улучшение рисунка, добавление паруса
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@@ -153,6 +153,7 @@ public class DrawingCatamaran
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};
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g.FillPolygon(additionalBrush, Float);
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g.DrawPolygon(Pens.Black, Float);
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}
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/// <summary>
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/// Прорисовка объекта
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@@ -167,49 +168,51 @@ public class DrawingCatamaran
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}
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Pen pen = new(Color.Black);
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Brush additionalBrush = new SolidBrush(EntityCatamaran.AdditionalColor);
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Brush BodyBrush = new SolidBrush(EntityCatamaran.BodyColor);
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Brush additionalBrush = new SolidBrush(EntityCatamaran.AdditionalColor);
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Pen additionalPen = new(EntityCatamaran.AdditionalColor, 2);
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// границы катамарана
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Point[] catamaranBorders = new Point[]
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{
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new Point(_startPosX.Value + 10, _startPosY.Value + 10),
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new Point(_startPosX.Value + 90, _startPosY.Value + 10),
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new Point(_startPosX.Value + 117, _startPosY.Value + 25),
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new Point(_startPosX.Value + 90, _startPosY.Value + 40),
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new Point(_startPosX.Value + 10, _startPosY.Value + 40),
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new Point(_startPosX.Value + 80, _startPosY.Value + 10),
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new Point(_startPosX.Value + 107, _startPosY.Value + 30),
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new Point(_startPosX.Value + 80, _startPosY.Value + 45),
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new Point(_startPosX.Value + 10, _startPosY.Value + 45),
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};
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g.DrawPolygon(pen, catamaranBorders);
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g.DrawEllipse(pen, _startPosX.Value + 15, _startPosY.Value + 14, 73, 22);
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g.DrawPolygon(pen, catamaranBorders);
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g.FillPolygon(BodyBrush, catamaranBorders);
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if(EntityCatamaran.Floats)
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g.DrawEllipse(pen, _startPosX.Value + 17, _startPosY.Value + 14, 65, 27);
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g.FillEllipse(Brushes.White, _startPosX.Value + 17, _startPosY.Value + 14, 65, 27);
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if(EntityCatamaran.Floaters)
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{
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g.DrawLine(pen, _startPosX.Value + 20, _startPosY.Value + 10, _startPosX.Value + 20, _startPosY.Value + 7);
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g.DrawLine(pen, _startPosX.Value + 80, _startPosY.Value + 10, _startPosX.Value + 80, _startPosY.Value + 7);
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g.DrawLine(pen, _startPosX.Value + 20, _startPosY.Value + 40, _startPosX.Value + 20, _startPosY.Value + 43);
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g.DrawLine(pen, _startPosX.Value + 80, _startPosY.Value + 40, _startPosX.Value + 80, _startPosY.Value + 43);
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g.DrawLine(pen, _startPosX.Value + 20, _startPosY.Value + 45, _startPosX.Value + 20, _startPosY.Value + 48);
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g.DrawLine(pen, _startPosX.Value + 80, _startPosY.Value + 45, _startPosX.Value + 80, _startPosY.Value + 48);
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DrawFloat(1, additionalBrush, g);
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DrawFloat(43, additionalBrush, g);
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DrawFloat(48, additionalBrush, g);
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}
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if (EntityCatamaran.Sail)
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{
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Pen thickPen = new(Color.Black, 3);
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g.DrawLine(thickPen, _startPosX.Value + 40, _startPosY.Value + 22, _startPosX.Value + 40, _startPosY.Value + 28);
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Point[] Sail = new Point[]
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{
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new Point(_startPosX.Value + 41, _startPosY.Value + 8),
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new Point(_startPosX.Value + 41, _startPosY.Value + 40),
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new Point(_startPosX.Value + 46, _startPosY.Value + 36),
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new Point(_startPosX.Value + 46, _startPosY.Value + 12),
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new Point(_startPosX.Value + 41, _startPosY.Value + 8),
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new Point(_startPosX.Value + 50, _startPosY.Value + 35),
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new Point(_startPosX.Value + 35, _startPosY.Value + 29),
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new Point(_startPosX.Value + 35, _startPosY.Value + 14),
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new Point(_startPosX.Value + 50, _startPosY.Value + 8),
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new Point(_startPosX.Value + 50, _startPosY.Value + 33),
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};
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g.FillPolygon(additionalBrush, Sail);
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g.DrawPolygon(pen, Sail);
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}
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}
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}
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@@ -25,7 +25,7 @@ public class EntityCatamaran
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/// <summary>
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/// Признак наличия поплавков слева и справа
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/// </summary>
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public bool Floats { get; private set; }
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public bool Floaters { get; private set; }
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public bool Sail { get; private set; }
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@@ -41,15 +41,15 @@ public class EntityCatamaran
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/// <param name="weight">вес</param>
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/// <param name="bodyColor">основной цвет</param>
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/// <param name="additionalColor">доп цвет для паурса и поплавков</param>
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/// <param name="floats">наличие поплавков</param>
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/// <param name="floaters">наличие поплавков</param>
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/// <param name="sail">наличие паруса</param>
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public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool floats, bool sail)
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public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool floaters, bool sail)
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{
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Speed = speed;
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Weight = weight;
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BodyColor = bodyColor;
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AdditionalColor = additionalColor;
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Floats = floats;
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Floaters = floaters;
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Sail = sail;
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}
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