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LabWork01
...
2e1503f293
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2e1503f293 | ||
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3cb8ed01d8 | ||
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f24c72b788 |
@@ -1,246 +0,0 @@
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namespace ProjectCatamaran;
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/// <summary>
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/// Класс, отвечающий за прорисовку и перемещения объекта-сущности
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/// </summary>
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public class DrawingCatamaran
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{
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/// <summary>
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/// Класс сущность
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/// </summary>
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public EntityCatamaran? EntityCatamaran { get; private set; }
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/// <summary>
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/// Ширина окна
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/// </summary>
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private int? _pictureWidth;
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/// <summary>
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/// Высота окна
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/// </summary>
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private int? _pictureHeight;
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/// <summary>
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/// Левая координата прорисовки автомобиля
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/// </summary>
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private int? _startPosX;
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/// <summary>
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/// Верхняя координата прорисовки автомобиля
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/// </summary>
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private int? _startPosY;
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/// <summary>
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/// Ширина прорисовки автомобиля
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/// </summary>
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private readonly int _drawingCatamaranWidth = 110;
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/// <summary>
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/// Высота прорисовки автомобиля
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/// </summary>
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private readonly int _drawingCatamaranHeight = 54;
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/// <summary>
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/// Инициализация свойств
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/// </summary>
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/// <param name="speed">скорость</param>
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/// <param name="weight">вес</param>
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/// <param name="bodyColor">основной цвет</param>
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/// <param name="additionalColor">дополнительный цвет</param>
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/// <param name="floats">наличие поплавков</param>
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/// <param name="sail">наличие паруса</param>
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public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool floats, bool sail)
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{
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EntityCatamaran = new EntityCatamaran();
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EntityCatamaran.Init(speed, weight, bodyColor, additionalColor, floats, sail);
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_startPosX = null;
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_startPosY = null;
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_pictureHeight = null;
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_pictureWidth = null;
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}
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/// <summary>
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/// Установка границ поля
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/// </summary>
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/// <param name="width">Ширина поля</param>
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/// <param name="height">Высота поля</param>
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/// <returns>true - границы заливки, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
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public bool SetPictureSize(int width, int height)
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{
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// TODO проверка что объект влезает в размеры поля
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// если влезает, сохраняем границы и корректируем позицию объекта, если она уже была установлена
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if (_drawingCatamaranHeight > height || _drawingCatamaranWidth > width)
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return false;
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_pictureHeight = height;
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_pictureWidth = width;
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if (_startPosX.HasValue && _startPosY.HasValue)
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{
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if (_startPosX + _drawingCatamaranWidth > _pictureWidth)
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_startPosX = _pictureWidth - _drawingCatamaranWidth;
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if (_startPosY + _drawingCatamaranHeight > _pictureHeight)
