7 Commits

Author SHA1 Message Date
027dc02395 Сданная работа 2024-03-12 12:42:01 +04:00
pyzhov.egor
b0347d0548 final 2024-03-11 18:50:05 +04:00
pyzhov.egor
3ce7e7cdad fix названия 2024-03-10 20:49:37 +04:00
pyzhov.egor
fd82a63f98 Завершил 2-ую лабораторную 2024-03-09 19:26:53 +04:00
pyzhov.egor
2e1503f293 1 часть, добавление родителей 2024-03-08 14:19:14 +04:00
pyzhov.egor
3cb8ed01d8 координаты 2024-03-08 13:02:20 +04:00
pyzhov.egor
f24c72b788 начало 2024-03-08 12:53:27 +04:00
16 changed files with 926 additions and 302 deletions

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@@ -1,246 +0,0 @@
namespace ProjectCatamaran;
/// <summary>
/// Класс, отвечающий за прорисовку и перемещения объекта-сущности
/// </summary>
public class DrawingCatamaran
{
/// <summary>
/// Класс сущность
/// </summary>
public EntityCatamaran? EntityCatamaran { get; private set; }
/// <summary>
/// Ширина окна
/// </summary>
private int? _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int? _pictureHeight;
/// <summary>
/// Левая координата прорисовки автомобиля
/// </summary>
private int? _startPosX;
/// <summary>
/// Верхняя координата прорисовки автомобиля
/// </summary>
private int? _startPosY;
/// <summary>
/// Ширина прорисовки автомобиля
/// </summary>
private readonly int _drawingCatamaranWidth = 110;
/// <summary>
/// Высота прорисовки автомобиля
/// </summary>
private readonly int _drawingCatamaranHeight = 54;
/// <summary>
/// Инициализация свойств
/// </summary>
/// <param name="speed">скорость</param>
/// <param name="weight">вес</param>
/// <param name="bodyColor">основной цвет</param>
/// <param name="additionalColor">дополнительный цвет</param>
/// <param name="floats">наличие поплавков</param>
/// <param name="sail">наличие паруса</param>
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool floats, bool sail)
{
EntityCatamaran = new EntityCatamaran();
EntityCatamaran.Init(speed, weight, bodyColor, additionalColor, floats, sail);
_startPosX = null;
_startPosY = null;
_pictureHeight = null;
_pictureWidth = null;
}
/// <summary>
/// Установка границ поля
/// </summary>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
/// <returns>true - границы заливки, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
public bool SetPictureSize(int width, int height)
{
// TODO проверка что объект влезает в размеры поля
// если влезает, сохраняем границы и корректируем позицию объекта, если она уже была установлена
if (_drawingCatamaranHeight > height || _drawingCatamaranWidth > width)
return false;
_pictureHeight = height;
_pictureWidth = width;
if (_startPosX.HasValue && _startPosY.HasValue)
{
if (_startPosX + _drawingCatamaranWidth > _pictureWidth)
_startPosX = _pictureWidth - _drawingCatamaranWidth;
if (_startPosY + _drawingCatamaranHeight > _pictureHeight)
_startPosY = _pictureHeight - _drawingCatamaranHeight;
}
return true;
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
public void SetPosition(int x, int y)
{
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
return;
_startPosX = x;
_startPosY = y;
if (_drawingCatamaranWidth + x > _pictureWidth || x < 0)
{
_startPosX = 0;
}
if (_drawingCatamaranHeight + y > _pictureHeight || y < 0)
{
_startPosY = 0;
}
return;
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
public bool MoveTransport(DirectionType direction)
{
if (EntityCatamaran == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return false;
}
switch (direction)
{
case DirectionType.Left:
