Добавление стратегии

This commit is contained in:
rakhaliullov 2024-03-14 13:53:17 +03:00
parent 8d308dab11
commit 085834970c
13 changed files with 556 additions and 31 deletions

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@ -4,17 +4,27 @@ using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Stormtrooper.Drawnings
namespace Stormtrooper.Drawnings;
public enum DirectionType
{
public enum DirectionType
{
Up = 1,
// Неизвестное направление
Unknow = -1,
Down = 2,
// Вверх
Left = 3,
Up = 1,
Right = 4,
// Вниз
Down = 2,
// Влево
Left = 3,
// Вправо
Right = 4,
}
}

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@ -30,11 +30,24 @@ public class DrawningAircraft
// Ширина прорисовки штурмовика
private readonly int _drawningAircraftWidth = 120;
private readonly int _drawningAircraftWidth = 140;
// Высота прорисовки штурмовика
private readonly int _drawningAircraftHeight = 140;
private readonly int _drawningAircraftHeight = 135;
public int? GetPosX => _startPosX;
/// <summary>
/// Координата Y объекта
/// </summary>
public int? GetPosY => _startPosY;
/// <summary>
/// Ширина объекта
/// </summary>
public int GetWidth => _drawningAircraftWidth;
/// <summary>
/// Высота объекта
/// </summary>
public int GetHeight => _drawningAircraftHeight;
// Пустой конструктор
private DrawningAircraft()
@ -173,43 +186,43 @@ public class DrawningAircraft
Brush brBlack = new SolidBrush(Color.Black);
Point[] Nose = new Point[3];
Nose[0].X = _startPosX.Value + 10; Nose[0].Y = _startPosY.Value + 70;
Nose[1].X = _startPosX.Value + 10; Nose[1].Y = _startPosY.Value + 50;
Nose[2].X = _startPosX.Value - 10; Nose[2].Y = _startPosY.Value + 60;
Nose[0].X = _startPosX.Value + 20; Nose[0].Y = _startPosY.Value + 80;
Nose[1].X = _startPosX.Value + 20; Nose[1].Y = _startPosY.Value + 60;
Nose[2].X = _startPosX.Value; Nose[2].Y = _startPosY.Value + 70;
g.FillPolygon(brBlack, Nose);
g.DrawPolygon(pen, Nose);
//Заднии крылья штурмовика
Point[] pflybtwings = new Point[6];
pflybtwings[0].X = _startPosX.Value + 110; pflybtwings[0].Y = _startPosY.Value + 50;
pflybtwings[1].X = _startPosX.Value + 110; pflybtwings[1].Y = _startPosY.Value + 40;
pflybtwings[2].X = _startPosX.Value + 130; pflybtwings[2].Y = _startPosY.Value + 20;
pflybtwings[3].X = _startPosX.Value + 130; pflybtwings[3].Y = _startPosY.Value + 100;
pflybtwings[4].X = _startPosX.Value + 110; pflybtwings[4].Y = _startPosY.Value + 80;
pflybtwings[5].X = _startPosX.Value + 110; pflybtwings[5].Y = _startPosY.Value + 70;
pflybtwings[0].X = _startPosX.Value + 120; pflybtwings[0].Y = _startPosY.Value + 60;
pflybtwings[1].X = _startPosX.Value + 120; pflybtwings[1].Y = _startPosY.Value + 50;
pflybtwings[2].X = _startPosX.Value + 140; pflybtwings[2].Y = _startPosY.Value + 30;
pflybtwings[3].X = _startPosX.Value + 140; pflybtwings[3].Y = _startPosY.Value + 110;
pflybtwings[4].X = _startPosX.Value + 120; pflybtwings[4].Y = _startPosY.Value + 90;
pflybtwings[5].X = _startPosX.Value + 120; pflybtwings[5].Y = _startPosY.Value + 80;
g.FillPolygon(bodyColorBrush, pflybtwings);
g.DrawPolygon(pen, pflybtwings);
//Тело штурмовика
g.FillRectangle(bodyColorBrush, _startPosX.Value + 10, _startPosY.Value + 50, 120, 20);
g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value + 50, 120, 20);
g.FillRectangle(bodyColorBrush, _startPosX.Value + 20, _startPosY.Value + 60, 120, 20);
g.DrawRectangle(pen, _startPosX.Value + 20, _startPosY.Value + 60, 120, 20);
//Крылья штурмовика
Point[] frontwings = new Point[4];
frontwings[0].X = _startPosX.Value + 50; frontwings[0].Y = _startPosY.Value + 50;
frontwings[1].X = _startPosX.Value + 50; frontwings[1].Y = _startPosY.Value - 10;
frontwings[2].X = _startPosX.Value + 60; frontwings[2].Y = _startPosY.Value - 10;
frontwings[3].X = _startPosX.Value + 70; frontwings[3].Y = _startPosY.Value + 50;
frontwings[0].X = _startPosX.Value + 60; frontwings[0].Y = _startPosY.Value + 60;
frontwings[1].X = _startPosX.Value + 60; frontwings[1].Y = _startPosY.Value;
frontwings[2].X = _startPosX.Value + 70; frontwings[2].Y = _startPosY.Value;
frontwings[3].X = _startPosX.Value + 80; frontwings[3].Y = _startPosY.Value + 60;
g.FillPolygon(bodyColorBrush, frontwings);
g.DrawPolygon(pen, frontwings);
Point[] frontwings2 = new Point[4];
frontwings2[0].X = _startPosX.Value + 50; frontwings2[0].Y = _startPosY.Value + 70;
frontwings2[1].X = _startPosX.Value + 50; frontwings2[1].Y = _startPosY.Value + 130;
frontwings2[2].X = _startPosX.Value + 60; frontwings2[2].Y = _startPosY.Value + 130;
frontwings2[3].X = _startPosX.Value + 70; frontwings2[3].Y = _startPosY.Value + 70;
frontwings2[0].X = _startPosX.Value + 60; frontwings2[0].Y = _startPosY.Value + 80;
frontwings2[1].X = _startPosX.Value + 60; frontwings2[1].Y = _startPosY.Value + 140;
frontwings2[2].X = _startPosX.Value + 70; frontwings2[2].Y = _startPosY.Value + 140;
frontwings2[3].X = _startPosX.Value + 80; frontwings2[3].Y = _startPosY.Value + 80;
g.FillPolygon(bodyColorBrush, frontwings2);
g.DrawPolygon(pen, frontwings2);

