ISEbd-12 Khaliullov LabWork02 Simple #2
@ -10,7 +10,7 @@ namespace Stormtrooper.Drawnings;
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public class DrawningAircraft
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{
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// Класс-сущность
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public EntityAircraft? EntityAircraft { get; private set; } // объявление 1
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public EntityAircraft? EntityAircraft { get; protected set; } // объявление 1
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// Ширина окна
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@ -66,6 +66,99 @@ public class DrawningAircraft
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/// Прорисовка объекта
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/// <param name="g"></param>
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/// // Установка границ поля
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/// <param name="width">Ширина поля</param>
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/// <param name="height">Высота поля</param>
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public bool SetPictureSize(int width, int height)
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{
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if (_drawningAircraftHeight > height || _drawningAircraftWidth > width)
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{
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return false;
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}
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_pictureWidth = width;
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_pictureHeight = height;
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if (_startPosX.HasValue && _startPosY.HasValue)
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{
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SetPosition(_startPosX.Value, _startPosY.Value);
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}
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return true;
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}
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// Установка позиции
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/// <param name="x">Координата X</param>
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/// <param name="y">Координата Y</param>
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public void SetPosition(int x, int y)
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{
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if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
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{
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return;
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}
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if (x < 0 || x + _drawningAircraftWidth > _pictureWidth)
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{
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_startPosX = _pictureWidth - _drawningAircraftWidth;
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}
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else
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{
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_startPosX = x;
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}
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if (y < 0 || y + _drawningAircraftHeight > _pictureHeight)
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{
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_startPosY = _pictureHeight - _drawningAircraftHeight;
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}
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else
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{
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_startPosY = y;
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}
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}
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// Изменение направления перемещения
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public bool MoveTransport(DirectionType direction)
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{
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if (EntityAircraft == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return false;
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}
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switch (direction)
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{
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//влево
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case DirectionType.Left:
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if (_startPosX.Value - EntityAircraft.Step > 0)
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{
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_startPosX -= (int)EntityAircraft.Step;
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}
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return true;
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//вверх
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case DirectionType.Up:
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if (_startPosY.Value - EntityAircraft.Step > 0)
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{
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_startPosY -= (int)EntityAircraft.Step;
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}
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return true;
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// вправо
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case DirectionType.Right:
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if (_startPosX.Value + EntityAircraft.Step + _drawningAircraftWidth < _pictureWidth)
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{
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_startPosX += (int)EntityAircraft.Step;
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return true;
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}
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return true;
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//вниз
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case DirectionType.Down:
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if (_startPosY.Value + EntityAircraft.Step + _drawningAircraftHeight < _pictureHeight)
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{
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_startPosY += (int)EntityAircraft.Step;
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}
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return true;
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default:
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return false;
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}
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}
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public virtual void DrawTransport(Graphics g)
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{
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if (EntityAircraft == null || !_startPosX.HasValue || !_startPosY.HasValue)
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@ -12,32 +12,7 @@ using Stormtrooper.Entities;
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namespace Stormtrooper.Drawnings;
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public class DrawningStormtrooper : DrawningAircraft
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{
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// Ширина окна
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public int? _pictureWidth;
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// Высота окна
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public int? _pictureHeight;
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// Левая координата прорисовки штурмовика
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public int? _startPosX;
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// Верхняя координата прорисовки автомобиля
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public int? _startPosY;
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// Ширина прорисовки штурмовика
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private readonly int _drawningStormtrooperWidth = 140;
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// Высота прорисовки штурмовика
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private readonly int _drawningStormtrooperHeight = 150;
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// Инициализация свойств
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// Конструктор
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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@ -47,168 +22,26 @@ public class DrawningStormtrooper : DrawningAircraft