if (_startPosX.Value - EntityCatamaran.Step > 0)
{
_startPosX -= (int)EntityCatamaran.Step;
}
return true;
case DirectionType.Right:
if (_startPosX + EntityCatamaran.Step + _drawingCatamaranWidth < _pictureWidth)
{
_startPosX += (int)EntityCatamaran.Step;
}
return true;
case DirectionType.Up:
if (_startPosY - EntityCatamaran.Step > 0)
{
_startPosY -= (int)EntityCatamaran.Step;
}
return true;
case DirectionType.Down:
if (_startPosY + EntityCatamaran.Step + _drawingCatamaranHeight < _pictureHeight)
{
_startPosY += (int)EntityCatamaran.Step;
}
return true;
default:
return false;
}
}
/// <summary>
/// Метод отрисовки поплавка
/// </summary>
/// <param name="y0"></param>
/// <param name="additionalBrush"></param>
/// <param name="g"></param>
private void DrawFloater(int y0, Brush additionalBrush, Graphics g)
{
Point[] Floater = new Point[]
{
new Point(_startPosX.Value + 10, _startPosY.Value + y0 + 6),
new Point(_startPosX.Value + 90, _startPosY.Value + y0 + 6),
new Point(_startPosX.Value + 110, _startPosY.Value + y0 + 3),
new Point(_startPosX.Value + 90, _startPosY.Value + y0),
new Point(_startPosX.Value + 10, _startPosY.Value + y0),
};
g.FillPolygon(additionalBrush, Floater);
g.DrawPolygon(Pens.Black, Floater);
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public void DrawTransport(Graphics g)
{
if (EntityCatamaran == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
return;
Pen pen = new(Color.Black);
Brush BodyBrush = new SolidBrush(EntityCatamaran.BodyColor);
Brush additionalBrush = new SolidBrush(EntityCatamaran.AdditionalColor);
Pen additionalPen = new(EntityCatamaran.AdditionalColor, 2);
// границы катамарана
Point[] catamaranBorders = new Point[]
{
new Point(_startPosX.Value + 10, _startPosY.Value + 10),
new Point(_startPosX.Value + 80, _startPosY.Value + 10),
new Point(_startPosX.Value + 107, _startPosY.Value + 30),
new Point(_startPosX.Value + 80, _startPosY.Value + 45),
new Point(_startPosX.Value + 10, _startPosY.Value + 45),
};
g.DrawPolygon(pen, catamaranBorders);
g.FillPolygon(BodyBrush, catamaranBorders);
g.DrawEllipse(pen, _startPosX.Value + 17, _startPosY.Value + 14, 65, 27);
g.FillEllipse(Brushes.White, _startPosX.Value + 17, _startPosY.Value + 14, 65, 27);
if(EntityCatamaran.Floaters)
{
g.DrawLine(pen, _startPosX.Value + 20, _startPosY.Value + 10, _startPosX.Value + 20, _startPosY.Value + 7);
g.DrawLine(pen, _startPosX.Value + 80, _startPosY.Value + 10, _startPosX.Value + 80, _startPosY.Value + 7);
g.DrawLine(pen, _startPosX.Value + 20, _startPosY.Value + 45, _startPosX.Value + 20, _startPosY.Value + 48);
g.DrawLine(pen, _startPosX.Value + 80, _startPosY.Value + 45, _startPosX.Value + 80, _startPosY.Value + 48);
DrawFloater(1, additionalBrush, g);
DrawFloater(48, additionalBrush, g);
}
if (EntityCatamaran.Sail)
{
Point[] Sail = new Point[]
{
new Point(_startPosX.Value + 50, _startPosY.Value + 35),
new Point(_startPosX.Value + 35, _startPosY.Value + 29),
new Point(_startPosX.Value + 35, _startPosY.Value + 14),
new Point(_startPosX.Value + 50, _startPosY.Value + 8),
new Point(_startPosX.Value + 50, _startPosY.Value + 33),
};
g.FillPolygon(additionalBrush, Sail);
g.DrawPolygon(pen, Sail);
}
}
}

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@@ -0,0 +1,19 @@
namespace ProjectCatamaran.Drawnings;
/// <summary>
/// Направление перемещения
/// </summary>
public enum DirectionType
{
/// <summary>
/// Неизвестное направление
/// </summary>
Unknow = -1,
Up = 1,
Down = 2,
Left = 3,
Right = 4,
}

