ISEbd-12 Khaliullov LabWork02 Simple #2

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rakhaliullov wants to merge 3 commits from LabWork2 into LabWork1
17 changed files with 860 additions and 229 deletions

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@ -1,20 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Stormtrooper
{
public enum DirectionType
{
Up = 1,
Down = 2,
Left = 3,
Right = 4,
}
}

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@ -0,0 +1,30 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Stormtrooper.Drawnings;
public enum DirectionType
{
// Неизвестное направление
Unknow = -1,
// Вверх
Up = 1,
// Вниз
Down = 2,
// Влево
Left = 3,
// Вправо
Right = 4,
}

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@ -1,18 +1,16 @@
using System; using Stormtrooper.Entities;
using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Linq; using System.Linq;
using System.Reflection.Metadata;
using System.Text; using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
using System.Windows.Forms;
namespace Stormtrooper; namespace Stormtrooper.Drawnings;
public class DrawningStormtrooper
public class DrawningAircraft
{ {
// Класс-сущность // Класс-сущность
public EntityStormtrooper? EntityStormtrooper { get; private set; } // объявление public EntityAircraft? EntityAircraft { get; protected set; } // объявление 1
// Ширина окна // Ширина окна
@ -24,46 +22,70 @@ public class DrawningStormtrooper
// Левая координата прорисовки штурмовика // Левая координата прорисовки штурмовика
public int? _startPosX; protected int? _startPosX;
// Верхняя координата прорисовки автомобиля // Верхняя координата прорисовки автомобиля
public int? _startPosY; protected int? _startPosY;
// Ширина прорисовки штурмовика // Ширина прорисовки штурмовика
private readonly int _drawningStormtrooperWidth = 140; private readonly int _drawningAircraftWidth = 140;
// Высота прорисовки штурмовика // Высота прорисовки штурмовика
private readonly int _drawningStormtrooperHeight = 150; private readonly int _drawningAircraftHeight = 135;
public int? GetPosX => _startPosX;
/// <summary>
/// Координата Y объекта
/// </summary>
public int? GetPosY => _startPosY;
/// <summary>
/// Ширина объекта
/// </summary>
public int GetWidth => _drawningAircraftWidth;
/// <summary>
/// Высота объекта
/// </summary>
public int GetHeight => _drawningAircraftHeight;
// Инициализация свойств // Пустой конструктор
private DrawningAircraft()
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="rocket">Признак наличия ракет</param>
/// <param name="bomb">Признак наличия бомбы</param>
/// <param name="wing">Признак наличия крыла</param>
public void Init(int speed, double weight, Color bodyColor, Color
additionalColor, bool rocket, bool bomb, bool wing)
{ {
EntityStormtrooper = new EntityStormtrooper(); // инициализация
EntityStormtrooper.Init(speed, weight, bodyColor, additionalColor,rocket, bomb, wing);
_pictureWidth = null; _pictureWidth = null;
_pictureHeight = null; _pictureHeight = null;
_startPosX = null; _startPosX = null;
_startPosY = null; _startPosY = null;
} }
// Установка границ поля // Конструктор
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
public DrawningAircraft(int speed, double weight, Color bodyColor) : this()
{
EntityAircraft = new EntityAircraft(speed, weight, bodyColor);
}
// Конструктор для наследников
/// <param name="drawningAircraftWidth">Ширина прорисовки штурмовика</param>
/// <param name="drawningAircraftHeight">Высота прорисовки штурмовика</param>
protected DrawningAircraft(int drawningAircraftWidth, int drawningAircraftHeight) : this()
{
_drawningAircraftWidth = drawningAircraftWidth;
_pictureHeight = drawningAircraftHeight;
}
/// Прорисовка объекта
/// <param name="g"></param>
/// // Установка границ поля
/// <param name="width">Ширина поля</param> /// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param> /// <param name="height">Высота поля</param>
public bool SetPictureSize(int width, int height) public bool SetPictureSize(int width, int height)
{ {
if (_drawningStormtrooperHeight > height || _drawningStormtrooperWidth > width) if (_drawningAircraftHeight > height || _drawningAircraftWidth > width)
{ {
return false; return false;
} }
@ -89,18 +111,18 @@ public class DrawningStormtrooper
return; return;
} }
if (x < 0 || x + _drawningStormtrooperWidth > _pictureWidth) if (x < 0 || x + _drawningAircraftWidth > _pictureWidth)
{ {
_startPosX = _pictureWidth - _drawningStormtrooperWidth; _startPosX = _pictureWidth - _drawningAircraftWidth;