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@ -22,7 +22,7 @@ public class DrawningStormtrooper : DrawningAircraft
/// <param name="bomb">Признак наличия бомбы</param>
/// <param name="wing">Признак наличия крыла</param>
public DrawningStormtrooper(int speed, double weight, Color bodyColor, Color
additionalColor, bool rocket, bool bomb, bool wing) : base(140,150)
additionalColor, bool rocket, bool bomb, bool wing) : base(140,135)
{
EntityAircraft = new EntityStormtrooper(speed, weight, bodyColor, additionalColor, rocket, bomb, wing);

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@ -35,6 +35,8 @@
buttonLeft = new Button();
buttonRight = new Button();
buttonCreateAircraft = new Button();
comboBoxStrategy = new ComboBox();
buttonStrategyStep = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxStormtrooper).BeginInit();
SuspendLayout();
//
@ -118,11 +120,34 @@
buttonCreateAircraft.UseVisualStyleBackColor = true;
buttonCreateAircraft.Click += buttonCreateAircraft_Click;
//
// comboBoxStrategy
//
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
comboBoxStrategy.FormattingEnabled = true;
comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
comboBoxStrategy.Location = new Point(610, 12);
comboBoxStrategy.Name = "comboBoxStrategy";
comboBoxStrategy.Size = new Size(151, 28);
comboBoxStrategy.TabIndex = 8;
comboBoxStrategy.SelectedIndexChanged += comboBox1_SelectedIndexChanged;
//
// buttonStrategyStep
//
buttonStrategyStep.Location = new Point(667, 46);
buttonStrategyStep.Name = "buttonStrategyStep";
buttonStrategyStep.Size = new Size(94, 29);
buttonStrategyStep.TabIndex = 9;
buttonStrategyStep.Text = "Шаг";
buttonStrategyStep.UseVisualStyleBackColor = true;
buttonStrategyStep.Click += buttonStrategyStep_Click;
//
// FormStormtrooper
//
AutoScaleDimensions = new SizeF(8F, 20F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(773, 439);
Controls.Add(buttonStrategyStep);
Controls.Add(comboBoxStrategy);
Controls.Add(buttonCreateAircraft);
Controls.Add(buttonRight);
Controls.Add(buttonLeft);
@ -147,5 +172,7 @@
private Button buttonLeft;
private Button buttonRight;
private Button buttonCreateAircraft;
private ComboBox comboBoxStrategy;
private Button buttonStrategyStep;
}
}