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@@ -0,0 +1,223 @@
using ProjectCatamaran.Drawnings;
using ProjectCatamaran.Entities;
public class DrawningBoat
{
/// <summary>
/// Класс сущность
/// </summary>
public EntityBoat? EntityBoat { get; protected set; }
/// <summary>
/// Ширина окна
/// </summary>
private int? _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int? _pictureHeight;
/// <summary>
/// Левая координата прорисовки автомобиля
/// </summary>
protected int? _startPosX;
/// <summary>
/// Верхняя координата прорисовки автомобиля
/// </summary>
protected int? _startPosY;
/// <summary>
/// Ширина прорисовки автомобиля
/// </summary>
private readonly int _drawningBoatWidth = 97;
/// <summary>
/// Высота прорисовки автомобиля
/// </summary>
private readonly int _drawningBoatHeight = 35;
/// <summary>
/// Координата X объекта
/// </summary>
public int? GetPosX => _startPosX;
/// <summary>
/// Координата Y объекта
/// </summary>
public int? GetPosY => _startPosY;
/// <summary>
/// Ширина объекта
/// </summary>
public int? GetWidth => _drawningBoatWidth;
/// <summary>
/// Высота объекта
/// </summary>
public int? GetHeight => _drawningBoatHeight;
/// <summary>
/// Пустой конструктор
/// </summary>
private DrawningBoat()
{
_startPosX = null;
_startPosY = null;
_pictureHeight = null;
_pictureWidth = null;
}
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">скорость</param>
/// <param name="weight">вес</param>
/// <param name="bodyColor">основной цвет</param>
public DrawningBoat(int speed, double weight, Color bodyColor) : this()
{
EntityBoat = new EntityBoat(speed, weight, bodyColor);
}
/// <summary>
/// Конструктор
/// </summary>
/// <param name="drawingCatamaranWidth">Ширина прорисовки автомобиля</param>
/// <param name="drawingCatamaranHeight">Высота прорисовки автомобиля</param>
public DrawningBoat(int drawingCatamaranWidth, int drawingCatamaranHeight) : this()
{
_drawningBoatHeight = drawingCatamaranHeight;
_drawningBoatWidth = drawingCatamaranWidth;
}
/// <summary>
/// Установка границ поля
/// </summary>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
/// <returns>true - границы заливки, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
public bool SetPictureSize(int width, int height)
{
// TODO проверка что объект влезает в размеры поля
// если влезает, сохраняем границы и корректируем позицию объекта, если она уже была установлена
if (_drawningBoatHeight > height || _drawningBoatWidth > width)
return false;
_pictureHeight = height;
_pictureWidth = width;
if (_startPosX.HasValue && _startPosY.HasValue)
{
if (_startPosX + _drawningBoatWidth > _pictureWidth)
_startPosX = _pictureWidth - _drawningBoatWidth;
if (_startPosY + _drawningBoatHeight > _pictureHeight)
_startPosY = _pictureHeight - _drawningBoatHeight;
}
return true;
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
public void SetPosition(int x, int y)
{
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
return;
_startPosX = x;
_startPosY = y;
if (_drawningBoatWidth + x > _pictureWidth || x < 0)
{
_startPosX = 0;
}
if (_drawningBoatHeight + y > _pictureHeight || y < 0)
{
_startPosY = 0;
}
return;
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
public bool MoveTransport(DirectionType direction)
{
if (EntityBoat == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return false;
}
switch (direction)
{
case DirectionType.Left:
if (_startPosX.Value - EntityBoat.Step > 0)
{
_startPosX -= (int)EntityBoat.Step;
}
return true;
case DirectionType.Right:
if (_startPosX + EntityBoat.Step + _drawningBoatWidth < _pictureWidth)
{
_startPosX += (int)EntityBoat.Step;
}
return true;
case DirectionType.Up:
if (_startPosY - EntityBoat.Step > 0)
{
_startPosY -= (int)EntityBoat.Step;
}
return true;
case DirectionType.Down:
if (_startPosY + EntityBoat.Step + _drawningBoatHeight < _pictureHeight)
{
_startPosY += (int)EntityBoat.Step;
}
return true;
default:
return false;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public virtual void DrawTransport(Graphics g)
{
if (EntityBoat == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
return;
Pen pen = new(Color.Black);
Brush BodyBrush = new SolidBrush(EntityBoat.BodyColor);
// границы катамарана
Point[] BoatBorders = new Point[]
{
new Point(_startPosX.Value, _startPosY.Value),
new Point(_startPosX.Value + 70, _startPosY.Value),
new Point(_startPosX.Value + 97, _startPosY.Value + 20),
new Point(_startPosX.Value + 70, _startPosY.Value + 35),
new Point(_startPosX.Value, _startPosY.Value + 35),
};
g.DrawPolygon(pen, BoatBorders);
g.FillPolygon(BodyBrush, BoatBorders);
g.DrawEllipse(pen, _startPosX.Value + 7, _startPosY.Value + 4, 57, 24);
g.FillEllipse(Brushes.White, _startPosX.Value + 7, _startPosY.Value + 4, 57, 24);
}
}