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/// <param name="bomb">Признак наличия бомбы</param>
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/// <param name="wing">Признак наличия крыла</param>
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public DrawningStormtrooper(int speed, double weight, Color bodyColor, Color
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additionalColor, bool rocket, bool bomb, bool wing)
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additionalColor, bool rocket, bool bomb, bool wing) : base(140,150)
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{
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EntityStormtrooper = new EntityStormtrooper();
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EntityStormtrooper.Init(speed, weight, bodyColor, additionalColor, rocket, bomb, wing);
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EntityAircraft = new EntityStormtrooper(speed, weight, bodyColor, additionalColor, rocket, bomb, wing);
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}
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// Установка границ поля
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/// <param name="width">Ширина поля</param>
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/// <param name="height">Высота поля</param>
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public bool SetPictureSize(int width, int height)
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public override void DrawTransport(Graphics g)
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{
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if (_drawningStormtrooperHeight > height || _drawningStormtrooperWidth > width)
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{
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return false;
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}
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_pictureWidth = width;
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_pictureHeight = height;
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if (_startPosX.HasValue && _startPosY.HasValue)
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{
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SetPosition(_startPosX.Value, _startPosY.Value);
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}
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return true;
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}
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// Установка позиции
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/// <param name="x">Координата X</param>
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/// <param name="y">Координата Y</param>
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public void SetPosition(int x, int y)
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{
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if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
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if (EntityAircraft == null || EntityAircraft is not EntityStormtrooper entityStormtrooper|| !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return;
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}
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if (x < 0 || x + _drawningStormtrooperWidth > _pictureWidth)
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{
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_startPosX = _pictureWidth - _drawningStormtrooperWidth;
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}
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else
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{
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_startPosX = x;
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}
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if (y < 0 || y + _drawningStormtrooperHeight > _pictureHeight)
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{
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_startPosY = _pictureHeight - _drawningStormtrooperHeight;
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}
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else
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{
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_startPosY = y;
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}
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}
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// Изменение направления перемещения
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public bool MoveTransport(DirectionType direction)
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{
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if (EntityStormtrooper == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return false;
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}
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switch (direction)
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{
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//влево
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case DirectionType.Left:
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if (_startPosX.Value - EntityStormtrooper.Step > 0)
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{
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_startPosX -= (int)EntityStormtrooper.Step;
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}
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return true;
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//вверх
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case DirectionType.Up:
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if (_startPosY.Value - EntityStormtrooper.Step > 0)
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{
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_startPosY -= (int)EntityStormtrooper.Step;
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}
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return true;
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// вправо
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case DirectionType.Right:
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if (_startPosX.Value + EntityStormtrooper.Step + _drawningStormtrooperWidth < _pictureWidth)
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{
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_startPosX += (int)EntityStormtrooper.Step;
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return true;
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}
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return true;
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//вниз
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case DirectionType.Down:
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if (_startPosY.Value + EntityStormtrooper.Step + _drawningStormtrooperHeight < _pictureHeight)
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{
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_startPosY += (int)EntityStormtrooper.Step;
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}
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return true;
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default:
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return false;
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}
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}
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/// Прорисовка объекта
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/// <param name="g"></param>
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public void DrawTransport(Graphics g)
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{
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if (EntityStormtrooper == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return;
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}
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Pen pen = new(Color.Black);
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Brush bodyColorBrush = new SolidBrush(EntityStormtrooper.BodyColor);
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Brush additionalBrush = new SolidBrush(EntityStormtrooper.AdditionalColor);
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//нос штурмовика
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Brush brBlack = new SolidBrush(Color.Black);
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Point[] Nose = new Point[3];
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Nose[0].X = _startPosX.Value + 20; Nose[0].Y = _startPosY.Value + 80;
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Nose[1].X = _startPosX.Value + 20; Nose[1].Y = _startPosY.Value + 60;
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Nose[2].X = _startPosX.Value; Nose[2].Y = _startPosY.Value + 70;
