diff --git a/Stormtrooper/Stormtrooper/Drawnings/DirectionType.cs b/Stormtrooper/Stormtrooper/Drawnings/DirectionType.cs index e30a328..7d90484 100644 --- a/Stormtrooper/Stormtrooper/Drawnings/DirectionType.cs +++ b/Stormtrooper/Stormtrooper/Drawnings/DirectionType.cs @@ -4,17 +4,27 @@ using System.Linq; using System.Text; using System.Threading.Tasks; -namespace Stormtrooper.Drawnings +namespace Stormtrooper.Drawnings; + +public enum DirectionType { - public enum DirectionType - { - Up = 1, + // Неизвестное направление + Unknow = -1, - Down = 2, + // Вверх - Left = 3, + Up = 1, - Right = 4, + // Вниз + + Down = 2, + + // Влево + + Left = 3, + + // Вправо + + Right = 4, - } } diff --git a/Stormtrooper/Stormtrooper/Drawnings/DrawningAircraft.cs b/Stormtrooper/Stormtrooper/Drawnings/DrawningAircraft.cs index 1c54f1d..3127ca7 100644 --- a/Stormtrooper/Stormtrooper/Drawnings/DrawningAircraft.cs +++ b/Stormtrooper/Stormtrooper/Drawnings/DrawningAircraft.cs @@ -30,11 +30,24 @@ public class DrawningAircraft // Ширина прорисовки штурмовика - private readonly int _drawningAircraftWidth = 120; + private readonly int _drawningAircraftWidth = 140; // Высота прорисовки штурмовика - private readonly int _drawningAircraftHeight = 140; + private readonly int _drawningAircraftHeight = 135; + public int? GetPosX => _startPosX; + /// + /// Координата Y объекта + /// + public int? GetPosY => _startPosY; + /// + /// Ширина объекта + /// + public int GetWidth => _drawningAircraftWidth; + /// + /// Высота объекта + /// + public int GetHeight => _drawningAircraftHeight; // Пустой конструктор private DrawningAircraft() @@ -173,43 +186,43 @@ public class DrawningAircraft Brush brBlack = new SolidBrush(Color.Black); Point[] Nose = new Point[3]; - Nose[0].X = _startPosX.Value + 10; Nose[0].Y = _startPosY.Value + 70; - Nose[1].X = _startPosX.Value + 10; Nose[1].Y = _startPosY.Value + 50; - Nose[2].X = _startPosX.Value - 10; Nose[2].Y = _startPosY.Value + 60; + Nose[0].X = _startPosX.Value + 20; Nose[0].Y = _startPosY.Value + 80; + Nose[1].X = _startPosX.Value + 20; Nose[1].Y = _startPosY.Value + 60; + Nose[2].X = _startPosX.Value; Nose[2].Y = _startPosY.Value + 70; g.FillPolygon(brBlack, Nose); g.DrawPolygon(pen, Nose); //Заднии крылья штурмовика Point[] pflybtwings = new Point[6]; - pflybtwings[0].X = _startPosX.Value + 110; pflybtwings[0].Y = _startPosY.Value + 50; - pflybtwings[1].X = _startPosX.Value + 110; pflybtwings[1].Y = _startPosY.Value + 40; - pflybtwings[2].X = _startPosX.Value + 130; pflybtwings[2].Y = _startPosY.Value + 20; - pflybtwings[3].X = _startPosX.Value + 130; pflybtwings[3].Y = _startPosY.Value + 100; - pflybtwings[4].X = _startPosX.Value + 110; pflybtwings[4].Y = _startPosY.Value + 80; - pflybtwings[5].X = _startPosX.Value + 110; pflybtwings[5].Y = _startPosY.Value + 70; + pflybtwings[0].X = _startPosX.Value + 120; pflybtwings[0].Y = _startPosY.Value + 60; + pflybtwings[1].X = _startPosX.Value + 120; pflybtwings[1].Y = _startPosY.Value + 50; + pflybtwings[2].X = _startPosX.Value + 140; pflybtwings[2].Y = _startPosY.Value + 30; + pflybtwings[3].X = _startPosX.Value + 140; pflybtwings[3].Y = _startPosY.Value + 110; + pflybtwings[4].X = _startPosX.Value + 120; pflybtwings[4].Y = _startPosY.Value + 90; + pflybtwings[5].X = _startPosX.Value + 120; pflybtwings[5].Y = _startPosY.Value + 80; g.FillPolygon(bodyColorBrush, pflybtwings); g.DrawPolygon(pen, pflybtwings); //Тело штурмовика - g.FillRectangle(bodyColorBrush, _startPosX.Value + 10, _startPosY.Value + 50, 120, 