Добавление стратегии
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@ -4,17 +4,27 @@ using System.Linq;
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using System.Text;
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using System.Text;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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namespace Stormtrooper.Drawnings
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namespace Stormtrooper.Drawnings;
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public enum DirectionType
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{
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{
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public enum DirectionType
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// Неизвестное направление
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{
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Unknow = -1,
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// Вверх
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Up = 1,
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Up = 1,
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// Вниз
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Down = 2,
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Down = 2,
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// Влево
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Left = 3,
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Left = 3,
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// Вправо
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Right = 4,
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Right = 4,
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}
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}
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}
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@ -30,11 +30,24 @@ public class DrawningAircraft
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// Ширина прорисовки штурмовика
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// Ширина прорисовки штурмовика
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private readonly int _drawningAircraftWidth = 120;
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private readonly int _drawningAircraftWidth = 140;
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// Высота прорисовки штурмовика
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// Высота прорисовки штурмовика
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private readonly int _drawningAircraftHeight = 140;
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private readonly int _drawningAircraftHeight = 135;
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public int? GetPosX => _startPosX;
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/// <summary>
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/// Координата Y объекта
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/// </summary>
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public int? GetPosY => _startPosY;
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/// <summary>
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/// Ширина объекта
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/// </summary>
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public int GetWidth => _drawningAircraftWidth;
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/// <summary>
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/// Высота объекта
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/// </summary>
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public int GetHeight => _drawningAircraftHeight;
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// Пустой конструктор
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// Пустой конструктор
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private DrawningAircraft()
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private DrawningAircraft()
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@ -173,43 +186,43 @@ public class DrawningAircraft
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Brush brBlack = new SolidBrush(Color.Black);
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Brush brBlack = new SolidBrush(Color.Black);
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Point[] Nose = new Point[3];
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Point[] Nose = new Point[3];
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Nose[0].X = _startPosX.Value + 10; Nose[0].Y = _startPosY.Value + 70;
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Nose[0].X = _startPosX.Value + 20; Nose[0].Y = _startPosY.Value + 80;
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Nose[1].X = _startPosX.Value + 10; Nose[1].Y = _startPosY.Value + 50;
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Nose[1].X = _startPosX.Value + 20; Nose[1].Y = _startPosY.Value + 60;
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Nose[2].X = _startPosX.Value - 10; Nose[2].Y = _startPosY.Value + 60;
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Nose[2].X = _startPosX.Value; Nose[2].Y = _startPosY.Value + 70;
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g.FillPolygon(brBlack, Nose);
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g.FillPolygon(brBlack, Nose);
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g.DrawPolygon(pen, Nose);
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g.DrawPolygon(pen, Nose);
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//Заднии крылья штурмовика
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//Заднии крылья штурмовика
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Point[] pflybtwings = new Point[6];
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Point[] pflybtwings = new Point[6];
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pflybtwings[0].X = _startPosX.Value + 110; pflybtwings[0].Y = _startPosY.Value + 50;
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pflybtwings[0].X = _startPosX.Value + 120; pflybtwings[0].Y = _startPosY.Value + 60;