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_startPosY = _pictureHeight - _drawingCatamaranHeight;
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}
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return true;
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}
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/// <summary>
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/// Установка позиции
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/// </summary>
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/// <param name="x">Координата X</param>
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/// <param name="y">Координата Y</param>
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public void SetPosition(int x, int y)
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{
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if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
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return;
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_startPosX = x;
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_startPosY = y;
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if (_drawingCatamaranWidth + x > _pictureWidth || x < 0)
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{
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_startPosX = 0;
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}
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if (_drawingCatamaranHeight + y > _pictureHeight || y < 0)
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{
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_startPosY = 0;
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}
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return;
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}
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/// <summary>
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/// Изменение направления перемещения
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/// </summary>
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/// <param name="direction">Направление</param>
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/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
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public bool MoveTransport(DirectionType direction)
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{
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if (EntityCatamaran == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return false;
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}
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switch (direction)
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{
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case DirectionType.Left:
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if (_startPosX.Value - EntityCatamaran.Step > 0)
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{
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_startPosX -= (int)EntityCatamaran.Step;
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}
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return true;
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case DirectionType.Right:
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if (_startPosX + EntityCatamaran.Step + _drawingCatamaranWidth < _pictureWidth)
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{
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_startPosX += (int)EntityCatamaran.Step;
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}
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return true;
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case DirectionType.Up:
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if (_startPosY - EntityCatamaran.Step > 0)
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{
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_startPosY -= (int)EntityCatamaran.Step;
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}
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return true;
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case DirectionType.Down:
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if (_startPosY + EntityCatamaran.Step + _drawingCatamaranHeight < _pictureHeight)
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{
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_startPosY += (int)EntityCatamaran.Step;
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}
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return true;
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default:
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return false;
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}
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}
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/// <summary>
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/// Метод отрисовки поплавка
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/// </summary>
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/// <param name="y0"></param>
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/// <param name="additionalBrush"></param>
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/// <param name="g"></param>
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private void DrawFloater(int y0, Brush additionalBrush, Graphics g)
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{
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Point[] Floater = new Point[]
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{
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new Point(_startPosX.Value + 10, _startPosY.Value + y0 + 6),
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new Point(_startPosX.Value + 90, _startPosY.Value + y0 + 6),
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new Point(_startPosX.Value + 110, _startPosY.Value + y0 + 3),
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new Point(_startPosX.Value + 90, _startPosY.Value + y0),
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new Point(_startPosX.Value + 10, _startPosY.Value + y0),
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};
