diff --git a/Stormtrooper/Stormtrooper/DirectionType.cs b/Stormtrooper/Stormtrooper/DirectionType.cs deleted file mode 100644 index cf5dd7d..0000000 --- a/Stormtrooper/Stormtrooper/DirectionType.cs +++ /dev/null @@ -1,20 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Linq; -using System.Text; -using System.Threading.Tasks; - -namespace Stormtrooper -{ - public enum DirectionType - { - Up = 1, - - Down = 2, - - Left = 3, - - Right = 4, - - } -} diff --git a/Stormtrooper/Stormtrooper/Drawnings/DirectionType.cs b/Stormtrooper/Stormtrooper/Drawnings/DirectionType.cs new file mode 100644 index 0000000..7d90484 --- /dev/null +++ b/Stormtrooper/Stormtrooper/Drawnings/DirectionType.cs @@ -0,0 +1,30 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; + +namespace Stormtrooper.Drawnings; + +public enum DirectionType +{ + // Неизвестное направление + Unknow = -1, + + // Вверх + + Up = 1, + + // Вниз + + Down = 2, + + // Влево + + Left = 3, + + // Вправо + + Right = 4, + +} diff --git a/Stormtrooper/Stormtrooper/DrawningStormtrooper.cs b/Stormtrooper/Stormtrooper/Drawnings/DrawningAircraft.cs similarity index 54% rename from Stormtrooper/Stormtrooper/DrawningStormtrooper.cs rename to Stormtrooper/Stormtrooper/Drawnings/DrawningAircraft.cs index 937731a..3127ca7 100644 --- a/Stormtrooper/Stormtrooper/DrawningStormtrooper.cs +++ b/Stormtrooper/Stormtrooper/Drawnings/DrawningAircraft.cs @@ -1,18 +1,16 @@ -using System; +using Stormtrooper.Entities; +using System; using System.Collections.Generic; -using System.Drawing; -using System.Drawing.Drawing2D; using System.Linq; -using System.Reflection.Metadata; using System.Text; using System.Threading.Tasks; -using System.Windows.Forms; -namespace Stormtrooper; -public class DrawningStormtrooper +namespace Stormtrooper.Drawnings; + +public class DrawningAircraft { // Класс-сущность - public EntityStormtrooper? EntityStormtrooper { get; private set; } // объявление + public EntityAircraft? EntityAircraft { get; protected set; } // объявление 1 // Ширина окна @@ -24,46 +22,70 @@ public class DrawningStormtrooper // Левая координата прорисовки штурмовика - public int? _startPosX; + protected int? _startPosX; // Верхняя координата прорисовки автомобиля - public int? _startPosY; + protected int? _startPosY; // Ширина прорисовки штурмовика - private readonly int _drawningStormtrooperWidth = 140; + private readonly int _drawningAircraftWidth = 140; // Высота прорисовки штурмовика - private readonly int _drawningStormtrooperHeight = 150; + private readonly int _drawningAircraftHeight = 135; + public int? GetPosX => _startPosX; + /// + /// Координата Y объекта + /// + public int? GetPosY => _startPosY; + /// + /// Ширина объекта + /// + public int GetWidth => _drawningAircraftWidth; + /// + /// Высота объекта + /// + public int GetHeight => _drawningAircraftHeight; - // Инициализация свойств - - /// Скорость - /// Вес - /// Основной цвет - /// Дополнительный цвет - /// Признак наличия ракет - /// Признак наличия бомбы - /// Признак наличия крыла - public void Init(int speed, double weight, Color bodyColor, Color - additionalColor, bool rocket, bool bomb, bool wing) + // Пустой конструктор + private DrawningAircraft() { - EntityStormtrooper = new EntityStormtrooper(); // инициализация - EntityStormtrooper.Init(speed, weight, bodyColor, additionalColor,rocket, bomb, wing); _pictureWidth = null; _pictureHeight = null; _startPosX = null; _startPosY = null; } - // Установка границ поля + // Конструктор + + /// Скорость + /// Вес + /// Основной цвет + public DrawningAircraft(int speed, double weight, Color bodyColor) : this() + { + EntityAircraft = new EntityAircraft(speed, weight, bodyColor); + } + + // Конструктор для наследников + + /// Ширина прорисовки штурмовика + /// Высота прорисовки штурмовика + protected DrawningAircraft(int drawningAircraftWidth, int drawningAircraftHeight) : this() + { + _drawningAircraftWidth = drawningAircraftWidth; + _pictureHeight = drawningAircraftHeight; + } + + /// Прорисовка объекта + /// + /// // Установка границ поля /// Ширина поля /// Высота поля public bool SetPictureSize(int width, int height) { - if (_drawningStormtrooperHeight > height || _drawningStormtrooperWidth > width) + if (_drawningAircraftHeight > height || _drawningAircraftWidth > width) { return false; } @@ -89,18 +111,18 @@ public class DrawningStormtrooper return; } - if (x < 0 || x + _drawningStormtrooperWidth > _pictureWidth) + if (x < 0 || x + _drawningAircraftWidth > _pictureWidth) { - _startPosX = _pictureWidth - _drawningStormtrooperWidth; + _startPosX = _pictureWidth - _drawningAircraftWidth; } else { _startPosX = x; } - if (y < 0 || y + _drawningStormtrooperHeight > _pictureHeight) + if (y < 0 || y + _drawningAircraftHeight > _pictureHeight) { - _startPosY = _pictureHeight - _drawningStormtrooperHeight; + _startPosY = _pictureHeight - _drawningAircraftHeight; } else { @@ -111,7 +133,7 @@ public class DrawningStormtrooper // Изменение направления перемещения public bool MoveTransport(DirectionType direction) { - if (EntityStormtrooper == null || !