} }
else else
{ {
_startPosX = x; _startPosX = x;
} }
if (y < 0 || y + _drawningStormtrooperHeight > _pictureHeight) if (y < 0 || y + _drawningAircraftHeight > _pictureHeight)
{ {
_startPosY = _pictureHeight - _drawningStormtrooperHeight; _startPosY = _pictureHeight - _drawningAircraftHeight;
} }
else else
{ {
@ -111,7 +133,7 @@ public class DrawningStormtrooper
// Изменение направления перемещения // Изменение направления перемещения
public bool MoveTransport(DirectionType direction) public bool MoveTransport(DirectionType direction)
{ {
if (EntityStormtrooper == null || !_startPosX.HasValue || !_startPosY.HasValue) if (EntityAircraft == null || !_startPosX.HasValue || !_startPosY.HasValue)
{ {
return false; return false;
} }
@ -119,49 +141,46 @@ public class DrawningStormtrooper
{ {
//влево //влево
case DirectionType.Left: case DirectionType.Left:
if (_startPosX.Value - EntityStormtrooper.Step > 0) if (_startPosX.Value - EntityAircraft.Step > 0)
{ {
_startPosX -= (int)EntityStormtrooper.Step; _startPosX -= (int)EntityAircraft.Step;
} }
return true; return true;
//вверх //вверх
case DirectionType.Up: case DirectionType.Up:
if (_startPosY.Value - EntityStormtrooper.Step > 0) if (_startPosY.Value - EntityAircraft.Step > 0)
{ {
_startPosY -= (int)EntityStormtrooper.Step; _startPosY -= (int)EntityAircraft.Step;
} }
return true; return true;
// вправо // вправо
case DirectionType.Right: case DirectionType.Right:
if (_startPosX.Value + EntityStormtrooper.Step + _drawningStormtrooperWidth < _pictureWidth) if (_startPosX.Value + EntityAircraft.Step + _drawningAircraftWidth < _pictureWidth)
{ {
_startPosX += (int)EntityStormtrooper.Step; _startPosX += (int)EntityAircraft.Step;
return true; return true;
} }
return true; return true;
//вниз //вниз
case DirectionType.Down: case DirectionType.Down:
if (_startPosY.Value + EntityStormtrooper.Step + _drawningStormtrooperHeight < _pictureHeight) if (_startPosY.Value + EntityAircraft.Step + _drawningAircraftHeight < _pictureHeight)
{ {
_startPosY += (int)EntityStormtrooper.Step; _startPosY += (int)EntityAircraft.Step;
} }
return true; return true;
default: default:
return false; return false;
} }
} }
/// Прорисовка объекта public virtual void DrawTransport(Graphics g)
/// <param name="g"></param>
public void DrawTransport(Graphics g)
{ {
if (EntityStormtrooper == null || !_startPosX.HasValue || !_startPosY.HasValue) if (EntityAircraft == null || !_startPosX.HasValue || !_startPosY.HasValue)
{ {
return; return;
} }
Pen pen = new(Color.Black); Pen pen = new(Color.Black);
Brush bodyColorBrush = new SolidBrush(EntityStormtrooper.BodyColor); Brush bodyColorBrush = new SolidBrush(EntityAircraft.BodyColor);
Brush additionalBrush = new SolidBrush(EntityStormtrooper.AdditionalColor);
//нос штурмовика //нос штурмовика
Brush brBlack = new SolidBrush(Color.Black); Brush brBlack = new SolidBrush(Color.Black);
@ -208,42 +227,5 @@ public class DrawningStormtrooper
g.DrawPolygon(pen, frontwings2); g.DrawPolygon(pen, frontwings2);
//Ракеты штурмовика
if (EntityStormtrooper.Rocket)
{
Point[] rockets = new Point[3];
rockets[0].X = _startPosX.Value + 45; rockets[0].Y = _startPosY.Value + 20;
rockets[1].X = _startPosX.Value + 37; rockets[1].Y = _startPosY.Value + 22;
rockets[2].X = _startPosX.Value + 45; rockets[2].Y = _startPosY.Value + 25;
Point[] rockets2 = new Point[3];
rockets2[0].X = _startPosX.Value + 45; rockets2[0].Y = _startPosY.Value + 110;
rockets2[1].X = _startPosX.Value + 37; rockets2[1].Y = _startPosY.Value + 112;
rockets2[2].X = _startPosX.Value + 45; rockets2[2].Y = _startPosY.Value + 115;
g.FillRectangle(additionalBrush, _startPosX.Value + 45, _startPosY.Value + 20, 15, 5);
g.FillRectangle(additionalBrush, _startPosX.Value + 45, _startPosY.Value + 110, 15, 5);
g.DrawRectangle(pen, _startPosX.Value + 45, _startPosY.Value + 20, 15, 5);
g.DrawRectangle(pen, _startPosX.Value + 45, _startPosY.Value + 110, 15, 5);
g.FillPolygon(bodyColorBrush, rockets);
g.DrawPolygon(pen, rockets);
g.FillPolygon(bodyColorBrush, rockets2);
g.DrawPolygon(pen, rockets2);
}
//Бомбы бомбардировщика
if (EntityStormtrooper.Bomb)
{
g.FillRectangle(additionalBrush, _startPosX.Value + 50, _startPosY.Value + 40, 10, 10);
g.FillRectangle(additionalBrush, _startPosX.Value + 50, _startPosY.Value + 90, 10, 10);
g.DrawRectangle(pen, _startPosX.Value + 50, _startPosY.Value + 40, 10, 10);
g.DrawRectangle(pen, _startPosX.Value + 50, _startPosY.Value + 90, 10, 10);
}
} }
} }

