3 Commits

Author SHA1 Message Date
pyzhov.egor
2e1503f293 1 часть, добавление родителей 2024-03-08 14:19:14 +04:00
pyzhov.egor
3cb8ed01d8 координаты 2024-03-08 13:02:20 +04:00
pyzhov.egor
f24c72b788 начало 2024-03-08 12:53:27 +04:00
8 changed files with 412 additions and 301 deletions

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@@ -1,246 +0,0 @@
namespace ProjectCatamaran;
/// <summary>
/// Класс, отвечающий за прорисовку и перемещения объекта-сущности
/// </summary>
public class DrawingCatamaran
{
/// <summary>
/// Класс сущность
/// </summary>
public EntityCatamaran? EntityCatamaran { get; private set; }
/// <summary>
/// Ширина окна
/// </summary>
private int? _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int? _pictureHeight;
/// <summary>
/// Левая координата прорисовки автомобиля
/// </summary>
private int? _startPosX;
/// <summary>
/// Верхняя координата прорисовки автомобиля
/// </summary>
private int? _startPosY;
/// <summary>
/// Ширина прорисовки автомобиля
/// </summary>
private readonly int _drawingCatamaranWidth = 110;
/// <summary>
/// Высота прорисовки автомобиля
/// </summary>
private readonly int _drawingCatamaranHeight = 54;
/// <summary>
/// Инициализация свойств
/// </summary>
/// <param name="speed">скорость</param>
/// <param name="weight">вес</param>
/// <param name="bodyColor">основной цвет</param>
/// <param name="additionalColor">дополнительный цвет</param>
/// <param name="floats">наличие поплавков</param>
/// <param name="sail">наличие паруса</param>
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool floats, bool sail)
{
EntityCatamaran = new EntityCatamaran();
EntityCatamaran.Init(speed, weight, bodyColor, additionalColor, floats, sail);
_startPosX = null;
_startPosY = null;
_pictureHeight = null;
_pictureWidth = null;
}
/// <summary>
/// Установка границ поля
/// </summary>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
/// <returns>true - границы заливки, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
public bool SetPictureSize(int width, int height)
{
// TODO проверка что объект влезает в размеры поля
// если влезает, сохраняем границы и корректируем позицию объекта, если она уже была установлена
if (_drawingCatamaranHeight > height || _drawingCatamaranWidth > width)
return false;
_pictureHeight = height;
_pictureWidth = width;
if (_startPosX.HasValue && _startPosY.HasValue)
{
if (_startPosX + _drawingCatamaranWidth > _pictureWidth)
_startPosX = _pictureWidth - _drawingCatamaranWidth;
if (_startPosY + _drawingCatamaranHeight > _pictureHeight)
_startPosY = _pictureHeight - _drawingCatamaranHeight;
}
return true;
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
public void SetPosition(int x, int y)
{
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
return;
_startPosX = x;
_startPosY = y;
if (_drawingCatamaranWidth + x > _pictureWidth || x < 0)
{
_startPosX = 0;
}
if (_drawingCatamaranHeight + y > _pictureHeight || y < 0)
{
_startPosY = 0;
}
return;
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
public bool MoveTransport(DirectionType direction)
{
if (EntityCatamaran == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return false;
}
switch (direction)
{
