
// цвет
|
||||
public Color AdditionalColor { get; private set; }
|
||||
// дополнительные цвета
|
||||
public bool Rocket { get; private set; }
|
||||
// ракета
|
||||
public bool Bomb { get; private set; }
|
||||
// бомба
|
||||
public bool Wing { get; private set; }
|
||||
// крыло
|
||||
public double Step => Speed * 100 / Weight;
|
||||
// шаг в поле
|
||||
|
||||
/// Инициализация полей объекта-класса штурмовика
|
||||
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес штурмовика</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||
/// <param name="rocket">Признак наличия ракет</param>
|
||||
/// <param name="bomb">Признак наличия бомб</param>
|
||||
/// <param name="wing">Признак наличия крыла а</param>
|
||||
|
||||
public void Init(int speed, double weight, Color bodyColor, Color
|
||||
additionalColor, bool rocket, bool bomb, bool wing)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
AdditionalColor = additionalColor;
|
||||
Rocket = rocket;
|
||||
Bomb = bomb;
|
||||
Wing = wing;
|
||||
}
|
||||
}
|
||||
}
|
@ -34,6 +34,9 @@
|
||||
buttonDown = new Button();
|
||||
buttonLeft = new Button();
|
||||
buttonRight = new Button();
|
||||
buttonCreateAircraft = new Button();
|
||||
comboBoxStrategy = new ComboBox();
|
||||
buttonStrategyStep = new Button();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxStormtrooper).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
@ -50,11 +53,11 @@
|
||||
// buttonCreate
|
||||
//
|
||||
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreate.Location = new Point(12, 398);
|
||||
buttonCreate.Location = new Point(12, 395);
|
||||
buttonCreate.Name = "buttonCreate";
|
||||
buttonCreate.Size = new Size(94, 29);
|
||||
buttonCreate.Size = new Size(205, 32);
|
||||
buttonCreate.TabIndex = 1;
|
||||
buttonCreate.Text = "Создать";
|
||||
buttonCreate.Text = "Создать штурмовик";
|
||||
buttonCreate.UseVisualStyleBackColor = true;
|
||||
buttonCreate.Click += ButtonCreate_Click;
|
||||
//
|
||||
@ -106,11 +109,46 @@
|
||||
buttonRight.UseVisualStyleBackColor = true;
|
||||
buttonRight.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonCreateAircraft
|
||||
//
|
||||
buttonCreateAircraft.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreateAircraft.Location = new Point(239, 395);
|
||||
buttonCreateAircraft.Name = "buttonCreateAircraft";
|
||||
buttonCreateAircraft.Size = new Size(205, 32);
|
||||
buttonCreateAircraft.TabIndex = 7;
|
||||
buttonCreateAircraft.Text = "Создать самолет";
|
||||
buttonCreateAircraft.UseVisualStyleBackColor = true;
|
||||
buttonCreateAircraft.Click += buttonCreateAircraft_Click;
|
||||
//
|
||||
// comboBoxStrategy
|
||||
//
|
||||
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
|
||||
comboBoxStrategy.FormattingEnabled = true;
|
||||
comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
|
||||
comboBoxStrategy.Location = new Point(610, 12);
|
||||
comboBoxStrategy.Name = "comboBoxStrategy";
|
||||
comboBoxStrategy.Size = new Size(151, 28);
|
||||
comboBoxStrategy.TabIndex = 8;
|
||||
comboBoxStrategy.SelectedIndexChanged += comboBox1_SelectedIndexChanged;
|
||||
//
|
||||
// buttonStrategyStep
|
||||
//
|
||||
buttonStrategyStep.Location = new Point(667, 46);
|
||||
buttonStrategyStep.Name = "buttonStrategyStep";
|
||||
buttonStrategyStep.Size = new Size(94, 29);
|
||||
buttonStrategyStep.TabIndex = 9;
|
||||
buttonStrategyStep.Text = "Шаг";
|
||||
buttonStrategyStep.UseVisualStyleBackColor = true;
|
||||
buttonStrategyStep.Click += buttonStrategyStep_Click;
|
||||
//
|
||||
// FormStormtrooper
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(8F, 20F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(773, 439);
|
||||
Controls.Add(buttonStrategyStep);
|
||||
Controls.Add(comboBoxStrategy);
|
||||
Controls.Add(buttonCreateAircraft);
|
||||
Controls.Add(buttonRight);
|
||||
Controls.Add(buttonLeft);
|
||||
Controls.Add(buttonDown);
|
||||
@ -133,5 +171,8 @@
|
||||
private Button buttonDown;
|
||||