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@ -0,0 +1,78 @@
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Linq;
using System.Reflection.Metadata;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using Stormtrooper.Entities;
namespace Stormtrooper.Drawnings;
public class DrawningStormtrooper : DrawningAircraft
{
// Конструктор
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="rocket">Признак наличия ракет</param>
/// <param name="bomb">Признак наличия бомбы</param>
/// <param name="wing">Признак наличия крыла</param>
public DrawningStormtrooper(int speed, double weight, Color bodyColor, Color
additionalColor, bool rocket, bool bomb, bool wing) : base(140,135)
{
EntityAircraft = new EntityStormtrooper(speed, weight, bodyColor, additionalColor, rocket, bomb, wing);
}
public override void DrawTransport(Graphics g)
{
if (EntityAircraft == null || EntityAircraft is not EntityStormtrooper entityStormtrooper|| !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush bodyColorBrush = new SolidBrush(entityStormtrooper.BodyColor);
Brush additionalBrush = new SolidBrush(entityStormtrooper.AdditionalColor);
base.DrawTransport(g);
//Ракеты штурмовика
if (entityStormtrooper.Rocket)
{
Point[] rockets = new Point[3];
rockets[0].X = _startPosX.Value + 45; rockets[0].Y = _startPosY.Value + 20;
rockets[1].X = _startPosX.Value + 37; rockets[1].Y = _startPosY.Value + 22;
rockets[2].X = _startPosX.Value + 45; rockets[2].Y = _startPosY.Value + 25;
Point[] rockets2 = new Point[3];
rockets2[0].X = _startPosX.Value + 45; rockets2[0].Y = _startPosY.Value + 110;
rockets2[1].X = _startPosX.Value + 37; rockets2[1].Y = _startPosY.Value + 112;
rockets2[2].X = _startPosX.Value + 45; rockets2[2].Y = _startPosY.Value + 115;
g.FillRectangle(additionalBrush, _startPosX.Value + 45, _startPosY.Value + 20, 15, 5);
g.FillRectangle(additionalBrush, _startPosX.Value + 45, _startPosY.Value + 110, 15, 5);
g.DrawRectangle(pen, _startPosX.Value + 45, _startPosY.Value + 20, 15, 5);
g.DrawRectangle(pen, _startPosX.Value + 45, _startPosY.Value + 110, 15, 5);
g.FillPolygon(bodyColorBrush, rockets);
g.DrawPolygon(pen, rockets);
g.FillPolygon(bodyColorBrush, rockets2);
g.DrawPolygon(pen, rockets2);
}
//Бомбы бомбардировщика
if (entityStormtrooper.Bomb)
{
g.FillRectangle(additionalBrush, _startPosX.Value + 50, _startPosY.Value + 40, 10, 10);
g.FillRectangle(additionalBrush, _startPosX.Value + 50, _startPosY.Value + 90, 10, 10);
g.DrawRectangle(pen, _startPosX.Value + 50, _startPosY.Value + 40, 10, 10);
g.DrawRectangle(pen, _startPosX.Value + 50, _startPosY.Value + 90, 10, 10);
}
}
}