20); - g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value + 50, 120, 20); + g.FillRectangle(bodyColorBrush, _startPosX.Value + 20, _startPosY.Value + 60, 120, 20); + g.DrawRectangle(pen, _startPosX.Value + 20, _startPosY.Value + 60, 120, 20); //Крылья штурмовика Point[] frontwings = new Point[4]; - frontwings[0].X = _startPosX.Value + 50; frontwings[0].Y = _startPosY.Value + 50; - frontwings[1].X = _startPosX.Value + 50; frontwings[1].Y = _startPosY.Value - 10; - frontwings[2].X = _startPosX.Value + 60; frontwings[2].Y = _startPosY.Value - 10; - frontwings[3].X = _startPosX.Value + 70; frontwings[3].Y = _startPosY.Value + 50; + frontwings[0].X = _startPosX.Value + 60; frontwings[0].Y = _startPosY.Value + 60; + frontwings[1].X = _startPosX.Value + 60; frontwings[1].Y = _startPosY.Value; + frontwings[2].X = _startPosX.Value + 70; frontwings[2].Y = _startPosY.Value; + frontwings[3].X = _startPosX.Value + 80; frontwings[3].Y = _startPosY.Value + 60; g.FillPolygon(bodyColorBrush, frontwings); g.DrawPolygon(pen, frontwings); Point[] frontwings2 = new Point[4]; - frontwings2[0].X = _startPosX.Value + 50; frontwings2[0].Y = _startPosY.Value + 70; - frontwings2[1].X = _startPosX.Value + 50; frontwings2[1].Y = _startPosY.Value + 130; - frontwings2[2].X = _startPosX.Value + 60; frontwings2[2].Y = _startPosY.Value + 130; - frontwings2[3].X = _startPosX.Value + 70; frontwings2[3].Y = _startPosY.Value + 70; + frontwings2[0].X = _startPosX.Value + 60; frontwings2[0].Y = _startPosY.Value + 80; + frontwings2[1].X = _startPosX.Value + 60; frontwings2[1].Y = _startPosY.Value + 140; + frontwings2[2].X = _startPosX.Value + 70; frontwings2[2].Y = _startPosY.Value + 140; + frontwings2[3].X = _startPosX.Value + 80; frontwings2[3].Y = _startPosY.Value + 80; g.FillPolygon(bodyColorBrush, frontwings2); g.DrawPolygon(pen, frontwings2); diff --git a/Stormtrooper/Stormtrooper/Drawnings/DrawningStormtrooper.cs b/Stormtrooper/Stormtrooper/Drawnings/DrawningStormtrooper.cs index 201e9a3..21d7fab 100644 --- a/Stormtrooper/Stormtrooper/Drawnings/DrawningStormtrooper.cs +++ b/Stormtrooper/Stormtrooper/Drawnings/DrawningStormtrooper.cs @@ -22,7 +22,7 @@ public class DrawningStormtrooper : DrawningAircraft /// Признак наличия бомбы /// Признак наличия крыла public DrawningStormtrooper(int speed, double weight, Color bodyColor, Color - additionalColor, bool rocket, bool bomb, bool wing) : base(140,150) + additionalColor, bool rocket, bool bomb, bool wing) : base(140,135) { EntityAircraft = new EntityStormtrooper(speed, weight, bodyColor, additionalColor, rocket, bomb, wing); diff --git a/Stormtrooper/Stormtrooper/FormStormtrooper.Designer.cs b/Stormtrooper/Stormtrooper/FormStormtrooper.Designer.cs index 686930c..3be5a11 100644 --- a/Stormtrooper/Stormtrooper/FormStormtrooper.Designer.cs +++ b/Stormtrooper/Stormtrooper/FormStormtrooper.Designer.cs @@ -35,6 +35,8 @@ buttonLeft = new Button(); buttonRight = new Button(); buttonCreateAircraft = new Button(); + comboBoxStrategy = new ComboBox(); + buttonStrategyStep = new Button(); ((System.ComponentModel.ISupportInitialize)pictureBoxStormtrooper).BeginInit(); SuspendLayout(); // @@ -118,11 +120,34 @@ buttonCreateAircraft.UseVisualStyleBackColor = true; buttonCreateAircraft.Click += buttonCreateAircraft_Click; // + // comboBoxStrategy + // + comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList; + comboBoxStrategy.FormattingEnabled = true; + comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" }); + comboBoxStrategy.Location = new Point(610, 