Две собственные реализации карты

This commit is contained in:
prodigygirl 2022-10-03 09:00:42 +04:00
parent f86df21cc2
commit 1e83e26657
2 changed files with 127 additions and 0 deletions

View File

@ -0,0 +1,73 @@
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace ArmoredCar
{
internal class MyMapLabirinth : AbstractMap
{
/// <summary>
/// Цвет участка закрытого
/// </summary>
private readonly Brush barrierTreeColor = new SolidBrush(Color.Lime);
/// <summary>
/// Цвет участка открытого
/// </summary>
private readonly Brush roadColor = new SolidBrush(Color.SandyBrown);
protected override void DrawBarrierPart(Graphics g, int i, int j)
{
g.FillRectangle(barrierTreeColor, i * _size_x, j * _size_y, _size_x * 2, _size_y * 2);
}
protected override void DrawRoadPart(Graphics g, int i, int j)
{
g.FillRectangle(roadColor, i * _size_x, j * _size_y, _size_x * 2, _size_y * 2);
}
protected override void GenerateMap()
{
_map = new int[50, 50];
_size_x = (float)_width / _map.GetLength(0);
_size_y = (float)_height / _map.GetLength(1);
int counter = 0;
for (int i = 0; i < _map.GetLength(0); ++i)
{
for (int j = 0; j < _map.GetLength(1); ++j)
{
_map[i, j] = _freeRoad;
}
}
while (counter < 20)
{
int x = _random.Next(0, 50);
int y = _random.Next(0, 50);
int number = _random.Next(1, 15);
if (counter < 5) {
if (number + x > _map.GetLength(0))
{
number = _map.GetLength(0) - x - 1;
}
for (int i = x; i < x + number; ++i)
{
_map[i, y] = _barrier;
}
} else
{
if (number + y > _map.GetLength(1))
{
number = _map.GetLength(1) - y - 1;
}
for (int i = y; i < y + number; ++i)
{
_map[x, i] = _barrier;
}
}
counter++;
}
}
}
}

View File

@ -0,0 +1,54 @@
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace ArmoredCar
{
internal class MyMapWooden : AbstractMap
{
/// <summary>
/// Цвет участка закрытого
/// </summary>
private readonly Brush barrierTreeColor = new SolidBrush(Color.LightGreen);
/// <summary>
/// Цвет участка открытого
/// </summary>
private readonly Brush roadColor = new SolidBrush(Color.Brown);
protected override void DrawBarrierPart(Graphics g, int i, int j)
{
g.FillRectangle(barrierTreeColor, i * _size_x, j * _size_y, _size_x * 2, _size_y * 2);
}
protected override void DrawRoadPart(Graphics g, int i, int j)
{
g.FillRectangle(roadColor, i * _size_x, j * _size_y, _size_x * 2, _size_y * 2 );
}
protected override void GenerateMap()
{
_map = new int[50, 50];
_size_x = (float)_width / _map.GetLength(0);
_size_y = (float)_height / _map.GetLength(1);
int counter = 0;
for (int i = 0; i < _map.GetLength(0); ++i)
{
for (int j = 0; j < _map.GetLength(1); ++j)
{
_map[i, j] = _freeRoad;
}
}
while (counter < 25)
{
int x = _random.Next(0, 50);
int y = _random.Next(0, 50);
if (_map[x, y] == _freeRoad)
{
_map[x, y] = _barrier;
counter++;
}
}
}
}
}