diff --git a/Stormtrooper/Stormtrooper/Drawnings/DirectionType.cs b/Stormtrooper/Stormtrooper/Drawnings/DirectionType.cs
index e30a328..7d90484 100644
--- a/Stormtrooper/Stormtrooper/Drawnings/DirectionType.cs
+++ b/Stormtrooper/Stormtrooper/Drawnings/DirectionType.cs
@@ -4,17 +4,27 @@ using System.Linq;
using System.Text;
using System.Threading.Tasks;
-namespace Stormtrooper.Drawnings
+namespace Stormtrooper.Drawnings;
+
+public enum DirectionType
{
- public enum DirectionType
- {
- Up = 1,
+ // Неизвестное направление
+ Unknow = -1,
- Down = 2,
+ // Вверх
- Left = 3,
+ Up = 1,
- Right = 4,
+ // Вниз
+
+ Down = 2,
+
+ // Влево
+
+ Left = 3,
+
+ // Вправо
+
+ Right = 4,
- }
}
diff --git a/Stormtrooper/Stormtrooper/Drawnings/DrawningAircraft.cs b/Stormtrooper/Stormtrooper/Drawnings/DrawningAircraft.cs
index 1c54f1d..3127ca7 100644
--- a/Stormtrooper/Stormtrooper/Drawnings/DrawningAircraft.cs
+++ b/Stormtrooper/Stormtrooper/Drawnings/DrawningAircraft.cs
@@ -30,11 +30,24 @@ public class DrawningAircraft
// Ширина прорисовки штурмовика
- private readonly int _drawningAircraftWidth = 120;
+ private readonly int _drawningAircraftWidth = 140;
// Высота прорисовки штурмовика
- private readonly int _drawningAircraftHeight = 140;
+ private readonly int _drawningAircraftHeight = 135;
+ public int? GetPosX => _startPosX;
+ ///
+ /// Координата Y объекта
+ ///
+ public int? GetPosY => _startPosY;
+ ///
+ /// Ширина объекта
+ ///
+ public int GetWidth => _drawningAircraftWidth;
+ ///
+ /// Высота объекта
+ ///
+ public int GetHeight => _drawningAircraftHeight;
// Пустой конструктор
private DrawningAircraft()
@@ -173,43 +186,43 @@ public class DrawningAircraft
Brush brBlack = new SolidBrush(Color.Black);
Point[] Nose = new Point[3];
- Nose[0].X = _startPosX.Value + 10; Nose[0].Y = _startPosY.Value + 70;
- Nose[1].X = _startPosX.Value + 10; Nose[1].Y = _startPosY.Value + 50;
- Nose[2].X = _startPosX.Value - 10; Nose[2].Y = _startPosY.Value + 60;
+ Nose[0].X = _startPosX.Value + 20; Nose[0].Y = _startPosY.Value + 80;
+ Nose[1].X = _startPosX.Value + 20; Nose[1].Y = _startPosY.Value + 60;
+ Nose[2].X = _startPosX.Value; Nose[2].Y = _startPosY.Value + 70;
g.FillPolygon(brBlack, Nose);
g.DrawPolygon(pen, Nose);
//Заднии крылья штурмовика
Point[] pflybtwings = new Point[6];
- pflybtwings[0].X = _startPosX.Value + 110; pflybtwings[0].Y = _startPosY.Value + 50;
- pflybtwings[1].X = _startPosX.Value + 110; pflybtwings[1].Y = _startPosY.Value + 40;
- pflybtwings[2].X = _startPosX.Value + 130; pflybtwings[2].Y = _startPosY.Value + 20;
- pflybtwings[3].X = _startPosX.Value + 130; pflybtwings[3].Y = _startPosY.Value + 100;
- pflybtwings[4].X = _startPosX.Value + 110; pflybtwings[4].Y = _startPosY.Value + 80;
- pflybtwings[5].X = _startPosX.Value + 110; pflybtwings[5].Y = _startPosY.Value + 70;
+ pflybtwings[0].X = _startPosX.Value + 120; pflybtwings[0].Y = _startPosY.Value + 60;
+ pflybtwings[1].X = _startPosX.Value + 120; pflybtwings[1].Y = _startPosY.Value + 50;