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pflybtwings[1].X = _startPosX.Value + 110; pflybtwings[1].Y = _startPosY.Value + 40;
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pflybtwings[1].X = _startPosX.Value + 120; pflybtwings[1].Y = _startPosY.Value + 50;
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pflybtwings[2].X = _startPosX.Value + 130; pflybtwings[2].Y = _startPosY.Value + 20;
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pflybtwings[2].X = _startPosX.Value + 140; pflybtwings[2].Y = _startPosY.Value + 30;
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pflybtwings[3].X = _startPosX.Value + 130; pflybtwings[3].Y = _startPosY.Value + 100;
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pflybtwings[3].X = _startPosX.Value + 140; pflybtwings[3].Y = _startPosY.Value + 110;
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pflybtwings[4].X = _startPosX.Value + 110; pflybtwings[4].Y = _startPosY.Value + 80;
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pflybtwings[4].X = _startPosX.Value + 120; pflybtwings[4].Y = _startPosY.Value + 90;
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pflybtwings[5].X = _startPosX.Value + 110; pflybtwings[5].Y = _startPosY.Value + 70;
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pflybtwings[5].X = _startPosX.Value + 120; pflybtwings[5].Y = _startPosY.Value + 80;
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g.FillPolygon(bodyColorBrush, pflybtwings);
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g.FillPolygon(bodyColorBrush, pflybtwings);
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g.DrawPolygon(pen, pflybtwings);
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g.DrawPolygon(pen, pflybtwings);
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//Тело штурмовика
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//Тело штурмовика
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g.FillRectangle(bodyColorBrush, _startPosX.Value + 10, _startPosY.Value + 50, 120, 20);
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g.FillRectangle(bodyColorBrush, _startPosX.Value + 20, _startPosY.Value + 60, 120, 20);
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g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value + 50, 120, 20);
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g.DrawRectangle(pen, _startPosX.Value + 20, _startPosY.Value + 60, 120, 20);
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//Крылья штурмовика
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//Крылья штурмовика
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Point[] frontwings = new Point[4];
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Point[] frontwings = new Point[4];
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frontwings[0].X = _startPosX.Value + 50; frontwings[0].Y = _startPosY.Value + 50;
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frontwings[0].X = _startPosX.Value + 60; frontwings[0].Y = _startPosY.Value + 60;
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frontwings[1].X = _startPosX.Value + 50; frontwings[1].Y = _startPosY.Value - 10;
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frontwings[1].X = _startPosX.Value + 60; frontwings[1].Y = _startPosY.Value;
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frontwings[2].X = _startPosX.Value + 60; frontwings[2].Y = _startPosY.Value - 10;
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frontwings[2].X = _startPosX.Value + 70; frontwings[2].Y = _startPosY.Value;
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frontwings[3].X = _startPosX.Value + 70; frontwings[3].Y = _startPosY.Value + 50;
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frontwings[3].X = _startPosX.Value + 80; frontwings[3].Y = _startPosY.Value + 60;
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g.FillPolygon(bodyColorBrush, frontwings);
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g.FillPolygon(bodyColorBrush, frontwings);
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g.DrawPolygon(pen, frontwings);
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g.DrawPolygon(pen, frontwings);
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Point[] frontwings2 = new Point[4];
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Point[] frontwings2 = new Point[4];
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frontwings2[0].X = _startPosX.Value + 50; frontwings2[0].Y = _startPosY.Value + 70;
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frontwings2[0].X = _startPosX.Value + 60; frontwings2[0].Y = _startPosY.Value + 80;
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frontwings2[1].X = _startPosX.Value + 50; frontwings2[1].Y = _startPosY.Value + 130;
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frontwings2[1].X = _startPosX.Value + 60; frontwings2[1].Y = _startPosY.Value + 140;
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frontwings2[2].X = _startPosX.Value + 60; frontwings2[2].Y = _startPosY.Value + 130;
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frontwings2[2].X = _startPosX.Value + 70; frontwings2[2].Y = _startPosY.Value + 140;
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frontwings2[3].X = _startPosX.Value + 70; frontwings2[3].Y = _startPosY.Value + 70;
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frontwings2[3].X = _startPosX.Value + 80; frontwings2[3].Y = _startPosY.Value + 80;
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g.FillPolygon(bodyColorBrush, frontwings2);
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g.FillPolygon(bodyColorBrush, frontwings2);
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g.DrawPolygon(pen, frontwings2);
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g.DrawPolygon(pen, frontwings2);
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@ -22,7 +22,7 @@ public class DrawningStormtrooper : DrawningAircraft
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/// <param name="bomb">Признак наличия бомбы</param>