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@ -0,0 +1,34 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.NetworkInformation;
using System.Net.Sockets;
using System.Text;
using System.Threading.Tasks;
namespace Stormtrooper.Entities;
// Класс-сущность "самолет"
public class EntityAircraft
{
public int Speed { get; private set; }
// скорость
public double Weight { get; private set; }
// вес
public Color BodyColor { get; private set; }
// цвет
public double Step => Speed * 100 / Weight;
// шаг в поле
/// Конструктор сущности
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес штурмовика</param>
/// <param name="bodyColor">Основной цвет</param>
public EntityAircraft(int speed, double weight, Color bodyColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
}
}

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@ -0,0 +1,44 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Stormtrooper.Entities;
public class EntityStormtrooper : EntityAircraft
{
public int Speed { get; private set; }
// скорость
public double Weight { get; private set; }
// вес
public Color BodyColor { get; private set; }
// цвет
public Color AdditionalColor { get; private set; }
// дополнительные цвета
public bool Rocket { get; private set; }
// ракета
public bool Bomb { get; private set; }
// бомба
public bool Wing { get; private set; }
// крыло
/// Инициализация полей объекта-класса штурмовика
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес штурмовика</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="rocket">Признак наличия ракет</param>
/// <param name="bomb">Признак наличия бомб</param>
/// <param name="wing">Признак наличия крыла а</param>
public EntityStormtrooper(int speed, double weight, Color bodyColor, Color
additionalColor, bool rocket, bool bomb, bool wing) : base(speed, weight, bodyColor)
{
AdditionalColor = additionalColor;
Rocket = rocket;
Bomb = bomb;
Wing = wing;
}
}

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@ -1,50 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Stormtrooper
{
public class EntityStormtrooper
{
public int Speed { get; private set; }
// скорость
public double Weight { get; private set; }
// вес
public Color BodyColor { get; private set; }
// цвет
public Color AdditionalColor { get; private set; }
// дополнительные цвета
public bool Rocket { get; private set; }
// ракета
public bool Bomb { get; private set; }
// бомба
public bool Wing { get; private set; }
// крыло
public double Step => Speed * 100 / Weight;
// шаг в поле
/// Инициализация полей объекта-класса штурмовика
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес штурмовика</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="rocket">Признак наличия ракет</param>
/// <param name="bomb">Признак наличия бомб</param>
/// <param name="wing">Признак наличия крыла а</param>
public void Init(int speed, double weight, Color bodyColor, Color
additionalColor, bool rocket, bool bomb, bool wing)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
Rocket = rocket;
Bomb = bomb;
Wing = wing;
}
}
}

