ISEbd-12 Khaliullov LabWork02 Simple #2
@ -4,17 +4,17 @@ using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Stormtrooper
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namespace Stormtrooper.Drawnings
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{
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public enum DirectionType
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{
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Up = 1,
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Down = 2,
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Left = 3,
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Right = 4,
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}
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}
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125
Stormtrooper/Stormtrooper/Drawnings/DrawningAircraft.cs
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125
Stormtrooper/Stormtrooper/Drawnings/DrawningAircraft.cs
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@ -0,0 +1,125 @@
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using Stormtrooper.Entities;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Stormtrooper.Drawnings;
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public class DrawningAircraft
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{
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// Класс-сущность
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public EntityAircraft? EntityAircraft { get; private set; } // объявление 1
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// Ширина окна
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public int? _pictureWidth;
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// Высота окна
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public int? _pictureHeight;
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// Левая координата прорисовки штурмовика
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protected int? _startPosX;
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// Верхняя координата прорисовки автомобиля
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protected int? _startPosY;
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// Ширина прорисовки штурмовика
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private readonly int _drawningAircraftWidth = 120;
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// Высота прорисовки штурмовика
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private readonly int _drawningAircraftHeight = 140;
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// Пустой конструктор
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private DrawningAircraft()
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{
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_pictureWidth = null;
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_pictureHeight = null;
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_startPosX = null;
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_startPosY = null;
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}
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// Конструктор
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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public DrawningAircraft(int speed, double weight, Color bodyColor) : this()
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{
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EntityAircraft = new EntityAircraft(speed, weight, bodyColor);
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}
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// Конструктор для наследников
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/// <param name="drawningAircraftWidth">Ширина прорисовки штурмовика</param>
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/// <param name="drawningAircraftHeight">Высота прорисовки штурмовика</param>
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protected DrawningAircraft(int drawningAircraftWidth, int drawningAircraftHeight) : this()
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{
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_drawningAircraftWidth = drawningAircraftWidth;
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_pictureHeight = drawningAircraftHeight;
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}
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/// Прорисовка объекта
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/// <param name="g"></param>
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public virtual void DrawTransport(Graphics g)
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{
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if (EntityAircraft == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return;
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}
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Pen pen = new(Color.Black);
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Brush bodyColorBrush = new SolidBrush(EntityAircraft.BodyColor);
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//нос штурмовика
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Brush brBlack = new SolidBrush(Color.Black);
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Point[] Nose = new Point[3];
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Nose[0].X = _startPosX.Value + 10; Nose[0].Y = _startPosY.Value + 70;
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Nose[1].X = _startPosX.Value + 10; Nose[1].Y = _startPosY.Value + 50;
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Nose[2].X = _startPosX.Value - 10; Nose[2].Y = _startPosY.Value + 60;
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g.FillPolygon(brBlack, Nose);
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g.DrawPolygon(pen, Nose);
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//Заднии крылья штурмовика
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Point[] pflybtwings = new Point[6];
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pflybtwings[0].X = _startPosX.Value + 110; pflybtwings[0].Y = _startPosY.Value + 50;
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pflybtwings[1].X = _startPosX.Value + 110; pflybtwings[1].Y = _startPosY.Value + 40;
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pflybtwings[2].X = _startPosX.Value + 130; pflybtwings[2].Y = _startPosY.Value + 20;
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pflybtwings[3].X = _startPosX.Value + 130; pflybtwings[3].Y = _startPosY.Value + 100;
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pflybtwings[4].X = _startPosX.Value + 110; pflybtwings[4].Y = _startPosY.Value + 80;
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pflybtwings[5].X = _startPosX.Value + 110; pflybtwings[5].Y = _startPosY.Value + 70;
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g.FillPolygon(bodyColorBrush, pflybtwings);
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g.DrawPolygon(pen, pflybtwings);
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//Тело штурмовика
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g.FillRectangle(bodyColorBrush, _startPosX.Value + 10, _startPosY.Value + 50, 120, 20);
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g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value + 50, 120, 20);
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//Крылья штурмовика
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Point[] frontwings = new Point[4];
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frontwings[0].X = _startPosX.Value + 50; frontwings[0].Y = _startPosY.Value + 50;
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frontwings[1].X = _startPosX.Value + 50; frontwings[1].Y = _startPosY.Value - 10;
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frontwings[2].X = _startPosX.Value + 60; frontwings[2].Y = _startPosY.Value - 10;
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frontwings[3].X = _startPosX.Value + 70; frontwings[3].Y = _startPosY.Value + 50;
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g.FillPolygon(bodyColorBrush, frontwings);
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g.DrawPolygon(pen, frontwings);
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Point[] frontwings2 = new Point[4];
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frontwings2[0].X = _startPosX.Value + 50; frontwings2[0].Y = _startPosY.Value + 70;
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frontwings2[1].X = _startPosX.Value + 50; frontwings2[1].Y = _startPosY.Value + 130;
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frontwings2[2].X = _startPosX.Value + 60; frontwings2[2].Y = _startPosY.Value + 130;
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frontwings2[3].X = _startPosX.Value + 70; frontwings2[3].Y = _startPosY.Value + 70;
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g.FillPolygon(bodyColorBrush, frontwings2);
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g.DrawPolygon(pen, frontwings2);
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}
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}
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@ -7,12 +7,11 @@ using System.Reflection.Metadata;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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using Stormtrooper.Entities;
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namespace Stormtrooper;
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public class DrawningStormtrooper
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namespace Stormtrooper.Drawnings;
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public class DrawningStormtrooper : DrawningAircraft
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{
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// Класс-сущность
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public EntityStormtrooper? EntityStormtrooper { get; private set; } // объявление
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// Ширина окна
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@ -47,15 +46,12 @@ public class DrawningStormtrooper
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/// <param name="rocket">Признак наличия ракет</param>