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@@ -0,0 +1,81 @@
using ProjectCatamaran.Entities;
namespace ProjectCatamaran.Drawnings;
/// <summary>
/// Класс, отвечающий за прорисовку и перемещения объекта-сущности
/// </summary>
public class DrawningCatamaran : DrawningBoat
{
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">скорость</param>
/// <param name="weight">вес</param>
/// <param name="bodyColor">основной цвет</param>
/// <param name="additionalColor">дополнительный цвет</param>
/// <param name="floats">наличие поплавков</param>
/// <param name="sail">наличие паруса</param>
public DrawningCatamaran(int speed, double weight, Color bodyColor, Color additionalColor, bool floats, bool sail) : base(97, 54)
{
EntityBoat = new EntityCatamaran(speed, weight, bodyColor, additionalColor, floats, sail);
}
public override void DrawTransport(Graphics g)
{
if (EntityBoat == null || EntityBoat is not EntityCatamaran catamaran || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush additionalBrush = new SolidBrush(catamaran.AdditionalColor);
Pen additionalPen = new(catamaran.AdditionalColor, 2);
if (catamaran.Floaters)
{
g.DrawLine(pen, _startPosX.Value + 10, _startPosY.Value + 10, _startPosX.Value + 10, _startPosY.Value + 7);
g.DrawLine(pen, _startPosX.Value + 70, _startPosY.Value + 10, _startPosX.Value + 70, _startPosY.Value + 7);
g.DrawLine(pen, _startPosX.Value + 10, _startPosY.Value + 45, _startPosX.Value + 10, _startPosY.Value + 48);
g.DrawLine(pen, _startPosX.Value + 70, _startPosY.Value + 45, _startPosX.Value + 70, _startPosY.Value + 48);
DrawFloater(1, additionalBrush, g);
DrawFloater(48, additionalBrush, g);
}
_startPosY += 10;
base.DrawTransport(g);
_startPosY -= 10;
if (catamaran.Sail)
{
Point[] Sail = new Point[]
{
new Point(_startPosX.Value + 40, _startPosY.Value + 35),
new Point(_startPosX.Value + 25, _startPosY.Value + 29),
new Point(_startPosX.Value + 25, _startPosY.Value + 14),
new Point(_startPosX.Value + 40, _startPosY.Value + 8),
new Point(_startPosX.Value + 40, _startPosY.Value + 33),
};
g.DrawPolygon(pen, Sail);
g.FillPolygon(additionalBrush, Sail);
}
}
/// <summary>
/// Метод отрисовки поплавка
/// </summary>
/// <param name="y0"></param>
/// <param name="additionalBrush"></param>
/// <param name="g"></param>
private void DrawFloater(int y0, Brush additionalBrush, Graphics g)
{
Point[] Floater = new Point[]
{
new Point(_startPosX.Value, _startPosY.Value + y0 + 6),
new Point(_startPosX.Value + 80, _startPosY.Value + y0 + 6),
new Point(_startPosX.Value + 100, _startPosY.Value + y0 + 3),
new Point(_startPosX.Value + 80, _startPosY.Value + y0),
new Point(_startPosX.Value, _startPosY.Value + y0),
};
g.FillPolygon(additionalBrush, Floater);
g.DrawPolygon(Pens.Black, Floater);
}
}

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@@ -0,0 +1,36 @@
namespace ProjectCatamaran.Entities;
public class EntityBoat
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Шаг перемещения катамарана
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
/// Конструктор сущности
/// </summary>
/// <param name="speed">скорость</param>
/// <param name="weight">вес</param>
/// <param name="bodyColor">основной цвет</param>
public EntityBoat(int speed, double weight, Color bodyColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
}
}