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g.FillPolygon(additionalBrush, Floater);
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g.DrawPolygon(Pens.Black, Floater);
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}
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/// <summary>
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/// Прорисовка объекта
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/// </summary>
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/// <param name="g"></param>
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public void DrawTransport(Graphics g)
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{
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if (EntityCatamaran == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return;
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}
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if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
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return;
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Pen pen = new(Color.Black);
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Brush BodyBrush = new SolidBrush(EntityCatamaran.BodyColor);
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Brush additionalBrush = new SolidBrush(EntityCatamaran.AdditionalColor);
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Pen additionalPen = new(EntityCatamaran.AdditionalColor, 2);
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// границы катамарана
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Point[] catamaranBorders = new Point[]
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{
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new Point(_startPosX.Value + 10, _startPosY.Value + 10),
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new Point(_startPosX.Value + 80, _startPosY.Value + 10),
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new Point(_startPosX.Value + 107, _startPosY.Value + 30),
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new Point(_startPosX.Value + 80, _startPosY.Value + 45),
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new Point(_startPosX.Value + 10, _startPosY.Value + 45),
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};
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g.DrawPolygon(pen, catamaranBorders);
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g.FillPolygon(BodyBrush, catamaranBorders);
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g.DrawEllipse(pen, _startPosX.Value + 17, _startPosY.Value + 14, 65, 27);
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g.FillEllipse(Brushes.White, _startPosX.Value + 17, _startPosY.Value + 14, 65, 27);
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if(EntityCatamaran.Floaters)
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{
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g.DrawLine(pen, _startPosX.Value + 20, _startPosY.Value + 10, _startPosX.Value + 20, _startPosY.Value + 7);
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g.DrawLine(pen, _startPosX.Value + 80, _startPosY.Value + 10, _startPosX.Value + 80, _startPosY.Value + 7);
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g.DrawLine(pen, _startPosX.Value + 20, _startPosY.Value + 45, _startPosX.Value + 20, _startPosY.Value + 48);
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g.DrawLine(pen, _startPosX.Value + 80, _startPosY.Value + 45, _startPosX.Value + 80, _startPosY.Value + 48);
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DrawFloater(1, additionalBrush, g);
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DrawFloater(48, additionalBrush, g);
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}
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if (EntityCatamaran.Sail)
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{
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Point[] Sail = new Point[]
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{
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new Point(_startPosX.Value + 50, _startPosY.Value + 35),
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new Point(_startPosX.Value + 35, _startPosY.Value + 29),
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new Point(_startPosX.Value + 35, _startPosY.Value + 14),
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new Point(_startPosX.Value + 50, _startPosY.Value + 8),
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new Point(_startPosX.Value + 50, _startPosY.Value + 33),
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};
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g.FillPolygon(additionalBrush, Sail);
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g.DrawPolygon(pen, Sail);
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}
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}
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}
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@@ -1,4 +1,4 @@
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namespace ProjectCatamaran;
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namespace ProjectCatamaran.Drawnings;
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/// <summary>
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/// Направление перемещения
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/// </summary>
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215
ProjectCatamaran/ProjectCatamaran/Drawnings/DrawningBoat.cs
Normal file
215
ProjectCatamaran/ProjectCatamaran/Drawnings/DrawningBoat.cs
Normal file
@@ -0,0 +1,215 @@
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using ProjectCatamaran.Drawnings;
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using ProjectCatamaran.Entities;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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public class DrawningBoat
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{
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/// <summary>
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/// Класс сущность
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/// </summary>
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public EntityBoat? EntityBoat { get; protected set; }