12); + comboBoxStrategy.Name = "comboBoxStrategy"; + comboBoxStrategy.Size = new Size(151, 28); + comboBoxStrategy.TabIndex = 8; + comboBoxStrategy.SelectedIndexChanged += comboBox1_SelectedIndexChanged; + // + // buttonStrategyStep + // + buttonStrategyStep.Location = new Point(667, 46); + buttonStrategyStep.Name = "buttonStrategyStep"; + buttonStrategyStep.Size = new Size(94, 29); + buttonStrategyStep.TabIndex = 9; + buttonStrategyStep.Text = "Шаг"; + buttonStrategyStep.UseVisualStyleBackColor = true; + buttonStrategyStep.Click += buttonStrategyStep_Click; + // // FormStormtrooper // AutoScaleDimensions = new SizeF(8F, 20F); AutoScaleMode = AutoScaleMode.Font; ClientSize = new Size(773, 439); + Controls.Add(buttonStrategyStep); + Controls.Add(comboBoxStrategy); Controls.Add(buttonCreateAircraft); Controls.Add(buttonRight); Controls.Add(buttonLeft); @@ -147,5 +172,7 @@ private Button buttonLeft; private Button buttonRight; private Button buttonCreateAircraft; + private ComboBox comboBoxStrategy; + private Button buttonStrategyStep; } } \ No newline at end of file diff --git a/Stormtrooper/Stormtrooper/FormStormtrooper.cs b/Stormtrooper/Stormtrooper/FormStormtrooper.cs index 6ebbe5c..236594e 100644 --- a/Stormtrooper/Stormtrooper/FormStormtrooper.cs +++ b/Stormtrooper/Stormtrooper/FormStormtrooper.cs @@ -7,7 +7,9 @@ using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; +using Aircraft.MovementStrategy; using Stormtrooper.Drawnings; +using Stormtrooper.MovementStrategy; namespace Stormtrooper; @@ -15,10 +17,16 @@ public partial class FormStormtrooper : Form { // Поле объект для прорисовки объекта public DrawningAircraft? _drawningAircraft; + + // Стратегия перемещения + + private AbstractStrategy? _strategy; + // Конструктор формы public FormStormtrooper() { InitializeComponent(); + _strategy = null; } // Метод прорисовки машины @@ -38,7 +46,7 @@ public partial class FormStormtrooper : Form case nameof(DrawningAircraft): _drawningAircraft = new DrawningAircraft(random.Next(100, 300), random.Next(1000, 3000), - Color.FromArgb(random.Next(0, 256))); + Color.FromArgb(random.Next(0, 256),random.Next(0,256), random.Next(0, 256))); break; case nameof(DrawningStormtrooper): _drawningAircraft = new DrawningStormtrooper(random.Next(100, 300), random.Next(1000, 3000), @@ -52,6 +60,8 @@ public partial class FormStormtrooper : Form _drawningAircraft.SetPictureSize(pictureBoxStormtrooper.Width, pictureBoxStormtrooper.Height); _drawningAircraft.SetPosition(random.Next(10, 100), random.Next(10, 100)); + _strategy = null; + Draw(); } @@ -108,5 +118,47 @@ public partial class FormStormtrooper : Form } + private void comboBox1_SelectedIndexChanged(object sender, EventArgs e) + { + } + private void buttonStrategyStep_Click(object sender, EventArgs e) + { + if (_drawningAircraft == null) + { + return; + } + + if (comboBoxStrategy.Enabled) + { + _strategy = comboBoxStrategy.SelectedIndex switch + { + 0 => new MoveToCenter(), + 1 => new MoveToBorder(), + _ => null, + }; + + if (_strategy == null) + { + return; + } + _strategy.SetData(new MoveableAircraft(_drawningAircraft), pictureBoxStormtrooper.Width, pictureBoxStormtrooper.Height); + } + + if (_strategy == null) + { + return; + } + + comboBoxStrategy.Enabled = false; + _strategy.MakeStep(); + Draw(); + + if (_strategy.GetStatus() == StrategyStatus.Finish) + { + comboBoxStrategy.Enabled = true; + _strategy = null; + } + + } } diff --git a/Stormtrooper/Stormtrooper/MovementStrategy/AbstractStrategy.cs