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/// <param name="bomb">Признак наличия бомбы</param>
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/// <param name="wing">Признак наличия крыла</param>
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/// <param name="wing">Признак наличия крыла</param>
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public DrawningStormtrooper(int speed, double weight, Color bodyColor, Color
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public DrawningStormtrooper(int speed, double weight, Color bodyColor, Color
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additionalColor, bool rocket, bool bomb, bool wing) : base(140,150)
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additionalColor, bool rocket, bool bomb, bool wing) : base(140,135)
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{
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{
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EntityAircraft = new EntityStormtrooper(speed, weight, bodyColor, additionalColor, rocket, bomb, wing);
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EntityAircraft = new EntityStormtrooper(speed, weight, bodyColor, additionalColor, rocket, bomb, wing);
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@ -35,6 +35,8 @@
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buttonLeft = new Button();
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buttonLeft = new Button();
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buttonRight = new Button();
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buttonRight = new Button();
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buttonCreateAircraft = new Button();
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buttonCreateAircraft = new Button();
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comboBoxStrategy = new ComboBox();
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buttonStrategyStep = new Button();
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((System.ComponentModel.ISupportInitialize)pictureBoxStormtrooper).BeginInit();
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((System.ComponentModel.ISupportInitialize)pictureBoxStormtrooper).BeginInit();
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SuspendLayout();
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SuspendLayout();
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//
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//
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@ -118,11 +120,34 @@
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buttonCreateAircraft.UseVisualStyleBackColor = true;
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buttonCreateAircraft.UseVisualStyleBackColor = true;
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buttonCreateAircraft.Click += buttonCreateAircraft_Click;
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buttonCreateAircraft.Click += buttonCreateAircraft_Click;
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//
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//
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// comboBoxStrategy
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//
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comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
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comboBoxStrategy.FormattingEnabled = true;
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comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
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comboBoxStrategy.Location = new Point(610, 12);
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comboBoxStrategy.Name = "comboBoxStrategy";
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comboBoxStrategy.Size = new Size(151, 28);
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comboBoxStrategy.TabIndex = 8;
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comboBoxStrategy.SelectedIndexChanged += comboBox1_SelectedIndexChanged;
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//
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// buttonStrategyStep
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//
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buttonStrategyStep.Location = new Point(667, 46);
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buttonStrategyStep.Name = "buttonStrategyStep";
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buttonStrategyStep.Size = new Size(94, 29);
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buttonStrategyStep.TabIndex = 9;
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buttonStrategyStep.Text = "Шаг";
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buttonStrategyStep.UseVisualStyleBackColor = true;
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buttonStrategyStep.Click += buttonStrategyStep_Click;
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//
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// FormStormtrooper
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// FormStormtrooper
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//
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//
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AutoScaleDimensions = new SizeF(8F, 20F);
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AutoScaleDimensions = new SizeF(8F, 20F);
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AutoScaleMode = AutoScaleMode.Font;
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AutoScaleMode = AutoScaleMode.Font;
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ClientSize = new Size(773, 439);
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ClientSize = new Size(773, 439);
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Controls.Add(buttonStrategyStep);
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Controls.Add(comboBoxStrategy);
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Controls.Add(buttonCreateAircraft);
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Controls.Add(buttonCreateAircraft);