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/// <summary>
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/// Ширина окна
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/// </summary>
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private int? _pictureWidth;
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/// <summary>
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/// Высота окна
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/// </summary>
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private int? _pictureHeight;
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/// <summary>
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/// Левая координата прорисовки автомобиля
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/// </summary>
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protected int? _startPosX;
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/// <summary>
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/// Верхняя координата прорисовки автомобиля
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/// </summary>
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protected int? _startPosY;
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/// <summary>
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/// Ширина прорисовки автомобиля
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/// </summary>
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private readonly int _drawingCatamaranWidth = 97;
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/// <summary>
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/// Высота прорисовки автомобиля
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/// </summary>
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private readonly int _drawingCatamaranHeight = 35;
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/// <summary>
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/// Пустой конструктор
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/// </summary>
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private DrawningBoat()
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{
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_startPosX = null;
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_startPosY = null;
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_pictureHeight = null;
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_pictureWidth = null;
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}
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="speed">скорость</param>
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/// <param name="weight">вес</param>
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/// <param name="bodyColor">основной цвет</param>
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public DrawningBoat(int speed, double weight, Color bodyColor) : this()
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{
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EntityBoat = new EntityBoat(speed, weight, bodyColor);
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}
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="drawingCatamaranWidth">Ширина прорисовки автомобиля</param>
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/// <param name="drawingCatamaranHeight">Высота прорисовки автомобиля</param>
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public DrawningBoat(int drawingCatamaranWidth, int drawingCatamaranHeight) : this()
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{
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_drawingCatamaranHeight = drawingCatamaranHeight;
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_drawingCatamaranWidth = drawingCatamaranWidth;
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}
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/// <summary>
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/// Установка границ поля
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/// </summary>
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/// <param name="width">Ширина поля</param>
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/// <param name="height">Высота поля</param>
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/// <returns>true - границы заливки, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
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public bool SetPictureSize(int width, int height)
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{
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// TODO проверка что объект влезает в размеры поля
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// если влезает, сохраняем границы и корректируем позицию объекта, если она уже была установлена
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if (_drawingCatamaranHeight > height || _drawingCatamaranWidth > width)
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return false;
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_pictureHeight = height;
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_pictureWidth = width;
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if (_startPosX.HasValue && _startPosY.HasValue)
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{
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if (_startPosX + _drawingCatamaranWidth > _pictureWidth)
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_startPosX = _pictureWidth - _drawingCatamaranWidth;
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if (_startPosY + _drawingCatamaranHeight > _pictureHeight)
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_startPosY = _pictureHeight - _drawingCatamaranHeight;
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}
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return true;
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}
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/// <summary>
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/// Установка позиции
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/// </summary>
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/// <param name="x">Координата X</param>
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/// <param name="y">Координата Y</param>