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g.FillPolygon(brBlack, Nose);
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g.DrawPolygon(pen, Nose);
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//Заднии крылья штурмовика
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Point[] pflybtwings = new Point[6];
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pflybtwings[0].X = _startPosX.Value + 120; pflybtwings[0].Y = _startPosY.Value + 60;
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pflybtwings[1].X = _startPosX.Value + 120; pflybtwings[1].Y = _startPosY.Value + 50;
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pflybtwings[2].X = _startPosX.Value + 140; pflybtwings[2].Y = _startPosY.Value + 30;
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pflybtwings[3].X = _startPosX.Value + 140; pflybtwings[3].Y = _startPosY.Value + 110;
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pflybtwings[4].X = _startPosX.Value + 120; pflybtwings[4].Y = _startPosY.Value + 90;
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pflybtwings[5].X = _startPosX.Value + 120; pflybtwings[5].Y = _startPosY.Value + 80;
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g.FillPolygon(bodyColorBrush, pflybtwings);
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g.DrawPolygon(pen, pflybtwings);
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//Тело штурмовика
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g.FillRectangle(bodyColorBrush, _startPosX.Value + 20, _startPosY.Value + 60, 120, 20);
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g.DrawRectangle(pen, _startPosX.Value + 20, _startPosY.Value + 60, 120, 20);
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//Крылья штурмовика
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Point[] frontwings = new Point[4];
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frontwings[0].X = _startPosX.Value + 60; frontwings[0].Y = _startPosY.Value + 60;
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frontwings[1].X = _startPosX.Value + 60; frontwings[1].Y = _startPosY.Value;
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frontwings[2].X = _startPosX.Value + 70; frontwings[2].Y = _startPosY.Value;
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frontwings[3].X = _startPosX.Value + 80; frontwings[3].Y = _startPosY.Value + 60;
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g.FillPolygon(bodyColorBrush, frontwings);
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g.DrawPolygon(pen, frontwings);
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Point[] frontwings2 = new Point[4];
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frontwings2[0].X = _startPosX.Value + 60; frontwings2[0].Y = _startPosY.Value + 80;
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frontwings2[1].X = _startPosX.Value + 60; frontwings2[1].Y = _startPosY.Value + 140;
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frontwings2[2].X = _startPosX.Value + 70; frontwings2[2].Y = _startPosY.Value + 140;
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frontwings2[3].X = _startPosX.Value + 80; frontwings2[3].Y = _startPosY.Value + 80;
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g.FillPolygon(bodyColorBrush, frontwings2);
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g.DrawPolygon(pen, frontwings2);
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Brush bodyColorBrush = new SolidBrush(entityStormtrooper.BodyColor);
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Brush additionalBrush = new SolidBrush(entityStormtrooper.AdditionalColor);
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base.DrawTransport(g);
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//Ракеты штурмовика
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if (EntityStormtrooper.Rocket)
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if (entityStormtrooper.Rocket)
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{
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Point[] rockets = new Point[3];
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rockets[0].X = _startPosX.Value + 45; rockets[0].Y = _startPosY.Value + 20;
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@ -233,7 +66,7 @@ public class DrawningStormtrooper : DrawningAircraft
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//Бомбы бомбардировщика
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if (EntityStormtrooper.Bomb)
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if (entityStormtrooper.Bomb)
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{
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g.FillRectangle(additionalBrush, _startPosX.Value + 50, _startPosY.Value + 40, 10, 10);
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g.FillRectangle(additionalBrush, _startPosX.Value + 50, _startPosY.Value + 90, 10, 10);
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@ -36,9 +36,6 @@ public class EntityStormtrooper : EntityAircraft
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public EntityStormtrooper(int speed, double weight, Color bodyColor, Color
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additionalColor, bool rocket, bool bomb, bool wing) : base(speed, weight, bodyColor)
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{
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Speed = speed;
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Weight = weight;
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BodyColor = bodyColor;
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AdditionalColor = additionalColor;
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Rocket = rocket;
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Bomb = bomb;
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|
@ -34,6 +34,7 @@
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buttonDown = new Button();
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buttonLeft = new Button();
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buttonRight = new Button();
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buttonCreateAircraft = new Button();
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((System.ComponentModel.ISupportInitialize)pictureBoxStormtrooper).BeginInit();
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SuspendLayout();
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//
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@ -50,11 +51,11 @@
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// buttonCreate
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//
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buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
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buttonCreate.Location = new Point(12, 398);
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buttonCreate.Location = new Point(12, 395);
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buttonCreate.Name = "buttonCreate";
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buttonCreate.Size = new Size(94, 29);
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buttonCreate.Size = new Size(205, 32);
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buttonCreate.TabIndex = 1;
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buttonCreate.Text = "Создать";
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buttonCreate.Text = "Создать штурмовик";
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buttonCreate.UseVisualStyleBackColor = true;
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buttonCreate.Click += ButtonCreate_Click;
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//
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@ -106,11 +107,23 @@
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buttonRight.UseVisualStyleBackColor = true;
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buttonRight.Click += ButtonMove_Click;
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//
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// buttonCreateAircraft
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//
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buttonCreateAircraft.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
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buttonCreateAircraft.Location = new Point(239, 395);
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buttonCreateAircraft.Name = "buttonCreateAircraft";
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buttonCreateAircraft.Size = new Size(205, 32);
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buttonCreateAircraft.TabIndex = 7;
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buttonCreateAircraft.Text = "Создать самолет";
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buttonCreateAircraft.UseVisualStyleBackColor = true;
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buttonCreateAircraft.Click += buttonCreateAircraft_Click;