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@ -7,7 +7,9 @@ using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using Aircraft.MovementStrategy;
using Stormtrooper.Drawnings;
using Stormtrooper.MovementStrategy;
namespace Stormtrooper;
@ -15,10 +17,16 @@ public partial class FormStormtrooper : Form
{
// Поле объект для прорисовки объекта
public DrawningAircraft? _drawningAircraft;
// Стратегия перемещения
private AbstractStrategy? _strategy;
// Конструктор формы
public FormStormtrooper()
{
InitializeComponent();
_strategy = null;
}
// Метод прорисовки машины
@ -38,7 +46,7 @@ public partial class FormStormtrooper : Form
case nameof(DrawningAircraft):
_drawningAircraft = new DrawningAircraft(random.Next(100,
300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256)));
Color.FromArgb(random.Next(0, 256),random.Next(0,256), random.Next(0, 256)));
break;
case nameof(DrawningStormtrooper):
_drawningAircraft = new DrawningStormtrooper(random.Next(100, 300), random.Next(1000, 3000),
@ -52,6 +60,8 @@ public partial class FormStormtrooper : Form
_drawningAircraft.SetPictureSize(pictureBoxStormtrooper.Width,
pictureBoxStormtrooper.Height);
_drawningAircraft.SetPosition(random.Next(10, 100), random.Next(10, 100));
_strategy = null;
Draw();
}
@ -108,5 +118,47 @@ public partial class FormStormtrooper : Form
}
private void comboBox1_SelectedIndexChanged(object sender, EventArgs e)
{
}
private void buttonStrategyStep_Click(object sender, EventArgs e)
{
if (_drawningAircraft == null)
{
return;
}
if (comboBoxStrategy.Enabled)
{
_strategy = comboBoxStrategy.SelectedIndex switch
{
0 => new MoveToCenter(),
1 => new MoveToBorder(),
_ => null,
};
if (_strategy == null)
{
return;
}
_strategy.SetData(new MoveableAircraft(_drawningAircraft), pictureBoxStormtrooper.Width, pictureBoxStormtrooper.Height);
}
if (_strategy == null)
{
return;
}
comboBoxStrategy.Enabled = false;
_strategy.MakeStep();
Draw();
if (_strategy.GetStatus() == StrategyStatus.Finish)
{
comboBoxStrategy.Enabled = true;
_strategy = null;
}
}
}

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@ -0,0 +1,121 @@
namespace Stormtrooper.MovementStrategy;
/// <summary>
/// Класс-стратегия перемещения объекта
/// </summary>
public abstract class AbstractStrategy
{
/// <summary>
/// Перемещаемый объект
/// </summary>
private IMoveableObject? _moveableObject;
/// <summary>
/// Статус перемещения
/// </summary>
private StrategyStatus _state = StrategyStatus.NotInit;
/// <summary>
/// Ширина поля
/// </summary>
protected int FieldWidth { get; private set; }
/// <summary>
/// Высота поля
/// </summary>
protected int FieldHeight { get; private set; }
/// <summary>
/// Статус перемещения
/// </summary>
public StrategyStatus GetStatus() { return _state; }
/// <summary>
/// Установка данных
/// </summary>
/// <param name="moveableObject">Перемещаемый объект</param>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
public void SetData(IMoveableObject moveableObject, int width, int height)
{
if (moveableObject == null)
{
_state = StrategyStatus.NotInit;
return;
}
_state = StrategyStatus.InProgress;
_moveableObject = moveableObject;
FieldWidth = width;
FieldHeight = height;
}
/// <summary>
/// Шаг перемещения
/// </summary>
public void MakeStep()
{
if (_state != StrategyStatus.InProgress)
{
return;
}
if (IsTargetDestinaion())
{
_state = StrategyStatus.Finish;
return;
}
MoveToTarget();
}
/// <summary>
/// Перемещение влево
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
/// <summary>
/// Перемещение вправо
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveRight() => MoveTo(MovementDirection.Right);
/// <summary>
/// Перемещение вверх
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveUp() => MoveTo(MovementDirection.Up);
/// <summary>
/// Перемещение вниз
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveDown() => MoveTo(MovementDirection.Down);
/// <summary>
/// Параметры объекта
/// </summary>
protected ObjectParameters? GetObjectParameters =>
_moveableObject?.GetObjectPosition;
/// <summary>
/// Шаг объекта
/// </summary>
/// <returns></returns>
protected int? GetStep()
{
if (_state != StrategyStatus.InProgress)
{
return null;
}
return _moveableObject?.GetStep;
}
/// <summary>
/// Перемещение к цели
/// </summary>
protected abstract void MoveToTarget();
/// <summary>
/// Достигнута ли цель
/// </summary>
/// <returns></returns>
protected abstract bool IsTargetDestinaion();
/// <summary>
/// Попытка перемещения в требуемом направлении
/// </summary>
/// <param name="movementDirection">Направление</param>
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
private bool MoveTo(MovementDirection movementDirection)
{
if (_state != StrategyStatus.InProgress)
{
return false;
}
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
}
}