private Button buttonLeft;
|
||||
private Button buttonRight;
|
||||
private Button buttonCreateAircraft;
|
||||
private ComboBox comboBoxStrategy;
|
||||
private Button buttonStrategyStep;
|
||||
}
|
||||
}
|
@ -7,17 +7,26 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
using Aircraft.MovementStrategy;
|
||||
using Stormtrooper.Drawnings;
|
||||
using Stormtrooper.MovementStrategy;
|
||||
|
||||
namespace Stormtrooper
|
||||
namespace Stormtrooper;
|
||||
|
||||
public partial class FormStormtrooper : Form
|
||||
{
|
||||
public partial class FormStormtrooper : Form
|
||||
{
|
||||
// Поле объект для прорисовки объекта
|
||||
public DrawningStormtrooper? _drawningStormtrooper;
|
||||
public DrawningAircraft? _drawningAircraft;
|
||||
|
||||
// Стратегия перемещения
|
||||
|
||||
private AbstractStrategy? _strategy;
|
||||
|
||||
// Конструктор формы
|
||||
public FormStormtrooper()
|
||||
{
|
||||
InitializeComponent();
|
||||
_strategy = null;
|
||||
}
|
||||
|
||||
// Метод прорисовки машины
|
||||
@ -25,39 +34,58 @@ namespace Stormtrooper
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Обработка нажатия кнопки Создать
|
||||
private void ButtonCreate_Click(object sender, EventArgs e)
|
||||
/// <summary>
|
||||
/// Создание объекта класса-перемещения
|
||||
/// </summary>
|
||||
/// <param name="type">Тип создаваемого объекта</param>
|
||||
private void CreateObject(string type)
|
||||
{
|
||||
Random random = new();
|
||||
_drawningStormtrooper = new DrawningStormtrooper();
|
||||
_drawningStormtrooper.Init(random.Next(100, 300), random.Next(1000, 3000),
|
||||
switch (type)
|
||||
{
|
||||
case nameof(DrawningAircraft):
|
||||
_drawningAircraft = new DrawningAircraft(random.Next(100,
|
||||
300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256),random.Next(0,256), random.Next(0, 256)));
|
||||
break;
|
||||
case nameof(DrawningStormtrooper):
|
||||
_drawningAircraft = new DrawningStormtrooper(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
_drawningStormtrooper.SetPictureSize(pictureBoxStormtrooper.Width, pictureBoxStormtrooper.Height);
|
||||
_drawningStormtrooper.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
|
||||
Bitmap bmp = new(pictureBoxStormtrooper.Width, pictureBoxStormtrooper.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawningStormtrooper.DrawTransport(gr);
|
||||
pictureBoxStormtrooper.Image = bmp;
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
_drawningAircraft.SetPictureSize(pictureBoxStormtrooper.Width,
|
||||
pictureBoxStormtrooper.Height);
|
||||
_drawningAircraft.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
_strategy = null;
|
||||
|
||||
Draw();
|
||||
}
|
||||
|
||||
// Обработка нажатия кнопки Создать штурмовик
|
||||
private void ButtonCreate_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningStormtrooper));
|
||||
// Обработка нажатия кнопки Создать самолет
|
||||
private void buttonCreateAircraft_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningAircraft));
|
||||
// Прорисовка
|
||||
private void Draw()
|
||||
{
|
||||
if (_drawningStormtrooper == null)
|
||||
if (_drawningAircraft == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Bitmap bmp = new(pictureBoxStormtrooper.Width,
|
||||
pictureBoxStormtrooper.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawningStormtrooper.DrawTransport(gr);
|
||||
_drawningAircraft.DrawTransport(gr);
|
||||
pictureBoxStormtrooper.Image = bmp;
|
||||
}
|
||||
// Перемещение объекта по форме
|
||||
private void ButtonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningStormtrooper == null)
|
||||
if (_drawningAircraft == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
@ -67,29 +95,70 @@ namespace Stormtrooper
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
result = _drawningStormtrooper.MoveTransport(DirectionType.Up);
|
||||
result = _drawningAircraft.MoveTransport(DirectionType.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
result = _drawningStormtrooper.MoveTransport(DirectionType.Down);