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Controls.Add(buttonRight);
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Controls.Add(buttonRight);
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Controls.Add(buttonLeft);
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Controls.Add(buttonLeft);
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@ -147,5 +172,7 @@
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private Button buttonLeft;
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private Button buttonLeft;
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private Button buttonRight;
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private Button buttonRight;
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private Button buttonCreateAircraft;
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private Button buttonCreateAircraft;
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private ComboBox comboBoxStrategy;
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private Button buttonStrategyStep;
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}
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}
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}
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}
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@ -7,7 +7,9 @@ using System.Linq;
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using System.Text;
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using System.Text;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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using System.Windows.Forms;
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using Aircraft.MovementStrategy;
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using Stormtrooper.Drawnings;
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using Stormtrooper.Drawnings;
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using Stormtrooper.MovementStrategy;
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namespace Stormtrooper;
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namespace Stormtrooper;
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@ -15,10 +17,16 @@ public partial class FormStormtrooper : Form
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{
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{
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// Поле объект для прорисовки объекта
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// Поле объект для прорисовки объекта
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public DrawningAircraft? _drawningAircraft;
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public DrawningAircraft? _drawningAircraft;
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// Стратегия перемещения
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private AbstractStrategy? _strategy;
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// Конструктор формы
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// Конструктор формы
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public FormStormtrooper()
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public FormStormtrooper()
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{
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{
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InitializeComponent();
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InitializeComponent();
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_strategy = null;
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}
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}
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// Метод прорисовки машины
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// Метод прорисовки машины
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@ -38,7 +46,7 @@ public partial class FormStormtrooper : Form
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case nameof(DrawningAircraft):
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case nameof(DrawningAircraft):
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_drawningAircraft = new DrawningAircraft(random.Next(100,
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_drawningAircraft = new DrawningAircraft(random.Next(100,
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300), random.Next(1000, 3000),
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300), random.Next(1000, 3000),
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Color.FromArgb(random.Next(0, 256)));
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Color.FromArgb(random.Next(0, 256),random.Next(0,256), random.Next(0, 256)));
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break;
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break;
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case nameof(DrawningStormtrooper):
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case nameof(DrawningStormtrooper):
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_drawningAircraft = new DrawningStormtrooper(random.Next(100, 300), random.Next(1000, 3000),
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_drawningAircraft = new DrawningStormtrooper(random.Next(100, 300), random.Next(1000, 3000),
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_drawningAircraft.SetPictureSize(pictureBoxStormtrooper.Width,
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_drawningAircraft.SetPictureSize(pictureBoxStormtrooper.Width,
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pictureBoxStormtrooper.Height);
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pictureBoxStormtrooper.Height);
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_drawningAircraft.SetPosition(random.Next(10, 100), random.Next(10, 100));
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_drawningAircraft.SetPosition(random.Next(10, 100), random.Next(10, 100));
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_strategy = null;
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Draw();
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Draw();