b/Stormtrooper/Stormtrooper/MovementStrategy/AbstractStrategy.cs new file mode 100644 index 0000000..991bb44 --- /dev/null +++ b/Stormtrooper/Stormtrooper/MovementStrategy/AbstractStrategy.cs @@ -0,0 +1,121 @@ +namespace Stormtrooper.MovementStrategy; + +/// +/// Класс-стратегия перемещения объекта +/// +public abstract class AbstractStrategy +{ + /// + /// Перемещаемый объект + /// + private IMoveableObject? _moveableObject; + /// + /// Статус перемещения + /// + private StrategyStatus _state = StrategyStatus.NotInit; + /// + /// Ширина поля + /// + protected int FieldWidth { get; private set; } + /// + /// Высота поля + /// + protected int FieldHeight { get; private set; } + /// + /// Статус перемещения + /// + public StrategyStatus GetStatus() { return _state; } + /// + /// Установка данных + /// + /// Перемещаемый объект + /// Ширина поля + /// Высота поля + public void SetData(IMoveableObject moveableObject, int width, int height) + { + if (moveableObject == null) + { + _state = StrategyStatus.NotInit; + return; + } + _state = StrategyStatus.InProgress; + _moveableObject = moveableObject; + FieldWidth = width; + FieldHeight = height; + } + /// + /// Шаг перемещения + /// + public void MakeStep() + { + if (_state != StrategyStatus.InProgress) + { + return; + } + if (IsTargetDestinaion()) + { + _state = StrategyStatus.Finish; + return; + } + MoveToTarget(); + } + /// + /// Перемещение влево + /// + /// Результат перемещения (true - удалось переместиться, false - неудача) + protected bool MoveLeft() => MoveTo(MovementDirection.Left); + /// + /// Перемещение вправо + /// + /// Результат перемещения (true - удалось переместиться, false - неудача) + protected bool MoveRight() => MoveTo(MovementDirection.Right); + /// + /// Перемещение вверх + /// + /// Результат перемещения (true - удалось переместиться, false - неудача) + protected bool MoveUp() => MoveTo(MovementDirection.Up); + /// + /// Перемещение вниз + /// + /// Результат перемещения (true - удалось переместиться, false - неудача) + protected bool MoveDown() => MoveTo(MovementDirection.Down); + /// + /// Параметры объекта + /// + protected ObjectParameters? GetObjectParameters => + _moveableObject?.GetObjectPosition; + /// + /// Шаг объекта + /// + /// + protected int? GetStep() + { + if (_state != StrategyStatus.InProgress) + { + return null; + } + return _moveableObject?.GetStep; + } + /// + /// Перемещение к цели + /// + protected abstract void MoveToTarget(); + /// + /// Достигнута ли цель + /// + /// + protected abstract bool IsTargetDestinaion(); + /// + /// Попытка перемещения в требуемом направлении + /// + /// Направление + /// Результат попытки (true - удалось переместиться, false - неудача) + private bool MoveTo(MovementDirection movementDirection) + { + if (_state != StrategyStatus.InProgress) + { + return false; + } + return _moveableObject?.TryMoveObject(movementDirection) ?? false; + } +} diff --git a/Stormtrooper/Stormtrooper/MovementStrategy/IMoveableObject.cs b/Stormtrooper/Stormtrooper/MovementStrategy/IMoveableObject.cs new file mode 100644 index 0000000..d2283dd --- /dev/null +++ b/Stormtrooper/Stormtrooper/MovementStrategy/IMoveableObject.cs @@ -0,0 +1,22 @@ +namespace Stormtrooper.MovementStrategy; + +/// +/// Интерфейс для работы с перемещаемым объектом +/// +public interface IMoveableObject +{ + /// + /// Получение координаты объекта + /// + ObjectParameters? GetObjectPosition { get; } + /// + /// Шаг объекта + /// + int GetStep { get; } + /// + /// Попытка переместить объект в указанном направлении + /// + /// Направление + /// true - объект перемещен, false - перемещение невозможно + bool TryMoveObject(MovementDirection direction); +} diff --git a/Stormtrooper/Stormtrooper/MovementStrategy/MoveToBorder.cs b/Stormtrooper/Stormtrooper/MovementStrategy/MoveToBorder.cs new file mode 100644 index 0000000..82bf242 --- /dev/null +++ b/Stormtrooper/Stormtrooper/MovementStrategy/MoveToBorder.cs @@ -0,0 +1,52 @@ +namespace Stormtrooper.MovementStrategy; + +/// +/// Стратегия перемещения объекта к краю экрана +/// +internal class MoveToBorder : AbstractStrategy +{ + protected override bool IsTargetDestinaion() + { + ObjectParameters? objParams = GetObjectParameters; + if (objParams == null) + { + return false; + } + return objParams.RightBorder - GetStep() <= FieldWidth + && objParams.RightBorder + GetStep() >= FieldWidth && + objParams.DownBorder - GetStep() <= FieldHeight + && objParams.DownBorder + GetStep() >= FieldHeight; + } + protected override void MoveToTarget() + { + ObjectParameters? objParams = GetObjectParameters; + if (objParams == null) + { + return; + } + int diffX = objParams.RightBorder - FieldWidth; + if (Math.Abs(diffX) > GetStep()) + { + if (diffX > 0) + { + MoveLeft(); + } + else + { + MoveRight(); + } + } + int diffY = objParams.DownBorder - FieldHeight; + if (Math.Abs(diffY) > GetStep()) + { + if (diffY > 0) + { + MoveUp(); + } + else + { + MoveDown(); + } + } + } +} diff --git a/Stormtrooper/Stormtrooper/MovementStrategy/MoveToCenter.cs b/Stormtrooper/Stormtrooper/MovementStrategy/MoveToCenter.cs new file mode 100644 index 0000000..8c6659a --- /dev/null +++ b/Stormtrooper/Stormtrooper/MovementStrategy/MoveToCenter.cs @@ -0,0 +1,52 @@ +namespace Stormtrooper.MovementStrategy; + +/// +/// Стратегия перемещения объекта в центр экрана +/// +public class MoveToCenter : AbstractStrategy +{ + protected override bool IsTargetDestinaion() + { + ObjectParameters? objParams = GetObjectParameters; + if (objParams == null) + { + return false; + } + return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2 + && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 && + objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2 + && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2; + } + protected override void MoveToTarget() + { + ObjectParameters? objParams = GetObjectParameters; + if (objParams == null) + { + return; + } + int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2; + if (Math.Abs(diffX) > GetStep()) + { + if (diffX > 0) + { + MoveLeft(); + } + else + { + MoveRight(); + } + } + int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2; + if (Math.Abs(diffY) > GetStep()) + { + if (diffY > 0) + { + MoveUp(); + } + else + { + MoveDown(); + } + } + } +} diff --git a/Stormtrooper/Stormtrooper/MovementStrategy/MoveableAircraft.cs b/Stormtrooper/Stormtrooper/MovementStrategy/MoveableAircraft.cs new file mode 100644 index 0000000..0ec0904 --- /dev/null +++ b/Stormtrooper/Stormtrooper/MovementStrategy/MoveableAircraft.cs @@ -0,0 +1,62 @@ +using Stormtrooper.Drawnings; +using Stormtrooper.MovementStrategy; + +namespace Aircraft.MovementStrategy; + +/// +/// класс реализация для IMoveableObject с использованием DrawningAircraft +/// +public class MoveableAircraft : IMoveableObject +{ + /// + /// Поле-объект класса DrawningAircraft или его наследника + /// + private readonly DrawningAircraft? _cruiser = null; + /// + /// Конструктор + /// + /// Объект класса DrawningAircraft + public MoveableAircraft(DrawningAircraft cruiser) + { + _cruiser = cruiser; + } + public ObjectParameters? GetObjectPosition + { + get + { + if (_cruiser == null || _cruiser.EntityAircraft == null || + !