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@@ -1,22 +1,7 @@
namespace ProjectCatamaran;
public class EntityCatamaran
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
namespace ProjectCatamaran.Entities;
public class EntityCatamaran : EntityBoat
{
/// <summary>
/// Дополнительный цвет для дополнительных модулей
/// </summary>
@@ -26,13 +11,11 @@ public class EntityCatamaran
/// Признак наличия поплавков слева и справа
/// </summary>
public bool Floaters { get; private set; }
public bool Sail { get; private set; }
/// <summary>
/// Шаг перемещения катамарана
/// Признак наличия паруса
/// </summary>
public double Step => Speed * 100 / Weight;
public bool Sail { get; private set; }
/// <summary>
/// Инициализация полей объекта-класса катамарана
@@ -43,14 +26,10 @@ public class EntityCatamaran
/// <param name="additionalColor">доп цвет для паурса и поплавков</param>
/// <param name="floaters">наличие поплавков</param>
/// <param name="sail">наличие паруса</param>
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool floaters, bool sail)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
public EntityCatamaran(int speed, double weight, Color bodyColor, Color additionalColor, bool floaters, bool sail) : base(speed, weight, bodyColor)
{
AdditionalColor = additionalColor;
Floaters = floaters;
Sail = sail;
}
}

View File

@@ -34,6 +34,9 @@
buttonRight = new Button();
buttonDown = new Button();
buttonUp = new Button();
buttonCreateBoat = new Button();
comboBoxStrategy = new ComboBox();
buttonStrategyStep = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxCatamaran).BeginInit();
SuspendLayout();
//
@@ -44,17 +47,17 @@
pictureBoxCatamaran.Name = "pictureBoxCatamaran";
pictureBoxCatamaran.Size = new Size(1139, 474);
pictureBoxCatamaran.TabIndex = 0;
pictureBoxCatamaran.TabStop = false;
pictureBoxCatamaran.TabStop = false;
//
// buttonCreateCatamaran
//
buttonCreateCatamaran.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateCatamaran.Location = new Point(10, 448);
buttonCreateCatamaran.Location = new Point(12, 449);
buttonCreateCatamaran.Margin = new Padding(3, 2, 3, 2);
buttonCreateCatamaran.Name = "buttonCreateCatamaran";
buttonCreateCatamaran.Size = new Size(75, 23);
buttonCreateCatamaran.Size = new Size(215, 23);
buttonCreateCatamaran.TabIndex = 1;
buttonCreateCatamaran.Text = "Создать";
buttonCreateCatamaran.Text = "Создать катамаран";
buttonCreateCatamaran.UseVisualStyleBackColor = true;
buttonCreateCatamaran.Click += ButtonCreateCatamaran_Click;
//
@@ -110,11 +113,46 @@
buttonUp.UseVisualStyleBackColor = true;
buttonUp.Click += ButtonMove_Click;
//
// buttonCreateBoat
//
buttonCreateBoat.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateBoat.Location = new Point(243, 449);
buttonCreateBoat.Margin = new Padding(3, 2, 3, 2);
buttonCreateBoat.Name = "buttonCreateBoat";
buttonCreateBoat.Size = new Size(215, 23);
buttonCreateBoat.TabIndex = 6;
buttonCreateBoat.Text = "Создать лодку";
buttonCreateBoat.UseVisualStyleBackColor = true;
buttonCreateBoat.Click += ButtonCreateBoat_Click;
//
// comboBoxStrategy
//
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
comboBoxStrategy.FormattingEnabled = true;
comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
comboBoxStrategy.Location = new Point(1006, 12);
comboBoxStrategy.Name = "comboBoxStrategy";
comboBoxStrategy.Size = new Size(121, 23);
comboBoxStrategy.TabIndex = 7;
//
// buttonStrategyStep
//
buttonStrategyStep.Location = new Point(1052, 50);
buttonStrategyStep.Name = "buttonStrategyStep";
buttonStrategyStep.Size = new Size(75, 23);
buttonStrategyStep.TabIndex = 8;
buttonStrategyStep.Text = "Шаг";
buttonStrategyStep.UseVisualStyleBackColor = true;
buttonStrategyStep.Click += buttonStrategyStep_Click;
//
// FormCatamaran
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(1139, 474);
Controls.Add(buttonStrategyStep);
Controls.Add(comboBoxStrategy);
Controls.Add(buttonCreateBoat);
Controls.Add(buttonUp);
Controls.Add(buttonDown);
Controls.Add(buttonRight);
@@ -135,5 +173,8 @@
private Button buttonRight;
private Button buttonDown;
private Button buttonUp;
private Button buttonCreateBoat;
private ComboBox comboBoxStrategy;
private Button buttonStrategyStep;
}
}