|
||||
result = _drawningAircraft.MoveTransport(DirectionType.Down);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
result = _drawningStormtrooper.MoveTransport(DirectionType.Left);
|
||||
result = _drawningAircraft.MoveTransport(DirectionType.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
result = _drawningStormtrooper.MoveTransport(DirectionType.Right);
|
||||
result = _drawningAircraft.MoveTransport(DirectionType.Right);
|
||||
break;
|
||||
}
|
||||
if (result)
|
||||
{
|
||||
Draw();
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
private void pictureBoxStormtrooper_Click(object sender, EventArgs e)
|
||||
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
private void comboBox1_SelectedIndexChanged(object sender, EventArgs e)
|
||||
{
|
||||
|
||||
}
|
||||
private void buttonStrategyStep_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningAircraft == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (comboBoxStrategy.Enabled)
|
||||
{
|
||||
_strategy = comboBoxStrategy.SelectedIndex switch
|
||||
{
|
||||
0 => new MoveToCenter(),
|
||||
1 => new MoveToBorder(),
|
||||
_ => null,
|
||||
};
|
||||
|
||||
if (_strategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_strategy.SetData(new MoveableAircraft(_drawningAircraft), pictureBoxStormtrooper.Width, pictureBoxStormtrooper.Height);
|
||||
}
|
||||
|
||||
if (_strategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
comboBoxStrategy.Enabled = false;
|
||||
_strategy.MakeStep();
|
||||
Draw();
|
||||
|
||||
if (_strategy.GetStatus() == StrategyStatus.Finish)
|
||||
{
|
||||
comboBoxStrategy.Enabled = true;
|
||||
_strategy = null;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
121
Stormtrooper/Stormtrooper/MovementStrategy/AbstractStrategy.cs
Normal file
121
Stormtrooper/Stormtrooper/MovementStrategy/AbstractStrategy.cs
Normal file
@ -0,0 +1,121 @@
|
||||
namespace Stormtrooper.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Класс-стратегия перемещения объекта
|
||||
/// </summary>
|
||||
public abstract class AbstractStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Перемещаемый объект
|
||||
/// </summary>
|
||||
private IMoveableObject? _moveableObject;
|
||||
/// <summary>
|
||||
/// Статус перемещения
|
||||
/// </summary>
|
||||
private StrategyStatus _state = StrategyStatus.NotInit;
|
||||
/// <summary>
|
||||
/// Ширина поля
|
||||
/// </summary>
|
||||
protected int FieldWidth { get; private set; }
|
||||
/// <summary>
|
||||
/// Высота поля
|
||||
/// </summary>
|
||||
protected int FieldHeight { get; private set; }
|
||||
/// <summary>
|
||||
/// Статус перемещения
|
||||
/// </summary>
|
||||
public StrategyStatus GetStatus() { return _state; }
|
||||
/// <summary>
|
||||
/// Установка данных
|
||||
/// </summary>
|
||||
/// <param name="moveableObject">Перемещаемый объект</param>
|
||||
/// <param name="width">Ширина поля</param>
|
||||
/// <param name="height">Высота поля</param>
|
||||
public void SetData(IMoveableObject moveableObject, int width, int height)
|
||||
{
|
||||
if (moveableObject == null)
|
||||
{
|
||||
_state = StrategyStatus.NotInit;
|
||||
return;
|
||||
}
|
||||
_state = StrategyStatus.InProgress;
|
||||
_moveableObject = moveableObject;
|
||||
FieldWidth = width;
|
||||
FieldHeight = height;
|
||||
}
|
||||
/// <summary>
|
||||
/// Шаг перемещения
|
||||
/// </summary>
|
||||
public void MakeStep()
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (IsTargetDestinaion())
|
||||
{
|
||||
_state = StrategyStatus.Finish;
|
||||
return;
|
||||
}
|
||||
MoveToTarget();
|
||||
}
|
||||
/// <summary>
|
||||
/// Перемещение влево
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
|
||||
/// <summary>
|
||||
/// Перемещение вправо
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveRight() => MoveTo(MovementDirection.Right);
|
||||
/// <summary>
|
||||
/// Перемещение вверх
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveUp() => MoveTo(MovementDirection.Up);