_cruiser.GetPosX.HasValue || !_cruiser.GetPosY.HasValue) + { + return null; + } + return new ObjectParameters(_cruiser.GetPosX.Value, + _cruiser.GetPosY.Value, _cruiser.GetWidth, _cruiser.GetHeight); + } + } + public int GetStep => (int)(_cruiser?.EntityAircraft?.Step ?? 0); + public bool TryMoveObject(MovementDirection direction) + { + if (_cruiser == null || _cruiser.EntityAircraft == null) + { + return false; + } + return _cruiser.MoveTransport(GetDirectionType(direction)); + } + /// + /// Конвертация из MovementDirection в DirectionType + /// + /// MovementDirection + /// DirectionType + private static DirectionType GetDirectionType(MovementDirection direction) + { + return direction switch + { + MovementDirection.Left => DirectionType.Left, + MovementDirection.Right => DirectionType.Right, + MovementDirection.Up => DirectionType.Up, + MovementDirection.Down => DirectionType.Down, + _ => DirectionType.Unknow, + }; + } +} + diff --git a/Stormtrooper/Stormtrooper/MovementStrategy/MovementDirection.cs b/Stormtrooper/Stormtrooper/MovementStrategy/MovementDirection.cs new file mode 100644 index 0000000..6815322 --- /dev/null +++ b/Stormtrooper/Stormtrooper/MovementStrategy/MovementDirection.cs @@ -0,0 +1,27 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; + +namespace Stormtrooper.MovementStrategy; + +public enum MovementDirection +{ + /// + /// Вверх + /// + Up = 1, + /// + /// Вниз + /// + Down = 2, + /// + /// Влево + /// + Left = 3, + /// + /// Вправо + /// + Right = 4 +} diff --git a/Stormtrooper/Stormtrooper/MovementStrategy/ObjectParameters.cs b/Stormtrooper/Stormtrooper/MovementStrategy/ObjectParameters.cs new file mode 100644 index 0000000..d76ffd7 --- /dev/null +++ b/Stormtrooper/Stormtrooper/MovementStrategy/ObjectParameters.cs @@ -0,0 +1,64 @@ +namespace Stormtrooper.MovementStrategy +{ + /// + /// Параметры-координаты объекта + /// + public class ObjectParameters + { + /// + /// Координата X + /// + private readonly int _x; + /// + /// Координата Y + /// + private readonly int _y; + /// + /// Ширина объекта + /// + private readonly int _width; + /// + /// Высота объекта + /// + private readonly int _height; + /// + /// Левая граница + /// + public int LeftBorder => _x; + /// + /// Верхняя граница + /// + public int TopBorder => _y; + /// + /// Правая граница + /// + public int RightBorder => _x + _width; + /// + /// Нижняя граница + /// + public int DownBorder => _y + _height; + /// + /// Середина объекта + /// + public int ObjectMiddleHorizontal => _x + _width / 2; + /// + /// Середина объекта + /// + public int ObjectMiddleVertical => _y + _height / 2; + /// + /// Конструктор + /// + /// Координата X + /// Координата Y + /// Ширина объекта + /// Высота объекта + public ObjectParameters(int x, int y, int width, int height) + { + _x = x; + _y = y; + _width = width; + _height = height; + } + } + +} diff --git a/Stormtrooper/Stormtrooper/MovementStrategy/StrategyStatus.cs b/Stormtrooper/Stormtrooper/MovementStrategy/StrategyStatus.cs new file mode 100644 index 0000000..85ceccb --- /dev/null +++ b/Stormtrooper/Stormtrooper/MovementStrategy/StrategyStatus.cs @@ -0,0 +1,23 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; + +namespace Stormtrooper.MovementStrategy; + +public enum StrategyStatus +{ + /// + /// Все готово к началу + /// + NotInit, + /// + /// Выполняется + /// + InProgress, + /// + /// Завершено + /// + Finish +}