View File

@@ -1,12 +1,26 @@
namespace ProjectCatamaran;
using ProjectCatamaran.Drawnings;
using ProjectCatamaran.MovementStrategy;
namespace ProjectCatamaran;
/// <summary>
/// Форма работы с объектом "Лодка"
/// </summary>
public partial class FormCatamaran : Form
{
private DrawingCatamaran? _drawingCatamaran;
/// <summary>
/// Поле-объект для прорисовки объекта
/// </summary>
private DrawningBoat? _drawningBoat;
/// <summary>
/// Стратегия перемещения
/// </summary>
private AbstractStrategy? _strategy;
public FormCatamaran()
{
InitializeComponent();
_strategy = null;
}
/// <summary>
@@ -14,7 +28,7 @@ public partial class FormCatamaran : Form
/// </summary>
private void Draw()
{
if (_drawingCatamaran == null)
if (_drawningBoat == null)
{
return;
}
@@ -25,29 +39,52 @@ public partial class FormCatamaran : Form
Bitmap bmp = new(pictureBoxCatamaran.Width, pictureBoxCatamaran.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawingCatamaran?.DrawTransport(gr);
_drawningBoat?.DrawTransport(gr);
pictureBoxCatamaran.Image = bmp;
}
/// <summary>
/// Обработка нажатия кнопки "Создать"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreateCatamaran_Click(object sender, EventArgs e)
/// Создание объекта класса-перемещения
/// </summary>
/// <param name="type">Тип создаваемого объекта</param>
private void CreateObject(string type)
{
Random random = new();
_drawingCatamaran = new DrawingCatamaran();
_drawingCatamaran.Init(random.Next(30, 100), random.Next(100, 500),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
_drawingCatamaran.SetPictureSize(pictureBoxCatamaran.Width, pictureBoxCatamaran.Height);
_drawingCatamaran.SetPosition(random.Next(15, 100), random.Next(15, 100));
switch (type)
{
case nameof(DrawningBoat):
_drawningBoat = new DrawningBoat(random.Next(30, 70), random.Next(100, 500),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
break;
case nameof(DrawningCatamaran):
_drawningBoat = new DrawningCatamaran(random.Next(30, 70), random.Next(100, 500),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
break;
default:
return;
}
_drawningBoat.SetPictureSize(pictureBoxCatamaran.Width, pictureBoxCatamaran.Height);
_drawningBoat.SetPosition(random.Next(15, 100), random.Next(15, 100));
_strategy = null;
comboBoxStrategy.Enabled = true;
Draw();
}
/// <summary>
/// Обработка нажатия кнопки "Создать катамаран"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreateCatamaran_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningCatamaran));
/// <summary>
/// Обработка нажатия кнопки "Создать лодку"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreateBoat_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningBoat));
/// <summary>
/// Перемещение объекта по форме (нажатие кнопок навигации)
/// </summary>
@@ -55,7 +92,7 @@ public partial class FormCatamaran : Form
/// <param name="e"></param>
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawingCatamaran == null)
if (_drawningBoat == null)
{
return;
}
@@ -65,16 +102,16 @@ public partial class FormCatamaran : Form
switch (name)
{
case "buttonUp":
result = _drawingCatamaran.MoveTransport(DirectionType.Up);
result = _drawningBoat.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
result = _drawingCatamaran.MoveTransport(DirectionType.Down);
result = _drawningBoat.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
result = _drawingCatamaran.MoveTransport(DirectionType.Left);
result = _drawningBoat.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
result = _drawingCatamaran.MoveTransport(DirectionType.Right);
result = _drawningBoat.MoveTransport(DirectionType.Right);
break;
}
@@ -83,4 +120,46 @@ public partial class FormCatamaran : Form
Draw();
}
}
/// <summary>
/// Обработка нажатия кнопки "Шаг"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void buttonStrategyStep_Click(object sender, EventArgs e)
{
if (_drawningBoat == null)
{
return;
}
if (comboBoxStrategy.Enabled)
{
_strategy = comboBoxStrategy.SelectedIndex switch
{
0 => new MoveToCenter(),
1 => new MoveToBorder(),
_ => null,
};
if (_strategy == null)
{
return;
}
_strategy.SetData(new MoveableBoat(_drawningBoat), pictureBoxCatamaran.Width, pictureBoxCatamaran.Height);
}
if (_strategy == null)
{
return;
}
comboBoxStrategy.Enabled = false;
_strategy.MakeStep();
Draw();
if (_strategy.GetStatus() == StrategyStatus.Finish)
{
comboBoxStrategy.Enabled = true;
_strategy = null;
}
}
}