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public void SetPosition(int x, int y)
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{
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if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
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return;
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_startPosX = x;
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_startPosY = y;
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if (_drawingCatamaranWidth + x > _pictureWidth || x < 0)
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{
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_startPosX = 0;
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}
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if (_drawingCatamaranHeight + y > _pictureHeight || y < 0)
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{
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_startPosY = 0;
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}
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return;
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}
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/// <summary>
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/// Изменение направления перемещения
|
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/// </summary>
|
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/// <param name="direction">Направление</param>
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/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
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public bool MoveTransport(DirectionType direction)
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{
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if (EntityBoat == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return false;
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}
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switch (direction)
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{
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case DirectionType.Left:
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if (_startPosX.Value - EntityBoat.Step > 0)
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{
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_startPosX -= (int)EntityBoat.Step;
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}
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return true;
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case DirectionType.Right:
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if (_startPosX + EntityBoat.Step + _drawingCatamaranWidth < _pictureWidth)
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{
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_startPosX += (int)EntityBoat.Step;
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}
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return true;
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case DirectionType.Up:
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if (_startPosY - EntityBoat.Step > 0)
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{
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_startPosY -= (int)EntityBoat.Step;
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}
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return true;
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case DirectionType.Down:
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if (_startPosY + EntityBoat.Step + _drawingCatamaranHeight < _pictureHeight)
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{
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_startPosY += (int)EntityBoat.Step;
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}
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return true;
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default:
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return false;
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|
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}
|
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}
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|
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/// <summary>
|
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/// Прорисовка объекта
|
||||
/// </summary>
|
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/// <param name="g"></param>
|
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|
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public virtual void DrawTransport(Graphics g)
|
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{
|
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if (EntityBoat == null || !_startPosX.HasValue || !_startPosY.HasValue)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
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if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
|
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return;
|
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Pen pen = new(Color.Black);
|
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Brush BodyBrush = new SolidBrush(EntityBoat.BodyColor);
|
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|
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// границы катамарана
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Point[] BoatBorders = new Point[]
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{
|
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new Point(_startPosX.Value, _startPosY.Value),
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new Point(_startPosX.Value + 70, _startPosY.Value),
|
||||
new Point(_startPosX.Value + 97, _startPosY.Value + 20),
|
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new Point(_startPosX.Value + 70, _startPosY.Value + 35),
|
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new Point(_startPosX.Value, _startPosY.Value + 35),
|
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|
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};
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g.DrawPolygon(pen, BoatBorders);