_startPosX.HasValue || !_startPosY.HasValue) + if (EntityAircraft == null || !_startPosX.HasValue || !_startPosY.HasValue) { return false; } @@ -119,49 +141,46 @@ public class DrawningStormtrooper { //влево case DirectionType.Left: - if (_startPosX.Value - EntityStormtrooper.Step > 0) + if (_startPosX.Value - EntityAircraft.Step > 0) { - _startPosX -= (int)EntityStormtrooper.Step; + _startPosX -= (int)EntityAircraft.Step; } return true; //вверх case DirectionType.Up: - if (_startPosY.Value - EntityStormtrooper.Step > 0) + if (_startPosY.Value - EntityAircraft.Step > 0) { - _startPosY -= (int)EntityStormtrooper.Step; + _startPosY -= (int)EntityAircraft.Step; } return true; // вправо case DirectionType.Right: - if (_startPosX.Value + EntityStormtrooper.Step + _drawningStormtrooperWidth < _pictureWidth) + if (_startPosX.Value + EntityAircraft.Step + _drawningAircraftWidth < _pictureWidth) { - _startPosX += (int)EntityStormtrooper.Step; + _startPosX += (int)EntityAircraft.Step; return true; } return true; //вниз case DirectionType.Down: - if (_startPosY.Value + EntityStormtrooper.Step + _drawningStormtrooperHeight < _pictureHeight) + if (_startPosY.Value + EntityAircraft.Step + _drawningAircraftHeight < _pictureHeight) { - _startPosY += (int)EntityStormtrooper.Step; + _startPosY += (int)EntityAircraft.Step; } return true; default: return false; } } - /// Прорисовка объекта - /// - public void DrawTransport(Graphics g) + public virtual void DrawTransport(Graphics g) { - if (EntityStormtrooper == null || !_startPosX.HasValue || !_startPosY.HasValue) + if (EntityAircraft == null || !_startPosX.HasValue || !_startPosY.HasValue) { return; } Pen pen = new(Color.Black); - Brush bodyColorBrush = new SolidBrush(EntityStormtrooper.BodyColor); - Brush additionalBrush = new SolidBrush(EntityStormtrooper.AdditionalColor); + Brush bodyColorBrush = new SolidBrush(EntityAircraft.BodyColor); //нос штурмовика Brush brBlack = new SolidBrush(Color.Black); @@ -206,44 +225,7 @@ public class DrawningStormtrooper frontwings2[3].X = _startPosX.Value + 80; frontwings2[3].Y = _startPosY.Value + 80; g.FillPolygon(bodyColorBrush, frontwings2); g.DrawPolygon(pen, frontwings2); + - - //Ракеты штурмовика - - - - if (EntityStormtrooper.Rocket) - { - Point[] rockets = new Point[3]; - rockets[0].X = _startPosX.Value + 45; rockets[0].Y = _startPosY.Value + 20; - rockets[1].X = _startPosX.Value + 37; rockets[1].Y = _startPosY.Value + 22; - rockets[2].X = _startPosX.Value + 45; rockets[2].Y = _startPosY.Value + 25; - - Point[] rockets2 = new Point[3]; - rockets2[0].X = _startPosX.Value + 45; rockets2[0].Y = _startPosY.Value + 110; - rockets2[1].X = _startPosX.Value + 37; rockets2[1].Y = _startPosY.Value + 112; - rockets2[2].X = _startPosX.Value + 45; rockets2[2].Y = _startPosY.Value + 115; - g.FillRectangle(additionalBrush, _startPosX.Value + 45, _startPosY.Value + 20, 15, 5); - g.FillRectangle(additionalBrush, _startPosX.Value + 45, _startPosY.Value + 110, 15, 5); - g.DrawRectangle(pen, _startPosX.Value + 45, _startPosY.Value + 20, 15, 5); - g.DrawRectangle(pen, _startPosX.Value + 45, _startPosY.Value + 110, 15, 5); - g.FillPolygon(bodyColorBrush, rockets); - g.DrawPolygon(pen, rockets); - g.FillPolygon(bodyColorBrush, rockets2); - g.DrawPolygon(pen, rockets2); - - - } - //Бомбы бомбардировщика - - - if (EntityStormtrooper.Bomb) - { - g.FillRectangle(additionalBrush, _startPosX.Value + 50, _startPosY.Value + 40, 10, 10); - g.FillRectangle(additionalBrush, _startPosX.Value + 50, _startPosY.Value + 90, 10, 10); - g.DrawRectangle(pen, _startPosX.Value + 50, _startPosY.Value + 40, 10, 10); - g.DrawRectangle(pen, _startPosX.Value + 50, _startPosY.Value + 90, 10, 10); - - } } -} \ No newline at end of file +} diff --git