View File

@@ -0,0 +1,139 @@
namespace ProjectCatamaran.MovementStrategy;
/// <summary>
/// Класс-стратегия перемещения объекта
/// </summary>
public abstract class AbstractStrategy
{
/// <summary>
/// Перемещаемый объект
/// </summary>
private IMoveableObject? _moveableObject;
/// <summary>
/// Статус перемещения
/// </summary>
private StrategyStatus _state = StrategyStatus.NotInit;
/// <summary>
/// Ширина поля
/// </summary>
protected int FieldWidth { get; private set; }
/// <summary>
/// Высота поля
/// </summary>
protected int FieldHeight { get; private set; }
/// <summary>
/// Статус перемещения
/// </summary>
public StrategyStatus GetStatus() { return _state; }
/// <summary>
/// Установка данных
/// </summary>
/// <param name="moveableObject">Перемещаемый объект</param>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
public void SetData(IMoveableObject moveableObject, int width, int height)
{
if (moveableObject == null)
{
_state = StrategyStatus.NotInit;
return;
}
_state = StrategyStatus.InProgress;
_moveableObject = moveableObject;
FieldWidth = width;
FieldHeight = height;
}
/// <summary>
/// Шаг перемещения
/// </summary>
public void MakeStep()
{
if (_state != StrategyStatus.InProgress)
{
return;
}
if (IsTargetDestinaion())
{
_state = StrategyStatus.Finish;
return;
}
MoveToTarget();
}
/// <summary>
/// Перемещение влево
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
/// <summary>
/// Перемещение вправо
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveRight() => MoveTo(MovementDirection.Right);
/// <summary>
/// Перемещение вверх
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveUp() => MoveTo(MovementDirection.Up);
/// <summary>
/// Перемещение вниз
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveDown() => MoveTo(MovementDirection.Down);
/// <summary>
/// Параметры объекта
/// </summary>
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
/// <summary>
/// Шаг объекта
/// </summary>
/// <returns></returns>
protected int? GetStep()
{
if (_state != StrategyStatus.InProgress)
{
return null;
}
return _moveableObject?.GetStep;
}
/// <summary>
/// Перемещение к цели
/// </summary>
protected abstract void MoveToTarget();
/// <summary>
/// Достигнута ли цель
/// </summary>
/// <returns></returns>
protected abstract bool IsTargetDestinaion();
/// <summary>
/// Попытка перемещения в требуемом направлении
/// </summary>
/// <param name="movementDirection">Направление</param>
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
private bool MoveTo(MovementDirection movementDirection)
{
if (_state != StrategyStatus.InProgress)
{
return false;
}
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
}
}

View File

@@ -0,0 +1,23 @@
namespace ProjectCatamaran.MovementStrategy;
/// <summary>
/// Интерфейс для работы с перемещаемымм объектами
/// </summary>
public interface IMoveableObject
{
/// <summary>
/// Получение координаты объекта
/// </summary>
ObjectParameters? GetObjectPosition { get; }
/// <summary>
/// Шаг объекта
/// </summary>
int GetStep { get; }
/// <summary>
/// Попытка переместить объект в указанном направлении
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - объект перемещен, false - перемещение невозможно</returns>
bool TryMoveObject(MovementDirection direction);
}