case DirectionType.Left:
if (_startPosX.Value - EntityCatamaran.Step > 0)
{
_startPosX -= (int)EntityCatamaran.Step;
}
return true;
case DirectionType.Right:
if (_startPosX + EntityCatamaran.Step + _drawingCatamaranWidth < _pictureWidth)
{
_startPosX += (int)EntityCatamaran.Step;
}
return true;
case DirectionType.Up:
if (_startPosY - EntityCatamaran.Step > 0)
{
_startPosY -= (int)EntityCatamaran.Step;
}
return true;
case DirectionType.Down:
if (_startPosY + EntityCatamaran.Step + _drawingCatamaranHeight < _pictureHeight)
{
_startPosY += (int)EntityCatamaran.Step;
}
return true;
default:
return false;
}
}
/// <summary>
/// Метод отрисовки поплавка
/// </summary>
/// <param name="y0"></param>
/// <param name="additionalBrush"></param>
/// <param name="g"></param>
private void DrawFloater(int y0, Brush additionalBrush, Graphics g)
{
Point[] Floater = new Point[]
{
new Point(_startPosX.Value + 10, _startPosY.Value + y0 + 6),
new Point(_startPosX.Value + 90, _startPosY.Value + y0 + 6),
new Point(_startPosX.Value + 110, _startPosY.Value + y0 + 3),
new Point(_startPosX.Value + 90, _startPosY.Value + y0),
new Point(_startPosX.Value + 10, _startPosY.Value + y0),
};
g.FillPolygon(additionalBrush, Floater);
g.DrawPolygon(Pens.Black, Floater);
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public void DrawTransport(Graphics g)
{
if (EntityCatamaran == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
return;
Pen pen = new(Color.Black);
Brush BodyBrush = new SolidBrush(EntityCatamaran.BodyColor);
Brush additionalBrush = new SolidBrush(EntityCatamaran.AdditionalColor);
Pen additionalPen = new(EntityCatamaran.AdditionalColor, 2);
// границы катамарана
Point[] catamaranBorders = new Point[]
{
new Point(_startPosX.Value + 10, _startPosY.Value + 10),
new Point(_startPosX.Value + 80, _startPosY.Value + 10),
new Point(_startPosX.Value + 107, _startPosY.Value + 30),
new Point(_startPosX.Value + 80, _startPosY.Value + 45),
new Point(_startPosX.Value + 10, _startPosY.Value + 45),
};
g.DrawPolygon(pen, catamaranBorders);
g.FillPolygon(BodyBrush, catamaranBorders);
g.DrawEllipse(pen, _startPosX.Value + 17, _startPosY.Value + 14, 65, 27);
g.FillEllipse(Brushes.White, _startPosX.Value + 17, _startPosY.Value + 14, 65, 27);
if(EntityCatamaran.Floaters)
{
g.DrawLine(pen, _startPosX.Value + 20, _startPosY.Value + 10, _startPosX.Value + 20, _startPosY.Value + 7);
g.DrawLine(pen, _startPosX.Value + 80, _startPosY.Value + 10, _startPosX.Value + 80, _startPosY.Value + 7);
g.DrawLine(pen, _startPosX.Value + 20, _startPosY.Value + 45, _startPosX.Value + 20, _startPosY.Value + 48);
g.DrawLine(pen, _startPosX.Value + 80, _startPosY.Value + 45, _startPosX.Value + 80, _startPosY.Value + 48);
DrawFloater(1, additionalBrush, g);
DrawFloater(48, additionalBrush, g);
}
if (EntityCatamaran.Sail)
{
Point[] Sail = new Point[]
{
new Point(_startPosX.Value + 50, _startPosY.Value + 35),
new Point(_startPosX.Value + 35, _startPosY.Value + 29),
new Point(_startPosX.Value + 35, _startPosY.Value + 14),
new Point(_startPosX.Value + 50, _startPosY.Value + 8),
new Point(_startPosX.Value + 50, _startPosY.Value + 33),
};
g.FillPolygon(additionalBrush, Sail);
g.DrawPolygon(pen, Sail);
}
}
}