a/Stormtrooper/Stormtrooper/Drawnings/DrawningStormtrooper.cs b/Stormtrooper/Stormtrooper/Drawnings/DrawningStormtrooper.cs new file mode 100644 index 0000000..21d7fab --- /dev/null +++ b/Stormtrooper/Stormtrooper/Drawnings/DrawningStormtrooper.cs @@ -0,0 +1,78 @@ +using System; +using System.Collections.Generic; +using System.Drawing; +using System.Drawing.Drawing2D; +using System.Linq; +using System.Reflection.Metadata; +using System.Text; +using System.Threading.Tasks; +using System.Windows.Forms; +using Stormtrooper.Entities; + +namespace Stormtrooper.Drawnings; +public class DrawningStormtrooper : DrawningAircraft +{ + // Конструктор + + /// Скорость + /// Вес + /// Основной цвет + /// Дополнительный цвет + /// Признак наличия ракет + /// Признак наличия бомбы + /// Признак наличия крыла + public DrawningStormtrooper(int speed, double weight, Color bodyColor, Color + additionalColor, bool rocket, bool bomb, bool wing) : base(140,135) + { + EntityAircraft = new EntityStormtrooper(speed, weight, bodyColor, additionalColor, rocket, bomb, wing); + + } + + public override void DrawTransport(Graphics g) + { + if (EntityAircraft == null || EntityAircraft is not EntityStormtrooper entityStormtrooper|| !_startPosX.HasValue || !_startPosY.HasValue) + { + return; + } + Pen pen = new(Color.Black); + Brush bodyColorBrush = new SolidBrush(entityStormtrooper.BodyColor); + Brush additionalBrush = new SolidBrush(entityStormtrooper.AdditionalColor); + + base.DrawTransport(g); + + //Ракеты штурмовика + if (entityStormtrooper.Rocket) + { + Point[] rockets = new Point[3]; + rockets[0].X = _startPosX.Value + 45; rockets[0].Y = _startPosY.Value + 20; + rockets[1].X = _startPosX.Value + 37; rockets[1].Y = _startPosY.Value + 22; + rockets[2].X = _startPosX.Value + 45; rockets[2].Y = _startPosY.Value + 25; + + Point[] rockets2 = new Point[3]; + rockets2[0].X = _startPosX.Value + 45; rockets2[0].Y = _startPosY.Value + 110; + rockets2[1].X = _startPosX.Value + 37; rockets2[1].Y = _startPosY.Value + 112; + rockets2[2].X = _startPosX.Value + 45; rockets2[2].Y = _startPosY.Value + 115; + g.FillRectangle(additionalBrush, _startPosX.Value + 45, _startPosY.Value + 20, 15, 5); + g.FillRectangle(additionalBrush, _startPosX.Value + 45, _startPosY.Value + 110, 15, 5); + g.DrawRectangle(pen, _startPosX.Value + 45, _startPosY.Value + 20, 15, 5); + g.DrawRectangle(pen, _startPosX.Value + 45, _startPosY.Value + 110, 15, 5); + g.FillPolygon(bodyColorBrush, rockets); + g.DrawPolygon(pen, rockets); + g.FillPolygon(bodyColorBrush, rockets2); + g.DrawPolygon(pen, rockets2); + + + } + //Бомбы бомбардировщика + + + if (entityStormtrooper.Bomb) + { + g.FillRectangle(additionalBrush, _startPosX.Value + 50, _startPosY.Value + 40, 10, 10); + g.FillRectangle(additionalBrush, _startPosX.Value + 50, _startPosY.Value + 90, 10, 10); + g.DrawRectangle(pen, _startPosX.Value + 50, _startPosY.Value + 40, 10, 10); + g.DrawRectangle(pen, _startPosX.Value + 50, _startPosY.Value + 90, 10, 10); + + } + } +} \ No newline at end of file diff --git a/Stormtrooper/Stormtrooper/Entities/EntityAircraft.cs b/Stormtrooper/Stormtrooper/Entities/EntityAircraft.cs new file mode 100644 index 0000000..c81d626 --- /dev/null +++ b/Stormtrooper/Stormtrooper/Entities/EntityAircraft.cs @@ -0,0 +1,34 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Net.NetworkInformation; +using System.Net.Sockets; +using System.Text; +using System.Threading.Tasks; + +namespace Stormtrooper.Entities; + +// Класс-сущность "самолет" +public class EntityAircraft +{ + public int Speed { get; private set; } + // скорость + public double Weight { get; private set; } + // вес + public Color BodyColor { get; private set; } + // цвет + public double Step => Speed * 100 / Weight; + // шаг в поле + /// Конструктор сущности + /// Скорость + /// Вес штурмовика + /// Основной цвет + + public EntityAircraft(int speed, double weight, Color bodyColor) + { + Speed = speed; + Weight = weight; + BodyColor = bodyColor; + + } +} diff --git a/Stormtrooper/Stormtrooper/Entities/EntityStormtrooper.cs b/Stormtrooper/Stormtrooper/Entities/EntityStormtrooper.cs new file mode 100644 index 0000000..bbc70c5 --- /dev/null +++ b/Stormtrooper/Stormtrooper/Entities/EntityStormtrooper.cs @@ -0,0 +1,44 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; + +namespace Stormtrooper.Entities; + +public class EntityStormtrooper : EntityAircraft +{ + public int Speed { get; private