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/// <param name="bomb">Признак наличия бомбы</param>
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/// <param name="wing">Признак наличия крыла</param>
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public void Init(int speed, double weight, Color bodyColor, Color
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public DrawningStormtrooper(int speed, double weight, Color bodyColor, Color
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additionalColor, bool rocket, bool bomb, bool wing)
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{
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EntityStormtrooper = new EntityStormtrooper(); // инициализация
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EntityStormtrooper.Init(speed, weight, bodyColor, additionalColor,rocket, bomb, wing);
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_pictureWidth = null;
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_pictureHeight = null;
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_startPosX = null;
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_startPosY = null;
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EntityStormtrooper = new EntityStormtrooper();
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EntityStormtrooper.Init(speed, weight, bodyColor, additionalColor, rocket, bomb, wing);
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}
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// Установка границ поля
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34
Stormtrooper/Stormtrooper/Entities/EntityAircraft.cs
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34
Stormtrooper/Stormtrooper/Entities/EntityAircraft.cs
Normal file
@ -0,0 +1,34 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Net.NetworkInformation;
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using System.Net.Sockets;
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using System.Text;
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using System.Threading.Tasks;
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namespace Stormtrooper.Entities;
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// Класс-сущность "самолет"
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public class EntityAircraft
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{
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public int Speed { get; private set; }
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// скорость
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public double Weight { get; private set; }
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// вес
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public Color BodyColor { get; private set; }
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// цвет
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public double Step => Speed * 100 / Weight;
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// шаг в поле
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/// Конструктор сущности
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес штурмовика</param>
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/// <param name="bodyColor">Основной цвет</param>
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public EntityAircraft(int speed, double weight, Color bodyColor)
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{
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Speed = speed;
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Weight = weight;
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BodyColor = bodyColor;
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}
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}
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47
Stormtrooper/Stormtrooper/Entities/EntityStormtrooper.cs
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47
Stormtrooper/Stormtrooper/Entities/EntityStormtrooper.cs
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@ -0,0 +1,47 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Stormtrooper.Entities;
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public class EntityStormtrooper : EntityAircraft
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{
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public int Speed { get; private set; }
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// скорость
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public double Weight { get; private set; }
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// вес
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public Color BodyColor { get; private set; }
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// цвет
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public Color AdditionalColor { get; private set; }
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// дополнительные цвета
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public bool Rocket { get; private set; }
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// ракета
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public bool Bomb { get; private set; }
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// бомба
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public bool Wing { get; private set; }
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// крыло
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/// Инициализация полей объекта-класса штурмовика
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес штурмовика</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="rocket">Признак наличия ракет</param>
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/// <param name="bomb">Признак наличия бомб</param>
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/// <param name="wing">Признак наличия крыла а</param>
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public EntityStormtrooper(int speed, double weight, Color bodyColor, Color
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additionalColor, bool rocket, bool bomb, bool wing) : base(speed, weight, bodyColor)
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{
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Speed = speed;
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Weight = weight;
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BodyColor = bodyColor;
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AdditionalColor = additionalColor;
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Rocket = rocket;
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Bomb = bomb;
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Wing = wing;
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}
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}
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@ -1,50 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Stormtrooper
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{
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public class EntityStormtrooper
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{
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public int Speed { get; private set; }
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// скорость
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public double Weight { get; private set; }
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// вес
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public Color BodyColor { get; private set; }
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// цвет
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public Color AdditionalColor { get; private set; }
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// дополнительные цвета
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public bool Rocket { get; private set; }
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// ракета
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public bool Bomb { get; private set; }
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// бомба
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public bool Wing { get; private set; }
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// крыло
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public double Step => Speed * 100 / Weight;
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// шаг в поле
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/// Инициализация полей объекта-класса штурмовика
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес штурмовика</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="rocket">Признак наличия ракет</param>
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/// <param name="bomb">Признак наличия бомб</param>
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/// <param name="wing">Признак наличия крыла а</param>
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public void Init(int speed, double weight, Color bodyColor, Color
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additionalColor, bool rocket, bool bomb, bool wing)
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{
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Speed = speed;
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Weight = weight;
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BodyColor = bodyColor;
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AdditionalColor = additionalColor;
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Rocket = rocket;
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Bomb = bomb;
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Wing = wing;
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}
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}
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}
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@ -7,6 +7,7 @@ using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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using Stormtrooper.Drawnings;
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namespace Stormtrooper
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{
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|
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Block a user