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@@ -1,4 +1,4 @@
namespace ProjectCatamaran;
namespace ProjectCatamaran.Drawnings;
/// <summary>
/// Направление перемещения
/// </summary>

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@@ -0,0 +1,215 @@
using ProjectCatamaran.Drawnings;
using ProjectCatamaran.Entities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
public class DrawningBoat
{
/// <summary>
/// Класс сущность
/// </summary>
public EntityBoat? EntityBoat { get; protected set; }
/// <summary>
/// Ширина окна
/// </summary>
private int? _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int? _pictureHeight;
/// <summary>
/// Левая координата прорисовки автомобиля
/// </summary>
protected int? _startPosX;
/// <summary>
/// Верхняя координата прорисовки автомобиля
/// </summary>
protected int? _startPosY;
/// <summary>
/// Ширина прорисовки автомобиля
/// </summary>
private readonly int _drawingCatamaranWidth = 97;
/// <summary>
/// Высота прорисовки автомобиля
/// </summary>
private readonly int _drawingCatamaranHeight = 35;
/// <summary>
/// Пустой конструктор
/// </summary>
private DrawningBoat()
{
_startPosX = null;
_startPosY = null;
_pictureHeight = null;
_pictureWidth = null;
}
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">скорость</param>
/// <param name="weight">вес</param>
/// <param name="bodyColor">основной цвет</param>
public DrawningBoat(int speed, double weight, Color bodyColor) : this()
{
EntityBoat = new EntityBoat(speed, weight, bodyColor);
}
/// <summary>
/// Конструктор
/// </summary>
/// <param name="drawingCatamaranWidth">Ширина прорисовки автомобиля</param>
/// <param name="drawingCatamaranHeight">Высота прорисовки автомобиля</param>
public DrawningBoat(int drawingCatamaranWidth, int drawingCatamaranHeight) : this()
{
_drawingCatamaranHeight = drawingCatamaranHeight;
_drawingCatamaranWidth = drawingCatamaranWidth;
}
/// <summary>
/// Установка границ поля
/// </summary>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
/// <returns>true - границы заливки, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
public bool SetPictureSize(int width, int height)
{
// TODO проверка что объект влезает в размеры поля
// если влезает, сохраняем границы и корректируем позицию объекта, если она уже была установлена
if (_drawingCatamaranHeight > height || _drawingCatamaranWidth > width)
return false;
_pictureHeight = height;
_pictureWidth = width;
if (_startPosX.HasValue && _startPosY.HasValue)
{
if (_startPosX + _drawingCatamaranWidth > _pictureWidth)
_startPosX = _pictureWidth - _drawingCatamaranWidth;
if (_startPosY + _drawingCatamaranHeight > _pictureHeight)
_startPosY = _pictureHeight - _drawingCatamaranHeight;
}
return true;
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
public void SetPosition(int x, int y)
{
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
return;
_startPosX = x;
_startPosY = y;
if (_drawingCatamaranWidth + x > _pictureWidth || x < 0)
{
_startPosX = 0;
}
if (_drawingCatamaranHeight + y > _pictureHeight || y < 0)
{
_startPosY = 0;
}
return;
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
public bool MoveTransport(DirectionType direction)
{
if (EntityBoat == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return false;
}
switch (direction)
{
case DirectionType.Left:
if (_startPosX.Value - EntityBoat.Step > 0)
{
_startPosX -= (int)EntityBoat.Step;
}
return true;
case DirectionType.Right:
if (_startPosX + EntityBoat.Step + _drawingCatamaranWidth < _pictureWidth)
{
_startPosX += (int)EntityBoat.Step;
}
return true;
case DirectionType.Up:
if (_startPosY - EntityBoat.Step > 0)
{
_startPosY -= (int)EntityBoat.Step;
}
return true;
case DirectionType.Down:
if (_startPosY + EntityBoat.Step + _drawingCatamaranHeight < _pictureHeight)
{
_startPosY += (int)EntityBoat.Step;
}
return true;
default:
return false;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public virtual void DrawTransport(Graphics g)
{
if (EntityBoat == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
return;
Pen pen = new(Color.Black);
Brush BodyBrush = new SolidBrush(EntityBoat.BodyColor);
// границы катамарана
Point[] BoatBorders = new Point[]
{
new Point(_startPosX.Value, _startPosY.Value),
new Point(_startPosX.Value + 70, _startPosY.Value),
new Point(_startPosX.Value + 97, _startPosY.Value + 20),
new Point(_startPosX.Value + 70, _startPosY.Value + 35),
new Point(_startPosX.Value, _startPosY.Value + 35),
};
g.DrawPolygon(pen, BoatBorders);
g.FillPolygon(BodyBrush, BoatBorders);
g.DrawEllipse(pen, _startPosX.Value + 7, _startPosY.Value + 4, 57, 24);
g.FillEllipse(Brushes.White, _startPosX.Value + 7, _startPosY.Value + 4, 57, 24);
}
}