View File

@@ -0,0 +1,48 @@
namespace ProjectCatamaran.MovementStrategy;
public class MoveToBorder : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.RightBorder + GetStep() >= FieldWidth && objParams.DownBorder + GetStep() >= FieldHeight;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int diffX = objParams.RightBorder - FieldWidth;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
int diffY = objParams.DownBorder - FieldHeight;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}

View File

@@ -0,0 +1,50 @@
namespace ProjectCatamaran.MovementStrategy;
public class MoveToCenter : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2 && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2 && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}

View File

@@ -0,0 +1,62 @@
using ProjectCatamaran.Drawnings;
namespace ProjectCatamaran.MovementStrategy;
/// <summary>
/// Класс-реализация IMoveableObject с использованием DrawningBoat
/// </summary>
public class MoveableBoat : IMoveableObject
{
/// <summary>
/// Поле-объект класса DrawningBoat или его наследника
/// </summary>
private readonly DrawningBoat? _boat = null;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="drawningBoat">Объект класса DrawningCar</param>
public MoveableBoat(DrawningBoat drawningBoat)
{
_boat = drawningBoat;
}
public ObjectParameters? GetObjectPosition
{
get
{
if (_boat == null || _boat.EntityBoat == null || !_boat.GetPosX.HasValue || !_boat.GetPosY.HasValue)
{
return null;
}
return new ObjectParameters(_boat.GetPosX.Value, _boat.GetPosY.Value,
_boat.GetWidth.Value, _boat.GetHeight.Value);
}
}
public int GetStep => (int)(_boat?.EntityBoat?.Step ?? 0);
public bool TryMoveObject(MovementDirection direction)
{
if (_boat == null || _boat.EntityBoat == null)
{
return false;
}
return _boat.MoveTransport(GetDirectionType(direction));
}
/// <summary>
/// Конвертация из MovementDirection в DirectionType
/// </summary>
/// <param name="direction">MovementDirection</param>
/// <returns>DirectionType</returns>
private static DirectionType GetDirectionType(MovementDirection direction)
{
return direction switch
{
MovementDirection.Left => DirectionType.Left,
MovementDirection.Right => DirectionType.Right,
MovementDirection.Up => DirectionType.Up,
MovementDirection.Down => DirectionType.Down,
_ => DirectionType.Unknow,
};
}
}

View File

@@ -1,8 +1,8 @@
namespace ProjectCatamaran;
namespace ProjectCatamaran.MovementStrategy;
/// <summary>
/// Направление перемещения
/// </summary>
public enum DirectionType
public enum MovementDirection
{
Up = 1,

View File

@@ -0,0 +1,69 @@
namespace ProjectCatamaran.MovementStrategy;
public class ObjectParameters
{
/// <summary>
/// Координата X
/// </summary>
private readonly int _x;
/// <summary>
/// Координата Y
/// </summary>
private readonly int _y;
/// <summary>
/// Ширина объекта
/// </summary>
private readonly int _width;
/// <summary>
/// Высота объекта
/// </summary>
private readonly int _height;
/// <summary>
/// Левая граница
/// </summary>
public int LeftBorder => _x;
/// <summary>
/// Верхняя граница
/// </summary>
public int TopBorder => _y;
/// <summary>
/// Правая граница
/// </summary>
public int RightBorder => _x + _width;
/// <summary>
/// Нижняя граница
/// </summary>
public int DownBorder => _y + _height;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleHorizontal => _x + _width / 2;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleVertical => _y + _height / 2;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
/// <param name="width">Ширина объекта</param>
/// <param name="height">Высота объекта</param>
public ObjectParameters(int x, int y, int width, int height)
{
_x = x;
_y = y;
_width = width;
_height = height;
}
}

View File

@@ -0,0 +1,21 @@
namespace ProjectCatamaran.MovementStrategy;
/// <summary>
/// Статус выполнения операции перемещения
/// </summary>
public enum StrategyStatus
{
/// <summary>
/// Всё готово к началу
/// </summary>
NotInit,
/// <summary>
/// Выполняется
/// </summary>
InProgress,
/// <summary>
/// Завершено
/// </summary>
Finish
}