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g.FillPolygon(BodyBrush, BoatBorders);
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|
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g.DrawEllipse(pen, _startPosX.Value + 7, _startPosY.Value + 4, 57, 24);
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g.FillEllipse(Brushes.White, _startPosX.Value + 7, _startPosY.Value + 4, 57, 24);
|
||||
|
||||
}
|
||||
}
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@@ -0,0 +1,85 @@
|
||||
using ProjectCatamaran.Entities;
|
||||
using System.Drawing;
|
||||
|
||||
namespace ProjectCatamaran.Drawnings;
|
||||
|
||||
/// <summary>
|
||||
/// Класс, отвечающий за прорисовку и перемещения объекта-сущности
|
||||
/// </summary>
|
||||
public class DrawningCatamaran : DrawningBoat
|
||||
{
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="speed">скорость</param>
|
||||
/// <param name="weight">вес</param>
|
||||
/// <param name="bodyColor">основной цвет</param>
|
||||
/// <param name="additionalColor">дополнительный цвет</param>
|
||||
/// <param name="floats">наличие поплавков</param>
|
||||
/// <param name="sail">наличие паруса</param>
|
||||
public DrawningCatamaran(int speed, double weight, Color bodyColor, Color additionalColor, bool floats, bool sail) : base(100, 54)
|
||||
{
|
||||
EntityBoat = new EntityCatamaran(speed, weight, bodyColor, additionalColor, floats, sail);
|
||||
|
||||
|
||||
}
|
||||
public override void DrawTransport(Graphics g)
|
||||
{
|
||||
if (EntityBoat == null || EntityBoat is not EntityCatamaran catamaran || !_startPosX.HasValue || !_startPosY.HasValue)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Pen pen = new(Color.Black);
|
||||
Brush additionalBrush = new SolidBrush(catamaran.AdditionalColor);
|
||||
Pen additionalPen = new(catamaran.AdditionalColor, 2);
|
||||
if (catamaran.Sail)
|
||||
{
|
||||
Point[] Sail = new Point[]
|
||||
{
|
||||
new Point(_startPosX.Value + 40, _startPosY.Value + 35),
|
||||
new Point(_startPosX.Value + 25, _startPosY.Value + 29),
|
||||
new Point(_startPosX.Value + 25, _startPosY.Value + 14),
|
||||
new Point(_startPosX.Value + 40, _startPosY.Value + 8),
|
||||
new Point(_startPosX.Value + 40, _startPosY.Value + 33),
|
||||
};
|
||||
g.FillPolygon(additionalBrush, Sail);
|
||||
g.DrawPolygon(pen, Sail);
|
||||
}
|
||||
if (catamaran.Floaters)
|
||||
{
|
||||
g.DrawLine(pen, _startPosX.Value + 10, _startPosY.Value + 10, _startPosX.Value + 10, _startPosY.Value + 7);
|
||||
g.DrawLine(pen, _startPosX.Value + 70, _startPosY.Value + 10, _startPosX.Value + 70, _startPosY.Value + 7);
|
||||
g.DrawLine(pen, _startPosX.Value + 10, _startPosY.Value + 45, _startPosX.Value + 10, _startPosY.Value + 48);
|
||||
g.DrawLine(pen, _startPosX.Value + 70, _startPosY.Value + 45, _startPosX.Value + 70, _startPosY.Value + 48);
|
||||
|
||||
DrawFloater(1, additionalBrush, g);
|
||||
DrawFloater(48, additionalBrush, g);
|
||||
}
|
||||
_startPosY += 9;
|
||||
base.DrawTransport(g);
|
||||
_startPosY -= 9;
|
||||
}
|
||||
/// <summary>
|
||||
/// Метод отрисовки поплавка
|
||||
/// </summary>
|
||||
/// <param name="y0"></param>
|
||||
/// <param name="additionalBrush"></param>
|
||||
/// <param name="g"></param>
|
||||
private void DrawFloater(int y0, Brush additionalBrush, Graphics g)
|
||||
{
|
||||
Point[] Floater = new Point[]
|
||||
{
|
||||
new Point(_startPosX.Value, _startPosY.Value + y0 + 6),
|
||||
new Point(_startPosX.Value + 80, _startPosY.Value + y0 + 6),
|
||||
new Point(_startPosX.Value + 100, _startPosY.Value + y0 + 3),
|
||||
new Point(_startPosX.Value + 80, _startPosY.Value + y0),
|
||||
new Point(_startPosX.Value, _startPosY.Value + y0),
|
||||
|
||||
};
|
||||
g.FillPolygon(additionalBrush, Floater);
|
||||
g.DrawPolygon(Pens.Black, Floater);
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
42
ProjectCatamaran/ProjectCatamaran/Entities/EntityBoat.cs
Normal file
42
ProjectCatamaran/ProjectCatamaran/Entities/EntityBoat.cs
Normal file
@@ -0,0 +1,42 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectCatamaran.Entities;
|
||||
|
||||
public class EntityBoat
|
||||
{
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
public int Speed { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Вес
|
||||
/// </summary>
|
||||
public double Weight { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Основной цвет
|
||||
/// </summary>
|
||||
public Color BodyColor { get; private set; }
|
||||
/// <summary>
|
||||
/// Шаг перемещения катамарана
|
||||
/// </summary>
|
||||
public double Step => Speed * 100 / Weight;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор сущности
|
||||
/// </summary>
|
||||
/// <param name="speed">скорость</param>
|
||||
/// <param name="weight">вес</param>
|
||||
/// <param name="bodyColor">основной цвет</param>
|
||||
public EntityBoat(int speed, double weight, Color bodyColor)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
}
|
||||
}
|
||||
@@ -1,22 +1,7 @@
|
||||
namespace ProjectCatamaran;
|
||||
namespace ProjectCatamaran.Entities;
|
||||
|
||||
public class EntityCatamaran
|
||||
public class EntityCatamaran : EntityBoat
|
||||
{
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
public int Speed { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Вес
|
||||
/// </summary>
|
||||
public double Weight { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Основной цвет
|
||||
/// </summary>
|
||||
public Color BodyColor { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Дополнительный цвет для дополнительных модулей
|
||||
/// </summary>
|
||||
@@ -27,12 +12,11 @@ public class EntityCatamaran
|
||||
/// </summary>
|
||||
public bool Floaters { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Признак наличия паруса
|
||||
/// </summary>
|
||||
public bool Sail { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Шаг перемещения катамарана
|
||||
/// </summary>
|
||||
public double Step => Speed * 100 / Weight;
|
||||
|
||||
/// <summary>
|
||||
/// Инициализация полей объекта-класса катамарана
|
||||
@@ -43,11 +27,8 @@ public class EntityCatamaran
|
||||
/// <param name="additionalColor">доп цвет для паурса и поплавков</param>
|
||||
/// <param name="floaters">наличие поплавков</param>
|
||||
/// <param name="sail">наличие паруса</param>
|
||||
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool floaters, bool sail)