+ pflybtwings[2].X = _startPosX.Value + 140; pflybtwings[2].Y = _startPosY.Value + 30;
+ pflybtwings[3].X = _startPosX.Value + 140; pflybtwings[3].Y = _startPosY.Value + 110;
+ pflybtwings[4].X = _startPosX.Value + 120; pflybtwings[4].Y = _startPosY.Value + 90;
+ pflybtwings[5].X = _startPosX.Value + 120; pflybtwings[5].Y = _startPosY.Value + 80;
g.FillPolygon(bodyColorBrush, pflybtwings);
g.DrawPolygon(pen, pflybtwings);
//Тело штурмовика
- g.FillRectangle(bodyColorBrush, _startPosX.Value + 10, _startPosY.Value + 50, 120, 20);
- g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value + 50, 120, 20);
+ g.FillRectangle(bodyColorBrush, _startPosX.Value + 20, _startPosY.Value + 60, 120, 20);
+ g.DrawRectangle(pen, _startPosX.Value + 20, _startPosY.Value + 60, 120, 20);
//Крылья штурмовика
Point[] frontwings = new Point[4];
- frontwings[0].X = _startPosX.Value + 50; frontwings[0].Y = _startPosY.Value + 50;
- frontwings[1].X = _startPosX.Value + 50; frontwings[1].Y = _startPosY.Value - 10;
- frontwings[2].X = _startPosX.Value + 60; frontwings[2].Y = _startPosY.Value - 10;
- frontwings[3].X = _startPosX.Value + 70; frontwings[3].Y = _startPosY.Value + 50;
+ frontwings[0].X = _startPosX.Value + 60; frontwings[0].Y = _startPosY.Value + 60;
+ frontwings[1].X = _startPosX.Value + 60; frontwings[1].Y = _startPosY.Value;
+ frontwings[2].X = _startPosX.Value + 70; frontwings[2].Y = _startPosY.Value;
+ frontwings[3].X = _startPosX.Value + 80; frontwings[3].Y = _startPosY.Value + 60;
g.FillPolygon(bodyColorBrush, frontwings);
g.DrawPolygon(pen, frontwings);
Point[] frontwings2 = new Point[4];
- frontwings2[0].X = _startPosX.Value + 50; frontwings2[0].Y = _startPosY.Value + 70;
- frontwings2[1].X = _startPosX.Value + 50; frontwings2[1].Y = _startPosY.Value + 130;
- frontwings2[2].X = _startPosX.Value + 60; frontwings2[2].Y = _startPosY.Value + 130;
- frontwings2[3].X = _startPosX.Value + 70; frontwings2[3].Y = _startPosY.Value + 70;
+ frontwings2[0].X = _startPosX.Value + 60; frontwings2[0].Y = _startPosY.Value + 80;
+ frontwings2[1].X = _startPosX.Value + 60; frontwings2[1].Y = _startPosY.Value + 140;
+ frontwings2[2].X = _startPosX.Value + 70; frontwings2[2].Y = _startPosY.Value + 140;
+ frontwings2[3].X = _startPosX.Value + 80; frontwings2[3].Y = _startPosY.Value + 80;
g.FillPolygon(bodyColorBrush, frontwings2);
g.DrawPolygon(pen, frontwings2);
diff --git a/Stormtrooper/Stormtrooper/Drawnings/DrawningStormtrooper.cs b/Stormtrooper/Stormtrooper/Drawnings/DrawningStormtrooper.cs
index 201e9a3..21d7fab 100644
--- a/Stormtrooper/Stormtrooper/Drawnings/DrawningStormtrooper.cs
+++ b/Stormtrooper/Stormtrooper/Drawnings/DrawningStormtrooper.cs
@@ -22,7 +22,7 @@ public class DrawningStormtrooper : DrawningAircraft
/// Признак наличия бомбы
/// Признак наличия крыла
public DrawningStormtrooper(int speed, double weight, Color bodyColor, Color
- additionalColor, bool rocket, bool bomb, bool wing) : base(140,150)
+ additionalColor, bool rocket, bool bomb, bool wing) : base(140,135)
{