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@@ -0,0 +1,85 @@
using ProjectCatamaran.Entities;
using System.Drawing;
namespace ProjectCatamaran.Drawnings;
/// <summary>
/// Класс, отвечающий за прорисовку и перемещения объекта-сущности
/// </summary>
public class DrawningCatamaran : DrawningBoat
{
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">скорость</param>
/// <param name="weight">вес</param>
/// <param name="bodyColor">основной цвет</param>
/// <param name="additionalColor">дополнительный цвет</param>
/// <param name="floats">наличие поплавков</param>
/// <param name="sail">наличие паруса</param>
public DrawningCatamaran(int speed, double weight, Color bodyColor, Color additionalColor, bool floats, bool sail) : base(100, 54)
{
EntityBoat = new EntityCatamaran(speed, weight, bodyColor, additionalColor, floats, sail);
}
public override void DrawTransport(Graphics g)
{
if (EntityBoat == null || EntityBoat is not EntityCatamaran catamaran || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush additionalBrush = new SolidBrush(catamaran.AdditionalColor);
Pen additionalPen = new(catamaran.AdditionalColor, 2);
if (catamaran.Sail)
{
Point[] Sail = new Point[]
{
new Point(_startPosX.Value + 40, _startPosY.Value + 35),
new Point(_startPosX.Value + 25, _startPosY.Value + 29),
new Point(_startPosX.Value + 25, _startPosY.Value + 14),
new Point(_startPosX.Value + 40, _startPosY.Value + 8),
new Point(_startPosX.Value + 40, _startPosY.Value + 33),
};
g.FillPolygon(additionalBrush, Sail);
g.DrawPolygon(pen, Sail);
}
if (catamaran.Floaters)
{
g.DrawLine(pen, _startPosX.Value + 10, _startPosY.Value + 10, _startPosX.Value + 10, _startPosY.Value + 7);
g.DrawLine(pen, _startPosX.Value + 70, _startPosY.Value + 10, _startPosX.Value + 70, _startPosY.Value + 7);
g.DrawLine(pen, _startPosX.Value + 10, _startPosY.Value + 45, _startPosX.Value + 10, _startPosY.Value + 48);
g.DrawLine(pen, _startPosX.Value + 70, _startPosY.Value + 45, _startPosX.Value + 70, _startPosY.Value + 48);
DrawFloater(1, additionalBrush, g);
DrawFloater(48, additionalBrush, g);
}
_startPosY += 9;
base.DrawTransport(g);
_startPosY -= 9;
}
/// <summary>
/// Метод отрисовки поплавка
/// </summary>
/// <param name="y0"></param>
/// <param name="additionalBrush"></param>
/// <param name="g"></param>
private void DrawFloater(int y0, Brush additionalBrush, Graphics g)
{
Point[] Floater = new Point[]
{
new Point(_startPosX.Value, _startPosY.Value + y0 + 6),
new Point(_startPosX.Value + 80, _startPosY.Value + y0 + 6),
new Point(_startPosX.Value + 100, _startPosY.Value + y0 + 3),
new Point(_startPosX.Value + 80, _startPosY.Value + y0),
new Point(_startPosX.Value, _startPosY.Value + y0),
};
g.FillPolygon(additionalBrush, Floater);
g.DrawPolygon(Pens.Black, Floater);
}
}

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@@ -0,0 +1,42 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectCatamaran.Entities;
public class EntityBoat
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Шаг перемещения катамарана
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
/// Конструктор сущности
/// </summary>
/// <param name="speed">скорость</param>
/// <param name="weight">вес</param>
/// <param name="bodyColor">основной цвет</param>
public EntityBoat(int speed, double weight, Color bodyColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
}
}

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@@ -1,22 +1,7 @@
namespace ProjectCatamaran;
namespace ProjectCatamaran.Entities;
public class EntityCatamaran
public class EntityCatamaran : EntityBoat
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Дополнительный цвет для дополнительных модулей
/// </summary>
@@ -27,12 +12,11 @@ public class EntityCatamaran
/// </summary>
public bool Floaters { get; private set; }
/// <summary>
/// Признак наличия паруса
/// </summary>
public bool Sail { get; private set; }
/// <summary>
/// Шаг перемещения катамарана
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
/// Инициализация полей объекта-класса катамарана
@@ -43,11 +27,8 @@ public class EntityCatamaran
/// <param name="additionalColor">доп цвет для паурса и поплавков</param>
/// <param name="floaters">наличие поплавков</param>
/// <param name="sail">наличие паруса</param>
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool floaters, bool sail)
public EntityCatamaran(int speed, double weight, Color bodyColor, Color additionalColor, bool floaters, bool sail) : base(speed, weight, bodyColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
Floaters = floaters;
Sail = sail;