set; } + // скорость + public double Weight { get; private set; } + // вес + public Color BodyColor { get; private set; } + // цвет + public Color AdditionalColor { get; private set; } + // дополнительные цвета + public bool Rocket { get; private set; } + // ракета + public bool Bomb { get; private set; } + // бомба + public bool Wing { get; private set; } + // крыло + + /// Инициализация полей объекта-класса штурмовика + + /// Скорость + /// Вес штурмовика + /// Основной цвет + /// Дополнительный цвет + /// Признак наличия ракет + /// Признак наличия бомб + /// Признак наличия крыла а + + public EntityStormtrooper(int speed, double weight, Color bodyColor, Color + additionalColor, bool rocket, bool bomb, bool wing) : base(speed, weight, bodyColor) + { + AdditionalColor = additionalColor; + Rocket = rocket; + Bomb = bomb; + Wing = wing; + } +} diff --git a/Stormtrooper/Stormtrooper/EntityStormtrooper.cs b/Stormtrooper/Stormtrooper/EntityStormtrooper.cs deleted file mode 100644 index 3a6e4cf..0000000 --- a/Stormtrooper/Stormtrooper/EntityStormtrooper.cs +++ /dev/null @@ -1,50 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Linq; -using System.Text; -using System.Threading.Tasks; - -namespace Stormtrooper -{ - public class EntityStormtrooper - { - public int Speed { get; private set; } - // скорость - public double Weight { get; private set; } - // вес - public Color BodyColor { get; private set; } - // цвет - public Color AdditionalColor { get; private set; } - // дополнительные цвета - public bool Rocket { get; private set; } - // ракета - public bool Bomb { get; private set; } - // бомба - public bool Wing { get; private set; } - // крыло - public double Step => Speed * 100 / Weight; - // шаг в поле - - /// Инициализация полей объекта-класса штурмовика - - /// Скорость - /// Вес штурмовика - /// Основной цвет - /// Дополнительный цвет - /// Признак наличия ракет - /// Признак наличия бомб - /// Признак наличия крыла а - - public void Init(int speed, double weight, Color bodyColor, Color - additionalColor, bool rocket, bool bomb, bool wing) - { - Speed = speed; - Weight = weight; - BodyColor = bodyColor; - AdditionalColor = additionalColor; - Rocket = rocket; - Bomb = bomb; - Wing = wing; - } - } -} diff --git a/Stormtrooper/Stormtrooper/FormStormtrooper.Designer.cs b/Stormtrooper/Stormtrooper/FormStormtrooper.Designer.cs index 3561ad3..3be5a11 100644 --- a/Stormtrooper/Stormtrooper/FormStormtrooper.Designer.cs +++ b/Stormtrooper/Stormtrooper/FormStormtrooper.Designer.cs @@ -34,6 +34,9 @@ buttonDown = new Button(); buttonLeft = new Button(); buttonRight = new Button(); + buttonCreateAircraft = new Button(); + comboBoxStrategy = new ComboBox(); + buttonStrategyStep = new Button(); ((System.ComponentModel.ISupportInitialize)pictureBoxStormtrooper).BeginInit(); SuspendLayout(); // @@ -50,11 +53,11 @@ // buttonCreate // buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left; - buttonCreate.Location = new Point(12, 398); + buttonCreate.Location = new Point(12, 395); buttonCreate.Name = "buttonCreate"; - buttonCreate.Size = new Size(94, 29); + buttonCreate.Size = new Size(205, 32); buttonCreate.TabIndex = 1; - buttonCreate.Text = "Создать"; + buttonCreate.Text = "Создать штурмовик"; buttonCreate.UseVisualStyleBackColor = true; buttonCreate.Click += ButtonCreate_Click; // @@ -106,11 +109,46 @@ buttonRight.UseVisualStyleBackColor = true; buttonRight.Click += ButtonMove_Click; // + // buttonCreateAircraft + // + buttonCreateAircraft.Anchor = AnchorStyles.Bottom | AnchorStyles.Left; + buttonCreateAircraft.Location = new Point(239, 395); + buttonCreateAircraft.Name = "buttonCreateAircraft"; + buttonCreateAircraft.Size = new Size(205, 32); + buttonCreateAircraft.TabIndex = 7; + buttonCreateAircraft.Text = "Создать самолет"; + buttonCreateAircraft.UseVisualStyleBackColor = true; + buttonCreateAircraft.Click += buttonCreateAircraft_Click; + // + // comboBoxStrategy + // + comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList; + comboBoxStrategy.FormattingEnabled = true; + comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" }); + comboBoxStrategy.Location = new Point(610, 12); + comboBoxStrategy.Name = "comboBoxStrategy"; + comboBoxStrategy.Size = new Size(151, 28); + comboBoxStrategy.TabIndex = 8; + comboBoxStrategy.SelectedIndexChanged += comboBox1_SelectedIndexChanged; + // + // buttonStrategyStep + // + buttonStrategyStep.Location = new Point(667, 46); + buttonStrategyStep.Name = "buttonStrategyStep"; + buttonStrategyStep.Size = new Size(94, 29); + buttonStrategyStep.TabIndex = 9; + buttonStrategyStep.Text = "Шаг"; + buttonStrategyStep.UseVisualStyleBackColor = true; + buttonStrategyStep.Click += buttonStrategyStep_Click; + // // FormStormtrooper // AutoScaleDimensions = new SizeF(8F, 20F); AutoScaleMode = AutoScaleMode.Font; ClientSize = new Size(773, 439); + Controls.Add(buttonStrategyStep); + Controls.Add(comboBoxStrategy); + Controls.Add(buttonCreateAircraft); Controls.Add(buttonRight); Controls.Add(buttonLeft); Controls.Add(buttonDown); @@ -133,5 +171,8 @@ private Button buttonDown; private Button buttonLeft; private Button buttonRight; + private Button buttonCreateAircraft; + private ComboBox comboBoxStrategy; + private Button buttonStrategyStep; } } \ No newline at end of file diff --git a/Stormtrooper/Stormtrooper/FormStormtrooper.cs b/Stormtrooper/Stormtrooper/FormStormtrooper.cs index 00bc307..236594e 100644 --- a/Stormtrooper/Stormtrooper/FormStormtrooper.cs +++ b/Stormtrooper/Stormtrooper/FormStormtrooper.cs @@ -7,89 +7,158 @@ using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; +using Aircraft.MovementStrategy; +using Stormtrooper.Drawnings; +using Stormtrooper.MovementStrategy; -namespace Stormtrooper +namespace Stormtrooper; + +public partial class FormStormtrooper : Form { - public partial class FormStormtrooper : Form + // Поле объект для прорисовки объекта + public DrawningAircraft? _drawningAircraft; + + // Стратегия перемещения + + private AbstractStrategy? _strategy; + + // Конструктор формы + public FormStormtrooper() { - // Поле объект для прорисовки объекта - public DrawningStormtrooper? _drawningStormtrooper; - // Конструктор формы - public FormStormtrooper() - { - InitializeComponent(); - } + InitializeComponent(); + _strategy = null; + } - // Метод прорисовки машины - private void FormStormtrooper_Load(object sender, EventArgs e) - { + // Метод прорисовки машины + private void FormStormtrooper_Load(object sender, EventArgs e) + { - } - - // Обработка нажатия кнопки Создать - private void ButtonCreate_Click(object sender, EventArgs e) + } + /// + /// Создание объекта класса-перемещения + /// + /// Тип создаваемого объекта + private void CreateObject(string type) + { + Random random = new(); + switch (type) { - Random random = new(); - _drawningStormtrooper = new DrawningStormtrooper(); - _drawningStormtrooper.Init(random.Next(100, 300), random.Next(1000, 3000), - Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)), - Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)), - Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2))); - _drawningStormtrooper.SetPictureSize(pictureBoxStormtrooper.Width, pictureBoxStormtrooper.Height); - _drawningStormtrooper.SetPosition(random.Next(10, 100), random.Next(10, 100)); - - Bitmap bmp = new(pictureBoxStormtrooper.Width, pictureBoxStormtrooper.Height); - Graphics gr = Graphics.FromImage(bmp); - _drawningStormtrooper.DrawTransport(gr); - pictureBoxStormtrooper.Image = bmp; - } - private void Draw() - { - if (_drawningStormtrooper == null) - { + case nameof(DrawningAircraft): + _drawningAircraft = new DrawningAircraft(random.Next(100, + 300), random.Next(1000, 3000), + Color.FromArgb(random.Next(0, 256),random.Next(0,256), random.Next(0, 256))); + break; + case nameof(DrawningStormtrooper): + _drawningAircraft = new DrawningStormtrooper(random.Next(100, 300), random.Next(1000, 3000), + Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)), + Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)), + Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2))); + break; + default: return; - } - Bitmap bmp = new(pictureBoxStormtrooper.Width, - pictureBoxStormtrooper.Height); - Graphics gr = Graphics.FromImage(bmp); - _drawningStormtrooper.DrawTransport(gr); - pictureBoxStormtrooper.Image = bmp; } - private void ButtonMove_Click(object sender, EventArgs e) + _drawningAircraft.SetPictureSize(pictureBoxStormtrooper.Width, + pictureBoxStormtrooper.Height); + _drawningAircraft.SetPosition(random.Next(10, 100), random.Next(10, 100)); + _strategy = null; + + Draw(); + } + + // Обработка нажатия кнопки Создать штурмовик + private void ButtonCreate_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningStormtrooper)); + // Обработка нажатия кнопки Создать самолет + private void