EntityAircraft = new EntityStormtrooper(speed, weight, bodyColor, additionalColor, rocket, bomb, wing);
diff --git a/Stormtrooper/Stormtrooper/FormStormtrooper.Designer.cs b/Stormtrooper/Stormtrooper/FormStormtrooper.Designer.cs
index 686930c..3be5a11 100644
--- a/Stormtrooper/Stormtrooper/FormStormtrooper.Designer.cs
+++ b/Stormtrooper/Stormtrooper/FormStormtrooper.Designer.cs
@@ -35,6 +35,8 @@
buttonLeft = new Button();
buttonRight = new Button();
buttonCreateAircraft = new Button();
+ comboBoxStrategy = new ComboBox();
+ buttonStrategyStep = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxStormtrooper).BeginInit();
SuspendLayout();
//
@@ -118,11 +120,34 @@
buttonCreateAircraft.UseVisualStyleBackColor = true;
buttonCreateAircraft.Click += buttonCreateAircraft_Click;
//
+ // comboBoxStrategy
+ //
+ comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
+ comboBoxStrategy.FormattingEnabled = true;
+ comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
+ comboBoxStrategy.Location = new Point(610, 12);
+ comboBoxStrategy.Name = "comboBoxStrategy";
+ comboBoxStrategy.Size = new Size(151, 28);
+ comboBoxStrategy.TabIndex = 8;
+ comboBoxStrategy.SelectedIndexChanged += comboBox1_SelectedIndexChanged;
+ //
+ // buttonStrategyStep
+ //
+ buttonStrategyStep.Location = new Point(667, 46);
+ buttonStrategyStep.Name = "buttonStrategyStep";
+ buttonStrategyStep.Size = new Size(94, 29);
+ buttonStrategyStep.TabIndex = 9;
+ buttonStrategyStep.Text = "Шаг";
+ buttonStrategyStep.UseVisualStyleBackColor = true;
+ buttonStrategyStep.Click += buttonStrategyStep_Click;
+ //
// FormStormtrooper
//
AutoScaleDimensions = new SizeF(8F, 20F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(773, 439);
+ Controls.Add(buttonStrategyStep);
+ Controls.Add(comboBoxStrategy);
Controls.Add(buttonCreateAircraft);
Controls.Add(buttonRight);
Controls.Add(buttonLeft);
@@ -147,5 +172,7 @@
private Button buttonLeft;
private Button buttonRight;
private Button buttonCreateAircraft;
+ private ComboBox comboBoxStrategy;
+ private Button buttonStrategyStep;
}
}
\ No newline at end of file
diff --git a/Stormtrooper/Stormtrooper/FormStormtrooper.cs b/Stormtrooper/Stormtrooper/FormStormtrooper.cs
index 6ebbe5c..236594e 100644
--- a/Stormtrooper/Stormtrooper/FormStormtrooper.cs
+++ b/Stormtrooper/Stormtrooper/FormStormtrooper.cs
@@ -7,7 +7,9 @@ using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
+using Aircraft.MovementStrategy;
using Stormtrooper.Drawnings;
+using Stormtrooper.MovementStrategy;
namespace Stormtrooper;
@@ -15,10 +17,16 @@ public partial class FormStormtrooper : Form
{
// Поле объект для прорисовки объекта
public DrawningAircraft? _drawningAircraft;
+
+ // Стратегия перемещения
+
+ private AbstractStrategy? _strategy;
+
// Конструктор формы
public FormStormtrooper()
{
InitializeComponent();
+ _strategy = null;
}
// Метод прорисовки машины
@@ -38,7 +46,7 @@ public partial class FormStormtrooper : Form
case nameof(DrawningAircraft):
_drawningAircraft = new DrawningAircraft(random.Next(100,