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@ -34,6 +34,9 @@
buttonDown = new Button(); buttonDown = new Button();
buttonLeft = new Button(); buttonLeft = new Button();
buttonRight = new Button(); buttonRight = new Button();
buttonCreateAircraft = new Button();
comboBoxStrategy = new ComboBox();
buttonStrategyStep = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxStormtrooper).BeginInit(); ((System.ComponentModel.ISupportInitialize)pictureBoxStormtrooper).BeginInit();
SuspendLayout(); SuspendLayout();
// //
@ -50,11 +53,11 @@
// buttonCreate // buttonCreate
// //
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left; buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreate.Location = new Point(12, 398); buttonCreate.Location = new Point(12, 395);
buttonCreate.Name = "buttonCreate"; buttonCreate.Name = "buttonCreate";
buttonCreate.Size = new Size(94, 29); buttonCreate.Size = new Size(205, 32);
buttonCreate.TabIndex = 1; buttonCreate.TabIndex = 1;
buttonCreate.Text = "Создать"; buttonCreate.Text = "Создать штурмовик";
buttonCreate.UseVisualStyleBackColor = true; buttonCreate.UseVisualStyleBackColor = true;
buttonCreate.Click += ButtonCreate_Click; buttonCreate.Click += ButtonCreate_Click;
// //
@ -106,11 +109,46 @@
buttonRight.UseVisualStyleBackColor = true; buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += ButtonMove_Click; buttonRight.Click += ButtonMove_Click;
// //
// buttonCreateAircraft
//
buttonCreateAircraft.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateAircraft.Location = new Point(239, 395);
buttonCreateAircraft.Name = "buttonCreateAircraft";
buttonCreateAircraft.Size = new Size(205, 32);
buttonCreateAircraft.TabIndex = 7;
buttonCreateAircraft.Text = "Создать самолет";
buttonCreateAircraft.UseVisualStyleBackColor = true;
buttonCreateAircraft.Click += buttonCreateAircraft_Click;
//
// comboBoxStrategy
//
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
comboBoxStrategy.FormattingEnabled = true;
comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
comboBoxStrategy.Location = new Point(610, 12);
comboBoxStrategy.Name = "comboBoxStrategy";
comboBoxStrategy.Size = new Size(151, 28);
comboBoxStrategy.TabIndex = 8;
comboBoxStrategy.SelectedIndexChanged += comboBox1_SelectedIndexChanged;
//
// buttonStrategyStep
//
buttonStrategyStep.Location = new Point(667, 46);
buttonStrategyStep.Name = "buttonStrategyStep";
buttonStrategyStep.Size = new Size(94, 29);
buttonStrategyStep.TabIndex = 9;
buttonStrategyStep.Text = "Шаг";
buttonStrategyStep.UseVisualStyleBackColor = true;
buttonStrategyStep.Click += buttonStrategyStep_Click;
//
// FormStormtrooper // FormStormtrooper
// //
AutoScaleDimensions = new SizeF(8F, 20F); AutoScaleDimensions = new SizeF(8F, 20F);
AutoScaleMode = AutoScaleMode.Font; AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(773, 439); ClientSize = new Size(773, 439);
Controls.Add(buttonStrategyStep);
Controls.Add(comboBoxStrategy);
Controls.Add(buttonCreateAircraft);
Controls.Add(buttonRight); Controls.Add(buttonRight);
Controls.Add(buttonLeft); Controls.Add(buttonLeft);
Controls.Add(buttonDown); Controls.Add(buttonDown);
@ -133,5 +171,8 @@
private Button buttonDown; private Button buttonDown;
private Button buttonLeft; private Button buttonLeft;
private Button buttonRight; private Button buttonRight;
private Button buttonCreateAircraft;
private ComboBox comboBoxStrategy;
private Button buttonStrategyStep;
} }
} }