buttonCreateAircraft_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningAircraft)); + // Прорисовка + private void Draw() + { + if (_drawningAircraft == null) { - if (_drawningStormtrooper == null) - { - return; - } - - string name = ((Button)sender)?.Name ?? string.Empty; - bool result = false; - switch (name) - { - case "buttonUp": - result = _drawningStormtrooper.MoveTransport(DirectionType.Up); - break; - case "buttonDown": - result = _drawningStormtrooper.MoveTransport(DirectionType.Down); - break; - case "buttonLeft": - result = _drawningStormtrooper.MoveTransport(DirectionType.Left); - break; - case "buttonRight": - result = _drawningStormtrooper.MoveTransport(DirectionType.Right); - break; - } - if (result) - { - Draw(); - } - - + return; + } + Bitmap bmp = new(pictureBoxStormtrooper.Width, + pictureBoxStormtrooper.Height); + Graphics gr = Graphics.FromImage(bmp); + _drawningAircraft.DrawTransport(gr); + pictureBoxStormtrooper.Image = bmp; + } + // Перемещение объекта по форме + private void ButtonMove_Click(object sender, EventArgs e) + { + if (_drawningAircraft == null) + { + return; } - private void pictureBoxStormtrooper_Click(object sender, EventArgs e) + string name = ((Button)sender)?.Name ?? string.Empty; + bool result = false; + switch (name) { - + case "buttonUp": + result = _drawningAircraft.MoveTransport(DirectionType.Up); + break; + case "buttonDown": + result = _drawningAircraft.MoveTransport(DirectionType.Down); + break; + case "buttonLeft": + result = _drawningAircraft.MoveTransport(DirectionType.Left); + break; + case "buttonRight": + result = _drawningAircraft.MoveTransport(DirectionType.Right); + break; + } + if (result) + { + Draw(); } } + + private void pictureBoxStormtrooper_Click(object sender, EventArgs e) + { + + } + + private void comboBox1_SelectedIndexChanged(object sender, EventArgs e) + { + + } + private void buttonStrategyStep_Click(object sender, EventArgs e) + { + if (_drawningAircraft == null) + { + return; + } + + if (comboBoxStrategy.Enabled) + { + _strategy = comboBoxStrategy.SelectedIndex switch + { + 0 => new MoveToCenter(), + 1 => new MoveToBorder(), + _ => null, + }; + + if (_strategy == null) + { + return; + } + _strategy.SetData(new MoveableAircraft(_drawningAircraft), pictureBoxStormtrooper.Width, pictureBoxStormtrooper.Height); + } + + if (_strategy == null) + { + return; + } + + comboBoxStrategy.Enabled = false; + _strategy.MakeStep(); + Draw(); + + if (_strategy.GetStatus() == StrategyStatus.Finish) + { + comboBoxStrategy.Enabled = true; + _strategy = null; + } + + } } diff --git a/Stormtrooper/Stormtrooper/MovementStrategy/AbstractStrategy.cs b/Stormtrooper/Stormtrooper/MovementStrategy/AbstractStrategy.cs new file mode 100644 index 0000000..991bb44 --- /dev/null +++ b/Stormtrooper/Stormtrooper/MovementStrategy/AbstractStrategy.cs @@ -0,0 +1,121 @@ +namespace Stormtrooper.MovementStrategy; + +/// +/// Класс-стратегия перемещения объекта +/// +public abstract class AbstractStrategy +{ + /// + /// Перемещаемый объект + /// + private IMoveableObject? _moveableObject; + /// + /// Статус перемещения + /// + private StrategyStatus _state = StrategyStatus.NotInit; + /// + /// Ширина поля + /// + protected int FieldWidth { get; private set; } + /// + /// Высота поля + /// + protected int FieldHeight { get; private set; } + /// + /// Статус перемещения + /// + public StrategyStatus GetStatus() { return _state; } + /// + /// Установка данных + /// + /// Перемещаемый объект + /// Ширина поля + /// Высота поля + public void SetData(IMoveableObject moveableObject, int width, int height) + { + if (moveableObject == null) + { + _state = StrategyStatus.NotInit; + return; + } + _state = StrategyStatus.InProgress; + _moveableObject = moveableObject; + FieldWidth = width; + FieldHeight = height; + } + /// + /// Шаг перемещения + /// + public void MakeStep() + { + if (_state != StrategyStatus.InProgress) + { + return; + } + if (IsTargetDestinaion()) + { + _state = StrategyStatus.Finish; + return; + } + MoveToTarget(); + } + /// + /// Перемещение влево + /// + /// Результат перемещения (true - удалось переместиться, false - неудача) + protected bool MoveLeft() => MoveTo(MovementDirection.Left); + /// + /// Перемещение вправо + /// + /// Результат перемещения (true - удалось переместиться, false - неудача) + protected bool MoveRight() => MoveTo(MovementDirection.Right); + /// + /// Перемещение вверх + /// + /// Результат перемещения (true - удалось переместиться, false - неудача) + protected bool MoveUp() => MoveTo(MovementDirection.Up); + /// + /// Перемещение вниз + /// + /// Результат перемещения (true - удалось переместиться, false - неудача) + protected bool MoveDown() => MoveTo(MovementDirection.Down); + /// + /// Параметры объекта + /// + protected ObjectParameters? GetObjectParameters => + _moveableObject?.GetObjectPosition; + /// + /// Шаг объекта + /// + /// + protected int? GetStep() + { + if (_state != StrategyStatus.InProgress) + { + return null; + } + return _moveableObject?.GetStep; + } + /// + /// Перемещение к цели + /// + protected abstract void MoveToTarget(); + /// + /// Достигнута ли цель + /// + /// + protected abstract bool IsTargetDestinaion(); + /// + /// Попытка перемещения в требуемом направлении + /// + /// Направление + /// Результат попытки (true - удалось переместиться, false - неудача) + private bool MoveTo(MovementDirection movementDirection) + { + if (_state != StrategyStatus.InProgress) + { + return false; + } + return _moveableObject?.TryMoveObject(movementDirection) ?? false; + } +} diff --git a/Stormtrooper/Stormtrooper/MovementStrategy/IMoveableObject.cs b/Stormtrooper/Stormtrooper/MovementStrategy/IMoveableObject.cs new file mode 100644 index 0000000..d2283dd --- /dev/null +++ b/Stormtrooper/Stormtrooper/MovementStrategy/IMoveableObject.cs @@ -0,0 +1,22 @@ +namespace Stormtrooper.MovementStrategy; + +/// +/// Интерфейс для работы с перемещаемым объектом +/// +public interface IMoveableObject +{ + /// + /// Получение координаты объекта + /// + ObjectParameters? GetObjectPosition { get; } + /// + /// Шаг объекта + /// + int GetStep { get; } + /// + /// Попытка переместить объект в указанном направлении + /// + /// Направление + /// true - объект перемещен, false - перемещение невозможно + bool TryMoveObject(MovementDirection direction); +} diff --git a/Stormtrooper/Stormtrooper/MovementStrategy/MoveToBorder.cs b/Stormtrooper/Stormtrooper/MovementStrategy/MoveToBorder.cs new file mode 100644 index 0000000..82bf242 --- /dev/null +++ b/Stormtrooper/Stormtrooper/MovementStrategy/MoveToBorder.cs @@ -0,0 +1,52 @@ +namespace Stormtrooper.MovementStrategy; + +/// +/// Стратегия перемещения объекта к краю экрана +/// +internal class MoveToBorder : AbstractStrategy +{ + protected override bool IsTargetDestinaion() + { + ObjectParameters? objParams = GetObjectParameters; + if (objParams == null) + { + return false; + } + return objParams.RightBorder - GetStep() <= FieldWidth + && objParams.RightBorder + GetStep() >= FieldWidth && + objParams.DownBorder - GetStep() <= FieldHeight + && objParams.DownBorder + GetStep() >= FieldHeight; + } + protected override void MoveToTarget() + { + ObjectParameters? objParams = GetObjectParameters; + if (objParams == null) + { + return; + } + int diffX = objParams.RightBorder - FieldWidth; + if (Math.Abs(diffX) > GetStep()) + { + if (diffX > 0) + { + MoveLeft(); + } + else + { + MoveRight(); + } + } + int diffY = objParams.DownBorder - FieldHeight; + if (Math.Abs(diffY) > GetStep()) + { + if (diffY > 0) + { + MoveUp(); + } + else + { + MoveDown(); + } + } + } +} diff --git a/Stormtrooper/Stormtrooper/MovementStrategy/MoveToCenter.cs b/Stormtrooper/Stormtrooper/MovementStrategy/MoveToCenter.cs new file mode 100644 index 0000000..8c6659a --- /dev/null +++ b/Stormtrooper/Stormtrooper/MovementStrategy/MoveToCenter.cs @@ -0,0 +1,52 @@ +namespace Stormtrooper.MovementStrategy; + +/// +/// Стратегия перемещения объекта в центр экрана +/// +public class MoveToCenter : AbstractStrategy +{ + protected override bool IsTargetDestinaion() + { + ObjectParameters? objParams = GetObjectParameters; + if (objParams == null) + { + return false; + } + return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2 + && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 && + objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2 + && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2; + } + protected override void MoveToTarget() + { + ObjectParameters? objParams = GetObjectParameters; + if (objParams == null) + { + return; + } + int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2; + if (Math.Abs(diffX) > GetStep()) + { + if (diffX > 0) + { + MoveLeft(); + } + else + { + MoveRight(); + } + } + int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2; + if (Math.Abs(diffY) > GetStep()) + { + if (diffY > 0) + { + MoveUp(); + } + else + { + MoveDown(); + } + } + } +} diff --git a/Stormtrooper/Stormtrooper/MovementStrategy/MoveableAircraft.cs b/Stormtrooper/Stormtrooper/MovementStrategy/MoveableAircraft.cs new file mode 100644 index 0000000..0ec0904 --- /dev/null +++ b/Stormtrooper/Stormtrooper/MovementStrategy/MoveableAircraft.cs @@ -0,0 +1,62 @@ +using Stormtrooper.Drawnings; +using Stormtrooper.MovementStrategy; + +namespace Aircraft.MovementStrategy; + +/// +/// класс реализация для IMoveableObject с использованием DrawningAircraft +/// +public class MoveableAircraft : IMoveableObject +{ + /// + /// Поле-объект класса DrawningAircraft или его наследника + /// + private readonly DrawningAircraft? _cruiser = null; + /// + /// Конструктор + /// + /// Объект класса DrawningAircraft + public MoveableAircraft(DrawningAircraft cruiser) + { + _cruiser = cruiser; + } + public ObjectParameters? GetObjectPosition + { + get + { + if (_cruiser == null || _cruiser.EntityAircraft == null || + !_cruiser.GetPosX.HasValue || !_cruiser.GetPosY.HasValue) + { + return null; + } + return new ObjectParameters(_cruiser.GetPosX.Value, + _cruiser.GetPosY.Value, _cruiser.GetWidth, _cruiser.GetHeight); + } + } + public int GetStep => (int)(_cruiser?.EntityAircraft?.Step ?? 0); + public bool TryMoveObject(MovementDirection direction) + { + if (_cruiser == null || _cruiser.EntityAircraft == null) + { + return false; + } + return _cruiser.MoveTransport(GetDirectionType(direction)); + } + /// + /// Конвертация из MovementDirection в DirectionType + /// + /// MovementDirection + /// DirectionType + private static DirectionType GetDirectionType(MovementDirection direction) + { + return direction switch + { + MovementDirection.Left => DirectionType.Left, + MovementDirection.Right => DirectionType.Right, + MovementDirection.Up => DirectionType.Up, + MovementDirection.Down => DirectionType.Down, + _ => DirectionType.Unknow, + }; + } +} + diff --git a/Stormtrooper/Stormtrooper/MovementStrategy/MovementDirection.cs b/Stormtrooper/Stormtrooper/MovementStrategy/MovementDirection.cs new file mode 100644 index 0000000..6815322 --- /dev/null +++ b/Stormtrooper/Stormtrooper/MovementStrategy/MovementDirection.cs @@ -0,0 +1,27 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; + +namespace Stormtrooper.MovementStrategy; + +public enum MovementDirection +{ + /// + /// Вверх + /// + Up = 1, + /// + /// Вниз + /// + Down = 2, + /// + /// Влево + /// + Left = 3, + /// + /// Вправо + /// + Right = 4 +} diff --git a/Stormtrooper/Stormtrooper/MovementStrategy/ObjectParameters.cs b/Stormtrooper/Stormtrooper/MovementStrategy/ObjectParameters.cs new file mode 100644 index 0000000..d76ffd7 --- /dev/null +++ b/Stormtrooper/Stormtrooper/MovementStrategy/ObjectParameters.cs @@ -0,0 +1,64 @@ +namespace Stormtrooper.MovementStrategy +{ + /// + /// Параметры-координаты объекта + /// + public class ObjectParameters + { + /// + /// Координата X + /// + private readonly int _x; + /// + /// Координата Y + /// + private readonly int _y; + /// + /// Ширина объекта + /// + private readonly int _width; + /// + /// Высота объекта + /// + private readonly int _height; + /// + /// Левая граница + /// + public int LeftBorder => _x; + /// + /// Верхняя граница + /// + public int TopBorder => _y; + /// + /// Правая граница + /// + public int RightBorder => _x + _width; + /// + /// Нижняя граница + /// + public int DownBorder => _y + _height; + /// + /// Середина объекта + /// + public int ObjectMiddleHorizontal => _x + _width / 2; + /// + /// Середина объекта + /// + public int ObjectMiddleVertical => _y + _height / 2; + /// + /// Конструктор + /// + /// Координата X + /// Координата Y + /// Ширина объекта + /// Высота объекта + public ObjectParameters(int x, int y, int width, int height) + { + _x = x; + _y = y; + _width = width; + _height = height; + } + } + +} diff --git a/Stormtrooper/Stormtrooper/MovementStrategy/StrategyStatus.cs b/Stormtrooper/Stormtrooper/MovementStrategy/StrategyStatus.cs new file mode 100644 index 0000000..85ceccb --- /dev/null +++ b/Stormtrooper/Stormtrooper/MovementStrategy/StrategyStatus.cs @@ -0,0 +1,23 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; + +namespace Stormtrooper.MovementStrategy; + +public enum StrategyStatus +{ + /// + /// Все готово к началу + /// + NotInit, + /// + /// Выполняется + /// + InProgress, + /// + /// Завершено + /// + Finish +}