300), random.Next(1000, 3000),
- Color.FromArgb(random.Next(0, 256)));
+ Color.FromArgb(random.Next(0, 256),random.Next(0,256), random.Next(0, 256)));
break;
case nameof(DrawningStormtrooper):
_drawningAircraft = new DrawningStormtrooper(random.Next(100, 300), random.Next(1000, 3000),
@@ -52,6 +60,8 @@ public partial class FormStormtrooper : Form
_drawningAircraft.SetPictureSize(pictureBoxStormtrooper.Width,
pictureBoxStormtrooper.Height);
_drawningAircraft.SetPosition(random.Next(10, 100), random.Next(10, 100));
+ _strategy = null;
+
Draw();
}
@@ -108,5 +118,47 @@ public partial class FormStormtrooper : Form
}
+ private void comboBox1_SelectedIndexChanged(object sender, EventArgs e)
+ {
+ }
+ private void buttonStrategyStep_Click(object sender, EventArgs e)
+ {
+ if (_drawningAircraft == null)
+ {
+ return;
+ }
+
+ if (comboBoxStrategy.Enabled)
+ {
+ _strategy = comboBoxStrategy.SelectedIndex switch
+ {
+ 0 => new MoveToCenter(),
+ 1 => new MoveToBorder(),
+ _ => null,
+ };
+
+ if (_strategy == null)
+ {
+ return;
+ }
+ _strategy.SetData(new MoveableAircraft(_drawningAircraft), pictureBoxStormtrooper.Width, pictureBoxStormtrooper.Height);
+ }
+
+ if (_strategy == null)
+ {
+ return;
+ }
+
+ comboBoxStrategy.Enabled = false;
+ _strategy.MakeStep();
+ Draw();
+
+ if (_strategy.GetStatus() == StrategyStatus.Finish)
+ {
+ comboBoxStrategy.Enabled = true;
+ _strategy = null;
+ }
+
+ }
}
diff --git a/Stormtrooper/Stormtrooper/MovementStrategy/AbstractStrategy.cs b/Stormtrooper/Stormtrooper/MovementStrategy/AbstractStrategy.cs
new file mode 100644
index 0000000..991bb44
--- /dev/null
+++ b/Stormtrooper/Stormtrooper/MovementStrategy/AbstractStrategy.cs
@@ -0,0 +1,121 @@
+namespace Stormtrooper.MovementStrategy;
+
+///
+/// Класс-стратегия перемещения объекта
+///
+public abstract class AbstractStrategy
+{
+ ///
+ /// Перемещаемый объект
+ ///
+ private IMoveableObject? _moveableObject;
+ ///
+ /// Статус перемещения
+ ///
+ private StrategyStatus _state = StrategyStatus.NotInit;
+ ///
+ /// Ширина поля
+ ///
+ protected int FieldWidth { get; private set; }
+ ///
+ /// Высота поля
+ ///
+ protected int FieldHeight { get; private set; }
+ ///
+ /// Статус перемещения
+ ///
+ public StrategyStatus GetStatus() { return _state; }
+ ///
+ /// Установка данных
+ ///
+ /// Перемещаемый объект
+ /// Ширина поля
+ /// Высота поля
+ public void SetData(IMoveableObject moveableObject, int width, int height)
+ {
+ if (moveableObject == null)
+ {
+ _state = StrategyStatus.NotInit;
+ return;
+ }
+ _state = StrategyStatus.InProgress;
+ _moveableObject = moveableObject;
+ FieldWidth = width;
+ FieldHeight = height;
+ }
+ ///
+ /// Шаг перемещения
+ ///
+ public void MakeStep()
+ {
+ if (_state != StrategyStatus.InProgress)
+ {
+ return;
+ }
+ if (IsTargetDestinaion())
+ {
+ _state = StrategyStatus.Finish;
+ return;
+ }
+ MoveToTarget();
+ }
+ ///
+ /// Перемещение влево
+ ///
+ /// Результат перемещения (true - удалось переместиться, false - неудача)
+ protected bool MoveLeft() => MoveTo(MovementDirection.Left);