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@ -7,17 +7,26 @@ using System.Linq;
using System.Text; using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
using System.Windows.Forms; using System.Windows.Forms;
using Aircraft.MovementStrategy;
using Stormtrooper.Drawnings;
using Stormtrooper.MovementStrategy;
namespace Stormtrooper;
namespace Stormtrooper
{
public partial class FormStormtrooper : Form public partial class FormStormtrooper : Form
{ {
// Поле объект для прорисовки объекта // Поле объект для прорисовки объекта
public DrawningStormtrooper? _drawningStormtrooper; public DrawningAircraft? _drawningAircraft;
// Стратегия перемещения
private AbstractStrategy? _strategy;
// Конструктор формы // Конструктор формы
public FormStormtrooper() public FormStormtrooper()
{ {
InitializeComponent(); InitializeComponent();
_strategy = null;
} }
// Метод прорисовки машины // Метод прорисовки машины
@ -25,39 +34,58 @@ namespace Stormtrooper
{ {
} }
/// <summary>
// Обработка нажатия кнопки Создать /// Создание объекта класса-перемещения
private void ButtonCreate_Click(object sender, EventArgs e) /// </summary>
/// <param name="type">Тип создаваемого объекта</param>
private void CreateObject(string type)
{ {
Random random = new(); Random random = new();
_drawningStormtrooper = new DrawningStormtrooper(); switch (type)
_drawningStormtrooper.Init(random.Next(100, 300), random.Next(1000, 3000), {
case nameof(DrawningAircraft):
_drawningAircraft = new DrawningAircraft(random.Next(100,
300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256),random.Next(0,256), random.Next(0, 256)));
break;
case nameof(DrawningStormtrooper):
_drawningAircraft = new DrawningStormtrooper(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)), Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)), Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2))); Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
_drawningStormtrooper.SetPictureSize(pictureBoxStormtrooper.Width, pictureBoxStormtrooper.Height); break;
_drawningStormtrooper.SetPosition(random.Next(10, 100), random.Next(10, 100)); default:
return;
Bitmap bmp = new(pictureBoxStormtrooper.Width, pictureBoxStormtrooper.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningStormtrooper.DrawTransport(gr);
pictureBoxStormtrooper.Image = bmp;
} }
_drawningAircraft.SetPictureSize(pictureBoxStormtrooper.Width,
pictureBoxStormtrooper.Height);
_drawningAircraft.SetPosition(random.Next(10, 100), random.Next(10, 100));
_strategy = null;
Draw();
}
// Обработка нажатия кнопки Создать штурмовик
private void ButtonCreate_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningStormtrooper));
// Обработка нажатия кнопки Создать самолет
private void buttonCreateAircraft_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningAircraft));
// Прорисовка
private void Draw() private void Draw()
{ {
if (_drawningStormtrooper == null) if (_drawningAircraft == null)
{ {
return; return;
} }
Bitmap bmp = new(pictureBoxStormtrooper.Width, Bitmap bmp = new(pictureBoxStormtrooper.Width,
pictureBoxStormtrooper.Height); pictureBoxStormtrooper.Height);
Graphics gr = Graphics.FromImage(bmp); Graphics gr = Graphics.FromImage(bmp);
_drawningStormtrooper.DrawTransport(gr); _drawningAircraft.DrawTransport(gr);
pictureBoxStormtrooper.Image = bmp; pictureBoxStormtrooper.Image = bmp;
} }
// Перемещение объекта по форме
private void ButtonMove_Click(object sender, EventArgs e) private void ButtonMove_Click(object sender, EventArgs e)
{ {
if (_drawningStormtrooper == null) if (_drawningAircraft == null)
{ {
return; return;
} }
@ -67,29 +95,70 @@ namespace Stormtrooper
switch (name) switch (name)
{ {
case "buttonUp": case "buttonUp":
result = _drawningStormtrooper.MoveTransport(DirectionType.Up); result = _drawningAircraft.MoveTransport(DirectionType.Up);
break; break;
case "buttonDown": case "buttonDown":
result = _drawningStormtrooper.MoveTransport(DirectionType.Down); result = _drawningAircraft.MoveTransport(DirectionType.Down);
break; break;
case "buttonLeft": case "buttonLeft":
result = _drawningStormtrooper.MoveTransport(DirectionType.Left); result = _drawningAircraft.MoveTransport(DirectionType.Left);
break; break;
case "buttonRight": case "buttonRight":
result = _drawningStormtrooper.MoveTransport(DirectionType.Right); result = _drawningAircraft.MoveTransport(DirectionType.Right);
break; break;
} }
if (result) if (result)
{ {
Draw(); Draw();
} }
} }
private void pictureBoxStormtrooper_Click(object sender, EventArgs e) private void pictureBoxStormtrooper_Click(object sender, EventArgs e)
Review