|
||||
/// <summary>
|
||||
/// Перемещение вниз
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveDown() => MoveTo(MovementDirection.Down);
|
||||
/// <summary>
|
||||
/// Параметры объекта
|
||||
/// </summary>
|
||||
protected ObjectParameters? GetObjectParameters =>
|
||||
_moveableObject?.GetObjectPosition;
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected int? GetStep()
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return _moveableObject?.GetStep;
|
||||
}
|
||||
/// <summary>
|
||||
/// Перемещение к цели
|
||||
/// </summary>
|
||||
protected abstract void MoveToTarget();
|
||||
/// <summary>
|
||||
/// Достигнута ли цель
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected abstract bool IsTargetDestinaion();
|
||||
/// <summary>
|
||||
/// Попытка перемещения в требуемом направлении
|
||||
/// </summary>
|
||||
/// <param name="movementDirection">Направление</param>
|
||||
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
|
||||
private bool MoveTo(MovementDirection movementDirection)
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
|
||||
}
|
||||
}
|
@ -0,0 +1,22 @@
|
||||
namespace Stormtrooper.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Интерфейс для работы с перемещаемым объектом
|
||||
/// </summary>
|
||||
public interface IMoveableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Получение координаты объекта
|
||||
/// </summary>
|
||||
ObjectParameters? GetObjectPosition { get; }
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
int GetStep { get; }
|
||||
/// <summary>
|
||||
/// Попытка переместить объект в указанном направлении
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
/// <returns>true - объект перемещен, false - перемещение невозможно</returns>
|
||||
bool TryMoveObject(MovementDirection direction);
|
||||
}
|
52
Stormtrooper/Stormtrooper/MovementStrategy/MoveToBorder.cs
Normal file
52
Stormtrooper/Stormtrooper/MovementStrategy/MoveToBorder.cs
Normal file
@ -0,0 +1,52 @@
|
||||
namespace Stormtrooper.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Стратегия перемещения объекта к краю экрана
|
||||
/// </summary>
|
||||
internal class MoveToBorder : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.RightBorder - GetStep() <= FieldWidth
|
||||
&& objParams.RightBorder + GetStep() >= FieldWidth &&
|
||||
objParams.DownBorder - GetStep() <= FieldHeight
|
||||
&& objParams.DownBorder + GetStep() >= FieldHeight;
|
||||
}
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
int diffX = objParams.RightBorder - FieldWidth;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
int diffY = objParams.DownBorder - FieldHeight;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
52
Stormtrooper/Stormtrooper/MovementStrategy/MoveToCenter.cs
Normal file
52
Stormtrooper/Stormtrooper/MovementStrategy/MoveToCenter.cs
Normal file
@ -0,0 +1,52 @@
|
||||
namespace Stormtrooper.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Стратегия перемещения объекта в центр экрана
|
||||
/// </summary>
|
||||
public class MoveToCenter : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2
|
||||
&& objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2
|
||||
&& objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
||||
}
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,62 @@
|
||||
using Stormtrooper.Drawnings;
|
||||
using Stormtrooper.MovementStrategy;
|
||||
|
||||
namespace Aircraft.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// класс реализация для IMoveableObject с использованием DrawningAircraft
|
||||
/// </summary>
|
||||
public class MoveableAircraft : IMoveableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Поле-объект класса DrawningAircraft или его наследника
|
||||
/// </summary>
|
||||
private readonly DrawningAircraft? _cruiser = null;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="cruiser">Объект класса DrawningAircraft</param>
|
||||
public MoveableAircraft(DrawningAircraft cruiser)
|
||||
{
|