+ ///
+ /// Перемещение вправо
+ ///
+ /// Результат перемещения (true - удалось переместиться, false - неудача)
+ protected bool MoveRight() => MoveTo(MovementDirection.Right);
+ ///
+ /// Перемещение вверх
+ ///
+ /// Результат перемещения (true - удалось переместиться, false - неудача)
+ protected bool MoveUp() => MoveTo(MovementDirection.Up);
+ ///
+ /// Перемещение вниз
+ ///
+ /// Результат перемещения (true - удалось переместиться, false - неудача)
+ protected bool MoveDown() => MoveTo(MovementDirection.Down);
+ ///
+ /// Параметры объекта
+ ///
+ protected ObjectParameters? GetObjectParameters =>
+ _moveableObject?.GetObjectPosition;
+ ///
+ /// Шаг объекта
+ ///
+ ///
+ protected int? GetStep()
+ {
+ if (_state != StrategyStatus.InProgress)
+ {
+ return null;
+ }
+ return _moveableObject?.GetStep;
+ }
+ ///
+ /// Перемещение к цели
+ ///
+ protected abstract void MoveToTarget();
+ ///
+ /// Достигнута ли цель
+ ///
+ ///
+ protected abstract bool IsTargetDestinaion();
+ ///
+ /// Попытка перемещения в требуемом направлении
+ ///
+ /// Направление
+ /// Результат попытки (true - удалось переместиться, false - неудача)
+ private bool MoveTo(MovementDirection movementDirection)
+ {
+ if (_state != StrategyStatus.InProgress)
+ {
+ return false;
+ }
+ return _moveableObject?.TryMoveObject(movementDirection) ?? false;
+ }
+}
diff --git a/Stormtrooper/Stormtrooper/MovementStrategy/IMoveableObject.cs b/Stormtrooper/Stormtrooper/MovementStrategy/IMoveableObject.cs
new file mode 100644
index 0000000..d2283dd
--- /dev/null
+++ b/Stormtrooper/Stormtrooper/MovementStrategy/IMoveableObject.cs
@@ -0,0 +1,22 @@
+namespace Stormtrooper.MovementStrategy;
+
+///
+/// Интерфейс для работы с перемещаемым объектом
+///
+public interface IMoveableObject
+{
+ ///
+ /// Получение координаты объекта
+ ///
+ ObjectParameters? GetObjectPosition { get; }
+ ///
+ /// Шаг объекта
+ ///
+ int GetStep { get; }
+ ///
+ /// Попытка переместить объект в указанном направлении
+ ///
+ /// Направление
+ /// true - объект перемещен, false - перемещение невозможно
+ bool TryMoveObject(MovementDirection direction);
+}
diff --git a/Stormtrooper/Stormtrooper/MovementStrategy/MoveToBorder.cs b/Stormtrooper/Stormtrooper/MovementStrategy/MoveToBorder.cs
new file mode 100644
index 0000000..82bf242
--- /dev/null
+++ b/Stormtrooper/Stormtrooper/MovementStrategy/MoveToBorder.cs
@@ -0,0 +1,52 @@
+namespace Stormtrooper.MovementStrategy;
+
+///
+/// Стратегия перемещения объекта к краю экрана
+///
+internal class MoveToBorder : AbstractStrategy
+{
+ protected override bool IsTargetDestinaion()
+ {
+ ObjectParameters? objParams = GetObjectParameters;
+ if (objParams == null)
+ {
+ return false;
+ }
+ return objParams.RightBorder - GetStep() <= FieldWidth
+ && objParams.RightBorder + GetStep() >= FieldWidth &&
+ objParams.DownBorder - GetStep() <= FieldHeight
+ && objParams.DownBorder + GetStep() >= FieldHeight;
+ }
+ protected override void MoveToTarget()
+ {