View File

@@ -34,6 +34,7 @@
buttonRight = new Button();
buttonDown = new Button();
buttonUp = new Button();
buttonCreateBoat = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxCatamaran).BeginInit();
SuspendLayout();
//
@@ -49,12 +50,12 @@
// buttonCreateCatamaran
//
buttonCreateCatamaran.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateCatamaran.Location = new Point(10, 448);
buttonCreateCatamaran.Location = new Point(12, 449);
buttonCreateCatamaran.Margin = new Padding(3, 2, 3, 2);
buttonCreateCatamaran.Name = "buttonCreateCatamaran";
buttonCreateCatamaran.Size = new Size(75, 23);
buttonCreateCatamaran.Size = new Size(215, 23);
buttonCreateCatamaran.TabIndex = 1;
buttonCreateCatamaran.Text = "Создать";
buttonCreateCatamaran.Text = "Создать катамаран";
buttonCreateCatamaran.UseVisualStyleBackColor = true;
buttonCreateCatamaran.Click += ButtonCreateCatamaran_Click;
//
@@ -110,11 +111,24 @@
buttonUp.UseVisualStyleBackColor = true;
buttonUp.Click += ButtonMove_Click;
//
// buttonCreateBoat
//
buttonCreateBoat.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateBoat.Location = new Point(243, 449);
buttonCreateBoat.Margin = new Padding(3, 2, 3, 2);
buttonCreateBoat.Name = "buttonCreateBoat";
buttonCreateBoat.Size = new Size(215, 23);
buttonCreateBoat.TabIndex = 6;
buttonCreateBoat.Text = "Создать лодку";
buttonCreateBoat.UseVisualStyleBackColor = true;
buttonCreateBoat.Click += ButtonCreateBoat_Click;
//
// FormCatamaran
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(1139, 474);
Controls.Add(buttonCreateBoat);
Controls.Add(buttonUp);
Controls.Add(buttonDown);
Controls.Add(buttonRight);
@@ -135,5 +149,6 @@
private Button buttonRight;
private Button buttonDown;
private Button buttonUp;
private Button buttonCreateBoat;
}
}

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@@ -1,9 +1,11 @@
namespace ProjectCatamaran;
using ProjectCatamaran.Drawnings;
namespace ProjectCatamaran;
public partial class FormCatamaran : Form
{
private DrawingCatamaran? _drawingCatamaran;
private DrawningBoat? _drawingBoat;
public FormCatamaran()
{
InitializeComponent();
@@ -14,7 +16,7 @@ public partial class FormCatamaran : Form
/// </summary>
private void Draw()
{
if (_drawingCatamaran == null)
if (_drawingBoat == null)
{
return;
}
@@ -25,29 +27,45 @@ public partial class FormCatamaran : Form
Bitmap bmp = new(pictureBoxCatamaran.Width, pictureBoxCatamaran.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawingCatamaran?.DrawTransport(gr);
_drawingBoat?.DrawTransport(gr);
pictureBoxCatamaran.Image = bmp;
}
/// <summary>
/// Обработка нажатия кнопки "Создать"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreateCatamaran_Click(object sender, EventArgs e)
private void CreateObject(string type)
{
Random random = new();
_drawingCatamaran = new DrawingCatamaran();
_drawingCatamaran.Init(random.Next(30, 100), random.Next(100, 500),
switch(type)
{
case nameof(DrawningBoat):
_drawingBoat = new DrawningBoat(random.Next(30, 100), random.Next(100, 500), Color.FromArgb(random.Next(0, 256)));
break;
case nameof(DrawningCatamaran):
_drawingBoat = new DrawningCatamaran(random.Next(30, 100), random.Next(100, 500),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
_drawingCatamaran.SetPictureSize(pictureBoxCatamaran.Width, pictureBoxCatamaran.Height);
_drawingCatamaran.SetPosition(random.Next(15, 100), random.Next(15, 100));
break;
default:
return;
}
_drawingBoat.SetPictureSize(pictureBoxCatamaran.Width, pictureBoxCatamaran.Height);
_drawingBoat.SetPosition(random.Next(15, 100), random.Next(15, 100));
Draw();
}
/// <summary>
/// Обработка нажатия кнопки "Создать катамаран"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreateCatamaran_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningCatamaran));
/// <summary>
/// Обработка нажатия кнопки "Создать лодку"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreateBoat_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningBoat));
/// <summary>
/// Перемещение объекта по форме (нажатие кнопок навигации)
/// </summary>
@@ -55,7 +73,7 @@ public partial class FormCatamaran : Form
/// <param name="e"></param>
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawingCatamaran == null)
if (_drawingBoat == null)
{
return;
}
@@ -65,16 +83,16 @@ public partial class FormCatamaran : Form
switch (name)
{
case "buttonUp":
result = _drawingCatamaran.MoveTransport(DirectionType.Up);
result = _drawingBoat.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
result = _drawingCatamaran.MoveTransport(DirectionType.Down);
result = _drawingBoat.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
result = _drawingCatamaran.MoveTransport(DirectionType.Left);
result = _drawingBoat.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
result = _drawingCatamaran.MoveTransport(DirectionType.Right);
result = _drawingBoat.MoveTransport(DirectionType.Right);
break;
}
@@ -83,4 +101,5 @@ public partial class FormCatamaran : Form
Draw();
}
}
}