||||
_cruiser = cruiser;
|
||||
}
|
||||
public ObjectParameters? GetObjectPosition
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_cruiser == null || _cruiser.EntityAircraft == null ||
|
||||
!_cruiser.GetPosX.HasValue || !_cruiser.GetPosY.HasValue)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return new ObjectParameters(_cruiser.GetPosX.Value,
|
||||
_cruiser.GetPosY.Value, _cruiser.GetWidth, _cruiser.GetHeight);
|
||||
}
|
||||
}
|
||||
public int GetStep => (int)(_cruiser?.EntityAircraft?.Step ?? 0);
|
||||
public bool TryMoveObject(MovementDirection direction)
|
||||
{
|
||||
if (_cruiser == null || _cruiser.EntityAircraft == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return _cruiser.MoveTransport(GetDirectionType(direction));
|
||||
}
|
||||
/// <summary>
|
||||
/// Конвертация из MovementDirection в DirectionType
|
||||
/// </summary>
|
||||
/// <param name="direction">MovementDirection</param>
|
||||
/// <returns>DirectionType</returns>
|
||||
private static DirectionType GetDirectionType(MovementDirection direction)
|
||||
{
|
||||
return direction switch
|
||||
{
|
||||
MovementDirection.Left => DirectionType.Left,
|
||||
MovementDirection.Right => DirectionType.Right,
|
||||
MovementDirection.Up => DirectionType.Up,
|
||||
MovementDirection.Down => DirectionType.Down,
|
||||
_ => DirectionType.Unknow,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,27 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Stormtrooper.MovementStrategy;
|
||||
|
||||
public enum MovementDirection
|
||||
{
|
||||
/// <summary>
|
||||
/// Вверх
|
||||
/// </summary>
|
||||
Up = 1,
|
||||
/// <summary>
|
||||
/// Вниз
|
||||
/// </summary>
|
||||
Down = 2,
|
||||
/// <summary>
|
||||
/// Влево
|
||||
/// </summary>
|
||||
Left = 3,
|
||||
/// <summary>
|
||||
/// Вправо
|
||||
/// </summary>
|
||||
Right = 4
|
||||
}
|
@ -0,0 +1,64 @@
|
||||
namespace Stormtrooper.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Параметры-координаты объекта
|
||||
/// </summary>
|
||||
public class ObjectParameters
|
||||
{
|
||||
/// <summary>
|
||||
/// Координата X
|
||||
/// </summary>
|
||||
private readonly int _x;
|
||||
/// <summary>
|
||||
/// Координата Y
|
||||
/// </summary>
|
||||
private readonly int _y;
|
||||
/// <summary>
|
||||
/// Ширина объекта
|
||||
/// </summary>
|
||||
private readonly int _width;
|
||||
/// <summary>
|
||||
/// Высота объекта
|
||||
/// </summary>
|
||||
private readonly int _height;
|
||||
/// <summary>
|
||||
/// Левая граница
|
||||
/// </summary>
|
||||
public int LeftBorder => _x;
|
||||
/// <summary>
|
||||
/// Верхняя граница
|
||||
/// </summary>
|
||||
public int TopBorder => _y;
|
||||
/// <summary>
|
||||
/// Правая граница
|
||||
/// </summary>
|
||||
public int RightBorder => _x + _width;
|
||||
/// <summary>
|
||||
/// Нижняя граница
|
||||
/// </summary>
|
||||
public int DownBorder => _y + _height;
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleVertical => _y + _height / 2;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
/// <param name="width">Ширина объекта</param>
|
||||
/// <param name="height">Высота объекта</param>
|
||||
public ObjectParameters(int x, int y, int width, int height)
|
||||
{
|
||||
_x = x;
|
||||
_y = y;
|
||||
_width = width;
|
||||
_height = height;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
23
Stormtrooper/Stormtrooper/MovementStrategy/StrategyStatus.cs
Normal file
23
Stormtrooper/Stormtrooper/MovementStrategy/StrategyStatus.cs
Normal file
@ -0,0 +1,23 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Stormtrooper.MovementStrategy;
|
||||
|
||||
public enum StrategyStatus
|
||||
{
|
||||
/// <summary>
|
||||
/// Все готово к началу
|
||||
/// </summary>
|
||||
NotInit,
|
||||
/// <summary>
|
||||
/// Выполняется
|
||||
/// </summary>
|
||||
InProgress,
|
||||
/// <summary>
|
||||
/// Завершено
|
||||
/// </summary>
|
||||
Finish
|
||||
}
|
Loading…
Reference in New Issue
Block a user
Пустых методов быть не должно