+ ObjectParameters? objParams = GetObjectParameters;
+ if (objParams == null)
+ {
+ return;
+ }
+ int diffX = objParams.RightBorder - FieldWidth;
+ if (Math.Abs(diffX) > GetStep())
+ {
+ if (diffX > 0)
+ {
+ MoveLeft();
+ }
+ else
+ {
+ MoveRight();
+ }
+ }
+ int diffY = objParams.DownBorder - FieldHeight;
+ if (Math.Abs(diffY) > GetStep())
+ {
+ if (diffY > 0)
+ {
+ MoveUp();
+ }
+ else
+ {
+ MoveDown();
+ }
+ }
+ }
+}
diff --git a/Stormtrooper/Stormtrooper/MovementStrategy/MoveToCenter.cs b/Stormtrooper/Stormtrooper/MovementStrategy/MoveToCenter.cs
new file mode 100644
index 0000000..8c6659a
--- /dev/null
+++ b/Stormtrooper/Stormtrooper/MovementStrategy/MoveToCenter.cs
@@ -0,0 +1,52 @@
+namespace Stormtrooper.MovementStrategy;
+
+///
+/// Стратегия перемещения объекта в центр экрана
+///
+public class MoveToCenter : AbstractStrategy
+{
+ protected override bool IsTargetDestinaion()
+ {
+ ObjectParameters? objParams = GetObjectParameters;
+ if (objParams == null)
+ {
+ return false;
+ }
+ return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2
+ && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
+ objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2
+ && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
+ }
+ protected override void MoveToTarget()
+ {
+ ObjectParameters? objParams = GetObjectParameters;
+ if (objParams == null)
+ {
+ return;
+ }
+ int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
+ if (Math.Abs(diffX) > GetStep())
+ {
+ if (diffX > 0)
+ {
+ MoveLeft();
+ }
+ else
+ {
+ MoveRight();
+ }
+ }
+ int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
+ if (Math.Abs(diffY) > GetStep())
+ {
+ if (diffY > 0)
+ {
+ MoveUp();
+ }
+ else
+ {
+ MoveDown();
+ }
+ }
+ }
+}
diff --git a/Stormtrooper/Stormtrooper/MovementStrategy/MoveableAircraft.cs b/Stormtrooper/Stormtrooper/MovementStrategy/MoveableAircraft.cs
new file mode 100644
index 0000000..0ec0904
--- /dev/null
+++ b/Stormtrooper/Stormtrooper/MovementStrategy/MoveableAircraft.cs
@@ -0,0 +1,62 @@
+using Stormtrooper.Drawnings;
+using Stormtrooper.MovementStrategy;
+
+namespace Aircraft.MovementStrategy;
+
+///
+/// класс реализация для IMoveableObject с использованием DrawningAircraft
+///
+public class MoveableAircraft : IMoveableObject
+{
+ ///
+ /// Поле-объект класса DrawningAircraft или его наследника
+ ///
+ private readonly DrawningAircraft? _cruiser = null;
+ ///
+ /// Конструктор
+ ///
+ /// Объект класса DrawningAircraft
+ public MoveableAircraft(DrawningAircraft cruiser)
+ {
+ _cruiser = cruiser;
+ }
+ public ObjectParameters? GetObjectPosition
+ {
+ get
+ {
+ if (_cruiser == null || _cruiser.EntityAircraft == null ||
+ !_cruiser.GetPosX.HasValue || !_cruiser.GetPosY.HasValue)
+ {
+ return null;
+ }
+ return new ObjectParameters(_cruiser.GetPosX.Value,
+ _cruiser.GetPosY.Value, _cruiser.GetWidth, _cruiser.GetHeight);
+ }
+ }
+ public int GetStep => (int)(_cruiser?.EntityAircraft?.Step ?? 0);
+ public bool TryMoveObject(MovementDirection direction)
+ {
+ if (_cruiser == null || _cruiser.EntityAircraft == null)