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//
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// FormStormtrooper
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//
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AutoScaleDimensions = new SizeF(8F, 20F);
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AutoScaleMode = AutoScaleMode.Font;
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ClientSize = new Size(773, 439);
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Controls.Add(buttonCreateAircraft);
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Controls.Add(buttonRight);
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Controls.Add(buttonLeft);
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Controls.Add(buttonDown);
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@ -133,5 +146,6 @@
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private Button buttonDown;
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private Button buttonLeft;
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private Button buttonRight;
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private Button buttonCreateAircraft;
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}
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}
|
@ -9,88 +9,104 @@ using System.Threading.Tasks;
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using System.Windows.Forms;
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using Stormtrooper.Drawnings;
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namespace Stormtrooper
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namespace Stormtrooper;
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public partial class FormStormtrooper : Form
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{
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public partial class FormStormtrooper : Form
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// Поле объект для прорисовки объекта
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public DrawningAircraft? _drawningAircraft;
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// Конструктор формы
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public FormStormtrooper()
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{
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// Поле объект для прорисовки объекта
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public DrawningStormtrooper? _drawningStormtrooper;
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// Конструктор формы
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public FormStormtrooper()
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{
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InitializeComponent();
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}
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InitializeComponent();
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}
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// Метод прорисовки машины
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private void FormStormtrooper_Load(object sender, EventArgs e)
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{
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// Метод прорисовки машины
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private void FormStormtrooper_Load(object sender, EventArgs e)
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{
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}
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// Обработка нажатия кнопки Создать
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private void ButtonCreate_Click(object sender, EventArgs e)
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}
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/// <summary>
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/// Создание объекта класса-перемещения
|
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/// </summary>
|
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/// <param name="type">Тип создаваемого объекта</param>
|
||||
private void CreateObject(string type)
|
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{
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Random random = new();
|
||||
switch (type)
|
||||
{
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Random random = new();
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_drawningStormtrooper = new DrawningStormtrooper();
|
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_drawningStormtrooper.Init(random.Next(100, 300), random.Next(1000, 3000),
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Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
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Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
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Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
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_drawningStormtrooper.SetPictureSize(pictureBoxStormtrooper.Width, pictureBoxStormtrooper.Height);
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_drawningStormtrooper.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
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|
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Bitmap bmp = new(pictureBoxStormtrooper.Width, pictureBoxStormtrooper.Height);
|
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Graphics gr = Graphics.FromImage(bmp);
|
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_drawningStormtrooper.DrawTransport(gr);
|
||||
pictureBoxStormtrooper.Image = bmp;
|
||||
}
|
||||
private void Draw()
|
||||
{
|
||||
if (_drawningStormtrooper == null)
|
||||
{
|
||||
case nameof(DrawningAircraft):
|
||||
_drawningAircraft = new DrawningAircraft(random.Next(100,
|
||||
300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256)));
|
||||
break;
|
||||
case nameof(DrawningStormtrooper):
|
||||
_drawningAircraft = new DrawningStormtrooper(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
Bitmap bmp = new(pictureBoxStormtrooper.Width,
|
||||
pictureBoxStormtrooper.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawningStormtrooper.DrawTransport(gr);
|
||||
pictureBoxStormtrooper.Image = bmp;
|
||||
}
|
||||
private void ButtonMove_Click(object sender, EventArgs e)
|
||||
_drawningAircraft.SetPictureSize(pictureBoxStormtrooper.Width,
|
||||
pictureBoxStormtrooper.Height);
|
||||
_drawningAircraft.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
Draw();
|
||||
}
|
||||
|
||||
// Обработка нажатия кнопки Создать штурмовик
|
||||
private void ButtonCreate_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningStormtrooper));
|
||||
// Обработка нажатия кнопки Создать самолет
|
||||
private void buttonCreateAircraft_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningAircraft));
|
||||
// Прорисовка
|
||||
private void Draw()
|
||||
{
|
||||
if (_drawningAircraft == null)
|
||||
{
|
||||
if (_drawningStormtrooper == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||
bool result = false;
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
result = _drawningStormtrooper.MoveTransport(DirectionType.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
result = _drawningStormtrooper.MoveTransport(DirectionType.Down);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
result = _drawningStormtrooper.MoveTransport(DirectionType.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
result = _drawningStormtrooper.MoveTransport(DirectionType.Right);
|
||||
break;
|
||||
}
|
||||
if (result)
|
||||
{
|
||||
Draw();
|
||||
}
|
||||
|
||||
|
||||
return;
|
||||
}
|
||||
Bitmap bmp = new(pictureBoxStormtrooper.Width,
|
||||
pictureBoxStormtrooper.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawningAircraft.DrawTransport(gr);
|
||||
pictureBoxStormtrooper.Image = bmp;
|
||||
}
|
||||
// Перемещение объекта по форме
|
||||
private void ButtonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningAircraft == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
private void pictureBoxStormtrooper_Click(object sender, EventArgs e)
|
||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||
bool result = false;
|
||||
switch (name)
|
||||
{
|
||||
|
||||
case "buttonUp":
|
||||
result = _drawningAircraft.MoveTransport(DirectionType.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
result = _drawningAircraft.MoveTransport(DirectionType.Down);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
result = _drawningAircraft.MoveTransport(DirectionType.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
result = _drawningAircraft.MoveTransport(DirectionType.Right);
|
||||
break;
|
||||
}
|
||||
if (result)
|
||||
{
|
||||
Draw();
|
||||
}
|
||||
}
|
||||
|
||||
private void pictureBoxStormtrooper_Click(object sender, EventArgs e)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user