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}
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}
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}
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}
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private void comboBox1_SelectedIndexChanged(object sender, EventArgs e)
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{
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}
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private void buttonStrategyStep_Click(object sender, EventArgs e)
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{
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if (_drawningAircraft == null)
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{
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return;
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}
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if (comboBoxStrategy.Enabled)
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{
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_strategy = comboBoxStrategy.SelectedIndex switch
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{
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0 => new MoveToCenter(),
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1 => new MoveToBorder(),
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_ => null,
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};
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if (_strategy == null)
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{
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return;
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}
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_strategy.SetData(new MoveableAircraft(_drawningAircraft), pictureBoxStormtrooper.Width, pictureBoxStormtrooper.Height);
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}
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if (_strategy == null)
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{
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return;
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}
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comboBoxStrategy.Enabled = false;
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_strategy.MakeStep();
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Draw();
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if (_strategy.GetStatus() == StrategyStatus.Finish)
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{
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comboBoxStrategy.Enabled = true;
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_strategy = null;
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}
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}
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}
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}
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121
Stormtrooper/Stormtrooper/MovementStrategy/AbstractStrategy.cs
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121
Stormtrooper/Stormtrooper/MovementStrategy/AbstractStrategy.cs
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namespace Stormtrooper.MovementStrategy;
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/// <summary>
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/// Класс-стратегия перемещения объекта
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/// </summary>
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public abstract class AbstractStrategy
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{
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/// <summary>
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/// Перемещаемый объект
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/// </summary>
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private IMoveableObject? _moveableObject;
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/// <summary>
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/// Статус перемещения
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/// </summary>
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private StrategyStatus _state = StrategyStatus.NotInit;
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/// <summary>
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/// Ширина поля
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/// </summary>
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protected int FieldWidth { get; private set; }
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/// <summary>
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/// Высота поля
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/// </summary>
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protected int FieldHeight { get; private set; }
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/// <summary>
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/// Статус перемещения
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/// </summary>
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public StrategyStatus GetStatus() { return _state; }
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/// <summary>
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/// Установка данных
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/// </summary>
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/// <param name="moveableObject">Перемещаемый объект</param>
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/// <param name="width">Ширина поля</param>
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/// <param name="height">Высота поля</param>
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public void SetData(IMoveableObject moveableObject, int width, int height)
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{
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if (moveableObject == null)
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{
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_state = StrategyStatus.NotInit;