+ {
+ return false;
+ }
+ return _cruiser.MoveTransport(GetDirectionType(direction));
+ }
+ ///
+ /// Конвертация из MovementDirection в DirectionType
+ ///
+ /// MovementDirection
+ /// DirectionType
+ private static DirectionType GetDirectionType(MovementDirection direction)
+ {
+ return direction switch
+ {
+ MovementDirection.Left => DirectionType.Left,
+ MovementDirection.Right => DirectionType.Right,
+ MovementDirection.Up => DirectionType.Up,
+ MovementDirection.Down => DirectionType.Down,
+ _ => DirectionType.Unknow,
+ };
+ }
+}
+
diff --git a/Stormtrooper/Stormtrooper/MovementStrategy/MovementDirection.cs b/Stormtrooper/Stormtrooper/MovementStrategy/MovementDirection.cs
new file mode 100644
index 0000000..6815322
--- /dev/null
+++ b/Stormtrooper/Stormtrooper/MovementStrategy/MovementDirection.cs
@@ -0,0 +1,27 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace Stormtrooper.MovementStrategy;
+
+public enum MovementDirection
+{
+ ///
+ /// Вверх
+ ///
+ Up = 1,
+ ///
+ /// Вниз
+ ///
+ Down = 2,
+ ///
+ /// Влево
+ ///
+ Left = 3,
+ ///
+ /// Вправо
+ ///
+ Right = 4
+}
diff --git a/Stormtrooper/Stormtrooper/MovementStrategy/ObjectParameters.cs b/Stormtrooper/Stormtrooper/MovementStrategy/ObjectParameters.cs
new file mode 100644
index 0000000..d76ffd7
--- /dev/null
+++ b/Stormtrooper/Stormtrooper/MovementStrategy/ObjectParameters.cs
@@ -0,0 +1,64 @@
+namespace Stormtrooper.MovementStrategy
+{
+ ///
+ /// Параметры-координаты объекта
+ ///
+ public class ObjectParameters
+ {
+ ///
+ /// Координата X
+ ///
+ private readonly int _x;
+ ///
+ /// Координата Y
+ ///
+ private readonly int _y;
+ ///
+ /// Ширина объекта
+ ///
+ private readonly int _width;
+ ///
+ /// Высота объекта
+ ///
+ private readonly int _height;
+ ///
+ /// Левая граница
+ ///
+ public int LeftBorder => _x;
+ ///
+ /// Верхняя граница
+ ///
+ public int TopBorder => _y;
+ ///
+ /// Правая граница
+ ///
+ public int RightBorder => _x + _width;
+ ///
+ /// Нижняя граница
+ ///
+ public int DownBorder => _y + _height;
+ ///
+ /// Середина объекта
+ ///
+ public int ObjectMiddleHorizontal => _x + _width / 2;
+ ///
+ /// Середина объекта
+ ///
+ public int ObjectMiddleVertical => _y + _height / 2;
+ ///
+ /// Конструктор
+ ///
+ /// Координата X
+ /// Координата Y
+ /// Ширина объекта
+ /// Высота объекта
+ public ObjectParameters(int x, int y, int width, int height)
+ {
+ _x = x;
+ _y = y;
+ _width = width;
+ _height = height;
+ }
+ }
+
+}
diff --git a/Stormtrooper/Stormtrooper/MovementStrategy/StrategyStatus.cs b/Stormtrooper/Stormtrooper/MovementStrategy/StrategyStatus.cs
new file mode 100644
index 0000000..85ceccb
--- /dev/null
+++ b/Stormtrooper/Stormtrooper/MovementStrategy/StrategyStatus.cs
@@ -0,0 +1,23 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace Stormtrooper.MovementStrategy;
+
+public enum StrategyStatus
+{
+ ///
+ /// Все готово к началу
+ ///
+ NotInit,
+ ///
+ /// Выполняется
+ ///
+ InProgress,
+ ///
+ /// Завершено
+ ///
+ Finish
+}