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@ -0,0 +1,22 @@
namespace Stormtrooper.MovementStrategy;
/// <summary>
/// Интерфейс для работы с перемещаемым объектом
/// </summary>
public interface IMoveableObject
{
/// <summary>
/// Получение координаты объекта
/// </summary>
ObjectParameters? GetObjectPosition { get; }
/// <summary>
/// Шаг объекта
/// </summary>
int GetStep { get; }
/// <summary>
/// Попытка переместить объект в указанном направлении
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - объект перемещен, false - перемещение невозможно</returns>
bool TryMoveObject(MovementDirection direction);
}

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@ -0,0 +1,52 @@
namespace Stormtrooper.MovementStrategy;
/// <summary>
/// Стратегия перемещения объекта к краю экрана
/// </summary>
internal class MoveToBorder : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.RightBorder - GetStep() <= FieldWidth
&& objParams.RightBorder + GetStep() >= FieldWidth &&
objParams.DownBorder - GetStep() <= FieldHeight
&& objParams.DownBorder + GetStep() >= FieldHeight;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int diffX = objParams.RightBorder - FieldWidth;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
int diffY = objParams.DownBorder - FieldHeight;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}

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@ -0,0 +1,52 @@
namespace Stormtrooper.MovementStrategy;
/// <summary>
/// Стратегия перемещения объекта в центр экрана
/// </summary>
public class MoveToCenter : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2
&& objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2
&& objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}

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@ -0,0 +1,62 @@
using Stormtrooper.Drawnings;
using Stormtrooper.MovementStrategy;
namespace Aircraft.MovementStrategy;
/// <summary>
/// класс реализация для IMoveableObject с использованием DrawningAircraft
/// </summary>
public class MoveableAircraft : IMoveableObject
{
/// <summary>
/// Поле-объект класса DrawningAircraft или его наследника
/// </summary>
private readonly DrawningAircraft? _cruiser = null;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="cruiser">Объект класса DrawningAircraft</param>
public MoveableAircraft(DrawningAircraft cruiser)
{
_cruiser = cruiser;
}
public ObjectParameters? GetObjectPosition
{
get
{
if (_cruiser == null || _cruiser.EntityAircraft == null ||
!_cruiser.GetPosX.HasValue || !_cruiser.GetPosY.HasValue)
{
return null;
}
return new ObjectParameters(_cruiser.GetPosX.Value,
_cruiser.GetPosY.Value, _cruiser.GetWidth, _cruiser.GetHeight);
}
}
public int GetStep => (int)(_cruiser?.EntityAircraft?.Step ?? 0);
public bool TryMoveObject(MovementDirection direction)
{
if (_cruiser == null || _cruiser.EntityAircraft == null)
{
return false;
}
return _cruiser.MoveTransport(GetDirectionType(direction));
}
/// <summary>
/// Конвертация из MovementDirection в DirectionType
/// </summary>
/// <param name="direction">MovementDirection</param>
/// <returns>DirectionType</returns>
private static DirectionType GetDirectionType(MovementDirection direction)
{
return direction switch
{
MovementDirection.Left => DirectionType.Left,
MovementDirection.Right => DirectionType.Right,
MovementDirection.Up => DirectionType.Up,
MovementDirection.Down => DirectionType.Down,
_ => DirectionType.Unknow,
};
}
}

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@ -0,0 +1,27 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Stormtrooper.MovementStrategy;
public enum MovementDirection
{
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}

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@ -0,0 +1,64 @@
namespace Stormtrooper.MovementStrategy
{
/// <summary>
/// Параметры-координаты объекта
/// </summary>
public class ObjectParameters
{
/// <summary>
/// Координата X
/// </summary>
private readonly int _x;
/// <summary>
/// Координата Y
/// </summary>
private readonly int _y;
/// <summary>
/// Ширина объекта
/// </summary>
private readonly int _width;
/// <summary>
/// Высота объекта
/// </summary>
private readonly int _height;
/// <summary>
/// Левая граница
/// </summary>
public int LeftBorder => _x;
/// <summary>
/// Верхняя граница
/// </summary>
public int TopBorder => _y;
/// <summary>
/// Правая граница
/// </summary>
public int RightBorder => _x + _width;
/// <summary>
/// Нижняя граница
/// </summary>
public int DownBorder => _y + _height;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleHorizontal => _x + _width / 2;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleVertical => _y + _height / 2;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
/// <param name="width">Ширина объекта</param>
/// <param name="height">Высота объекта</param>
public ObjectParameters(int x, int y, int width, int height)
{
_x = x;
_y = y;
_width = width;
_height = height;
}
}
}

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@ -0,0 +1,23 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Stormtrooper.MovementStrategy;
public enum StrategyStatus
{
/// <summary>
/// Все готово к началу
/// </summary>
NotInit,
/// <summary>
/// Выполняется
/// </summary>
InProgress,
/// <summary>
/// Завершено
/// </summary>
Finish
}