Пустых методов быть не должно

Пустых методов быть не должно
{ {
} }
private void comboBox1_SelectedIndexChanged(object sender, EventArgs e)
{
}
private void buttonStrategyStep_Click(object sender, EventArgs e)
{
if (_drawningAircraft == null)
{
return;
}
if (comboBoxStrategy.Enabled)
{
_strategy = comboBoxStrategy.SelectedIndex switch
{
0 => new MoveToCenter(),
1 => new MoveToBorder(),
_ => null,
};
if (_strategy == null)
{
return;
}
_strategy.SetData(new MoveableAircraft(_drawningAircraft), pictureBoxStormtrooper.Width, pictureBoxStormtrooper.Height);
}
if (_strategy == null)
{
return;
}
comboBoxStrategy.Enabled = false;
_strategy.MakeStep();
Draw();
if (_strategy.GetStatus() == StrategyStatus.Finish)
{
comboBoxStrategy.Enabled = true;
_strategy = null;
}
} }
} }

View File

@ -0,0 +1,121 @@
namespace Stormtrooper.MovementStrategy;
/// <summary>
/// Класс-стратегия перемещения объекта
/// </summary>
public abstract class AbstractStrategy
{
/// <summary>
/// Перемещаемый объект
/// </summary>
private IMoveableObject? _moveableObject;
/// <summary>
/// Статус перемещения
/// </summary>
private StrategyStatus _state = StrategyStatus.NotInit;
/// <summary>
/// Ширина поля
/// </summary>
protected int FieldWidth { get; private set; }
/// <summary>
/// Высота поля
/// </summary>
protected int FieldHeight { get; private set; }
/// <summary>
/// Статус перемещения
/// </summary>
public StrategyStatus GetStatus() { return _state; }
/// <summary>
/// Установка данных
/// </summary>
/// <param name="moveableObject">Перемещаемый объект</param>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
public void SetData(IMoveableObject moveableObject, int width, int height)
{
if (moveableObject == null)
{
_state = StrategyStatus.NotInit;
return;
}
_state = StrategyStatus.InProgress;
_moveableObject = moveableObject;
FieldWidth = width;
FieldHeight = height;
}
/// <summary>
/// Шаг перемещения
/// </summary>
public void MakeStep()
{
if (_state != StrategyStatus.InProgress)
{
return;
}
if (IsTargetDestinaion())
{
_state = StrategyStatus.Finish;
return;
}
MoveToTarget();
}
/// <summary>
/// Перемещение влево
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
/// <summary>
/// Перемещение вправо
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveRight() => MoveTo(MovementDirection.Right);
/// <summary>
/// Перемещение вверх
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveUp() => MoveTo(MovementDirection.Up);
/// <summary>
/// Перемещение вниз
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveDown() => MoveTo(MovementDirection.Down);
/// <summary>
/// Параметры объекта
/// </summary>
protected ObjectParameters? GetObjectParameters =>
_moveableObject?.GetObjectPosition;
/// <summary>
/// Шаг объекта
/// </summary>
/// <returns></returns>
protected int? GetStep()
{
if (_state != StrategyStatus.InProgress)
{
return null;
}
return _moveableObject?.GetStep;
}
/// <summary>
/// Перемещение к цели
/// </summary>
protected abstract void MoveToTarget();
/// <summary>
/// Достигнута ли цель
/// </summary>
/// <returns></returns>
protected abstract bool IsTargetDestinaion();
/// <summary>
/// Попытка перемещения в требуемом направлении
/// </summary>
/// <param name="movementDirection">Направление</param>
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
private bool MoveTo(MovementDirection movementDirection)
{
if (_state != StrategyStatus.InProgress)
{
return false;
}
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
}
}

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@ -0,0 +1,22 @@
namespace Stormtrooper.MovementStrategy;
/// <summary>
/// Интерфейс для работы с перемещаемым объектом
/// </summary>
public interface IMoveableObject
{
/// <summary>
/// Получение координаты объекта
/// </summary>
ObjectParameters? GetObjectPosition { get; }
/// <summary>
/// Шаг объекта
/// </summary>
int GetStep { get; }
/// <summary>
/// Попытка переместить объект в указанном направлении
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - объект перемещен, false - перемещение невозможно</returns>
bool TryMoveObject(MovementDirection direction);
}