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return;
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}
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_state = StrategyStatus.InProgress;
|
||||||
|
_moveableObject = moveableObject;
|
||||||
|
FieldWidth = width;
|
||||||
|
FieldHeight = height;
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Шаг перемещения
|
||||||
|
/// </summary>
|
||||||
|
public void MakeStep()
|
||||||
|
{
|
||||||
|
if (_state != StrategyStatus.InProgress)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (IsTargetDestinaion())
|
||||||
|
{
|
||||||
|
_state = StrategyStatus.Finish;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
MoveToTarget();
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Перемещение влево
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||||
|
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
|
||||||
|
/// <summary>
|
||||||
|
/// Перемещение вправо
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||||
|
protected bool MoveRight() => MoveTo(MovementDirection.Right);
|
||||||
|
/// <summary>
|
||||||
|
/// Перемещение вверх
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||||
|
protected bool MoveUp() => MoveTo(MovementDirection.Up);
|
||||||
|
/// <summary>
|
||||||
|
/// Перемещение вниз
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||||
|
protected bool MoveDown() => MoveTo(MovementDirection.Down);
|
||||||
|
/// <summary>
|
||||||
|
/// Параметры объекта
|
||||||
|
/// </summary>
|
||||||
|
protected ObjectParameters? GetObjectParameters =>
|
||||||
|
_moveableObject?.GetObjectPosition;
|
||||||
|
/// <summary>
|
||||||
|
/// Шаг объекта
|
||||||
|
/// </summary>
|
||||||
|
/// <returns></returns>
|
||||||
|
protected int? GetStep()
|
||||||
|
{
|
||||||
|
if (_state != StrategyStatus.InProgress)
|
||||||
|
{
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
return _moveableObject?.GetStep;
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Перемещение к цели
|
||||||
|
/// </summary>
|
||||||
|
protected abstract void MoveToTarget();
|
||||||
|
/// <summary>
|
||||||
|
/// Достигнута ли цель
|
||||||
|
/// </summary>
|
||||||
|
/// <returns></returns>
|
||||||
|
protected abstract bool IsTargetDestinaion();
|
||||||
|
/// <summary>
|
||||||
|
/// Попытка перемещения в требуемом направлении
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="movementDirection">Направление</param>
|
||||||
|
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
|
||||||
|
private bool MoveTo(MovementDirection movementDirection)
|
||||||
|
{
|
||||||
|
if (_state != StrategyStatus.InProgress)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,22 @@
|
|||||||
|
namespace Stormtrooper.MovementStrategy;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Интерфейс для работы с перемещаемым объектом
|
||||||
|
/// </summary>
|
||||||
|
public interface IMoveableObject
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Получение координаты объекта
|
||||||
|
/// </summary>
|
||||||
|
ObjectParameters? GetObjectPosition { get; }
|
||||||
|
/// <summary>
|
||||||
|
/// Шаг объекта
|
||||||
|
/// </summary>
|
||||||
|
int GetStep { get; }
|
||||||
|
/// <summary>
|
||||||
|
/// Попытка переместить объект в указанном направлении
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="direction">Направление</param>
|
||||||
|
/// <returns>true - объект перемещен, false - перемещение невозможно</returns>
|
||||||
|
bool TryMoveObject(MovementDirection direction);
|
||||||
|
}
|
52
Stormtrooper/Stormtrooper/MovementStrategy/MoveToBorder.cs
Normal file
52
Stormtrooper/Stormtrooper/MovementStrategy/MoveToBorder.cs
Normal file
@ -0,0 +1,52 @@
|
|||||||
|
namespace Stormtrooper.MovementStrategy;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Стратегия перемещения объекта к краю экрана
|
||||||
|
/// </summary>
|
||||||
|
internal class MoveToBorder : AbstractStrategy
|
||||||
|
{
|
||||||
|
protected override bool IsTargetDestinaion()
|
||||||
|
{
|
||||||
|
ObjectParameters? objParams = GetObjectParameters;
|
||||||
|
if (objParams == null)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
return objParams.RightBorder - GetStep() <= FieldWidth
|
||||||
|
&& objParams.RightBorder + GetStep() >= FieldWidth &&
|
||||||
|
objParams.DownBorder - GetStep() <= FieldHeight
|
||||||
|
&& objParams.DownBorder + GetStep() >= FieldHeight;
|
||||||
|
}
|
||||||
|
protected override void MoveToTarget()
|
||||||
|
{
|
||||||
|
ObjectParameters? objParams = GetObjectParameters;
|
||||||
|
if (objParams == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
int diffX = objParams.RightBorder - FieldWidth;
|
||||||
|
if (Math.Abs(diffX) > GetStep())
|
||||||
|
{
|
||||||
|
if (diffX > 0)
|
||||||
|
{
|
||||||
|
MoveLeft();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
MoveRight();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
int diffY = objParams.DownBorder - FieldHeight;
|
||||||
|
if (Math.Abs(diffY) > GetStep())
|
||||||
|
{
|
||||||
|
if (diffY > 0)
|
||||||
|
{
|
||||||
|
MoveUp();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
MoveDown();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
52
Stormtrooper/Stormtrooper/MovementStrategy/MoveToCenter.cs
Normal file
52
Stormtrooper/Stormtrooper/MovementStrategy/MoveToCenter.cs
Normal file
@ -0,0 +1,52 @@
|
|||||||
|
namespace Stormtrooper.MovementStrategy;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Стратегия перемещения объекта в центр экрана
|
||||||
|
/// </summary>
|
||||||
|
public class MoveToCenter : AbstractStrategy
|
||||||
|
{
|
||||||
|
protected override bool IsTargetDestinaion()
|
||||||
|
{
|
||||||
|
ObjectParameters? objParams = GetObjectParameters;
|
||||||
|
if (objParams == null)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2
|
||||||
|
&& objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
||||||
|
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2
|
||||||
|
&& objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
||||||
|
}
|
||||||
|
protected override void MoveToTarget()
|
||||||
|
{
|
||||||
|
ObjectParameters? objParams = GetObjectParameters;
|