|
||||
public EntityCatamaran(int speed, double weight, Color bodyColor, Color additionalColor, bool floaters, bool sail) : base(speed, weight, bodyColor)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
AdditionalColor = additionalColor;
|
||||
Floaters = floaters;
|
||||
Sail = sail;
|
||||
@@ -34,6 +34,7 @@
|
||||
buttonRight = new Button();
|
||||
buttonDown = new Button();
|
||||
buttonUp = new Button();
|
||||
buttonCreateBoat = new Button();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxCatamaran).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
@@ -49,12 +50,12 @@
|
||||
// buttonCreateCatamaran
|
||||
//
|
||||
buttonCreateCatamaran.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreateCatamaran.Location = new Point(10, 448);
|
||||
buttonCreateCatamaran.Location = new Point(12, 449);
|
||||
buttonCreateCatamaran.Margin = new Padding(3, 2, 3, 2);
|
||||
buttonCreateCatamaran.Name = "buttonCreateCatamaran";
|
||||
buttonCreateCatamaran.Size = new Size(75, 23);
|
||||
buttonCreateCatamaran.Size = new Size(215, 23);
|
||||
buttonCreateCatamaran.TabIndex = 1;
|
||||
buttonCreateCatamaran.Text = "Создать";
|
||||
buttonCreateCatamaran.Text = "Создать катамаран";
|
||||
buttonCreateCatamaran.UseVisualStyleBackColor = true;
|
||||
buttonCreateCatamaran.Click += ButtonCreateCatamaran_Click;
|
||||
//
|
||||
@@ -110,11 +111,24 @@
|
||||
buttonUp.UseVisualStyleBackColor = true;
|
||||
buttonUp.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonCreateBoat
|
||||
//
|
||||
buttonCreateBoat.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreateBoat.Location = new Point(243, 449);
|
||||
buttonCreateBoat.Margin = new Padding(3, 2, 3, 2);
|
||||
buttonCreateBoat.Name = "buttonCreateBoat";
|
||||
buttonCreateBoat.Size = new Size(215, 23);
|
||||
buttonCreateBoat.TabIndex = 6;
|
||||
buttonCreateBoat.Text = "Создать лодку";
|
||||
buttonCreateBoat.UseVisualStyleBackColor = true;
|
||||
buttonCreateBoat.Click += ButtonCreateBoat_Click;
|
||||
//
|
||||
// FormCatamaran
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(7F, 15F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(1139, 474);
|
||||
Controls.Add(buttonCreateBoat);
|
||||
Controls.Add(buttonUp);
|
||||
Controls.Add(buttonDown);
|
||||
Controls.Add(buttonRight);
|
||||
@@ -135,5 +149,6 @@
|
||||
private Button buttonRight;
|
||||
private Button buttonDown;
|
||||
private Button buttonUp;
|
||||
private Button buttonCreateBoat;
|
||||
}
|
||||
}
|
||||
@@ -1,9 +1,11 @@
|
||||
namespace ProjectCatamaran;
|
||||
using ProjectCatamaran.Drawnings;
|
||||
|
||||
namespace ProjectCatamaran;
|
||||
|
||||
|
||||
public partial class FormCatamaran : Form
|
||||
{
|
||||
private DrawingCatamaran? _drawingCatamaran;
|
||||
private DrawningBoat? _drawingBoat;
|
||||
public FormCatamaran()
|
||||
{
|
||||
InitializeComponent();
|
||||
@@ -14,7 +16,7 @@ public partial class FormCatamaran : Form
|
||||
/// </summary>
|
||||
private void Draw()
|
||||
{
|
||||
if (_drawingCatamaran == null)
|
||||
if (_drawingBoat == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
@@ -25,29 +27,45 @@ public partial class FormCatamaran : Form
|
||||
|
||||
Bitmap bmp = new(pictureBoxCatamaran.Width, pictureBoxCatamaran.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawingCatamaran?.DrawTransport(gr);
|
||||
_drawingBoat?.DrawTransport(gr);
|
||||
pictureBoxCatamaran.Image = bmp;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonCreateCatamaran_Click(object sender, EventArgs e)
|
||||
private void CreateObject(string type)
|
||||
{
|
||||
Random random = new();
|
||||
_drawingCatamaran = new DrawingCatamaran();
|
||||
_drawingCatamaran.Init(random.Next(30, 100), random.Next(100, 500),
|
||||
switch(type)
|
||||
{
|
||||
case nameof(DrawningBoat):
|
||||
_drawingBoat = new DrawningBoat(random.Next(30, 100), random.Next(100, 500), Color.FromArgb(random.Next(0, 256)));
|
||||
break;
|
||||
case nameof(DrawningCatamaran):
|
||||
_drawingBoat = new DrawningCatamaran(random.Next(30, 100), random.Next(100, 500),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
_drawingCatamaran.SetPictureSize(pictureBoxCatamaran.Width, pictureBoxCatamaran.Height);
|
||||
_drawingCatamaran.SetPosition(random.Next(15, 100), random.Next(15, 100));
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
|
||||
}
|
||||
_drawingBoat.SetPictureSize(pictureBoxCatamaran.Width, pictureBoxCatamaran.Height);
|
||||
_drawingBoat.SetPosition(random.Next(15, 100), random.Next(15, 100));
|
||||
Draw();
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать катамаран"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonCreateCatamaran_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningCatamaran));
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать лодку"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonCreateBoat_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningBoat));
|
||||
/// <summary>
|
||||
/// Перемещение объекта по форме (нажатие кнопок навигации)
|
||||
/// </summary>
|
||||
@@ -55,7 +73,7 @@ public partial class FormCatamaran : Form
|
||||
/// <param name="e"></param>
|
||||
private void ButtonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawingCatamaran == null)
|
||||
if (_drawingBoat == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
@@ -65,16 +83,16 @@ public partial class FormCatamaran : Form
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
result = _drawingCatamaran.MoveTransport(DirectionType.Up);
|
||||
result = _drawingBoat.MoveTransport(DirectionType.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
result = _drawingCatamaran.MoveTransport(DirectionType.Down);
|
||||
result = _drawingBoat.MoveTransport(DirectionType.Down);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
result = _drawingCatamaran.MoveTransport(DirectionType.Left);
|
||||
result = _drawingBoat.MoveTransport(DirectionType.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
result = _drawingCatamaran.MoveTransport(DirectionType.Right);
|
||||
result = _drawingBoat.MoveTransport(DirectionType.Right);
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -83,4 +101,5 @@ public partial class FormCatamaran : Form
|
||||
Draw();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user