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@ -0,0 +1,52 @@
namespace Stormtrooper.MovementStrategy;
/// <summary>
/// Стратегия перемещения объекта к краю экрана
/// </summary>
internal class MoveToBorder : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.RightBorder - GetStep() <= FieldWidth
&& objParams.RightBorder + GetStep() >= FieldWidth &&
objParams.DownBorder - GetStep() <= FieldHeight
&& objParams.DownBorder + GetStep() >= FieldHeight;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int diffX = objParams.RightBorder - FieldWidth;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
int diffY = objParams.DownBorder - FieldHeight;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}

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@ -0,0 +1,52 @@
namespace Stormtrooper.MovementStrategy;
/// <summary>
/// Стратегия перемещения объекта в центр экрана
/// </summary>
public class MoveToCenter : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2
&& objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2
&& objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}

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@ -0,0 +1,62 @@
using Stormtrooper.Drawnings;
using Stormtrooper.MovementStrategy;
namespace Aircraft.MovementStrategy;
/// <summary>
/// класс реализация для IMoveableObject с использованием DrawningAircraft
/// </summary>
public class MoveableAircraft : IMoveableObject
{
/// <summary>
/// Поле-объект класса DrawningAircraft или его наследника
/// </summary>
private readonly DrawningAircraft? _cruiser = null;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="cruiser">Объект класса DrawningAircraft</param>
public MoveableAircraft(DrawningAircraft cruiser)
{
_cruiser = cruiser;
}
public ObjectParameters? GetObjectPosition
{
get
{
if (_cruiser == null || _cruiser.EntityAircraft == null ||
!_cruiser.GetPosX.HasValue || !_cruiser.GetPosY.HasValue)
{
return null;
}
return new ObjectParameters(_cruiser.GetPosX.Value,
_cruiser.GetPosY.Value, _cruiser.GetWidth, _cruiser.GetHeight);
}
}
public int GetStep => (int)(_cruiser?.EntityAircraft?.Step ?? 0);
public bool TryMoveObject(MovementDirection direction)
{
if (_cruiser == null || _cruiser.EntityAircraft == null)
{
return false;
}
return _cruiser.MoveTransport(GetDirectionType(direction));
}
/// <summary>
/// Конвертация из MovementDirection в DirectionType
/// </summary>
/// <param name="direction">MovementDirection</param>
/// <returns>DirectionType</returns>
private static DirectionType GetDirectionType(MovementDirection direction)
{
return direction switch
{
MovementDirection.Left => DirectionType.Left,
MovementDirection.Right => DirectionType.Right,
MovementDirection.Up => DirectionType.Up,
MovementDirection.Down => DirectionType.Down,
_ => DirectionType.Unknow,
};
}
}

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@ -0,0 +1,27 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Stormtrooper.MovementStrategy;
public enum MovementDirection
{
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}

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@ -0,0 +1,64 @@
namespace Stormtrooper.MovementStrategy
{
/// <summary>
/// Параметры-координаты объекта
/// </summary>
public class ObjectParameters
{
/// <summary>
/// Координата X
/// </summary>
private readonly int _x;
/// <summary>
/// Координата Y
/// </summary>
private readonly int _y;
/// <summary>
/// Ширина объекта
/// </summary>
private readonly int _width;
/// <summary>
/// Высота объекта
/// </summary>
private readonly int _height;
/// <summary>
/// Левая граница
/// </summary>
public int LeftBorder => _x;
/// <summary>
/// Верхняя граница
/// </summary>
public int TopBorder => _y;
/// <summary>
/// Правая граница
/// </summary>
public int RightBorder => _x + _width;
/// <summary>
/// Нижняя граница
/// </summary>
public int DownBorder => _y + _height;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleHorizontal => _x + _width / 2;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleVertical => _y + _height / 2;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
/// <param name="width">Ширина объекта</param>
/// <param name="height">Высота объекта</param>
public ObjectParameters(int x, int y, int width, int height)
{
_x = x;
_y = y;
_width = width;
_height = height;
}
}
}

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@ -0,0 +1,23 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Stormtrooper.MovementStrategy;
public enum StrategyStatus
{
/// <summary>
/// Все готово к началу
/// </summary>
NotInit,
/// <summary>
/// Выполняется
/// </summary>
InProgress,
/// <summary>
/// Завершено
/// </summary>
Finish
}