||||||
|
if (objParams == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
||||||
|
if (Math.Abs(diffX) > GetStep())
|
||||||
|
{
|
||||||
|
if (diffX > 0)
|
||||||
|
{
|
||||||
|
MoveLeft();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
MoveRight();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
||||||
|
if (Math.Abs(diffY) > GetStep())
|
||||||
|
{
|
||||||
|
if (diffY > 0)
|
||||||
|
{
|
||||||
|
MoveUp();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
MoveDown();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,62 @@
|
|||||||
|
using Stormtrooper.Drawnings;
|
||||||
|
using Stormtrooper.MovementStrategy;
|
||||||
|
|
||||||
|
namespace Aircraft.MovementStrategy;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// класс реализация для IMoveableObject с использованием DrawningAircraft
|
||||||
|
/// </summary>
|
||||||
|
public class MoveableAircraft : IMoveableObject
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Поле-объект класса DrawningAircraft или его наследника
|
||||||
|
/// </summary>
|
||||||
|
private readonly DrawningAircraft? _cruiser = null;
|
||||||
|
/// <summary>
|
||||||
|
/// Конструктор
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="cruiser">Объект класса DrawningAircraft</param>
|
||||||
|
public MoveableAircraft(DrawningAircraft cruiser)
|
||||||
|
{
|
||||||
|
_cruiser = cruiser;
|
||||||
|
}
|
||||||
|
public ObjectParameters? GetObjectPosition
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
if (_cruiser == null || _cruiser.EntityAircraft == null ||
|
||||||
|
!_cruiser.GetPosX.HasValue || !_cruiser.GetPosY.HasValue)
|
||||||
|
{
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
return new ObjectParameters(_cruiser.GetPosX.Value,
|
||||||
|
_cruiser.GetPosY.Value, _cruiser.GetWidth, _cruiser.GetHeight);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public int GetStep => (int)(_cruiser?.EntityAircraft?.Step ?? 0);
|
||||||
|
public bool TryMoveObject(MovementDirection direction)
|
||||||
|
{
|
||||||
|
if (_cruiser == null || _cruiser.EntityAircraft == null)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
return _cruiser.MoveTransport(GetDirectionType(direction));
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Конвертация из MovementDirection в DirectionType
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="direction">MovementDirection</param>
|
||||||
|
/// <returns>DirectionType</returns>
|
||||||
|
private static DirectionType GetDirectionType(MovementDirection direction)
|
||||||
|
{
|
||||||
|
return direction switch
|
||||||
|
{
|
||||||
|
MovementDirection.Left => DirectionType.Left,
|
||||||
|
MovementDirection.Right => DirectionType.Right,
|
||||||
|
MovementDirection.Up => DirectionType.Up,
|
||||||
|
MovementDirection.Down => DirectionType.Down,
|
||||||
|
_ => DirectionType.Unknow,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,27 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace Stormtrooper.MovementStrategy;
|
||||||
|
|
||||||
|
public enum MovementDirection
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Вверх
|
||||||
|
/// </summary>
|
||||||
|
Up = 1,
|
||||||
|
/// <summary>
|
||||||
|
/// Вниз
|
||||||
|
/// </summary>
|
||||||
|
Down = 2,
|
||||||
|
/// <summary>
|
||||||
|
/// Влево
|
||||||
|
/// </summary>
|
||||||
|
Left = 3,
|
||||||
|
/// <summary>
|
||||||
|
/// Вправо
|
||||||
|
/// </summary>
|
||||||
|
Right = 4
|
||||||
|
}
|
@ -0,0 +1,64 @@
|
|||||||
|
namespace Stormtrooper.MovementStrategy
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Параметры-координаты объекта
|
||||||
|
/// </summary>
|
||||||
|
public class ObjectParameters
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Координата X
|
||||||
|
/// </summary>
|
||||||
|
private readonly int _x;
|
||||||
|
/// <summary>
|
||||||
|
/// Координата Y
|
||||||
|
/// </summary>
|
||||||
|
private readonly int _y;
|
||||||
|
/// <summary>
|
||||||
|
/// Ширина объекта
|
||||||
|
/// </summary>
|
||||||
|
private readonly int _width;
|
||||||
|
/// <summary>
|
||||||
|
/// Высота объекта
|
||||||
|
/// </summary>
|
||||||
|
private readonly int _height;
|
||||||
|
/// <summary>
|
||||||
|
/// Левая граница
|
||||||
|
/// </summary>
|
||||||
|
public int LeftBorder => _x;
|
||||||
|
/// <summary>
|
||||||
|
/// Верхняя граница
|
||||||
|
/// </summary>
|
||||||
|
public int TopBorder => _y;
|
||||||
|
/// <summary>
|
||||||
|
/// Правая граница
|
||||||
|
/// </summary>
|
||||||
|
public int RightBorder => _x + _width;
|
||||||
|
/// <summary>
|
||||||
|
/// Нижняя граница
|
||||||
|
/// </summary>
|
||||||
|
public int DownBorder => _y + _height;
|
||||||
|
/// <summary>
|
||||||
|
/// Середина объекта
|
||||||
|
/// </summary>
|
||||||
|
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||||
|
/// <summary>
|
||||||
|
/// Середина объекта
|
||||||
|
/// </summary>
|
||||||
|
public int ObjectMiddleVertical => _y + _height / 2;
|
||||||
|
/// <summary>
|
||||||
|
/// Конструктор
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="x">Координата X</param>
|
||||||
|
/// <param name="y">Координата Y</param>
|
||||||
|
/// <param name="width">Ширина объекта</param>
|
||||||
|
/// <param name="height">Высота объекта</param>
|
||||||
|
public ObjectParameters(int x, int y, int width, int height)
|
||||||
|
{
|
||||||
|
_x = x;
|
||||||
|
_y = y;
|
||||||
|
_width = width;
|
||||||
|
_height = height;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
23
Stormtrooper/Stormtrooper/MovementStrategy/StrategyStatus.cs
Normal file
23
Stormtrooper/Stormtrooper/MovementStrategy/StrategyStatus.cs
Normal file
@ -0,0 +1,23 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace Stormtrooper.MovementStrategy;
|
||||||
|
|
||||||
|
public enum StrategyStatus
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Все готово к началу
|
||||||
|
/// </summary>
|
||||||
|
NotInit,
|
||||||
|
/// <summary>
|
||||||
|
/// Выполняется
|
||||||
|
/// </summary>
|
||||||
|
InProgress,
|
||||||
|
/// <summary>
|
||||||
|
/// Завершено
|
||||||
|
/// </summary>
|
||||||
|
Finish
|
||||||
|
}
|
Loading…
Reference in New Issue
Block a user